added replacement of "_" to " " in gameplay scripts
authorHenek
Fri, 17 Dec 2010 19:27:02 +0100
changeset 4551 05c32ee166b6
parent 4550 d300ea498486
child 4552 e96d3773c375
added replacement of "_" to " " in gameplay scripts
QTfrontend/gamecfgwidget.cpp
share/hedgewars/Data/Scripts/Multiplayer/RandomWeapon.cfg
share/hedgewars/Data/Scripts/Multiplayer/RandomWeapon.lua
share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.cfg
share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua
--- a/QTfrontend/gamecfgwidget.cpp	Fri Dec 17 09:26:02 2010 +0100
+++ b/QTfrontend/gamecfgwidget.cpp	Fri Dec 17 19:27:02 2010 +0100
@@ -58,6 +58,7 @@
     for (int i = 0; i < scriptList->size(); ++i) {
         QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
         QList<QVariant> scriptInfo;
+        scriptInfo.push_back(script);
         QFile scriptCfgFile(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
         if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
             QString scheme;
@@ -80,7 +81,7 @@
             scriptInfo.push_back("locked");
             scriptInfo.push_back("locked");
         }
-        Scripts->addItem(script, scriptInfo);
+        Scripts->addItem(script.replace("_", " "), scriptInfo);
     }
 
     connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
@@ -271,7 +272,7 @@
 
     if (Scripts->currentIndex() > 0)
     {
-        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->currentText()).toUtf8();
+        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
     }
 
     QByteArray result;
@@ -473,8 +474,8 @@
 {
     if(index > 0)
     {
-        QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[0].toString();
-        QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+        QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
+        QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
 
         if (scheme == "locked")
         {
--- a/share/hedgewars/Data/Scripts/Multiplayer/RandomWeapon.cfg	Fri Dec 17 09:26:02 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,2 +0,0 @@
-Default
-locked
--- a/share/hedgewars/Data/Scripts/Multiplayer/RandomWeapon.lua	Fri Dec 17 09:26:02 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,42 +0,0 @@
-local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
-            amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
-            amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake,
-            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
-            amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch,
-            amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike }
-
-local lastRound = -1
-local weapon = 0
-
-function onGameInit()
-    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
-end
-
-function onAmmoStoreInit()
-    SetAmmo(amSkip, 9, 0, 0, 0)
-
-    SetAmmo(amParachute, 0, 1, 0, 1)
-    SetAmmo(amGirder, 0, 1, 0, 2)
-    SetAmmo(amSwitch, 0, 1, 0, 1)
-    SetAmmo(amLowGravity, 0, 1, 0, 1)
-    SetAmmo(amExtraDamage, 0, 1, 0, 1)
-    SetAmmo(amInvulnerable, 0, 1, 0, 1)
-    SetAmmo(amExtraTime, 0, 1, 0, 1)
-    SetAmmo(amLaserSight, 0, 1, 0, 1)
-    SetAmmo(amVampiric, 0, 1, 0, 1)
-    SetAmmo(amJetpack, 0, 1, 0, 1)
-    SetAmmo(amPortalGun, 0, 1, 0, 1)
-    SetAmmo(amResurrector, 0, 1, 0, 1)
-
-    for i, w in pairs(weapons) do
-        SetAmmo(w, 0, 0, 0, 1)
-    end
-end
-
-function onNewTurn()
-    if lastRound ~= TotalRounds then
-        weapon = GetRandom(table.maxn(weapons)) + 1
-        lastRound = TotalRounds
-    end
-    AddAmmo(CurrentHedgehog, weapons[weapon])
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.cfg	Fri Dec 17 19:27:02 2010 +0100
@@ -0,0 +1,2 @@
+Default
+locked
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua	Fri Dec 17 19:27:02 2010 +0100
@@ -0,0 +1,42 @@
+local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
+            amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
+            amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake,
+            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
+            amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch,
+            amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike }
+
+local lastRound = -1
+local weapon = 0
+
+function onGameInit()
+    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
+end
+
+function onAmmoStoreInit()
+    SetAmmo(amSkip, 9, 0, 0, 0)
+
+    SetAmmo(amParachute, 0, 1, 0, 1)
+    SetAmmo(amGirder, 0, 1, 0, 2)
+    SetAmmo(amSwitch, 0, 1, 0, 1)
+    SetAmmo(amLowGravity, 0, 1, 0, 1)
+    SetAmmo(amExtraDamage, 0, 1, 0, 1)
+    SetAmmo(amInvulnerable, 0, 1, 0, 1)
+    SetAmmo(amExtraTime, 0, 1, 0, 1)
+    SetAmmo(amLaserSight, 0, 1, 0, 1)
+    SetAmmo(amVampiric, 0, 1, 0, 1)
+    SetAmmo(amJetpack, 0, 1, 0, 1)
+    SetAmmo(amPortalGun, 0, 1, 0, 1)
+    SetAmmo(amResurrector, 0, 1, 0, 1)
+
+    for i, w in pairs(weapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+end
+
+function onNewTurn()
+    if lastRound ~= TotalRounds then
+        weapon = GetRandom(table.maxn(weapons)) + 1
+        lastRound = TotalRounds
+    end
+    AddAmmo(CurrentHedgehog, weapons[weapon])
+end