2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-30 |
smaxx |
Engine/Frontend:
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2010-08-20 |
nemo |
Flag for AI survival mode
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-04-03 |
unc0rr |
Fix last minute patch bug
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-28 |
nemo |
prg's maze generator
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2010-03-22 |
smxx |
Engine:
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2010-03-17 |
smxx |
Frontend:
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2010-03-17 |
smxx |
Frontend:
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2010-03-17 |
smxx |
Frontend:
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2010-03-15 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-01 |
nemo |
another fix to MrMFS' patch
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28 |
nemo |
Graphic for dead mines
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-01 |
smxx |
Frontend:
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-24 |
nemo |
Randomise order of play.
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2009-09-13 |
unc0rr |
- Fix join/leave messages color
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2009-09-10 |
nemo |
And in frontend
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2009-05-20 |
unc0rr |
This should resend scheme info to net server when scheme got edited (not tested)
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2009-05-07 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
TheXception's patch:
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2009-04-13 |
unc0rr |
- Add gameServer to build system
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2009-03-26 |
unc0rr |
- User from localhost is server admin
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2009-03-16 |
unc0rr |
Send scheme data over net (but recieving part isn't implemented yet)
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2009-03-15 |
unc0rr |
More game options by nemo
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2009-03-13 |
unc0rr |
Scheme options work now
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2009-03-12 |
unc0rr |
- Share model between test table and widgets
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2009-03-12 |
unc0rr |
Continue work on new schemes
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2009-03-11 |
unc0rr |
Continue work on new schemes implementation
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2009-03-09 |
unc0rr |
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
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2009-03-09 |
unc0rr |
Fix wrong value passed as initial health
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2009-03-09 |
unc0rr |
Pass template filter
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2009-03-09 |
unc0rr |
- Send initial room config
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2009-03-08 |
unc0rr |
- Fix a bug in map widget
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2009-03-08 |
unc0rr |
Start refactoring some things. Frontend becomes temporarily unusable for network game
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2009-02-17 |
unc0rr |
Move template filter to map widget (by nemo)
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-31 |
unc0rr |
Custom spinbox for bonus boxes factor
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2009-01-31 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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2009-01-10 |
unc0rr |
Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
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2009-01-03 |
unc0rr |
Check for deprecated ammo schemes at startup and delete them
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2008-12-05 |
unc0rr |
Fix compilation warning
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2008-12-05 |
unc0rr |
- Less crossclass dependancies
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2008-12-05 |
unc0rr |
Implement Solid Land checkbox
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2008-11-27 |
unc0rr |
Store ammo info directly in combobox
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2008-11-07 |
unc0rr |
Allow turn time to be 1-99 seconds
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2008-10-26 |
unc0rr |
Support 'Divide teams' option in engine
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