--- a/QTfrontend/gamecfgwidget.cpp Sat Jan 31 11:58:09 2009 +0000
+++ b/QTfrontend/gamecfgwidget.cpp Sat Jan 31 15:39:53 2009 +0000
@@ -57,9 +57,13 @@
L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions);
L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions);
+ L_SuddenDeath = new QLabel(QLabel::tr("Turns before SD"), GBoxOptions);
+ L_CaseProb = new QLabel(QLabel::tr("Bonus factor"), GBoxOptions);
GBoxOptionsLayout->addWidget(L_TurnTime, 3, 0);
GBoxOptionsLayout->addWidget(L_InitHealth, 4, 0);
- GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 5, 0);
+ GBoxOptionsLayout->addWidget(L_SuddenDeath, 5, 0);
+ GBoxOptionsLayout->addWidget(L_CaseProb, 6, 0);
+ GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 7, 0);
SB_TurnTime = new QSpinBox(GBoxOptions);
SB_TurnTime->setRange(1, 99);
@@ -70,14 +74,28 @@
SB_InitHealth->setRange(50, 200);
SB_InitHealth->setValue(100);
SB_InitHealth->setSingleStep(25);
+
+ SB_SuddenDeath = new QSpinBox(GBoxOptions);
+ SB_SuddenDeath->setRange(0, 50);
+ SB_SuddenDeath->setValue(15);
+ SB_SuddenDeath->setSingleStep(3);
+
+ SB_CaseProb = new QSpinBox(GBoxOptions);
+ SB_CaseProb->setRange(0, 9);
+ SB_CaseProb->setValue(5);
+
GBoxOptionsLayout->addWidget(SB_TurnTime, 3, 1);
GBoxOptionsLayout->addWidget(SB_InitHealth, 4, 1);
+ GBoxOptionsLayout->addWidget(SB_SuddenDeath, 5, 1);
+ GBoxOptionsLayout->addWidget(SB_CaseProb, 6, 1);
WeaponsName = new QComboBox(GBoxOptions);
- GBoxOptionsLayout->addWidget(WeaponsName, 5, 1);
+ GBoxOptionsLayout->addWidget(WeaponsName, 7, 1);
connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SIGNAL(initHealthChanged(int)));
connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SIGNAL(turnTimeChanged(int)));
+ connect(SB_SuddenDeath, SIGNAL(valueChanged(int)), this, SIGNAL(suddenDeathTurnsChanged(int)));
+ connect(SB_CaseProb, SIGNAL(valueChanged(int)), this, SIGNAL(caseProbabilityChanged(int)));
connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SIGNAL(fortsModeChanged(bool)));
connect(CB_teamsDivide, SIGNAL(toggled(bool)), this, SIGNAL(teamsDivideChanged(bool)));
connect(CB_solid, SIGNAL(toggled(bool)), this, SIGNAL(solidChanged(bool)));
@@ -127,12 +145,25 @@
return SB_TurnTime->value();
}
+quint32 GameCFGWidget::getSuddenDeathTurns() const
+{
+ return SB_SuddenDeath->value();
+}
+
+quint32 GameCFGWidget::getCaseProbability() const
+{
+ return SB_CaseProb->value();
+}
+
QStringList GameCFGWidget::getFullConfig() const
{
QStringList sl;
sl.append("eseed " + getCurrentSeed());
sl.append(QString("e$gmflags %1").arg(getGameFlags()));
sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000));
+ sl.append(QString("e$sd_turns %1").arg(getSuddenDeathTurns()));
+ sl.append(QString("e$casefreq %1").arg(getCaseProbability()));
+
QString currentMap = getCurrentMap();
if (currentMap.size() > 0)
sl.append("emap " + currentMap);
@@ -165,6 +196,16 @@
SB_TurnTime->setValue(time);
}
+void GameCFGWidget::setSuddenDeathTurns(int turns)
+{
+ SB_SuddenDeath->setValue(turns);
+}
+
+void GameCFGWidget::setCaseProbability(int prob)
+{
+ SB_CaseProb->setValue(prob);
+}
+
void GameCFGWidget::setFortsMode(bool value)
{
CB_mode_Forts->setChecked(value);
--- a/QTfrontend/gamecfgwidget.h Sat Jan 31 11:58:09 2009 +0000
+++ b/QTfrontend/gamecfgwidget.h Sat Jan 31 15:39:53 2009 +0000
@@ -42,6 +42,8 @@
QString getCurrentTheme() const;
quint32 getInitHealth() const;
quint32 getTurnTime() const;
+ quint32 getSuddenDeathTurns() const;
+ quint32 getCaseProbability() const;
QStringList getFullConfig() const;
QComboBox* WeaponsName;
@@ -52,6 +54,8 @@
void setTheme(const QString & theme);
void setInitHealth(int health);
void setTurnTime(int time);
+ void setSuddenDeathTurns(int turns);
+ void setCaseProbability(int prob);
void setFortsMode(bool value);
void setTeamsDivide(bool value);
void setSolid(bool value);
@@ -63,6 +67,8 @@
void themeChanged(const QString & theme);
void initHealthChanged(int health);
void turnTimeChanged(int time);
+ void suddenDeathTurnsChanged(int turns);
+ void caseProbabilityChanged(int prob);
void fortsModeChanged(bool value);
void teamsDivideChanged(bool value);
void solidChanged(bool value);
@@ -79,8 +85,12 @@
HWMapContainer* pMapContainer;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
+ QSpinBox * SB_SuddenDeath;
+ QSpinBox * SB_CaseProb;
QLabel * L_TurnTime;
QLabel * L_InitHealth;
+ QLabel * L_SuddenDeath;
+ QLabel * L_CaseProb;
QString curNetAmmoName;
QString curNetAmmo;
--- a/QTfrontend/hwform.cpp Sat Jan 31 11:58:09 2009 +0000
+++ b/QTfrontend/hwform.cpp Sat Jan 31 15:39:53 2009 +0000
@@ -523,6 +523,8 @@
connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(int)), hwnet, SLOT(onInitHealthChanged(int)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(int)), hwnet, SLOT(onTurnTimeChanged(int)));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(suddenDeathTurnsChanged(int)), hwnet, SLOT(onSuddenDeathTurnsChanged(int)));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(caseProbabilityChanged(int)), hwnet, SLOT(onCaseProbabilityChanged(int)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool)));
@@ -535,6 +537,8 @@
connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &)));
connect(hwnet, SIGNAL(initHealthChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(int)));
connect(hwnet, SIGNAL(turnTimeChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(int)));
+ connect(hwnet, SIGNAL(suddenDeathTurnsChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setSuddenDeathTurns(int)));
+ connect(hwnet, SIGNAL(caseProbabilityChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setCaseProbability(int)));
connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool)));
connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool)));
connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool)));
--- a/QTfrontend/newnetclient.cpp Sat Jan 31 11:58:09 2009 +0000
+++ b/QTfrontend/newnetclient.cpp Sat Jan 31 15:39:53 2009 +0000
@@ -468,6 +468,14 @@
emit turnTimeChanged(lst[2].toUInt());
return;
}
+ if (lst[1] == "SD_TURNS") {
+ emit suddenDeathTurnsChanged(lst[2].toUInt());
+ return;
+ }
+ if (lst[1] == "CASEFACTOR") {
+ emit caseProbabilityChanged(lst[2].toUInt());
+ return;
+ }
if (lst[1] == "FORTSMODE") {
emit fortsModeChanged(lst[2].toInt() != 0);
return;
@@ -610,6 +618,16 @@
if (isChief) RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
}
+void HWNewNet::onSuddenDeathTurnsChanged(int turns)
+{
+ if (isChief) RawSendNet(QString("CONFIG_PARAM%1SD_TURNS%1%2").arg(delimeter).arg(turns));
+}
+
+void HWNewNet::onCaseProbabilityChanged(int prob)
+{
+ if (isChief) RawSendNet(QString("CONFIG_PARAM%1CASEFACTOR%1%2").arg(delimeter).arg(prob));
+}
+
void HWNewNet::onFortsModeChanged(bool value)
{
if (isChief) RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
--- a/QTfrontend/newnetclient.h Sat Jan 31 11:58:09 2009 +0000
+++ b/QTfrontend/newnetclient.h Sat Jan 31 15:39:53 2009 +0000
@@ -106,6 +106,8 @@
void themeChanged(const QString & theme);
void initHealthChanged(int health);
void turnTimeChanged(int time);
+ void suddenDeathTurnsChanged(int turns);
+ void caseProbabilityChanged(int prob);
void fortsModeChanged(bool value);
void teamsDivideChanged(bool value);
void solidChanged(bool value);
@@ -136,6 +138,8 @@
void onThemeChanged(const QString & theme);
void onInitHealthChanged(int health);
void onTurnTimeChanged(int time);
+ void onSuddenDeathTurnsChanged(int turns);
+ void onCaseProbabilityChanged(int prob);
void onFortsModeChanged(bool value);
void onTeamsDivideChanged(bool value);
void onSolidChanged(bool value);
--- a/hedgewars/uConsole.pas Sat Jan 31 11:58:09 2009 +0000
+++ b/hedgewars/uConsole.pas Sat Jan 31 15:39:53 2009 +0000
@@ -239,6 +239,7 @@
RegisterVariable('seed' , vtCommand, @chSetSeed , false);
RegisterVariable('delay' , vtLongInt, @cInactDelay , false);
RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false);
+RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false);
RegisterVariable('landadds', vtLongInt, @cLandAdditions , false);
RegisterVariable('gmflags' , vtLongInt, @GameFlags , false);
RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
--- a/hedgewars/uGears.pas Sat Jan 31 11:58:09 2009 +0000
+++ b/hedgewars/uGears.pas Sat Jan 31 15:39:53 2009 +0000
@@ -518,7 +518,7 @@
end;
stWater: if (not bBetweenTurns) and (not isInMultiShoot) then
begin
- if TotalRounds = 17 then bWaterRising:= true;
+ if TotalRounds = cSuddenDTurns + 2 then bWaterRising:= true;
if bWaterRising then
AddGear(0, 0, gtWaterUp, 0, _0, _0, 0);
@@ -530,7 +530,7 @@
inc(step)
end;
stHealth: begin
- if (TotalRounds = 15) and (cHealthDecrease = 0) then
+ if (TotalRounds = cSuddenDTurns) and (cHealthDecrease = 0) then
begin
cHealthDecrease:= 5;
AddCaption(trmsg[sidSuddenDeath], $FFFFFF, capgrpGameState)
--- a/hedgewars/uMisc.pas Sat Jan 31 11:58:09 2009 +0000
+++ b/hedgewars/uMisc.pas Sat Jan 31 15:39:53 2009 +0000
@@ -37,6 +37,7 @@
GameType : TGameType = gmtLocal;
GameFlags : Longword = 0;
TurnTimeLeft : Longword = 0;
+ cSuddenDTurns : Longword = 15;
cHedgehogTurnTime: Longword = 45000;
cMaxAIThinkTime : Longword = 9000;