LuaAPI.wiki
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#summary API for writing Lua scripts in Hedgewars.
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#labels Featured
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== Introduction ==
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Version 0.9.13 of Hedgewars introduced the ability to use Lua scripts to modify Hedgewars behaviour for different maps without having to recompile the whole game. The till then used triggers (only appeared in training maps) were removed.
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Lua is an easy to learn scripting language that’s implemented using open source libraries. If you’d like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw “Lua” into your favourite search engine and give it a try.
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=== About this wiki page ===
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This page tends to become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php].
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<wiki:toc max_depth="4" />
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== Overview ==
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=== How Hedgewars handles Lua scripts ===
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As of Version 0.9.20, Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles.
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=== Tutorial missions ===
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Tutorial missions are located within text files inside `share/hedgewars/Data/Missions/Training`. The game will list all files with the lua extension inside this directory in the Training selection screen. You’ll find some premade example scripts within this directory that contain several comments on the script lines and what they do.
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=== Special maps ===
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In addition to tutorial missions predrawn maps (maps not created using the random map creator) may contain a single lua script file named `map.lua`. If it’s there, it will be used once the map is played. This way it’s possible to play maps alone or over the internet using custom goals. Mission maps can be found in singleplayer mode under the “training” button and in multiplayer mode, it is selectable as a map type.
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See also [PresetMaps] for more information about such maps.
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=== How Lua scripts are used ===
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Several parts of script files are executed multiple times. In general, the whole script file is read while loading the map. Declarations as well as function calls outside functions are executed at once. Later on the game will call special predefined function names at special occassions such as the creation of new game objects (called “gears”).
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=== Important things to know ===
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It is possible to play missions in multiplayer. However this requires all participating players to have the exact same version of the map files, including the `map.lua` script file. If this isn’t the case the game will probably desync and “kick” at least the one player using a different version of the map files. To avoid problems when running prepackaged maps, you should never modify any maps provided with the Hedgewars default package. Instead, create a copy of the existing map and modify this one. Feel free to share your work on the forums.
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Another thing to note is the current status of our scripting implementation. Similar to the whole game, this is still work in progress and we can’t guarantee that scripts working in this version will run in future revisions of the game as we might extend, change or rename parts of the scripting engine.
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=== Global variables/constants ===
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Global variables are used by the game to interact with the scripts by passing and retrieving their values. While some of the variables are never read by the engine some allow you to modify the engine’s behaviour, e.g. the theme to be used for the current map.
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=== Functions called by the game: Event handlers ===
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After successfully loading the Lua script the game will call the following functions on different occasions. To be used, they have to use the exact same name as defined below.
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== Data types ==
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This section defines some commonly used non-primitive parameter types which are used in multiple functions. This section is a bit incomplete at the moment.
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=== Color ===
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Some functions take a `color` parameter.
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Colors are stored in RGB and are always specified as a three-byte number, where each byte defines a component. The value 0 means no intensity and 255 is largest intensity of the component.
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The first byte is for the red component, the second byte for the green component and the third byte for the blue component.
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Specifying the color number becomes much easier if you write it in hexadecimal notation.
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Examples:
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<code language="lua">
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c = 0x000000 -- black (R, G, B are all 0)
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c = 0xFF0000 -- red
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c = 0x00FF00 -- green
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c = 0x0000FF -- blue
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c = 0xFFFFFF -- white
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c = 0x808080 -- gray (50%)</code>
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== Globally available variables and constants ==
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The following variables are made available by Hedgewars in Lua and can be used to quickly query a value. Lua scripts schould normally *not* write to these variables, only read from them.
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=== General variables and constants ===
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Here are some unsorted variables or constants which are available in Lua. You shouldn’t write to most of them.
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|| *Identifier* || *Description* ||
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|| `LAND_WIDTH` || The width of the landscape in pixels ||
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|| `LAND_HEIGHT` || The height of the landscape in pixels ||
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|| `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. ||
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|| `ClansCount` || Number of clans in the game (teams with the same color belong to one clan) ||
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|| `TeamsCount` || Number of teams in the game ||
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|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
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|| `GameTime` || Number of total game ticks ||
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|| `TotalRounds` || Number of rounds that have passed ||
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|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
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=== !GameFlags ===
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The !GameFlags are used to store simple boolean settings of the game. All game flags are stored together in a bitmask. You don’t have to worry about this too much, the functions in [LuaAPI#GameFlags] do all the bitmask handling for you.
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|| *Identifier* || *Description (active state)* ||
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|| `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
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|| `gfMultiWeapon` || TODO (Used in training missions.) ||
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|| `gfForts` || Fort Mode ||
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|| `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. ||
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|| `gfBorder` || An indestrctible border is active around the map. ||
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|| `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
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|| `gfShoppaBorder` || TODO ||
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|| `gfSolidLand` || The terrain is indestructible. ||
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|| `gfLowGravity` || The gravity is low. ||
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|| `gfLaserSight` || A laser sight is almost always active. ||
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|| `gfInvulnerable` || All hedgehogs are invulnerable. ||
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|| `gfVampiric` || All hedgehogs become vampires and get 80% of the damage they deal as health. ||
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|| `gfKarma` || Attackers share the damage they deal to enemies. ||
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|| `gfArtillery` || Hedgehogs can’t walk. ||
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|| `gfRandomOrder` || The game is played in random order. ||
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|| `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. ||
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|| `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. ||
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|| `gfSharedAmmo` || Teams in the same clan share their ammo. ||
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|| `gfDisableGirders` || No girders will be created in random maps ||
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|| `gfDisableLandObjects` || No land objects will be created in random maps ||
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|| `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
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|| `gfInfAttack` || Attacks don’t end the turn. ||
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|| `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
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|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. ||
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|| `gfDisableWind` || There is no wind. ||
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|| `gfMoreWind` || There is always strong wind. ||
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|| `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
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|| `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
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=== Land flags ===
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The land flags denote several types of terrain. Like all flags, they can be combined at will.
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|| *Identifier* || *Meaning* ||
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|| `lfIce` || Slippery terrain, hogs will slide on it. ||
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|| `lfBouncy` || Bouncy terrain, hogs and some other gears will bounce off when they collide with it. ||
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|| `lfIndestructible` || Almost indestructible terrain, most weapons will not destroy it. ||
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|| `lfNormal` || Normal destroyable terrain. Note that this is only actually the case when no other land flag is set. ||
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=== More constants ===
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More constants are at at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types].
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== Event handlers ==
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Lua scripts are supposed to _define_ these functions to do something. The functions are then _called_ by Hedgewars when a certain even has occoured.
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=== <tt>onGameInit()</tt> ===
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This function is called before the game loads its resources. One can modify various game variables here:
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 * <tt>Seed = 0</tt> - sets the seed of the random number generator
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 * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags/
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 * <tt>!TurnTime = 60000</tt> - set the turntime in ms
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 * <tt>!CaseFreq = 0</tt> - frequency of crate drops
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 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
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 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
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 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
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 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 !LandAdds)
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 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
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 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
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 * <tt>Explosives = 0</tt> - number of explosives being placed
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 * <tt>Delay = 0</tt> - delay between each round
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 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
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 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels
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 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death
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 * <tt>Map = "Bamboo"</tt> - the map being played
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 * <tt>Theme = "Bamboo"</tt> - the theme to be used
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 * <tt>Ready = 5000</tt> - the ready timer at the start of the round
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 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`.
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 * <tt>!TemplateFilter</tt>
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 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines
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If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well.
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=== <tt>onGameStart()</tt> ===
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This function is called when the first round starts.
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Can be used to show the mission and for more setup, for example initial target spawning.
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=== <tt>onPreviewInit()</tt> (0.9.21) ===
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This function is called when the map preview in the frontend is initialized. This happens when the script is selected or you change a map generator parameter.
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It is useful for scripts which create their own maps (see `AddPoint` and `FlushPoints`). If you create a map in this function, a preview will be generated from this map and is exposed to the frontend.
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=== <tt>onParameters()</tt> (0.9.21) ===
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This function is called when the script parameters (as specified in the game scheme) become available. The script parameter string is stored in the global variable `ScriptParam`.
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Please note that it is normally not safe to call many of the other functions inside this function, this function is called very early in the game, only use this to initialize variables and other internal stuff like that.
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*Tip*: If you use the Params library  (`/Scripts/Params.lua`), you can make the task of dissecting the string into useful values a bit easier, but it’s not required. (The Params library is not documented yet, however).
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*Tip*: If you use this callback, make sure to document the interpretation of the parameters so others know how to set the parameters properly.
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=== <tt>onGameTick()</tt> ===
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This function is called on every game tick, i.e. 1000 times a second. If you just need to check on something periodically, consider `onGameTick20`.
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=== <tt>onGameTick20()</tt> ===
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This function is called every 20 game ticks, which equals 50 times a second. It reduces Lua overhead for simple monitoring that doesn’t need to happen every single tick.
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=== <tt>onNewTurn()</tt> ===
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This function calls at the start of every turn.
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=== <tt>onGearAdd(gearUid)</tt> ===
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This function is called when a new gear is added. Useful in combination with `GetGearType(gearUid)`.
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=== <tt>onGearDelete(gearUid)</tt> ===
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This function is called when a new gear is deleted. Useful in combination with `GetGearType(gearUid)`.
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=== <tt>onGearDamage(gearUid, damage)</tt> ===
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This function is called when a gear is damaged.
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Example:
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<code language="lua">    function onGearDamage(gear, damage)
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        if (GetGearType(gear) == gtHedgehog) then
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            -- adds a message saying, e.g. "Hoggy H took 25 points of damage"
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            AddCaption(GetHogName(gear) .. ' took ' .. damage .. ' points of damage')
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        end
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    end</code>
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=== <tt>onGearResurrect(gearUid) </tt> ===
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This function is called when a gear is resurrected. CPU Hogs will resurrect if the !GameFlag `gfAISurvival` is enabled. Alternatively, specific gears can have `heResurrectable` set to true via `SetEffect`.
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=== <tt>onAmmoStoreInit()</tt> ===
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This function is called when the game is initialized to request the available ammo and ammo probabilities. Use `SetAmmo` here.
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=== <tt>onNewAmmoStore(team/clan index, hog index)</tt> ===
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This function is identical to `onAmmoStoreInit` in function, but is called once per ammo store.  This allows different ammo sets for each clan, team or hedgehog depending on the mode.
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If `gfSharedAmmo` is set, the parameters passed are the clan index, and `-1`, and the function will be called once for each clan.
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If `gfPerHogAmmo` is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog.
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If neither is set, the parameters passed are the team index and `-1`, and the function will be called once for each team.
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These indexes can be used to look up details of the clan/team/hedgehog prior to gear creation. Routines to do these lookups will be created as needed.
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If you add this hook, the expectation is that you will call SetAmmo appropriately. Any values from `onAmmoStoreInit` are ignored.
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=== <tt>onGearWaterSkip(gear)</tt> (0.9.21) ===
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This function is called when the gear `gear` skips over water.
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=== <tt>onScreenResize()</tt> (0.9.16) ===
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This function is called when you resize the screen. Useful place to put a redraw function for any `vgtHealthTags` you're using.
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=== <tt>onAttack()</tt> ===
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This function is called when your Hedgehog attacks.
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=== <tt>onHJump()</tt> ===
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This function is called when you press the high jump key.
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=== <tt>onLJump()</tt> ===
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This function is called when you press the long jump key.
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=== <tt>onPrecise()</tt> ===
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This function is called when you press the precise key.
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=== <tt>onLeft()</tt> ===
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This function is called when you press the left key.
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=== <tt>onRight()</tt> ===
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This function is called when you press the right key.
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=== <tt>onUp()</tt> ===
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This function is called when you press the up key.
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=== <tt>onDown()</tt> ===
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This function is called when you press the down key.
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=== <tt>onAttackUp()</tt> ===
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This function is called when you release the attack key.
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=== <tt>onDownUp()</tt> ===
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This function is called when you release the down key.
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=== <tt>onHogAttack(ammoType)</tt> ===
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This function is called when you press the attack key. Beginning with 0.9.21, the parameter `ammoType` is provided. It contains the ammo type of the weapon used for the attack.
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=== <tt>onLeftUp()</tt> ===
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This function is called when you release the left key.
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=== <tt>onPreciseUp()</tt> ===
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This function is called when you release the precise key.
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=== <tt>onRightUp()</tt> ===
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This function is called when you release the right key.
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=== <tt>onSetWeapon()</tt> ===
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It is get called when a weapon is selected or switched.
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=== <tt>onSlot()</tt> ===
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This function is called when a weapon slot (row in the weapon menu) is selected.
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=== <tt>onSwitch()</tt> ===
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This function is called when a hog is switched to another.
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=== <tt>onTaunt()</tt> ===
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This function is called when the player uses an animated emote for example by using the chat commands `/wave`, `/juggle`, etc.
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=== <tt>onTimer()</tt> ===
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This function is called when one of the timer keys is pressed.
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=== <tt>onUpUp()</tt> ===
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This function is called when you release the up key.
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=== <tt>onHogHide()</tt> (0.9.16) ===
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This function is called when a hedgehog is hidden (removed from the map).
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=== <tt>onHogRestore()</tt> (0.9.16) ===
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This function is called when a hedgehog is restored (unhidden).
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=== <tt>onSpritePlacement(spriteId, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a [Sprites Sprite] has been placed.
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`spriteID` is the type of the sprite, you find a list at [Sprites Sprites]. `centerX` and `centerY` are the coordinates of the center of the sprite.
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=== <tt>onGirderPlacement(frameIdx, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a girder has been placed.
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`frameIdx` is an integer and declares the length and orientation of the girder:
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|| *`frameIdx`* || *Length* || *Orientation* ||
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|| 0 || short || horizontal ||
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|| 1 || short || decreasing right ||
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|| 2 || short || vertical ||
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|| 3 || short || increasing right ||
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|| 4 || long || horizontal ||
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|| 5 || long || decreasing right ||
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|| 6 || long || vertical ||
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|| 7 || long || increasing right ||
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`centerX` and `centerY` are the coordinates of the girder’s center.
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=== <tt>onRubberPlacement(frameIdx, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a rubber has been placed.
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`frameIdx` is an integer which stands for the orientation of the rubber.
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|| *`frameIdx`* || *Orientation* ||
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|| 0 || horizontal ||
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|| 1 || decreasing right ||
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|| 2 || vertical ||
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|| 3 || increasing right ||
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`centerX` and `centerY` are the coordinates of the rubber’s center.
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== Functions for creating gears ==
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=== <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> ===
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This creates a new gear at position x,y (measured from top left) of kind `gearType` (see [GearTypes Gear Types]). The initial velocities are `dx` and `dy`. All arguments are numbers. The function returns the `uid` of the gear created. Gears can have multple states at once: `state` is a bitmask, the flag variables can be found in [States].
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Example:
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<code language="lua">    local gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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    FindPlace(gear, true, 0, LAND_WIDTH)</code>
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=== <tt>!AddVisualGear(x, y, visualGearType, state, critical)</tt> ===
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This creates a new visual gear at position x,y (measured from top left) of kind `visualGearType` (see [VisualGearTypes Visual Gear Types]). The function returns the `uid` of the visual gear created.  Set `critical` to `true` if the visual gear is crucial to game play. Use `false` if it is just an effect, and can be skipped when in fast-forward mode (such as when joining a room). A critical visual gear will always be created, a non-critical one may fail. Most visual gears delete themselves. 
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Example:
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<code language="lua">  -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created.
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    vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) 
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</code>
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=== <tt>!SpawnHealthCrate(x, y)</tt> ===
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Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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=== <tt>!SpawnAmmoCrate(x, y, ammoType)</tt> ===
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Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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Because by default settings the number of ammo in crates is zero it has to be increased to at least one with SetAmmo first, see the example:
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Example:
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<code language="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- see below
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    SpawnAmmoCrate(0, 0, amGrenade) -- x=y=0 means random position on map</code>
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=== <tt>!SpawnUtilityCrate(x, y, ammoType)</tt> ===
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Spawns an utility crate at specified position with content of ammoType. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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Example:
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<code language="lua">    SetAmmo(amLaserSight, 0, 0, 0, 1)
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    SpawnUtilityCrate(0, 0, amLaserSight)</code>
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=== <tt>!SpawnFakeAmmoCrate(x, y, explode, poison) </tt> ===
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Spawns a crate at the specified coordinates which looks exactly like a real ammo crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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Example:
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<code language="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison.
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</code>
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=== <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> ===
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Spawns a crate at the specified coordinates which looks exactly like a real health crate but it will not heal the player. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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=== <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> ===
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Spawns a crate at the specified coordinates which looks exactly like a real utility crate but contains not any ammo. It can be use useful for scripted events or to create a trap. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land).
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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=== <tt>!AddHog(hogname, botlevel, health, hat)</tt> ===
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Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat.
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`botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot.
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Notice: This works only for singleplayers training missions for now and will desync multiplayer games.
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Example:
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<code language="lua">    local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player
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    SetGearPosition(player, 1500, 1000)</code>
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== Functions to get gear properties ==
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=== <tt>!GetGearType(gearUid)</tt> ===
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This function returns one of [GearTypes Gear Types] for the specified gear.
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=== <tt>!GetGearPosition(gearUid)</tt> ===
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Returns x,y coordinates for the specified gear.
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=== <tt>!GetGearRadius(gearUid)</tt> ===
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Returns radius for the specified gear.
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=== <tt>!GetGearVelocity(gearUid)</tt> ===
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Returns a tuple of dx,dy values for the specified gear
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=== <tt>!GetGearElasticity(gearUid) </tt> ===
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Returns the elasticity of the specified gear. Useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be non-zero.
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=== <tt>!GetHogClan(gearUid)</tt> ===
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Returns the clan ID of the specified hedgehog gear.
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=== <tt>!GetHogTeamName(gearUid)</tt> ===
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Returns the name of the specified hedgehog gear’s team.
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=== <tt>!GetHogName(gearUid)</tt> ===
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Returns the name of the specified hedgehog gear.
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=== <tt>!GetEffect(gearUid, effect)</tt> ===
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Returns the state of given effect for the given hedgehog gear.
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See `SetEffect` for further details.
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=== <tt>!GetHogHat(gearUid)</tt> ===
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Returns the hat of the specified hedgehog gear.
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=== <tt>!GetAmmoCount(gearUid, ammoType) (0.9.16)</tt> ===
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Returns the ammo count of the specified ammo type for the specified hedgehog gear.
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=== <tt>!GetGearTarget(gearUid, x, y)  (0.9.16)</tt> ===
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Returns the x and y coordinate of target-based weapons/utilities. 
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<b>Note:</b>: This can’t be used in `onGearAdd()` but must be called after gear creation. 
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=== <tt>GetX(gearUid)</tt> ===
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Returns x coordinate of the gear.
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=== <tt>GetY(gearUid)</tt> ===
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Returns y coordinate of the gear.
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=== <tt>!GetState(gearUid)</tt> ===
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Returns the state of the gear. The gear state is a bitmask which is built out of the variables as shown in [States].
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This function is usually used in combination with `band` to extract the truth value of a single flag. It is also used together with `SetState` and `bor` in order to activate a single flag.
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Examples:
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<code language="lua">
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local state = GetState(gear)
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--[[ Stores the full raw bitmask of gear in state. Usually
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useless on its own. ]]
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</code>
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<code language="lua">
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isDrowning = band(GetState(CurrentHedgehog),gstDrowning) ~= 0
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--[[ GetState(CurrentHedgehog) returns the state bitmask of
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CurrentHedgehog, gstDrowning is a bitmask where only the
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“drowning” bit is set. band does a bitwise AND on both, if
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it returns a non-zero value, the hedgehog is drowning.]]
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</code>
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   459
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<code language="lua">
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SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
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--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
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   463
the gstInvisible flag, thus making the bit responsible for
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invisiblity to become 1. Then the new bitmask is applied to
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CurrentHedgehog, thus making it invisible.]]
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</code>
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=== <tt>!GetGearMessage(gearUid)</tt> ===
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Returns the message of the gear.
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=== <tt>!GetTag(gearUid)</tt> ===
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Returns the tag of the specified gear (by `gearUid`). 
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A “tag” of a gear is simply an extra variable to modify misc. things. The meaning of a tag depends on the gear type. For example, for gtBall gears, it specifies the ball color, for gtAirAttack gears (airplane) it specifies the direction of the plane, etc. `tag` has to be an integer.
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   477
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   478
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   479
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   480
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   481
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   482
-- The tag of a ball defines its color. It will automatically chosen at random when created.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   483
colorTag = GetTag(ball)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   484
-- Now colorTag stores the tag of ball (in this case a number denoting its color)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   485
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   486
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   487
The meaning of tags are described in [GearTypes].
419
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parents: 418
diff changeset
   488
209
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   489
=== <tt>!GetFollowGear()</tt> ===
515
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almikes@aol.com
parents: 505
diff changeset
   490
Returns the uid of the gear that is currently being followed.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   491
181
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   492
=== <tt>!GetTimer(gearUid)</tt> ===
515
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almikes@aol.com
parents: 505
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   493
Returns the timer of the gear. This is for example the time it takes for watermelon, mine, etc. to explode. This is also the time used to specify the blowtorch or rcplane time.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   494
181
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   495
=== <tt>!GetHealth(gearUid)</tt> ===
515
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almikes@aol.com
parents: 505
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   496
Returns the health of the gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   497
181
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   498
=== <tt>!GetHogLevel(gearUid)</tt> ===
515
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almikes@aol.com
parents: 505
diff changeset
   499
Returns the bot level ranging from 0 to 5. `0` means human player.
39
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kyberneticist
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   500
503
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
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   501
=== <tt>!GetGearPos(gearUid)</tt> ===
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
diff changeset
   502
Get pos of specified gear.
87a36ae53518 Add GetGearPos
almikes@aol.com
parents: 502
diff changeset
   503
181
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   504
=== <tt>!GetVisualGearValues(vgUid)</tt> ===
515
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almikes@aol.com
parents: 505
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   505
This returns the typically set visual gear values, useful if manipulating things like smoke or bubbles or circles. It returns the following values:
39
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kyberneticist
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   506
X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint 
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
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diff changeset
   507
X, Y typically position, dX, dY typically speed, Angle is usually the rotation angle, Frame is typically the animation frame, FrameTicks is usually an animation counter.  State can have a variety of values, but is typically bit packed, Timer is usually the gear lifetime and Tint is the colour.
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parents: 38
diff changeset
   508
Most visual gears require little to no modification of parameters.
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   509
39
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   510
Example:
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   511
416
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almikes@aol.com
parents: 415
diff changeset
   512
<code language="lua">    GetVisualGearValues(vgUid) -- return visual gear values
39
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   513
</code>
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   514
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
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diff changeset
   515
== Functions to modify gears ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
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diff changeset
   516
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szabibibi@gmail.com
parents: 209
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   517
=== <tt>!HideHog(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   518
Removes a hedgehog from the map. The hidden hedgehog can be restored with `RestoreHog(gearUid)`. The current hedgehog cannot be hidden!
243
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szabibibi@gmail.com
parents: 209
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   519
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   520
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   521
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   522
<code language="lua">    gear = AddGear(...)
361
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sheepyluva@gmail.com
parents: 360
diff changeset
   523
     HideHog(gear) -- Hide the newly created gear.</code>
243
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szabibibi@gmail.com
parents: 209
diff changeset
   524
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   525
=== <tt>!RestoreHog(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   526
Restores a previously hidden hedgehog.
243
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szabibibi@gmail.com
parents: 209
diff changeset
   527
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   528
Example: 
ac34d3763a17 Edited wiki page LuaAPI through web user interface.
szabibibi@gmail.com
parents: 209
diff changeset
   529
416
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almikes@aol.com
parents: 415
diff changeset
   530
<code language="lua">    gear = AddGear(...)
361
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sheepyluva@gmail.com
parents: 360
diff changeset
   531
     HideHog(gear) -- Hide the newly created gear.
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   532
     RestoreHog(gear) -- Restore the newly hidden gear.</code>
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szabibibi@gmail.com
parents: 209
diff changeset
   533
39
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   534
=== <tt>!DeleteGear(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   535
Deletes a gear.
39
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kyberneticist
parents: 38
diff changeset
   536
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   537
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   538
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   539
<code language="lua">    gear = AddGear(...)
361
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sheepyluva@gmail.com
parents: 360
diff changeset
   540
    DeleteGear(gear) -- Delete the newly created gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   541
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   542
=== <tt>!DeleteVisualGear(vgUid)</tt> ===
515
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almikes@aol.com
parents: 505
diff changeset
   543
Deletes a visual gear. Note, most visual gears delete themselves.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   544
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   545
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   546
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   547
<code language="lua">    vgear = AddVisualGear(...)
361
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sheepyluva@gmail.com
parents: 360
diff changeset
   548
    DeleteVisualGear(vgear) -- Delete the newly created visual gear.</code>
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   549
45a576e56425 Updating with visual gear functions and delete gear
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diff changeset
   550
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   551
=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   552
This allows manipulation of many of the visual gear values. Calling `GetVisualGearValues` first is recommended on most visual gears unless you are controlling all the key values. In the case of `vgtCircle`, the visual gear values are mapped as follows.  X, Y: position.  State: radius. Timer: Thickness.  FrameTicks: pulsation speed (0 to disable).  dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   553
Most visual gears require little to no modification of parameters.
39
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   554
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   555
Example:
45a576e56425 Updating with visual gear functions and delete gear
kyberneticist
parents: 38
diff changeset
   556
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   557
<code language="lua">  -- set a circle to position 1000,1000 pulsing from opacity 20 to 200 (8%-78%), radius of 50, 3px thickness, bright red.
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   558
    SetVisualGearValues(circleUid, 1000,1000, 20, 200, 0, 0, 100, 50, 3, 0xff0000ff)
39
45a576e56425 Updating with visual gear functions and delete gear
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parents: 38
diff changeset
   559
</code>
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diff changeset
   560
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parents: 135
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   561
=== <tt>!FindPlace(gearUid, fall, left, right, tryHarder) (0.9.16)</tt> ===
515
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almikes@aol.com
parents: 505
diff changeset
   562
Finds a place for the specified gear between x=`left` and x=`right` and places it there. 0.9.16 adds an optional fifth parameter, `tryHarder`. Setting to `true`/`false` will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
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diff changeset
   563
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   564
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   565
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   566
<code language="lua">    gear = AddGear(...)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   567
    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
533
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almikes@aol.com
parents: 519
diff changeset
   568
=== <tt>!HogSay(gearUid, text, manner [,vgState])</tt> ===
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   569
Makes the specified gear say, think, or shout some text in a comic-style speech or thought bubble. In 0.9.21 `gearUid` is _not_ limited to hedgehogs, altough the function name suggests otherwise.
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   570
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   571
The `manner` parameter specifies the type of the bubble and can have one of these values:
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RedGrinner
parents: 58
diff changeset
   572
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   573
|| *Value of `manner`* || *Looks* ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   574
|| `SAY_THINK` || Thought bubble ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   575
|| `SAY_SAY` || Speech bubble ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   576
|| `SAY_SHOUT` || Exclamatory bubble (denotes shouting) ||
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RedGrinner
parents: 58
diff changeset
   577
533
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   578
As of 0.9.21, there is a optional 4th parameter `vgState`, it defines wheather the speechbubble is drawn fully opaque or semi-transparent. The value `0` is the default value.
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   579
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   580
|| *Value of `vgState`* || *Effect* ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   581
|| `0` || If the specified gear is a hedgehog, and it’s the turn of the hedgehog’s team, the bubble is drawn fully opaque.<br>If the gear is a hedgehog, and it’s another team’s turn, the bubble is drawn translucent.<br>If the gear is not a hedgehog, the bubble is drawn fully opaque. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   582
|| `1` || The bubble is drawn translucent. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   583
|| `2` || The bubble is drawn fully opaque. ||
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   584
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   585
Examples:
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   586
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   587
<code language="lua">HogSay(CurrentHedgehog, "I wonder what to do …", SAY_THINK) -- thought bubble with text “I wonder what to do …”</code>
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   588
<code language="lua">HogSay(CurrentHedgehog, "I'm hungry.", SAY_SAY) -- speech bubble with text “I’m hungry.”</code>
f33a741d9057 Update HogSay for 0.9.21
almikes@aol.com
parents: 519
diff changeset
   589
<code language="lua">HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text “I smell CAKE!”</code>
52
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   590
=== <tt>!HogTurnLeft(gearUid, boolean)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   591
Faces the specified hog left or right.
52
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RedGrinner
parents: 51
diff changeset
   592
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   593
Example:
714b56de5ea1 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 51
diff changeset
   594
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   595
<code language="lua">    HogTurnLeft(CurrentHedgehog, true) -- turns CurrentHedgehog left 
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   596
    HogTurnLeft(CurrentHedgehog, false) -- turns CurrentHedgehog right</code>
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   597
=== <tt>!SetGearPosition(gearUid, x, y)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   598
Places the specified gear exactly at the position (`x`,`y`).
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2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   599
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   600
=== <tt>!SetGearVelocity(gearUid, dx, dy)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   601
Gives the specified gear the velocity of `dx`, `dy`.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   602
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   603
=== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   604
This updates the settings for a specified [AmmoTypes Ammo Type] as of count available for players, spawn probability, availability delay in turns, and the number available in crates. This is supposed to be used in the `onAmmoStoreInit()` event handler.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   605
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   606
Example:
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   607
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   608
<code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   609
    SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade</code>
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   610
135
124b11219537 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 134
diff changeset
   611
=== <tt>!AddAmmo(gearUid, ammoType, ammoCount) (0.9.16) </tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   612
Adds `ammoType` to the specified gear. The amount added is determined by the arguments passed via `SetAmmo()` in the `onAmmoStoreInit()` event handler. In 0.9.16 ammo can be set directly via the optional third parameter, `ammoCount`. A value of 0 will remove the weapon, a value of 100 will give infinite ammo.
101
174650a7ce20 Added entry for AddAmmo()
RedGrinner@gmail.com
parents: 100
diff changeset
   613
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   614
*Note:* The effectiveness of this function may be limited due to problems with `gfPerHogAmmo` in Lua scripting.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   615
101
174650a7ce20 Added entry for AddAmmo()
RedGrinner@gmail.com
parents: 100
diff changeset
   616
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   617
=== <tt>!SetHealth(gearUid, health)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   618
Sets the health of the specified gear.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   619
This can be used for purposes other than killing hedgehogs.
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   620
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   621
For example:
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   622
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   623
  * Starting the RC Plane 10 shots
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   624
  * Starting Flying Saucer (`gtJetpack`) with only 50% fuel.
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   625
  * Setting all the mines to duds.
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   626
  * (And more!)
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   627
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   628
<code language="lua">    function onGearAdd(gear)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   629
       if (GetGearType(gear) == gtRCPlaane) then
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   630
            SetHealth(gear, 10)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   631
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   632
       if (GetGearType(gear) == gtJetpack) then
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   633
            SetHealth(gear, 1000)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   634
       end
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   635
       if (GetGearType(gear) == gtMine) then
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   636
            SetHealth(gear, 0)
99
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   637
       end
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   638
    end</code>
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   639
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   640
983ec9ac63c7 Added a non-exhaustive list of examples for further applications of SetHealth()
RedGrinner@gmail.com
parents: 98
diff changeset
   641
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   642
=== <tt>!SetEffect(gearUid, effect, effectState)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   643
Sets the state for one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen</tt> for the specified hedgehog gear.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   644
A value of 0 usually means the effect is disabled, values other than that indicate that it is enabled and in some cases specify e.g. the remaining time of that effect.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   645
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   646
Example (sets all bots poisoned):
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   647
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   648
<code language="lua">    function onGearAdd(gear)
361
315e9db1f458 no need to prevent linking of names in code blocks
sheepyluva@gmail.com
parents: 360
diff changeset
   649
        if (GetGearType(gear) == gtHedgehog) and (GetBotLevel(gear) > 0) then
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   650
            SetEffect(gear, hePoisoned, 1)
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   651
        end
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   652
    end</code>
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   653
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   654
*Note*: prior to the ice-gun release, 0.9.19 (commit r10a0a31804f3) `effectState` was of boolean type (`true` = effect enabled, `false` = effect disabled)
373
0f9322acd00a update GetEffect/SetEffect info
sheepyluva@gmail.com
parents: 369
diff changeset
   655
17
2893bd461cc7 LuaAPI: minor improvement
tobias.neumann
parents: 16
diff changeset
   656
=== <tt>CopyPV(gearUid, gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   657
This sets the position and velocity of the second gear to the first one.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   658
71
2dcbebb06088 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 70
diff changeset
   659
=== <tt>CopyPV2(gearUid, gearUid)</tt> (deprecated) ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   660
This sets the position of the second gear to that of the first one, but makes its velocity twice the one of the first.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   661
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   662
*Notice*: This function is no longer used, use `GetGearVelocity` and `SetGearVelocity` instead.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   663
=== <tt>!FollowGear(gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   664
Makes the game client follow the specifiec gear.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   665
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   666
=== <tt>!SetHogName(gearUid, name)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   667
Sets the name of the specified hedgehog gear.
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   668
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   669
=== <tt>!SetHogTeamName(gearUid, name)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   670
Sets the team name of the specified hedgehog gear.
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   671
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   672
=== <tt>!SetWeapon(ammoType)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   673
Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   674
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   675
Example:
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   676
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   677
<code language="lua">
398
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   678
  AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka
1f9f7fb00be3 Added entries for SetHogTeamName, SetWeapon
RedGrinner@gmail.com
parents: 394
diff changeset
   679
  SetWeapon(amBazooka) -- select the Bazooka.</code>
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   680
408
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   681
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
   682
=== <tt>!SetNextWeapon()</tt> (0.9.21) ===
408
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   683
This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   684
e9b65daecbcf Move SetNextWeapon in text
almikes@aol.com
parents: 407
diff changeset
   685
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   686
=== <tt>!SetHogHat(gearUid, hat)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   687
Sets the hat of the specified hedgehog gear.
139
6bf231a611a7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 138
diff changeset
   688
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   689
=== <tt>!SetGearTarget(gearUid, x, y) (0.9.16)</tt> ===
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   690
Sets the x and y coordinate of target-based weapons/utilities.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   691
*Note*: This can’t be used in onGearAdd() but must be called after gear creation.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   692
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   693
=== <tt>!SetState(gearUid, state)</tt> ===
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   694
Sets the state of the specified gear to the specified `state`. This is a bitmask made out of the variables as seen in [States].
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   695
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   696
This function is often used together with `GetState` and the bitmask utility functions `band` and `bnot` in order to manipulate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   697
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   698
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   699
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   700
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   701
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   702
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   703
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   704
CurrentHedgehog, thus making it invisible. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   705
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   706
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   707
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   708
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstInvisible)))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   709
--[[ The reverse of the above: This function toggles CurrentHedgehog’s
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   710
gstInvisible flag off, thus making it visible again. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   711
</code>
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   712
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   713
=== <tt>!SetGearMessage(gearUid, message)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   714
>Sets the message of the specified gear.
114
e311af715b57 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 107
diff changeset
   715
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   716
=== <tt>!SetTag(gearUid, tag)</tt> ===
419
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   717
Sets the tag of the specified gear (by `gearUid`). A “tag” of a gear is simply an extra variable to modify misc. things. The meaning of a tag depends on the gear type. For example, for gtBall gears, it specifies the ball color, for gtAirAttack gears (airplane) it specifies the direction of the plane, etc. `tag` has to be an integer.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   718
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   719
Note that the word “tag” here does _not_ refer to the name and health tags you see above hedgehogs, this is something different. 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   720
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   721
<code language="lua">
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   722
-- This adds a ball (the one from the ballgun) at (123, 456):
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   723
ball = AddGear(123, 456, gtBall, 0, 0, 0, 0)
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   724
-- This sets the tag of the gear. For gtBall, the tag specified the color. “8” is the color white.
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   725
SetTag(ball, 8) -- 
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   726
</code>
861e9e89e19c Update SetTag, add GetTag.
almikes@aol.com
parents: 418
diff changeset
   727
421
d584704354ad Add link to GearTypes for SetTag and GetTag.
almikes@aol.com
parents: 419
diff changeset
   728
The meaning of tags are described in [GearTypes].
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   729
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   730
=== <tt>!SetTimer(gearUid, timer)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   731
Sets the timer of the specified gear. Also see `GetTimer`
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   732
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   733
=== <tt>!SetHogLevel(gearUid, level)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   734
Sets the bot level from 0 to 5. `0` means human player.
69
48f6e6c0076d Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 68
diff changeset
   735
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   736
=== <tt>!SetGearPos(gearUid, value) (0.9.18-dev)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   737
Set pos of specified gear to specified value.
183
72b2bac582e2 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 182
diff changeset
   738
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   739
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   740
== Gameplay functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   741
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   742
=== `GameFlags` ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   743
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   744
==== <tt>!ClearGameFlags()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   745
Disables *all* !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   746
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   747
==== <tt>!DisableGameFlags(gameflag, ...)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   748
Disables the listed !GameFlags, without changing the status of other !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   749
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   750
==== <tt>!EnableGameFlags(gameflag, ...)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   751
Enables the listed !GameFlags, without changing the status of other !GameFlags.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   752
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   753
==== <tt>!GetGameFlag(gameflag)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   754
Returns `true` if the specified gameflag is enabled, otherwise `false`.
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   755
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   756
=== Environment ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   757
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   758
==== <tt>!SetGravity(percent)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   759
Changes the current gravity of the game in percent (relative to default, integer value).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   760
Setting it to 100 will set gravity to default gravity of hedgewars, 200 will double it, etc.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   761
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   762
==== <tt>!GetGravity()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   763
Returns the current gravity in percent.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   764
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   765
==== <tt>!SetWaterLine(waterline)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   766
Sets the water level (`WaterLine`) to the specified y-coordinate.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   767
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   768
==== <tt>!SetWind(windSpeed)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   769
Sets the current wind in the range of -100 to 100. Use together with `gfDisableWind` for full control.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   770
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   771
==== <tt>!EndGame()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   772
Makes the game end.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   773
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   774
=== Map ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   775
==== <tt>!MapHasBorder()</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   776
Returns `true`/`false` if the map has a border or not.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   777
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   778
==== <tt>!TestRectForObstacle(x1, y1, x2, y2, landOnly) (0.9.16) </tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   779
Checks the rectangle between the given coordinates for possible collisions. Set `landOnly` to `true` if you don’t want to check for collisions with gears (hedgehogs, etc.).
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   780
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   781
==== <tt>!PlaceGirder(x, y, state)</tt> (0.9.16) ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   782
Places a girder with centre points `x`, `y` and a certain length and orientation, specified by `state`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   783
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   784
These are the accepted states:
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   785
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   786
|| *`state`* || *Length* || *Orientation* ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   787
|| 0 || short || horizontal ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   788
|| 1 || short || decreasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   789
|| 2 || short || vertical ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   790
|| 3 || short || increasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   791
|| 4 || long || horizontal ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   792
|| 5 || long || decreasing right ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   793
|| 6 || long || vertical ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   794
|| 7 || long || increasing right ||
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   795
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   796
==== <tt>!PlaceSprite(x, y, sprite, frameIdx, ...)</tt> ====
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   797
Places a [Sprites sprite] at the specified position (`x`, `y`) on the map, it behaves like terrain then. `frameIdx` is the frame index starting by 0. This is used if the sprite consists of several sub-images. Only a subset of the sprites is currently supported by this function:
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   798
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   799
 * `sprAmGirder`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   800
 * `sprAmRubber`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   801
 * `sprAMSlot`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   802
 * `sprAMAmmos`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   803
 * `sprAMAmmosBW`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   804
 * `sprAMCorners`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   805
 * `sprHHTelepMask`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   806
 * `sprTurnsLeft`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   807
 * `sprSpeechCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   808
 * `sprSpeechEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   809
 * `sprSpeechTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   810
 * `sprThoughtCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   811
 * `sprThoughtEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   812
 * `sprThoughtTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   813
 * `sprShoutCorner`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   814
 * `sprShoutEdge`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   815
 * `sprShoutTail`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   816
 * `sprSnow`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   817
 * `sprBotlevels`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   818
 * `sprIceTexture`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   819
 * `sprCustom1`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   820
 * `sprCustom2`
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   821
540
b41b9305be9f Add land flags
almikes@aol.com
parents: 539
diff changeset
   822
The 5th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omited, `lfNormal` is assumed.
539
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   823
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   824
Example:
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   825
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   826
<code language="lua">PlaceSprite(2836, 634, sprAmGirder, 5, lfNormal)
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   827
-- Places the girder sprite as normal terrain at (2836, 634). The `frameIdx` 5 is for the long decreasing right girder.</code>
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   828
<code language="lua">PlaceSprite(1411, 625, sprAmRubber, 1, lfBouncy)
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   829
-- Places the rubber band sprite as bouncy terrain at (2836, 634). The `frameIdx` 1 is for the decreasing right rubber band.</code>
7173ac8996f9 Add PlaceSprite
almikes@aol.com
parents: 538
diff changeset
   830
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   831
==== <tt>!AddPoint(x, y [, width [, erase] ])</tt> (0.9.21) ====
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   832
This function is used to draw your own maps using Lua. The maps drawn with this are of type “hand-drawn”.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   833
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   834
The function takes a `x`,`y` location, a `width` (means start of a new line) and `erase` (if `false`, this function will draw normally, if `true`, this function will erase drawn stuff).
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   835
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   836
This function must be called within `onGameInit`, where `MapGen` has been set to `mgDrawn`. You also should call `FlushPoints` when you are finished with drawing.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   837
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   838
==== <tt>!FlushPoints()</tt> (0.9.21) ====
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   839
Makes sure that all the points/lines specified using `AddPoint` are actually applied to the map. This function must be called within `onGameInit`.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   840
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   841
=== Current hedgehog ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   842
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   843
==== <tt>!GetCurAmmoType()</tt> (0.9.16) ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   844
Returns the currently selected [AmmoTypes Ammo Type].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   845
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   846
==== <tt>!SwitchHog(gearUid)</tt> (0.9.16) ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   847
This function will switch to the hedgehog with the specifiedd `gearUid`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   848
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   849
==== <tt>!SetInputMask(mask)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   850
Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   851
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   852
Example: 
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   853
<code language="lua">    -- masks the long and high jump commands
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   854
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   855
    -- clears input mask, allowing player to take actions
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   856
    SetInputMask(0xFFFFFFFF) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   857
		</code>
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   858
*Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   859
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   860
See also [GearMessages].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   861
405
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   862
==== <tt>!GetInputMask()</tt> ====
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   863
Returns the current input mask of the player.
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   864
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   865
=== Randomness ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   866
==== <tt>!GetRandom(number)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   867
Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   868
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   869
=== Clans and teams ===
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   870
==== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   871
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   872
Adds a new team. Note that this can only be done in `onGameInit`, not at a later time.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   873
You *must* add at least one hedgehog with `AddHog` after calling this. The engine does not support empty teams.
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   874
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   875
Arguments:
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   876
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   877
 * `teamname`: The name of the team.
477
8c326a00ead3 Add information about the “color” parameter found in some functions.
almikes@aol.com
parents: 476
diff changeset
   878
 * `color`: The color of the team as defined in [LuaAPI#Color]
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   879
 * `grave`: The name of the team’s grave (equals file name without the suffix)
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   880
 * `fort`: The name of the team’s fort
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   881
 * `voicepack`: The name of the team’s voice pack (equals the directory name)
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   882
 * `flag`: Optional argument (only in development version at the moment) for the name of the team’s flag (equals file name without the suffix)
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   883
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   884
*Note: This works only for singleplayer training missions for now and will desync multiplayer games.
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   885
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   886
Example:
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   887
476
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   888
<code language="lua">AddTeam("team 1", 0xDD0000, "Simple", "Tank", "Default", "hedgewars")
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   889
--[[ Adds a new team with name “team 1”, red color (hexadecimal notation), the grave “Simple”,
dd4470df66ad Restructure information about AddTeam, add info that Hedgewars does not support empty teams.
almikes@aol.com
parents: 461
diff changeset
   890
the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code>
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   891
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   892
==== <tt>!DismissTeam(teamname)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   893
Removes the team with the given team name from the game.
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   894
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   895
==== <tt>!GetClanColor(clan)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   896
Returns the color of the chosen clan by its number. The color data type is described in [LuaAPI#Color].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   897
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   898
==== <tt>!SetClanColor(clan, color)</tt> ====
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   899
Sets the color of the chosen clan by its number. The color data type is described in [LuaAPI#Color].
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   900
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   901
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   902
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   903
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   904
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   905
== Functions affecting the GUI ==
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   906
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   907
=== <tt>!AddCaption(text)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   908
Display event text in the upper part of the screen.
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   909
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   910
=== <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   911
Use to tell the player what he is supposed to do.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   912
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   913
As of version 0.9.15, `icon` currently accepts the following values:
79
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
   914
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   915
|| *`icon`* || *What is shown* ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   916
|| _negative number_ || Icon of an ammo type. It is specified as the negative of an ammo type constant (see [AmmoTypes]), i.e. `-amBazooka` for the bazooka icon. ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   917
|| `0` || Golden crown ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   918
|| `1` || Target ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   919
|| `2` || Exclamation mark ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   920
|| `3` || Question mark ||
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   921
|| `4` || Golden star ||
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   922
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   923
=== <tt>!HideMission()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   924
Hides the mission. This function is currently bugged somehow and will completely ruin your life, and your script should you happen to use it.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   925
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   926
=== <tt>!SetZoom(zoomLevel)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   927
Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   928
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   929
=== <tt>!GetZoom()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   930
Returns the current zoom level.
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
   931
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   932
== Sound functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   933
=== <tt>!PlaySound(soundId)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   934
Plays the specified sound. Possible values for `soundId` are listed on the [Sounds] page.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   935
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   936
=== <tt>!PlaySound(soundId, gearUid)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   937
Plays the specified sound for the chosen hedgehog gear. This can be used to play a taunt with the voicepack of the hedgehog’s team.
70
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
   938
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   939
Possible values for `soundId` are listed on the [Sounds] page. See also [Taunts].
77
588f5dc682e2 Added SetInputMask function
RedGrinner
parents: 76
diff changeset
   940
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   941
== File system functions ==
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
   942
=== <tt>!HedgewarsScriptLoad(scriptPath)</tt> ===
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   943
Loads a script (i.e. a [LuaLibraries library]) from the specified `scriptPath`. The root directory is here Hedgewars’ data directory.
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   944
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   945
Example:
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   946
<code language="lua">
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   947
HedgewarsScriptLoad("/Scripts/Locale.lua")  -- loads locale library
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   948
</code>
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   949
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   950
=== <tt>!GetDataPath()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   951
Returns the path to the data directory, used when adding libraries.
68
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
   952
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   953
=== <tt>!GetUserDataPath()</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   954
Returns the path to the user data directory, used when adding libraries.
180
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
   955
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
   956
73
c6623486d077 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 72
diff changeset
   957
89
caf6544f767a Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 87
diff changeset
   958
caf6544f767a Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 87
diff changeset
   959
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   960
== Stats functions ==
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   961
=== <tt>!SendStat(TStatInfoType, statMessage[, teamName])</tt> (0.9.20) ===
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   962
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   963
This function exposes the uIO SendStat to the Lua scripts. Use it to produce custom stat pages.
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   964
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   965
`TStatInfoType` is the piece of information you want to manipulate. The result of this functions varies greatly for different `TStatInfoType`s. The parameter `statMessage` is mandatory and is a string used for the statistics, its meaning depends on the `TStatInfoType`. The parameter `teamName` contains the name of a team which is relevant to the chosen stat. This parameter is not always required, this also depends on `TStatInfoType`.
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   966
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   967
This tables explains the different behaviours of this function for different values of `TStatInfoType`:
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   968
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
   969
|| *`TStatInfoType`* || *Meaning of `statMessage`* || *Team parameter used?* ||
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   970
|| `siGraphTitle` || Title of the graph. If you use this, the health icon changes into a star. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   971
|| `siGameResult` || Title of the stats screen, used to show the result of the game, i.e. who won the game || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   972
|| `siCustomAchievement` || A freeform text for a single “bullet point” in the “bullet point” list in the details section. For each time you call `SendStat` with this `TStatInfoType`, a new “bullet point” gets added to the list. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   973
|| `siPointType` || Replaces the word “kills” in the ranking list. Sadly, grammatical number is currently not respected at all here. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   974
|| `siPlayerKills` || The number of kills for the specified team (converted to a string), as shown in the ranking list. Unless the word “kills” has been replaced by `siPointType`, then that word is used instead. Only integers (converted to string) are possible. || Yes ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   975
|| `siClanHealth` || Value of a data point (converted to a string). This sets a single data point on the graph for the specified team. Subsequent calls will draw the next point along the horizontal axis; the frontend will then simply connect the dots in the final graph. The graphs are treated independently for each other. Currently the graph only can display positive values. You also should have called `SendHealthStatsOff` if you use this to prevent the default health graphs to be drawn. || Yes ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   976
|| `siMaxStepKills` || Most hedgehogs killed in a round. `statText` must be in format “`<kills> <name of killer hedgehog> (<team name of killer>)`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   977
|| `siMaxTeamDamage` || Hedgehog with most damage inflicted to his own team. `statText` must be in the format “`<damage> <hedgehog name>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   978
|| `siKilledHHs` || Total number of killed hedgehogs (converted to string). || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   979
|| `siTeamStats` || Increases the wins of local teams in case the given number is greater than 0. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   980
|| `siMaxStepDamage` || Best shot award (most damage in one turn). `statText` must be in format “`<damage> <hedgehog name> (<team name>)`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   981
|| `siMaxTurnSkips` || Team with most skips. `statText` must be of format “`<number> <teamName>`”. || No ||
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   982
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   983
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   984
<b>Examples:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   985
416
5aa55bbe4b73 Fixed faulty syntax highlighting in code block (was: “<code lang=…” instead of “<code language=…”)
almikes@aol.com
parents: 415
diff changeset
   986
<code language="lua">
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   987
-- will automatically change the health icon to a star
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   988
SendStat(siGraphTitle,'Custom Graph Title')
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   989
SendStat(siGameResult,'Winner is Team A!')
418
a7d34a3e5786 Make documentation for SendStat much more readable: Add a table (still not perfect), added some basic parameter descriptions.
almikes@aol.com
parents: 417
diff changeset
   990
SendStat(siCustomAchievement,'This is a custom message posted in the Details section!')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   991
-- Changes the word kill to Point, call it just before sending kills/score for each hog
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   992
-- in case you want to change the word i.e. print Point or Points
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   993
SendStat(siPointType,'Point')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   994
-- if above function call was not used it will print 3 kills for teamName in Ranking section.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   995
-- if it was used it will print 3 Point for teamName in Ranking section.
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   996
SendStat(siPlayerKills,'3',teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   997
-- call siClanHealth to send the "value" of a clan that will be used for the graph creation
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   998
-- a good idea is to call it always for every hog by using the runOnGears(function)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   999
-- in normal mode "value" represents clan health
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1000
SendStat(siClanHealth, "100",teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1001
-- most hedgehogs killed in a round (hedgeHogName is who killed them)
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1002
SendStat(siMaxStepKills, "1 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1003
-- hog with most damage inflicted to his own team
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1004
SendStat(siMaxTeamDamage, "100 hedgeHogName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1005
-- total number of killed hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1006
SendStat(siKilledHHs, "1")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1007
-- increases the wins of local teams in case the given number is greater than 0
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1008
SendStat(siTeamStats, "teamName:0:")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1009
-- best shot award
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1010
SendStat(siMaxStepDamage, "30 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1011
-- team with most kills of own hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1012
SendStat(siMaxStepDamage, "2 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1013
-- team with most skips
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
  1014
SendStat(siMaxTurnSkips, "3 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1015
</code>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1016
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1017
<b>Important:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1018
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1019
  * As the game engine send stats to the frontend at the end of the game one should send her stats when the game is going to finish and right before the call of `EndGame()`. (Note: Stats are sent from the engine in `CheckForWin`. If conditions are met (win or draw) then `SendStats(uStats)` is called.)
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1020
  * Calling just `EndGame()` won’t produce any stats.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1021
  * If one would like to produce a custom graph see also `SendHealthStatsOff()`.
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1022
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1023
=== <tt>!SendHealthStatsOff()</tt> (0.9.20) ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1024
Prevents the engine of sending health stats to the frontend. 
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1025
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1026
If any health stats haven’t been sent before this will cause the health graph to the stats page to be hidden. Use this function in the Lua scripts to produce custom graphs by calling it inside `onGameStart()` and using the `SendStat()`.
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
  1027
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1028
== Math Functions ==
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1029
383
6679b75048c0 I really have to get used to using preview on google code wiki...
sheepyluva@gmail.com
parents: 382
diff changeset
  1030
=== <tt>div(dividend, divisor)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1031
Performs an integer division and returns the result.
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1032
The result is an integer and has the value of the first parameter (an integer) divided by the second parameter (another integer), rounded towards zero.
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
  1033
401
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1034
=== <tt>band(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1035
Returns the bitwise logical AND of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1036
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1037
=== <tt>bor(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1038
Returns the bitwise logical OR of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1039
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1040
=== <tt>bnot(value)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1041
Returns the bitwise logical NOT of `value`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1042
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1043
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1044
== Debugging Functions ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1045
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1046
=== <tt>!ParseCommand(string)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1047
Makes the game client parse the specified custom command.
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1048
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1049
*Note*: Please be aware that the *engine protocol can (and will) change* between releases.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1050
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1051
If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://code.google.com/p/hedgewars/issues/entry report the issue].
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1052
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1053
With your report we can fix the shortcoming in future releases.
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1054
This will allow scripts to use the previously missing feature in a way that won’t break!
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1055
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1056
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1057
=== <tt>!WriteLnToConsole(string)</tt> ===
515
8e9d86efc07b Copy-editing of the entire page. Also a few updates to some fairly out-dated information while I’m at it.
almikes@aol.com
parents: 505
diff changeset
  1058
Writes `string` to the `Logs/game0.log`, found in the user data directory.