hedgewars/uGearsHandlersMess.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 17 Jul 2018 22:00:15 +0200
changeset 13508 c5d7376fa58a
parent 13469 7b4643ff60ea
child 13571 acc69f506914
permissions -rw-r--r--
Bazooka/Grende training: Hide mission panel on pressing attack key
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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 {$INCLUDE "options.inc"}
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unit uGearsHandlersMess;
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interface
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uses uTypes, uFloat;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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procedure HideHog(HH: PHedgehog);
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procedure doStepDrowningGear(Gear: PGear);
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procedure doStepFallingGear(Gear: PGear);
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procedure doStepBomb(Gear: PGear);
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procedure doStepMolotov(Gear: PGear);
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procedure doStepCluster(Gear: PGear);
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procedure doStepShell(Gear: PGear);
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procedure doStepSnowball(Gear: PGear);
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procedure doStepSnowflake(Gear: PGear);
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procedure doStepGrave(Gear: PGear);
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procedure doStepBeeWork(Gear: PGear);
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procedure doStepBee(Gear: PGear);
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procedure doStepShotIdle(Gear: PGear);
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procedure doStepShotgunShot(Gear: PGear);
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procedure spawnBulletTrail(Bullet: PGear; bulletX, bulletY: hwFloat; fadeIn: Boolean);
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procedure doStepBulletWork(Gear: PGear);
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procedure doStepDEagleShot(Gear: PGear);
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procedure doStepSniperRifleShot(Gear: PGear);
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procedure doStepActionTimer(Gear: PGear);
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procedure doStepPickHammerWork(Gear: PGear);
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procedure doStepPickHammer(Gear: PGear);
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procedure doStepBlowTorchWork(Gear: PGear);
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procedure doStepBlowTorch(Gear: PGear);
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procedure doStepMine(Gear: PGear);
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procedure doStepAirMine(Gear: PGear);
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procedure doStepSMine(Gear: PGear);
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procedure doStepDynamite(Gear: PGear);
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procedure doStepRollingBarrel(Gear: PGear);
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procedure doStepCase(Gear: PGear);
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procedure doStepTarget(Gear: PGear);
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procedure doStepIdle(Gear: PGear);
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procedure doStepShover(Gear: PGear);
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procedure doStepWhip(Gear: PGear);
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procedure doStepFlame(Gear: PGear);
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procedure doStepFirePunchWork(Gear: PGear);
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procedure doStepFirePunch(Gear: PGear);
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procedure doStepParachuteWork(Gear: PGear);
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procedure doStepParachute(Gear: PGear);
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procedure doStepAirAttackWork(Gear: PGear);
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procedure doStepAirAttack(Gear: PGear);
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procedure doStepAirBomb(Gear: PGear);
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procedure doStepGirder(Gear: PGear);
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procedure doStepTeleportAfter(Gear: PGear);
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procedure doStepTeleportAnim(Gear: PGear);
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procedure doStepTeleport(Gear: PGear);
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procedure doStepSwitcherWork(Gear: PGear);
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procedure doStepSwitcher(Gear: PGear);
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procedure doStepMortar(Gear: PGear);
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procedure doStepKamikazeWork(Gear: PGear);
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procedure doStepKamikazeIdle(Gear: PGear);
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procedure doStepKamikaze(Gear: PGear);
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procedure doStepCakeExpl(Gear: PGear);
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procedure doStepCakeDown(Gear: PGear);
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procedure doStepCakeWalk(Gear: PGear);
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procedure doStepCakeUp(Gear: PGear);
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procedure doStepCakeFall(Gear: PGear);
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procedure doStepCake(Gear: PGear);
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procedure doStepSeductionWork(Gear: PGear);
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procedure doStepSeductionWear(Gear: PGear);
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procedure doStepSeduction(Gear: PGear);
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procedure doStepWaterUp(Gear: PGear);
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procedure doStepDrillDrilling(Gear: PGear);
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procedure doStepDrill(Gear: PGear);
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procedure doStepBallgunWork(Gear: PGear);
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procedure doStepBallgun(Gear: PGear);
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procedure doStepRCPlaneWork(Gear: PGear);
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procedure doStepRCPlane(Gear: PGear);
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procedure doStepJetpackWork(Gear: PGear);
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procedure doStepJetpack(Gear: PGear);
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procedure doStepBirdyDisappear(Gear: PGear);
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procedure doStepBirdyFly(Gear: PGear);
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procedure doStepBirdyDescend(Gear: PGear);
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procedure doStepBirdyAppear(Gear: PGear);
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procedure doStepBirdy(Gear: PGear);
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procedure doStepEggWork(Gear: PGear);
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procedure doPortalColorSwitch();
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procedure doStepPortal(Gear: PGear);
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procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
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procedure doStepMovingPortal_real(Gear: PGear);
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procedure doStepMovingPortal(Gear: PGear);
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procedure doStepPortalShot(newPortal: PGear);
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procedure doStepPiano(Gear: PGear);
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procedure doStepSineGunShotWork(Gear: PGear);
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procedure doStepSineGunShot(Gear: PGear);
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procedure doStepFlamethrowerWork(Gear: PGear);
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procedure doStepFlamethrower(Gear: PGear);
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procedure doStepLandGunWork(Gear: PGear);
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procedure doStepLandGun(Gear: PGear);
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procedure doStepPoisonCloud(Gear: PGear);
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procedure doStepHammer(Gear: PGear);
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procedure doStepHammerHitWork(Gear: PGear);
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procedure doStepHammerHit(Gear: PGear);
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procedure doStepResurrectorWork(Gear: PGear);
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procedure doStepResurrector(Gear: PGear);
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procedure doStepNapalmBomb(Gear: PGear);
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//procedure doStepStructure(Gear: PGear);
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procedure doStepTardisWarp(Gear: PGear);
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procedure doStepTardis(Gear: PGear);
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procedure updateFuel(Gear: PGear);
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procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
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procedure doStepIceGun(Gear: PGear);
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procedure doStepAddAmmo(Gear: PGear);
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procedure doStepGenericFaller(Gear: PGear);
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//procedure doStepCreeper(Gear: PGear);
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procedure doStepKnife(Gear: PGear);
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procedure doStepDuck(Gear: PGear);
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procedure doStepMinigunWork(Gear: PGear);
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procedure doStepMinigun(Gear: PGear);
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procedure doStepMinigunBullet(Gear: PGear);
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var
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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implementation
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uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound
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    , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics
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    , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture
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    , uStore, uAI, uStats, uLocale;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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            if (d > 1) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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                        end;
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                    if d > r div 2 then
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                        PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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   231
                    else
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                        PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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   233
                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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   238
        end;
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end;
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   240
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procedure HideHog(HH: PHedgehog);
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begin
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lovelacer
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    ScriptCall('onHogHide', HH^.Gear^.Uid);
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lovelacer
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   244
    DeleteCI(HH^.Gear);
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lovelacer
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   245
    if FollowGear = HH^.Gear then
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   246
        FollowGear:= nil;
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lovelacer
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    if lastGearByUID = HH^.Gear then
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        lastGearByUID := nil;
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   250
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09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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    with HH^.Gear^ do
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        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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   256
        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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   257
        Message := Message and (not gmAttack);
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   258
    end;
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    HH^.GearHidden:= HH^.Gear;
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   260
    HH^.Gear:= nil;
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   261
    AddVisualGear(0, 0, vgtTeamHealthSorter);
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   262
end;
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   263
4
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////////////////////////////////////////////////////////////////////////////////
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   266
procedure doStepDrowningGear(Gear: PGear);
12719
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   267
var i, d, bubbleX, bubbleY: LongInt;
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   268
    bubble: PVisualGear;
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   269
begin
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if Gear^.Timer = 0 then
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   271
    begin
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   272
    d:= 2 * Gear^.Radius;
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    for i:= (Gear^.Radius * Gear^.Radius) div 4 downto 0 do
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   274
        begin
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        bubble := AddVisualGear(hwRound(Gear^.X) - Gear^.Radius + random(d), hwRound(Gear^.Y) - Gear^.Radius + random(d), vgtBubble);
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   276
        if bubble <> nil then
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   277
            bubble^.dY:= 0.1 + random(20)/10;
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   278
        end;
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    DeleteGear(Gear);
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    exit;
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   281
    end;
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   282
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AllInactive := false;
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   284
dec(Gear^.Timer);
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   285
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Gear^.Y := Gear^.Y + cDrownSpeed;
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   287
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   288
if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
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   289
    begin
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   290
    if LongInt(leftX) + Gear^.Radius > hwRound(Gear^.X) then
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9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   291
        Gear^.X := Gear^.X - cDrownSpeed
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   292
    else
10364
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   293
        Gear^.X := Gear^.X + cDrownSpeed;
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   294
    end
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   295
else
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   296
    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   297
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   298
// Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
12719
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   299
if (Gear^.Kind = gtHedgehog) and (Gear^.dX.isNegative) then
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   300
    bubbleX:= hwRound(Gear^.X) - Gear^.Radius
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   301
else
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   302
    bubbleX:= hwRound(Gear^.X) + Gear^.Radius;
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   303
bubbleY:= hwRound(Gear^.Y) - Gear^.Radius;
10364
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   304
if ((not SuddenDeathDmg and (WaterOpacity < $FF))
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   305
or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   306
    if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
12719
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   307
        AddVisualGear(bubbleX, bubbleY, vgtBubble)
10364
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   308
else if Random(12) = 0 then
12719
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   309
        AddVisualGear(bubbleX, bubbleY, vgtBubble);
10364
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   310
if (not SuddenDeathDmg and (WaterOpacity > $FE))
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   311
or (SuddenDeathDmg and (SDWaterOpacity > $FE))
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   312
or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   313
    DeleteGear(Gear);
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   314
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   315
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   316
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   317
procedure doStepFallingGear(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   318
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   319
    isFalling: boolean;
3020
9b443edb8dd1 use cWaterLine for steam, splashes and droplets
nemo
parents: 3019
diff changeset
   320
    //tmp: QWord;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   321
    tX, tdX, tdY: hwFloat;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   322
    collV, collH, gX, gY: LongInt;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   323
    land, xland: word;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   324
begin
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   325
    tX:= Gear^.X;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   326
    gX:= hwRound(Gear^.X);
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   327
    gY:= hwRound(Gear^.Y);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9539
diff changeset
   328
    if (Gear^.Kind <> gtGenericFaller) and WorldWrap(Gear) and (WorldEdge = weWrap) and (Gear^.AdvBounce <> 0) and
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   329
      ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   330
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   331
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   332
        Gear^.dX.isNegative:= (gX > LongInt(leftX) + Gear^.Radius*2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   333
        end;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   334
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   335
    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   336
    if Gear^.dX.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   337
        Gear^.dX.QWordValue:= 8589934592;
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   338
    if Gear^.dY.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   339
        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8822
diff changeset
   340
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   341
    if (Gear^.State and gstSubmersible <> 0) and CheckCoordInWater(gX, gY) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   342
        begin
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   343
        Gear^.dX:= Gear^.dX * _0_999;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   344
        Gear^.dY:= Gear^.dY * _0_999
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   345
        end;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   346
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   347
    Gear^.State := Gear^.State and (not gstCollision);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   348
    collV := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   349
    collH := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   350
    tdX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   351
    tdY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   352
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   353
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   354
    if (gX < min(LAND_WIDTH div -2, -2048))
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   355
    or (gX > max(LAND_WIDTH * 3 div 2, 6144)) then
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   356
        Gear^.Message := Gear^.Message or gmDestroy;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   357
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   358
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   359
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   360
        land:= TestCollisionYwithGear(Gear, -1);
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   361
        isFalling := land = 0;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   362
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   363
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   364
            collV := -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   365
            if land and lfIce <> 0 then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   366
                 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   367
            else Gear^.dX := Gear^.dX * Gear^.Friction;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   368
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   369
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   370
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   371
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   372
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   373
            else Gear^.dY := - Gear^.dY * cElastic
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   374
            end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   375
        else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   376
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   377
            land:= TestCollisionYwithGear(Gear, 1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   378
            if land <> 0 then collV := 1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   379
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   380
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   381
    else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   382
        begin // Gear^.dY.isNegative is false
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   383
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   384
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   385
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   386
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   387
            isFalling := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   388
            if land and lfIce <> 0 then
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   389
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   390
            else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   391
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   392
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   393
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   394
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   395
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   396
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   397
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   398
            else Gear^.dY := - Gear^.dY * cElastic
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   399
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   400
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   401
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   402
            isFalling := true;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   403
            if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   404
                begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   405
                land:= TestCollisionYwithGear(Gear, -1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   406
                if land <> 0 then collV := -1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   407
                end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   408
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   409
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   410
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   411
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   412
    xland:= TestCollisionXwithGear(Gear, hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   413
    if xland <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   414
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   415
        collH := hwSign(Gear^.dX);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   416
        if (Gear^.AdvBounce = 0) or (xland and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   417
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   418
            Gear^.dX := - Gear^.dX * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   419
            Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   420
            Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   421
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   422
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   423
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   424
            Gear^.dX := - Gear^.dX * cElastic;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   425
            Gear^.dY :=   Gear^.dY * cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   426
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   427
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   428
    else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   429
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   430
        xland:= TestCollisionXwithGear(Gear, -hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   431
        if xland <> 0 then collH := -hwSign(Gear^.dX)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   432
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   433
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   434
    if (collV <> 0) and (collH <> 0) and
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   435
       (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   436
 //or ((xland or land) and lfBouncy <> 0)) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   437
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   438
        if (xland or land) and lfBouncy = 0 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   439
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   440
            Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
9767
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   441
            Gear^.dY := tdX*Gear^.Elasticity;
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   442
            Gear^.State := Gear^.State or gstCollision
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   443
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   444
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   445
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   446
            Gear^.dX := tdY*cElastic*Gear^.Friction;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   447
            Gear^.dY := tdX*cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   448
            end;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   449
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   450
        Gear^.dX.isNegative:= tdX.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   451
        Gear^.dY.isNegative:= tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   452
        if (collV > 0) and (collH > 0) and (not tdX.isNegative) and (not tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   453
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   454
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   455
            Gear^.dY.isNegative := true
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   456
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   457
        else if (collV > 0) and (collH < 0) and (tdX.isNegative or tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   458
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   459
            Gear^.dY.isNegative := not tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   460
            if not tdY.isNegative then Gear^.dX.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   461
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   462
        else if (collV < 0) and (collH > 0) and (not tdX.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   463
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   464
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   465
            Gear^.dY.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   466
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   467
        else if (collV < 0) and (collH < 0) and tdX.isNegative and tdY.isNegative then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   468
            Gear^.dX.isNegative := false;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   469
       
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   470
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   471
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   472
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   473
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   474
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   475
        dec(Gear^.AdvBounce);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   476
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   477
    if isFalling and (Gear^.State and gstNoGravity = 0) then
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   478
        begin
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   479
        Gear^.dY := Gear^.dY + cGravity;
12698
2592c6ea6008 wind blowing around mines off-turn was too annoying.
nemo
parents: 12697
diff changeset
   480
        if (GameFlags and gfMoreWind <> 0) and (TurnTimeLeft > 0) and
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   481
           ((xland or land) = 0) and
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   482
           ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   483
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   484
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   485
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   486
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   487
    Gear^.Y := Gear^.Y + Gear^.dY;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   488
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   489
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   490
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   491
        Gear^.State := Gear^.State and (not gstMoving)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   492
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   493
        Gear^.State := Gear^.State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   494
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   495
    if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   496
        Gear^.State := Gear^.State or gstCollision;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   497
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   498
    if ((xland or land) and lfBouncy <> 0) and (Gear^.Radius >= 3) and
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   499
       ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   500
        begin
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10494
diff changeset
   501
        AddBounceEffectForGear(Gear);
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   502
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   503
    else if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   504
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   505
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   506
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   507
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   508
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   509
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   510
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   511
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   512
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   513
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   514
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   515
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   516
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   517
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   518
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   519
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   520
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   521
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   522
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   523
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   524
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   525
        case Gear^.Kind of
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   526
            gtGrenade,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   527
            gtClusterBomb,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   528
            gtWatermelon,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   529
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, Gear^.Boom);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   530
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   531
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   532
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   533
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   534
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   535
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   536
        if (Gear^.State and gstCollision) <> 0 then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   537
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   538
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   539
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   540
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   541
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   542
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   543
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   544
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   545
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   546
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   547
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   548
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   549
        case Gear^.Kind of
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   550
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   551
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   552
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   553
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   554
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   555
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   556
                gdX:= Gear^.dX;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   557
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   558
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   559
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   560
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   561
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   562
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   563
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   564
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   565
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   566
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   567
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   568
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   569
                gdX:= Gear^.dX;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   570
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   571
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   572
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   573
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   574
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   575
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   576
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   577
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   578
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   579
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   580
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   581
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   582
                y := hwRound(Gear^.Y);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   583
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   584
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   585
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   586
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   587
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   588
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   589
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   590
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   591
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   592
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   593
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   594
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   595
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   596
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   597
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   598
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   599
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   600
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   601
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   602
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   603
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   604
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   605
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   606
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   607
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   608
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   609
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   610
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   611
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   612
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   613
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   614
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   615
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   616
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   617
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   618
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   619
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   620
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   621
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   622
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   623
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   624
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   625
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   626
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   627
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   628
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   629
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   630
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   631
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   632
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   633
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   634
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   635
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   636
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   637
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   638
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   639
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   640
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   641
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   642
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   643
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   644
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   645
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   646
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   647
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   648
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   649
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   650
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   651
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   652
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   653
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   654
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   655
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   656
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   657
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   658
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   659
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   660
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   661
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   662
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   663
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   664
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   665
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   666
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   667
            (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   668
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   669
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   670
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   671
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   672
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   673
                glass^.dY:= -1/(random(4)+5);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   674
                end;*)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   675
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   676
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   677
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   678
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   679
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   680
                    Tint:= $41B83ED0 - i * $10081000;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   681
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   682
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   683
                    dy:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   684
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   685
                        dx := -dx;
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   686
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   687
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   688
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   689
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   690
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   691
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   692
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   693
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   694
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   695
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   696
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   697
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   698
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   699
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   700
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   701
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   702
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   703
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   704
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   705
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   706
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   707
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   708
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   709
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   710
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   711
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   712
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   713
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   714
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   715
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   716
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   717
    if (Gear^.Kind = gtMelonPiece) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   718
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   719
    else if (GameTicks and $1F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   720
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   721
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   722
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   723
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   724
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   725
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   726
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   727
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   728
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   729
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   730
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   731
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   732
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   733
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   734
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   735
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   736
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   737
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   738
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   739
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   740
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   741
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   742
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   743
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   744
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   745
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   746
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   747
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   748
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   749
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   750
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   751
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   752
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   753
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   754
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   755
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * Gear^.Boom / 10000);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   756
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   757
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   758
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   759
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   760
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   761
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   762
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   763
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   764
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   765
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   766
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   767
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   768
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   769
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   770
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   771
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   772
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   773
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   774
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   775
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   776
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   777
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   778
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   779
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   780
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   781
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   782
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   783
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   784
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   785
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   786
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   787
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   788
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   789
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   790
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   791
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   792
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   793
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   794
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   795
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   796
    yy:= hwRound(Gear^.Y);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   797
    if draw and (WorldEdge = weWrap) and ((xx < LongInt(leftX) + 3) or (xx > LongInt(rightX) - 3)) then
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   798
        begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   799
        if xx < LongInt(leftX) + 3 then
9563
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   800
             xx:= rightX-3
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   801
        else xx:= leftX+3;
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   802
        Gear^.X:= int2hwFloat(xx)
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   803
        end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   804
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   805
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   806
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   807
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   808
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   809
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   810
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   811
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   812
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   813
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   814
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   815
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   816
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   817
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   818
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   819
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   820
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   821
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   822
(*
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   823
We aren't using frametick right now, so just a waste of cycles.
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   824
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   825
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   826
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   827
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   828
            inc(Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   829
            if Timer = vobFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   830
                Timer:= 0
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   831
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   832
*)
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   833
    // move back to cloud layer
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   834
        if CheckCoordInWater(xx, yy) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   835
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   836
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   837
            move:=true
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   838
        else if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   839
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   840
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   841
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   842
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   843
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   844
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   845
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   846
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   847
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   848
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   849
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   850
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   851
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   852
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   853
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   854
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   855
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   856
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   857
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   858
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   859
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   860
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   861
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   862
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   863
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   864
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   865
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   866
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   867
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   868
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   869
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   870
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   871
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   872
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   873
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   874
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   875
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   876
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   877
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   878
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   879
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   880
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   881
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   882
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   883
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   884
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   885
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   886
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   887
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   888
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   889
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   890
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   891
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   892
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   893
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   894
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   895
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   896
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   897
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   898
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   899
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   900
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   901
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   902
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   903
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   904
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   905
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   906
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   907
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   908
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   909
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   910
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   911
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   912
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   913
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   914
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   915
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   916
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   917
                        if gun then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   918
                             LandPixels[ry, rx]:= (Gear^.Tint shr 24         shl RShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   919
                                                  (Gear^.Tint shr 16 and $FF shl GShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   920
                                                  (Gear^.Tint shr  8 and $FF shl BShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   921
                                                  (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   922
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   923
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   924
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   925
                    end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10125
diff changeset
   926
                p:= PLongWordArray(@(p^[s^.pitch shr 2]))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   927
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   928
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   929
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   930
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   931
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   932
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   933
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   934
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   935
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   936
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   937
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   938
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   939
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   940
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   941
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   942
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   943
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   944
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   945
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   946
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   947
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   948
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   949
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   950
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   951
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   952
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   953
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   954
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   955
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   956
    if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   957
         Gear^.Y:= int2hwFloat(LAND_HEIGHT - 50 - LongInt(GetRandom(50)))
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   958
    else Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1250);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   959
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   960
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   961
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   962
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   963
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   964
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   965
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   966
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   967
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   968
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   969
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   970
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   971
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   972
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   973
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   974
    if Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   975
        if TestCollisionY(Gear, -1) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   976
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   977
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   978
    if not Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   979
        if TestCollisionY(Gear, 1) <> 0 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   980
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   981
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   982
            if Gear^.dY > - _1div1024 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   983
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   984
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   985
                exit
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   986
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   987
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   988
                PlaySound(Gear^.ImpactSound)
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   989
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   990
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   991
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   992
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   993
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   994
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   995
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   996
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   997
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   998
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   999
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1000
    gX,gY,i: LongInt;
12809
a889cb350930 Backed out changeset d08afea02908
Wuzzy <Wuzzy2@mail.ru>
parents: 12794
diff changeset
  1001
    uw, nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1002
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1003
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1004
begin
12809
a889cb350930 Backed out changeset d08afea02908
Wuzzy <Wuzzy2@mail.ru>
parents: 12794
diff changeset
  1005
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1006
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1007
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1008
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
  1009
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  1010
    nuw := CheckCoordInWater(gx, gy + Gear^.Radius); // is bee underwater now?
6251
sheepluva
parents: 6156
diff changeset
  1011
sheepluva
parents: 6156
diff changeset
  1012
    // if water entered or left
sheepluva
parents: 6156
diff changeset
  1013
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1014
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1015
        if Gear^.Timer <> 5000 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1016
            AddSplashForGear(Gear, false);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1017
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
  1018
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1019
            begin
6251
sheepluva
parents: 6156
diff changeset
  1020
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
  1021
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
  1022
        end
sheepluva
parents: 6156
diff changeset
  1023
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1024
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1025
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
  1026
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1027
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1028
        end;
6251
sheepluva
parents: 6156
diff changeset
  1029
sheepluva
parents: 6156
diff changeset
  1030
sheepluva
parents: 6156
diff changeset
  1031
    if Gear^.Timer = 0 then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1032
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1033
        // no "fuel"? just fall
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1034
        doStepFallingGear(Gear);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1035
        // if drowning, stop bee sound
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1036
        if (Gear^.State and gstDrowning) <> 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1037
            StopSoundChan(Gear^.SoundChannel);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1038
        end
6251
sheepluva
parents: 6156
diff changeset
  1039
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1040
        begin
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1041
        if (Gear^.Timer and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1042
            begin
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1043
            if (Gear^.Timer and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1044
                AddVisualGear(gX, gY, vgtBeeTrace);
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1045
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1046
            Gear^.dX := Gear^.dX + _0_000064 * (Gear^.Target.X - gX);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1047
            Gear^.dY := Gear^.dY + _0_000064 * (Gear^.Target.Y - gY);
6251
sheepluva
parents: 6156
diff changeset
  1048
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
  1049
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
  1050
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
  1051
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1052
            end;
6251
sheepluva
parents: 6156
diff changeset
  1053
sheepluva
parents: 6156
diff changeset
  1054
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
  1055
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
  1056
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1057
        end;
3591
sheepluva
parents: 3588
diff changeset
  1058
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1059
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1060
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
  1061
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1062
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1063
        StopSoundChan(Gear^.SoundChannel);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1064
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1065
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1066
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1067
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1068
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1069
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1070
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1071
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1072
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1073
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1074
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1075
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1076
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1077
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1078
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1079
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1080
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1081
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1082
        DeleteGear(Gear);
10135
8fd3e38bd4f2 Fix read of freed memory found with valgrind
unc0rr
parents: 10131
diff changeset
  1083
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1084
    end;
6251
sheepluva
parents: 6156
diff changeset
  1085
sheepluva
parents: 6156
diff changeset
  1086
    if (Gear^.Timer > 0) then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1087
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1088
        dec(Gear^.Timer);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1089
        if Gear^.Timer = 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1090
            begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1091
            // no need to display remaining time anymore
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1092
            Gear^.RenderTimer:= false;
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1093
            // bee can drown when timer reached 0
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1094
            Gear^.State:= Gear^.State and (not gstSubmersible);
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1095
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1096
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1097
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1098
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1099
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1100
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1101
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1102
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1103
    Gear^.Y := Gear^.Y + Gear^.dY;
11290
9bd2acb1b577 wrap bee during pre-flight too
sheepluva
parents: 11282
diff changeset
  1104
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1105
    Gear^.dY := Gear^.dY + cGravity;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1106
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1107
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1108
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1109
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1110
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1111
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1112
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1113
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1114
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1115
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1116
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1117
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1118
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
  1119
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1120
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1121
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1122
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
  1123
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
  1124
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1125
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1126
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1127
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1128
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1129
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1130
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1131
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1132
    AllInactive := false;
13157
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1133
    if (Gear^.Kind <> gtMinigunBullet) then
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1134
        begin
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1135
        inc(Gear^.Timer);
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1136
        if Gear^.Timer > 75 then
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1137
            begin
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1138
            DeleteGear(Gear);
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1139
            AfterAttack
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1140
            end
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1141
        end
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1142
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1143
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1144
        DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1145
        end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1146
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1147
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1148
procedure CreateShellForGear(Gear: PGear; startFrame: Longword);
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1149
var
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1150
    shell: PVisualGear;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1151
begin
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1152
    shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1153
    if shell <> nil then
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1154
    begin
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1155
        shell^.dX := gear^.dX.QWordValue / -17179869184;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1156
        if (gear^.dX.isNegative) then
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1157
            shell^.dX := -shell^.dX;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1158
        shell^.dY := gear^.dY.QWordValue / -17179869184;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1159
        shell^.Frame := startFrame;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1160
    end;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1161
end;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1162
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1163
function ShotgunLineHitHelp(Gear: PGear; oX, oY, tX, tY: hwFloat): Boolean;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1164
var i: LongInt;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1165
    Collisions: PGearArray;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1166
begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1167
    ShotgunLineHitHelp := false;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1168
    Collisions := CheckAllGearsLineCollision(Gear, oX, oY, tX, tY);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1169
    i := Collisions^.Count;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1170
    while i > 0 do
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1171
        begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1172
        dec(i);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1173
        if Collisions^.ar[i]^.Kind in
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1174
            [gtMine, gtSMine, gtAirMine, gtKnife, gtCase, gtTarget, gtExplosives] then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1175
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1176
            Gear^.X := Collisions^.ar[i]^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1177
            Gear^.Y := Collisions^.ar[i]^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1178
            ShotgunShot(Gear);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1179
            Gear^.doStep := @doStepShotIdle;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1180
            ShotgunLineHitHelp := true;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1181
            exit;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1182
            end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1183
        end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1184
end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1185
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1186
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1187
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1188
    i: LongWord;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1189
    oX, oY, tmpX, tmpY: hwFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1190
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1191
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1192
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1193
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1194
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1195
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1196
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1197
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1198
            PlaySound(sndShotgunFire);
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1199
            CreateShellForGear(Gear, 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1200
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1201
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1202
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1203
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1204
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1205
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1206
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1207
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1208
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1209
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1210
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1211
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1212
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1213
    i := 100;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1214
    oX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1215
    oY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1216
    repeat
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1217
        if Gear^.Tag = 0 then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1218
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1219
            Gear^.X := Gear^.X + Gear^.dX;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1220
            Gear^.Y := Gear^.Y + Gear^.dY;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1221
            end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1222
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1223
        tmpX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1224
        tmpY := Gear^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1225
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1226
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1227
            inc(Gear^.PortalCounter);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1228
            if ShotgunLineHitHelp(Gear, oX, oY, tmpX, tmpY) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1229
                exit;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1230
            oX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1231
            oY := Gear^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1232
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1233
        CheckCollision(Gear);
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1234
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1235
        if ((Gear^.State and gstCollision) <> 0) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1236
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1237
            if Gear^.Tag = 0 then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1238
                begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1239
                    //Try to align the shot with the land to give portals a chance to catch it
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1240
                    Gear^.X := Gear^.X + Gear^.dX * 2;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1241
                    Gear^.Y := Gear^.Y + Gear^.dY * 2;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1242
                    Gear^.Tag := 1
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1243
                end
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1244
                else
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1245
                begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1246
                    Gear^.X := Gear^.X + Gear^.dX * 6;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1247
                    Gear^.Y := Gear^.Y + Gear^.dY * 6;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1248
                    ShotgunShot(Gear);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1249
                    Gear^.doStep := @doStepShotIdle;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1250
                end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1251
                exit
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1252
            end
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1253
        else
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1254
            Gear^.Tag := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1255
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1256
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1257
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1258
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1259
            Gear^.doStep := @doStepShotIdle;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1260
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1261
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1262
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1263
    until i = 0;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1264
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1265
    ShotgunLineHitHelp(Gear, oX, oY, Gear^.X, Gear^.Y);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1266
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1267
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1268
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1269
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1270
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1271
////////////////////////////////////////////////////////////////////////////////
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1272
procedure spawnBulletTrail(Bullet: PGear; bulletX, bulletY: hwFloat; fadeIn: Boolean);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1273
var oX, oY: hwFloat;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1274
    fromX, fromY, toX, toY, dX, dY, bLength, stepLength: real;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1275
    VGear: PVisualGear;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1276
    i, steps: LongWord;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1277
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1278
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1279
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1280
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1281
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1282
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1283
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1284
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1285
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1286
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1287
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1288
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1289
    fromX:= hwFloat2Float(ox);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1290
    fromY:= hwFloat2Float(oy);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1291
    toX:= hwFloat2Float(bulletX);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1292
    toY:= hwFloat2Float(bulletY);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1293
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1294
    dX:= toX - fromX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1295
    dY:= toY - fromY;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1296
    bLength:= sqrt(dX * dX + dY * dY);
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1297
    dX:= dX / bLength;
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1298
    dY:= dY / bLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1299
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1300
    if fadeIn then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1301
        begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1302
        steps:= 10;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1303
        stepLength:= 12;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1304
        fromX:= fromX + dX * 45;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1305
        fromY:= fromY + dY * 45;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1306
        bLength:= bLength - 45;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1307
        end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1308
    else steps:= 1;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1309
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1310
    for i:= 0 to steps - 1 do
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1311
        begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1312
            if i < steps - 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1313
                begin
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1314
                toX:= fromX + dX * minD(stepLength, bLength);
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1315
                toY:= fromY + dY * minD(stepLength, bLength);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1316
                end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1317
            else if steps > 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1318
                begin
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1319
                toX:= fromX + dX * bLength;
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1320
                toY:= fromY + dY * bLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1321
                end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1322
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1323
            if bLength > 0 then
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1324
                begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1325
                VGear := AddVisualGear(round(fromX), round(fromY), vgtLineTrail);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1326
                if VGear <> nil then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1327
                    begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1328
                    VGear^.X:= fromX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1329
                    VGear^.Y:= fromY;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1330
                    VGear^.dX:= toX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1331
                    VGear^.dY:= toY;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1332
                    VGear^.Tint:= $FFFFFF00 or ($FF * (i + 1) div (steps));
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1333
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1334
                    // reached edge of land. assume infinite beam. Extend it way out past camera
13326
23ade5604f8d Fix bullet trails overlapping when the pass through wrap or bounce world edge
alfadur
parents: 13323
diff changeset
  1335
                    if ((round(toX) and LAND_WIDTH_MASK <> 0) and (not (WorldEdge in [weBounce, weWrap])))
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1336
                    or (round(toY) and LAND_HEIGHT_MASK <> 0) then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1337
                        // only extend if not under water
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1338
                        if not CheckCoordInWater(round(toX), round(toY)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1339
                        begin
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1340
                            VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1341
                            VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1342
                        end;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1343
                    VGear^.Timer := 200;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1344
                    end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1345
                end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1346
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1347
            if i < steps - 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1348
                begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1349
                fromX:= toX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1350
                fromY:= toY;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1351
                bLength:= bLength - stepLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1352
                end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1353
        end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1354
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1355
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1356
procedure LineShoveHelp(Gear: PGear; oX, oY, tX, tY, dX, dY: hwFloat; count: LongWord);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1357
var dmg,power: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1358
begin
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1359
    if hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25 then
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1360
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1361
        if (Gear^.AmmoType = amDEagle) or (Gear^.AmmoType = amMinigun) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1362
            dmg:= Gear^.Boom
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1363
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1364
            dmg:= Gear^.Timer * Gear^.Boom div 100000;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1365
        if (Gear^.AmmoType = amMinigun) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1366
            power:= 10
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1367
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1368
            power:= 20;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1369
        AmmoShoveLine(Gear, dmg, power, oX, oY, tX, tY);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1370
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1371
    if Gear^.Damage > 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1372
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1373
        DrawTunnel(oX, oY, dX, dY, count, 1);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1374
        dec(Gear^.Health, Gear^.Damage);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1375
        Gear^.Damage := 0
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1376
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1377
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1378
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1379
procedure CheckBulletDrowningHelp(Bullet: PGear);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1380
var dX, dY: hwFloat;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1381
begin
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1382
    dX := Bullet^.dX;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1383
    dY := Bullet^.dY;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1384
    CheckGearDrowning(Bullet);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1385
    if (dX <> Bullet^.dX) or (dY <> Bullet^.dY) then
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1386
    begin
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1387
        SpawnBulletTrail(Bullet, Bullet^.X, Bullet^.Y, Bullet^.FlightTime = 0);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1388
        Bullet^.Elasticity := Bullet^.X;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1389
        Bullet^.Friction := Bullet^.Y;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1390
        Inc(Bullet^.PortalCounter);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1391
        Bullet^.FlightTime:= 1;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1392
    end;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1393
end;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1394
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1395
procedure CreateBubblesForBullet(Gear: PGear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1396
var i, iInit: LongWord;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1397
begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1398
if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1399
    begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1400
    // draw bubbles
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1401
    if (not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF)) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1402
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1403
        case Gear^.Kind of
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1404
            gtMinigunBullet: iInit:= Gear^.Health * 100;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1405
            gtDEagleShot, gtSniperRifleShot: iInit:= Gear^.Health * 4
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1406
            end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1407
        for i:=iInit downto 0 do
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1408
            begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1409
            if Random(6) = 0 then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1410
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1411
            Gear^.X := Gear^.X + Gear^.dX;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1412
            Gear^.Y := Gear^.Y + Gear^.dY;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1413
            end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1414
        end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1415
    // bullet dies underwater
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1416
    Gear^.Health:= 0;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1417
    end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1418
end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1419
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1420
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1421
var
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1422
    i, x, y, iInit: LongWord;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1423
    oX, oY, tX, tY, tDx, tDy: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1424
    VGear: PVisualGear;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1425
    LandFlags: Word;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1426
    isDigging: Boolean;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1427
    isDead: Boolean;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1428
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1429
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1430
    inc(Gear^.Timer);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1431
    iInit := 100;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1432
    i := iInit;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1433
    isDigging := false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1434
    isDead := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1435
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1436
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1437
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1438
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1439
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1440
        tX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1441
        tY:= Gear^.Y;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1442
        tDx:= Gear^.dX;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1443
        tDy:= Gear^.dY;
9565
7f786eb439aa avoid infinite loop
nemo
parents: 9563
diff changeset
  1444
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1445
            begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1446
            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1447
            SpawnBulletTrail(Gear, tX, tY, Gear^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1448
            Gear^.FlightTime:= 1;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1449
            iInit:= i;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1450
            oX:= Gear^.X;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1451
            oY:= Gear^.Y;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1452
            inc(Gear^.PortalCounter);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1453
            Gear^.Elasticity:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1454
            Gear^.Friction:= Gear^.Y;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1455
            SpawnBulletTrail(Gear, Gear^.X, Gear^.Y, false);
13323
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1456
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1457
            // bullets can now hurt the hog that fired them
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1458
            if WorldEdge <> weSea then Gear^.Data:= nil;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1459
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1460
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1461
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1462
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1463
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1464
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1465
            LandFlags:= Land[y, x];
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1466
            if LandFlags <> 0 then inc(Gear^.Damage);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1467
            isDigging:= (LandFlags and lfLandMask) <> 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1468
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1469
        // let's interrupt before a collision with land to give portals a chance to catch the bullet
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1470
        if isDigging and (Gear^.Tag = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1471
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1472
            Gear^.Tag := 1;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1473
            dec(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1474
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1475
            Gear^.Y := Gear^.Y - Gear^.dY;
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1476
            CheckBulletDrowningHelp(Gear);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1477
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1478
            end
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1479
        else if (not isDigging) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1480
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1481
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1482
        //Shove static gears to remove the mask and stop damaging the bullet
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1483
        if (not isDigging) and (Gear^.Damage > 5) and (Gear^.Kind <> gtMinigunBullet) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1484
            begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1485
            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1486
            SpawnBulletTrail(Gear, tX, tY, Gear^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1487
            Gear^.FlightTime:= 1;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1488
            iInit:= i;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1489
            oX:= Gear^.X;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1490
            oY:= Gear^.Y;
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1491
            end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1492
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1493
        CheckBulletDrowningHelp(Gear);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1494
        case Gear^.Kind of
13362
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1495
            gtMinigunBullet: isDead:= isDigging or ((Gear^.State and gstDrowning) <> 0);
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1496
            gtDEagleShot, gtSniperRifleShot: isDead:= (Gear^.Damage >= Gear^.Health) or ((Gear^.State and gstDrowning) <> 0)
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1497
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1498
        dec(i)
13362
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1499
    until (i = 0) or (isDead);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1500
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1501
    LineShoveHelp(Gear, oX, oY, Gear^.X, Gear^.Y,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1502
                  Gear^.dX, Gear^.dY, iInit + 2 - i);
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1503
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1504
    CreateBubblesForBullet(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1505
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1506
    x := hwRound(Gear^.X);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1507
    y := hwRound(Gear^.Y);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1508
    if (isDead) or (x and LAND_WIDTH_MASK <> 0) or (y and LAND_HEIGHT_MASK <> 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1509
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1510
        if (Gear^.Kind = gtSniperRifleShot) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1511
            cLaserSightingSniper := false;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1512
        if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and (CurrentHedgehog^.Effects[heArtillery] = 2) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1513
            CurrentHedgehog^.Effects[heArtillery]:= 0;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1514
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1515
        // Bullet Hit
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1516
        if ((Gear^.State and gstDrowning) = 0) and (x and LAND_WIDTH_MASK = 0) and (y and LAND_HEIGHT_MASK = 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1517
            begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1518
            if Gear^.Kind = gtMinigunBullet then
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1519
                begin
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1520
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1521
                                Gear^.Hedgehog, EXPLNoDamage{ or EXPLDontDraw or EXPLNoGfx});
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1522
                VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1523
                end
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1524
            else
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1525
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1526
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1527
            if VGear <> nil then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1528
                begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1529
                VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1530
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1531
            end;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1532
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1533
        spawnBulletTrail(Gear, Gear^.X, Gear^.Y, Gear^.FlightTime = 0);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1534
        Gear^.FlightTime:= 1;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1535
        if Gear^.Kind = gtMinigunBullet then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1536
            ClearHitOrderLeq(Gear^.Tag);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1537
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1538
        if (worldEdge = weSea) and (Gear^.Kind = gtMinigunBullet)
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1539
            and Gear^.Y.isNegative and Gear^.dY.isNegative
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1540
            and (Gear^.Health > 0) and (not isZero(Gear^.dX)) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1541
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1542
            if Gear^.dX.isNegative then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1543
                begin
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1544
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1545
                Gear^.X:= int2hwFloat(-1);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1546
                iInit:= x - leftX;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1547
                end
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1548
            else
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1549
                begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1550
                Gear^.X:= int2hwFloat(LAND_WIDTH);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1551
                iInit:= rightX - x - 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1552
                end;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1553
            Gear^.Y:= Gear^.Y + Gear^.dY * hwAbs(int2hwFloat(iInit) / Gear^.dX);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1554
            CheckGearDrowning(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1555
            CreateBubblesForBullet(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1556
        end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1557
        Gear^.doStep := @doStepShotIdle
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1558
        end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1559
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1560
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1561
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1562
begin
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1563
    Gear^.Data:= nil;
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1564
    // remember who fired this
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1565
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1566
        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1567
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1568
    PlaySound(sndGun);
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1569
    ClearHitOrder();
11558
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1570
    // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
11557
9188505653d5 reduce by 1, probably should avoid tunnel issue
nemo
parents: 11556
diff changeset
  1571
    Gear^.X := Gear^.X + Gear^.dX * 2;
9188505653d5 reduce by 1, probably should avoid tunnel issue
nemo
parents: 11556
diff changeset
  1572
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1573
    Gear^.FlightTime := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1574
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1575
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1576
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1577
procedure doStepSniperRifleShot(Gear: PGear);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1578
var HHGear: PGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1579
begin
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1580
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1581
    HHGear := Gear^.Hedgehog^.Gear;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  1582
    if (Gear^.Hedgehog^.Effects[heArtillery] <> 1) then
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  1583
        Gear^.Hedgehog^.Effects[heArtillery]:= 2;
10174
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1584
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1585
    if HHGear = nil then
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1586
        begin
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1587
        DeleteGear(gear);
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1588
        exit
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1589
        end;
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1590
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1591
    // remember who fired this
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1592
    Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1593
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1594
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1595
    HedgehogChAngle(HHGear);
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1596
    if cLaserSightingSniper = false then
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1597
        // Turn sniper's laser sight on and give it a chance to aim
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1598
        begin
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1599
        cLaserSightingSniper := true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1600
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1601
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1602
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1603
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1604
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1605
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1606
        begin
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1607
        CreateShellForGear(Gear, 1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1608
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1609
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1610
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1611
        PlaySound(sndGun);
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1612
        ClearHitOrder();
11558
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1613
        // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1614
        Gear^.X := Gear^.X + Gear^.dX * 2;
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1615
        Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1616
        Gear^.FlightTime := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1617
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1618
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1619
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1620
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1621
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1622
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1623
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1624
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1625
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1626
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1627
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1628
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1629
11923
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1630
    if (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1631
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  1632
        HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1633
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1634
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1635
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1636
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1637
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1638
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1639
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1640
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1641
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1642
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1643
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1644
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1645
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1646
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1647
            begin
12179
4a9e2ece6667 Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
  1648
            AddCaption(GetEventString(eidRoundStart), cWhiteColor, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1649
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1650
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1651
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1652
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1653
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1654
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1655
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1656
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1657
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1658
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1659
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1660
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1661
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1662
            SendIPC(_S'N');
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1663
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1664
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1665
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1666
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1667
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1668
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1669
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1670
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1671
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1672
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1673
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1674
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1675
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1676
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1677
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1678
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1679
    WorldWrap(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1680
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1681
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1682
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1683
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1684
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1685
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1686
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1687
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1688
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1689
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1690
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1691
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1692
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1693
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1694
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1695
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1696
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1697
        HHGear^.State := HHGear^.State or gstNoDamage;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1698
        doMakeExplosion(x, y + 7, Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1699
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1700
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1701
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1702
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1703
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1704
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1705
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1706
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1707
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1708
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1709
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1710
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1711
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1712
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1713
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1714
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1715
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1716
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1717
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1718
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1719
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1720
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1721
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1722
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1723
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1724
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1725
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1726
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1727
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1728
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1729
        end
11020
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1730
    else if Gear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1731
        begin
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1732
        Gear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1733
        HHGear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1734
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1735
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1736
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1737
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1738
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1739
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1740
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1741
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1742
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1743
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1744
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1745
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1746
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1747
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1748
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1749
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1750
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1751
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1752
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1753
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1754
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1755
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1756
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1757
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1758
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1759
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1760
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1761
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1762
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1763
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1764
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1765
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1766
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1767
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1768
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1769
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1770
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1771
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1772
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1773
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1774
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1775
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1776
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1777
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1778
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1779
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1780
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1781
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1782
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1783
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1784
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1785
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1786
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1787
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1788
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1789
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1790
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1791
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1792
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1793
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1794
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1795
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1796
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1797
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1798
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1799
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1800
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1801
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1802
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1803
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1804
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1805
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1806
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1807
    dec(Gear^.Timer);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1808
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1809
    if Gear^.Hedgehog^.Gear = nil then
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1810
        begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1811
        StopSoundChan(Gear^.SoundChannel);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1812
        DeleteGear(Gear);
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1813
        AfterAttack;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1814
        exit
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1815
        end;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1816
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1817
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1818
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1819
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1820
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1821
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1822
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1823
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1824
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1825
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1826
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1827
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1828
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1829
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1830
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1831
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1832
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1833
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1834
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1835
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1836
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1837
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1838
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1839
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1840
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1841
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1842
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1843
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1844
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1845
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1846
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1847
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1848
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1849
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1850
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1851
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1852
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1853
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1854
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1855
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1856
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1857
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1858
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1859
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1860
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1861
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1862
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1863
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1864
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1865
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1866
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1867
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1868
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1869
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1870
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1871
            HHGear^.State := HHGear^.State or gstNoDamage;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1872
            AmmoShove(Gear, Gear^.Boom, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1873
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1874
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1875
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1876
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1877
    if b then
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1878
        begin
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1879
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1880
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1881
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1882
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1883
        cHHStepTicks, cHHRadius * 2 + 7);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1884
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1885
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1886
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1887
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1888
        begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1889
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1890
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1891
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1892
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1893
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1894
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1895
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1896
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1897
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1898
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1899
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1900
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1901
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1902
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1903
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1904
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1905
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1906
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1907
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1908
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1909
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1910
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1911
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1912
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1913
    HHGear^.State := HHGear^.State or gstNotKickable;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1914
    Gear^.SoundChannel := LoopSound(sndBlowTorch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1915
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1916
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1917
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1918
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1919
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1920
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1921
var vg: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1922
    dxdy: hwFloat;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1923
    dmg: LongWord;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1924
begin
9043
f9d53af63f04 fix dud mine explosion
nemo
parents: 9041
diff changeset
  1925
    if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1926
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1927
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1928
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1929
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1930
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1931
            begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1932
            AddCI(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1933
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1934
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1935
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1936
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1937
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1938
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1939
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1940
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1941
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1942
        begin
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1943
        if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1944
            begin
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1945
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1946
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1947
            ScriptCall('onGearDamage', Gear^.UID, dmg)
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1948
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1949
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1950
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1951
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1952
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1953
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1954
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1955
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1956
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1957
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1958
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1959
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1960
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1961
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1962
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1963
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1964
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1965
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1966
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1967
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1968
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1969
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1970
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1971
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1972
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1973
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1974
            AllInactive := false;
12176
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1975
            // tag of 1 means this mine has a random timer
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1976
            if (Gear^.Tag = 1) and (Gear^.Timer = 0) then
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1977
                begin
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1978
                if (GameTicks mod 2 = 0) then GetRandom(2);
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1979
                if (GameTicks mod 3 = 0) then GetRandom(2);
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1980
                Gear^.Timer:= GetRandom(51) * 100;
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1981
                Gear^.Tag:= 0;
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1982
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1983
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1984
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1985
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1986
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1987
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1988
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1989
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1990
                    begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1991
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1992
                    DeleteGear(Gear)
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1993
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1994
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1995
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1996
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1997
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1998
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1999
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2000
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2001
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2002
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2003
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2004
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2005
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2006
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2007
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2008
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2009
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2010
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2011
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2012
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  2013
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  2014
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2015
procedure doStepAirMine(Gear: PGear);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2016
var i,t,targDist,tmpDist: LongWord;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2017
    targ, tmpG: PGear;
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2018
    trackSpeed, airFriction, tX, tY: hwFloat;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2019
    isUnderwater: Boolean;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2020
begin
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2021
	if (Gear^.State and gstFrozen) <> 0 then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2022
		begin
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2023
		if Gear^.Damage > 0 then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2024
			begin
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2025
			doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2026
			DeleteGear(Gear)
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2027
			end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2028
		exit
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2029
		end;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2030
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2031
    if Gear^.Pos > 0 then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2032
        begin
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2033
        airFriction:= _1;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2034
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2035
            dec(airFriction.QWordValue,Gear^.Pos*2)
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2036
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2037
            dec(airFriction.QWordValue,Gear^.Pos);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2038
        Gear^.dX:= Gear^.dX*airFriction;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2039
        Gear^.dY:= Gear^.dY*airFriction
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2040
        end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2041
    doStepFallingGear(Gear);
10806
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2042
    if (TurnTimeLeft = 0) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2043
        AllInactive := false;
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2044
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2045
    if (TurnTimeLeft = 0) or (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2046
        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2047
        Gear^.Hedgehog:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2048
        targ:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2049
        end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2050
    else if Gear^.Hedgehog <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2051
        targ:= Gear^.Hedgehog^.Gear;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2052
    if targ <> nil then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2053
        begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2054
        tX:=Gear^.X-targ^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2055
        tY:=Gear^.Y-targ^.Y;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2056
        // allow escaping - should maybe flag this too
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2057
        if (GameTicks > Gear^.FlightTime+10000) or 
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2058
            ((tX.Round+tY.Round > Gear^.Angle*6) and
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2059
            (hwRound(hwSqr(tX) + hwSqr(tY)) > sqr(Gear^.Angle*6))) then
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2060
            targ:= nil
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2061
        end;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2062
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2063
    // If in ready timer, or after turn, or in first 5 seconds of turn (really a window due to extra time utility)
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2064
    // or mine is inactive due to lack of gsttmpflag or hunting is disabled due to seek radius of 0
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2065
    // then we aren't hunting
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2066
    if (ReadyTimeLeft > 0) or (TurnTimeLeft = 0) or 
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2067
        ((TurnTimeLeft < cHedgehogTurnTime) and (cHedgehogTurnTime-TurnTimeLeft < 5000)) or
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2068
        (Gear^.State and gsttmpFlag = 0) or
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2069
        (Gear^.Angle = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2070
        gear^.State:= gear^.State and (not gstChooseTarget)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2071
    else if
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2072
    // todo, allow not finding new target, set timeout on target retention
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2073
        (Gear^.State and gstAttacking = 0) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2074
        ((GameTicks and $FF) = 17) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2075
        (GameTicks > Gear^.FlightTime) then // recheck hunted hog
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2076
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2077
        gear^.State:= gear^.State or gstChooseTarget;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2078
        if targ <> nil then
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2079
             targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2080
        else targDist:= 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2081
        for t:= 0 to Pred(TeamsCount) do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2082
            with TeamsArray[t]^ do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2083
                for i:= 0 to cMaxHHIndex do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2084
                    if Hedgehogs[i].Gear <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2085
                        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2086
                        tmpG:= Hedgehogs[i].Gear;
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2087
                        tX:=Gear^.X-tmpG^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2088
                        tY:=Gear^.Y-tmpG^.Y;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2089
                        if (Gear^.Angle = $FFFFFFFF) or
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2090
                            ((tX.Round+tY.Round < Gear^.Angle) and
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2091
                            (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2092
                            begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2093
                            if targ <> nil then tmpDist:= Distance(tX,tY).Round;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2094
                            if (targ = nil) or (tmpDist < targDist) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2095
                                begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2096
                                if targ = nil then targDist:= Distance(tX,tY).Round
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2097
                                else targDist:= tmpDist;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2098
                                Gear^.Hedgehog:= @Hedgehogs[i];
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2099
                                targ:= tmpG;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2100
                                end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2101
                            end
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2102
                        end;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2103
        if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2104
        end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2105
    if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2106
        begin
10799
658794118fd8 initialise trackSpeed, add nil check before resetting seek timer
nemo
parents: 10798
diff changeset
  2107
        trackSpeed:= _0;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2108
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2109
            trackSpeed.QWordValue:= Gear^.Power div 2
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2110
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2111
            trackSpeed.QWordValue:= Gear^.Power;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2112
        if (Gear^.X < targ^.X) and (Gear^.dX < _0_1)  then
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2113
            if (WorldEdge = weWrap) and ((targ^.X - Gear^.X) > ((Gear^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - targ^.X))) then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2114
                 Gear^.dX:= Gear^.dX-trackSpeed
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2115
            else
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2116
                 Gear^.dX:= Gear^.dX+trackSpeed // please leave as an add.  I like the effect
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2117
        else if (Gear^.X > targ^.X) and (Gear^.dX > -_0_1) then
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2118
            if (WorldEdge = weWrap) and ((Gear^.X - targ^.X) > ((targ^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - Gear^.X))) then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2119
                Gear^.dX:= Gear^.dX+trackSpeed
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2120
            else
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2121
                Gear^.dX:= Gear^.dX-trackSpeed;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2122
        if (Gear^.Y < targ^.Y) and (Gear^.dY < _0_1)  then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2123
             Gear^.dY:= Gear^.dY+trackSpeed
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2124
        else if (Gear^.Y > targ^.Y) and (Gear^.dY > -_0_1) then
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2125
            Gear^.dY:= Gear^.dY-trackSpeed
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2126
        end
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2127
    else Gear^.Hedgehog:= nil;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2128
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2129
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
10797
6458fd2f5636 begin/end
sheepluva
parents: 10796
diff changeset
  2130
        begin
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2131
        if ((Gear^.State and gstAttacking) = 0) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2132
            begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2133
            if ((GameTicks and $1F) = 0) then
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  2134
                begin
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2135
                if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2136
                    begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2137
                    tX:=Gear^.X-targ^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2138
                    tY:=Gear^.Y-targ^.Y;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2139
                    if (tX.Round+tY.Round < Gear^.Boom) and
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2140
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2141
                    Gear^.State := Gear^.State or gstAttacking
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2142
                    end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2143
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2144
                    Gear^.State := Gear^.State or gstAttacking
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  2145
                end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2146
            end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2147
        else // gstAttacking <> 0
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2148
            begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2149
            AllInactive := false;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2150
            if (Gear^.Timer and $FF) = 0 then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2151
                PlaySound(sndMineTick);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2152
            if Gear^.Timer = 0 then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2153
                begin
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2154
                // recheck
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2155
                if targ <> nil then
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2156
                    begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2157
                    tX:=Gear^.X-targ^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2158
                    tY:=Gear^.Y-targ^.Y;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2159
                    if (tX.Round+tY.Round < Gear^.Boom) and
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2160
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2161
                        begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2162
                        Gear^.Hedgehog:= CurrentHedgehog;
10993
fd172f166de4 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo
parents: 10964
diff changeset
  2163
                        tmpG:= FollowGear;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2164
                        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
10993
fd172f166de4 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo
parents: 10964
diff changeset
  2165
                        FollowGear:= tmpG;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2166
                        DeleteGear(Gear);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2167
                        exit
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2168
                        end
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2169
                    end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2170
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2171
                    begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2172
                    Gear^.Hedgehog:= CurrentHedgehog;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2173
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2174
                    DeleteGear(Gear);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2175
                    exit
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2176
                    end;
10795
5672d43e8d88 fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
sheepluva
parents: 10791
diff changeset
  2177
                Gear^.State:= Gear^.State and (not gstAttacking);
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2178
                Gear^.Timer:= Gear^.WDTimer
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2179
                end;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10905
diff changeset
  2180
            if Gear^.Timer > 0 then
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10905
diff changeset
  2181
                dec(Gear^.Timer);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2182
            end
10797
6458fd2f5636 begin/end
sheepluva
parents: 10796
diff changeset
  2183
        end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2184
    else // gsttmpFlag = 0
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2185
        if (TurnTimeLeft = 0)
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2186
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2187
        or (CurrentHedgehog^.Gear = nil) then
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2188
        begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2189
        Gear^.FlightTime:= GameTicks;
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2190
        Gear^.State := Gear^.State or gsttmpFlag
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2191
        end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2192
end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2193
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2194
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2195
procedure doStepSMine(Gear: PGear);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2196
    var land: Word;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2197
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2198
    // TODO: do real calculation?
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2199
    land:= TestCollisionXwithGear(Gear, 2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2200
    if land = 0 then land:= TestCollisionYwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2201
    if land = 0 then land:= TestCollisionXwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2202
    if land = 0 then land:= TestCollisionYwithGear(Gear, 2);
11304
a20f416c91ec fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
sheepluva
parents: 11290
diff changeset
  2203
    if (land <> 0) and ((land and lfBouncy = 0) or ((Gear^.State and gstMoving) = 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2204
        begin
10964
493bd837dc2e Make sure to have gstMoving flag cleared
unC0Rr
parents: 10952
diff changeset
  2205
        if ((Gear^.State and gstMoving) <> 0) or (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2206
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  2207
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2208
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2209
            Gear^.dY:= _0;
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  2210
            Gear^.State:= Gear^.State and (not gstMoving);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2211
            AddCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2212
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2213
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2214
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2215
        begin
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  2216
        Gear^.State:= Gear^.State or gstMoving;
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2217
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2218
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2219
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2220
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2221
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2222
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2223
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2224
        begin
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  2225
        if ((Gear^.State and gstAttacking) = 0) and ((Gear^.State and gstFrozen) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2226
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2227
            if ((GameTicks and $1F) = 0) then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2228
// FIXME - values taken from mine.  use a gear val and set both to same
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2229
               if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2230
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2231
            end
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  2232
        else if (Gear^.State and gstFrozen) = 0 then // gstAttacking <> 0
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2233
            begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2234
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2235
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2236
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2237
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2238
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2239
                exit
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2240
                end
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2241
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2242
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2243
                    PlaySound(sndMineTick);
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2244
                dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2245
                end
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2246
            end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2247
    else // gsttmpFlag = 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2248
        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil)))
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2249
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2250
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2251
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2252
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2253
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2254
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2255
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2256
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2257
    AllInactive := false;
11532
44e646598e6a sparkles for dynamite at sheepy's request. he can tweak values if he wishes
nemo
parents: 11528
diff changeset
  2258
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2259
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2260
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2261
    if Gear^.Timer = 1000 then // might need better timing
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2262
        makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2263
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2264
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2265
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2266
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2267
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2268
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2269
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2270
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2271
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2272
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2273
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2274
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2275
var
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2276
    i, dmg: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2277
    particle: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2278
    dxdy: hwFloat;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2279
begin
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  2280
    if (Gear^.dX.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2281
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2282
    Gear^.State := Gear^.State or gstAnimation;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2283
    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2284
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2285
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2286
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2287
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2288
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2289
        AllInactive := false;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2290
        dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2291
        doStepFallingGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2292
        if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2293
            begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2294
            if (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2295
                begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2296
                Gear^.State := Gear^.State or gsttmpFlag;
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2297
                for i:= min(12, hwRound(dxdy*_10)) downto 0 do
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2298
                    begin
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2299
                    particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2300
                    if particle <> nil then
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2301
                        particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2302
                    end
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2303
                end;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2304
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2305
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2306
            ScriptCall('onGearDamage', Gear^.UID, dmg)
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2307
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2308
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2309
        //CheckGearDrowning(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2310
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2311
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2312
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2313
        Gear^.State := Gear^.State or gsttmpFlag;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2314
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2315
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2316
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2317
(*
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2318
Attempt to make a barrel knock itself over an edge.  Would need more checks to avoid issues like burn damage
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2319
    begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2320
    x:= hwRound(Gear^.X);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2321
    y:= hwRound(Gear^.Y);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2322
    if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2323
        if (Land[y+1, x] = 0) then
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2324
            begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2325
            if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2326
                Gear^.dX:= -_0_08
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2327
            else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2328
                Gear^.dX:= _0_08;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2329
            end;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2330
    if Gear^.dX.QWordValue = 0 then AddCI(Gear)
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2331
    end; *)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2332
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2333
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2334
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2335
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2336
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2337
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  2338
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2339
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2340
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2341
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2342
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2343
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2344
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2345
    if Gear^.Health <= 0 then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2346
        doStepCase(Gear);
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2347
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2348
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2349
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2350
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2351
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2352
    k: TGearType;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2353
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2354
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2355
    sparkles: PVisualGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2356
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2357
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2358
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2359
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2360
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2361
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2362
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2363
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2364
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2365
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2366
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2367
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2368
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2369
        end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2370
    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and (not gstFrozen);
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  2371
8973
7bcb77379a4b cases have no health
nemo
parents: 8971
diff changeset
  2372
    if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2373
        begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2374
        x := hwRound(Gear^.X);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2375
        y := hwRound(Gear^.Y);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2376
        hog:= Gear^.Hedgehog;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2377
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2378
        DeleteGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2379
        // <-- delete gear!
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2380
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2381
        if k = gtCase then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2382
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2383
            doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2384
            for i:= 0 to 63 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2385
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2386
            end
12573
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12382
diff changeset
  2387
        else if k = gtTarget then
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12382
diff changeset
  2388
            uStats.TargetHit()
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2389
        else if k = gtExplosives then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2390
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2391
                doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2392
                for i:= 0 to 31 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2393
                    begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2394
                    dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2395
                    dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2396
                    AddGear(x, y, gtFlame, 0, dX, dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2397
                    AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2398
                    end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2399
                end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2400
            exit
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2401
        end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2402
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2403
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2404
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2405
        //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2406
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
8962
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2407
            begin
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2408
            Gear^.doStep := @doStepRollingBarrel;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2409
            exit;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2410
            end
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2411
        else Gear^.dX:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2412
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2413
        if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2414
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2415
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2416
            else
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2417
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2418
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2419
        Gear^.Damage := 0;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2420
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2421
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2422
        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2423
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2424
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2425
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2426
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2427
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2428
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2429
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2430
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2431
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2432
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2433
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2434
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2435
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2436
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2437
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2438
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2439
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2440
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2441
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2442
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2443
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2444
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2445
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2446
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2447
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  2448
            begin
nemo
parents: 7281
diff changeset
  2449
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  2450
            exit
nemo
parents: 7281
diff changeset
  2451
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2452
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  2453
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2454
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2455
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2456
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2457
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2458
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2459
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2460
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2461
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2462
        if ((not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0)) or
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2463
           (Gear^.dY.isNegative and (TestCollisionYwithGear(Gear, -1) <> 0)) then
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2464
             Gear^.dY := _0
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2465
        else Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2466
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2467
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  2468
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2469
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2470
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2471
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2472
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2473
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2474
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2475
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2476
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2477
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2478
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2479
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2480
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2481
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2482
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2483
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2484
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2485
        //if Gear^.dY > - _0_001 then Gear^.dY:= _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2486
        CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2487
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2488
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2489
    if (Gear^.dY.QWordValue = 0) then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2490
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2491
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2492
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2493
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2494
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2495
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2496
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2497
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2498
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2499
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2500
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2501
        PlaySound(sndWarp);
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2502
        // workaround: save spawn Y for doStepCase (which is a mess atm)
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2503
        Gear^.Angle:= hwRound(Gear^.Y);
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2504
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2505
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2506
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2507
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2508
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  2509
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2510
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2511
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2512
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2513
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2514
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2515
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2516
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2517
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2518
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2519
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2520
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2521
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2522
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2523
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2524
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2525
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2526
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2527
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2528
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2529
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2530
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2531
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2532
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2533
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  2534
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2535
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2536
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2537
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2538
begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2539
    dec(Gear^.Timer);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2540
    if Gear^.Timer = 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2541
        begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2542
        inc(Gear^.Tag);
12833
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2543
        Gear^.Timer := 50
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2544
        end;
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2545
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2546
    if Gear^.Tag = 3 then
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2547
        begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2548
        HHGear := Gear^.Hedgehog^.Gear;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2549
        HHGear^.State := HHGear^.State or gstNoDamage;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2550
        DeleteCI(HHGear);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2551
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2552
        AmmoShove(Gear, Gear^.Boom, 115);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2553
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2554
        HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
12833
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2555
        end
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2556
    else if Gear^.Tag = 4 then
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2557
        begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2558
        Gear^.Timer := 250;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2559
        Gear^.doStep := @doStepIdle
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2560
        end
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2561
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2562
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2563
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2564
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2565
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2566
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2567
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2568
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2569
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2570
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2571
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2572
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2573
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2574
        begin
9723
31d10d684e90 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva
parents: 9721
diff changeset
  2575
        AddVisualGear(hwRound(Gear^.X) + hwSign(Gear^.dX) * (10 + 6 * i), hwRound(Gear^.Y) + 12 + Random(6), vgtDust);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2576
        AmmoShove(Gear, Gear^.Boom, 25);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2577
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2578
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2579
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2580
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2581
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2582
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2583
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2584
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2585
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2586
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2587
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2588
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2589
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2590
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2591
    vgt: PVisualGear;
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2592
    tdX,tdY, f: HWFloat;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2593
    landPixel: Word;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2594
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  2595
    WorldWrap(Gear);
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2596
    if Gear^.FlightTime > 0 then dec(Gear^.FlightTime);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2597
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2598
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2599
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2600
    landPixel:= TestCollisionYwithGear(Gear, 1);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2601
    if landPixel = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2602
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2603
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2604
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2605
        if (GameTicks and $F = 0) and (Gear^.FlightTime = 0) then
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2606
            begin
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2607
            Gear^.Radius := 7;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2608
            tdX:= Gear^.dX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2609
            tdY:= Gear^.dY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2610
            Gear^.dX.QWordValue:= 120000000;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2611
            Gear^.dY.QWordValue:= 429496730;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2612
            Gear^.dX.isNegative:= getrandom(2)<>1;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2613
            Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2614
            AmmoShove(Gear, Gear^.Boom, 125);
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2615
            Gear^.dX:= tdX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2616
            Gear^.dY:= tdY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2617
            Gear^.Radius := 1
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2618
	    end;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2619
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2620
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2621
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2622
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2623
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2624
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2625
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2626
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2627
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2628
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2629
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2630
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2631
        if (Gear^.dX.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2632
            or (Gear^.dY.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2633
        then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2634
        begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2635
            // norm speed vector to length of 2 for fire particles to keep flying in the same direction
10642
8fdfa2b77d83 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr
parents: 10634
diff changeset
  2636
            f:= _1_9 / Distance(Gear^.dX, Gear^.dY);
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2637
            Gear^.dX:= Gear^.dX * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2638
            Gear^.dY:= Gear^.dY * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2639
        end
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2640
        else begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2641
            if Gear^.dX.QWordValue > _0_01.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2642
                    Gear^.dX := Gear^.dX * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2643
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2644
            Gear^.dY := Gear^.dY + cGravity;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2645
            // if sticky then Gear^.dY := Gear^.dY + cGravity;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2646
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2647
            if Gear^.dY.QWordValue > _0_2.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2648
                Gear^.dY := Gear^.dY * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2649
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2650
            //if sticky then Gear^.X := Gear^.X + Gear^.dX else
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2651
            Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2652
            Gear^.Y := Gear^.Y + Gear^.dY;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2653
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2654
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2655
        gX := hwRound(Gear^.X);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2656
        gY := hwRound(Gear^.Y);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2657
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2658
        if CheckCoordInWater(gX, gY) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2659
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2660
            for i:= 0 to 3 do
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2661
                AddVisualGear(gX - 8 + Random(16), gY - 8 + Random(16), vgtSteam);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2662
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2663
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2664
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2665
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2666
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2667
    else
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2668
        begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2669
        if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2670
            begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2671
            Gear^.Y:= Gear^.Y+_6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2672
            if (landPixel and lfIce <> 0) or (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2673
                begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2674
                gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2675
                gY := hwRound(Gear^.Y) - 6;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2676
                DrawExplosion(gX, gY, 4);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2677
                PlaySound(sndVaporize);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2678
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2679
                DeleteGear(Gear);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2680
                exit
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2681
                end;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2682
            Gear^.Y:= Gear^.Y-_6
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2683
            end;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2684
        if sticky and (GameTicks and $F = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2685
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2686
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2687
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2688
            tdY:= Gear^.dY;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2689
            Gear^.dX.QWordValue:= 120000000;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2690
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2691
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2692
            Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2693
            AmmoShove(Gear, Gear^.Boom, 125);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2694
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2695
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2696
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2697
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2698
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2699
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2700
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2701
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2702
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2703
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2704
            begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2705
            gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2706
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2707
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2708
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2709
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2710
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2711
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2712
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2713
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2714
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2715
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2716
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2717
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2718
                    Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2719
                    AmmoShove(Gear, Gear^.Boom * 3, 100);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2720
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2721
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2722
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2723
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2724
                else if ((GameTicks and $3) = 3) then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2725
                    doMakeExplosion(gX, gY, Gear^.Boom * 4, Gear^.Hedgehog, 0);//, EXPLNoDamage);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2726
                //DrawExplosion(gX, gY, 4);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2727
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2728
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2729
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2730
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2731
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2732
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2733
                    dec(Gear^.Health);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2734
                Gear^.Timer := 450 - Gear^.Tag * 8 + LongInt(GetRandom(2))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2735
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2736
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2737
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2738
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2739
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2740
                    begin
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  2741
                    DrawExplosion(gX, gY, 4);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2742
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2743
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2744
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2745
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2746
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2747
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2748
                Gear^.Timer := 100 - Gear^.Tag * 3 + LongInt(GetRandom(2));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2749
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2750
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2751
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2752
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2753
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2754
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2755
        begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2756
        gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2757
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2758
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2759
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2760
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2761
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2762
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2763
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2764
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2765
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2766
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2767
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2768
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2769
        end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2770
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2771
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2772
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2773
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2774
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2775
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2776
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2777
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2778
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2779
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2780
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2781
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2782
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2783
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2784
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2785
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2786
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2787
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2788
        Gear^.Tag := hwRound(HHGear^.Y);
10887
efc14052360a Make FP tunnel 2px wider.
nemo
parents: 10875
diff changeset
  2789
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4+2, 2);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2790
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2791
        Gear^.Y := HHGear^.Y;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2792
        AmmoShove(Gear, Gear^.Boom, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2793
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2794
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2795
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2796
    HHGear^.dY := HHGear^.dY + cGravity;
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2797
    if Gear^.Timer > 0 then dec(Gear^.Timer);
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2798
    if not (HHGear^.dY.isNegative) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2799
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2800
        HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2801
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2802
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2803
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2804
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2805
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2806
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2807
        lfIndestructible) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2808
            HHGear^.Y := HHGear^.Y + HHGear^.dY
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2809
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2810
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2811
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2812
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2813
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2814
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2815
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2816
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2817
    DeleteCI(HHGear);
6156
nemo
parents: 6155
diff changeset
  2818
    //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF?
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2819
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2820
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2821
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2822
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2823
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2824
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2825
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2826
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2827
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2828
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2829
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2830
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2831
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2832
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2833
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2834
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2835
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2836
    HHGear: PGear;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2837
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2838
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2839
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2840
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2841
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2842
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2843
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2844
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2845
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2846
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2847
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2848
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2849
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2850
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2851
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2852
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2853
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2854
        DeleteGear(Gear);
12705
16fcd59295e3 Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wuzzy <almikes@aol.com>
parents: 12698
diff changeset
  2855
        if (GetAmmoEntry(HHGear^.Hedgehog^, amParachute)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
12825
4c1c468725ff Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru>
parents: 12820
diff changeset
  2856
            HHGear^.Hedgehog^.CurAmmoType:= amParachute;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2857
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2858
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2859
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2860
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2861
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2862
    HHGear^.X := HHGear^.X + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2863
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2864
    if (Gear^.Message and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2865
        HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2866
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2867
    else if (Gear^.Message and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2868
        HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2869
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2870
    if (Gear^.Message and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2871
        HHGear^.Y := HHGear^.Y - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2872
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2873
    else if (Gear^.Message and gmDown) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2874
        HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2875
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2876
    // don't drift into obstacles
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  2877
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0 then
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2878
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2879
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2880
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2881
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2882
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2883
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2884
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2885
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2886
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2887
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2888
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2889
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2890
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2891
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2892
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2893
11337
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2894
    // make sure hog doesn't end up facing in wrong direction due to high jump
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2895
    if (HHGear^.State and gstHHHJump) <> 0 then
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2896
        HHGear^.dX.isNegative := (not HHGear^.dX.isNegative);
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2897
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  2898
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving or gstHHJumping or gstHHHJump));
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2899
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2900
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2901
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2902
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2903
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2904
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2905
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2906
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2907
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2908
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2909
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2910
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2911
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2912
11545
1ae92bbb5a6d crosshair on hog won't cause a direct hit anymore
nemo
parents: 11536
diff changeset
  2913
    if (Gear^.Health > 0) and (not (Gear^.X < Gear^.dX)) and (Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2914
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2915
        dec(Gear^.Health);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2916
            case Gear^.State of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2917
                0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2918
                1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2919
                2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2920
                3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2921
            //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2922
            //                 Gear^.Tag, _0, 5000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2923
            end;
11174
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11173
diff changeset
  2924
        Gear^.dX := Gear^.dX + int2hwFloat(Gear^.Damage * Gear^.Tag);
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10510
diff changeset
  2925
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10510
diff changeset
  2926
            FollowGear^.State:= FollowGear^.State or gstSubmersible;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2927
        StopSoundChan(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2928
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  2929
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2930
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2931
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2932
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2933
    if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2934
        begin
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2935
        // avoid to play forever (is this necessary?)
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2936
        StopSoundChan(Gear^.SoundChannel);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2937
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2938
        end;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2939
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2940
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2941
procedure doStepAirAttack(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2942
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2943
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2944
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2945
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2946
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2947
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2948
        Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2949
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2950
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2951
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2952
        Gear^.Tag := -1;
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2953
        Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2954
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  2955
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2956
    Gear^.Y := int2hwFloat(topY-300);
11545
1ae92bbb5a6d crosshair on hog won't cause a direct hit anymore
nemo
parents: 11536
diff changeset
  2957
    Gear^.dX := int2hwFloat(Gear^.Target.X) - int2hwFloat(Gear^.Tag * (Gear^.Health-1) * Gear^.Damage) / 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2958
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2959
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2960
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2961
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2962
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2963
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2964
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2965
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2966
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2967
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2968
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2969
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2970
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2971
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2972
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2973
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2974
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2975
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2976
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2977
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2978
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2979
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2980
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2981
        DeleteGear(Gear);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2982
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2983
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2984
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2985
                performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2986
        {$ENDIF}
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2987
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2988
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2989
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2990
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2991
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2992
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2993
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2994
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2995
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2996
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2997
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  2998
    x, y, tx, ty: hwFloat;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2999
    rx: LongInt;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3000
    LandFlags: Word;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3001
    warn: PVisualGear;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3002
    distFail: boolean;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3003
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3004
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3005
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3006
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3007
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3008
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3009
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3010
    y := HHGear^.Y;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3011
    rx:= hwRound(x);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3012
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3013
    LandFlags:= 0;
9811
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  3014
    if Gear^.AmmoType = amRubber then LandFlags:= lfBouncy
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  3015
    else if cIce then LandFlags:= lfIce;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3016
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3017
    distFail:= (cBuildMaxDist > 0) and ((hwRound(Distance(tx - x, ty - y)) > cBuildMaxDist) and ((WorldEdge <> weWrap) or
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3018
            (
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3019
            (hwRound(Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y)) > cBuildMaxDist) and
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3020
            (hwRound(Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y)) > cBuildMaxDist)
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3021
            )));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3022
    if distFail
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
  3023
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State, true, LandFlags)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3024
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3025
        PlaySound(sndDenied);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3026
        if not distFail then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3027
            begin
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3028
            warn:= AddVisualGear(Gear^.Target.X, Gear^.Target.Y, vgtNoPlaceWarn, 0, true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3029
            if warn <> nil then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3030
                warn^.Tex := GetPlaceCollisionTex(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3031
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3032
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3033
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  3034
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3035
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3036
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3037
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3038
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3039
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3040
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3041
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3042
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3043
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  3044
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3045
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3046
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3047
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3048
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3049
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3050
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3051
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3052
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3053
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3054
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3055
    if HHGear <> nil then doStepHedgehogMoving(HHGear);
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3056
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3057
    if ((GameFlags and gfInfAttack) <> 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3058
    or (HHGear = nil)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3059
    or ((HHGear^.State and gstMoving) = 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3060
    or (HHGear^.Damage > 0)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3061
    or ((HHGear^.State and gstDrowning) = 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3062
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3063
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3064
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3065
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3066
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3067
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3068
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3069
begin
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3070
    if (Gear^.Hedgehog^.Gear = nil) or (Gear^.Hedgehog^.Gear^.Damage > 0) then
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3071
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3072
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3073
        AfterAttack;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3074
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3075
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3076
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3077
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3078
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3079
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3080
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3081
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3082
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3083
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3084
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3085
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3086
var
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3087
    lx, ty, y, oy: LongInt;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3088
    HHGear       : PGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3089
    valid        : Boolean;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3090
    warn         : PVisualGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3091
const
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3092
    ytol = cHHRadius;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3093
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3094
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3095
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3096
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3097
    if HHGear = nil then
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3098
    begin
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3099
        DeleteGear(Gear);
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3100
        exit
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3101
    end; 
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3102
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3103
    valid:= false;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3104
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3105
    lx:= Gear^.Target.X - SpritesData[sprHHTelepMask].Width  div 2; // left
12794
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3106
    if WorldEdge <> weBounce then
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3107
        lx:= CalcWorldWrap(lx, SpritesData[sprHHTelepMask].Width div 2); // Take world edge into account
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3108
    ty:= Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2; // top
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3109
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3110
    // remember original target location
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3111
    oy:= Gear^.Target.Y;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3112
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3113
    for y:= ty downto ty - ytol do
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3114
        begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10895
diff changeset
  3115
        if TryPlaceOnLand(lx, y, sprHHTelepMask, 0, false, not hasBorder, false, false, false, false, 0, $FFFFFFFF) then
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3116
            begin
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3117
            valid:= true;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3118
            break;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3119
            end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3120
        dec(Gear^.Target.Y);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3121
        end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3122
12794
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3123
    if (WorldEdge = weBounce) and ((Gear^.Target.X < LeftX) or (Gear^.Target.X > RightX)) then
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3124
        valid:= false;
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3125
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3126
    if not valid then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3127
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3128
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3129
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  3130
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3131
        isCursorVisible := true;
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3132
        warn:= AddVisualGear(Gear^.Target.X, oy, vgtNoPlaceWarn, 0, true);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3133
        if warn <> nil then
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3134
            warn^.Tex := GetPlaceCollisionTex(lx, ty, sprHHTelepMask, 0);
10676
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3135
        DeleteGear(Gear);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3136
        PlaySound(sndDenied);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3137
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3138
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3139
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3140
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3141
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3142
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3143
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3144
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3145
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3146
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3147
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3148
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3149
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3150
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3151
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3152
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3153
        HHGear^.State := HHGear^.State or gstMoving;
10547
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  3154
        if not Gear^.Hedgehog^.Unplaced then
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  3155
            Gear^.State:= Gear^.State or gstAnimation;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3156
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3157
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3158
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3159
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3160
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3161
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3162
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3163
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3164
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3165
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3166
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3167
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  3168
    State: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  3169
    switchDir: Longword;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3170
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3171
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3172
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3173
    if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3174
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3175
        hedgehog := Gear^.Hedgehog;
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  3176
        //Msg := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3177
        DeleteGear(Gear);
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3178
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3179
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3180
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  3181
        ApplyAmmoChanges(HHGear^.Hedgehog^);
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  3182
        //HHGear^.Message := Msg;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3183
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3184
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3185
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3186
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3187
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3188
        HHGear := CurrentHedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3189
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3190
        Gear^.Message := Gear^.Message and (not gmSwitch);
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3191
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3192
        // switching in reverse direction
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3193
        if (Gear^.Message and gmPrecise) <> 0 then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3194
            begin
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3195
            HHGear^.Message := HHGear^.Message and (not gmPrecise);
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3196
            switchDir:= CurrentTeam^.HedgehogsNumber - 1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3197
            end
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3198
        else
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3199
            switchDir:=  1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3200
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3201
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3202
        HHGear^.State := 0;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3203
        HHGear^.Z := cHHZ;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3204
        HHGear^.Active := false;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3205
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3206
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3207
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3208
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3209
        repeat
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  3210
            CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod CurrentTeam^.HedgehogsNumber;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3211
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3212
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
12684
6f05a02d43b2 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents: 12681
diff changeset
  3213
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Health > 0) and
6f05a02d43b2 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents: 12681
diff changeset
  3214
              ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.State and gstHHDeath) = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  3215
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3216
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  3217
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3218
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3219
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3220
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3221
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3222
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3223
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3224
        HHGear^.Z := cCurrHHZ;
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3225
        // restore precise key
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3226
        if (switchDir <> 1) then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3227
            HHGear^.Message:= HHGear^.Message or gmPrecise;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3228
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3229
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3230
        Gear^.Y := HHGear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3231
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3232
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3233
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3234
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3235
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3236
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3237
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3238
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3239
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3240
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  3241
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3242
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3243
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3244
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3245
        Message := Message and (not gmAttack)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3246
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3247
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3248
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3249
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3250
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3251
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  3252
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3253
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3254
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3255
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3256
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3257
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3258
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3259
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3260
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3261
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3262
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3263
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3264
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3265
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3266
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3267
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3268
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3269
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3270
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3271
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3272
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3273
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3274
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3275
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3276
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3277
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  3278
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3279
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  3280
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3281
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3282
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3283
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3284
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3285
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3286
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3287
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3288
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3289
    hasWishes: boolean;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3290
    s: ansistring;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3291
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3292
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3293
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3294
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3295
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3296
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3297
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3298
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3299
        begin
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3300
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3301
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3302
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3303
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3304
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3305
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3306
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3307
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3308
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3309
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3310
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3311
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3312
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3313
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3314
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3315
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3316
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3317
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3318
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3319
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3320
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3321
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3322
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3323
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3324
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3325
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3326
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3327
        // check for drowning
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3328
        if CheckGearDrowning(HHGear) then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3329
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3330
            AfterAttack;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3331
            DeleteGear(Gear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3332
            exit;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3333
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3334
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3335
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3336
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3337
        //  if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3338
        //      or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3339
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3340
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3341
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3342
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3343
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3344
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3345
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3346
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3347
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3348
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3349
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3350
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3351
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3352
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3353
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3354
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3355
        AmmoShove(Gear, Gear^.Boom, 40);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3356
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3357
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3358
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3359
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3360
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3361
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  3362
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3363
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3364
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3365
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3366
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3367
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3368
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3369
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3370
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3371
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3372
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3373
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3374
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3375
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3376
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3377
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3378
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3379
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3380
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3381
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3382
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3383
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3384
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3385
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3386
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3387
                end;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3388
        s:= ansistring(Gear^.Hedgehog^.Name);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3389
        AddCaption(FormatA(GetEventString(eidKamikaze), s), cWhiteColor, capgrpMessage);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  3390
        uStats.HedgehogSacrificed(Gear^.Hedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3391
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  3392
        HHGear^.Message:= HHGear^.Message or gmDestroy;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3393
        DeleteGear(Gear);
12842
31dd78cbf729 remove the annoying ????
nemo
parents: 12833
diff changeset
  3394
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3395
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3396
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3397
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3398
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3399
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3400
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3401
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3402
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3403
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3404
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3405
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3406
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3407
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3408
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3409
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3410
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3411
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3412
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3413
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3414
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3415
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3416
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3417
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3418
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3419
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3420
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3421
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3422
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3423
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3424
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3425
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3426
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3427
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3428
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3429
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3430
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3431
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3432
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3433
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3434
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3435
procedure doStepCakeExpl(Gear: PGear);
12750
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3436
var gi: PGear;
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3437
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3438
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3439
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3440
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3441
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3442
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3443
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3444
    InCinematicMode:= false;
12750
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3445
    gi := GearsList;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3446
    while gi <> nil do
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3447
        begin
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3448
        if gi^.Kind = gtHedgehog then
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3449
            gi^.State := gi^.State and (not gstLoser);
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3450
        gi:= gi^.NextGear;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3451
        end;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3452
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3453
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3454
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3455
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3456
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3457
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3458
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3459
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3460
    gi: PGear;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3461
    dmg, dmgBase, partyEpicness, i: LongInt;
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3462
    fX, fY, tdX, tdY: hwFloat;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3463
    sparkles: PVisualGear;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3464
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3465
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3466
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3467
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3468
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3469
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3471
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3472
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3473
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3474
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3475
        //fX:= Gear^.X;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3476
        //fY:= Gear^.Y;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3477
        //fX.QWordValue:= fX.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3478
        //fY.QWordValue:= fY.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3479
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3480
        fY:= int2hwFloat(hwRound(Gear^.Y));
12751
e1395ba033e8 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru>
parents: 12750
diff changeset
  3481
        dmgBase:= Gear^.Boom shl 1 + cHHRadius div 2;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3482
        partyEpicness:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3483
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3484
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3485
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3486
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3487
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3488
                dmg:= 0;
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3489
                tdX:= gi^.X-fX;
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3490
                tdY:= gi^.Y-fY;
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3491
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3492
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
12751
e1395ba033e8 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru>
parents: 12750
diff changeset
  3493
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, Gear^.Boom), gi);
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3494
                if (dmg > 1) then
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  3495
                    if (CurrentHedgehog^.Gear = gi) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) then
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3496
                        begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3497
                        gi^.State := gi^.State or gstLoser;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3498
                        // probably not too epic if hitting self too...
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3499
                        dec(partyEpicness, 45);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3500
                        end
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3501
                    else
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3502
                        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3503
                        gi^.State := gi^.State or gstWinner;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3504
                        if CurrentHedgehog^.Gear = gi then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3505
                            dec(partyEpicness, 45)
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3506
                        else
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3507
                            inc(partyEpicness);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3508
                        end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3509
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3510
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3511
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3512
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3513
        Gear^.doStep := @doStepCakeExpl;
11535
a52fb6485403 party tweak
sheepluva
parents: 11534
diff changeset
  3514
        if (partyEpicness > 6) and (abs(90 - abs(trunc(Gear^.DirAngle))) < 20) then
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3515
            begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3516
            for i := 0 to (2 * partyEpicness) do
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3517
                begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3518
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg, 1);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3519
                if sparkles <> nil then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3520
                    begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3521
                    sparkles^.dX:= 0.008 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3522
                    sparkles^.dY:= -0.3 + 0.002 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3523
                    sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3524
                    sparkles^.Angle:= random(360);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3525
                    end
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3526
                end;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3527
            InCinematicMode:= true;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3528
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3529
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3530
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3531
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3532
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3533
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3534
11536
d1cf1ff6cabb rename doStepCakeWork to doStepCakeWalk
sheepluva
parents: 11535
diff changeset
  3535
procedure doStepCakeWalk(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  3536
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3537
    tdx, tdy: hwFloat;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3538
    cakeData: PCakeData;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3539
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3540
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3541
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3542
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3543
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3544
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3545
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3546
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3547
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3548
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3549
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3550
    // This is not seconds, but at least it is *some* feedback
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3551
    if (Gear^.Health <= 0) or ((Gear^.Message and gmAttack) <> 0) then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3552
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3553
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3554
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3555
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3556
        exit
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3557
        end
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3558
    else if Gear^.Timer < 6000 then
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3559
        Gear^.RenderTimer:= true;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3560
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9967
diff changeset
  3561
    if not cakeStep(Gear) then Gear^.doStep:= @doStepCakeFall;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3562
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3563
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3564
        begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3565
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3566
        with cakeData^ do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3567
            begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3568
            CakeI := (CakeI + 1) mod cakeh;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3569
            tdx := CakePoints[CakeI].x - Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3570
            tdy := - CakePoints[CakeI].y + Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3571
            CakePoints[CakeI].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3572
            CakePoints[CakeI].y := Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3573
            Gear^.DirAngle := DxDy2Angle(tdx, tdy);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3574
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3575
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3576
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3577
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3578
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3579
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3580
    i: Longword;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3581
    cakeData: PCakeData;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3582
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3583
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3584
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3585
    inc(Gear^.Tag);
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3586
    // Animation delay. Skipped if cake only dropped a very short distance.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3587
    if (Gear^.Tag < 100) and (Gear^.FlightTime > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3588
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3589
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3590
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3591
    if (Gear^.Pos = 6) or (Gear^.FlightTime <= 1) then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3592
        begin
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3593
        Gear^.Pos := 6;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3594
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3595
        with cakeData^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3596
            begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3597
            for i:= 0 to Pred(cakeh) do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3598
                begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3599
                CakePoints[i].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3600
                CakePoints[i].y := Gear^.Y
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3601
                end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3602
            CakeI := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3603
            end;
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3604
        (* This is called frequently if the cake is completely stuck.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3605
           With this a stuck cake takes equally long to explode then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3606
           a normal cake. Removing this code just makes the cake walking
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3607
           for a few seconds longer. *)
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3608
        if (Gear^.FlightTime <= 1) and (Gear^.Health > 2) then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3609
            dec(Gear^.Health);
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3610
        Gear^.FlightTime := 0;
11536
d1cf1ff6cabb rename doStepCakeWork to doStepCakeWalk
sheepluva
parents: 11535
diff changeset
  3611
        Gear^.doStep := @doStepCakeWalk
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3612
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3613
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3614
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3615
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3616
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3617
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3618
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3619
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3620
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3621
    Gear^.dY := Gear^.dY + cGravity;
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3622
    // FlightTime remembers the drop time
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3623
    inc(Gear^.FlightTime);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3624
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3625
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3626
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3627
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3628
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3629
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3630
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3631
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3632
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3633
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3634
procedure doStepCake(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3635
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3636
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3637
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  3638
    Gear^.CollisionMask:= lfNotCurHogCrate;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3639
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3640
    Gear^.dY:= cMaxWindSpeed * 100;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3641
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3642
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3643
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3644
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3645
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3646
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3647
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3648
    hogs: PGearArrayS;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3649
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3650
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3651
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3652
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3653
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3654
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3655
            with hogs.ar^[i]^ do
10544
37b0e1f92e3c prevent seduction of frozen hogs
nemo
parents: 10512
diff changeset
  3656
                if (hogs.ar^[i] <> CurrentHedgehog^.Gear) and (Hedgehog^.Effects[heFrozen] = 0)  then
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3657
                    begin
12748
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3658
                    if (WorldEdge <> weWrap) or (not (hwAbs(Gear^.X - X) > int2hwFloat(Gear^.Radius))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3659
                        dX:= _50 * cGravity * (Gear^.X - X) / _25
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3660
                    else if (not (hwAbs(Gear^.X + int2hwFloat(RightX-LeftX) - X) > int2hwFloat(Gear^.Radius))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3661
                        dX:= _50 * cGravity * ((Gear^.X + int2hwFloat(RightX-LeftX)) - X) / _25
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3662
                    else
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  3663
                        dX:= _50 * cGravity * ((Gear^.X - int2hwFloat(RightX-LeftX)) - X) / _25;
13063
004f4f7dc9d4 Enemy hogs should at least try to get to you in low gravity
nemo
parents: 12994
diff changeset
  3664
                    dY:= -_450 * cMaxWindSpeed * 2;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3665
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3666
                    end
10545
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  3667
                else if Hedgehog^.Effects[heFrozen] > 255 then
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  3668
                    Hedgehog^.Effects[heFrozen]:= 255
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3669
        end ;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3670
        AfterAttack;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3671
        DeleteGear(Gear);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3672
(*
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3673
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3674
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3675
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3676
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3677
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3678
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3679
        if (Land[y, x] <> 0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3680
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3681
            Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3682
            Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3683
            Gear^.dX := Gear^.dX * _1_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3684
            Gear^.dY := Gear^.dY * _1_5 - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3685
            AmmoShove(Gear, 0, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3686
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3687
            DeleteGear(Gear)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3688
            end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3689
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3690
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3691
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3692
        AfterAttack;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3693
        DeleteGear(Gear)
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3694
        end*)
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3695
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3696
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3697
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3698
var heart: PVisualGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3699
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3700
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3701
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3702
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3703
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3704
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3705
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3706
        if Gear^.Pos = 5 then
11703
e86feecadced Fix issue 12: “Yoohoo” sound for seduction is missing
sheepluva
parents: 11558
diff changeset
  3707
            PlaySound(sndYoohoo);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3708
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3709
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3710
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3711
    // note: use GameTicks, not RealTicks, otherwise amount can vary greatly
11865
0abbe6f1e4f2 increase heart count in seduction effect. FPS are overrated anyway
sheepluva
parents: 11863
diff changeset
  3712
    if (Gear^.Pos = 14) and (GameTicks and $1 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3713
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3714
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3715
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3716
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3717
                begin
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3718
                { // old calcs
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3719
                dx:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3720
                dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3721
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3722
                    dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3723
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3724
                    dy := -dy;
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3725
                }
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3726
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3727
                // randomize speed in both directions
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3728
                dx:= 0.001 * (random(201));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3729
                dy:= 0.001 * (random(201));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3730
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3731
                // half of hearts go down
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3732
                if random(2) = 0 then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3733
                    begin
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3734
                    // create a pointy shape
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3735
                    if 0.2 < dx + dy then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3736
                        begin
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3737
                        dy:= 0.2 - dy;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3738
                        dx:= 0.2 - dx;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3739
                        end;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3740
                    // sin bulge it out a little to avoid corners on the side
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3741
                    dx:= dx + (dx/0.2) * ((0.2 * sin(pi * ((0.2 - dy) / 0.4))) - (0.2 - dy));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3742
                    // change sign
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3743
                    dy:= -dy;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3744
                    end
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3745
                else // shape hearts on top into 2 arcs
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3746
                    dy:= dy * (0.3 + 0.7 * sin(pi * dx / 0.2));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3747
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3748
                // half of the hearts go left
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3749
                if random(2) = 0 then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  3750
                    dx := -dx;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3751
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  3752
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3753
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3754
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3755
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3756
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3757
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3758
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3759
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3760
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3761
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3762
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3763
    //DeleteCI(Gear^.Hedgehog^.Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3764
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3765
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3766
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3767
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3768
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3769
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3770
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3771
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3772
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3773
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3774
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3775
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3776
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3777
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3778
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3779
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3780
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3781
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3782
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3783
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3784
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3785
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3786
10359
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10356
diff changeset
  3787
    if (WorldEdge = weSea) and (playWidth > cMinPlayWidth) then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3788
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3789
        inc(leftX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3790
        dec(rightX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3791
        dec(playWidth, 2);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3792
        for i:= 0 to LAND_HEIGHT - 1 do
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3793
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3794
            Land[i, leftX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3795
            Land[i, rightX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3796
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3797
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3798
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3799
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3800
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3801
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3802
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3803
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3804
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3805
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3806
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3807
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3808
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3809
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3810
////////////////////////////////////////////////////////////////////////////////
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3811
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3812
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3813
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3814
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3815
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3816
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3817
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3818
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3819
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3820
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3821
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3823
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3824
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3825
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3826
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3827
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3828
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3829
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3830
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3831
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3832
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3833
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3834
    tempColl:= Gear^.CollisionMask;
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
  3835
    Gear^.CollisionMask:= lfObjMask;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3836
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3837
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3838
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3839
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3840
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3841
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3842
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3843
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  3844
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3845
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3846
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3847
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3848
        StopSoundChan(Gear^.SoundChannel);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3849
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3850
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3851
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3852
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3853
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3854
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3855
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3856
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3857
        Gear^.Tag := 1;
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
  3858
        Gear^.AdvBounce:= 50;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3859
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3860
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3861
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3862
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3863
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3864
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3865
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3866
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3867
    t: PGearArray;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3868
    oldX, oldY, oldDx, oldDy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3869
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3870
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3871
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3872
11396
bc9650ec9b20 avoid double applying wind on drill
nemo
parents: 11394
diff changeset
  3873
    if (Gear^.State and gsttmpFlag = 0) and (GameFlags and gfMoreWind = 0) then
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3874
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3875
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3876
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3877
    oldDy := Gear^.dY;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3878
    oldX := Gear^.X;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3879
    oldY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3880
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3881
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3882
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3883
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  3884
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3885
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3886
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3887
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3888
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3889
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3890
        Gear^.dY := oldDy;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3891
        Gear^.X := oldX;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3892
        Gear^.Y := oldY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3893
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3894
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3895
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3896
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3897
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3898
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3899
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3900
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3901
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3902
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3903
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3904
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3905
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3906
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3907
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3908
            //explode right on contact with HH
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3909
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3910
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3911
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3912
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3913
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3914
        Gear^.X:= Gear^.X+Gear^.dX*4;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3915
        Gear^.Y:= Gear^.Y+Gear^.dY*4;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3916
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3917
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3918
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3919
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3920
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3921
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3922
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3923
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3924
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3925
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3926
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3927
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3928
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3929
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3930
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3931
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3932
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3933
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3934
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3935
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3936
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3937
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3938
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3939
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3940
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3941
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3942
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3943
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3944
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3945
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3946
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3947
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3948
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3949
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3950
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3951
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3952
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3953
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3954
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3955
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3956
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3957
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3958
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  3959
        ball^.CollisionMask:= lfNotCurHogCrate;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3960
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3961
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3962
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3963
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  3964
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3965
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3966
        HHGear^.State := HHGear^.State and (not gstNotKickable);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3967
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3968
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3969
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3970
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3971
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3972
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3973
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3974
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3975
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3976
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3977
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3978
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3979
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3980
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3981
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  3982
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3983
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3984
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3985
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3986
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3987
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3988
    i: LongInt;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  3989
    s: ansistring;
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3990
    dX, dY : hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3991
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3992
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3993
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3994
begin
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3995
    if WorldWrap(Gear) then
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3996
        begin
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3997
        if (WorldEdge = weBounce) then // mirror
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3998
            Gear^.Angle:= 4096 - Gear^.Angle
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3999
        else if (WorldEdge = weSea) then // rotate 90 degree
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4000
            begin
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4001
            // sea-wrapped gears move upwards, so let's mirror angle if needed
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4002
            if Gear^.Angle < 2048 then
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4003
                Gear^.Angle:= 4096 - Gear^.Angle;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4004
            Gear^.Angle:= (Gear^.Angle + 1024) mod 4096;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4005
            end;
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4006
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4007
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4008
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4009
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4010
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4011
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4012
    if Gear^.Timer > 0 then
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4013
        begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4014
        if Gear^.Timer = 1 then
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4015
            begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4016
            StopSoundChan(Gear^.SoundChannel);
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4017
            Gear^.SoundChannel:= -1;
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4018
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4019
        dec(Gear^.Timer);
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4020
        end;
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  4021
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4022
    fChanged := false;
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  4023
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4024
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4025
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4026
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4027
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4028
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4029
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4030
        else fChanged := false
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4031
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4032
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4033
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4034
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4035
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4036
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4037
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4038
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4039
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4040
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4041
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4042
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4043
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4044
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4045
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4046
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4047
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4048
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4049
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4050
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4051
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4052
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4053
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4054
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4055
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4056
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4057
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4058
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4059
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4060
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4061
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4062
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4063
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4064
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4065
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4066
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4067
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4068
    if (HHGear <> nil) and ((HHGear^.Message and gmAttack) <> 0) then
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4069
        begin
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4070
        if (Gear^.Health) <> 0 then
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4071
            begin
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4072
            HHGear^.Message := HHGear^.Message and (not gmAttack);
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4073
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4074
            _0_5, 0);
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4075
            dec(Gear^.Health)
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4076
            end;
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4077
        s:= ansistring(inttostr(Gear^.Health));
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4078
        AddCaption(formatA(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4079
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4080
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  4081
    if (HHGear <> nil) and ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4082
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4083
        Gear^.State := Gear^.State or gsttmpFlag;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4084
        PauseMusic;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4085
        playSound(sndRideOfTheValkyries);
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11480
diff changeset
  4086
        inCinematicMode:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4087
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4088
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4089
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4090
    t := CheckGearNear(Gear, gtCase, 36, 36);
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  4091
    if (t <> nil) and (HHGear <> nil) then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4092
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4093
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4094
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4095
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4096
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4097
        begin
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11480
diff changeset
  4098
        inCinematicMode:= false;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4099
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4100
        StopSound(sndRideOfTheValkyries);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4101
        ResumeMusic;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4102
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4103
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4104
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4105
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  4106
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4107
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4108
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4109
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4110
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4111
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4112
                end;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4113
            if HHGear <> nil then HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4114
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4115
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  4116
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4117
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4118
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4119
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4120
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4121
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4122
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4123
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4124
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4125
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4126
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10508
diff changeset
  4127
        if HHGear <> nil then
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4128
            begin
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  4129
            HHGear^.Message := 0;
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4130
            PlayTaunt(1)
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4131
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4132
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4133
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4134
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4135
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4136
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4137
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4138
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4139
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4140
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4141
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4142
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4143
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4144
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4145
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4146
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4147
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  4148
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4149
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4150
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4151
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4152
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4153
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4154
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4155
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4156
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4157
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4158
begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4159
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4160
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4161
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4162
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4163
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4164
    //dec(Gear^.Timer);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4165
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4166
    fuel := 50;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4167
(*if (HHGear^.Message and gmPrecise) <> 0 then
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4168
    begin
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4169
    move:= _0_02;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4170
    fuel:= 5;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4171
    end;*)
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4172
    if HHGear^.Message and gmPrecise <> 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4173
        HedgehogChAngle(HHGear)
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4174
    else if Gear^.Health > 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4175
        begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4176
        if HHGear^.Message and gmUp <> 0 then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4177
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4178
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4179
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4180
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4181
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4182
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4183
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4184
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4185
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4186
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4187
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4188
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4189
                    end
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4190
                else
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4191
                    begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4192
                    PlaySound(sndJetpackBoost);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4193
                    HHGear^.dY := HHGear^.dY - move;
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4194
                    end
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4195
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4196
            dec(Gear^.Health, fuel);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4197
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4198
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4199
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4200
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4201
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4202
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4203
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4204
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4205
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4206
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4207
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4208
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4209
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4210
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4211
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4212
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4213
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4214
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  4215
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4216
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4217
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4218
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4219
                    end
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4220
                end
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4221
            else PlaySound(sndJetpackBoost);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4222
            dec(Gear^.Health, fuel div 5);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4223
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4224
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4225
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4226
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4227
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4228
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4229
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4230
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4231
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4232
        Gear^.MsgParam := 0
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4233
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4234
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4235
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4236
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4237
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  4238
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4239
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4240
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4241
        begin
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  4242
        Gear^.Damage:= i;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4243
        //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  4244
        FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  4245
        Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) + '%'), cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4246
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4247
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4248
    if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4249
       (HHGear^.Message and gmPrecise = 0) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4250
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4251
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4252
    if HHGear^.Message and gmPrecise = 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4253
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4254
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4255
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4256
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4257
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4258
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4259
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4260
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4261
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4262
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4263
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4264
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4265
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4266
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4267
    if // (Gear^.Health = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4268
        (HHGear^.Damage <> 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4269
        //or CheckGearDrowning(HHGear)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4270
        // drown if too deep under water
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8987
diff changeset
  4271
        or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4272
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4273
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4274
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4275
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  4276
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4277
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4278
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4279
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4280
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4281
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4282
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4283
            DeleteGear(Gear);
12705
16fcd59295e3 Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wuzzy <almikes@aol.com>
parents: 12698
diff changeset
  4284
            if (GetAmmoEntry(HHGear^.Hedgehog^, amJetpack)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
12825
4c1c468725ff Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru>
parents: 12820
diff changeset
  4285
                HHGear^.Hedgehog^.CurAmmoType:= amJetpack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4286
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4287
            ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4288
        //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4289
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
  4290
//    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4291
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4292
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4293
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4294
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4295
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4296
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4297
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4298
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4299
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4300
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4301
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4302
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4303
    HHGear := Gear^.Hedgehog^.Gear;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4304
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4305
    PlaySound(sndJetpackLaunch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4306
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  4307
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4308
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4309
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4310
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4311
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4312
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4313
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4314
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4315
            Gear^.State := Gear^.State or gsttmpFlag;
13286
nemo
parents: 13281
diff changeset
  4316
            dX := SignAs(_0, dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4317
            dY := dY - _0_2
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4318
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  4319
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4320
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4321
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4322
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4323
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4324
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4325
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4326
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4327
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4328
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4329
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4330
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4331
        DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4332
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4333
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4334
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4335
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4336
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4337
    HHGear: PGear;
3161
cb5f04cc9d76 - Add HH dX/dY to Birdy disappearing animation
palewolf
parents: 3151
diff changeset
  4338
    fuel, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4339
    move: hwFloat;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4340
    s: ansistring;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4341
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4342
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4343
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4344
        begin
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4345
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4346
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4347
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4348
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4349
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4350
        isCursorVisible := false;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4351
        AfterAttack;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4352
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4353
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4354
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4355
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4356
    fuel := 50;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4357
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4358
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4359
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4360
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4361
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4362
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4363
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4364
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4365
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4366
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4367
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4368
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4369
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4370
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4371
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4372
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4373
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4374
        dec(Gear^.Health, fuel);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4375
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4376
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4377
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4378
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4379
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4380
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4381
        HHGear^.dX := HHGear^.dX + (move * _0_1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4382
        dec(Gear^.Health, fuel div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4383
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4384
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4385
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4386
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4387
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4388
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4389
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4390
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4391
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4392
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4393
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4394
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4395
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4396
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4397
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4398
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  4399
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4400
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4401
            end;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4402
        s:= ansistring(inttostr(Gear^.FlightTime));
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4403
        AddCaption(formatA(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4404
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4405
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4406
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4407
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4408
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4409
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4410
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4411
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4412
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4413
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4414
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4415
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4416
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4417
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4418
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4419
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4420
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4421
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4422
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4423
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4424
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4425
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4426
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4427
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4428
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4429
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4430
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4431
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4432
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4433
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4434
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4435
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4436
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4437
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4438
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4439
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4440
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4441
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4442
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4443
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4444
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4445
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4446
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4447
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4448
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4449
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4450
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4451
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4452
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4453
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4454
    if Gear^.Timer > 0 then
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4455
        dec(Gear^.Timer, 1);
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4456
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4457
    HHGear := Gear^.Hedgehog^.Gear;
12649
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4458
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) then
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4459
        begin
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4460
        Gear^.Hedgehog := nil;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4461
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4462
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4463
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4464
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4465
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4466
        isCursorVisible := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4467
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4468
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4469
        end;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4470
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4471
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4472
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4473
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4474
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4475
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4476
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4477
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4478
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4479
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4480
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4481
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4482
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4483
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4484
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4485
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4486
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4487
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4488
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4489
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4490
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4491
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4492
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4493
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4494
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4495
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4496
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4497
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4498
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4499
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4500
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4501
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4502
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4503
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4504
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4505
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4506
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4507
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4508
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4509
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4510
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  4511
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4512
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4513
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4514
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4515
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4516
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4517
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4518
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4519
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4520
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4521
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4522
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4523
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4524
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4525
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4526
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4527
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4528
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4529
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4530
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4531
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4532
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4533
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4534
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4535
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4536
    doStepFallingGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4537
    //    CheckGearDrowning(Gear); // already checked for in doStepFallingGear
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4538
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4539
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4540
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4541
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4542
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4543
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4544
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4545
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4546
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4547
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4548
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4549
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4550
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4551
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4552
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4553
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4554
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4555
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4556
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4557
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4558
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4559
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4560
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4561
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  4562
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4563
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4564
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4565
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4566
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4567
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4568
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4569
                    begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4570
                    PlaySound(sndPortalSwitch);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4571
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4572
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4573
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4574
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4575
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4576
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4577
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4578
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4579
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4580
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4581
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4582
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4583
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4584
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4585
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4586
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4587
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4588
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4589
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4590
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4591
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4592
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4593
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
10905
c0919d7e5ce9 bouncy/noportal check after spawn
nemo
parents: 10897
diff changeset
  4594
    or (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and lfBouncy <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4595
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4596
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4597
    or CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4598
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4599
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4600
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4601
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4602
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4603
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4604
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4605
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4606
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4607
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4608
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4609
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4610
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4611
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4612
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4613
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4614
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4615
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4616
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4617
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4618
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4619
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4620
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4621
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4622
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4623
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4624
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4625
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4626
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4627
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4628
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4629
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4630
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4631
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4632
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4633
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4634
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4635
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4636
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4637
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4638
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4639
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4640
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4641
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4642
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4643
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4644
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4645
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4646
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4647
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4648
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4649
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4650
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4651
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4652
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4653
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4654
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  4655
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  4656
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State and gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4657
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4658
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4659
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4660
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4661
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4662
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4663
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4664
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4665
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4666
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4667
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4668
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4669
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4670
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4671
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4672
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4673
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4674
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4675
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4676
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4677
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  4678
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4679
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4680
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4681
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4682
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4683
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4684
12201
d7ccd18ae7bf Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
  4685
        if iterator^.Kind = gtDuck then
12207
fb2dea5c98f1 Add a few comments for rubber duck
Wuzzy <almikes@aol.com>
parents: 12206
diff changeset
  4686
            // Make duck go into “falling” mode again
12201
d7ccd18ae7bf Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
  4687
            iterator^.Pos:= 0;
d7ccd18ae7bf Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
  4688
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  4689
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot, gtMinigunBullet]);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4690
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4691
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4692
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4693
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4694
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4695
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4696
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4697
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4698
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4699
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4700
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4701
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4702
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4703
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4704
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4705
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4706
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4707
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4708
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4709
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4710
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4711
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4712
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4713
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4714
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4715
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  4716
        if (iterator^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4717
            begin
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4718
            // draw bullet trail
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  4719
            spawnBulletTrail(iterator, iterator^.X, iterator^.Y, iterator^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  4720
            iterator^.FlightTime := 1;
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4721
            // the bullet can now hurt the hog that fired it
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4722
            iterator^.Data:= nil;
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  4723
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4724
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4725
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4726
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4727
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4728
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4729
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4730
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4731
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4732
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4733
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4734
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4735
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4736
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4737
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4738
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4739
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4740
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4741
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4742
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4743
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4744
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4745
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4746
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4747
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4748
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4749
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4750
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4751
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4752
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4753
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4754
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4755
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4756
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4757
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4758
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4759
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4760
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4761
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  4762
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4763
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4764
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4765
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4766
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4767
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4768
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4769
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4770
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4771
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4772
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4773
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4774
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4775
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4776
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4777
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4778
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4779
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4780
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4781
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4782
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4783
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4784
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4785
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4786
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4787
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4788
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4789
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4790
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4791
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4792
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4793
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4794
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4795
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4796
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4797
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4798
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4799
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4800
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4801
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4802
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4803
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4804
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4805
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4806
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4807
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4808
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4809
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4810
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4811
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4812
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4813
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4814
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4815
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4816
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4817
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4818
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4819
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4820
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4821
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4822
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4823
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4824
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4825
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4826
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4827
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4828
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4829
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4830
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4831
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4832
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4833
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4834
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4835
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4836
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4837
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4838
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4839
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4840
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4841
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4842
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4843
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4844
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4845
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4846
            // check front
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4847
            isCollision := (TestCollisionY(iterator, sy) <> 0) or (TestCollisionX(iterator, sx) <> 0);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4848
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4849
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4850
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4851
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4852
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4853
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4854
                rh := resetr div 4;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4855
                isCollision := (TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4856
                            or (TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false) <> 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4857
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4858
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4859
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4860
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4861
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4862
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4863
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4864
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4865
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4866
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4867
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4868
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4869
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4870
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4871
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4872
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4873
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4874
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4875
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4876
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4877
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4878
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4879
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4880
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4881
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  4882
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4883
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4884
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4885
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4886
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4887
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4888
        if iterator^.Kind = gtRCPlane then
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4889
            iterator^.Angle:= (1024 + vector2Angle(iterator^.dX, iterator^.dY) mod 4096)
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4890
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4891
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4892
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4893
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4894
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  4895
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4896
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4897
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  4898
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4899
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4900
        and (CurAmmoGear <> nil)
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  4901
        and (CurAmmoGear^.Kind = gtRope)
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  4902
        and (CurAmmoGear^.Elasticity <> _0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4903
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4904
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4905
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4906
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4907
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4908
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4909
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4910
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4911
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4912
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4913
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4914
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4915
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4916
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4917
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4918
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4919
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4920
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4921
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4922
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4923
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4924
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4925
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4926
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4927
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4928
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4929
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4930
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4931
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4932
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4933
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4934
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4935
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4936
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4937
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4938
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4939
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4940
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4941
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4942
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4943
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4944
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4945
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4946
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4947
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4948
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4949
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4950
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4951
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4952
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4953
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4954
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4955
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4956
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4957
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4958
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4959
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4960
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4961
7309
nemo
parents: 7305
diff changeset
  4962
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4963
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4964
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4965
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4966
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  4967
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  4968
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4969
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4970
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4971
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4972
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4973
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4974
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4975
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4976
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4977
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4978
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4979
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4980
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4981
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4982
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4983
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4984
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4985
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4986
            begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4987
            PlaySound(sndPortalOpen);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4988
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4989
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4990
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4991
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4992
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4993
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4994
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4995
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4996
    else if CheckCoordInWater(x, y)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4997
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4998
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4999
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5000
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5001
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5002
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5003
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5004
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5005
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5006
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5007
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5008
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5009
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5010
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5011
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5012
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5013
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5014
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5015
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5016
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5017
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5018
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5019
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5020
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5021
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5022
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5023
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5024
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5025
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5026
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5027
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5028
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5029
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5030
    PlaySound(sndPortalShot);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5031
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5032
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  5033
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5034
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  5035
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5036
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5037
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5038
            // when doing a backjump the dx is the opposite of the facing direction
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  5039
            if ((Gear^.State and gstHHHJump) <> 0) and (Effects[heArtillery] = 0) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5040
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5041
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5042
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5043
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5044
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5045
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5046
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5047
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5048
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5049
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5050
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5051
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5052
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5053
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  5054
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5055
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5056
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5057
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5058
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5059
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5060
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5061
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5062
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5063
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  5064
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5065
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5066
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5067
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5068
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5069
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5070
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5071
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5072
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5073
                    begin
12681
2e6dcd97f085 No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com>
parents: 12677
diff changeset
  5074
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife, gtSMine]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5075
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5076
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5077
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  5078
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5079
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5080
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5081
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5082
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5083
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5084
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5085
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5086
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5087
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5088
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5089
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5090
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5091
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5092
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5093
////////////////////////////////////////////////////////////////////////////////
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  5094
procedure doStepPiano(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5095
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5096
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5097
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  5098
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5099
    AllInactive := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5100
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5101
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5102
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5103
                case CurrentHedgehog^.Gear^.MsgParam of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5104
                0: PlaySound(sndPiano0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5105
                1: PlaySound(sndPiano1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5106
                2: PlaySound(sndPiano2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5107
                3: PlaySound(sndPiano3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5108
                4: PlaySound(sndPiano4);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5109
                5: PlaySound(sndPiano5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5110
                6: PlaySound(sndPiano6);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5111
                7: PlaySound(sndPiano7);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5112
                else PlaySound(sndPiano8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5113
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  5114
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5115
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5116
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  5117
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5118
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5119
    if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5120
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5121
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5122
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5123
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5124
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5125
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5126
            OnUsedAmmo(CurrentHedgehog^);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  5127
            uStats.HedgehogSacrificed(CurrentHedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5128
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5129
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5130
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5131
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5132
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5133
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5134
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5135
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5136
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5137
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5138
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5139
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5140
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5141
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  5142
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  5143
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5144
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5145
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5146
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5147
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5148
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5149
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5150
        OnUsedAmmo(CurrentHedgehog^);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  5151
        uStats.HedgehogSacrificed(CurrentHedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5152
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5153
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  5154
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5155
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5156
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5157
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5158
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5159
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5160
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5161
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5162
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5163
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5164
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5165
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  5166
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5167
        r0 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5168
        r1 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5169
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r1, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5170
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r0, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5171
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom + r0, Gear^.Hedgehog, EXPLAutoSound);
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5172
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5173
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  5174
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5175
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5176
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5177
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5178
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5179
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  5180
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5181
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5182
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5183
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5184
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5185
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5186
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5187
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5188
    justCollided, justBounced: boolean;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5189
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5190
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5191
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5192
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5193
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5194
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5195
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5196
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5197
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5198
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5199
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5200
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5201
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5202
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5203
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5204
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5205
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5206
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5207
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5208
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5209
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5210
    justCollided := false;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5211
    // this variable is just to ensure we don't run in infinite loop due to precision errors
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5212
    justBounced:= false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5213
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5214
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5215
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5216
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5217
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5218
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5219
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5220
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5221
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5222
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5223
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5224
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5225
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5226
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5227
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5228
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5229
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5230
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5231
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5232
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5233
        if WorldEdge = weWrap then
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5234
            begin
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5235
            if x > LongInt(rightX) then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5236
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5237
                    dec(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5238
                    dec(rx, playWidth);
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5239
                until x <= LongInt(rightX)
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5240
            else if x < LongInt(leftX) then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5241
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5242
                    inc(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5243
                    inc(rx, playWidth);
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5244
                until x >= LongInt(leftX);
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5245
            end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5246
        else if (WorldEdge = weBounce) then
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5247
            begin
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5248
            if (not justBounced) and ((x > LongInt(rightX)) or (x < LongInt(leftX))) then
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5249
                begin
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5250
                // reflect
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5251
                lX:= lX - ldX + ((oX - lX) * 2);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5252
                lY:= lY - ldY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5253
                Gear^.X:= oX;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5254
                Gear^.Y:= oY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5255
                ldX.isNegative:= (not ldX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5256
                sdX.isNegative:= (not sdX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5257
                justBounced:= true;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5258
                continue;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5259
                end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5260
            else
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5261
                justBounced:= false;
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5262
            end;
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5263
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5264
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5265
        inc(t,Gear^.Health div 313);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5266
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5267
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5268
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5269
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5270
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5271
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5272
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5273
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5274
            begin
10372
e49b76a12800 "fix" sinegun
sheepluva
parents: 10368
diff changeset
  5275
            if (not CheckCoordInWater(rX, rY)) or (not CheckCoordInWater(x, y)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5276
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5277
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5278
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5279
                        begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5280
                        if ((GameFlags and gfSolidLand) <> 0) and (Land[y, x] > 255) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5281
                            Gear^.Damage := initHealth
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5282
                        else if justCollided then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5283
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5284
                            Gear^.Damage := initHealth;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5285
                            end
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5286
                        else
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5287
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5288
                            inc(Gear^.Damage,3);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5289
                            justCollided := true;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5290
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5291
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5292
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5293
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5294
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5295
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5296
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5297
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5298
                    begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5299
                    if ((GameFlags and gfSolidLand) = 0) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5300
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5301
                        DrawExplosion(rX,rY,Gear^.Radius);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5302
                        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5303
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5304
                    // kick nearby hogs
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5305
                    AmmoShove(Gear, Gear^.Boom, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5306
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5307
                    dec(Gear^.Health, Gear^.Damage);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5308
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5309
                    // explode when impacting on solid land/borders
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5310
                    if Gear^.Damage >= initHealth then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5311
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5312
                        // add some random offset to angles
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5313
                        tmp := getRandom(256);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5314
                        // spawn some flames
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5315
                        for t:= 0 to 3 do
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5316
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5317
                            if not isZero(Gear^.dX) then rX := rx - hwSign(Gear^.dX);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5318
                            if not isZero(Gear^.dY) then rY := ry - hwSign(Gear^.dY);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5319
                            lX := AngleCos(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5320
                            lY := AngleSin(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5321
                            AddGear(rX, rY, gtFlame, 0, lX,  lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5322
                            AddGear(rX, rY, gtFlame, 0, lX, -lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5323
                            end;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5324
                        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5325
                    // add some fire to the tunnel
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5326
                    else if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5327
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5328
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5329
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5330
                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5331
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5332
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5333
                Gear^.Damage := 0;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5334
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5335
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5336
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5337
                end
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5338
                else dec(Gear^.Health, 5);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5339
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5340
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5341
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5342
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5343
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5344
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5345
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5346
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5347
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5348
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5349
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5350
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5351
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5352
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5353
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5354
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5355
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5356
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5357
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5358
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5359
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5360
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5361
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5362
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5363
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5364
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5365
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5366
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5367
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5368
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5369
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5370
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5371
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5372
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5373
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5374
11556
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5375
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5376
        begin
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5377
        HHGear := Gear^.Hedgehog^.Gear;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5378
        // push the shooting Hedgehog back
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5379
        Gear^.dX.isNegative := not Gear^.dX.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5380
        Gear^.dY.isNegative := not Gear^.dY.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5381
        HHGear^.dX := Gear^.dX;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5382
        HHGear^.dY := Gear^.dY;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5383
        AmmoShove(Gear, 0, 80);
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5384
        Gear^.dX.isNegative := not Gear^.dX.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5385
        Gear^.dY.isNegative := not Gear^.dY.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5386
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5387
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  5388
    Gear^.doStep := @doStepSineGunShotWork;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5389
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5390
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5391
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5392
            performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5393
    {$ENDIF}
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5394
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5395
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5396
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5397
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5398
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5399
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5400
    rx, ry, speed: hwFloat;
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5401
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5402
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5403
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5404
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5405
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5406
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5407
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5408
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5409
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5410
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5411
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5412
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5413
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5414
    if (GameTicks and $FF) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5415
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5416
        if (HHGear^.Message and gmRight) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5417
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5418
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5419
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5420
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5421
                dec(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5422
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5423
        else if (HHGear^.Message and gmLeft) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5424
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5425
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5426
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5427
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5428
                inc(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5429
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5430
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5431
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5432
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5433
    if Gear^.Timer = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5434
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5435
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5436
        if (Gear^.Health mod 5) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5437
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5438
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5439
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5440
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5441
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5442
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5443
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5444
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5445
            flame^.CollisionMask:= lfNotCurHogCrate;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10586
diff changeset
  5446
            //flame^.FlightTime:= 500;  use the default huge value to avoid sticky flame suddenly being damaging as opposed to other flames
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5447
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5448
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5449
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5450
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5451
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5452
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5453
                flame^.CollisionMask:= lfNotCurHogCrate;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10586
diff changeset
  5454
		//flame^.FlightTime:= 500;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5455
                end
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5456
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5457
        Gear^.Timer:= Gear^.Tag
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5458
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5459
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5460
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5461
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5462
        HHGear^.State := HHGear^.State and (not gstNotKickable);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5463
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5464
        AfterAttack
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5465
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5466
    else
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5467
        begin
4256
e78cb3eb228e remove floating point/rounding
nemo
parents: 4254
diff changeset
  5468
        i:= Gear^.Health div 5;
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  5469
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5470
            begin
4258
1766fbab35d8 Switch to Damage - Tag is already in use
nemo
parents: 4256
diff changeset
  5471
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5472
            FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5473
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5474
                         '%'), cWhiteColor, fntSmall)
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5475
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5476
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5477
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5478
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5479
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5480
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5481
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5482
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5483
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5484
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5485
    HHGear^.State := HHGear^.State or gstNotKickable;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5486
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5487
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5488
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5489
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5490
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5491
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5492
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5493
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5494
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5495
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5496
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5497
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5498
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5499
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5500
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5501
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5502
        end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5503
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5504
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5505
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5506
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5507
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5508
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5509
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5510
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5511
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5512
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5513
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5514
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5515
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5516
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5517
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5518
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5519
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5520
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5521
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5522
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5523
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5524
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5525
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5526
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5527
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5528
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5529
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5530
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5531
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5532
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5533
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5534
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5535
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5536
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5537
        land^.CollisionMask:= lfNotCurHogCrate;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5538
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5539
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5540
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5541
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5542
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5543
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5544
        HHGear^.Message:= HHGear^.Message and (not gmAttack);
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5545
        HHGear^.State := HHGear^.State and (not gstNotKickable);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5546
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5547
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5548
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5549
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5550
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5551
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5552
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5553
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5554
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5555
            FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5556
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5557
                         '%'), cWhiteColor, fntSmall)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5558
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5559
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5560
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5561
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5562
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5563
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5564
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5565
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5566
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5567
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5568
    HHGear^.State := HHGear^.State or gstNotKickable;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5569
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5570
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5571
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5572
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5573
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5574
begin
11240
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  5575
    // don't bounce
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  5576
    if WorldEdge <> weBounce then
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  5577
        WorldWrap(Gear);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5578
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5579
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5580
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5581
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5582
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5583
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5584
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5585
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  5586
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5587
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  5588
    if (GameTicks and $FF) = 0 then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5589
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
9817
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  5590
    if Gear^.State and gstTmpFlag = 0 then
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  5591
        AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5592
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5593
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5594
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5595
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5596
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5597
         t: PGearArray;
12626
d972b31f8881 fix some fpc hints
sheepluva
parents: 12573
diff changeset
  5598
    i, dmg: LongInt;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5599
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5600
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5601
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5602
DeleteCI(HHGear);
11044
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5603
SetLittle(HHGear^.dY);
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5604
HHGear^.dY.IsNegative:= true;
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5605
HHGear^.State:= HHGear^.State or gstMoving;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5606
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5607
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5608
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5609
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5610
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5611
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5612
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5613
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5614
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5615
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5616
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5617
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5618
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5619
            begin
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5620
            dmg:= 0;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5621
            //tmp^.State:= tmp^.State or gstFlatened;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  5622
            if (tmp^.Kind <> gtHedgehog) or (tmp^.Hedgehog^.Effects[heInvulnerable] = 0) then
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5623
                begin
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5624
                // base damage on remaining health
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5625
                dmg:= (tmp^.Health - tmp^.Damage);
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5626
                if dmg > 0 then
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5627
                    begin
11282
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5628
                    // always rounding down
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5629
                    dmg:= dmg div Gear^.Boom;
11282
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5630
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5631
                    if dmg > 0 then
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  5632
                        ApplyDamage(tmp, CurrentHedgehog, dmg, dsUnknown);
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5633
                    end;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5634
		tmp^.dY:= _0_03 * Gear^.Boom
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5635
                end;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5636
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5637
            if (tmp^.Kind <> gtHedgehog) or (dmg > 0) or (tmp^.Health > tmp^.Damage) then
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5638
                begin
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5639
                //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5640
                tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5641
                tmp2^.LinkedGear:= tmp;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5642
                SetAllToActive
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5643
                end;
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5644
            end;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5645
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5646
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5647
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5648
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5649
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5650
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5651
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5652
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5653
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5654
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5655
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5656
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5657
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5658
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5659
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5660
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5661
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5662
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5663
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5664
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5665
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5666
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5667
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5668
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5669
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5670
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5671
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5672
        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
  5673
        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5674
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5675
            begin
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5676
            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5677
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5678
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5679
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5680
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5681
           , lfIndestructible) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5682
            begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5683
            //Gear^.X := Gear^.X + Gear^.dX;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5684
            Gear^.Y := Gear^.Y + _1_9
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5685
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5686
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  5687
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5688
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5689
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5690
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5691
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5692
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5693
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5694
        begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5695
        //Gear^.dY := Gear^.dY + cGravity;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5696
        //Gear^.Y := Gear^.Y + Gear^.dY;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  5697
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5698
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5699
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5700
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5701
    //Gear^.X := Gear^.X + HitGear^.dX;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5702
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5703
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5704
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5705
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5706
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5707
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5708
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5709
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5710
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5711
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5712
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5713
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5714
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5715
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5716
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5717
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5718
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5719
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5720
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5721
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5722
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5723
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5724
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5725
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5726
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5727
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5728
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5729
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5730
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  5731
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5732
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5733
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5734
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5735
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5736
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5737
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5738
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5739
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5740
    i: LongInt;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  5741
    s: ansistring;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5742
begin
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5743
    if (TurnTimeLeft > 0) then
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5744
        dec(TurnTimeLeft);
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5745
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5746
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5747
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  5748
unc0rr
parents: 4372
diff changeset
  5749
    // no, you can't do that here
unc0rr
parents: 4372
diff changeset
  5750
    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5751
            cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
4387
unc0rr
parents: 4372
diff changeset
  5752
    }
4018
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  5753
    (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  5754
            $FF);*)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5755
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5756
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5757
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5758
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5759
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5760
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5761
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5762
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5763
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5764
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5765
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5766
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5767
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5768
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5769
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5770
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5771
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  5772
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5773
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5774
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5775
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5776
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5777
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5778
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5779
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5780
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5781
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5782
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  5783
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5784
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5785
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5786
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5787
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  5788
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5789
        inc(graves.ar^[Gear^.Tag]^.Health);
4265
039b08012887 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo
parents: 4262
diff changeset
  5790
        inc(Gear^.Tag)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5791
{-for i:= 0 to High(graves) do begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5792
            if hh^.Gear^.Health > 0 then begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5793
                dec(hh^.Gear^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5794
                inc(graves[i]^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5795
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5796
        end; -}
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5797
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5798
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5799
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5800
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5801
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5802
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5803
                begin
11207
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11206
diff changeset
  5804
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0,graves.ar^[i]^.Pos);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5805
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5806
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5807
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  5808
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  5809
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5810
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5811
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5812
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  5813
                s:= ansistring(resgear^.Hedgehog^.Name);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  5814
                AddCaption(FormatA(GetEventString(eidResurrected), s), cWhiteColor, capgrpMessage);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  5815
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  5816
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5817
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5818
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5819
                end;
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5820
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5821
        hh^.Gear^.dY := _0;
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  5822
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5823
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5824
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5825
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5826
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5827
        end
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5828
    //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5829
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5830
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5831
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5832
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5833
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5834
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5835
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5836
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5837
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5838
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5839
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5840
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5841
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5842
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5843
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5844
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5845
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5846
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5847
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5848
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5849
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5850
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5851
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5852
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5853
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5854
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5855
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5856
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5857
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5858
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5859
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5860
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5861
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5862
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5863
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5864
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5865
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5866
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5867
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5868
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5869
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5870
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5871
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5872
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5873
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5874
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5875
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5876
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5877
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5878
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5879
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5880
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5881
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5882
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5883
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5884
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5885
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5886
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5887
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5888
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5889
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5890
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5891
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5892
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5893
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5894
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5895
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5896
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5897
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5898
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5899
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5900
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5901
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5902
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5903
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5904
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5905
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5906
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5907
(*
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5908
////////////////////////////////////////////////////////////////////////////////
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5909
procedure doStepStructure(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5910
var
6491
736479f3d348 Some cleanup here and there
unc0rr
parents: 6490
diff changeset
  5911
    x, y: LongInt;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5912
    HH: PHedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5913
    t: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5914
begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5915
    HH:= Gear^.Hedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5916
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5917
    if (Gear^.State and gstMoving) <> 0 then
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5918
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5919
        AddCI(Gear);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5920
        Gear^.dX:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5921
        Gear^.dY:= _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5922
        Gear^.State:= Gear^.State and (not gstMoving);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5923
        end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5924
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5925
    dec(Gear^.Health, Gear^.Damage);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5926
    Gear^.Damage:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5927
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5928
    if Gear^.Pos = 1 then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5929
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5930
        AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5931
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5932
        if Gear = CurAmmoGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5933
            CurAmmoGear:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5934
        if HH^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5935
            HideHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5936
        Gear^.Pos:= 2
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5937
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5938
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5939
    if Gear^.Pos = 2 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5940
        begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5941
        if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5942
            begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5943
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5944
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5945
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5946
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5947
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5948
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5949
            inc(Gear^.Timer);
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5950
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5951
        if Gear^.Tag <= TotalRounds then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5952
            Gear^.Pos:= 3;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5953
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5954
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5955
    if Gear^.Pos = 3 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5956
        if Gear^.Timer < 1000 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5957
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5958
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5959
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5960
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5961
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5962
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5963
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5964
            inc(Gear^.Timer);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5965
            end
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5966
        else
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5967
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5968
            if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5969
                RestoreHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5970
            Gear^.Pos:= 4;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5971
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5972
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5973
    if Gear^.Pos = 4 then
6473
2bed5ba1a7ea Why 'And'? (help parser)
unc0rr
parents: 6472
diff changeset
  5974
        if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5975
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5976
            t:= GearsList;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5977
            while t <> nil do
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5978
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5979
                if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9565
diff changeset
  5980
                    t^.Hedgehog^.Effects[heInvulnerable]:= 1;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5981
                t:= t^.NextGear;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5982
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5983
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5984
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5985
    if Gear^.Health <= 0 then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5986
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5987
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5988
            RestoreHog(HH);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5989
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5990
        x := hwRound(Gear^.X);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5991
        y := hwRound(Gear^.Y);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5992
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5993
        DeleteCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5994
        DeleteGear(Gear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5995
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5996
        doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound);
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5997
        end;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5998
end;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5999
*)
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  6000
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6001
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6002
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6003
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6004
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6005
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6006
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6007
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6008
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6009
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6010
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6011
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6012
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6013
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6014
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6015
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6016
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6017
    i,j,cnt: LongWord;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6018
    s: ansistring;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6019
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6020
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6021
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6022
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6023
    StopSoundChan(Gear^.SoundChannel);
12677
c98179b00740 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  6024
    Gear^.SoundChannel:= -1;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6025
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6026
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  6027
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6028
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6029
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6030
            if Gear = CurAmmoGear then CurAmmoGear := nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6031
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  6032
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  6033
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6034
            end
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6035
        //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6036
        else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6037
            begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6038
            RestoreHog(HH);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6039
            s:= ansistring(HH^.Name);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6040
            AddCaption(FormatA(GetEventString(eidTimeTravelEnd), s), cWhiteColor, capgrpMessage)
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6041
            end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6042
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6043
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  6044
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6045
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6046
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6047
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6048
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6049
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6050
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6051
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6052
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6053
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6054
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6055
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6056
        (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6057
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6058
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6059
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6060
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6061
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6062
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6063
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6064
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6065
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6066
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6067
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6068
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6069
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6070
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6071
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6072
    StopSoundChan(Gear^.SoundChannel);
12677
c98179b00740 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  6073
    Gear^.SoundChannel:= -1;
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6074
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6075
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6076
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6077
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6078
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6079
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6080
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  6081
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6082
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6083
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6084
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6085
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6086
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6087
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
9470
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6088
        with HH^.Team^.Clan^.Teams[j]^ do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6089
            for i:= 0 to Pred(HedgehogsNumber) do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6090
                if (Hedgehogs[i].Gear <> nil)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6091
                and ((Hedgehogs[i].Gear^.State and gstDrowning) = 0)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6092
                and (Hedgehogs[i].Gear^.Health > Hedgehogs[i].Gear^.Damage) then
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6093
                    inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6094
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6095
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6096
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6097
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6098
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6099
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6100
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6101
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6102
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6103
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6104
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6105
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6106
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6107
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6108
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6109
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6110
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6111
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6112
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6113
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6114
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6115
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6116
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6117
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  6118
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6119
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6120
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6121
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6122
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6123
procedure doStepTardis(Gear: PGear);
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6124
var HH: PHedgehog;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6125
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6126
    HH:= Gear^.Hedgehog;
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6127
    if (not CanUseTardis(HH^.Gear)) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6128
    begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6129
        HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6130
        HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  6131
        PlaySound(sndDenied);
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6132
        DeleteGear(Gear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6133
        exit
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6134
    end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6135
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6136
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6137
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6138
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6139
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6140
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6141
(*
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6142
WIP. The ice gun will have the following effects.  It has been proposed by sheepluva that it take the appearance of a large freezer
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6143
spewing ice cubes.  The cubes will be visual gears only.  The scatter from them and the impact snow dust should help hide imprecisions in things like the GearsNear effect.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6144
For now we assume a "ray" like a deagle projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6145
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6146
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  6147
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
11195
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6148
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6149
    As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6150
    If the effect is interrupted before reaching the top, the freezing state is cleared.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6151
A frozen hog will animate differently.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6152
    To be decided, but possibly in a similar fashion to a grave when it comes to explosions.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6153
    The hog might (possibly) not be damaged by explosions.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6154
    This might make freezing potentially useful for friendlies in a bad position.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6155
    It might be better to allow damage though.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6156
A frozen hog stays frozen for a certain number of turns.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6157
    Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6158
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6159
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6160
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6161
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6162
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6163
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6164
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6165
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6166
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6167
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6168
    Gear^.Damage:= t;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  6169
    FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  6170
    Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(t) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  6171
              '%'), cWhiteColor, fntSmall)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6172
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6173
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6174
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6175
        StopSoundChan(Gear^.SoundChannel);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6176
        Gear^.SoundChannel:= -1;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6177
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6178
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6179
    else
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6180
        begin
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6181
        if Gear^.SoundChannel = -1 then
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6182
            Gear^.SoundChannel := LoopSound(sndIceBeam);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6183
        if GameTicks mod 10 = 0 then dec(Gear^.Health)
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6184
        end
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6185
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6186
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6187
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6188
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  6189
//    var
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  6190
//    iter:PGear;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6191
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6192
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6193
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6194
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6195
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6196
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6197
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6198
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6199
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6200
    Y:= Hedgehog^.Gear^.Y;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6201
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6202
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6203
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6204
procedure doStepIceGun(Gear: PGear);
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6205
const iceWaitCollision = 0;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6206
const iceCollideWithGround = 1;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  6207
//const iceWaitNextTarget:Longint = 2;
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  6208
//const iceCollideWithHog:Longint = 4;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6209
const iceCollideWithWater = 5;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  6210
//const waterFreezingTime:Longint = 500;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6211
const groundFreezingTime = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  6212
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6213
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  6214
var
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6215
    HHGear, iter: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6216
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6217
    ndX, ndY: hwFloat;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  6218
    i, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6219
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6220
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6221
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6222
    HHGear := Gear^.Hedgehog^.Gear;
9356
2f00db522065 oups. accidentally dropped health check
nemo
parents: 9305
diff changeset
  6223
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967)  then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6224
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6225
        StopSoundChan(Gear^.SoundChannel);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6226
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6227
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6228
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6229
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6230
    updateFuel(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6231
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6232
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6233
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6234
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6235
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6236
        ndY:= -AngleCos(HHGear^.Angle) * _4;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6237
        if (ndX <> dX) or (ndY <> dY) or
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6238
           (((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6239
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0)) and
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13408
diff changeset
  6240
             (not CheckCoordInWater(Target.X, Target.Y))) and (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*3, Gear^.Radius*3) = nil)) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6241
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6242
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6243
            Timer := iceWaitCollision;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6244
            end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6245
        else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6246
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6247
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6248
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6249
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6250
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6251
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6252
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6253
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6254
                begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6255
                CheckCollision(Gear);
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13408
diff changeset
  6256
                if ((State and gstCollision) <> 0) or (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*4, Gear^.Radius*4) <> nil) then
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6257
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6258
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6259
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6260
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6261
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6262
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6263
                    end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6264
                else if CheckCoordInWater(Target.X, Target.Y) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6265
                        ((Target.X and LAND_WIDTH_MASK  = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6266
                         (Target.Y and LAND_HEIGHT_MASK = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6267
                         (Land[Target.Y, Target.X] = lfIce) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6268
                         ((Target.Y+iceHeight+5 > cWaterLine) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6269
                          ((WorldEdge = weSea) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6270
                           ((Target.X+iceHeight+5 > LongInt(rightX)) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6271
                            (Target.X-iceHeight-5 < LongInt(leftX)))))
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6272
                         ) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6273
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6274
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6275
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6276
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6277
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6278
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6279
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6280
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6281
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6282
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6283
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6284
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6285
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6286
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6287
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6288
                    begin
9885
34e8880f1f0a missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
nemo
parents: 9881
diff changeset
  6289
                    FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6290
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6291
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6292
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6293
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6294
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6295
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6296
                    // Freeze nearby mines/explosives/cases too
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6297
                    iter := GearsList;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6298
                    while iter <> nil do
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6299
                        begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6300
                        if (iter^.State and gstFrozen = 0) and
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6301
                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtAirMine) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine) or (iter^.Kind = gtSMine)) and
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6302
                           (abs(LongInt(iter^.X.Round) - target.x) + abs(LongInt(iter^.Y.Round) - target.y) + 2 < 2 * iceRadius)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  6303
                           and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6304
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6305
                            for t:= 0 to 5 do
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6306
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6307
                                vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6308
                                if vg <> nil then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6309
                                    begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6310
                                    i:= random(100) + 155;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6311
                                    vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6312
                                    vg^.Angle:= random(360);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6313
                                    vg^.dx:= 0.001 * random(80);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6314
                                    vg^.dy:= 0.001 * random(80)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6315
                                    end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6316
                                end;
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  6317
                            PlaySound(sndHogFreeze);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6318
                            if iter^.Kind = gtMine then // dud mine block
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6319
                                begin
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6320
                                iter^.State:= iter^.State or gstFrozen;
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6321
                                vg:= AddVisualGear(hwRound(iter^.X) - 4  + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6322
                                if vg <> nil then
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6323
                                    vg^.Scale:= 0.5;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6324
                                PlaySound(sndVaporize);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6325
                                iter^.Health := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6326
                                iter^.Damage := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6327
                                iter^.State := iter^.State and (not gstAttacking)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6328
                                end
12305
6486a012987e Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
  6329
                            else if iter^.Kind = gtSMine then // disabe sticky mine and drop it into the water
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6330
                                begin
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6331
                                iter^.State:= iter^.State or gstFrozen;
12305
6486a012987e Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
  6332
                                iter^.CollisionMask:= 0;
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6333
                                vg:= AddVisualGear(hwRound(iter^.X) - 2  + Random(4), hwRound(iter^.Y) - 2 - Random(2), vgtSmoke);
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6334
                                if vg <> nil then
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6335
                                    vg^.Scale:= 0.4;
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6336
                                PlaySound(sndVaporize);
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6337
                                iter^.State := iter^.State and (not gstAttacking)
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6338
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6339
                            else if iter^.Kind = gtCase then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6340
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6341
                                DeleteCI(iter);
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6342
                                iter^.State:= iter^.State or gstFrozen;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  6343
                                AddCI(iter)
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6344
                                end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6345
                            else if iter^.Kind = gtAirMine then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6346
                                begin
13411
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6347
								iter^.Damage:= 0;
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6348
								iter^.State:= iter^.State or gstFrozen;
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6349
								if (hwRound(iter^.X) < RightX) and (hwRound(iter^.X) > 0) and 
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6350
									(hwRound(iter^.Y) < LAND_HEIGHT) and (hwRound(iter^.Y) > 0) then
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6351
									begin
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6352
									iter^.X:= int2hwFloat(min(RightX-16,max(hwRound(iter^.X), 16)));
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6353
									iter^.Y:= int2hwFloat(min(LAND_HEIGHT-16,max(hwRound(iter^.Y),16)));
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6354
									ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);	
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6355
									iter^.State:= iter^.State or gstInvisible
6a3f94fe2636 allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo
parents: 13410
diff changeset
  6356
									end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6357
                                end
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  6358
                            else // gtExplosives
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6359
                                begin
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6360
                                iter^.State:= iter^.State or gstFrozen;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  6361
                                iter^.Health:= iter^.Health + cBarrelHealth
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6362
                                end
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6363
                            end;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6364
                        iter:= iter^.NextGear
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6365
                        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6366
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6367
                    // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6368
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6369
                    Timer := iceWaitCollision;
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6370
					Power:= GameTicks
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6371
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6372
10411
ee4e6d392b31 Make it a bit easier/safer to build ice bridges
nemo
parents: 10379
diff changeset
  6373
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6374
                    begin
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  6375
                    PlaySound(sndHogFreeze);
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6376
                    if CheckCoordInWater(Target.X, Target.Y) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6377
                        DrawIceBreak(Target.X, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6378
                    else if Target.Y+iceHeight+5 > cWaterLine then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6379
                        DrawIceBreak(Target.X, Target.Y+iceHeight+5, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6380
                    else if Target.X+iceHeight+5 > LongInt(rightX) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6381
                        DrawIceBreak(Target.X+iceHeight+5, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6382
                    else
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6383
                        DrawIceBreak(Target.X-iceHeight-5, Target.Y, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6384
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6385
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6386
                    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6387
(*
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6388
 Any ideas for something that would look good here?
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6389
                if (Target.X <> NoPointX) and ((Timer = iceCollideWithGround) or (Timer = iceCollideWithWater)) and (GameTicks mod max((groundFreezingTime-((GameTicks - Power)*2)),2) = 0) then //and CheckLandValue(Target.X, Target.Y, lfIce) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6390
                    begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6391
                        vg:= AddVisualGear(Target.X+random(20)-10, Target.Y+random(40)-10, vgtDust, 1);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6392
                        if vg <> nil then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6393
                            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6394
                            i:= random(100) + 155;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6395
                            vg^.Tint:= IceColor or $FF;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6396
                            vg^.Angle:= random(360);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6397
                            vg^.dx:= 0.001 * random(80);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6398
                            vg^.dy:= 0.001 * random(80)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6399
                            end
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6400
                    end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6401
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6402
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6403
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  6404
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6405
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6406
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6407
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6408
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6409
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6410
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6411
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6412
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6413
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6414
                                    begin
9059
426aae3ffccd should unfreeze on your turn
nemo
parents: 9045
diff changeset
  6415
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6416
                                    PlaySound(sndHogFreeze);
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6417
                                    end;
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6418
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6419
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6420
                end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6421
            else if (t > 400) and (CheckCoordInWater(gX, gY) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6422
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6423
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6424
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6425
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6426
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6427
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6428
                Y:= HHGear^.Y
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6429
                end
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6430
			else
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6431
				begin
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6432
				iter:= CheckGearNear(Gear, gtAirMine, Gear^.Radius*2, Gear^.Radius*2);
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6433
				if (iter <> nil) and (iter^.State <> gstFrozen) then
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6434
					begin
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6435
					Target.X:= gX;
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6436
					Target.Y:= gY;
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6437
					X:= HHGear^.X;
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6438
					Y:= HHGear^.Y
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6439
					end 
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  6440
				end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6441
            if (gX > max(LAND_WIDTH,4096)*2) or
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  6442
                    (gX < -max(LAND_WIDTH,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  6443
                    (gY < -max(LAND_HEIGHT,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  6444
                    (gY > max(LAND_HEIGHT,4096)+512) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6445
                begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6446
                //X:= HHGear^.X;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6447
                //Y:= HHGear^.Y
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6448
                Target.X:= gX;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6449
                Target.Y:= gY;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6450
                end
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6451
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6452
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6453
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6454
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6455
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6456
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6457
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6458
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6459
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6460
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6461
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6462
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6463
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6464
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6465
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6466
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6467
        AddRandomness(CheckSum);
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6468
        if (gi^.Kind = gtGenericFaller) and (gi^.Tag = 1) then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6469
            gi^.State:= gi^.State and (not gstTmpFlag);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6470
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6471
        end;
13290
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6472
    if Gear^.Pos = posCaseUtility then
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6473
         a:= GetUtility(Gear^.Hedgehog)
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6474
    else a:= GetAmmo(Gear^.Hedgehog);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6475
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6476
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6477
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6478
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6479
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6480
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6481
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6482
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6483
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6484
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6485
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6486
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6487
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6488
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6489
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6490
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6491
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6492
    doStepFallingGear(Gear);
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6493
    if (Gear^.Tag = 1) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < LongInt(leftX)) or (hwRound(Gear^.X) > LongInt(rightX)) or (hwRound(Gear^.Y) < LongInt(topY)) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6494
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6495
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6496
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6497
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6498
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6499
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6500
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6501
end;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  6502
(*
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6503
procedure doStepCreeper(Gear: PGear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6504
var hogs: PGearArrayS;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6505
    HHGear: PGear;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6506
    tdX: hwFloat;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6507
    dir: LongInt;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6508
begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6509
doStepFallingGear(Gear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6510
if Gear^.Timer > 0 then dec(Gear^.Timer);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6511
// creeper sleep phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6512
if (Gear^.Hedgehog = nil) and (Gear^.Timer > 0) then exit;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6513
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6514
if Gear^.Hedgehog <> nil then HHGear:= Gear^.Hedgehog^.Gear
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6515
else HHGear:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6516
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6517
// creeper boom phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6518
if (Gear^.State and gstTmpFlag <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6519
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6520
    if (Gear^.Timer = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6521
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6522
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 300, CurrentHedgehog, EXPLAutoSound);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6523
        DeleteGear(Gear)
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6524
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6525
    // ssssss he essssscaped
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6526
    if (Gear^.Timer > 250) and ((HHGear = nil) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6527
            (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  180) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6528
            (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > _180))) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6529
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6530
        Gear^.State:= Gear^.State and (not gstTmpFlag);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6531
        Gear^.Timer:= 0
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6532
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6533
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6534
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6535
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6536
// Search out a new target, as target seek time has expired, target is dead, target is out of range, or we did not have a target
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6537
if (HHGear = nil) or (Gear^.Timer = 0) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6538
   (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  Gear^.Angle) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6539
        (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > int2hwFloat(Gear^.Angle)))
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6540
    then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6541
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6542
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Angle);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6543
    if hogs.size > 1 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6544
        Gear^.Hedgehog:= hogs.ar^[GetRandom(hogs.size)]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6545
    else if hogs.size = 1 then Gear^.Hedgehog:= hogs.ar^[0]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6546
    else Gear^.Hedgehog:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6547
    if Gear^.Hedgehog <> nil then Gear^.Timer:= 5000;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6548
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6549
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6550
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6551
// we have a target. move the creeper.
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6552
if HHGear <> nil then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6553
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6554
    // GOTCHA
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6555
    if ((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) <  50) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6556
         (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) < _50) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6557
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6558
        // hisssssssssss
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6559
        Gear^.State:= Gear^.State or gstTmpFlag;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6560
        Gear^.Timer:= 1500;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6561
        exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6562
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6563
    if (Gear^.State and gstMoving <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6564
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6565
        Gear^.dY:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6566
        Gear^.dX:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6567
        end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6568
    else if (GameTicks and $FF = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6569
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6570
        tdX:= HHGear^.X-Gear^.X;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6571
        dir:= hwSign(tdX);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6572
        if TestCollisionX(Gear, dir) = 0 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6573
            Gear^.X:= Gear^.X + signAs(_1,tdX);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6574
        if TestCollisionXwithXYShift(Gear, signAs(_10,tdX), 0, dir) <> 0 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6575
            begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6576
            Gear^.dX:= SignAs(_0_15, tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6577
            Gear^.dY:= -_0_3;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6578
            Gear^.State:= Gear^.State or gstMoving
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6579
            end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6580
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6581
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6582
end;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  6583
*)
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6584
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6585
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6586
//var ox, oy: LongInt;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6587
//    la: hwFloat;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6588
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6589
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6590
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
  6591
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = lfAll) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  6592
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  6593
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  6594
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  6595
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6596
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6597
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6598
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6599
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6600
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6601
        // used for damage and impact calc. needs balancing I think
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  6602
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*Gear^.Boom/10000));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6603
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6604
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6605
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6606
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6607
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6608
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6609
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6610
        begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6611
        (*ox:= 0; oy:= 0;
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6612
        if TestCollisionYwithGear(Gear, -1) <> 0 then oy:= -1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6613
        if TestCollisionXwithGear(Gear, 1)  <> 0 then ox:=  1;
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6614
        if TestCollisionXwithGear(Gear, -1) <> 0 then ox:= -1;
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6615
        if TestCollisionYwithGear(Gear, 1)  <> 0 then oy:=  1;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6616
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6617
        la:= _10000;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6618
        if (ox <> 0) or (oy <> 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6619
            la:= CalcSlopeNearGear(Gear, ox, oy);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6620
        if la = _10000 then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6621
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6622
            // debug for when we couldn't get an angle
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6623
            //AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6624
*)
11770
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  6625
        if Gear^.Health > 0 then
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  6626
            PlaySound(Gear^.ImpactSound);
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  6627
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  6628
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6629
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6630
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6631
 //           end
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6632
 //       else Gear^.DirAngle:= hwFloat2Float(la)*90; // sheepluva's comment claims 45deg = 0.5 - yet orientation doesn't seem consistent?
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6633
 //       AddFileLog('la: '+floattostr(la)+' DirAngle: '+inttostr(round(Gear^.DirAngle)));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6634
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6635
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6636
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6637
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6638
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6639
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6640
        Gear^.Timer:= 500;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  6641
        AddCI(Gear)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6642
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6643
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6644
        begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6645
        if  (TestCollisionYwithGear(Gear,-1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6646
        and (TestCollisionXwithGear(Gear, 1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6647
        and (TestCollisionXwithGear(Gear,-1) = 0)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6648
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6649
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6650
end;
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6651
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6652
////////////////////////////////////////////////////////////////////////////////
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6653
procedure doStepDuck(Gear: PGear);
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6654
begin
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6655
    // Mirror duck on bounce world edge, even turn around later
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6656
    if WorldWrap(Gear) and (WorldEdge = weBounce) then
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6657
        begin
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6658
        Gear^.Tag:= Gear^.Tag * -1;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6659
        if Gear^.Pos = 2 then
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6660
            Gear^.Pos:= 1
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6661
        else if Gear^.Pos = 1 then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6662
            Gear^.Pos:= 2
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6663
        else if Gear^.Pos = 5 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6664
            Gear^.Pos:= 6
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6665
        else if Gear^.Pos = 5 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6666
            Gear^.Pos:= 5;
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6667
        end;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6668
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6669
    AllInactive := false;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6670
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6671
    // Duck falls (Pos = 0)
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6672
    if Gear^.Pos = 0 then
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6673
        doStepFallingGear(Gear);
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6674
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6675
    (* Check if duck is near water surface
12199
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  6676
           (Karma is distance from water) *)
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6677
    if (Gear^.Pos <> 1) and (Gear^.Pos <> 2) and (cWaterLine <= hwRound(Gear^.Y) + Gear^.Karma) then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6678
        begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6679
        if cWaterLine = hwRound(Gear^.Y) + Gear^.Karma then
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6680
            begin
12210
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6681
            // Let's make that duck swim!
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6682
            // Does the duck come FROM the Sea edge? (left or right)
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6683
            if (((Gear^.Pos = 3) or (Gear^.Pos = 7)) and (cWindSpeed > _0)) or (((Gear^.Pos = 4) or (Gear^.Pos = 8)) and (cWindSpeed < _0)) then
12210
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6684
                begin
12199
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  6685
                PlaySound(sndDuckWater);
12769
272fcd3833d2 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru>
parents: 12751
diff changeset
  6686
                Gear^.DirAngle:= 0;
12210
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6687
                Gear^.Pos:= 1;
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6688
                Gear^.dY:= _0;
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6689
                end;
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6690
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6691
            // Duck comes either falling (usual case) or was rising from below
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6692
            if (Gear^.Pos = 0) or (Gear^.Pos = 5) or (Gear^.Pos = 6) then
12210
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6693
                begin
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6694
                PlaySound(sndDroplet2);
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6695
                if Gear^.dY > _0_4 then
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6696
                    PlaySound(sndDuckWater);
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6697
                Gear^.Pos:= 1;
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6698
                Gear^.dY:= _0;
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6699
                end;
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6700
            end
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6701
        else if Gear^.Pos = 0 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6702
            Gear^.Pos:= 5;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6703
        end;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6704
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6705
    // Manual speed handling when duck is on water
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6706
    if Gear^.Pos <> 0 then
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6707
        begin
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6708
        Gear^.X:= Gear^.X + Gear^.dX;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6709
        Gear^.Y:= Gear^.Y + Gear^.dY;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6710
        end;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6711
12207
fb2dea5c98f1 Add a few comments for rubber duck
Wuzzy <almikes@aol.com>
parents: 12206
diff changeset
  6712
    // Handle speed
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6713
    // 1-4: On water: Let's swim!
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6714
    if Gear^.Pos = 1 then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6715
        // On water (normal)
12206
2c0811bbc1d9 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com>
parents: 12205
diff changeset
  6716
        Gear^.dX:= cWindSpeed * Gear^.Damage
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6717
    else if Gear^.Pos = 2 then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6718
        // On water, mirrored (after bounce edge bounce)
12206
2c0811bbc1d9 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com>
parents: 12205
diff changeset
  6719
        Gear^.dX:= -cWindSpeed * Gear^.Damage
12205
02f6d786627d Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  6720
    else if Gear^.Pos = 3 then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6721
        // On left Sea edge
12206
2c0811bbc1d9 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com>
parents: 12205
diff changeset
  6722
        Gear^.dY:= cWindSpeed * Gear^.Damage
12205
02f6d786627d Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com>
parents: 12204
diff changeset
  6723
    else if Gear^.Pos = 4 then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6724
        // On right Sea edge
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6725
        Gear^.dY:= -cWindSpeed * Gear^.Damage
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6726
    // 5-8: Underwater: Slowly rise to the surface and slightly follow wind
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6727
    else if Gear^.Pos = 5 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6728
        // Underwater (normal)
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6729
        begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6730
        Gear^.dX:= (cWindSpeed / 4) * Gear^.Damage;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6731
        Gear^.dY:= -_0_07;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6732
        end
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6733
    else if Gear^.Pos = 6 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6734
        // Underwater, mirrored duck (after bounce edge bounce)
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6735
        begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6736
        Gear^.dX:= -(cWindSpeed / 4) * Gear^.Damage;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6737
        Gear^.dY:= -_0_07;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6738
        end
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6739
    else if Gear^.Pos = 7 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6740
        // Inside left Sea edge
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6741
        begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6742
        Gear^.dX:= _0_07;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6743
        Gear^.dY:= (cWindSpeed / 4) * Gear^.Damage;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6744
        end
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6745
    else if Gear^.Pos = 8 then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6746
        // Inside right Sea edge
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6747
        begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6748
        Gear^.dX:= -_0_07;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6749
        Gear^.dY:= -(cWindSpeed / 4) * Gear^.Damage;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6750
        end;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6751
 
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6752
    
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6753
    // Rotate duck and change direction when reaching Sea world edge (Pos 3 or 4)
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6754
    if (WorldEdge = weSea) and (Gear^.Pos <> 3) and (Gear^.Pos <> 4) then
12210
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6755
        // Swimming TOWARDS left edge
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6756
        if (LeftX >= hwRound(Gear^.X) - Gear^.Karma) and ((cWindSpeed < _0) or ((Gear^.Pos = 0) or (Gear^.Pos = 7))) then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6757
            begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6758
            // Turn duck when reaching edge the first time
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6759
            if (Gear^.Pos <> 3) and (Gear^.Pos <> 7) then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6760
                begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6761
                if Gear^.Tag = 1 then
12769
272fcd3833d2 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru>
parents: 12751
diff changeset
  6762
                    Gear^.DirAngle:= 90
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6763
                else
12769
272fcd3833d2 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru>
parents: 12751
diff changeset
  6764
                    Gear^.DirAngle:= 270;
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6765
                end;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6766
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6767
            // Reaching the edge surface
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6768
            if (LeftX = hwRound(Gear^.X) - Gear^.Karma) and (Gear^.Pos <> 3) then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6769
                // We are coming from the horizontal side
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6770
                begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6771
                PlaySound(sndDuckWater);
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6772
                Gear^.dX:= _0;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6773
                Gear^.Pos:= 3;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6774
                end
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6775
            else 
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6776
                // We are coming from inside the Sea, go into “surfacing” mode
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6777
                Gear^.Pos:= 7;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6778
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6779
            end
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6780
12210
d52af905437b Fix duck issues with Sea edge swimming
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  6781
        // Swimming TOWARDS right edge (similar to left edge)
12282
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6782
        else if (RightX <= hwRound(Gear^.X) + Gear^.Karma) and ((cWindSpeed > _0) or ((Gear^.Pos = 0) or (Gear^.Pos = 8))) then
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6783
            begin
da65acd5dc9d engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
sheepluva
parents: 12210
diff changeset
  6784
            if (Gear^.Pos <> 4) and (Gear^.Pos <> 8) then
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6785
                begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6786
                if Gear^.Tag = 1 then
12769
272fcd3833d2 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru>
parents: 12751
diff changeset
  6787
                    Gear^.DirAngle:= 270
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6788
                else
12769
272fcd3833d2 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru>
parents: 12751
diff changeset
  6789
                    Gear^.DirAngle:= 90;
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6790
                end;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6791
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6792
            if (RightX = hwRound(Gear^.X) + Gear^.Karma) and (Gear^.Pos <> 4) then
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6793
                begin
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6794
                PlaySound(sndDuckWater);
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6795
                Gear^.dX:= _0;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6796
                Gear^.Pos:= 4;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6797
                end
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6798
            else 
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6799
                Gear^.Pos:= 8;
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6800
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6801
            end;
12208
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12207
diff changeset
  6802
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6803
12204
f7c295971143 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
  6804
    if Gear^.Pos <> 0 then
f7c295971143 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
  6805
        // Manual collision check required because we don't use onStepFallingGear in this case
f7c295971143 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
  6806
        CheckCollision(Gear);
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6807
    if (Gear^.Timer = 0) or ((Gear^.State and gstCollision) <> 0) then
12207
fb2dea5c98f1 Add a few comments for rubber duck
Wuzzy <almikes@aol.com>
parents: 12206
diff changeset
  6808
        // Explode duck
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6809
        begin
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6810
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
12199
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
parents: 12197
diff changeset
  6811
        PlaySound(sndDuckDie);
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6812
        DeleteGear(Gear);
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6813
        exit;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6814
        end;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6815
12203
f770c8029f7c Render rubber duck timer when <6s
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
  6816
    // Update timer stuff
f770c8029f7c Render rubber duck timer when <6s
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
  6817
    if Gear^.Timer < 6000 then
f770c8029f7c Render rubber duck timer when <6s
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
  6818
        Gear^.RenderTimer:= true
f770c8029f7c Render rubber duck timer when <6s
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
  6819
    else
f770c8029f7c Render rubber duck timer when <6s
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
  6820
        Gear^.RenderTimer:= false;
f770c8029f7c Render rubber duck timer when <6s
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
  6821
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6822
    dec(Gear^.Timer);
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6823
end;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  6824
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6825
////////////////////////////////////////////////////////////////////////////////
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6826
procedure doStepMinigunWork(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6827
var HHGear: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6828
    bullet: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6829
    rx, ry: hwFloat;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6830
    gX, gY: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6831
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6832
    AllInactive:= false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6833
    HHGear := Gear^.Hedgehog^.Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6834
    if HHGear = nil then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6835
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6836
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6837
        DeleteGear(gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6838
        exit
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6839
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6840
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6841
    HedgehogChAngle(HHGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6842
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6843
    dec(Gear^.Timer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6844
    if (Gear^.Timer mod 50) = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6845
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6846
        Gear^.Tag := ((Gear^.Tag - 1) and 1) + 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6847
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6848
        gX := hwRound(Gear^.X) + GetLaunchX(amMinigun, hwSign(HHGear^.dX), HHGear^.Angle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6849
        gY := hwRound(Gear^.Y) + GetLaunchY(amMinigun, HHGear^.Angle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6850
        rx := rndSign(getRandomf * _0_2);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6851
        ry := rndSign(getRandomf * _0_2);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6852
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6853
        bullet:= AddGear(gx, gy, gtMinigunBullet, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  6854
        bullet^.CollisionMask:= lfNotCurHogCrate;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6855
        bullet^.WDTimer := Gear^.WDTimer;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6856
        Inc(Gear^.WDTimer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6857
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  6858
        CreateShellForGear(Gear, Gear^.Tag and 1);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6859
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6860
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6861
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6862
    begin
13328
15d804dcd736 Stop minigun sound when gtMinigun is destroyed
alfadur
parents: 13326
diff changeset
  6863
        if (HHGear^.State and gstHHDriven) = 0 then
15d804dcd736 Stop minigun sound when gtMinigun is destroyed
alfadur
parents: 13326
diff changeset
  6864
            StopSound(sndMinigun);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6865
        HHGear^.State := HHGear^.State and (not gstNotKickable);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6866
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6867
        DeleteGear(Gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6868
        AfterAttack
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6869
    end
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6870
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6871
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6872
procedure doStepMinigun(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6873
var HHGear: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6874
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6875
    dec(Gear^.Timer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6876
    if (Gear^.Timer mod 100) = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6877
        Gear^.Tag := (Gear^.Tag + 1) and 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6878
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6879
    if Gear^.Timer = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6880
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6881
        Gear^.Tag := 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6882
        HHGear := Gear^.Hedgehog^.Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6883
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6884
        HHGear^.State := HHGear^.State or gstNotKickable;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6885
13159
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13158
diff changeset
  6886
        Gear^.Timer := Gear^.Karma;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6887
        Gear^.WDTimer := 0; // Order of the next bullet;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6888
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6889
        Gear^.doStep := @doStepMinigunWork
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6890
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6891
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6892
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6893
////////////////////////////////////////////////////////////////////////////////
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6894
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6895
procedure doStepMinigunBullet(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6896
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6897
    Gear^.Data:= nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6898
    // remember who fired this
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6899
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6900
        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6901
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6902
    Gear^.X := Gear^.X + Gear^.dX * 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6903
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  6904
    Gear^.FlightTime := 0;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6905
    Gear^.doStep := @doStepBulletWork
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6906
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  6907
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6908
(*
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6909
 This didn't end up getting used, but, who knows, might be reasonable for javellin or something
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6910
// Make the knife initial angle based on the hog attack angle, or is that too hard?
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6911
procedure doStepKnife(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6912
var t,
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6913
    gx, gy, ga,  // gear x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6914
    lx, ly, la, // land x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6915
    ox, oy, // x,y offset
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6916
    w, h,   // wXh of clip area
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6917
    tx, ty  // tip position in sprite
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6918
    : LongInt;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6919
    surf: PSDL_Surface;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6920
    s: hwFloat;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6921
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6922
begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6923
    Gear^.dY := Gear^.dY + cGravity;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6924
    if (GameFlags and gfMoreWind) <> 0 then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6925
        Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6926
    Gear^.X := Gear^.X + Gear^.dX;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6927
    Gear^.Y := Gear^.Y + Gear^.dY;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6928
    CheckGearDrowning(Gear);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6929
    gx:= hwRound(Gear^.X);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6930
    gy:= hwRound(Gear^.Y);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6931
    if Gear^.State and gstDrowning <> 0 then exit;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6932
    with Gear^ do
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6933
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  6934
        if CheckLandValue(gx, gy, lfLandMask) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6935
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6936
            t:= Angle + hwRound((hwAbs(dX)+hwAbs(dY)) * _10);
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6937
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6938
            if t < 0 then inc(t, 4096)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6939
            else if 4095 < t then dec(t, 4096);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6940
            Angle:= t;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6941
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6942
            DirAngle:= Angle / 4096 * 360
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6943
            end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6944
        else
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6945
            begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6946
//This is the set of postions for the knife.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6947
//Using FlipSurface and copyToXY the knife can be written to the LandPixels at 32 positions, and an appropriate line drawn in Land.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6948
            t:= Angle mod 1024;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6949
            case t div 128 of
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6950
                0:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6951
                    ox:=   2; oy:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6952
                    w :=  25;  h:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6953
                    tx:=   0; ty:= 2
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6954
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6955
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6956
                    ox:=   2; oy:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6957
                     w:=  24;  h:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6958
                    tx:=   0; ty:=  7
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6959
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6960
                2:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6961
                    ox:=   2; oy:= 27;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6962
                     w:=  23;  h:= 12;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6963
                    tx:= -12; ty:= -5
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6964
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6965
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6966
                    ox:=   2; oy:= 43;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6967
                     w:=  21;  h:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6968
                    tx:=   0; ty:= 14
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6969
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6970
                4:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6971
                    ox:= 29; oy:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6972
                     w:= 19;  h:= 19;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6973
                    tx:=  0; ty:= 17
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6974
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6975
                5:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6976
                    ox:= 29; oy:=  32;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6977
                     w:= 15;  h:=  21;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6978
                    tx:=  0; ty:=  20
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6979
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6980
                6:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6981
                    ox:= 51; oy:=   3;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6982
                     w:= 11;  h:=  23;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6983
                    tx:=  0; ty:=  22
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6984
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6985
                7:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6986
                    ox:= 51; oy:=  34;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6987
                     w:=  7;  h:=  24;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6988
                    tx:=  0; ty:=  23
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6989
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6990
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6991
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6992
            surf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6993
            copyToXYFromRect(SpritesData[sprKnife].Surface, surf, ox, oy, w, h, 0, 0);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6994
            // try to make the knife hit point first
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6995
            lx := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6996
            ly := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6997
            if CalcSlopeTangent(Gear, gx, gy, lx, ly, 255) then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6998
                begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6999
                la:= vector2Angle(int2hwFloat(lx), int2hwFloat(ly));
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7000
                ga:= vector2Angle(dX, dY);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  7001
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle));
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7002
                // change  to 0 to 4096 forced by LongWord in Gear
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7003
                if la < 0 then la:= 4096+la;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7004
                if ga < 0 then ga:= 4096+ga;
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  7005
                if ((Angle > ga) and (Angle < la)) or ((Angle < ga) and (Angle > la)) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7006
                    begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7007
                    if Angle >= 2048 then dec(Angle, 2048)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7008
                    else if Angle < 2048 then inc(Angle, 2048)
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  7009
                    end;
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  7010
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle))
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7011
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7012
            case Angle div 1024 of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  7013
                0:  begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7014
                    flipSurface(surf, true);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7015
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  7016
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7017
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7018
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7019
                    flipSurface(surf, false);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  7020
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7021
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7022
                2:  begin // knife was actually drawn facing this way...
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  7023
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7024
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7025
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7026
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  7027
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7028
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7029
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7030
            SDL_FreeSurface(surf);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7031
            // this needs to calculate actual width/height + land clipping since update texture doesn't.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7032
            // i.e. this will crash if you fire near sides of map, but until I get the blit right, not going to put real values
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  7033
            UpdateLandTexture(hwRound(X)-32, 64, hwRound(Y)-32, 64, true);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  7034
            DeleteGear(Gear);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  7035
            exit
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  7036
            end
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  7037
        end;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  7038
end;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7039
*)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  7040
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  7041
end.