--- a/hedgewars/GSHandlers.inc Fri May 18 13:35:22 2012 -0400
+++ b/hedgewars/GSHandlers.inc Sun May 20 01:00:00 2012 -0400
@@ -5437,16 +5437,36 @@
var
HHGear, iter: PGear;
ndX, ndY: hwFloat;
- gX, gY: LongInt;
+ t, gX, gY: LongInt;
begin
+ HHGear := Gear^.Hedgehog^.Gear;
+ if (Gear^.Health = 0) or (HHGear = nil) or (HHGear^.Damage <> 0) then
+ begin
+ DeleteGear(Gear);
+ AfterAttack;
+ exit
+ end
+ else
+ begin
+ t:= Gear^.Health div 10;
+ if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+ begin
+ Gear^.Damage:= t;
+ FreeTexture(Gear^.Tex);
+ Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(t) +
+ '%', cWhiteColor, fntSmall)
+ end
+ end;
+ if GameTicks mod 10 = 0 then dec(Gear^.Health);
with Gear^ do
begin
- HHGear := Hedgehog^.Gear;
HedgehogChAngle(HHGear);
- ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX);
- ndY:= -AngleCos(HHGear^.Angle);
+ ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
+ ndY:= -AngleCos(HHGear^.Angle) * _4;
if (ndX <> dX) or (ndY <> dY) then
begin
+ dX:= ndX;
+ dY:= ndY;
Pos:= 0;
Target.X:= NoPointX;
LastDamage:= nil;
@@ -5459,28 +5479,46 @@
if (iter^.Kind = gtHedgehog) and
(iter^.Hedgehog^.Effects[heFrozen] < 0) then
iter^.Hedgehog^.Effects[heFrozen]:= 0;
- iter:= iter^.NextGear;
- end;
+ iter:= iter^.NextGear
+ end
end
else
begin
- gX:= hwRound(X);
- gY:= hwRound(Y);
X:= X + dX;
Y:= Y + dY;
+ gX:= hwRound(X);
+ gY:= hwRound(Y);
+ if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
if Target.X <> NoPointX then
inc(Pos)
- else if (gY > cWaterLine) or
+ else if (gY > cWaterLine) or
(((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
and ((Land[gY, gX] and $FF00 and not lfIce <> 0) or
- (Land[gY, gX] and $00FF <> 0))) then
+ ((Land[gY, gX] and $00FF <> 0) and (t > 400)))) then
begin
Target.X:= gX;
Target.Y:= gY;
- if Land[gY, gX] and $00FF <> 0 then // locate and tag hogs
+ if (gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0) then
begin
- //GearsNear(X, Y, gtHedgehog, Radius);
+ LandPixels[gY, gX]:= $FFFFFFFF; // just testing
+ UpdateLandTexture(gX, 1, gY, 1);
+ if Land[gY, gX] and $00FF <> 0 then // locate and tag hogs
+ begin
+ //GearsNear(X, Y, gtHedgehog, Radius);
+ end
end;
+ X:= HHGear^.X;
+ Y:= HHGear^.Y
+ end;
+ if (gX > LAND_WIDTH*2) or
+ (gX < -LAND_WIDTH) or
+ (gY < -LAND_HEIGHT) or
+ (gY > LAND_HEIGHT+512) or
+ (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
+ and (Land[gy, gX] > $FF)) then
+ begin
+ X:= HHGear^.X;
+ Y:= HHGear^.Y
end
end
end;