Fixed grammar/vocabulary and improved balance
authorbelphegorr <szabibibi@gmail.com>
Wed, 05 Sep 2012 16:54:13 +0300
changeset 7675 58620e9e5ed5
parent 7673 e06b83cbde74
child 7676 7e712605764c
Fixed grammar/vocabulary and improved balance Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns Enter commit message. Lines beginning with 'HG:' are removed.
share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua
share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua
share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua
share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua
share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua	Wed Sep 05 12:36:47 2012 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/dragon.lua	Wed Sep 05 16:54:13 2012 +0300
@@ -168,7 +168,6 @@
 killedAnim = {}
 
 freshDead = nil
-retry = false
 crates = {}
 cratesNum = 0
 jetCrate = nil
@@ -405,20 +404,6 @@
   TurnTimeLeft = 0
 end
 
-function DoRetry()
-  AnimSetGearPosition(native, unpack(nativePos))
-  for i = 1, cratesNum do
-    if gearDead[crates[i]] ~= true then
-      DeleteGear(crates[i])
-      gearDead[crates[i]] = false
-    end
-  end
-  SetupEvents()
-  AddFunction({func = AfterStartAnim, args = {}})
-  retry = false
-end
-
-
 function CheckGearsDead(gearList)
   for i = 1, # gearList do
     if gearDead[gearList[i]] ~= true then
@@ -430,7 +415,7 @@
 
 
 function CheckGearDead(gear)
-  return gearDead[gear] and retry == false
+  return gearDead[gear]
 end
 
 function EndMission()
@@ -479,6 +464,31 @@
   end
   HideHedge(cyborg)
   jetCrate = SpawnUtilityCrate(3915, 1723, amJetpack)
+
+  SetTimer(AddGear(1071, 1913, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1098, 1919, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1136, 1923, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1170, 1930, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1203, 1924, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1228, 1939, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1264, 1931, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1309, 1938, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1352, 1936, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1386, 1939, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1432, 1942, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1483, 1950, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1530, 1954, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1579, 1959, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(1000, 1903, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(957, 1903, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(909, 1910, gtMine, 0, 0, 0, 0), 5000)
+  SetTimer(AddGear(889, 1917, gtMine, 0, 0, 0, 0), 5000)
+  ------ STICKY MINE LIST ------
+  tempG = AddGear(1199, 733, gtSMine, 0, 0, 0, 0)
+  tempG = AddGear(1195, 793, gtSMine, 0, 0, 0, 0)
+  tempG = AddGear(1201, 861, gtSMine, 0, 0, 0, 0)
+  tempG = AddGear(682, 878, gtSMine, 0, 0, 0, 0)
+  tempG = AddGear(789, 876, gtSMine, 0, 0, 0, 0)
 end
 
 function SetupEvents()
@@ -613,15 +623,16 @@
         end
       end
     end
+    if TotalRounds % 6 == 0 then
+      AddAmmo(CurrentHedgehog, amSniperRifle, 1)
+      AddAmmo(CurrentHedgehog, amDEagle, 1)
+    end
     TurnTimeLeft = 30000
   elseif GetHogTeamName(CurrentHedgehog) == loc("011101001") then
     TurnTimeLeft = 0
   else
     SetInputMask(0xFFFFFFFF)
     AddCaption(loc("Turns until Sudden Death: ") .. SuddenDeathTurns - TotalRounds)
-    if retry == true then
-      DoRetry()
-    end
   end
 end
 
@@ -630,10 +641,8 @@
     SetAnimSkip(true)
   end
   if AnimInProgress() == false then
-    retry = true
   end
 end
 
 function onPreciseUp()
-  retry = false
 end
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua	Wed Sep 05 12:36:47 2012 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua	Wed Sep 05 16:54:13 2012 +0300
@@ -186,7 +186,7 @@
   SetGearMessage(natives[1], 0)
   AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0)
   TurnTimeLeft = 0
-  ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"), 1, 7000)
+  ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"), 1, 7000)
   vCirc = AddVisualGear(0,0,vgtCircle,0,true)
   SetVisualGearValues(vCirc, 2625, 1500, 100, 255, 1, 10, 0, 120, 3, 0xff00ffff)
 end
@@ -199,8 +199,8 @@
 function SetupPlace3()
   SpawnUtilityCrate(2086, 1887, amRope, 1)
   SpawnUtilityCrate(2147, 728, amBlowTorch, 2)
-  SpawnUtilityCrate(2778, 1372, amPickHammer, 2)
-  SpawnUtilityCrate(2579, 1886, amPickHammer, 2)
+  SpawnUtilityCrate(2778, 1372, amPickHammer, 3)
+  SpawnUtilityCrate(2579, 1886, amPickHammer, 3)
   SpawnUtilityCrate(2622, 1893, amGirder, 1)
   SpawnUtilityCrate(2671, 1883, amPortalGun, 3)
   SpawnUtilityCrate(2831, 1384, amGirder, 3)
@@ -275,6 +275,9 @@
 
 -----------------------------Events------------------------------------
 function CheckPrincessFreed()
+  if GetX(natives[1]) == nil or GetX(natives[2]) == nil or GetX(natives[3]) == nil or GetX(princess) == nil then
+    return false
+  end
   return math.abs(GetX(natives[1]) - GetX(princess)) <= 15 and math.abs(GetY(natives[1]) - GetY(princess)) <= 15 and StoppedGear(natives[1]) 
         and GetY(natives[2]) < 1500 and GetY(natives[3]) < 1500 and StoppedGear(natives[2]) and StoppedGear(natives[3])
 end
@@ -348,10 +351,16 @@
 end
 
 function DoOutOfCluster()
+  if (GetX(natives[1]) == nil) then
+    return
+  end
   clusterCrate = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amClusterBomb, 3)
 end
 
 function DoOutOfGrenade()
+  if (GetX(natives[1]) == nil) then
+    return
+  end
   grenadeCrate2 = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amGrenade, 3)
 end
 
@@ -404,6 +413,9 @@
   AddAmmo(cyborgs[1], amDynamite, 100)
   AddAmmo(cyborgs[1], amBaseballBat, 100)
   AddAmmo(cyborgs[1], amMolotov, 100)
+  AddAmmo(cyborgs[1], amWatermelon, 1)
+  AddAmmo(cyborgs[1], amAirStrike, 2)
+  AddAmmo(cyborgs[1], amDrillStrike, 1)
 end
 
 function AddHogs()
@@ -442,6 +454,9 @@
 
 function CondNeedToTurn(hog1, hog2)
   xl, xd = GetX(hog1), GetX(hog2)
+  if xl == nil or xd == nil then
+    return
+  end
   if xl > xd then
     AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
     AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua	Wed Sep 05 12:36:47 2012 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua	Wed Sep 05 16:54:13 2012 +0300
@@ -400,12 +400,12 @@
   table.insert(startAnim, {func = AnimSay, args = {enemy, "It's a shame, really!", SAY_SHOUT, 4000}})
   table.insert(startAnim, {func = AnimSay, args = {enemy, "I regret to end your little odyssey.", SAY_SHOUT, 5000}})
   table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}})
-  table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little inside conflicts...", SAY_SHOUT, 6500}})
+  table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little internal conflicts...", SAY_SHOUT, 6500}})
   table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}})
   table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on meatbags!", SAY_SHOUT, 7500}})
   table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}})
   if m5Choice == choiceEliminate then
-    table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of you!", SAY_SHOUT, 6000}})
+    table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of your own!", SAY_SHOUT, 6000}})
   end
   table.insert(startAnim, {func = AnimSay, args = {natives[1], "It was all a trick?!", SAY_SHOUT, 3000}})
   table.insert(startAnim, {func = AnimSay, args = {natives[1], "Some sick game of yours?!", SAY_SHOUT, 4000}})
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua	Wed Sep 05 12:36:47 2012 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/shadow.lua	Wed Sep 05 16:54:13 2012 +0300
@@ -409,7 +409,7 @@
   table.insert(stronglingsAnim, {func = AnimWait, args = {leaks, 700}})
   table.insert(stronglingsAnim, {func = AnimTurn, args = {leaks, "Left"}})
   table.insert(stronglingsAnim, {func = AnimSay, args = {leaks, loc("We can't defeat them!"), SAY_THINK, 3000}})
-  table.insert(stronglingsAnim, {func = AnimSay, args = {leaks, loc("I'll hold them up while you return to the village!"), SAY_SAY, 6000}})
+  table.insert(stronglingsAnim, {func = AnimSay, args = {leaks, loc("I'll hold them off while you return to the village!"), SAY_SAY, 6000}})
   table.insert(stronglingsAnim, {func = AnimFollowGear, args = {cyborg}, swh = false})
   table.insert(stronglingsAnim, {func = AnimCaption, args = {cyborg, loc("30 minutes later...")}, swh = false})
   table.insert(stronglingsAnim, {func = AnimWait, args = {cyborg, 2000}})
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua	Wed Sep 05 12:36:47 2012 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua	Wed Sep 05 16:54:13 2012 +0300
@@ -15,7 +15,7 @@
               {1101, 916}, {2854, 1408}, {1974, 486}, {1103, 961}}
 
 HogNames = {loc("Olive"), loc("Brain Stu"), loc("Brainila"), loc("Salivaslurper"),
-            loc("Spleenlover"), loc("Tighlicker"), loc("NomNom"), loc("Mindy")}
+            loc("Spleenlover"), loc("Thighlicker"), loc("NomNom"), loc("Mindy")}
 
 natives = {}
 -----------------------------Variables---------------------------------