author | unc0rr |
Mon, 10 Jan 2011 18:12:13 +0300 | |
branch | server_refactor |
changeset 4571 | 597440c80b8a |
parent 4560 | 5d6c7f88db73 |
child 4584 | 66bc6e45be83 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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#include "proto.h" |
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GameCFGWidget::GameCFGWidget(QWidget* parent) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions, 1, 0); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Gameplay"), GBoxOptions), 0, 0); |
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Scripts = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(Scripts, 0, 1); |
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Scripts->addItem(QComboBox::tr("Normal")); |
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Scripts->insertSeparator(1); |
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for (int i = 0; i < scriptList->size(); ++i) { |
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QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive); |
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QList<QVariant> scriptInfo; |
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scriptInfo.push_back(script); |
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QFile scriptCfgFile(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script)); |
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if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) { |
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QString scheme; |
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QString weapons; |
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QTextStream input(&scriptCfgFile); |
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input >> scheme; |
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input >> weapons; |
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if (scheme.isEmpty()) |
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scheme = "locked"; |
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scheme.replace("_", " "); |
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if (weapons.isEmpty()) |
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weapons = "locked"; |
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weapons.replace("_", " "); |
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scriptInfo.push_back(scheme); |
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scriptInfo.push_back(weapons); |
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scriptCfgFile.close(); |
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} |
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else |
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{ |
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scriptInfo.push_back("locked"); |
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scriptInfo.push_back("locked"); |
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} |
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Scripts->addItem(script.replace("_", " "), scriptInfo); |
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} |
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connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); |
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QWidget *SchemeWidget = new QWidget(GBoxOptions); |
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GBoxOptionsLayout->addWidget(SchemeWidget, 1, 0, 1, 2); |
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QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); |
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SchemeWidgetLayout->setMargin(0); |
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GameSchemes = new QComboBox(SchemeWidget); |
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SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), SchemeWidget), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(SchemeWidget); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
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SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); |
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WeaponsName = new QComboBox(SchemeWidget); |
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SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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//GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0); |
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bindEntries = new QCheckBox(SchemeWidget); |
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bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); |
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bindEntries->setChecked(true); |
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bindEntries->setMaximumWidth(42); |
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bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" |
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"QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); |
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SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); |
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//GBoxOptionsLayout->addWidget(bindEntries, 2, 2); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
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connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); |
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connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); |
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} |
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void GameCFGWidget::jumpToSchemes() |
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{ |
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emit goToSchemes(GameSchemes->currentIndex()); |
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} |
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151 |
|
2009 | 152 |
void GameCFGWidget::jumpToWeapons() |
153 |
{ |
|
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154 |
emit goToWeapons(WeaponsName->currentIndex()); |
2009 | 155 |
} |
156 |
||
1890 | 157 |
QVariant GameCFGWidget::schemeData(int column) const |
158 |
{ |
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159 |
return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
1890 | 160 |
} |
161 |
||
318 | 162 |
quint32 GameCFGWidget::getGameFlags() const |
184 | 163 |
{ |
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164 |
quint32 result = 0; |
1427 | 165 |
|
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166 |
if (schemeData(1).toBool()) |
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167 |
result |= 0x00001000; // fort |
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168 |
if (schemeData(2).toBool()) |
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169 |
result |= 0x00000010; // divide teams |
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if (schemeData(3).toBool()) |
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171 |
result |= 0x00000004; // solid land |
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172 |
if (schemeData(4).toBool()) |
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173 |
result |= 0x00000008; // border |
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174 |
if (schemeData(5).toBool()) |
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175 |
result |= 0x00000020; // low gravity |
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176 |
if (schemeData(6).toBool()) |
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177 |
result |= 0x00000040; // laser sight |
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178 |
if (schemeData(7).toBool()) |
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179 |
result |= 0x00000080; // invulnerable |
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if (schemeData(8).toBool()) |
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181 |
result |= 0x00000100; // mines |
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182 |
if (schemeData(9).toBool()) |
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183 |
result |= 0x00000200; // vampirism |
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184 |
if (schemeData(10).toBool()) |
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185 |
result |= 0x00000400; // karma |
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186 |
if (schemeData(11).toBool()) |
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187 |
result |= 0x00000800; // artillery |
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188 |
if (schemeData(12).toBool()) |
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|
189 |
result |= 0x00002000; // random |
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190 |
if (schemeData(13).toBool()) |
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|
191 |
result |= 0x00004000; // king |
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192 |
if (schemeData(14).toBool()) |
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|
193 |
result |= 0x00008000; // place hogs |
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194 |
if (schemeData(15).toBool()) |
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|
195 |
result |= 0x00010000; // shared ammo |
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196 |
if (schemeData(16).toBool()) |
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|
197 |
result |= 0x00020000; // disable girders |
3287 | 198 |
if (schemeData(17).toBool()) |
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|
199 |
result |= 0x00040000; // disable land obj |
3743 | 200 |
if (schemeData(18).toBool()) |
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|
201 |
result |= 0x00080000; // ai survival |
3943
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|
202 |
if (schemeData(19).toBool()) |
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|
203 |
result |= 0x00100000; // infinite attacks |
3943
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|
204 |
if (schemeData(20).toBool()) |
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|
205 |
result |= 0x00200000; // reset weaps |
3943
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|
206 |
if (schemeData(21).toBool()) |
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|
207 |
result |= 0x00400000; // per hog ammo |
4250 | 208 |
if (schemeData(22).toBool()) |
209 |
result |= 0x00800000; // no wind |
|
4303 | 210 |
if (schemeData(23).toBool()) |
211 |
result |= 0x01000000; // more wind |
|
1427 | 212 |
|
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213 |
return result; |
184 | 214 |
} |
215 |
||
312 | 216 |
quint32 GameCFGWidget::getInitHealth() const |
217 |
{ |
|
4303 | 218 |
return schemeData(26).toInt(); |
312 | 219 |
} |
220 |
||
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221 |
QByteArray GameCFGWidget::getFullConfig() const |
318 | 222 |
{ |
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223 |
QList<QByteArray> bcfg; |
4489 | 224 |
int mapgen = pMapContainer->get_mapgen(); |
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225 |
|
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226 |
bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); |
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227 |
bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); |
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228 |
bcfg << QString("e$damagepct %1").arg(schemeData(24).toInt()).toUtf8(); |
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229 |
bcfg << QString("e$turntime %1").arg(schemeData(25).toInt() * 1000).toUtf8(); |
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230 |
bcfg << QString("e$sd_turns %1").arg(schemeData(27).toInt()).toUtf8(); |
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231 |
bcfg << QString("e$casefreq %1").arg(schemeData(28).toInt()).toUtf8(); |
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232 |
bcfg << QString("e$minestime %1").arg(schemeData(29).toInt() * 1000).toUtf8(); |
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233 |
bcfg << QString("e$minesnum %1").arg(schemeData(30).toInt()).toUtf8(); |
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234 |
bcfg << QString("e$minedudpct %1").arg(schemeData(31).toInt()).toUtf8(); |
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235 |
bcfg << QString("e$explosives %1").arg(schemeData(32).toInt()).toUtf8(); |
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236 |
bcfg << QString("e$healthprob %1").arg(schemeData(33).toInt()).toUtf8(); |
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237 |
bcfg << QString("e$hcaseamount %1").arg(schemeData(34).toInt()).toUtf8(); |
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238 |
bcfg << QString("e$waterrise %1").arg(schemeData(35).toInt()).toUtf8(); |
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|
239 |
bcfg << QString("e$healthdec %1").arg(schemeData(36).toInt()).toUtf8(); |
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240 |
bcfg << QString("e$ropepct %1").arg(schemeData(37).toInt()).toUtf8(); |
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241 |
bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); |
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|
242 |
bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); |
4489 | 243 |
|
244 |
switch (mapgen) |
|
245 |
{ |
|
246 |
case MAPGEN_MAZE: |
|
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|
247 |
bcfg << QString("e$maze_size %1").arg(pMapContainer->get_maze_size()).toUtf8(); |
4489 | 248 |
|
249 |
case MAPGEN_DRAWN: |
|
250 |
{ |
|
251 |
QByteArray data = pMapContainer->getDrawnMapData(); |
|
252 |
while(data.size() > 0) |
|
253 |
{ |
|
254 |
QByteArray tmp = data; |
|
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|
255 |
tmp.truncate(200); |
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|
256 |
tmp.prepend("edraw "); |
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|
257 |
bcfg << tmp; |
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|
258 |
data.remove(0, 200); |
4489 | 259 |
} |
260 |
} |
|
261 |
default: ; |
|
262 |
} |
|
1782
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Options for bonus box probability tuning and number of turn until sudden death
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|
263 |
|
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264 |
QString currentMap = pMapContainer->getCurrentMap(); |
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265 |
if (currentMap.size() > 0) |
2999 | 266 |
{ |
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|
267 |
bcfg << QString("emap " + currentMap).toUtf8(); |
3008 | 268 |
if(pMapContainer->getCurrentIsMission()) |
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269 |
bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); |
2999 | 270 |
} |
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271 |
bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); |
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272 |
|
4513
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|
273 |
if (Scripts->currentIndex() > 0) |
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|
274 |
{ |
4551 | 275 |
bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8(); |
4513
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|
276 |
} |
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277 |
|
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278 |
QByteArray result; |
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279 |
|
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280 |
foreach(QByteArray ba, bcfg) |
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281 |
HWProto::addByteArrayToBuffer(result, ba); |
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282 |
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283 |
return result; |
318 | 284 |
} |
320 | 285 |
|
703 | 286 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 287 |
{ |
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288 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
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289 |
if (illegal) |
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290 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 291 |
|
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292 |
int pos = WeaponsName->findText(name); |
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293 |
if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
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294 |
WeaponsName->addItem(name, ammo); |
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295 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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296 |
} else { |
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297 |
WeaponsName->setItemData(pos, ammo); |
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298 |
WeaponsName->setCurrentIndex(pos); |
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|
299 |
} |
1530 | 300 |
} |
1531 | 301 |
|
1875 | 302 |
void GameCFGWidget::fullNetConfig() |
303 |
{ |
|
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304 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 305 |
|
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306 |
seedChanged(pMapContainer->getCurrentSeed()); |
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|
307 |
templateFilterChanged(pMapContainer->getTemplateFilter()); |
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|
308 |
themeChanged(pMapContainer->getCurrentTheme()); |
1875 | 309 |
|
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|
310 |
schemeChanged(GameSchemes->currentIndex()); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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diff
changeset
|
311 |
scriptChanged(Scripts->currentIndex()); |
1921 | 312 |
|
3133 | 313 |
mapgenChanged(pMapContainer->get_mapgen()); |
314 |
maze_sizeChanged(pMapContainer->get_maze_size()); |
|
315 |
||
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|
316 |
// map must be the last |
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|
317 |
QString map = pMapContainer->getCurrentMap(); |
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|
318 |
if (map.size()) |
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|
319 |
mapChanged(map); |
1875 | 320 |
} |
321 |
||
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
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diff
changeset
|
322 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
815a3ff1fe4b
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unc0rr
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diff
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|
323 |
{ |
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|
324 |
if (slValue.size() == 1) |
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|
325 |
{ |
3f21a9dc93d0
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|
326 |
QString value = slValue[0]; |
3f21a9dc93d0
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parents:
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|
327 |
if (param == "MAP") { |
3f21a9dc93d0
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parents:
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|
328 |
pMapContainer->setMap(value); |
3f21a9dc93d0
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parents:
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|
329 |
return; |
3f21a9dc93d0
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changeset
|
330 |
} |
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parents:
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changeset
|
331 |
if (param == "SEED") { |
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parents:
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changeset
|
332 |
pMapContainer->setSeed(value); |
3f21a9dc93d0
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parents:
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|
333 |
return; |
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parents:
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diff
changeset
|
334 |
} |
3f21a9dc93d0
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parents:
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diff
changeset
|
335 |
if (param == "THEME") { |
3f21a9dc93d0
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parents:
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|
336 |
pMapContainer->setTheme(value); |
3f21a9dc93d0
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parents:
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changeset
|
337 |
return; |
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parents:
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changeset
|
338 |
} |
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|
339 |
if (param == "TEMPLATE") { |
3f21a9dc93d0
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unc0rr
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|
340 |
pMapContainer->setTemplateFilter(value.toUInt()); |
3f21a9dc93d0
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|
341 |
return; |
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|
342 |
} |
3133 | 343 |
if (param == "MAPGEN") { |
344 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
|
345 |
return; |
|
346 |
} |
|
347 |
if (param == "MAZE_SIZE") { |
|
348 |
pMapContainer->setMaze_size(value.toUInt()); |
|
349 |
return; |
|
350 |
} |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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diff
changeset
|
351 |
if (param == "SCRIPT") { |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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diff
changeset
|
352 |
Scripts->setCurrentIndex(Scripts->findText(value)); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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diff
changeset
|
353 |
return; |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
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diff
changeset
|
354 |
} |
4537 | 355 |
if (param == "DRAWNMAP") { |
356 |
pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1()))); |
|
357 |
return; |
|
358 |
} |
|
2948
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|
359 |
} |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
360 |
|
2948
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parents:
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diff
changeset
|
361 |
if (slValue.size() == 2) |
3f21a9dc93d0
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parents:
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changeset
|
362 |
{ |
3f21a9dc93d0
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changeset
|
363 |
if (param == "AMMO") { |
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parents:
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diff
changeset
|
364 |
setNetAmmo(slValue[0], slValue[1]); |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
365 |
return; |
3f21a9dc93d0
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parents:
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diff
changeset
|
366 |
} |
3f21a9dc93d0
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parents:
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changeset
|
367 |
} |
2377 | 368 |
|
2948
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changeset
|
369 |
qWarning("Got bad config param from net"); |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
370 |
} |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
371 |
|
1874 | 372 |
void GameCFGWidget::ammoChanged(int index) |
373 |
{ |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
374 |
if (index >= 0) { |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
375 |
emit paramChanged( |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
376 |
"AMMO", |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
377 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
378 |
); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
379 |
} |
1874 | 380 |
} |
381 |
||
382 |
void GameCFGWidget::mapChanged(const QString & value) |
|
383 |
{ |
|
3010 | 384 |
if(pMapContainer->getCurrentIsMission()) |
385 |
{ |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
386 |
Scripts->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
387 |
Scripts->setCurrentIndex(0); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
388 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
389 |
if (pMapContainer->getCurrentScheme() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
390 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
391 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
392 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
393 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
394 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
395 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
396 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
397 |
int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
398 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
399 |
GameSchemes->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
400 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
401 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
402 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
403 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
404 |
if (pMapContainer->getCurrentWeapons() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
405 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
406 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
407 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
408 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
409 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
410 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
411 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
412 |
int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
413 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
414 |
WeaponsName->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
415 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
416 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
417 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
418 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
419 |
if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
420 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
421 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
422 |
bindEntries->setEnabled(false); |
3010 | 423 |
} |
424 |
else |
|
425 |
{ |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
426 |
Scripts->setEnabled(true); |
3010 | 427 |
GameSchemes->setEnabled(true); |
428 |
WeaponsName->setEnabled(true); |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
429 |
bindEntries->setEnabled(true); |
3010 | 430 |
} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
431 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 432 |
} |
433 |
||
1876 | 434 |
void GameCFGWidget::templateFilterChanged(int value) |
435 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
436 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 437 |
} |
438 |
||
1874 | 439 |
void GameCFGWidget::seedChanged(const QString & value) |
440 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
441 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 442 |
} |
443 |
||
444 |
void GameCFGWidget::themeChanged(const QString & value) |
|
445 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
446 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 447 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
448 |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
449 |
void GameCFGWidget::schemeChanged(int index) |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
450 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
451 |
QStringList sl; |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
452 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
453 |
int size = GameSchemes->model()->columnCount(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
454 |
for(int i = 0; i < size; ++i) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
455 |
sl << schemeData(i).toString(); |
2377 | 456 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
457 |
emit paramChanged("SCHEME", sl); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
458 |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
459 |
if (bindEntries->isEnabled() && bindEntries->isChecked()) { |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
460 |
QString schemeName = GameSchemes->itemText(index); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
461 |
for (int i = 0; i < WeaponsName->count(); i++) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
462 |
QString weapName = WeaponsName->itemText(i); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
463 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
464 |
if (0 == res) { |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
465 |
WeaponsName->setCurrentIndex(i); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents:
4396
diff
changeset
|
466 |
emit ammoChanged(i); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
467 |
break; |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
468 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
469 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
470 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
471 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
472 |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
473 |
void GameCFGWidget::scriptChanged(int index) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
474 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
475 |
if(index > 0) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
476 |
{ |
4551 | 477 |
QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString(); |
478 |
QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString(); |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
479 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
480 |
if (scheme == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
481 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
482 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
483 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
484 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
485 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
486 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
487 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
488 |
int num = GameSchemes->findText(scheme); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
489 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
490 |
GameSchemes->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
491 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
492 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
493 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
494 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
495 |
if (weapons == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
496 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
497 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
498 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
499 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
500 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
501 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
502 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
503 |
int num = WeaponsName->findText(weapons); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
504 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
505 |
WeaponsName->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
506 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
507 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
508 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
509 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
510 |
if (scheme != "locked" && weapons != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
511 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
512 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
513 |
bindEntries->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
514 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
515 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
516 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
517 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
518 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
519 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
520 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
521 |
emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index))); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
522 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
523 |
|
3133 | 524 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
525 |
{ |
|
526 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
527 |
} |
|
528 |
||
529 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
530 |
{ |
|
531 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
532 |
} |
|
533 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
534 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
535 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
536 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
537 |
} |
4525 | 538 |
|
539 |
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data) |
|
540 |
{ |
|
4527 | 541 |
emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64())); |
4526 | 542 |
} |