Wed, 14 Sep 2011 22:27:22 +0200 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
Wed, 31 Aug 2011 01:32:12 -0400 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
Mon, 29 Aug 2011 19:28:45 -0400 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
Sun, 28 Aug 2011 11:38:24 +0200 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
Sat, 27 Aug 2011 17:53:35 -0400 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
Thu, 25 Aug 2011 21:00:53 +0200 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
Thu, 25 Aug 2011 18:29:46 +0200 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
Wed, 24 Aug 2011 22:29:12 +0200 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
Tue, 23 Aug 2011 12:53:47 +0200 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
Thu, 01 Sep 2011 14:54:43 +0200 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
Tue, 23 Aug 2011 10:19:33 +0200 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
Sun, 28 Aug 2011 17:45:23 +0200 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
Tue, 23 Aug 2011 10:07:40 +0200 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
Tue, 23 Aug 2011 09:23:45 +0200 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
Tue, 23 Aug 2011 03:46:17 +0200 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Fri, 26 Aug 2011 18:24:29 +0200 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
Mon, 22 Aug 2011 23:56:25 +0200 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Fri, 26 Aug 2011 18:20:18 +0200 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
Mon, 22 Aug 2011 22:17:52 +0200 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Fri, 26 Aug 2011 16:47:00 +0200 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
Mon, 22 Aug 2011 21:28:04 -0400 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
Wed, 24 Aug 2011 12:34:37 +0200 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
Mon, 22 Aug 2011 15:35:37 -0400 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
Mon, 22 Aug 2011 10:56:19 -0400 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
Mon, 22 Aug 2011 10:54:53 -0400 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
Mon, 22 Aug 2011 16:20:28 +0200 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Mon, 22 Aug 2011 17:54:04 +0400 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
Mon, 22 Aug 2011 17:46:16 +0400 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
Mon, 22 Aug 2011 15:11:48 +0200 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
Mon, 22 Aug 2011 03:57:11 +0200 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
Mon, 22 Aug 2011 14:46:54 +0200 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
Mon, 22 Aug 2011 17:44:30 +0400 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
Sun, 21 Aug 2011 22:20:20 +0200 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
Mon, 22 Aug 2011 14:20:36 +0200 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
Mon, 22 Aug 2011 17:22:11 +0400 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
Sun, 21 Aug 2011 22:18:54 +0200 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
Sun, 21 Aug 2011 22:41:10 -0400 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Sun, 21 Aug 2011 22:17:40 +0200 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
Sun, 21 Aug 2011 19:29:04 -0400 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 22:16:55 +0200 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
Sun, 21 Aug 2011 15:11:00 -0400 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
Sun, 21 Aug 2011 20:43:11 +0200 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
Sun, 21 Aug 2011 14:19:43 -0400 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
Sun, 21 Aug 2011 19:57:23 +0200 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
Sun, 21 Aug 2011 20:10:36 +0200 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
Sun, 21 Aug 2011 14:19:01 -0400 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
Sun, 21 Aug 2011 19:57:06 +0200 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
Sun, 21 Aug 2011 18:43:59 +0200 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
Sun, 21 Aug 2011 13:53:11 -0400 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
Sun, 21 Aug 2011 19:40:01 +0200 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
Sun, 21 Aug 2011 12:06:30 -0400 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
Sun, 21 Aug 2011 18:14:49 +0200 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
Sun, 21 Aug 2011 11:37:39 -0400 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
Sun, 21 Aug 2011 18:13:11 +0200 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
Sun, 21 Aug 2011 11:24:20 -0400 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
Sun, 21 Aug 2011 16:25:18 +0200 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
Sun, 21 Aug 2011 09:26:33 -0400 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
Sat, 20 Aug 2011 13:53:45 +0200 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Sun, 21 Aug 2011 09:19:34 -0400 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
Sat, 20 Aug 2011 13:07:33 +0200 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
Sun, 21 Aug 2011 08:52:19 -0400 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
Fri, 19 Aug 2011 22:40:13 +0200 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
Sun, 21 Aug 2011 13:06:23 +0400 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
Fri, 19 Aug 2011 22:31:59 +0200 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
Sat, 20 Aug 2011 16:43:57 -0400 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
Fri, 19 Aug 2011 17:22:12 +0200 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
Sat, 20 Aug 2011 16:31:20 -0400 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Fri, 19 Aug 2011 17:21:18 +0200 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Sat, 20 Aug 2011 15:31:23 -0400 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
Fri, 19 Aug 2011 03:33:25 +0200 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
Sat, 20 Aug 2011 14:26:29 -0400 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
Fri, 19 Aug 2011 03:32:07 +0200 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
Sat, 20 Aug 2011 14:00:51 -0400 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
Fri, 19 Aug 2011 03:29:51 +0200 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
Fri, 19 Aug 2011 17:25:30 +0400 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
Thu, 18 Aug 2011 22:37:47 +0200 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
Fri, 19 Aug 2011 15:41:04 +0400 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
Thu, 18 Aug 2011 22:37:23 +0200 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Fri, 19 Aug 2011 06:08:06 +0200 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
Thu, 18 Aug 2011 15:26:41 +0200 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
Thu, 18 Aug 2011 23:33:39 -0400 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
Wed, 17 Aug 2011 19:39:32 +0200 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
Thu, 18 Aug 2011 00:14:43 +0200 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip