LuaAPI.wiki
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#summary API for writing Lua scripts in Hedgewars.
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#labels Featured
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= Core Lua API documentation =
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== Introduction ==
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Version 0.9.13 of Hedgewars introduced the ability to use Lua scripts to modify Hedgewars behaviour for different maps without having to recompile the whole game. The till then used triggers (only appeared in training maps) were removed.
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Lua is an easy to learn scripting language that’s implemented using open source libraries. If you’d like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw “Lua” into your favourite search engine and give it a try.
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=== About this wiki page ===
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This page might become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php].
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<wiki:toc max_depth="4" />
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== Overview ==
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=== How Hedgewars handles Lua scripts ===
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As of Version 0.9.20, Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles.
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=== Tutorial missions ===
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Tutorial missions are located within text files inside `share/hedgewars/Data/Missions/Training`. The game will list all files with the lua extension inside this directory in the Training selection screen. You’ll find some premade example scripts within this directory that contain several comments on the script lines and what they do.
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See [Missions] for details.
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=== Special maps ===
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In addition to tutorial missions predrawn maps (maps not created using the random map creator) may contain a single lua script file named `map.lua`. If it’s there, it will be used once the map is played. This way it’s possible to play maps alone or over the internet using custom goals. Mission maps can be found in singleplayer mode under the “training” button and in multiplayer mode, it is selectable as a map type.
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See also [PresetMaps] for more information about such maps.
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=== How Lua scripts are used ===
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Several parts of script files are executed multiple times. In general, the whole script file is read while loading the map. Declarations as well as function calls outside functions are executed at once. Later on the game will call special predefined function names at special occassions such as the creation of new game objects (called “gears”).
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=== Important things to know ===
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It is possible to play missions in multiplayer. However this requires all participating players to have the exact same version of the map files, including the `map.lua` script file. If this isn’t the case the game will probably desync and “kick” at least the one player using a different version of the map files. To avoid problems when running prepackaged maps, you should never modify any maps provided with the Hedgewars default package. Instead, create a copy of the existing map and modify this one. Feel free to share your work on the forums.
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Another thing to note is the current status of our scripting implementation. Similar to the whole game, this is still work in progress and we can’t guarantee that scripts working in this version will run in future revisions of the game as we might extend, change or rename parts of the scripting engine.
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=== Global variables/constants ===
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Global variables are used by the game to interact with the scripts by passing and retrieving their values. While some of the variables are never read by the engine some allow you to modify the engine’s behaviour, e.g. the theme to be used for the current map.
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=== Functions called by the game: Event handlers ===
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After successfully loading the Lua script the game will call the following functions on different occasions. To be used, they have to use the exact same name as defined below.
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== Data types ==
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This section defines some commonly used non-primitive parameter types which are used in multiple functions. This section is a bit incomplete at the moment.
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=== Color ===
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Some functions take a `color` parameter.
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Colors are stored in RGB or RGBA format and are specified as a three- or four-byte number, respecively.
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In 3-byte (RGB) colors, each byte represents a color component. The value 0 means no intensity and 255 is largest intensity of the component.
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The first byte is for the red component, the second byte for the green component and the third byte for the blue component.
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Four-byte (RGBA) colors use the first 3 bytes for the color components (like for the 3-byte colors) and the fourth byte is used for opacity, where 255 means maximum opacity and 0 means fully transparent (also called the “alpha channel”).
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Specifying the color number becomes much easier if you write it in hexadecimal notation.
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Examples for RGB (3-byte) colors:
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<code language="lua">
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c = 0x000000 -- black (R, G, B are all 0)
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c = 0xFF0000 -- red
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c = 0x00FF00 -- green
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c = 0x0000FF -- blue
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c = 0xFFFFFF -- white
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c = 0x808080 -- gray (50%)</code>
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Hint: On [http://www.colorpicker.com/] you find a color-picking tool for getting RGB colors easily.
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== Globally available variables and constants ==
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The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them.
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=== General variables and constants ===
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Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them.
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|| *Identifier* || *Description* ||
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|| `LAND_WIDTH` || The width of the landscape in pixels ||
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|| `LAND_HEIGHT` || The height of the landscape in pixels ||
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|| `LOCALE` || Current locale identifier (e.g. “de” for German) ||
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|| `LeftX` || X coordinate of the leftmost point of the landscape ||
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|| `RightX` || X coordinate of the rightmost point of the landscape ||
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|| `TopY` || Y coordinate of the topmost point of the landscape ||
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|| `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
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|| `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
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|| `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. ||
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|| `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) ||
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|| `TeamsCount` || Number of teams, including defeated ones ||
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|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
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|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
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|| `GameTime` || Number of total game ticks ||
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|| `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! ||
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|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
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|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
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=== !GameFlags ===
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The !GameFlags are used to store simple boolean settings of the game.
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You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions].
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|| *Identifier* || *Description (active state)* ||
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|| `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
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|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. ||
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|| `gfSwitchHog` || Free hog switching at turn start ||
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|| `gfDivideTeams` || Each clan will start in its own side of the terrain ||
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|| `gfBorder` || An indestructible border is active around the map. ||
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|| `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
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|| `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
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|| `gfSolidLand` || The terrain is indestructible. ||
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|| `gfLowGravity` || The gravity is low. ||
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|| `gfLaserSight` || A laser sight is almost always active. ||
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|| `gfInvulnerable` || All hedgehogs are invulnerable. ||
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|| `gfVampiric` || All hedgehogs become vampires and get 80% of the damage they deal as health. ||
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|| `gfKarma` || Attackers share the damage they deal to enemies. ||
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|| `gfArtillery` || Hedgehogs can’t walk. ||
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|| `gfRandomOrder` || The game is played in random order. ||
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|| `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. ||
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|| `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. ||
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|| `gfSharedAmmo` || Teams in the same clan share their ammo. ||
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|| `gfDisableGirders` || No girders will be created in random maps ||
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|| `gfDisableLandObjects` || No land objects will be created in random maps ||
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|| `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
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|| `gfInfAttack` || Attacks don’t end the turn. ||
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|| `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
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|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. ||
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|| `gfDisableWind` || There is no wind. ||
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|| `gfMoreWind` || There is always strong wind. ||
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|| `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
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|| `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
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=== Land flags ===
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The land flags denote several types of terrain. Like all flags, they can be combined at will.
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|| *Identifier* || *Meaning* ||
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|| `lfIce` || Slippery terrain, hogs will slide on it. ||
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|| `lfBouncy` || Bouncy terrain, hogs and some other gears will bounce off when they collide with it. ||
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|| `lfIndestructible` || Almost indestructible terrain, most weapons will not destroy it. ||
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|| `0` || Normal destroyable terrain. Note that this is the case when no other land flag is set. ||
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=== More constants ===
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More constants are at at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types].
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== Event handlers ==
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Lua scripts are supposed to _define_ these functions to do something. The functions are then _called_ by Hedgewars when a certain event has occoured.
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=== <tt>onGameInit()</tt> ===
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This function is called before the game loads its resources. One can read and modify various game variables here. These variables will become globally available after `onGameInit` has been invoked, but changing them has only an effect in `onGameInit`.
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Most variables are optional, but for missions, `Theme` must be set by the scripter if you want to use a random map, rather than an image map. All other variables do not need to be set by the scripter and have default values.
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List of game variables:
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|| *Identifier* || *Default* || *Description* ||
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|| `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
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|| `Map` || `""` || The image map being played or `""` if no image map is used ||
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|| `Seed` || `0` || Seed of the random number generator ||
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|| `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
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|| `TemplateFilter` || `0` || _unknown meaning_ ||
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|| `TemplateNumber` || `0` || _unknown meaning_ ||
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|| `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
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|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
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|| `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
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|| `Delay` || `100` || Delay between each turn in milliseconds ||
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|| `TurnTime` || `45000` || Turn time in milliseconds ||
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|| `GetAwayTime` || `100` || Retreat time in percent ||
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|| `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||
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|| `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) ||
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|| `HealthCaseAmount` || `25` || Amount of health in a health crate ||
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|| `DamagePercent` || `100` || Global damage in percent, affects damage and knockback ||
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|| `RopePercent` || `100` || Rope length in percent ||
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|| `MinesNum` || `4` || Number of mines being placed on a medium-sized map ||
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|| `MinesTime` || `3000` || Time for a mine to explode from activated (in milliseconds), `-1000` for random ||
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|| `MineDudPercent` || `0` || Chance of mine being a dud, in percent ||
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|| `AirMinesNum` || `0` || Number of air mines being placed on a medium-sized map ||
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|| `Explosives` || `2` || Number of barrels being placed on a medium-sized map ||
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|| `SuddenDeathTurns` || `15` || Number of rounds until Sudden Death begins (ignoring the first round) ||
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|| `WaterRise` || `47` || Height of water rise in pixels for each Sudden Death turn ||
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|| `HealthDecrease` || `5` || Amount of health decreased on each turn in Sudden Death ||
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|| `Goals` || `""` || Use this to add additional text to the goal text popup shown at the beginning and when using the quit or pause keys. The text is added to the default text which usually explains the game modifiers and does not replace it. Use `|` for line breaks. Also, all text before and including a `:` in a line will be highlighted. See also `ShowMission`. ||
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|| `WorldEdge` || `weNone` || Type edges being used at the left and right sides of the terrain (see below). ||
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|| `ScreenWidth` || _N/A_ || Width of the Hedgewars window or screen ||
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|| `ScreenHeight` || _N/A_ || Height of the Hedgewars window or screen ||
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The proper way to disable Sudden Death is by setting both `WaterRise` and `HealthDecrease` to `0`.
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If you want to add teams or hogs manually, you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well.
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==== `WorldEdge` ====
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The value of `WorldEdge` can have the following values:
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|| *Identifier* || *Meaning* ||
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|| `weNone` || No world edges ||
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|| `weBounce` || Bouncy world edges ||
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|| `weWrap` || World wraps around at the edges ||
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|| `weSea` || Ocean world edges ||
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=== <tt>onGameStart()</tt> ===
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This function is called when the first round starts.
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Can be used to show the mission and for more setup, for example initial target spawning.
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=== <tt>onPreviewInit()</tt> ===
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This function is called when the map preview in the frontend is initialized. This happens when the script is selected or you change a map generator parameter.
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It is useful for scripts which create their own maps (see `AddPoint` and `FlushPoints`). If you create a map in this function, a preview will be generated from this map and is exposed to the frontend.
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=== <tt>onParameters()</tt> ===
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This function is called when the script parameters (as specified in the game scheme) become available. The script parameter string is stored in the global variable `ScriptParam`.
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Please note that it is normally not safe to call many of the other functions inside this function, this function is called very early in the game, only use this to initialize variables and other internal stuff like that.
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*Tip*: If you use the Params library  (`/Scripts/Params.lua`), you can make the task of dissecting the string into useful values a bit easier, but it’s not required. (The Params library is not documented yet, however).
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*Tip*: If you use this callback, make sure to document the interpretation of the parameters so others know how to set the parameters properly.
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=== <tt>onGameTick()</tt> ===
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This function is called on every game tick, i.e. 1000 times a second. If you just need to check on something periodically, consider `onGameTick20`.
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=== <tt>onGameTick20()</tt> ===
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This function is called every 20 game ticks, which equals 50 times a second. It reduces Lua overhead for simple monitoring that doesn’t need to happen every single tick.
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=== <tt>onNewTurn()</tt> ===
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This function calls at the start of every turn. You can set `ReadyTimeLeft` here to change the ready time for this turn. (See also: `Ready`)
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=== <tt>onEndTurn()</tt> (0.9.24) ===
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This function calls at the end of every turn. The end of a turn is defined as the point of time after the current hedgehog lost control and all the important gears are either gone or have settled.
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`CurrentHedgehog` holds the gear ID of the hedgehog whose turn just ended.
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This function is called at one of the earliest possible moment after the end of a turn. After this callback, Hedgewars then performs all the other stuff between turns. This includes things like: Applying poison or Sudden Death damage, calculating total hog damage, rising the water in Sudden Death, dropping a crate, checking victory, giving control to the next hog.
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Because this function is called *before* victories are checked, this is useful to set up your victory conditions here.
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=== <tt>onSkipTurn()</tt> (0.9.24) ===
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This function calls when a hog skips its turn.
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=== <tt>onSuddenDeath()</tt> ===
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This function is called on the start of Sudden Death.
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=== <tt>onGearAdd(gearUid)</tt> ===
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This function is called when a new gear is added. Useful in combination with `GetGearType(gearUid)`.
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=== <tt>onGearDelete(gearUid)</tt> ===
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This function is called when a new gear is deleted. Useful in combination with `GetGearType(gearUid)`.
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=== <tt>onVisualGearAdd(vgUid)</tt> (0.9.23) ===
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This function is called when a new visual gear is added. Useful in combination with `GetVisualGearType(vgUid)`.
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=== <tt>onVisualGearDelete(vgUid)</tt> (0.9.23) ===
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This function is called when a new visual gear is deleted. Useful in combination with `GetVisualGearType(vgUid)`.
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=== <tt>onGearDamage(gearUid, damage)</tt> ===
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This function is called when a gear is damaged.
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Example:
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<code language="lua">    function onGearDamage(gear, damage)
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        if (GetGearType(gear) == gtHedgehog) then
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            -- adds a message saying, e.g. "Hoggy H took 25 points of damage"
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            AddCaption(GetHogName(gear) .. ' took ' .. damage .. ' points of damage')
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        end
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    end</code>
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=== <tt>onGearResurrect(gearUid) </tt> ===
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This function is called when a gear is resurrected due to the hog effect `heResurrectable` being set (see `SetEffect`) and/or being an AI hog when the game modifier “AI Survival” (`gfAISurvival`) is active. It is *not* called when a hog was resurrected by the resurrector tool you can use in the game.
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=== <tt>onAmmoStoreInit()</tt> ===
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This function is called when the game is initialized to request the available ammo and ammo probabilities. Use `SetAmmo` here.
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=== <tt>onNewAmmoStore(team/clan index, hog index)</tt> ===
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This function is identical to `onAmmoStoreInit` in function, but is called once per ammo store.  This allows different ammo sets for each clan, team or hedgehog depending on the mode.
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If `gfSharedAmmo` is set, the parameters passed are the clan index, and `-1`, and the function will be called once for each clan.
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If `gfPerHogAmmo` is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog.
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If neither is set, the parameters passed are the team index and `-1`, and the function will be called once for each team.
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These indexes can be used to look up details of the clan/team/hedgehog prior to gear creation. Routines to do these lookups will be created as needed.
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If you add this hook, the expectation is that you will call SetAmmo appropriately. Any values from `onAmmoStoreInit` are ignored.
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=== <tt>onGearWaterSkip(gear)</tt> ===
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This function is called when the gear `gear` skips over water.
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=== <tt>onScreenResize()</tt> ===
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This function is called when you resize the screen. Useful place to put a redraw function for any `vgtHealthTags` you're using.
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=== <tt>onAttack()</tt> ===
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This function is called when your Hedgehog attacks.
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=== <tt>onHJump()</tt> ===
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This function is called when you press the high jump key.
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=== <tt>onLJump()</tt> ===
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This function is called when you press the long jump key.
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=== <tt>onPrecise()</tt> ===
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This function is called when you press the precise key.
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=== <tt>onLeft()</tt> ===
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This function is called when you press the left key.
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=== <tt>onRight()</tt> ===
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This function is called when you press the right key.
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=== <tt>onUp()</tt> ===
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This function is called when you press the up key.
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=== <tt>onDown()</tt> ===
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This function is called when you press the down key.
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=== <tt>onAttackUp()</tt> ===
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This function is called when you release the attack key.
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=== <tt>onDownUp()</tt> ===
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This function is called when you release the down key.
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=== <tt>onHogAttack(ammoType)</tt> ===
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This function is called when you press the attack key. Beginning with 0.9.21, the parameter `ammoType` is provided. It contains the ammo type of the weapon used for the attack.
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=== <tt>onLeftUp()</tt> ===
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This function is called when you release the left key.
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=== <tt>onPreciseUp()</tt> ===
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This function is called when you release the precise key.
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=== <tt>onRightUp()</tt> ===
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This function is called when you release the right key.
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=== <tt>onSetWeapon(msgParam)</tt> ===
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It is get called when a weapon is selected or switched.
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`msgParam` tells you which ammo type was selected.
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=== <tt>onSlot(msgParam)</tt> ===
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This function is called when one of the weapon slot keys has been pressed.
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`msgParam` tells the slot number minus 1 (i.e. `0` is for slot number 1, `1` is for slot number 2, etc.).
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=== <tt>onSwitch()</tt> ===
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This function is called when a hog is switched to another.
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=== <tt>onTaunt(msgParam)</tt> ===
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This function is called when the player uses an animated emote for example by using the chat commands `/wave`, `/juggle`, etc.
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`msgParam` tells you which animation was played:
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|| *`msgParam`* || *Animation* || *Associated chat command* ||
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|| 0 || Rolling up || `/rollup` ||
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|| 1 || Sad face || `/sad` ||
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|| 2 || Waving hand || `/wave` ||
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|| 3 || Stupid winner's grin / “Awesome” face || `/hurrah` ||
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|| 4 || Peeing || `/ilovelotsoflemonade` ||
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|| 5 || Shrug || `/shrug` ||
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|| 6 || Juggling || `/juggle` ||
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=== <tt>onTimer(msgParam)</tt> ===
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This function is called when one of the timer keys is pressed.
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`msgParams` tells the set timer in seconds (i.e. `3` for the 3 seconds timer key).
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=== <tt>onUpUp()</tt> ===
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This function is called when you release the up key.
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=== <tt>onUsedAmmo(ammoType)</tt> (0.9.23) ===
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Called after a weapon has been used completely, with `ammoType` as the used ammo type.
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For example, it is called right after a bazooka is fired, when both shots of a shotgun have been fired, when extra time is used, or when all 4 shots of a portable portal device have been fired. It is also called when using a multi-shot ammo has been aborted by changing the weapon selection mid-way, because this still uses up the ammo.
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*Warning:* In 0.9.24 or earlier, you must not manipulate any ammo within this callback, e.g. by using `AddAmmo`. The ammo storage might become garbled otherwise.
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=== <tt>onHogHide(gearUid)</tt> ===
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   367
This function is called when a hedgehog with the gear ID `gearUid` is hidden (removed from the map).
179
156e5fba2e2c Edited wiki page LuaAPI through web user interface.
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   368
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parents: 1231
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   369
=== <tt>onHogRestore(gearUid)</tt> ===
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parents: 688
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   370
This function is called when a hedgehog with the specified gear ID `gearUid` is restored (unhidden).
173
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   371
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   372
=== <tt>onSpritePlacement(spriteId, centerX, centerY)</tt> ===
411
dbb7937903a4 Add onSpritePlacement.
almikes@aol.com
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   373
This function is called when a [Sprites Sprite] has been placed.
dbb7937903a4 Add onSpritePlacement.
almikes@aol.com
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   374
dbb7937903a4 Add onSpritePlacement.
almikes@aol.com
parents: 410
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   375
`spriteID` is the type of the sprite, you find a list at [Sprites Sprites]. `centerX` and `centerY` are the coordinates of the center of the sprite.
dbb7937903a4 Add onSpritePlacement.
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parents: 410
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   376
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parents: 1231
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   377
=== <tt>onGirderPlacement(frameIdx, centerX, centerY)</tt> ===
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
parents: 401
diff changeset
   378
This function is called when a girder has been placed.
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
parents: 401
diff changeset
   379
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
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   380
`frameIdx` is used for the length and orientation of the girder. The possible values are explained in `PlaceGirder`. `centerX` and `centerY` are the coordinates of the girder’s center.
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
parents: 401
diff changeset
   381
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Wuzzy
parents: 1231
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   382
=== <tt>onRubberPlacement(frameIdx, centerX, centerY)</tt> ===
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
parents: 401
diff changeset
   383
This function is called when a rubber has been placed.
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
parents: 401
diff changeset
   384
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
   385
`frameIdx` is used for the rubber orientation. The possible values are explained in `PlaceRubber`. `centerX` and `centerY` are the coordinates of the rubber’s center.
402
1e7586c110f6 Documented 0.9.21 functions onGirderPlacement and onRubberPlacement.
almikes@aol.com
parents: 401
diff changeset
   386
1223
868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
Wuzzy
parents: 1221
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   387
=== `onSpecialPoint(x, y, flags)` ===
868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
Wuzzy
parents: 1221
diff changeset
   388
This is used while a special hand-drawn map is loaded. The engine is building these hand-drawn maps by reading points from the map definition. Optionally, some of these points may be “special”. These are not actually drawn on the map, but are used to store additional information for a position on the map. Special points currently need to be added manually in the map, the in-game editor is not able to add those yet (as of 0.9.23).
868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
Wuzzy
parents: 1221
diff changeset
   389
Now, when such a special point at the coordinates `x` and `y` with an assigned value of `flags` is added, this function is called. `flags` is a whole number between `0` and `255` inclusive.
868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
Wuzzy
parents: 1221
diff changeset
   390
868b783afc88 LuaAPI: Add onSpecialPoints. I hope it's more or less correct
Wuzzy
parents: 1221
diff changeset
   391
This function is used in Racer and !TechRacer to define waypoints.
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Wuzzy
parents: 1221
diff changeset
   392
1225
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
   393
=== `onAchievementsDeclaration()` ===
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ff97ab480e0d LuaAPI: rewrite onAchievementsDeclaration
Wuzzy
parents: 1228
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   394
This function is called after the stats for the stats screen (after the game) have been generated. You are supposed to call `DeclareAchievement` here.
1225
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
   395
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   396
== Functions for creating gears ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   398
=== <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
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   399
This creates a new gear at position x,y (measured from top left) of kind `gearType` (see [GearTypes Gear Types]). The initial velocities are `dx` and `dy`. All arguments are numbers. The function returns the `uid` of the gear created. Gears can have multple states at once: `state` is a bitmask, the flag variables can be found in [States].
12
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74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
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   401
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   402
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   403
<code language="lua">    local gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   404
    FindPlace(gear, true, 0, LAND_WIDTH)</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   405
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7438c7dfeff6 LuaAPI: Add layer param to AddVisualGear
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parents: 1159
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   406
=== <tt>!AddVisualGear(x, y, visualGearType, state, critical [, layer])</tt> ===
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1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
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parents: 1515
diff changeset
   407
This attempts to create a new visual gear at position x,y (measured from top left) of kind `visualGearType` (see [VisualGearTypes Visual Gear Types]).  Visual gears are decorational objects which are usually used for purely decorational graphical effects.  They have no effect on gameplay.
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
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parents: 1515
diff changeset
   408
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parents: 1515
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   409
The function returns the `uid` of the visual gear created or `nil` if creation failed.  There is no guarantee that a visual gear will spawn.  *IMPORTANT: Do not rely on visual gears to spawn*. *Always* be prepared for this function to return `nil`.
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
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parents: 1515
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   410
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parents: 1515
diff changeset
   411
Set `critical` to `true` if the visual gear is crucial to gameplay and must always be spawned when in-game.  Use `false` if it is just an effect or eye-candy, and its creation can be skipped when in fast-forward mode (such as when joining a room).
1511
3c0c822ecdb9 LuaAPI: Update AddvisualGear
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parents: 1510
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   412
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1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
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parents: 1515
diff changeset
   413
You can set an optional `layer` to specify which visual gears get drawn on top.
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parents: 1515
diff changeset
   414
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parents: 1515
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   415
Most visual gears delete themselves eventually.
1511
3c0c822ecdb9 LuaAPI: Update AddvisualGear
Wuzzy
parents: 1510
diff changeset
   416
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1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
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parents: 1515
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   417
*NOTE:* Visual gears *must only* be used for decorational/informational/rendering purposes. *Never* use the visual gear's internal state to manipulate anything gameplay-related. Visual gears are not safe for reliable storage and using them as that would lead to strange bugs.
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Wuzzy
parents: 1515
diff changeset
   418
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
Wuzzy
parents: 1515
diff changeset
   419
*NOTE:* Since 0.9.25, visual gears will never spawn when Hedgewars is run in a testing mode (i.e. not as the real game), so don't rely for visual gears to spawn even if they're critical.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   420
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   421
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   422
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   423
<code language="lua">  -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created.
1518
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
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parents: 1515
diff changeset
   424
    local vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) 
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   425
</code>
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   426
871
3222b4cfef8a LuaAPI: Additional parameter for SpawnHealthCrate, SpawnAmmoCrate, SpawnUtilityCrate
Wuzzy
parents: 869
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   427
=== <tt>!SpawnHealthCrate(x, y, [, health])</tt> ===
1235
dae4580eca94 LuaAPI: Discourage negative health for health crates
Wuzzy
parents: 1232
diff changeset
   428
Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used. Do not use a negative value for `health`.
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   429
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Wuzzy
parents: 1188
diff changeset
   430
=== <tt>!SpawnSupplyCrate(x, y, ammoType [, amount])</tt> (0.9.24) ===
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   431
Spawns an ammo or utility crate at the specified position with the given ammo type and an optional amount (default: 1). The crate type is chosen automatically based on the ammo type.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   432
Otherwise, this function behaves like `SpawnAmmoCrate`.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   433
871
3222b4cfef8a LuaAPI: Additional parameter for SpawnHealthCrate, SpawnAmmoCrate, SpawnUtilityCrate
Wuzzy
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diff changeset
   434
=== <tt>!SpawnAmmoCrate(x, y, ammoType [, amount])</tt> ===
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   435
Spawns an ammo crate at the specified position with content of `ammoType` (see [AmmoTypes Ammo Types]). Any `ammoType` is permitted, an ammo crate is spawned even if the ammo is normally defined as an utility.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   436
If `ammoType` is set to `amNothing`, a random weapon (out of the available weapons from the weapon scheme) will be selected. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). The `amount` parameter specifies the amount of ammo contained in the crate. If `amount` is `nil` or `0`, the value set by `SetAmmo` is used, or if `SetAmmo` has not been used, it falls back to the weapon scheme's value. If ´amount` is equal to or greater than `100` or greater, the amount is infinite.
1031
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
   437
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
   438
Note that in Lua missions, the default number of ammo in crates is 0, so it has to be set to at least 1 with `SetAmmo` first, see the example:
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   439
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   440
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   441
1033
ea42a17739d0 LuaAPI: fix spawnammocrate mistakes
Wuzzy
parents: 1032
diff changeset
   442
<code language="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- grenade ammo crates now contain 1 grenade each
ea42a17739d0 LuaAPI: fix spawnammocrate mistakes
Wuzzy
parents: 1032
diff changeset
   443
    SpawnAmmoCrate(0, 0, amGrenade) -- spawn grenade ammo crate at random position</code>
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   444
871
3222b4cfef8a LuaAPI: Additional parameter for SpawnHealthCrate, SpawnAmmoCrate, SpawnUtilityCrate
Wuzzy
parents: 869
diff changeset
   445
=== <tt>!SpawnUtilityCrate(x, y, ammoType [, amount])</tt> ===
881
ab6bd4812ca4 LuaAPI: special amNothing for SpawnAmmoCrate / SpawnUtilityCrate
Wuzzy
parents: 871
diff changeset
   446
Spawns an utility crate with some ammo at the specified position. The function behaves almost like `SpawnAmmoCrate`, the differences are 1) the crate looks different and 2) if `ammoType` is set to `amNothing`, a random utility out of the set of available utilities from the weapon scheme is chosen as content.
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   447
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   448
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   449
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   450
<code language="lua">    SetAmmo(amLaserSight, 0, 0, 0, 1)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   451
    SpawnUtilityCrate(0, 0, amLaserSight)</code>
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   452
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   453
=== <tt>!SpawnFakeAmmoCrate(x, y, explode, poison) </tt> ===
417
f4b7962d39cd Better documentation about the special coordinates x=0, y=0 for the crate spawn functions.
almikes@aol.com
parents: 416
diff changeset
   454
Spawns a crate at the specified coordinates which looks exactly like a real ammo crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   455
`explode` and `poison` are booleans.
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   456
If `explode` is `true`, the crate will explode when collected.
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   457
If `poison` is `true`, the collector will be poisoned.
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   458
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   459
Example:
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   460
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   461
<code language="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison.
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   462
</code>
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   463
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   464
=== <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> ===
1241
50cb37fde767 LuaAPI: Simplify SpawnFakeHealthCrate and SpawnFakeUtilityCrate
Wuzzy
parents: 1240
diff changeset
   465
Same as `SpawnFakeAmmoCrate`, except the crate will look like a health crate.
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   466
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   467
=== <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> ===
1241
50cb37fde767 LuaAPI: Simplify SpawnFakeHealthCrate and SpawnFakeUtilityCrate
Wuzzy
parents: 1240
diff changeset
   468
Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate.
400
0b7f8aed3c5e Documented the following functions:
almikes@aol.com
parents: 398
diff changeset
   469
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   470
=== <tt>!AddHog(hogname, botlevel, health, hat)</tt> ===
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   471
Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat.
556
e57188e7bc3b Better explanation of botlevel (AddHog argument).
almikes@aol.com
parents: 555
diff changeset
   472
`botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   473
1159
ed6441e7ff84 LuaAPI: Add limitations of AddHog
Wuzzy
parents: 1158
diff changeset
   474
*Warning*: This only works in singleplayer mode (e.g. missions). Also, Hedgewars only supports up to 48 hedgehogs in a game. If you add more hedgehogs or call this function in multiplayer mode, Hedgewars might fail.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   475
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   476
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   477
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   478
<code language="lua">    local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   479
    SetGearPosition(player, 1500, 1000)</code>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   480
== Functions to get gear properties ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   481
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   482
=== <tt>!GetGearType(gearUid)</tt> ===
1513
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   483
This function returns the [GearTypes gear type] for the specified gear, if it exists.  If it doesn't exist, `nil` is returned.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   484
916
a01743eb08f1 LuaAPI: onVisualGearAdd, onVisualGearDelete, GetVisualGearType
Wuzzy
parents: 913
diff changeset
   485
=== <tt>!GetVisualGearType(vgUid)</tt> (0.9.23) ===
1513
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   486
This function returns the [VisualGearTypes visual gear type] for the specified visual gear, if it exists.  If it doesn't exist, `nil` is returned.
916
a01743eb08f1 LuaAPI: onVisualGearAdd, onVisualGearDelete, GetVisualGearType
Wuzzy
parents: 913
diff changeset
   487
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   488
=== <tt>!GetGearPosition(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   489
Returns x,y coordinates for the specified gear. Not to be confused with `GetGearPos`.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   490
1244
fb89844d7b78 LuaAPI: Move GetGearCollisionMask
Wuzzy
parents: 1243
diff changeset
   491
=== `GetGearCollisionMask(gearUid)` ===
fb89844d7b78 LuaAPI: Move GetGearCollisionMask
Wuzzy
parents: 1243
diff changeset
   492
Returns the current collision mask of the given gear. See `SetGearCollisionMask` for an explanation of the mask.
fb89844d7b78 LuaAPI: Move GetGearCollisionMask
Wuzzy
parents: 1243
diff changeset
   493
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   494
=== <tt>!GetGearRadius(gearUid)</tt> ===
1409
755e96dd1ff1 LuaAPI: fix link
Wuzzy
parents: 1398
diff changeset
   495
Returns the `Radius` value for the specified gear. For most [GearTypes gear types] for “projectile” gears (like `gtShell` or `gtGrenade`), the radius refers to the gear's collision radius. This is an invisible circle around the center of the gear which is used for the collision checks. For a few gear types, its radius means something different, see [GearTypes] for a full list.
892
05bb5a116783 LuaAPI: proper description of GetGearRadius
Wuzzy
parents: 891
diff changeset
   496
05bb5a116783 LuaAPI: proper description of GetGearRadius
Wuzzy
parents: 891
diff changeset
   497
To set the `Radius` value, use `SetGearValues`.
148
f343b50d5619 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 147
diff changeset
   498
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   499
=== <tt>!GetGearVelocity(gearUid)</tt> ===
555
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   500
Returns a tuple of dx,dy values for the specified gear.
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   501
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   502
=== <tt>!GetFlightTime(gearUid)</tt> ===
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   503
Returns the `FlightTime` of the specified gear. The `FlightTime` is a gear varialbe used to store a general time interval. The precise meaning of the `FlightTime` depends on the gear type.
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   504
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   505
For example: The `FlightTime` of a hedgehog (`gtHedgehog`) is the time since they last have stood on solid ground. For most projectile gear types (i.e. `gtShell`), it stores the time after it has been launched.
71
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   506
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   507
=== <tt>!GetGearElasticity(gearUid) </tt> ===
611
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   508
Returns the elasticity of the specified gear. The elasticity normally determines how strong the gear will bounce after collisions, where higher elasticity is for stronger bounces.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   509
1514
f9f99f1cf286 LuaAPI: non-zero number: GetGearElasticity
Wuzzy
parents: 1513
diff changeset
   510
This is also useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be a non-zero number.
611
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   511
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   512
=== <tt>!GetGearFriction(gearUid) </tt> ===
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   513
Returns the friction of the specified gear. The friction normally determines how well the gear will slide on terrain. Higher values are for increased sliding properties.
74
6130cad02b02 Added GetGearElasticity
RedGrinner
parents: 73
diff changeset
   514
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   515
=== <tt>!GetHogClan(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   516
Returns the clan ID of the specified hedgehog gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   517
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   518
=== <tt>!GetHogTeamName(gearUid)</tt> ===
1039
e312e2616b75 LuaAPI: GetHogTeamName: Allow gtGrave
Wuzzy
parents: 1038
diff changeset
   519
Returns the name of the specified gear’s team. `gearUid` can be a hedgehog or a grave.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   520
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   521
=== <tt>!GetHogName(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   522
Returns the name of the specified hedgehog gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   523
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
   524
=== <tt>!IsHogHidden(gearUid)</tt> (0.9.25) ===
1499
798c1cf9de65 LuaAPI: fix hidden typo
Wuzzy
parents: 1498
diff changeset
   525
Returns true if hedgehog gear is hidden (e.g. via `HideHog` or the !TimeBox), false if it isn't, nil if that hedgehog never existed.
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
   526
140
04d82b673bc4 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 139
diff changeset
   527
=== <tt>!GetEffect(gearUid, effect)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   528
Returns the state of given effect for the given hedgehog gear.
140
04d82b673bc4 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 139
diff changeset
   529
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   530
See `SetEffect` for further details.
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   531
133
b737ccb5b49a Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 132
diff changeset
   532
=== <tt>!GetHogHat(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   533
Returns the hat of the specified hedgehog gear.
133
b737ccb5b49a Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 132
diff changeset
   534
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   535
=== <tt>!GetHogFlag(gearUid)</tt> ===
610
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   536
Returns the name of the flag of the team of the specified hedgehog gear.
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   537
932
86ddcaa6813a LuaAPI: GetHogFort
Wuzzy
parents: 926
diff changeset
   538
=== <tt>!GetHogFort(gearUid)</tt> (0.9.23) ===
86ddcaa6813a LuaAPI: GetHogFort
Wuzzy
parents: 926
diff changeset
   539
Returns the name of the fort of the team of the specified hedgehog gear.
86ddcaa6813a LuaAPI: GetHogFort
Wuzzy
parents: 926
diff changeset
   540
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   541
=== <tt>!GetHogGrave(gearUid)</tt> ===
610
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   542
Returns the name of the grave of the team of the specified hedgehog gear.
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   543
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   544
=== <tt>!GetHogVoicepack(gearUid)</tt> ===
610
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   545
Returns the name of the voicepack of the team of the specified hedgehog gear.
b5b545b29e6a GetHogFlag, GetHogGrave, GetHogVoicepack
Wuzzy
parents: 608
diff changeset
   546
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   547
=== <tt>!GetAmmoCount(gearUid, ammoType)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   548
Returns the ammo count of the specified ammo type for the specified hedgehog gear.
133
b737ccb5b49a Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 132
diff changeset
   549
1410
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   550
=== <tt>!GetAmmoTimer(gearUid, ammoType)</tt> (0.9.25) ===
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   551
Returns the currently configured ammo timer (in milliseconds) for the given hedgehog gear and specified ammo type. This is the timer which is set by the player by using the timer keys (1-5). For ammo types for which the timer cannot be changed, `nil` is returned.
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   552
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   553
Example:
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   554
<code lang="lua">GetAmmoTimer(CurrentHedgehog, amGrenade)
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   555
-- May return 1000, 2000, 3000, 4000 or 5000</code>
6d356877f1d2 LuaAPI: add GetAmmoTimer
Wuzzy
parents: 1409
diff changeset
   556
913
33b5b51f54d6 LuaAPI: Add IsHogLocal
Wuzzy
parents: 912
diff changeset
   557
=== <tt>!IsHogLocal(gearUid)</tt> (0.9.23) ===
1190
0d33477246bc LuaAPI: update IsHogLocal
Wuzzy
parents: 1189
diff changeset
   558
Returns `true` if the specified hedgehog gear is controlled by a human player on the computer on which Hedgewars runs on (i.e. not over a computer over the network). Also returns `true` if the hog is a member of any of the local clans. Returns `false` otherwise. Returns `nil` if `gearUid` is invalid.
0d33477246bc LuaAPI: update IsHogLocal
Wuzzy
parents: 1189
diff changeset
   559
0d33477246bc LuaAPI: update IsHogLocal
Wuzzy
parents: 1189
diff changeset
   560
This is perfect to hide certain captions like weapon messages from enemy eyes.
913
33b5b51f54d6 LuaAPI: Add IsHogLocal
Wuzzy
parents: 912
diff changeset
   561
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   562
=== <tt>!GetGearTarget(gearUid, x, y) </tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   563
Returns the x and y coordinate of target-based weapons/utilities. 
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   564
<b>Note:</b>: This can’t be used in `onGearAdd()` but must be called after gear creation. 
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   565
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   566
=== <tt>GetX(gearUid)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   567
Returns x coordinate of the gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   568
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   569
=== <tt>GetY(gearUid)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   570
Returns y coordinate of the gear.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   571
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   572
=== <tt>!GetState(gearUid)</tt> ===
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   573
Returns the state of the gear. The gear state is a bitmask which is built out of the variables as shown in [States].
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   574
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   575
This function is usually used in combination with `band` to extract the truth value of a single flag. It is also used together with `SetState` and `bor` in order to activate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   576
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   577
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   578
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   579
local state = GetState(gear)
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   580
--[[ Stores the full raw bitmask of gear in state. Usually
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   581
useless on its own. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   582
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   583
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   584
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   585
isDrowning = band(GetState(CurrentHedgehog),gstDrowning) ~= 0
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   586
--[[ GetState(CurrentHedgehog) returns the state bitmask of
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   587
CurrentHedgehog, gstDrowning is a bitmask where only the
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   588
“drowning” bit is set. band does a bitwise AND on both, if
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   589
it returns a non-zero value, the hedgehog is drowning.]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   590
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   591
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   592
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   593
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   594
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   595
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   596
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   597
CurrentHedgehog, thus making it invisible.]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   598
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   599
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   600
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   601
=== <tt>!GetGearMessage(gearUid)</tt> ===
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
   602
Returns the message of the gear. This is a bitmask built out of flags seen in [GearMessages].
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   603
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   604
=== <tt>!GetTag(gearUid)</tt> ===
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   605
Returns the tag of the specified gear (by `gearUid`). 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   606
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   607
The `Tag` of a gear is just another arbitrary variable to hold the gear's state. The meaning of a tag depends on the gear type. For example, for `gtBall` gears, it specifies the ball color, for `gtAirAttack` gears (airplane) it specifies the direction of the plane, etc. See [GearTypes] for a full list. The returned value will be an integer.
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   608
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   609
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   610
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   611
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   612
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   613
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   614
-- The tag of a ball defines its color. It will automatically chosen at random when created.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   615
colorTag = GetTag(ball)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   616
-- Now colorTag stores the tag of ball (in this case a number denoting its color)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   617
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   618
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   619
The meaning of tags are described in [GearTypes].
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   620
209
26805ae2a319 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 203
diff changeset
   621
=== <tt>!GetFollowGear()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   622
Returns the uid of the gear that is currently being followed.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   623
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   624
=== <tt>!GetTimer(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   625
Returns the timer of the gear. This is for example the time it takes for watermelon, mine, etc. to explode. This is also the time used to specify the blowtorch or RC plane time. See [GearTypes] for a full list.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   626
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   627
=== <tt>!GetHealth(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   628
Returns the health of the gear. Depending on the gear type, the gear's “health” can also refer to other things, see [GearTypes] for a full list.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   629
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   630
=== <tt>!GetHogLevel(gearUid)</tt> ===
1243
770aa6d54ae2 LuaAPI: clarify HogLevel stuff
Wuzzy
parents: 1241
diff changeset
   631
Returns the bot level ranging from `0` to `5`. `1` is the strongest bot level and `5` is the weakest one (this is the reverse of what players see). `0` is for human player.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   632
503
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
diff changeset
   633
=== <tt>!GetGearPos(gearUid)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   634
Get the `Pos` value of the specified gear. `Pos` is just another arbitrary value to hold the state of the gear, such as `Tag` and `Health`, the meaning depends on the gear type. See [GearTypes] for the conrete meaning of a gear's `Pos` value. 
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   635
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   636
*Important*: Pos is *not* related to the gear's position, use `GetGearPosition` for that.
503
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
diff changeset
   637
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   638
=== <tt>!GetGearValues(gearUid)</tt> ===
616
51fafc27af9c Fix GetGearValues return value
Wuzzy
parents: 615
diff changeset
   639
This returns a bunch of values associated with the gear, their meaning is often depending on the gear type and many values might be unused for certain gear types.
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   640
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   641
This is returned (all variables are integers):
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   642
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
   643
`Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, nImpactSounds, Tint, Damage, Boom`
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
   644
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   645
A rough description of some of the parameters:
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   646
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   647
 * `Radius`: Effect or collision radius, most of the time
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
   648
 * `ImpactSound`: Sound it makes on a collision (see [Sounds])
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   649
 * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format.
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   650
 * `Boom`: Used by most gears to determine the damage dealt.
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   651
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   652
Example:
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   653
<code language="lua">
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   654
-- Get all values in a single line of code:
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
   655
local Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, nImpactSounds, Tint, Damage, Boom = GetGearValues(myGear)
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   656
</code>
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   657
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   658
=== <tt>!GetVisualGearValues(vgUid)</tt> ===
1518
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
Wuzzy
parents: 1515
diff changeset
   659
This returns the typically set visual gear values for the specified visual gear `vgUid`, useful if manipulating things like smoke, bubbles or circles. On success, it returns the following values:
614
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   660
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   661
`X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint`
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   662
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   663
 * `X`, `Y`: typically position
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   664
 * `dX`, `dY`: typically speed
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   665
 * `Angle` is usually the rotation angle
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   666
 * `Frame` is typically the animation frame
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   667
 * `FrameTicks` is usually an animation counter
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   668
 * `State` can have a variety of values, but is typically bit packed
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   669
 * `Timer` is usually the gear lifetime
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   670
 * `Tint` is the RGBA color
614
64c94ad363c8 Prettify GetVisualGearValues documentation
Wuzzy
parents: 613
diff changeset
   671
1518
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
Wuzzy
parents: 1515
diff changeset
   672
Most visual gears require little to no modification of parameters. If the visual gear does not exist, `nil` is returned.
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   673
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   674
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   675
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   676
<code language="lua">    GetVisualGearValues(vgUid) -- return visual gear values
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   677
</code>
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   678
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   679
== Functions to modify gears ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   680
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   681
=== <tt>!HideHog(gearUid)</tt> ===
1004
94d046b03855 LuaAPI: Update HideHog
Wuzzy
parents: 1003
diff changeset
   682
Removes a hedgehog from the map. The hidden hedgehog can be restored with `RestoreHog(gearUid)`. Since 0.9.23, returns `true` on success and `false` on failure (if gear does not exist / hog is already hidden).
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   683
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   684
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   685
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   686
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   687
     HideHog(gear) -- Hide the newly created gear.</code>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   688
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   689
=== <tt>!RestoreHog(gearUid)</tt> ===
1513
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   690
Restores a previously hidden hedgehog.  Nothing happens if the hedgehog does not exist or is not hidden.
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   691
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   692
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   693
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   694
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   695
     HideHog(gear) -- Hide the newly created gear.
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   696
     RestoreHog(gear) -- Restore the newly hidden gear.</code>
243
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   697
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   698
=== <tt>!DeleteGear(gearUid)</tt> ===
1513
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   699
Deletes a gear.  If the specified gear did not exist, nothing happens.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   700
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   701
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   702
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   703
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   704
    DeleteGear(gear) -- Delete the newly created gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   705
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   706
=== <tt>!DeleteVisualGear(vgUid)</tt> ===
1513
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   707
Deletes a visual gear.  If it does not exist, nothing happens. 
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   708
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   709
Note, most visual gears delete themselves after a while.
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   710
18582093d894 LuaAPI: Update GetVisualGearType and GetGearType
Wuzzy
parents: 1512
diff changeset
   711
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   712
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   713
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   714
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   715
<code language="lua">    vgear = AddVisualGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   716
    DeleteVisualGear(vgear) -- Delete the newly created visual gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   717
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   718
=== <tt>!SetGearValues(gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom)</tt> ===
1512
06e3cd099d4b LuaAPI: No-op for SetGearValues
Wuzzy
parents: 1511
diff changeset
   719
Sets various gear value for the specified gear (`gearUid`). The meaining of each value often depends on the gear type. See the documentation on !GetGearValues for a brief description of the gear values. If `gearUid` is invalid or the gear does not exist, nothing happens.
612
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   720
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   721
Set `nil` for each value you do not want to change.
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   722
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   723
Example:
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   724
<code language="lua">
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   725
-- Paints all RC planes into a white color
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   726
function onGearAdd(gear)
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   727
    if GetGearType(gear) == gtRCPlane then
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   728
         SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   729
    end
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   730
end
376d1dcb3114 SetGearValues, GetGearValues
Wuzzy
parents: 611
diff changeset
   731
</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   732
554
b77ffc789732 Escape “FrameTicks” once again
almikes@aol.com
parents: 553
diff changeset
   733
=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, !FrameTicks, State, Timer, Tint)</tt> ===
1518
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
Wuzzy
parents: 1515
diff changeset
   734
This allows manipulation of the internal state of the visual gear `vgUid`. If `vgUid` is invalid or the `vgUid` does not refer to an existing visual gear, the function does nothing. Thus, you can safely call this function even if you are not sure if the visual gear actually exists.
1510
b402473a77ba LuaAPI: Update SetVisualGearVaues
Wuzzy
parents: 1506
diff changeset
   735
b402473a77ba LuaAPI: Update SetVisualGearVaues
Wuzzy
parents: 1506
diff changeset
   736
All visual gear values are numbers. Each visual gear may be using these parameters differently, but the *usual* meaning of these is the following:
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   737
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   738
 * `X`, `Y`: Position
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   739
 * `dX`, `dY`: Speed along the X and Y axis
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   740
 * `Angle`: Current rotation
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   741
 * `Frame`: Image frame, if using a sprite sheet
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   742
 * `FrameTicks`: ???
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   743
 * `State`: Helper value to save some internal state
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   744
 * `Timer`: Time in milliseconds until it expires
615
632e4dcc8b52 Fix bullet point lists
Wuzzy
parents: 614
diff changeset
   745
 * `Tint`: RGBA color
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   746
1510
b402473a77ba LuaAPI: Update SetVisualGearVaues
Wuzzy
parents: 1506
diff changeset
   747
Some visual gears interpret these values differently, just like normal gears. See [VisualGearTypes] for details.  Also, most visual gears are not using all possible values, while some values are just ignored.
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   748
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   749
Note that most visual gears require little to no modification of their values.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   750
1518
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
Wuzzy
parents: 1515
diff changeset
   751
*NOTE:* *Never* use the visual gear's internal state to manipulate/store anything gameplay-related.  Visual gears are not safe for reliable storage and using them as that would lead to strange bugs.
1840cbe874bb LuaAPI: Clarify the restrictions of visual gears
Wuzzy
parents: 1515
diff changeset
   752
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   753
Example 1:
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   754
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   755
<code language="lua">  -- set a circle to position 1000,1000 pulsing from opacity 20 to 200 (8%-78%), radius of 50, 3px thickness, bright red.
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   756
    SetVisualGearValues(circleUid, 1000,1000, 20, 200, 0, 0, 100, 50, 3, 0xff0000ff)</code>
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   757
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   758
Only the first argument is required. Everything else is optional. Any such argument which is declared as `nil` will not overwrite the corresponding value of the visual gear.
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   759
613
50ad270cfcfb Prettify SetVisualGearValues documentation
Wuzzy
parents: 612
diff changeset
   760
Example 2:
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   761
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   762
<code language="lua">  -- set a visual gear to position 1000,1000
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   763
    SetVisualGearValues(circleUid, 1000, 1000)</code>
1188
fbcd3b2458b8 LuaAPI: details for SetVisualGearValues
Wuzzy
parents: 1165
diff changeset
   764
<code language="lua">  -- set the tint of a visual gear to bright red.
552
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   765
    SetVisualGearValues(circleUid, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xff0000ff)</code>
27add396065d Update SetVisualGearValues
almikes@aol.com
parents: 549
diff changeset
   766
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   767
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   768
=== <tt>!FindPlace(gearUid, fall, left, right[, tryHarder])</tt> ===
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   769
Finds a place for the specified gear between x=`left` and x=`right` and places it there. `tryHarder` is optional, setting it to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   770
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   771
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   772
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   773
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   774
    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
1254
51daf8e0be6c LuaAPI: fix hogsay
Wuzzy
parents: 1253
diff changeset
   775
=== `HogSay(gearUid, text, manner [,vgState])` ===
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   776
Makes the specified gear say, think, or shout some text in a comic-style speech or thought bubble. `gearUid` is _not_ limited to hedgehogs, altough the function name suggests otherwise.
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   777
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   778
The `manner` parameter specifies the type of the bubble and can have one of these values:
59
233360620ae2 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 58
diff changeset
   779
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   780
|| *Value of `manner`* || *Looks* ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   781
|| `SAY_THINK` || Thought bubble ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   782
|| `SAY_SAY` || Speech bubble ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   783
|| `SAY_SHOUT` || Exclamatory bubble (denotes shouting) ||
59
233360620ae2 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 58
diff changeset
   784
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   785
There is a optional 4th parameter `vgState`, it defines wheather the speechbubble is drawn fully opaque or semi-transparent. The value `0` is the default value.
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   786
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   787
|| *Value of `vgState`* || *Effect* ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   788
|| `0` || If the specified gear is a hedgehog, and it’s the turn of the hedgehog’s team, the bubble is drawn fully opaque.<br>If the gear is a hedgehog, and it’s another team’s turn, the bubble is drawn translucent.<br>If the gear is not a hedgehog, the bubble is drawn fully opaque. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   789
|| `1` || The bubble is drawn translucent. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   790
|| `2` || The bubble is drawn fully opaque. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   791
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   792
Examples:
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   793
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   794
<code language="lua">HogSay(CurrentHedgehog, "I wonder what to do …", SAY_THINK) -- thought bubble with text “I wonder what to do …”</code>
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   795
<code language="lua">HogSay(CurrentHedgehog, "I'm hungry.", SAY_SAY) -- speech bubble with text “I’m hungry.”</code>
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   796
<code language="lua">HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text “I smell CAKE!”</code>
52
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   797
=== <tt>!HogTurnLeft(gearUid, boolean)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   798
Faces the specified hog left or right.
52
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   799
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   800
Example:
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   801
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   802
<code language="lua">    HogTurnLeft(CurrentHedgehog, true) -- turns CurrentHedgehog left 
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   803
    HogTurnLeft(CurrentHedgehog, false) -- turns CurrentHedgehog right</code>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   804
=== <tt>!SetGearPosition(gearUid, x, y)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   805
Places the specified gear exactly at the position (`x`,`y`). Not to be confused with `SetGearPos`.
71
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   806
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   807
=== `SetGearCollisionMask(gearUid, mask)` ===
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   808
Set the collision mask of the given gear with `gearUid`.
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   809
The collision mask defines with which gears and terrain types the gear can collide.
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   810
1302
3083c0d7e422 LuaAPI: fix some landflag issues
Wuzzy
parents: 1301
diff changeset
   811
`mask` is a number between `0x0000` and `0xFFFF` and used as a bitfield, which means you can combine these flags with `bor`. These are the available flags:
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   812
1303
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   813
|| *Identifier* || *Collision with …* ||
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   814
|| `lfLandMask` || Terrain ||
1443
d25ab95f2311 LuaAPI: deprecate lfCurrentHog
Wuzzy
parents: 1428
diff changeset
   815
|| `lfCurrentHog` || *Deprecated! Do not use.* ||
1303
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   816
|| `lfHHMask` || Any hedgehogs ||
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   817
|| `lfNotHHObjMask` || Objects, not hogs (e.g. mines, explosives) ||
3a0bedfe5c75 LuaAPI: remove value colum of gearcollisionmask
Wuzzy
parents: 1302
diff changeset
   818
|| `lfAllObjMask` || Hedgehogs and objects ||
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   819
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   820
Beware, the collision mask is often set by the engine as well.
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   821
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   822
Examples:
1301
d4d6bc1dc1de LuaAPI: add SetGearCollisionMask constants
Wuzzy
parents: 1300
diff changeset
   823
<code language="lua">SetGearCollisionMask(gear, bnot(lfCurrentHegehog))
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   824
-- Ignore collision with current hedgehog</code>
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   825
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   826
<code language="lua">SetGearCollisionMask(gear, 0xFFFF)
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   827
-- Collide with everything</code>
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   828
1302
3083c0d7e422 LuaAPI: fix some landflag issues
Wuzzy
parents: 1301
diff changeset
   829
<code language="lua">SetGearCollisionMask(gear, lfAllObjMask)
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   830
-- Collide with hedgehogs and objects</code>
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   831
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   832
<code language="lua">SetGearCollisionMask(gear, 0x0000)
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   833
-- Collide with nothing</code>
1228
460d8f3aaf32 LuaAPI: Rewrite SetGearCollisionMask
Wuzzy
parents: 1227
diff changeset
   834
1304
41f5508fe01c LuaAPI: setgearcollisionmask exposure
Wuzzy
parents: 1303
diff changeset
   835
There are actual more flags availbable, but they are not as useful for use in Lua and their constants have not been exposed to Lua. You can find the full range of flags in the engine source code (in Pascal):
41f5508fe01c LuaAPI: setgearcollisionmask exposure
Wuzzy
parents: 1303
diff changeset
   836
41f5508fe01c LuaAPI: setgearcollisionmask exposure
Wuzzy
parents: 1303
diff changeset
   837
[https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l112]
1227
edda2e2b973f LuaAPI: Add SetGearCollisionMask and GetGearCollisionMask
Wuzzy
parents: 1226
diff changeset
   838
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   839
=== <tt>!SetGearVelocity(gearUid, dx, dy)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   840
Gives the specified gear the velocity of `dx`, `dy`.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   841
555
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   842
=== <tt>!SetFlightTime(gearUid, flighttime)</tt> ===
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   843
Sets the `FlightTime` of the given gear to `flighttime`. The meaning of `FlightTime` is explained in the section `GetFlightTime`.
b7dd77a7d356 Add GetFlightTime and SetFlightTime
almikes@aol.com
parents: 554
diff changeset
   844
611
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   845
=== <tt>!SetGearElasticity(gearUid, Elasticity) </tt> ===
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   846
Sets the elasticity of the specified gear. For most gears, the elasticity determines how strong the gear will bounce after collisions, where higher elasticity is for stronger bounces. Recommended are values between `0` and `9999`.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   847
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   848
=== <tt>!SetGearFriction(gearUid, Friction) </tt> ===
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   849
Sets the friction of the specified gear. The friction normally determines how well the gear will slide on terrain. Higher values are for increased sliding properties. `0` is for no sliding whatsoever, where `9999` is for very long slides, greater values are not recommended.
a1d30b3b866c Elasticity and friction
Wuzzy
parents: 610
diff changeset
   850
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   851
=== <tt>!SetHealth(gearUid, health)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   852
Sets the health of the specified gear. The “health” of a gear can refer to many things, depending on the gear type.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   853
1381
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   854
*Hint*: If you like to increase the health of a hedgehog with nice visual effects, consider using `HealHog` instead.
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   855
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   856
Use cases:
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   857
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   858
  * Setting the health of a hedgehog (`gtHedgehog`) to 99
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   859
  * Starting the RC Plane (`gtRCPlane`) with 10 bombs
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   860
  * Starting flying saucer (`gtJetpack`) with only 50% fuel
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   861
  * Setting all the mines (`gtMine`) to duds
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   862
  * And more!
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   863
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   864
See [GearTypes] for a full description.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   865
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   866
<code language="lua">    function onGearAdd(gear)
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   867
       if (GetGearType(gear) == gtHedgehog) then
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   868
            -- Set hedgehog health to 99
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   869
            SetHealth(gear, 99)
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   870
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   871
       if (GetGearType(gear) == gtRCPlaane) then
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   872
            -- Give the plane 10 bombs
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   873
            SetHealth(gear, 10)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   874
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   875
       if (GetGearType(gear) == gtJetpack) then
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   876
            -- Set fuel to 50% only
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   877
            SetHealth(gear, 1000)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   878
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   879
       if (GetGearType(gear) == gtMine) then
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   880
            -- Turn mine into dud
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   881
            SetHealth(gear, 0)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   882
       end
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   883
    end</code>
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   884
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   885
=== `HealHog(gearUid, healthBoost[, showMessage[, tint]])` (0.9.24) ===
1381
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   886
Convenience function to increase the health of a hedgehog with default visual effects.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   887
1381
6695b6e1d39a LuaAPI: Point to HealHog
Wuzzy
parents: 1327
diff changeset
   888
Specifically, this increases the health of the hedgehog gear with the given ID `gearUid` by `healthBoost`, displays some healing particles at the hedgehog and shows the health increae as a message. This is similar to the behavour after taking a health crate, or getting a health boost from vampirism.
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   889
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
   890
If `showMessage` is false, no message is shown. With `tint` you can set the RGBA color of the particles (default: `0x00FF00FF`).
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   891
1191
40698f589acb LuaAPI: HealHog does not affect poison
Wuzzy
parents: 1190
diff changeset
   892
This function does not affect the poison state, however (see `SetEffect`).
40698f589acb LuaAPI: HealHog does not affect poison
Wuzzy
parents: 1190
diff changeset
   893
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   894
=== <tt>!SetEffect(gearUid, effect, effectState)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   895
Sets the state for one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen</tt> for the specified hedgehog gear.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   896
A value of 0 usually means the effect is disabled, values other than that indicate that it is enabled and in some cases specify e.g. the remaining time of that effect.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   897
824
adfb23d8bc13 LuaAPI: fix typo
Wuzzy
parents: 823
diff changeset
   898
|| *`effect`* || *Description* || *`effectState`* ||
823
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   899
|| `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. ||
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   900
|| `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. ||
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   901
|| `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. ||
824
adfb23d8bc13 LuaAPI: fix typo
Wuzzy
parents: 823
diff changeset
   902
|| `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
1216
6f312a1ab443 LuaAPI: fix syntax fail near heFrozen
Wuzzy
parents: 1215
diff changeset
   903
|| `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. ||
1299
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
   904
|| `heArtillery` || If enabled, the hedgehog can't walk (since 0.9.24). || `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||
823
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   905
83dacaa4d7d0 LuaAPI: Explain the different hedgehog effects
Wuzzy
parents: 822
diff changeset
   906
Example (sets all bots poisoned with poison damage of 1):
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   907
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   908
<code language="lua">    function onGearAdd(gear)
558
e9a42aa9e4c2 GetHogLevel, not GetBotLevel
nemo
parents: 557
diff changeset
   909
        if (GetGearType(gear) == gtHedgehog) and (GetHogLevel(gear) > 0) then
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   910
            SetEffect(gear, hePoisoned, 1)
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   911
        end
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   912
    end</code>
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   913
17
2893bd461cc7 LuaAPI: minor improvement
tobias.neumann
parents: 16
diff changeset
   914
=== <tt>CopyPV(gearUid, gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   915
This sets the position and velocity of the second gear to the first one.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   916
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   917
=== <tt>!FollowGear(gearUid)</tt> ===
1515
ca760c9fcca4 LuaAPI: Update FollowGear
Wuzzy
parents: 1514
diff changeset
   918
Makes the game client follow the specifiec gear (if it exists). Does not work for visual gears.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   919
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   920
=== <tt>!SetHogName(gearUid, name)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   921
Sets the name of the specified hedgehog gear.
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   922
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   923
=== <tt>!SetHogTeamName(gearUid, name)</tt> ===
1039
e312e2616b75 LuaAPI: GetHogTeamName: Allow gtGrave
Wuzzy
parents: 1038
diff changeset
   924
Sets the team name of the specified gear. The gear can be a hedgehog or grave.
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   925
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   926
=== <tt>!SetHogHat(gearUid, hat)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   927
Sets the hat of the specified hedgehog gear.
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   928
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   929
=== <tt>!SetGearTarget(gearUid, x, y)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   930
Sets the x and y coordinate of target-based weapons/utilities.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   931
*Note*: This can’t be used in onGearAdd() but must be called after gear creation.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   932
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   933
=== <tt>!SetState(gearUid, state)</tt> ===
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   934
Sets the state of the specified gear to the specified `state`. This is a bitmask made out of the variables as seen in [States].
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   935
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   936
This function is often used together with `GetState` and the bitmask utility functions `band` and `bnot` in order to manipulate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   937
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   938
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   939
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   940
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   941
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   942
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   943
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   944
CurrentHedgehog, thus making it invisible. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   945
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   946
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   947
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   948
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstInvisible)))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   949
--[[ The reverse of the above: This function toggles CurrentHedgehog’s
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   950
gstInvisible flag off, thus making it visible again. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   951
</code>
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   952
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   953
=== <tt>!SetGearMessage(gearUid, message)</tt> ===
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
   954
Sets the gear messages of the specified gear. `message` is a bitmask built out of flags seen in [GearMessages].
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   955
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   956
=== <tt>!SetTag(gearUid, tag)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   957
Sets the `Tag` value of the specified gear (by `gearUid`). The `Tag` value of a gear is simply an extra variable to modify misc. things. The meaning of a tag depends on the gear type. For example, for `gtBall` gears, it specifies the ball color, for `gtAirAttack` gears (airplane) it specifies the direction of the plane, etc. See [GearTypes] for a full list. `tag` has to be an integer.
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   958
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   959
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   960
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   961
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   962
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   963
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   964
-- This sets the tag of the gear. For gtBall, the tag specified the color. “8” is the color white.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   965
SetTag(ball, 8) -- 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   966
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   967
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   968
The meaning of tags are described in [GearTypes].
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   969
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   970
=== <tt>!SetTimer(gearUid, timer)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   971
Sets the timer of the specified gear. Also see `GetTimer`.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   972
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   973
=== <tt>!SetHogLevel(gearUid, level)</tt> ===
1243
770aa6d54ae2 LuaAPI: clarify HogLevel stuff
Wuzzy
parents: 1241
diff changeset
   974
Sets the bot level from 0 to 5. `1` is the strongest bot level and `5` is the weakest one (this is the reverse of what players see). `0` means human player.
69
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   975
1224
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   976
=== `SetGearAIHints(gearUid, aiHint)` ===
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   977
Set some behaviour hints for computer-controlled hedgehogs for any given gear with `gearUid`.
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   978
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   979
Set `aiHint` to either of:
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   980
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   981
 * `aihUsualProcessing`: AI hogs treat this gear the usual way. This is the default.
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   982
 * `aihDoesntMatter`: AI hogs don't bother attacking this gear intentionally.
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   983
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   984
Example:
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   985
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   986
<code language="lua">
1224
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   987
SetGearAIHints(uselessHog, aihDoesntMatter)
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
   988
-- This makes AI hogs stop caring about attacking uselessHog</code>
1224
90c14fae29f2 LuaAPI: Add SetGearAIHints
Wuzzy
parents: 1223
diff changeset
   989
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
   990
=== <tt>!SetGearPos(gearUid, value)</tt> ===
891
d991247c5c05 LuaAPI: minor description fixes
Wuzzy
parents: 890
diff changeset
   991
Sets the `Pos` value (not the position!) of the specified gear to specified value. See `GetGearPos` for more information.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   992
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   993
== Gameplay functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   994
549
fdff535292e4 Minor fix.
almikes@aol.com
parents: 540
diff changeset
   995
=== `GameFlags` functions ===
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   996
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   997
==== <tt>!ClearGameFlags()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   998
Disables *all* !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   999
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1000
==== <tt>!DisableGameFlags(gameflag, ...)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1001
Disables the listed !GameFlags, without changing the status of other !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
  1002
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1003
==== <tt>!EnableGameFlags(gameflag, ...)</tt> ====
1253
ea75236aa30c LuaAPI: clarify initial GameFlags
Wuzzy
parents: 1252
diff changeset
  1004
Enables the listed !GameFlags, without changing the status of other !GameFlags. In missions, no !GameFlags are set initially.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
  1005
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1006
==== <tt>!GetGameFlag(gameflag)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1007
Returns `true` if the specified gameflag is enabled, otherwise `false`.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
  1008
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1009
=== Environment ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1010
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1011
==== <tt>!SetGravity(percent)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1012
Changes the current gravity of the game in percent (relative to default, integer value).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1013
Setting it to 100 will set gravity to default gravity of hedgewars, 200 will double it, etc.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1014
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1015
==== <tt>!GetGravity()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1016
Returns the current gravity in percent.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1017
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1018
==== <tt>!SetWaterLine(waterline)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1019
Sets the water level (`WaterLine`) to the specified y-coordinate.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1020
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1021
==== <tt>!SetWind(windSpeed)</tt> ====
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1022
Sets the current wind in the range of -100 to 100 inclusive. Use together with `gfDisableWind` for full control.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1023
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1024
==== <tt>!GetWind()</tt> (0.9.24) ====
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1025
Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1026
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1027
==== <tt>!SetMaxBuildDistance(distInPx)</tt> ====
790
1c4b787e841d LuaAPI: fix SetMaxBuildDistance documentation
Wuzzy
parents: 775
diff changeset
  1028
Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value.
608
9a49d69316f2 SetMaxBuildDistance
Wuzzy
parents: 583
diff changeset
  1029
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1030
==== `Explode(x, y, radius[, options])` (0.9.24) ====
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1031
Cause an explosion or erase land, push or damage gears.
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1032
1271
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1033
By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius.
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1034
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1035
The explosion occours at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius.
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1036
1272
4f93f837c427 LuaAPI: Explode: animation
Wuzzy
parents: 1271
diff changeset
  1037
The explosion will also have a visual effect (by spawning an explosion visual gear), unless the radius is very small.
4f93f837c427 LuaAPI: Explode: animation
Wuzzy
parents: 1271
diff changeset
  1038
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1039
`options` is a bitmask which can be used to tweak how the explosion behaves:
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1040
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1041
|| *Flag* || *Meaning* ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1042
|| `EXPLAutoSound` || Plays an appropriate sound ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1043
|| `EXPLNoDamage` || Deal no damage to gears ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1044
|| `EXPLDoNotTouchHH` || Do not push hedgehogs ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1045
|| `EXPLDoNotTouchAny` || Do not push any gears ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1046
|| `EXPLDontDraw` || Do not destroy land ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1047
|| `EXPLNoGfx` || Do not show an explosion animation and do not shake the screen ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1048
|| `EXPLPoisoned` || Poison all hedgehogs in explosion radius ||
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1049
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1050
`options` is assumed to be `EXPLAutoSound` by default. Set `options` to 0 to disable all flags.
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1051
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1052
Examples:
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1053
<code language="lua">
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1054
-- Simple explosion at (100, 50) with radius 50
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1055
Explode(100, 50, 50)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1056
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1057
-- Simlpe explosion without sound
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1058
Explode(100, 50, 50, 0)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1059
1271
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1060
-- Fake explosion which only pushes gears but deals no damage to gears and terrain
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1061
Explode(500, 1000, 50, EXPLAutoSound + EXPLNoDamage + EXPLDontDraw)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1062
1271
006fe546bd26 LuaAPI: fix typos
Wuzzy
parents: 1270
diff changeset
  1063
-- Erase a circle of land without side effects
1270
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1064
Explode(500, 100, 100, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx)
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1065
</code>
2c4320387c2f LuaAPI: Explode()
Wuzzy
parents: 1269
diff changeset
  1066
1269
347b7c9acf0a LuaAPI: Add SkipTurn and onSkipTurn
Wuzzy
parents: 1265
diff changeset
  1067
==== `SkipTurn()` (0.9.24) ====
347b7c9acf0a LuaAPI: Add SkipTurn and onSkipTurn
Wuzzy
parents: 1265
diff changeset
  1068
Forces the current hedgehog to skip its turn.
347b7c9acf0a LuaAPI: Add SkipTurn and onSkipTurn
Wuzzy
parents: 1265
diff changeset
  1069
1212
ba87334e07c9 LuaAPI: fix EndTurn
Wuzzy
parents: 1211
diff changeset
  1070
==== `EndTurn([noTaunts])` (0.9.23) ====
1325
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1071
Ends the current turn immediately.
997
97eba4395dfd LuaAPI: Add EndTurn
Wuzzy
parents: 996
diff changeset
  1072
97eba4395dfd LuaAPI: Add EndTurn
Wuzzy
parents: 996
diff changeset
  1073
Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.
97eba4395dfd LuaAPI: Add EndTurn
Wuzzy
parents: 996
diff changeset
  1074
1327
b4d511c8648a LuaAPI: fix Retreat heading
Wuzzy
parents: 1326
diff changeset
  1075
==== `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ====
1325
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1076
Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1077
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1078
The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1079
1326
81f8f7659f50 LuaAPI: Retreat update
Wuzzy
parents: 1325
diff changeset
  1080
If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of af a turn, the ready phase continues normally, but the turn will begin in the retreat phase instead.
1325
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1081
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1082
Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead.
14223a7d3c15 LuaAPI: Add Retreat
Wuzzy
parents: 1304
diff changeset
  1083
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1084
==== <tt>!EndGame()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1085
Makes the game end.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1086
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1087
=== Ammo ===
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1088
==== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ====
1425
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1089
This updates the settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This must only be used in the `onAmmoStoreInit()` event handler. In other places, this function will not work.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1090
1032
8ce955537e1c LuaAPI: fix **all** syntax fail
Wuzzy
parents: 1031
diff changeset
  1091
In Lua missions, for *all* ammo types, the ammo count, probability, delay and number in crates is set to 0 initially. Note: This also includes skip!
1031
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1092
1425
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1093
Parameters:
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1094
1426
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1095
 * `ammoType`: Ammo type to be set
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1096
 * `count`: Initial ammo count. 9 = infinite
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1097
 * `probability`: Crate probability. Max. value is 9. 0 = never
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1098
 * `delay`: Number of rounds this ammo is delayed
2a4793897bb1 LuaAPI: fix typos
Wuzzy
parents: 1425
diff changeset
  1099
 * `numberInCrate`: Amount of ammo in a crate
1425
640e28c5c860 LuaAPI: Define SetAmmo parameters
Wuzzy
parents: 1411
diff changeset
  1100
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1101
Example:
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1102
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1103
<code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
1031
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1104
    SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1105
    SetAmmo(amSkip, 9, 0, 0, 0) -- enable skip</code>
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1106
637ad254daf9 LuaAPI: Explain the initial ammo setting in missions
Wuzzy
parents: 1030
diff changeset
  1107
Hint: It is recommended to always enable skip in missions. Only in exceptional circumstances you should choose to not enable skip.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1108
1427
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1109
==== <tt>!GetAmmo(ammoType)</tt> ====
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1110
Returns ammo settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This function is analogue to `SetAmmo`.
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1111
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1112
This function returns four numbers, in this order: initial ammo count, probability, delay and number in crate. These values correspond to the parameters 2-5 provided in `SetAmmo` and have the same meaning.
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1113
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1114
Example:
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1115
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1116
<code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code>
7325e47d2e2f LuaAPI: GetAmmo
Wuzzy
parents: 1426
diff changeset
  1117
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1118
==== <tt>!SetAmmoDelay(ammoType, delay)</tt> ====
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1119
Changes the delay of a specified [AmmoTypes Ammo Type].
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1120
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1121
==== <tt>!SetAmmoTexts(ammoType, name, caption, description)</tt> (0.9.23) ====
1006
160112dc2fcf LuaAPI: Clarify SetAmmoTexts usage: Must not be called before onGameStart was fired
Wuzzy
parents: 1004
diff changeset
  1122
Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`.
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1123
919
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1124
 * `ammoType`: The ammo type to set the text for
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1125
 * `name`: Name of the ammo type (e.g. “Grenade” for `amGrenade`), affects both name in ammo menu and in the “ticker” message on the screen top.
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1126
 * `caption`: The second line in the ammo menu (below the title). E.g. “Timed grenade” for `amGrenade`.
47ff2b524869 LuaAPI: fix bullet points
Wuzzy
parents: 918
diff changeset
  1127
 * `description`: Description text in ammo menu, below the caption.
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1128
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1129
`title`, `caption`, `description` can be `nil`, in which case they will be reverted to the engine default value. This function returns `nil`.
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1130
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1131
Example:
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1132
<code language="lua">
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1133
-- Overwrites bazooka name and description
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1134
SetAmmoTexts(amBazooka, "Spoon Missile", "Crazy weapon", "This crazy weapon looks like a spoon and explodes on impact.|Attack: Hold to launch with more power")</code>
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1135
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1136
==== <tt>!SetAmmoDescriptionAppendix(ammoType, descAppend)</tt> (0.9.23) ====
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1137
Will set a string `descAppend` to be appended below the “core” description (ammo tooltip) of the specified `ammoType`, without changing the ordinary description.
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1138
Note that calling this function always sets the complete appended string, you can't use this function to append multiple texts in row.
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1139
920
657f3042209d LuaAPI: fix typo
Wuzzy
parents: 919
diff changeset
  1140
This function is recommended if you have tweaked an existing ammo type only a little and want to keep the original description intact as much as possible.
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1141
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1142
Example:
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1143
<code language="lua">
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1144
-- Appends a text to the ammo tooltip of the bazooka but leaves name and main description intact
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1145
SetAmmoTexts(amBazooka, "This weapon deals double the damage than usually.")</code>
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1146
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1147
==== <tt>!AddAmmo(gearUid, ammoType, ammoCount)</tt> ====
1030
b8c041a2f98e LuaAPI: Clarify ammoCount parameter of AddAmmo
Wuzzy
parents: 1029
diff changeset
  1148
Adds `ammoType` to the specified gear. The amount added is determined by the arguments passed via `SetAmmo()` in the `onAmmoStoreInit()` event handler. `ammoCount` is an optional parameter. If this is set, the ammo will **not** be added, but instead set to `ammoCount`. A value of 0 will remove the weapon, a value of 100 will give infinite ammo.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1149
918
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1150
==== <tt>!GetAmmoName(ammoType [, ignoreOverwrite ])</tt> (0.9.23) ====
87e1d0a11e99 LuaAPI: Add SetAmmoDescriptionAppendix, SetAmmoTexts and update GetAmmoName
Wuzzy
parents: 917
diff changeset
  1151
Returns the localized name for the specified `ammoType`, taking an ammo name overwritten by `SetAmmoTexts` into account. If `ignoreOverwrite` is `true`, this function will always return the original ammo name of the weapon and ignores names which may have been overwritten by `SetAmmoTexts`.
912
ea13b02292c5 LuaAPI: Move non-gear related ammo functions to new section
Wuzzy
parents: 911
diff changeset
  1152
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1153
=== Map ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1154
==== <tt>!MapHasBorder()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1155
Returns `true`/`false` if the map has a border or not.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1156
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1157
==== <tt>!TestRectForObstacle(x1, y1, x2, y2, landOnly)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1158
Checks the rectangle between the given coordinates for possible collisions. Set `landOnly` to `true` if you don’t want to check for collisions with gears (hedgehogs, etc.).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1159
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1160
==== <tt>!PlaceGirder(x, y, frameIdx)</tt> ====
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1161
Attempts to place a girder with centre points `x`, `y` and a certain length and orientation, specified by `frameIdx`. The girder can only be placed in open space and must not collide with anything so this function may fail. It will return `true` on successful placement and `false` on failure.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1162
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1163
These are the accepted values for `frameIdx`:
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1164
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1165
|| *`frameIdx`* || *Length* || *Orientation* ||
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1166
|| 0 || short || horizontal ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1167
|| 1 || short || decreasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1168
|| 2 || short || vertical ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1169
|| 3 || short || increasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1170
|| 4 || long || horizontal ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1171
|| 5 || long || decreasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1172
|| 6 || long || vertical ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1173
|| 7 || long || increasing right ||
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1174
940
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1175
==== <tt>!PlaceRubber(x, y, frameIdx)</tt> (0.9.23) ====
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1176
Attempts to place a rubber with centre points `x`, `y` and a certain orientation, specified by `frameIdx`. The rubber can only be placed in open space and must not collide with anything so this function may fail. It will return `true` on successful placement and `false` on failure.
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1177
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1178
These are the accepted values for `frameIdx`:
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1179
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1180
|| *`frameIdx`* || *Orientation* ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1181
|| 0 || horizontal ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1182
|| 1 || decreasing right ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1183
|| 2 || vertical ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1184
|| 3 || increasing right ||
8c4a529edddb LuaAPI: PlaceRubber
Wuzzy
parents: 936
diff changeset
  1185
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1186
==== <tt>!PlaceSprite(x, y, sprite, frameIdx, tint, behind, flipHoriz, flipVert, [, landFlag, ...])</tt> ====
869
a09b1abfe5e8 LuaAPI: return PlaceGirder and PlaceSprite tweaks
Wuzzy
parents: 866
diff changeset
  1187
Places a [Sprites sprite] at the specified position (`x`, `y`) on the map, it behaves like terrain then. Unlike `PlaceGirder`, this function does not check for collisions, so the sprite can be placed anywhere within map boundaries. The function returns `true` if the placement was successful, `false` otherwise. `frameIdx` is the frame index starting by 0. `frameIdx` is used if the sprite consists of several sub-images. Only a subset of the sprites is currently supported by this function:
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1188
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1189
 * `sprAmGirder`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1190
 * `sprAmRubber`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1191
 * `sprAMSlot`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1192
 * `sprAMAmmos`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1193
 * `sprAMAmmosBW`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1194
 * `sprAMCorners`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1195
 * `sprHHTelepMask`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1196
 * `sprTurnsLeft`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1197
 * `sprSpeechCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1198
 * `sprSpeechEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1199
 * `sprSpeechTail`
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1200
 * `sprTargetBee`
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1201
 * `sprThoughtCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1202
 * `sprThoughtEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1203
 * `sprThoughtTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1204
 * `sprShoutCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1205
 * `sprShoutEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1206
 * `sprShoutTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1207
 * `sprBotlevels`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1208
 * `sprIceTexture`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1209
 * `sprCustom1`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1210
 * `sprCustom2`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1211
1506
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1212
`tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. If `nil`, the original color is used.
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1213
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1214
`behind` indicates the sprite should not replace existing land.
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1215
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1216
`flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1217
a1bfc81f6295 LuaAPI: Add tint explanation for PlaceSprite
Wuzzy
parents: 1505
diff changeset
  1218
The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omitted, `lfNormal` is assumed.
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1219
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1220
Example:
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1221
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1222
<code language="lua">PlaceSprite(2836, 634, sprAmGirder, 5)
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1223
-- Places the girder sprite as normal terrain at (2836, 634). The `frameIdx` 5 is for the long decreasing right girder.</code>
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1224
<code language="lua">PlaceSprite(1411, 625, sprAmRubber, 1, nil, nil, nil, nil, lfBouncy)
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1225
-- Places the rubber band sprite as bouncy terrain at (2836, 634). The `frameIdx` 1 is for the decreasing right rubber band.</code>
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
  1226
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1227
==== <tt>!EraseSprite(x, y, sprite, frameIdx, eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert, [, landFlag, ...])</tt> ====
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1228
Erases a [Sprites sprite] at the specified position (`x`, `y`) on the map. `frameIdx` is the frame index starting by 0. `sprite`, `frameIdx`, `flipHoriz` and `flipVert` behave the same as in `PlaceSprite`. For `sprite`, the same subset of sprites is permitted.
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1229
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1230
Set `eraseOnLFMatch` to `true` to erase all land for a pixel that matches any of the passed in land flags.  This is useful if, for example, an `lfBouncy` sprite was placed “behind” land using `PlaceSprite` and you want to remove it without destroying the non-bouncy terrain.
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1231
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1232
Set `onlyEraseLF` to `true` to only remove specific land flags. If for example a sprite consists of `lfIndestructible` and `lfBouncy`, and you call `EraseSprite` with `onlyEraseLF` and `lfIndestructible` set, the sprite will remain bouncy but can be destroyed.  You can use this to entirely remove all land flags from a sprite—at this point the sprite will be visual only, painted on the map but with no collision.
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1233
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1234
Examples:
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1235
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1236
<code language="lua">EraseSprite(2836, 634, sprAmGirder, 5)
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1237
-- Removes the girder sprite at (2836, 634). The frameIdx 5 is for the long decreasing right girder.</code>
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1238
<code language="lua">EraseSprite(1411, 625, sprAmRubber, 1, true, true, nil, nil, lfIndestructible)
692
111f39408390 Clean up markup for PlaceSprite and EraseSprite and clarify some stuff
Wuzzy
parents: 691
diff changeset
  1239
-- Removes indestructibility from a rubber band sprite at (2836, 634). The frameIdx 1 is for the decreasing right rubber band.</code>
688
d9fc58ac04f2 Update EraseSprite, PlaceSprite and Get/Set GearValues
nemo
parents: 685
diff changeset
  1240
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1241
==== <tt>!AddPoint(x, y [, width [, erase] ])</tt> ====
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1242
This function is used to draw your own maps using Lua. The maps drawn with this are of type “hand-drawn”.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1243
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1244
The function takes a `x`,`y` location, a `width` (means start of a new line) and `erase` (if `false`, this function will draw normally, if `true`, this function will erase drawn stuff).
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1245
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1246
This function must be called within `onGameInit`, where `MapGen` has been set to `mgDrawn`. You also should call `FlushPoints` when you are finished with drawing.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1247
1391
86bada04da8f LuaAPI: Add reference to LuaDrawing
Wuzzy
parents: 1381
diff changeset
  1248
See [LuaDrawning] for some examples.
86bada04da8f LuaAPI: Add reference to LuaDrawing
Wuzzy
parents: 1381
diff changeset
  1249
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1250
==== <tt>!FlushPoints()</tt> ====
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1251
Makes sure that all the points/lines specified using `AddPoint` are actually applied to the map. This function must be called within `onGameInit`.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
  1252
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1253
=== Current hedgehog ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1254
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1255
==== <tt>!GetCurAmmoType()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1256
Returns the currently selected [AmmoTypes Ammo Type].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1257
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1258
==== <tt>!SwitchHog(gearUid)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1259
This function will switch to the hedgehog with the specifiedd `gearUid`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1260
1246
0f08b9671715 LuaAPI: fix header of SetWeapon and SetNextWeapon
Wuzzy
parents: 1245
diff changeset
  1261
==== <tt>!SetWeapon(ammoType)</tt> ====
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1262
Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1263
1299
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1264
Examples:
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1265
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1266
<code language="lua">
1299
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1267
  SetWeapon(amBazooka) -- select the bazooka (if hog has one)
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1268
</code>
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1269
<code language="lua">
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1270
  SetWeapon(amNothing) -- unselects the weapon.
c0cade1e3676 LuaAPI: 0.9.24 updates
Wuzzy
parents: 1272
diff changeset
  1271
</code>
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1272
1246
0f08b9671715 LuaAPI: fix header of SetWeapon and SetNextWeapon
Wuzzy
parents: 1245
diff changeset
  1273
==== <tt>!SetNextWeapon()</tt> ====
1245
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1274
This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
355898ec2631 LuaAPI: Move SetWeapon and SetNextWeapon
Wuzzy
parents: 1244
diff changeset
  1275
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1276
==== <tt>!SetInputMask(mask)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1277
Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1278
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1279
Example: 
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1280
<code language="lua">    -- masks the long and high jump commands
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1281
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1282
    -- clears input mask, allowing player to take actions
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1283
    SetInputMask(0xFFFFFFFF) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1284
		</code>
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1285
*Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1286
936
14d3c48a8913 LuaAPI: Warn about Animate (SetInputMask)
Wuzzy
parents: 932
diff changeset
  1287
*Note*: This function is used internally in the Animate [LuaLibraries library].
14d3c48a8913 LuaAPI: Warn about Animate (SetInputMask)
Wuzzy
parents: 932
diff changeset
  1288
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1289
See also [GearMessages].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1290
405
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
  1291
==== <tt>!GetInputMask()</tt> ====
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
  1292
Returns the current input mask of the player.
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
  1293
1219
b467502126fd LuaAPI: Move SetVampiric and SetLaserSight one level down
Wuzzy
parents: 1218
diff changeset
  1294
==== `SetVampiric(bool)` (0.9.24) ====
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1295
Toggles vampirism mode for this turn. Set `bool` to `true` to enable (same effect as if the hedgehog has used Vampirism), `false` to disable.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1296
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1297
==== `GetVampiric()` (0.9.25) ====
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1298
Returns true if vampirism mode is currently active.
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1299
1219
b467502126fd LuaAPI: Move SetVampiric and SetLaserSight one level down
Wuzzy
parents: 1218
diff changeset
  1300
==== `SetLaserSight(bool)` (0.9.24) ====
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1301
Toggles laser sight for this turn. Set `bool` to `true` to enable (same effect as if the hedgehog has used Laser Sight), `false` to disable.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1302
1498
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1303
==== `GetLaserSight()` (0.9.25) ====
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1304
Returns true if laser sight (as utility) is currently active. The sniper rifle's built-in laser sight does not count.
17a55d9cc7b9 LuaAPI: GetVampirism, GetLaserSight, IsHogHidden
Wuzzy
parents: 1491
diff changeset
  1305
1411
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1306
==== `EnableSwitchHog()` (0.9.25) ====
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1307
Enable hog switching mode for the current hedgehog. This function should be called while the hedgehog is standing on solid ground (`GetFlightTime` returns 0).
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1308
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1309
Internally, this tries to spawn a `gtSwitcher` gear which, as long it exists, handles the hog switching. You can delete this gear to stop the hog switching prematurely. If there already is a `gtSwitcher` gear, no additional gear is spawned.
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1310
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1311
On success, returns the `gtSwitcher` gear being spawned or, if hog switching mode is already active, returns the exsting gear. On failure, returns `nil`.
7c5c8c620a9f LuaAPI: EnableSwitchHog()
Wuzzy
parents: 1410
diff changeset
  1312
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1313
=== Randomness ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1314
==== <tt>!GetRandom(number)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1315
Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1316
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1317
=== Clans and teams ===
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1318
==== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1319
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1320
Adds a new team. Note that this can only be done in `onGameInit`, not at a later time.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1321
You *must* add at least one hedgehog with `AddHog` after calling this. The engine does not support empty teams.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1322
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1323
Arguments:
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1324
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1325
 * `teamname`: The name of the team.
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1326
 * `color`: The RGB color of the team as defined in [LuaAPI#Color]
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1327
 * `grave`: The name of the team’s grave (equals file name without the suffix)
638
9f17dc37a141 some AddTeam clarifications
Wuzzy
parents: 637
diff changeset
  1328
 * `fort`: The name of the team’s fort (equals file name without the suffix and without the letter “L” or “R” before that suffix)
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1329
 * `voicepack`: The name of the team’s voice pack (equals the directory name)
638
9f17dc37a141 some AddTeam clarifications
Wuzzy
parents: 637
diff changeset
  1330
 * `flag`: Optional argument for the name of the team’s flag (equals file name without the suffix). If set to `nil`, the flag “hedgewars” is used.
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1331
625
e463f9d97820 Some copy-editing
Wuzzy
parents: 624
diff changeset
  1332
*Note*: This works only for singleplayer training missions for now and will desync multiplayer games.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1333
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1334
Example:
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1335
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1336
<code language="lua">AddTeam("team 1", 0xDD0000, "Simple", "Tank", "Default", "hedgewars")
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1337
--[[ Adds a new team with name “team 1”, red color (hexadecimal notation), the grave “Simple”,
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
  1338
the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code>
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1339
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1340
==== <tt>!GetTeamName(teamIdx)</tt> (0.9.24) ====
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1341
Returns the name of the team with the index `teamIdx`. `teamIdx` is a number between 0 and `TeamsCount-1`.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1342
1218
344aa78491f6 LuaAPI: fix GetTeamIndex
Wuzzy
parents: 1217
diff changeset
  1343
==== <tt>!GetTeamIndex(teamname)</tt> (0.9.24) ====
1217
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1344
Returns the team index (number between 0 and `TeamsCount-1`) of the team with the name `teamName`.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1345
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1346
==== <tt>!GetTeamClan(teamname)</tt> (0.9.24) ====
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1347
Returns the clan ID of the team with the given `teamName`.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1348
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1349
==== <tt>!DismissTeam(teamname)</tt> ====
1217
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1350
Vaporizes all the hogs of the team with the given team name in a puff of smoke.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1351
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1352
This function must not be called while it's the team's turn.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1353
1240
7c0f5e773736 LuaAPI: fix typo
Wuzzy
parents: 1235
diff changeset
  1354
==== `SetTeamLabel(teamname[, label])` (0.9.24) ====
1217
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1355
Set or remove a label for the team with the given team name. The label is a string and will be displayed next to the team's health bar.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1356
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1357
If `label` is `nil`, the label will be removed.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1358
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1359
There's a special case: If the AI Survival game modifier is active, the AI kill counter will be replaced by the custom team label if it has been set. If `label` is set to `nil`, the default AI counter is shown again.
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1360
dcd14c9ccd2f LuaAPI: Add 3 more 0.9.24 functions
Wuzzy
parents: 1216
diff changeset
  1361
Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
  1362
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1363
==== <tt>!GetClanColor(clan)</tt> ====
858
2a562faa73fb LuaAPI: GetClanColor, SetClanColor: They use RGBA instead of RGB
Wuzzy
parents: 826
diff changeset
  1364
Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1365
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1366
==== <tt>!SetClanColor(clan, color)</tt> ====
858
2a562faa73fb LuaAPI: GetClanColor, SetClanColor: They use RGBA instead of RGB
Wuzzy
parents: 826
diff changeset
  1367
Sets the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1368
577
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1369
=== Campaign management ===
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1370
==== <tt>!SaveCampaignVar(varname, value)</tt> ====
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1371
Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1372
579
9895045e9963 Updated SaveCampaignVar / GetCampaignVar links
almikes@aol.com
parents: 577
diff changeset
  1373
There are some special campaign variables which are used by Hedgewars to determine which missions to display in the campaign menu. This is described [ConfigurationFiles#%5BCampaign%20%3CCAMPAIGN_NAME%3E%5D here].
9895045e9963 Updated SaveCampaignVar / GetCampaignVar links
almikes@aol.com
parents: 577
diff changeset
  1374
577
6e77c79a8457 Add GetCampaignVar and SaveCampaignVar
almikes@aol.com
parents: 576
diff changeset
  1375
==== <tt>!GetCampaignVar(varname)</tt> ====
579
9895045e9963 Updated SaveCampaignVar / GetCampaignVar links
almikes@aol.com
parents: 577
diff changeset
  1376
Returns the value of the campaign variable `varname` as a string. See also `SaveCampaignVar`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1377
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1378
== Functions affecting the GUI ==
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1379
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1380
=== <tt>!AddCaption(text)</tt> ===
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1381
Display an event text in the upper part of the screen. The text will be white and the caption group will be `capgrpMessage`.
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1382
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1383
Example:
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1384
<code language="lua">
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1385
AddCaption("Hello, world!")
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1386
</code>
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1387
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1388
=== <tt>!AddCaption(text, color, captiongroup)</tt> ===
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1389
Display an event text in the upper part of the screen with the specified RGBA [LuaAPI#Color color] and caption group. Although an RBGA color is used, Hedgewars does not actually support transparent or semi-transparent captions, so the fourth byte is ignored. We recommend you to always specify a full opacity (`FF` in hexadecimal) for the caption.
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1390
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1391
|| *`captiongroup`* || *Meaning* ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1392
|| `capgrpGameState` || Used for important global game events, like Sudden Death ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1393
|| `capgrpAmmoinfo` || Used for new weapon crates and some other events ||
1502
c94cb3aa0b3b LuaAPI: update capgrpVolume
Wuzzy
parents: 1499
diff changeset
  1394
|| `capgrpVolume` || Used for “local” changes of client settings that don't affect gameplay, like volume change, auto camera on/off, etc. ||
561
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1395
|| `capgrpMessage` || Generic message ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1396
|| `capgrpMessage2` || Generic message ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1397
|| `capgrpAmmostate` || Used to show information about weapon state, i.e. bounce level, timer, remaining shots, etc. ||
814f54a83d06 Update AddCaption
almikes@aol.com
parents: 560
diff changeset
  1398
583
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1399
Example:
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1400
<code language="lua">
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1401
AddCaption("Melon bomb rain in 2 rounds!", 0xFF0000FF, capgrpGameState)
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1402
-- Green example message.
0818d57c392f Clarifications on differences of RGB vs RGBA.
almikes@aol.com
parents: 579
diff changeset
  1403
</code>
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1404
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1405
=== <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> ===
894
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1406
This function will open the mission panel and set the texts in it.
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1407
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1408
Use to tell the player what he/she is supposed to do. If you use this function, a mission panel is shown for the amount of time specified in `time` (in milliseconds). If `time` is set to 0, it will be displayed for a default amount of time.
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1409
This function replaces the *entire* text of the mission panel. Compare this to the global `Goals` variable, which *adds* to the default text without replacing it.
645
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1410
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1411
`caption` is the text displayed in the first line, `subcaption` is displayed in the second line and `text` is the text displayed in the third and following lines.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1412
647
42b3e6a6ea8a Minor copy-editing
Wuzzy
parents: 646
diff changeset
  1413
`text` uses some special characters for formatting: `|` is used for a line break, and everything written before and including a `:` in a line is written in a lighter color.
645
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1414
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1415
`icon` accepts the following values:
79
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
  1416
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1417
|| *`icon`* || *What is shown* ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1418
|| _negative number_ || Icon of an ammo type. It is specified as the negative of an ammo type constant (see [AmmoTypes]), i.e. `-amBazooka` for the bazooka icon. ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1419
|| `0` || Golden crown ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1420
|| `1` || Target ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1421
|| `2` || Exclamation mark ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1422
|| `3` || Question mark ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1423
|| `4` || Golden star ||
636
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1424
|| `5` || Utility crate ||
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1425
|| `6` || Health crate ||
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1426
|| `7` || Ammo crate ||
55b08e9ee152 Update ShowMission icons
Wuzzy
parents: 630
diff changeset
  1427
|| `8` || Barrel ||
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1428
|| `9` || Dud mine ||
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1429
645
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1430
Example:
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1431
<code language="lua">
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1432
ShowMission(loc("Nobody Laugh"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), 0, 0)
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1433
</code>
f161ad0b976d Explain all arguments of ShowMission
Wuzzy
parents: 638
diff changeset
  1434
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1435
=== <tt>!HideMission()</tt> ===
894
aa3027b760bb LuaAPI: Better ShowMission/HideMission texts
Wuzzy
parents: 893
diff changeset
  1436
Hides the mission panel if it is currently displayed, otherwise, this function does nothing.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1437
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1438
=== <tt>!SetZoom(zoomLevel)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1439
Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1440
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1441
=== <tt>!GetZoom()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1442
Returns the current zoom level.
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
  1443
775
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1444
=== `SetCinematicMode(enable)` (0.9.23) ===
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1445
Turns on or off cinematic mode. Cinematic mode can be used for cutscenes etc.
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1446
If `enable` is set to `true`, cinematic mode is enabled,
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1447
if it is `false`, cinematic mode is disabled.
3a8c1121cca7 LuaAPI: SetCinematicMode
Wuzzy
parents: 741
diff changeset
  1448
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1449
== Sound functions ==
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1450
=== `PlaySound(soundId, [gearUid [, instaVoice]])` ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1451
Plays the specified sound. Possible values for `soundId` are listed on the [Sounds] page.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
  1452
1258
0eeb688dd1cc LuaAPI: fix bracket
Wuzzy
parents: 1257
diff changeset
  1453
To play a voice (see [Taunts] for a list), you must also set `gearUid`. `gearUid` is the hedgehog gear which is used to “talk”.
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1454
1257
75747cc55f41 LuaAPI: Update PlaySound
Wuzzy
parents: 1256
diff changeset
  1455
If you play a voice, by default the voice will respect an internal queue and might be played with an delay in order to prevent annoying voice overlapping. Since version 0.9.24, you can disable this behaviour and force Hedgewars to instantly play the voice by also setting `instaVoice` to `true`. Only use `instaVoice` when you really need it.
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1456
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1457
=== `SetSoundMask(soundId, isMasked)` (0.9.24) ===
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1458
Disables a given sound (including taunts) from being played by the engine. `soundId` is a valid sound ID on [Sounds] or [Taunts]. `isMasked` is a boolean. If `true`, the sound will not be played by the engine anymore. If `false`, playing this sound is allowed again.
70
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
  1459
1256
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1460
Sounds played by the Lua function `PlaySound` will always work, however, and ignore the sound mask.
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1461
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1462
Note: Due to the way the voices work internally in Hedgewars, if you want to play a masked voice, you have to set `instaVoice` to `true` when you call `PlaySound`. Otherwise, it won't work.
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1463
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1464
Example:
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1465
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1466
<code language="lua">SetSoundMask(sndIncoming, true)
141ed1f83d56 LuaAPI: Add SetSoundMask, update PlaySound
Wuzzy
parents: 1254
diff changeset
  1467
-- Disable the “Incoming” sound from being played</code>
77
588f5dc682e2 Added SetInputMask function
RedGrinner
parents: 76
diff changeset
  1468
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1469
== File system functions ==
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
  1470
=== <tt>!HedgewarsScriptLoad(scriptPath)</tt> ===
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1471
Loads a script (i.e. a [LuaLibraries library]) from the specified `scriptPath`. The root directory is here Hedgewars’ data directory.
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1472
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1473
Example:
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1474
<code language="lua">
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1475
HedgewarsScriptLoad("/Scripts/Locale.lua")  -- loads locale library
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1476
</code>
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
  1477
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
  1478
== Stats functions ==
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1479
=== <tt>!SendStat(TStatInfoType, statMessage[, teamName])</tt> ===
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1480
893
e8664c10f69b LuaAPI: Better description of SendStat
Wuzzy
parents: 892
diff changeset
  1481
This function allows to change the details of the stats screen seen after the end of a game.
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1482
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1483
`TStatInfoType` is the piece of information you want to manipulate. The result of this functions varies greatly for different `TStatInfoType`s. The parameter `statMessage` is mandatory and is a string used for the statistics, its meaning depends on the `TStatInfoType`. The parameter `teamName` contains the name of a team which is relevant to the chosen stat. This parameter is not always required, this also depends on `TStatInfoType`.
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1484
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1485
This tables explains the different behaviours of this function for different values of `TStatInfoType`:
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1486
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1487
|| *`TStatInfoType`* || *Meaning of `statMessage`* || *Team parameter used?* ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1488
|| `siGraphTitle` || Title of the graph. If you use this, the health icon changes into a star. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1489
|| `siGameResult` || Title of the stats screen, used to show the result of the game, i.e. who won the game || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1490
|| `siCustomAchievement` || A freeform text for a single “bullet point” in the “bullet point” list in the details section. For each time you call `SendStat` with this `TStatInfoType`, a new “bullet point” gets added to the list. || No ||
685
06cd9e0842e4 Clarify siPointType usage
Wuzzy
parents: 650
diff changeset
  1491
|| `siPointType` || Replaces the word “kills” in the ranking list. You have to call this each time before you report the score or kills of a team with `siPlayerKills`. Sadly, grammatical number is currently not respected at all here. || No ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1492
|| `siPlayerKills` || The number of kills for the specified team (converted to a string), as shown in the ranking list. Unless the word “kills” has been replaced by `siPointType`, then that word is used instead. Only integers (converted to string) are possible. || Yes ||
1265
06c10a954ff2 LuaAPI: Update siClanHealth help
Wuzzy
parents: 1260
diff changeset
  1493
|| `siClanHealth` || Value of a data point. This sets a single data point on the graph for the specified team. All teams will be converted to clans prior to drawing, there can only be one chart per clan. Subsequent calls will draw the next point along the horizontal axis; the frontend will then simply connect the dots in the final chart. Only whole numbers are supported. There must be at least 2 data points for any given clan, otherwise there won't be much to look at. ;-) You also should have called `SendHealthStatsOff` if to prevent the default health graphs to be drawn. || Yes ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1494
|| `siMaxStepKills` || Most hedgehogs killed in a round. `statText` must be in format “`<kills> <name of killer hedgehog> (<team name of killer>)`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1495
|| `siMaxTeamDamage` || Hedgehog with most damage inflicted to his own team. `statText` must be in the format “`<damage> <hedgehog name>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1496
|| `siKilledHHs` || Total number of killed hedgehogs (converted to string). || No ||
1038
30a9877bf8e8 LuaAPI: Fix poor explanation of siTeamStats
Wuzzy
parents: 1033
diff changeset
  1497
|| `siTeamStats` || Sets the ranking of each team. Use number 0 for default ranking. Format: “`<team name 1>:<rank 1>:<team name 2>:<rank 2>:`” (and so on) || No ||
1265
06c10a954ff2 LuaAPI: Update siClanHealth help
Wuzzy
parents: 1260
diff changeset
  1498
|| `siMaxStepDamage` || Most damage in one turn for the “best shot award”. `statText` must be in format “`<damage> <hedgehog name> (<team name>)`”. || No ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1499
|| `siMaxTurnSkips` || Team with most skips. `statText` must be of format “`<number> <teamName>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1500
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1501
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1502
<b>Examples:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1503
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
  1504
<code language="lua">
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1505
-- will automatically change the health icon to a star
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1506
SendStat(siGraphTitle,'Custom Graph Title')
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1507
SendStat(siGameResult,'Winner is Team A!')
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
  1508
SendStat(siCustomAchievement,'This is a custom message posted in the Details section!')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1509
-- Changes the word kill to Point, call it just before sending kills/score for each hog
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1510
-- in case you want to change the word i.e. print Point or Points
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1511
SendStat(siPointType,'Point')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1512
-- if above function call was not used it will print 3 kills for teamName in Ranking section.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1513
-- if it was used it will print 3 Point for teamName in Ranking section.
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1514
SendStat(siPlayerKills,'3',teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1515
-- call siClanHealth to send the "value" of a clan that will be used for the graph creation
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1516
-- a good idea is to call it always for every hog by using the runOnGears(function)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1517
-- in normal mode "value" represents clan health
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1518
SendStat(siClanHealth, "100",teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1519
-- most hedgehogs killed in a round (hedgeHogName is who killed them)
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1520
SendStat(siMaxStepKills, "1 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1521
-- hog with most damage inflicted to his own team
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1522
SendStat(siMaxTeamDamage, "100 hedgeHogName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1523
-- total number of killed hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1524
SendStat(siKilledHHs, "1")
1038
30a9877bf8e8 LuaAPI: Fix poor explanation of siTeamStats
Wuzzy
parents: 1033
diff changeset
  1525
-- ranking: sets rank of Megateam to 1 and rank of Superteam to 2
30a9877bf8e8 LuaAPI: Fix poor explanation of siTeamStats
Wuzzy
parents: 1033
diff changeset
  1526
SendStat(siTeamStats, "Megateam:1:Superteam:2:")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1527
-- best shot award
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1528
SendStat(siMaxStepDamage, "30 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1529
-- team with most kills of own hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1530
SendStat(siMaxStepDamage, "2 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1531
-- team with most skips
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1532
SendStat(siMaxTurnSkips, "3 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1533
</code>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1534
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1535
<b>Important:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1536
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1537
  * As the game engine send stats to the frontend at the end of the game one should send her stats when the game is going to finish and right before the call of `EndGame()`. (Note: Stats are sent from the engine in `CheckForWin`. If conditions are met (win or draw) then `SendStats(uStats)` is called.)
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1538
  * Calling just `EndGame()` won’t produce any stats.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1539
  * If one would like to produce a custom graph see also `SendHealthStatsOff()`.
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1540
1232
4ac63a5c0184 LuaAPI: Remove most pre-0.9.23 version number mentions as very old
Wuzzy
parents: 1231
diff changeset
  1541
=== <tt>!SendHealthStatsOff()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1542
Prevents the engine of sending health stats to the frontend. 
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1543
996
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1544
If any health stats haven’t been sent before this will cause the health graph to the stats page to be hidden. Use this function in the Lua scripts to produce custom graphs by calling it inside `onGameStart()` and using the `SendStat()` function.
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1545
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1546
=== <tt>!SendAchievementsStatsOff()</tt> (0.9.23) ===
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1547
Prevents the engine of populating the snarky comments in the “Details” section (internally known as “achievements”) of the stats screen, such as “best shot award”, etc. So you can start with a clean list when the game ends normally. This function needs to be called inside `onGameStart()`.
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1548
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1549
=== <tt>!SendRankingStatsOff()</tt> (0.9.23) ===
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1550
Prevents the engine of populating the team rankings in the stats screen, so you can start with a clean list when the game ends normally. This function needs to be called inside `onGameStart()`.
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1551
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1552
=== <tt>!SendGameResultOff()</tt> (0.9.23) ===
9d49deef533c LuaAPI: Add SendRankingStatsOff, SendAchievementsStatsOff, SendGameResultOff
Wuzzy
parents: 993
diff changeset
  1553
Prevents the engine of setting the game result text at the top of the stats screen, e.g. “Team 1 wins!” when the game ends normally. This function needs to be called inside `onGameStart()`.
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1554
1040
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1555
=== <tt>!GetTeamStats(teamname)</tt> (0.9.23) ===
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1556
Returns a table of internal stats of a team. This table has the following fields:
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1557
1211
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1558
 * `Kills`: Number of kills
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1559
 * `Suicides`: Number of suicides (not yet working)
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1560
 * `AIKills`: Number of AI kills
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1561
 * `TeamKills`: Number of hedgehogs killes in own team (excluding current hedghog)
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1562
 * `TurnSkips`: Number of skipped turns
b228006249f8 LuaAPI: fix typo in getteamstats
Wuzzy
parents: 1191
diff changeset
  1563
 * `TeamDamage`: Damage inflicted to own team (excluding current hedgehog)
1040
291ce8641578 LuaAPI: GetTeamStats
Wuzzy
parents: 1039
diff changeset
  1564
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1565
== Math Functions ==
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1566
383
6679b75048c0 I really have to get used to using preview on google code wiki...
sheepyluva@gmail.com
parents: 382
diff changeset
  1567
=== <tt>div(dividend, divisor)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1568
Performs an integer division and returns the result.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1569
The result is an integer and has the value of the first parameter (an integer) divided by the second parameter (another integer), rounded towards zero.
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1570
401
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1571
=== <tt>band(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1572
Returns the bitwise logical AND of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1573
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1574
=== <tt>bor(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1575
Returns the bitwise logical OR of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1576
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1577
=== <tt>bnot(value)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1578
Returns the bitwise logical NOT of `value`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1579
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1580
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1581
== Debugging Functions ==
820
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1582
=== `WriteLnToConsole(string)` ===
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1583
Writes `string` to `Logs/game0.log`, found in the user data directory.
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1584
1189
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1585
=== `WriteLnToChat(string)` (0.9.24) ===
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1586
Writes `string` into the chat.
e69155e475c8 LuaAPI: Add 0.9.24 functions
Wuzzy
parents: 1188
diff changeset
  1587
820
cf7f4be0c083 LuaAPI: DumpPoint
Wuzzy
parents: 819
diff changeset
  1588
=== `DumpPoint(x, y)` (0.9.23) ===
821
2bf17581d46b LuaAPI: DumpPoint 2
Wuzzy
parents: 820
diff changeset
  1589
Converts the whole numbers `x` and `y` to strings and writes them to `Logs/game0.log`, one line each.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1590
1221
16391ff5e091 LuaAPI: Add StartGhostPoints
Wuzzy
parents: 1220
diff changeset
  1591
=== `StartGhostPoints(count)` ===
16391ff5e091 LuaAPI: Add StartGhostPoints
Wuzzy
parents: 1220
diff changeset
  1592
Just prints out “GHOST_POINTS” and the argument on the console. This function might change in later versions.
16391ff5e091 LuaAPI: Add StartGhostPoints
Wuzzy
parents: 1220
diff changeset
  1593
1226
971427650f1f LuaAPI: fix function name typo
Wuzzy
parents: 1225
diff changeset
  1594
=== `DeclareAchievement(id, teamname, location, value)` ===
1225
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1595
Declares an achievement with the identifier `id` achieved by the team `teamname` on the map `location` with an achievement value (e.g. score) of `value`. `value` must be an integer. You are supposed to call this function inside an `onAchievementsDeclaration` callback.
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1596
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1597
Currently, this actually just triggers a console output, but it might be changed later. The idea is to track multiplayer records.
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1598
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1599
Example:
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1600
1231
550b1afc9300 LuaAPI: fix code syntax
Wuzzy
parents: 1230
diff changeset
  1601
<code language="lua">DeclareAchievement("height reached", teamname, "ClimbHome", -score)</code>
1225
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1602
Records a team's best height in !ClimbHome.
64b95a681971 LuaAPI: Add onAchievementsDeclaration and DeclareAchievement
Wuzzy
parents: 1224
diff changeset
  1603
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1604
=== <tt>!ParseCommand(string)</tt> ===
1046
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1605
Makes the game client parse and execute the specified internal game engine command.
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1606
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1607
The available commands depend on the current engine protocol version. The *engine protocol can (and will) change* between releases.
1044
bc4dca5e6124 LuaAPI: Update ParseCommand help
Wuzzy
parents: 1043
diff changeset
  1608
1046
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1609
**Important**: If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://issues.hedgewars.org/enter_bug.cgi report the issue].
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1610
1046
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1611
With your report we can fix the shortcoming in future releases. We will try to remove the reliance on `ParseCommand` as good as possible. This will allow scripts to use the previously missing feature in a way that won’t break!
1e19a1a5a450 LuaAPI: Update ParseCommand info
Wuzzy
parents: 1044
diff changeset
  1612
1398
704301f9bd1d LuaAPI: Remove skip from ParseCommand
Wuzzy
parents: 1391
diff changeset
  1613
There are many available commands, but actual use in scripting is rare, and even then it's discouraged for long-term use. As of 0.9.24, the only command used in official scripts is:
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1614
1074
98156a84cdd9 LuaAPI: fix typos
Wuzzy
parents: 1073
diff changeset
  1615
 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat]
1044
bc4dca5e6124 LuaAPI: Update ParseCommand help
Wuzzy
parents: 1043
diff changeset
  1616
1057
19142f4d6fb4 LuaAPI: fix broken link
Wuzzy
parents: 1055
diff changeset
  1617
Moreover, the control action names as listed in [ConfigurationFiles] (under “Binds”) can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts.
1054
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1618
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1619
=== <tt>!EndLuaTest(success)</tt> ===
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1620
This function is used by the Hedgewars developers in testing scripts in order to test the game engine. The testing scripts can be found in the Hedgewars source code under `tests/lua`. This function is useless for anything else.
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1621
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1622
Calling this function ends an engine test and reports a test result.
0de5837d0fc5 LuaAPI: Add EndLuaTest
Wuzzy
parents: 1046
diff changeset
  1623
1055
754e0a7bdd44 Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents: 1054
diff changeset
  1624
`success` is either one of `TEST_SUCCESSFUL` to report a successful test or `TEST_FAILED` for a failed test.
754e0a7bdd44 Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents: 1054
diff changeset
  1625
754e0a7bdd44 Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents: 1054
diff changeset
  1626
See [EngineTestCases] to learn more about testing the engine.