author | Henek |
Fri, 12 Nov 2010 23:40:08 +0100 | |
changeset 4282 | 46c3c5cf89e4 |
parent 4279 | b697a26ed538 |
child 4285 | 95b72b1d603a |
--- a/hedgewars/GSHandlers.inc Fri Nov 12 22:38:05 2010 +0100 +++ b/hedgewars/GSHandlers.inc Fri Nov 12 23:40:08 2010 +0100 @@ -2729,6 +2729,8 @@ Gear^.X := Gear^.X + Gear^.dX; Gear^.Y := Gear^.Y + Gear^.dY; DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 2, 6); + if (Gear^.Timer mod 30) = 0 then + AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust); if (CheckGearDrowning(Gear)) then begin StopSound(Gear^.SoundChannel);