author | Leonard |
Sat, 03 Dec 2011 15:15:14 +0100 | |
changeset 6482 | 07eeb905620e |
parent 6453 | 11c578d30bd3 |
child 6580 | 6155187bf599 |
permissions | -rw-r--r-- |
942 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
942 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
942 | 21 |
unit uChat; |
22 |
||
23 |
interface |
|
24 |
||
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
6379 | 27 |
procedure ReloadLines; |
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28 |
|
942 | 29 |
procedure AddChatString(s: shortstring); |
30 |
procedure DrawChat; |
|
946 | 31 |
procedure KeyPressChat(Key: Longword); |
942 | 32 |
|
33 |
implementation |
|
4402 | 34 |
uses SDLh, uKeys, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO; |
942 | 35 |
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36 |
const MaxStrIndex = 27; |
942 | 37 |
|
946 | 38 |
type TChatLine = record |
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39 |
Tex: PTexture; |
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40 |
Time: Longword; |
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41 |
Width: LongInt; |
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42 |
s: shortstring; |
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43 |
end; |
942 | 44 |
|
946 | 45 |
var Strs: array[0 .. MaxStrIndex] of TChatLine; |
3539 | 46 |
MStrs: array[0 .. MaxStrIndex] of shortstring; |
47 |
missedCount: LongWord; |
|
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48 |
lastStr: LongWord; |
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49 |
visibleCount: LongWord; |
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50 |
InputStr: TChatLine; |
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51 |
InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char |
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52 |
ChatReady: boolean; |
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53 |
showAll: boolean; |
942 | 54 |
|
5392 | 55 |
const colors: array[#1..#6] of TSDL_Color = ( |
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56 |
(r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White] |
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57 |
(r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple] |
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58 |
(r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime] |
3539 | 59 |
(r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow] |
5392 | 60 |
(r:$FF; g:$00; b:$00; unused:$FF), // error messages [Red] |
61 |
(r:$00; g:$FF; b:$FF; unused:$FF) // input line [Light Blue] |
|
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62 |
); |
2396 | 63 |
|
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|
64 |
procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); |
1118 | 65 |
var strSurface, resSurface: PSDL_Surface; |
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66 |
w, h: LongInt; |
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67 |
color: TSDL_Color; |
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68 |
font: THWFont; |
942 | 69 |
begin |
4925 | 70 |
if cl.Tex <> nil then |
71 |
FreeTexture(cl.Tex); |
|
2396 | 72 |
|
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73 |
cl.s:= str; |
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74 |
|
2396 | 75 |
if isInput then |
6379 | 76 |
begin |
5392 | 77 |
color:= colors[#6]; |
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78 |
str:= UserNick + '> ' + str + '_' |
6379 | 79 |
end |
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80 |
else |
6379 | 81 |
begin |
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82 |
color:= colors[str[1]]; |
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83 |
delete(str, 1, 1) |
6379 | 84 |
end; |
2396 | 85 |
|
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86 |
font:= CheckCJKFont(str, fnt16); |
3407 | 87 |
w:= 0; h:= 0; // avoid compiler hints |
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and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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|
88 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @w, @h); |
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89 |
|
2622 | 90 |
resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask); |
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91 |
|
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92 |
strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color); |
1431 | 93 |
cl.Width:= w + 4; |
1118 | 94 |
SDL_UpperBlit(strSurface, nil, resSurface, nil); |
95 |
SDL_FreeSurface(strSurface); |
|
96 |
||
97 |
cl.Time:= RealTicks + 12500; |
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98 |
cl.Tex:= Surface2Tex(resSurface, false); |
1431 | 99 |
|
1118 | 100 |
SDL_FreeSurface(resSurface) |
946 | 101 |
end; |
102 |
||
6379 | 103 |
// For uStore texture recreation |
104 |
procedure ReloadLines; |
|
6381 | 105 |
var i, t: LongWord; |
6379 | 106 |
begin |
6381 | 107 |
if InputStr.s <> '' then SetLine(InputStr, InputStr.s, true); |
108 |
for i:= 0 to MaxStrIndex do |
|
109 |
if Strs[i].s <> '' then |
|
110 |
begin |
|
111 |
t:= Strs[i].Time; |
|
112 |
SetLine(Strs[i], Strs[i].s, false); |
|
113 |
Strs[i].Time:= t |
|
114 |
end; |
|
6379 | 115 |
end; |
116 |
||
946 | 117 |
procedure AddChatString(s: shortstring); |
118 |
begin |
|
3539 | 119 |
if not ChatReady then |
120 |
begin |
|
121 |
if MissedCount < MaxStrIndex - 1 then |
|
122 |
MStrs[MissedCount]:= s |
|
123 |
else if MissedCount < MaxStrIndex then |
|
124 |
MStrs[MissedCount]:= #5 + '[...]'; |
|
125 |
inc(MissedCount); |
|
126 |
exit |
|
127 |
end; |
|
128 |
||
946 | 129 |
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); |
130 |
||
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SetLine(Strs[lastStr], s, false); |
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132 |
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133 |
inc(visibleCount) |
942 | 134 |
end; |
135 |
||
136 |
procedure DrawChat; |
|
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137 |
var i, t, cnt: Longword; |
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138 |
r: TSDL_Rect; |
942 | 139 |
begin |
3539 | 140 |
ChatReady:= true; // maybe move to somewhere else? |
141 |
if MissedCount <> 0 then // there are chat strings we missed, so print them now |
|
142 |
begin |
|
143 |
for i:= 0 to MissedCount - 1 do |
|
144 |
AddChatString(MStrs[i]); |
|
145 |
MissedCount:= 0; |
|
146 |
end; |
|
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147 |
cnt:= 0; |
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148 |
t:= 0; |
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149 |
i:= lastStr; |
1431 | 150 |
|
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151 |
r.x:= 6 - cScreenWidth div 2; |
1431 | 152 |
r.y:= (visibleCount - t) * 16 + 10; |
153 |
r.h:= 16; |
|
154 |
||
155 |
if (GameState = gsChat) |
|
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156 |
and (InputStr.Tex <> nil) then |
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157 |
begin |
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158 |
r.w:= InputStr.Width; |
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|
159 |
DrawFillRect(r); |
3390 | 160 |
Tint($00, $00, $00, $80); |
3085 | 161 |
DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex); |
3390 | 162 |
Tint($FF, $FF, $FF, $FF); |
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163 |
DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex); |
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164 |
end; |
1431 | 165 |
|
166 |
dec(r.y, 16); |
|
167 |
||
5392 | 168 |
while (((t < 7) and (Strs[i].Time > RealTicks)) or |
169 |
((t < MaxStrIndex) and showAll)) and |
|
170 |
(Strs[i].Tex <> nil) do |
|
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171 |
begin |
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172 |
r.w:= Strs[i].Width; |
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|
173 |
DrawFillRect(r); |
3390 | 174 |
Tint($00, $00, $00, $80); |
3085 | 175 |
DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex); |
3390 | 176 |
Tint($FF, $FF, $FF, $FF); |
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177 |
DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex); |
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178 |
dec(r.y, 16); |
2376 | 179 |
|
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180 |
if i = 0 then i:= MaxStrIndex else dec(i); |
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181 |
inc(cnt); |
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182 |
inc(t) |
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183 |
end; |
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184 |
|
947 | 185 |
visibleCount:= cnt; |
942 | 186 |
end; |
187 |
||
4467 | 188 |
procedure SendHogSpeech(s: shortstring); |
189 |
begin |
|
190 |
SendIPC('h' + s); |
|
191 |
ParseCommand('/hogsay '+s, true) |
|
192 |
end; |
|
193 |
||
1033 | 194 |
procedure AcceptChatString(s: shortstring); |
1035 | 195 |
var i: TWave; |
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Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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196 |
c, t: LongInt; |
4467 | 197 |
x: byte; |
1033 | 198 |
begin |
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|
199 |
t:= LocalTeam; |
4467 | 200 |
x:= 0; |
201 |
if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1 |
|
202 |
else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2 |
|
203 |
else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3; |
|
204 |
if not CurrentTeam^.ExtDriven and (x <> 0) then |
|
4465
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Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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|
205 |
for c:= 0 to Pred(TeamsCount) do |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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|
206 |
if (TeamsArray[c] = CurrentTeam) then t:= c; |
4467 | 207 |
|
208 |
if x <> 0 then |
|
2017 | 209 |
begin |
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|
210 |
if t = -1 then |
2111 | 211 |
ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) |
212 |
else |
|
4467 | 213 |
SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); |
2017 | 214 |
exit |
215 |
end; |
|
4467 | 216 |
|
2017 | 217 |
// These 3 are same as above, only are to make the hedgehog say it on next attack |
218 |
if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then |
|
219 |
begin |
|
2111 | 220 |
if CurrentTeam^.ExtDriven then |
2112 | 221 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
2111 | 222 |
else |
4467 | 223 |
SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); |
2017 | 224 |
exit |
225 |
end; |
|
226 |
if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then |
|
227 |
begin |
|
2111 | 228 |
if CurrentTeam^.ExtDriven then |
2112 | 229 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
2111 | 230 |
else |
4467 | 231 |
SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); |
2017 | 232 |
exit |
233 |
end; |
|
234 |
if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then |
|
235 |
begin |
|
2111 | 236 |
if CurrentTeam^.ExtDriven then |
2112 | 237 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
2111 | 238 |
else |
4467 | 239 |
SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); |
2017 | 240 |
exit |
241 |
end; |
|
2111 | 242 |
|
2518 | 243 |
if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then |
2124 | 244 |
begin |
2403 | 245 |
ParseCommand(s, true); |
2124 | 246 |
exit |
247 |
end; |
|
1378 | 248 |
if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then |
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|
249 |
begin |
4121 | 250 |
if CurrentTeam^.ExtDriven or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
251 |
exit; |
|
2376 | 252 |
|
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|
253 |
for i:= Low(TWave) to High(TWave) do |
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|
254 |
if (s = Wavez[i].cmd) then |
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|
255 |
begin |
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|
256 |
ParseCommand('/taunt ' + char(i), true); |
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|
257 |
exit |
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258 |
end; |
2017 | 259 |
end |
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else |
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ParseCommand('/say ' + s, true); |
1033 | 262 |
end; |
263 |
||
946 | 264 |
procedure KeyPressChat(Key: Longword); |
265 |
const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0); |
|
266 |
var i, btw: integer; |
|
1001 | 267 |
utf8: shortstring; |
946 | 268 |
begin |
1819 | 269 |
|
946 | 270 |
if Key <> 0 then |
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case Key of |
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{Backspace} |
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8, 127: if Length(InputStr.s) > 0 then |
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begin |
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InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; |
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SetLine(InputStr, InputStr.s, true) |
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end; |
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{Esc} |
5100 | 279 |
27: if Length(InputStr.s) > 0 then SetLine(InputStr, '', true) |
280 |
else |
|
281 |
begin |
|
282 |
FreezeEnterKey; |
|
283 |
SDL_EnableKeyRepeat(0,0); |
|
284 |
GameState:= gsGame; |
|
285 |
end; |
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{Return} |
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3, 13, 271: begin |
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if Length(InputStr.s) > 0 then |
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begin |
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AcceptChatString(InputStr.s); |
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SetLine(InputStr, '', false) |
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292 |
end; |
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293 |
FreezeEnterKey; |
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SDL_EnableKeyRepeat(0,0); |
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295 |
GameState:= gsGame; |
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296 |
end; |
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297 |
else |
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298 |
if (Key < $80) then btw:= 1 |
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299 |
else if (Key < $800) then btw:= 2 |
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300 |
else if (Key < $10000) then btw:= 3 |
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else btw:= 4; |
2376 | 302 |
|
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303 |
utf8:= ''; |
946 | 304 |
|
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305 |
for i:= btw downto 2 do |
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306 |
begin |
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307 |
utf8:= char((Key or $80) and $BF) + utf8; |
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308 |
Key:= Key shr 6 |
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309 |
end; |
2376 | 310 |
|
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311 |
utf8:= char(Key or firstByteMark[btw]) + utf8; |
946 | 312 |
|
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313 |
if byte(InputStr.s[0]) + btw > 240 then exit; |
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314 |
|
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InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; |
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316 |
SetLine(InputStr, InputStr.s + utf8, true) |
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317 |
end |
946 | 318 |
end; |
319 |
||
4404 | 320 |
procedure chChatMessage(var s: shortstring); |
321 |
begin |
|
322 |
AddChatString(s) |
|
323 |
end; |
|
324 |
||
4402 | 325 |
procedure chSay(var s: shortstring); |
326 |
begin |
|
327 |
SendIPC('s' + s); |
|
328 |
||
329 |
if copy(s, 1, 4) = '/me ' then |
|
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330 |
s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) |
4402 | 331 |
else |
332 |
s:= #1 + UserNick + ': ' + s; |
|
333 |
||
334 |
AddChatString(s) |
|
335 |
end; |
|
336 |
||
337 |
procedure chTeamSay(var s: shortstring); |
|
338 |
begin |
|
339 |
SendIPC('b' + s); |
|
340 |
||
341 |
s:= #4 + '[Team] ' + UserNick + ': ' + s; |
|
342 |
||
343 |
AddChatString(s) |
|
344 |
end; |
|
345 |
||
346 |
procedure chHistory(var s: shortstring); |
|
347 |
begin |
|
348 |
s:= s; // avoid compiler hint |
|
349 |
uChat.showAll:= not uChat.showAll |
|
350 |
end; |
|
351 |
||
352 |
procedure chChat(var s: shortstring); |
|
353 |
begin |
|
354 |
s:= s; // avoid compiler hint |
|
355 |
GameState:= gsChat; |
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356 |
SDL_EnableKeyRepeat(200,45); |
4402 | 357 |
if length(s) = 0 then |
5100 | 358 |
SetLine(InputStr, '', true) |
4402 | 359 |
else |
360 |
begin |
|
5100 | 361 |
// err, does anyone have any documentation on this sequence? |
4402 | 362 |
KeyPressChat(27); |
363 |
KeyPressChat(47); |
|
364 |
KeyPressChat(116); |
|
365 |
KeyPressChat(101); |
|
366 |
KeyPressChat(97); |
|
367 |
KeyPressChat(109); |
|
368 |
KeyPressChat(32) |
|
369 |
end |
|
370 |
end; |
|
371 |
||
3038 | 372 |
procedure initModule; |
4925 | 373 |
var i: ShortInt; |
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374 |
begin |
4404 | 375 |
RegisterVariable('chatmsg', vtCommand, @chChatMessage, true); |
4402 | 376 |
RegisterVariable('say', vtCommand, @chSay, true); |
377 |
RegisterVariable('team', vtCommand, @chTeamSay, true); |
|
378 |
RegisterVariable('history', vtCommand, @chHistory, true ); |
|
379 |
RegisterVariable('chat', vtCommand, @chChat, true ); |
|
380 |
||
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381 |
lastStr:= 0; |
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382 |
visibleCount:= 0; |
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|
383 |
showAll:= false; |
3539 | 384 |
ChatReady:= false; |
385 |
missedCount:= 0; |
|
4925 | 386 |
|
387 |
inputStr.Tex := nil; |
|
6379 | 388 |
for i:= 0 to MaxStrIndex do Strs[i].Tex := nil; |
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|
389 |
end; |
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390 |
|
3038 | 391 |
procedure freeModule; |
4901 | 392 |
var i: ShortInt; |
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393 |
begin |
4901 | 394 |
FreeTexture(InputStr.Tex); |
6379 | 395 |
for i:= 0 to MaxStrIndex do FreeTexture(Strs[i].Tex); |
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|
396 |
end; |
946 | 397 |
|
942 | 398 |
end. |