2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-28 unc0rr Some improvements in test programs
2011-03-28 sheepluva Beach-Theme: reduce visible square height for sand castle
2011-03-28 sheepluva Beach-Theme: fix+crop horizon and sky
2011-03-28 sheepluva Beach-Theme: theme.cfg conversion+fix
2011-03-28 Miguelac Beach Theme (as for .15)
2011-03-27 koda this should help people hacking the cmake files
2011-03-26 koda fix a couple of loose ends
2011-03-26 nemo merge and remove QDebug
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-25 unc0rr That game has renamed
2011-03-24 koda merge
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-23 Colin Rice (clr_) I changed r. Still not a perfect fix.
2011-03-23 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 nemo Fix endianness
2011-03-22 unc0rr Fix straight lines drawing issues
2011-03-22 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22 nemo tweak to crosshair
2011-03-21 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21 unc0rr merge
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-20 EJ Replaced bs2packs.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-25 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-20 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20 inu portuguese updates
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-19 nemo Remove stray pixels
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-19 Henek redone tag team to work and be beautifully coded
2011-03-17 koda merge
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-03-17 koda and or is not or and is not and
2011-03-17 koda update headers a bit
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek should probably fix broken flakes, my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-14 unc0rr No unblock needed
2011-03-14 unc0rr I must have been on drugs when wrote it
2011-03-13 unc0rr merge
2011-03-13 unc0rr Store bans in .ini file
2011-03-13 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13 unc0rr Get rid of lastLogins, implement bans system
2011-03-13 unc0rr - Remove not needed Show instances
2011-03-13 unc0rr Oops
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13 unc0rr Implement Store truncating, so the memory even gets freed sometimes
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-12 unc0rr Better quit message
2011-03-12 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-11 unc0rr - Fix a problem with ghost teams (missing 'not')
2011-03-10 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-09 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
2011-03-09 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-09 unc0rr Fix comments spelling
2011-03-08 nemo Issue #194, turn off followgear for altuse
2011-03-08 unc0rr Fix split
2011-03-08 unc0rr - Simplify insane TConfig code
2011-03-08 unc0rr Fix check for duplicated nickname
2011-03-06 unc0rr Write latest protocol version too
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-05 unc0rr Store more parameters in ini file
2011-03-05 unc0rr Use 'undefined' less (replace with default values and 'error')
2011-03-05 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-05 Henek added PlaceGirder to lua
2011-03-05 unc0rr Fix build
2011-03-05 unc0rr Better support for 0.9.15
2011-03-04 unc0rr Add dbName parameter to .ini file, fix some warnings
2011-03-04 unc0rr Optimize check (not like it is called much, just ffs; not tested)
2011-03-03 unc0rr merge
2011-03-02 nemo fix bad ogg name
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-02 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-01 koda Happy 2011 :)
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-28 unc0rr Add stubs for server config reading and writing routines
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-27 nemo replace removed command
2011-02-27 nemo merge
2011-02-27 unc0rr Oops, forgot to hg add this file
2011-02-27 nemo visual tweak to smoke
2011-02-27 unc0rr Read server config from file
2011-02-27 unc0rr merge
2011-02-27 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27 igor-hkr Ukrainian translation update
2011-02-27 unc0rr merge
2011-02-27 nemo add friendslist whitelist to autokick, and more merging
2011-02-27 unc0rr Start new server on RestartException
2011-02-27 unc0rr merge
2011-02-27 unc0rr merge
2011-02-24 unc0rr ShutdownException for server shutdown
2011-02-27 nemo Autokick ignored players from game room on join. Needs testing.
2011-02-23 unc0rr Remove deprecated statistics MVar
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-23 unc0rr Don't forkIO main loop
2011-02-25 nemo Fix PNG offsets (also some non-RGB)
2011-02-22 mikade Fixed scoring exploit on Control and removed user branding from the map
2011-02-19 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19 koda fix silly validation and signature Hedgewars-iOS-1.2.3
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-19 koda ios version bump
2011-02-19 koda remove unused ios code
2011-02-19 koda don't play button sounds when audio is off
2011-02-17 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-16 unc0rr More robust login system when db server goes away
2011-02-16 unc0rr Allow users to join official server even when there's no db connection
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-14 nemo merge
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-10 nemo use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09 unc0rr Draw straight lines while holding Alt key
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08 koda screenshots 4 ios
2011-02-07 koda i obviously forgot one piece
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-06 unc0rr Don't accept EM message when the game isn't started
2011-02-06 koda fix issue 185 :|
2011-02-06 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-06 sheepluva fix engine library compilation on linux/amd64
2011-02-06 sheepluva remove redundant note
2011-02-06 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-05 sheepluva initialize pointers properly with nil
2011-02-05 koda show dual head mode some love
2011-02-05 unc0rr Fix admin stuff :D
2011-02-05 unc0rr Fix password checking
2011-02-05 unc0rr Fix build of official server
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-05 jose1711 Updated Slovak translation
2011-02-05 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-04 Marco Bresciani italian translation :D
2011-02-04 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-03 unc0rr Stub for server restart command
2011-02-03 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
2011-02-02 koda change order of statspage/gamerun when running in dual screen
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02 koda guess what? merge 0.9.15 again...
2011-02-02 unc0rr - Implement BAN protocol command
2011-02-02 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02 unc0rr Fix even more
2011-02-02 unc0rr Fix merge :D
2011-02-02 unc0rr Merge server refactor into default
2011-02-02 sheepluva if source has uncommitted changes:
2011-02-02 sheepluva if on dev version append hg revision id to demos/saves' filenames
2011-02-01 sheepluva Thou shalt not leak!
2011-02-01 koda addfilelog <3 debugfile
2011-02-01 sheepluva automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
2011-02-01 sheepluva stylesheet-based chat coloring (only internal for now)
2011-02-01 sheepluva make names in chats clickable. still color adjustments needed; and testing
2011-01-31 sheepluva open links in server message preview externally
2011-01-31 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-31 koda merge 0.9.15 once again
2011-01-31 Henek make Random Weapons and No Jumping use the new custom goal function
2011-01-31 sheepluva nicklist actions:
2011-01-31 nemo oops 2
2011-01-30 nemo oops
2011-01-30 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-30 sheepluva activate icon display in menus
2011-01-30 unc0rr merge
2011-01-30 Henek fixed unlimeted fuel bug for rcplane
2011-01-30 unc0rr Fix ApplyDamage accepting Damage == 0
2011-01-30 sheepluva nicklists:
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-29 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
2011-01-29 unc0rr Ask for another nickname on collision. Works only with new server.
2011-01-29 unc0rr Update frontend's project file
2011-01-29 sheepluva nick sorting: give letters priority over all other chars
2011-01-29 sheepluva sort nick lists case-insensitive
2011-01-28 sheepluva lua: getter and setter for hedgehog hats
2011-01-28 sheepluva procedure for loading hats
2011-01-25 Henek add a new lua library with misc tools and removed redundant tracker functions
2011-01-24 mikade Two new gameplay modes: Tumbler and Racer.
2011-01-24 mikade bugfix for flag spawn, teleporter + rope
2011-01-22 sheepluva trim net nick in frontend
2011-01-22 Henek added GetGearRaduis and minor Tracker things
2011-01-22 unc0rr merge
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names
2011-01-21 nemo *sigh*
2011-01-21 mikade Fix typos in tips
2011-01-21 nemo updated italian translation
2011-01-20 unc0rr Fix empty message resulting in corrupted packets
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20 koda ios has still a case sensitive file system
2011-01-19 koda disable the C memory manager and keep the native pascal one
2011-01-19 koda new local play button graphic
2011-01-19 nemo rename firepunch to shoryuken
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18 nemo SwitchHog in scripting
2011-01-17 koda code cleanup
2011-01-17 koda merge
2011-01-17 koda merge experimental3D in default
2011-01-17 koda slim down .hgtags
2013-02-25 koda closing old branch experimental3D
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-16 mikade merge in script tweaks
2011-01-16 Henek readding cabal file for the server, burp not shure why it had gone
2011-01-14 sheepluva you're welcome koda
2011-01-14 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 nemo Force RGBA for these too (and strip)
2011-01-13 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek also example flake
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-11 nemo update collision in set gear position
2011-01-10 unc0rr Prevent frontend crash in certain circumstances
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 unc0rr Set version to 0.9.16-dev
2011-01-10 unc0rr Fix formatting
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 unc0rr Add a space for better looking console message
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-07 unc0rr Greek translation
2011-01-06 nemo reset weapons default in shoppa.
2011-01-05 koda ctf_blizzard ios fix
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-04 nemo Small tweak to filter
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-04 koda add new robot badge to sources
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 jose1711 Updated Slovak translation
2011-01-01 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 sheepluva part #2
2011-01-01 sheepluva my attempt of "detach rope if the Land[] vanishes"
2010-12-31 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 sheepluva fix sticky rope issue
2010-12-31 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Palewolf Avoid drawing if there's a hog/object behind
2010-12-31 Palewolf Make flakes smaller by popular demand.
2010-12-31 koda Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31 koda merge and fix my typos Hedgewars-iOS-1.2.2
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 Henek finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30 jose1711 Updated Slovak translation (lua)
2010-12-30 jose1711 Merge
2010-12-30 ourobolos French translation finally gets some love
2010-12-30 Henek some more themes updated, note comments on brick
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2011-09-19 unc0rr Close branch 0.9.15
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2011-06-29 koda merge 0.9.15
2010-12-29 sheepluva have napalm strike bombs explode right over the target
2011-02-26 koda info.plist 2011 0.9.15
2010-12-29 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2011-02-02 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
2010-12-29 sheepluva fix parachute wall climbing bug
2011-01-31 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
2010-12-29 Henek sudden death: now having theme support, still some work though with config
2011-01-27 sheepluva how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
2010-12-29 nemo Strip a redundant entry, just use "successful"
2010-12-31 koda put nicer messages and split args
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
2010-12-29 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-31 koda beautify stat page
2011-01-22 koda fixes for maps and quality = 0 0.9.15
2010-12-29 nemo fix similar problem to last checkin with this lua, also fix line endings
2010-12-31 koda unify stats display on ipad and non-ipad and on saved and normal games
2011-01-20 unc0rr Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
2010-12-29 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-30 koda simplify stats handling
2011-01-17 koda ctrl+q closes frontend also on linux and windows 0.9.15
2010-12-29 Henek drill strike falling instead of exploding when exiting ground
2010-12-30 koda initial stats display
2011-01-17 koda add 32 bit version when building for macappstore 0.9.15
2010-12-28 nemo Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-30 koda moar code cleanup and initial saving of stats
2011-01-15 koda Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
2010-12-28 koda ios version bump and code cleanup
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2010-12-28 Henek oops, forgot to add the graphics
2011-01-15 koda Removed tag 0.9.15 0.9.15
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-28 jose1711 Merge
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-28 Henek fix CMakeLists.txt for CTF_Blizzard
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-28 nemo Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2010-12-28 nemo Aaaand, strip these 2 as well.
2011-01-13 koda Removed tag 0.9.15 0.9.15
2010-12-28 nemo run pngcrush to strip sRGB / iCCP
2011-01-13 koda merge 0.9.15
2010-12-27 nemo Add Hangul to CheckCJK
2011-01-13 koda merge 0.9.15
2010-12-27 nemo 0.9.15 merge + typo fix
2011-01-13 koda merge 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
2011-06-27 koda expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
2010-12-27 nemo merge 0.9.15 (with a typo fix)
2010-12-28 koda typo 0.9.15
2011-06-26 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
2010-12-27 koda AddFileLogs 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2011-01-13 koda Removed tag 0.9.15 0.9.15
2011-06-26 koda fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
2010-12-27 Henek make korean translation of engine available
2010-12-27 nemo Changelog entry applies to .15 too 0.9.15 0.9.15-release
2010-12-27 Henek update Swedish
2010-12-27 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
2010-12-27 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27 TrevInc First pass at korean locale
2010-12-27 nemo strip
2010-12-27 nemo Resize snowball in hand
2010-12-27 inu portuguese update
2010-12-27 nemo remove these again...
2010-12-27 szczur moar polish
2010-12-26 nemo few more lua phrases
2010-12-26 Henek a little addition to the changelog
2010-12-26 nemo remove another missed dupe from previous generation
2010-12-26 Henek fixed Swedish translation
2010-12-26 Henek fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26 nemo completely disable falling back to "say" in chHogSay
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo increase snowball radius
2010-12-26 nemo oh. and koda's revision too
2010-12-26 nemo merge 0.9.15 with default
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
2010-12-26 koda hide seed...
2010-12-26 mikade Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
2010-12-26 unc0rr ban CMakeCache.txt
2010-12-26 nemo merge default into 0.9.15 0.9.15
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-26 unc0rr Add 0.9.15 to the list of known versions
2010-12-26 unC0Rr Apply 2fa92e9a0a here 0.9.15
2010-12-26 unc0rr Update doc a bit
2010-12-26 Palewolf Turn off dust when drilling through air 0.9.15
2010-12-26 nemo revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 Palewolf Added star, exclamation and question mark signs 0.9.15
2010-12-26 nemo disable landbackpixel on small explosions
2010-12-26 nemo pull in a few changes from default 0.9.15
2010-12-26 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-25 Palewolf Small fixes. Thanks Hennek. 0.9.15
2010-12-26 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25 Palewolf Updated changelog 0.9.15
2010-12-26 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25 unc0rr Allow 8 teams in server 0.9.15
2010-12-25 nemo aaaaargh (fix cmakelists again)
2010-12-25 Palewolf Capture the flag (Blizzard) Map 0.9.15
2010-12-25 Palewolf Capture the flag (Blizzard) Map
2010-12-25 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
2010-12-25 unc0rr Some fixes in ru translation
2010-12-25 nemo oops. forgot cmake for Control map
2010-12-25 mikade Update missions
2010-12-25 Henek sv.lua
2010-12-24 nemo Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24 nemo Remove a dupe :-/
2010-12-24 nemo oops
2010-12-24 nemo Disable gtFlake on bordered maps
2010-12-24 unc0rr Pass SCHEME before AMMO
2010-12-24 Palewolf Updated spanish translation
2010-12-24 unc0rr - Fix encoding function to iterate reversed list
2010-12-24 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24 szczur+nemo add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24 szczur polish lua update
2010-12-24 mikade+nemo Add a bunch of lua from mikade, update translation files
2010-12-24 mikade Whole ton of script callbacks on commands. Poor engine.
2010-12-24 szczur+nemo Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24 nemo more fiddling with graphics to try and satisfy both fire and snow
2010-12-24 nemo oops
2010-12-24 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 koda beaver hat
2010-12-23 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 jose1711 Updated lua Slovak translation
2010-12-23 jose1711 Updated Slovak translation
2010-12-23 jose1711 fix commit
2010-12-23 jose1711 merge
2010-12-23 unc0rr Oops, typo
2010-12-23 unc0rr Add logging of map drawing process
2010-12-23 unc0rr - Remove loading from file procedure
2010-12-23 jose1711 merge+Slovak transl update
2010-12-23 nemo stub locale
2010-12-23 nemo sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 jose1711 merge
2010-12-23 arrom Portuguese updates
2010-12-23 nemo Try to be safer in my pixel checks
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 nemo change "mudball" on christmas theme
2010-12-23 nemo enable snow on Christmas theme
2010-12-23 Palewolf and others New Christmas theme
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-12-22 nemo braces fail
2010-12-22 anon Graphics updates
2010-12-22 nemo raise Y start to cloud level
2010-12-22 nemo Another snow variant
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 nemo trying a graphic with more white and less translucency
2010-12-22 nemo knock back y two to make snow pile up a bit less high
2010-12-22 Henek fixed showmission so it actually displays the right icons
2010-12-22 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 unc0rr Close branch server_refactor
2010-12-22 nemo apply cGravityf when changing cGravity
2011-01-31 unc0rr Implement room delegation when admin lefts it server_refactor
2010-12-22 nemo more snow
2011-01-30 unc0rr Reimplement a bunch of administrator commands server_refactor
2010-12-22 nemo fix desync in snow
2011-01-30 unc0rr Reimplement KICK server_refactor
2010-12-22 nemo minor visual tweaks to snow
2011-01-30 unc0rr Reimplement FOLLOW server_refactor
2010-12-22 nemo oops. forgot the graphic
2011-01-30 unc0rr Reimplement some more protocol commands server_refactor
2010-12-22 nemo minor position tweaks. hopefully checking array bounds correctly
2011-01-29 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
2010-12-22 nemo A very very basic snow implementation
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2010-12-22 koda merge
2011-01-28 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
2010-12-22 koda update weapons
2011-01-28 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
2010-12-22 koda this should prevent that ever again
2011-01-28 unc0rr Reimplement some more Actions server_refactor
2010-12-22 koda damn. it.
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 unc0rr io = liftIO server_refactor
2010-12-21 Henek added copying also to schemes and updated some translations
2011-01-27 unc0rr Reimplement one more Action server_refactor
2010-12-21 Henek added copying of weapon sets
2011-01-27 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
2010-12-21 nemo Merge henek's changes
2011-01-26 unc0rr Send spectators info server_refactor
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2011-01-26 unc0rr Apply rev b9fe93f187c4 to server rewrite too server_refactor
2010-12-21 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
2011-01-26 unc0rr Send teams info on join server_refactor
2010-12-21 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21 nemo Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-23 jose1711 Updated Slovak translation + merge
2011-01-25 unc0rr Send room config to client server_refactor
2010-12-20 unc0rr - Allow user to use undo, to clear, save and load drawn maps
2011-01-25 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
2010-12-20 unc0rr Add those stupid breaks
2011-01-24 unc0rr Fix typo in version information server_refactor
2010-12-20 nemo FAIL - actually assign
2011-01-24 unc0rr Apply new nick restrictions in server rewrite too server_refactor
2010-12-20 nemo add AI routine
2011-01-10 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
2010-12-20 nemo Snowball weapon
2011-01-10 unc0rr Even less craziness server_refactor
2010-12-20 Henek fixed and enabled removing of game scheme from options page
2011-01-10 unc0rr Fix check for unique nick server_refactor
2010-12-20 koda ipod touch 4g has only 256mb of ram (like ipad)
2011-01-10 unc0rr Fix typo server_refactor
2010-12-19 nemo fix typo in hand drawn maps
2011-01-10 unc0rr Bring back room and teams removing server_refactor
2010-12-19 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 unc0rr Convert function to a map server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-12-19 nemo Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 unc0rr Report 48 hogs for drawn maps
2010-12-18 unc0rr merge
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-18 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-18 nemo oops
2010-12-18 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 koda merge
2010-12-17 Henek added replacement of "_" to " " in gameplay scripts
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-18 koda initial stats interpretation for ifrontend
2010-12-16 nemo disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 koda move server connection stuff in its own class
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 nemo offset the sprite
2010-12-16 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 koda version bump Hedgewars-iOS-1.2.1
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-16 koda add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 koda store the (future) password with md5 for ifrontend
2010-12-15 koda add more space for this help message on ipad
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Fix crash on forced disconnect
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-12-15 nemo add optional state parameter to hogsay
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo merge
2010-12-14 jose1711 Update Slovak translation
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 unc0rr Compess at highest ratio
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-14 unc0rr Don't reset teams when returning from draw map page
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 unc0rr Use pageSwitchMapper in some more places
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 Henek my first merge :(
2010-12-13 nemo div 0 check
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 koda more server stubs
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-12 koda add some connection facility to netserver
2010-12-11 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 unc0rr merge
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-11 Henek also updated TrophyRace to new system
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 smaxx Frontend:
2010-12-11 unc0rr Add a stub for draw map page
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 koda Forts: reduce preview size and add hi-res one
2010-12-06 nemo try this mikade
2010-12-06 nemo merge
2010-12-06 unc0rr Always keep last point of drawn polyline
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-04 koda write some version information inside the application
2010-12-04 unc0rr merge
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-12-04 unc0rr - Change painted map file format
2010-12-04 nemo add nil check
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 koda more retina support and multitasking support
2010-12-03 nemo add visual gear registration
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 nemo forgot the passed in uid
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-12-02 nemo compress the PNGs
2010-12-02 nemo merge
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 unc0rr - Implement decode() function.
2010-12-01 unC0Rr merge
2010-12-01 igorko Translation update
2010-12-01 unC0Rr Some more improvements
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-30 nemo Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 unc0rr Simple simplify() function
2010-11-28 nemo do GoBack if also INGAME due to kick
2010-11-28 nemo disable last commit w/ comment
2010-11-28 nemo suppress PART if game is running. testing, etc.
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo add null check
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28 unc0rr Basic encoding of drawn map
2010-11-28 unc0rr Improve map editor a bit
2010-11-27 unc0rr Small testing app for DrawMap scene
2010-11-27 unc0rr Some basic functionality
2010-11-27 unc0rr Initial commit of the Draw Map Scene
2010-11-26 nemo add a uid to VGs for purpose of Lua manipulation
2010-11-26 nemo corrected steps
2010-11-26 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25 prg fix for frontend desync
2010-11-24 nemo update translations, add Dutch
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-22 unc0rr uCommandHandlers
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22 Henek fix SetEffect, last parameter was not a boolean
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo fix chat
2010-11-21 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 nemo I think unc0rr forgot to add initModule here
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 nemo detach rope if the Land[] vanishes
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Remove uChat dependency from uCommands
2010-11-21 unc0rr Remove uAmmos dependaency from uCommands
2010-11-21 nemo fix rope test
2010-11-21 Henek fix key binds for lua created teams and added wind control
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21 unc0rr merge
2010-11-21 nemo move rendering to fix 4368:3698361802ed
2010-11-21 unc0rr uCaptions
2010-11-21 nemo Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-20 unc0rr Move land hash checking into commands
2010-11-20 unc0rr Oops, forgot the file
2010-11-20 unc0rr no way
2010-11-20 unc0rr Forgot this
2010-11-20 unc0rr Introduce uGearsRender
2010-11-20 unc0rr It works, though wastes too much of CPU
2010-11-18 nemo merge
2010-11-18 unC0Rr New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18 unC0Rr Got no warning about this, why?
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uGears
2010-11-17 unc0rr uWorld
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-29 koda Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-29 koda ios 1.2 project file last update Hedgewars-iOS-1.2
2010-11-17 unc0rr Remove uMisc dependency from uRandom
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-28 koda update build files for compliance with Mac AppStore
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-27 koda more backward compatibility
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-17 unC0Rr A program which finds a cycles in units dependencies
2010-11-24 koda update also the project to use those graphics
2010-11-17 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
2010-11-24 koda update graphics names, path, resolution, content...
2010-11-17 koda remove weapons and schemes selection for missions from ifrontend
2010-11-16 jose1711 updated/added slovak translations of lua files
2010-11-21 koda display an empty table for missions
2010-11-16 jose1711 sk update
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-16 jose1711 translation updates
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15 koda update the 3d branch after release experimental3D
2011-01-16 koda close branch 0.9.14.1
2010-11-15 koda minor things
2010-12-06 sheepluva whoops 0.9.14.1
2010-11-14 Henek resets CurAmmoType in ResetWeapons
2010-12-06 sheepluva change theme of "Tree" map to halloween 0.9.14.1
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-28 koda update build files for compliance with Mac AppStore 0.9.14.1
2010-11-14 koda improve mac bundle creation 0.9.14.1
2010-11-14 koda fix compilation server for me 0.9.14.1
2010-11-14 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
2010-11-14 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
2010-11-14 nemo merge 0.9.14
2010-11-14 nemo fix placement 0.9.14.1
2010-11-14 Palewolf Apply hit animation ONLY to bullets
2010-11-14 unc0rr set vesion to 0.9.14.1 0.9.14.1
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
2010-11-14 nemo sorry bout that guys.
2010-11-14 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
2010-11-13 jose1711 another typo
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-13 inu fixed typo
2010-11-14 koda bumping qt minimum version 0.9.14.1
2010-11-13 Henek clean up and lua update, very minor
2010-11-14 unc0rr Set protocol num to 35 0.9.14.1
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
2010-11-13 unc0rr merge
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2011-01-16 koda trying to close 0.9.14 branch 0.9.14
2010-11-13 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-14 nemo revert prior revision. moving to new branch 0.9.14
2010-11-13 Henek added new sprite for drill strike drills, not intended for .15 release
2010-11-14 nemo set all offsets to 0 based on user complaints. 0.9.14
2010-11-13 Henek better description of disable wind
2010-11-13 nemo lighten tex to look more sandy 0.9.14
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-13 unc0rr Update message 0.9.14
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 unc0rr Bump up protocol number 0.9.14
2010-11-13 koda merge
2010-11-13 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-13 nemo replace orange with yellow to differentiate from peach 0.9.14
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-13 jose1711 one more try at sk - perhaps it will make the release 0.9.14
2010-11-12 nemo bugfix. correct crossplatform tips
2010-11-13 koda don't list too big maps for certain devices
2010-11-13 unc0rr Update ru translation 0.9.14
2010-11-12 jose1711 translation update for the release
2010-11-13 koda some interface tricks for iphone as well
2010-11-13 unc0rr Not going into release 0.9.14
2010-11-12 nemo update translation files for the 4265 text change
2010-11-12 koda update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-13 unc0rr No svgz and .desktop 0.9.14
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-13 unc0rr Bye-bye sha-1 0.9.14
2010-11-12 Palewolf Light trails for bullets
2010-11-13 unc0rr Merge 0.9.14
2010-11-12 nemo copypasta fail
2010-11-13 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
2010-11-12 nemo off by 1 error in resurrector index
2010-11-13 unc0rr Some fixes 0.9.14
2010-11-13 nemo merge (stupid reflexive pull -u) 0.9.14
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-13 unc0rr Useless 0.9.14
2010-11-13 szczur last-minute pl updates 0.9.14
2010-11-12 Henek fixed breakage of game schemes
2010-11-13 Palewolf Updated spanish translation 0.9.14
2010-11-12 unc0rr merge
2010-11-13 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 unc0rr Apply typo fix also here
2010-11-13 unC0Rr Remove "-dev" suffix 0.9.14
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-13 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo update translation files for the 4265 text change 0.9.14
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 jose1711 translation update for the release 0.9.14
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 koda raised version number
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-12 unc0rr Fix typo 0.9.14
2010-11-12 koda yay i'm free to break things again!
2010-11-12 unc0rr Make server listen on ipv4 interface only 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-12 koda merge this two safe commits from trunk to release branch 0.9.14
2010-11-11 koda iphone interface
2010-11-11 Henek added getrandom and addcaption to lua
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 nemo Forgot burp's new ammo routine
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-10 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 Henek added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10 nemo hide crosshair when switching to no weapon
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 koda added two games modes and one weaponset
2010-11-09 Henek removed altuse property for sticky mines
2010-11-09 unc0rr Even more png optimizations
2010-11-09 unc0rr More png optimizations
2010-11-09 unc0rr Optimized graphics by size using
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-09 sheepluva changelog
2010-11-09 nemo restore circle
2010-11-08 Henek added missing game modifiers to lua
2010-11-08 koda merge again? :o
2010-11-08 Henek fix so gfDisableWind can infact be used in lua
2010-11-08 Henek added flag gfDisableWind to be used in lua scripts
2010-11-08 TheException Fix wrong order in results screen when players team up
2010-11-08 koda merge
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 nemo fix preview for the FlightJoust test map (not for release)
2010-11-08 koda smaller update (color and modes)
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 nemo no need to clear this flag
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 nemo better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07 Henek swedish translation tweaks
2010-11-07 FIQ swedish translation
2010-11-07 Always-Godlike JAWOHL! German translations
2010-11-07 Palewolf Merge README and CREDITS files into CREDITS
2010-11-07 nemo SOMEONE SET US UP THE BOM!
2010-11-07 nemo remove BOM from ja.txt, fix line endings
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 mikade japanese gets some love
2010-11-07 Palewolf Credit comunity submitted content
2010-11-07 nemo hee hee
2010-11-07 inu pt again
2010-11-07 unc0rr Fix stats messages
2010-11-07 nemo merge
2010-11-07 Henek fix about.cpp and update swedish locale
2010-11-07 Palewolf Fix vertical Sky line with some cards in Castle theme
2010-11-07 arrom pt_BR, the return. also fix line ending screwups
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr merge
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr My wife now
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 unc0rr Small fix to russian translation
2010-11-07 unc0rr lupdate
2010-11-07 unc0rr Fix a typo
2010-11-07 nemo Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07 unc0rr Fix some more messages
2010-11-07 unc0rr Fix i18n of plural forms
2010-11-07 unc0rr merge
2010-11-07 Palewolf Restore es and pl translations to TrophyRace map
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr Don't use operator /=
2010-11-07 unc0rr merge
2010-11-07 inu portuguese update for map lua
2010-11-07 tonghuix updated chinese translation
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr merge
2010-11-07 smaxx * Updated German translation
2010-11-07 unc0rr Fix hanging in air after whip or bat attack
2010-11-07 inu some updates
2010-11-07 szczur Polish updade
2010-11-07 Henek update and fix some lua stuff
2010-11-07 unc0rr Remove more int64 casts
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07 unc0rr Fix some warnings
2010-11-07 arrom more portuguese
2010-11-07 nemo Prevent escape
2010-11-07 inu more polish
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06 koda add Timeless and Fort game modes, tweaks to other modes
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 Palewolf Small tweak to Nature/LandTex
2010-11-06 Palewolf Fix watermelon fragments stray pixels.
2010-11-06 koda help pages for iphone
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-06 inu more portugese
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 szczur and again with the polish
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05 szczur polish update
2010-11-05 henek swedish updates, new goals and such
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05 nemo merge
2010-11-05 Tobias Neumann merge
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-11-05 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05 geekshadow frontend french update - still some unfinished blocks
2010-11-05 nemo Release custom hats into the wide wide world
2010-11-05 nemo scale down larger buttons to match the others
2010-11-05 henek updated swedish translation
2010-11-05 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05 nemo update translation files
2010-11-05 nemo New title and campaign mode images
2010-11-05 nemo merge
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-11-05 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05 inu portugese translation for opendesktop files
2010-11-05 sheepluva adding qm files and hwengine.desktop to .hgignore
2010-11-05 sheepluva some changelog changes
2010-11-04 koda make the support page more portable
2010-11-04 nemo fix copypasta
2010-11-04 koda it locale for opendesktop
2010-11-04 Palewolf Oops, didn't see this one. Thanks sheepluva
2010-11-04 nemo Make health machine effects impact health reset
2010-11-04 sheepluva some crappy german translation, feel free to improve :P
2010-11-03 Palewolf spanish opendesktop translations
2010-11-03 Palewolf Move LandBackTex to break simmetry as nemo suggested
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-05 Dragonfly new maps: ShoppaKing and TrophyRace
2010-11-03 jose1711 slovak opendesktop translations
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03 koda oops
(0) -3000 -1000 -960 +960 +1000 +3000 +10000 tip