QTfrontend/ui/widget/gamecfgwidget.cpp
author unc0rr
Wed, 24 Jan 2018 22:20:10 +0100
branchqt5transition
changeset 12897 fc47fc4af6bd
parent 12813 d6c75b27db58
child 12900 a9e4e8fa852c
permissions -rw-r--r--
Finish porting. Seems to work, but no thorough testing has been performed
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     1
/*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 703
diff changeset
     2
 * Hedgewars, a free turn based strategy game
11046
47a8c19ecb60 more copyright fixes
sheepluva
parents: 10963
diff changeset
     3
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     4
 *
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     8
 *
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    12
 * GNU General Public License for more details.
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    13
 *
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    14
 * You should have received a copy of the GNU General Public License
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 9998
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    17
 */
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    18
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    19
#include <QResizeEvent>
218
6e64db60222c Better-looking game config widget
unc0rr
parents: 184
diff changeset
    20
#include <QGroupBox>
311
b8905423f19f - Limit list of teams in game with 200 px
unc0rr
parents: 249
diff changeset
    21
#include <QCheckBox>
b8905423f19f - Limit list of teams in game with 200 px
unc0rr
parents: 249
diff changeset
    22
#include <QGridLayout>
b8905423f19f - Limit list of teams in game with 200 px
unc0rr
parents: 249
diff changeset
    23
#include <QSpinBox>
b8905423f19f - Limit list of teams in game with 200 px
unc0rr
parents: 249
diff changeset
    24
#include <QLabel>
1517
27caa8c6e73a Store ammo info directly in combobox
unc0rr
parents: 1479
diff changeset
    25
#include <QMessageBox>
1884
40e59e9f82ce Continue work on new schemes implementation
unc0rr
parents: 1878
diff changeset
    26
#include <QTableView>
8430
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
    27
#include <QScrollBar>
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    28
#include <QTabWidget>
1885
75489216b5b0 Continue work on new schemes
unc0rr
parents: 1884
diff changeset
    29
#include <QPushButton>
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
    30
#include <QDebug>
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
    31
#include <QList>
1217
d6d91eec00f2 Remake gamecfgwidget
unc0rr
parents: 1214
diff changeset
    32
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    33
#include "gamecfgwidget.h"
1217
d6d91eec00f2 Remake gamecfgwidget
unc0rr
parents: 1214
diff changeset
    34
#include "igbox.h"
6930
d187ea93fc4f renaming HWDataManager -> DataManager
sheepluva
parents: 6744
diff changeset
    35
#include "DataManager.h"
1517
27caa8c6e73a Store ammo info directly in combobox
unc0rr
parents: 1479
diff changeset
    36
#include "hwconsts.h"
1884
40e59e9f82ce Continue work on new schemes implementation
unc0rr
parents: 1878
diff changeset
    37
#include "ammoSchemeModel.h"
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
    38
#include "proto.h"
7258
722e8a0d89dc - Move colorsModel to appropriate place
unc0rr
parents: 6983
diff changeset
    39
#include "GameStyleModel.h"
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
    40
#include "themeprompt.h"
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    41
11757
6874644a2d00 in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva
parents: 11674
diff changeset
    42
GameCFGWidget::GameCFGWidget(QWidget* parent, bool randomWithoutDLC) :
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
    43
    QGroupBox(parent)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
    44
    , mainLayout(this)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
    45
    , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
    46
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
    47
    mainLayout.setMargin(0);
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    48
    setMinimumHeight(310);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    49
    setMaximumHeight(447);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    50
    setMinimumWidth(470);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    51
    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
8467
dc53b4b66fa0 Made map preview a random/edit button again.
dag10
parents: 8453
diff changeset
    52
    m_master = true;
218
6e64db60222c Better-looking game config widget
unc0rr
parents: 184
diff changeset
    53
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    54
    // Easy containers for the map/game options in either stacked or tabbed mode
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    55
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    56
    mapContainerFree = new QWidget();
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    57
    mapContainerTabbed = new QWidget();
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    58
    optionsContainerFree = new QWidget();
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    59
    optionsContainerTabbed = new QWidget();
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    60
    tabbed = false;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    61
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    62
    // Container for when in tabbed mode
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    63
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    64
    tabs = new QTabWidget(this);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    65
    tabs->setFixedWidth(470);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    66
    tabs->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    67
    tabs->addTab(mapContainerTabbed, tr("Map"));
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    68
    tabs->addTab(optionsContainerTabbed, tr("Game options"));
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    69
    tabs->setObjectName("gameCfgWidgetTabs");
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    70
    mainLayout.addWidget(tabs, 1);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    71
    tabs->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    72
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    73
    // Container for when in stacked mode
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    74
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    75
    StackContainer = new QWidget();
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    76
    StackContainer->setObjectName("gameStackContainer");
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    77
    mainLayout.addWidget(StackContainer, 1);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    78
    QVBoxLayout * stackLayout = new QVBoxLayout(StackContainer);
218
6e64db60222c Better-looking game config widget
unc0rr
parents: 184
diff changeset
    79
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    80
    // Map options
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    81
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    82
    pMapContainer = new HWMapContainer(mapContainerFree);
11757
6874644a2d00 in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva
parents: 11674
diff changeset
    83
    pMapContainer->setRandomWithoutDLC(randomWithoutDLC);
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    84
    stackLayout->addWidget(mapContainerFree, 0, Qt::AlignHCenter);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    85
    pMapContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    86
    pMapContainer->setFixedSize(width() - 14, 278);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    87
    mapContainerFree->setFixedSize(pMapContainer->width(), pMapContainer->height());
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    88
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    89
    // Horizontal divider
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    90
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    91
    QFrame * divider = new QFrame();
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    92
    divider->setFrameShape(QFrame::HLine);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    93
    divider->setFrameShadow(QFrame::Plain);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    94
    stackLayout->addWidget(divider, 0, Qt::AlignBottom);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    95
    //stackLayout->setRowMinimumHeight(1, 10);
218
6e64db60222c Better-looking game config widget
unc0rr
parents: 184
diff changeset
    96
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    97
    // Game options
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    98
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
    99
    optionsContainerTabbed->setContentsMargins(0, 0, 0, 0);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   100
    optionsContainerFree->setFixedSize(width() - 14, 140);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   101
    stackLayout->addWidget(optionsContainerFree, 0, Qt::AlignHCenter);
1884
40e59e9f82ce Continue work on new schemes implementation
unc0rr
parents: 1878
diff changeset
   102
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   103
    OptionsInnerContainer = new QWidget(optionsContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   104
    m_childWidgets << OptionsInnerContainer;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   105
    OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height());
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   106
    OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   107
    GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   108
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   109
    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), this), 1, 0);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   110
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   111
    Scripts = new QComboBox(this);
11674
d59b6f289e30 Increase size of many drop-down lists
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   112
    Scripts->setMaxVisibleItems(30);
5468
8a7264a094fb annoying translators like it was no thing
koda
parents: 5352
diff changeset
   113
    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   114
6958
8230a516ba93 hello GameStyleModel
sheepluva
parents: 6952
diff changeset
   115
    Scripts->setModel(DataManager::instance().gameStyleModel());
6983
ede55af89e78 roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
sheepluva
parents: 6960
diff changeset
   116
    m_curScript = Scripts->currentText();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   117
    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   118
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   119
    QWidget *SchemeWidget = new QWidget(this);
5468
8a7264a094fb annoying translators like it was no thing
koda
parents: 5352
diff changeset
   120
    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   121
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   122
    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   123
    SchemeWidgetLayout->setMargin(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   124
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   125
    GameSchemes = new QComboBox(SchemeWidget);
11674
d59b6f289e30 Increase size of many drop-down lists
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   126
    GameSchemes->setMaxVisibleItems(30);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   127
    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   128
    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
1885
75489216b5b0 Continue work on new schemes
unc0rr
parents: 1884
diff changeset
   129
5468
8a7264a094fb annoying translators like it was no thing
koda
parents: 5352
diff changeset
   130
    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
1979
912e450d4db2 - Add gameServer to build system
unc0rr
parents: 1921
diff changeset
   131
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   132
    QPixmap pmEdit(":/res/edit.png");
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   133
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   134
    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
8382
67e257b98422 GCI2012: No More Hovering
dag10
parents: 8377
diff changeset
   135
    goToSchemePage->setWhatsThis(tr("Edit schemes"));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   136
    goToSchemePage->setIconSize(pmEdit.size());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   137
    goToSchemePage->setIcon(pmEdit);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   138
    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   139
    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   140
    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   141
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   142
    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
311
b8905423f19f - Limit list of teams in game with 200 px
unc0rr
parents: 249
diff changeset
   143
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   144
    WeaponsName = new QComboBox(SchemeWidget);
11674
d59b6f289e30 Increase size of many drop-down lists
Wuzzy <almikes@aol.com>
parents: 11046
diff changeset
   145
    WeaponsName->setMaxVisibleItems(30);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   146
    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   147
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   148
    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   149
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   150
    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
8382
67e257b98422 GCI2012: No More Hovering
dag10
parents: 8377
diff changeset
   151
    goToWeaponPage->setWhatsThis(tr("Edit weapons"));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   152
    goToWeaponPage->setIconSize(pmEdit.size());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   153
    goToWeaponPage->setIcon(pmEdit);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   154
    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   155
    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   156
    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
486
7ea71cd3acd5 - Change proto version to 4
unc0rr
parents: 452
diff changeset
   157
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   158
    bindEntries = new QCheckBox(SchemeWidget);
8382
67e257b98422 GCI2012: No More Hovering
dag10
parents: 8377
diff changeset
   159
    bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   160
    bindEntries->setChecked(true);
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   161
    bindEntries->setMaximumWidth(42);
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   162
    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   163
                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   164
    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   165
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   166
    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   167
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   168
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   169
    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   170
    connect(pMapContainer, SIGNAL(mapFeatureSizeChanged(int)), this, SLOT(slMapFeatureSizeChanged(int)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   171
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   172
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
4511
df827e70ae63 Pretension to switch to draw map page
unc0rr
parents: 4494
diff changeset
   173
    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   174
    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   175
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   176
    connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   177
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   178
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   179
void GameCFGWidget::setTabbed(bool tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   180
{
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   181
    if (tabbed && !this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   182
    { // Make tabbed
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   183
        tabs->setCurrentIndex(0);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   184
        StackContainer->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   185
        tabs->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   186
        pMapContainer->setParent(mapContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   187
        OptionsInnerContainer->setParent(optionsContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   188
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   189
        setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   190
        this->tabbed = true;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   191
    }
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   192
    else if (!tabbed && this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   193
    { // Make stacked
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   194
        pMapContainer->setParent(mapContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   195
        OptionsInnerContainer->setParent(optionsContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   196
        tabs->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   197
        StackContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   198
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   199
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   200
        this->tabbed = false;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   201
    }
8430
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   202
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   203
    // Restore scrollbar palettes, since Qt seems to forget them easily when switching parents
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   204
    QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   205
    QPalette pal = palette();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   206
    pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   207
    pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   208
    pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   209
    pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   210
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   211
    for (int i = 0; i < allSBars.size(); ++i)
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
diff changeset
   212
        allSBars.at(i)->setPalette(pal);
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   213
}
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
parents: 8382
diff changeset
   214
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   215
void GameCFGWidget::jumpToSchemes()
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   216
{
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   217
    emit goToSchemes(GameSchemes->currentIndex());
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   218
}
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   219
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   220
void GameCFGWidget::jumpToWeapons()
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   221
{
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4410
diff changeset
   222
    emit goToWeapons(WeaponsName->currentIndex());
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   223
}
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   224
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   225
QVariant GameCFGWidget::schemeData(int column) const
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   226
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   227
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   228
}
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   229
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   230
quint32 GameCFGWidget::getGameFlags() const
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   231
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   232
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   233
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   234
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   235
        result |= 0x00001000;       // fort
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   236
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   237
        result |= 0x00000010;       // divide teams
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   238
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   239
        result |= 0x00000004;       // solid land
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   240
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   241
        result |= 0x00000008;       // border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   242
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   243
        result |= 0x00000020;       // low gravity
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   244
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   245
        result |= 0x00000040;       // laser sight
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   246
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   247
        result |= 0x00000080;       // invulnerable
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   248
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   249
        result |= 0x00000100;       // mines
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   250
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   251
        result |= 0x00000200;       // vampirism
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   252
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   253
        result |= 0x00000400;       // karma
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   254
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   255
        result |= 0x00000800;       // artillery
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   256
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   257
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   258
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   259
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   260
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   261
        result |= 0x00008000;       // place hogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   262
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   263
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   264
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   265
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   266
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   267
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   268
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   269
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   270
    if (schemeData(19).toBool())
8434
4821897a0f10 big indentation/whitespaces cleanup
sheepluva
parents: 8430
diff changeset
   271
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   272
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   273
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   274
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   275
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   276
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   277
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   278
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   279
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   280
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   281
        result |= 0x02000000;       // tag team
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   282
    if (schemeData(25).toBool())
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   283
        result |= 0x04000000;       // bottom
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   284
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   285
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   286
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   287
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   288
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   289
{
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   290
    return schemeData(28).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   291
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   292
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   293
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   294
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   295
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   296
    int mapgen = pMapContainer->get_mapgen();
7771
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   297
    if (Scripts->currentIndex() > 0)
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   298
    {
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   299
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8();
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   300
    }
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   301
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   302
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   303
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   304
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   305
        bcfg << QString("emap " + currentMap).toUtf8();
6088
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   306
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   307
// engine should figure it out on its own
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   308
//        if(pMapContainer->getCurrentIsMission())
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   309
//            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   310
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   311
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   312
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   313
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   314
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   315
    bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   316
    bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   317
    bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   318
    bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   319
    bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   320
    bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   321
    bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   322
    bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
10822
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   323
    bcfg << QString("e$airmines %1").arg(schemeData(35).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   324
    bcfg << QString("e$healthprob %1").arg(schemeData(36).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   325
    bcfg << QString("e$hcaseamount %1").arg(schemeData(37).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   326
    bcfg << QString("e$waterrise %1").arg(schemeData(38).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   327
    bcfg << QString("e$healthdec %1").arg(schemeData(39).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   328
    bcfg << QString("e$ropepct %1").arg(schemeData(40).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   329
    bcfg << QString("e$getawaytime %1").arg(schemeData(41).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   330
    bcfg << QString("e$worldedge %1").arg(schemeData(42).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   331
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
10472
8d04cebedb16 Partially hook up feature size so horrorcat has something to test.
nemo
parents: 10399
diff changeset
   332
    bcfg << QString("e$feature_size %1").arg(pMapContainer->getFeatureSize()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   333
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
10822
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   334
    if(!schemeData(43).isNull())
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   335
        bcfg << QString("e$scriptparam %1").arg(schemeData(43).toString()).toUtf8();
12813
d6c75b27db58 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru>
parents: 12811
diff changeset
   336
    else
d6c75b27db58 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru>
parents: 12811
diff changeset
   337
        bcfg << QString("e$scriptparam ").toUtf8();
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   338
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   339
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   340
    switch (mapgen)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   341
    {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   342
        case MAPGEN_MAZE:
10399
22fbc79acd5b Also pass maze_size parameter to perlin generator in game mode
unc0rr
parents: 10336
diff changeset
   343
        case MAPGEN_PERLIN:
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   344
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   345
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   346
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   347
        case MAPGEN_DRAWN:
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   348
        {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   349
            QByteArray data = pMapContainer->getDrawnMapData();
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   350
            while(data.size() > 0)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   351
            {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   352
                QByteArray tmp = data;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   353
                tmp.truncate(200);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   354
                tmp.prepend("edraw ");
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   355
                bcfg << tmp;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   356
                data.remove(0, 200);
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   357
            }
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   358
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   359
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   360
        default:
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   361
            ;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   362
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents: 1628
diff changeset
   363
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   364
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   365
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   366
    foreach(QByteArray ba, bcfg)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   367
    HWProto::addByteArrayToBuffer(result, ba);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   368
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   369
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   370
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 318
diff changeset
   371
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   372
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 696
diff changeset
   373
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   374
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   375
    if (illegal)
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   376
    {
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   377
        QMessageBox illegalMsg(parentWidget());
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   378
        illegalMsg.setIcon(QMessageBox::Warning);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   379
        illegalMsg.setWindowTitle(QMessageBox::tr("Error"));
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   380
        illegalMsg.setText(QMessageBox::tr("Cannot use the ammo '%1'!").arg(name));
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   381
        illegalMsg.setWindowModality(Qt::WindowModal);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   382
        illegalMsg.exec();
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   383
    }
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   384
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   385
    int pos = WeaponsName->findText(name);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   386
    if ((pos == -1) || illegal)   // prevent from overriding schemes with bad ones
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   387
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   388
        WeaponsName->addItem(name, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   389
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   390
    }
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   391
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   392
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   393
        WeaponsName->setItemData(pos, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   394
        WeaponsName->setCurrentIndex(pos);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   395
    }
1530
3b8d723661b2 Implement Solid Land checkbox
unc0rr
parents: 1517
diff changeset
   396
}
1531
f404233b6d9b - Less crossclass dependancies
unc0rr
parents: 1530
diff changeset
   397
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   398
void GameCFGWidget::fullNetConfig()
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   399
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   400
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   401
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   402
    seedChanged(pMapContainer->getCurrentSeed());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   403
    templateFilterChanged(pMapContainer->getTemplateFilter());
9771
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   404
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   405
    QString t = pMapContainer->getCurrentTheme();
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   406
    if(!t.isEmpty())
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   407
        themeChanged(t);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   408
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   409
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   410
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1898
diff changeset
   411
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   412
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   413
    maze_sizeChanged(pMapContainer->getMazeSize());
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   414
    slMapFeatureSizeChanged(pMapContainer->getFeatureSize());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   415
10336
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   416
    if(pMapContainer->get_mapgen() == 2)
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   417
        onDrawnMapChanged(pMapContainer->getDrawnMapData());
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   418
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   419
    // map must be the last
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   420
    QString map = pMapContainer->getCurrentMap();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   421
    if (map.size())
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   422
        mapChanged(map);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   423
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   424
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   425
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   426
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   427
    if (slValue.size() == 1)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   428
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   429
        QString value = slValue[0];
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   430
        if (param == "MAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   431
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   432
            pMapContainer->setMap(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   433
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   434
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   435
        if (param == "SEED")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   436
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   437
            pMapContainer->setSeed(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   438
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   439
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   440
        if (param == "THEME")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   441
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   442
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   443
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   444
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   445
        if (param == "TEMPLATE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   446
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   447
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   448
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   449
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   450
        if (param == "MAPGEN")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   451
        {
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   452
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   453
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   454
        }
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   455
        if (param == "FEATURE_SIZE")
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   456
        {
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   457
            pMapContainer->setFeatureSize(value.toUInt());
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   458
            return;
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   459
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   460
        if (param == "MAZE_SIZE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   461
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   462
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   463
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   464
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   465
        if (param == "SCRIPT")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   466
        {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   467
            Scripts->setCurrentIndex(Scripts->findText(value));
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   468
            pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   469
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   470
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   471
        if (param == "DRAWNMAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   472
        {
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   473
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   474
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   475
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   476
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   477
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   478
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   479
    {
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   480
        if (param == "AMMO")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   481
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   482
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   483
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   484
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   485
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   486
10481
caf7a8f20b0b oh. one more param
nemo
parents: 10480
diff changeset
   487
    if (slValue.size() == 6)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   488
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   489
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   490
        {
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   491
            QString seed = slValue[4];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   492
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   493
            pMapContainer->setAllMapParameters(
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   494
                slValue[1],
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   495
                (MapGenerator)slValue[2].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   496
                slValue[3].toUInt(),
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   497
                seed,
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   498
                slValue[5].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   499
                slValue[0].toUInt()
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   500
            );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   501
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   502
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   503
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   504
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   505
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   506
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   507
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   508
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   509
{
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   510
    if (index >= 0)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   511
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   512
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   513
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   514
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   515
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   516
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   517
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   518
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   519
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   520
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   521
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   522
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   523
        Scripts->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   524
        Scripts->setCurrentIndex(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   525
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   526
        if (pMapContainer->getCurrentScheme() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   527
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   528
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   529
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   530
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   531
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   532
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   533
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   534
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   535
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   536
                GameSchemes->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   537
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   538
            //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   539
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   540
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   541
        if (pMapContainer->getCurrentWeapons() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   542
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   543
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   544
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   545
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   546
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   547
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   548
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   549
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   550
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   551
                WeaponsName->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   552
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   553
            //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   554
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   555
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   556
        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   557
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   558
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   559
            bindEntries->setEnabled(false);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   560
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   561
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   562
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   563
        Scripts->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   564
        GameSchemes->setEnabled(true);
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   565
        WeaponsName->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   566
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   567
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   568
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   569
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   570
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   571
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   572
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   573
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   574
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   575
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   576
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   577
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   578
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   579
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   580
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   581
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   582
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   583
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   584
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   585
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   586
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   587
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   588
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   589
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   590
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   591
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   592
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   593
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   594
    if (sl.size() >= 42)
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   595
    {
10826
bc5215b2f9fb oops, forgot this annoying thing
nemo
parents: 10822
diff changeset
   596
        sl[sl.size()-1].prepend('!');
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   597
        emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   598
    }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   599
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   600
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   601
    {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   602
        QString schemeName = GameSchemes->itemText(index);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   603
        for (int i = 0; i < WeaponsName->count(); i++)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   604
        {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   605
            QString weapName = WeaponsName->itemText(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   606
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   607
            if (0 == res)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   608
            {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   609
                WeaponsName->setCurrentIndex(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   610
                emit ammoChanged(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   611
                break;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   612
            }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   613
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   614
    }
10963
e061da85f32d call setScript update if scheme changes, due to scriptparams
nemo
parents: 10959
diff changeset
   615
    pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   616
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   617
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   618
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   619
{
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   620
    const QString & name = Scripts->itemText(index);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   621
    m_curScript = name;
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   622
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   623
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   624
    {
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   625
        QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString();
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   626
        QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   627
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   628
        if (scheme == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   629
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   630
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   631
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   632
        }
8893
8f92e94d0b32 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents: 8467
diff changeset
   633
        else if (m_master)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   634
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   635
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   636
            int num = GameSchemes->findText(scheme);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   637
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   638
                GameSchemes->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   639
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   640
            //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   641
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   642
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   643
        if (weapons == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   644
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   645
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   646
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   647
        }
8893
8f92e94d0b32 Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
unc0rr
parents: 8467
diff changeset
   648
        else if (m_master)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   649
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   650
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   651
            int num = WeaponsName->findText(weapons);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   652
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   653
                WeaponsName->setCurrentIndex(num);
10830
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   654
            //else
f3e903ace2d3 Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents: 10826
diff changeset
   655
            //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   656
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   657
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   658
        if (scheme != "locked" && weapons != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   659
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   660
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   661
            bindEntries->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   662
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   663
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   664
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   665
        GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   666
        WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   667
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   668
    }
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   669
    if (!index)
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   670
    {
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   671
        pMapContainer->setScript(QString(""), QString(""));
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   672
    }
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   673
    else
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   674
    {
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   675
        pMapContainer->setScript(Scripts->itemData(index, GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   676
    }
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   677
    emit paramChanged("SCRIPT", QStringList(name));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   678
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   679
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   680
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   681
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   682
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   683
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   684
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   685
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   686
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   687
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   688
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   689
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   690
void GameCFGWidget::slMapFeatureSizeChanged(int s)
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   691
{
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   692
    emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s)));
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   693
}
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   694
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   695
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   696
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   697
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   698
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   699
12811
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11757
diff changeset
   700
void GameCFGWidget::resendAmmoData()
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11757
diff changeset
   701
{
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11757
diff changeset
   702
    ammoChanged(WeaponsName->currentIndex());
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11757
diff changeset
   703
}
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11757
diff changeset
   704
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   705
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   706
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   707
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   708
}
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   709
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   710
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   711
void GameCFGWidget::updateModelViews()
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   712
{
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   713
    // restore game-style selection
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   714
    if (!m_curScript.isEmpty())
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   715
    {
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   716
        int idx = Scripts->findText(m_curScript);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   717
        if (idx >= 0)
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   718
            Scripts->setCurrentIndex(idx);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   719
        else
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   720
            Scripts->setCurrentIndex(0);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   721
    }
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   722
}
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   723
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   724
bool GameCFGWidget::isMaster()
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   725
{
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   726
    return m_master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   727
}
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   728
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   729
void GameCFGWidget::setMaster(bool master)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   730
{
8467
dc53b4b66fa0 Made map preview a random/edit button again.
dag10
parents: 8453
diff changeset
   731
    if (master == m_master) return;
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   732
    m_master = master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   733
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   734
    pMapContainer->setMaster(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   735
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   736
    foreach (QWidget *widget, m_childWidgets)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   737
        widget->setEnabled(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   738
}