--- a/QTfrontend/gamecfgwidget.cpp Sun Mar 28 00:46:34 2010 +0000
+++ b/QTfrontend/gamecfgwidget.cpp Sun Mar 28 02:49:39 2010 +0000
@@ -80,6 +80,8 @@
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
+ connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
+ connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}
@@ -153,6 +155,8 @@
sl.append(QString("e$minedudpct %1").arg(schemeData(24).toInt()));
sl.append(QString("e$explosives %1").arg(schemeData(25).toInt()));
sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()));
+ sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen()));
+ sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size()));
QString currentMap = pMapContainer->getCurrentMap();
if (currentMap.size() > 0)
@@ -193,6 +197,9 @@
schemeChanged(GameSchemes->currentIndex());
+ mapgenChanged(pMapContainer->get_mapgen());
+ maze_sizeChanged(pMapContainer->get_maze_size());
+
// map must be the last
QString map = pMapContainer->getCurrentMap();
if (map.size())
@@ -220,6 +227,14 @@
pMapContainer->setTemplateFilter(value.toUInt());
return;
}
+ if (param == "MAPGEN") {
+ pMapContainer->setMapgen((MapGenerator)value.toUInt());
+ return;
+ }
+ if (param == "MAZE_SIZE") {
+ pMapContainer->setMaze_size(value.toUInt());
+ return;
+ }
}
if (slValue.size() == 2)
@@ -285,6 +300,16 @@
emit paramChanged("SCHEME", sl);
}
+void GameCFGWidget::mapgenChanged(MapGenerator m)
+{
+ emit paramChanged("MAPGEN", QStringList(QString::number(m)));
+}
+
+void GameCFGWidget::maze_sizeChanged(int s)
+{
+ emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
+}
+
void GameCFGWidget::resendSchemeData()
{
schemeChanged(GameSchemes->currentIndex());