author | unc0rr |
Sun, 07 Oct 2012 00:12:46 +0400 | |
changeset 7725 | 4ad05a478c6c |
parent 7258 | 722e8a0d89dc |
child 7771 | ce6d4dd0c780 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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#include <QGroupBox> |
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#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "DataManager.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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Pass hardcoded drawn map from frontend into engine \o/
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#include "proto.h" |
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#include "GameStyleModel.h" |
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|
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- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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GameCFGWidget::GameCFGWidget(QWidget* parent) : |
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QGroupBox(parent) |
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astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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, mainLayout(this) |
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astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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, seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}") |
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{ |
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mainLayout.setMargin(0); |
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// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
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pMapContainer = new HWMapContainer(this); |
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mainLayout.addWidget(pMapContainer, 0, 0); |
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions, 1, 0); |
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QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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Move options caption to box title. This frees up quite a bit of space at 800x600
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GBoxOptions->setTitle(tr("Game Options")); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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Scripts = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(Scripts, 1, 1); |
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Scripts->setModel(DataManager::instance().gameStyleModel()); |
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roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
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m_curScript = Scripts->currentText(); |
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connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); |
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QWidget *SchemeWidget = new QWidget(GBoxOptions); |
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GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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SchemeWidgetLayout->setMargin(0); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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GameSchemes = new QComboBox(SchemeWidget); |
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SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0); |
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QPixmap pmEdit(":/res/edit.png"); |
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QPushButton * goToSchemePage = new QPushButton(SchemeWidget); |
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goToSchemePage->setToolTip(tr("Edit schemes")); |
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goToSchemePage->setIconSize(pmEdit.size()); |
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goToSchemePage->setIcon(pmEdit); |
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goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); |
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a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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WeaponsName = new QComboBox(SchemeWidget); |
1dd97c710f5a
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SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); |
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goToWeaponPage->setToolTip(tr("Edit weapons")); |
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goToWeaponPage->setIconSize(pmEdit.size()); |
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goToWeaponPage->setIcon(pmEdit); |
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goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
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SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); |
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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bindEntries = new QCheckBox(SchemeWidget); |
4410
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); |
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by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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bindEntries->setChecked(true); |
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a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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bindEntries->setMaximumWidth(42); |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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"QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
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SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); |
4237
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by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
3133 | 111 |
connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); |
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connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
4511 | 115 |
connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); |
4525 | 116 |
connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); |
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map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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118 |
connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews())); |
184 | 119 |
} |
120 |
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121 |
void GameCFGWidget::jumpToSchemes() |
f9e38ce1e813
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{ |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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123 |
emit goToSchemes(GameSchemes->currentIndex()); |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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124 |
} |
f9e38ce1e813
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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125 |
|
2009 | 126 |
void GameCFGWidget::jumpToWeapons() |
127 |
{ |
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adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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128 |
emit goToWeapons(WeaponsName->currentIndex()); |
2009 | 129 |
} |
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QVariant GameCFGWidget::schemeData(int column) const |
132 |
{ |
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return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
1890 | 134 |
} |
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318 | 136 |
quint32 GameCFGWidget::getGameFlags() const |
184 | 137 |
{ |
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quint32 result = 0; |
1427 | 139 |
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if (schemeData(1).toBool()) |
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disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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result |= 0x00001000; // fort |
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if (schemeData(2).toBool()) |
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result |= 0x00000010; // divide teams |
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if (schemeData(3).toBool()) |
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result |= 0x00000004; // solid land |
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if (schemeData(4).toBool()) |
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result |= 0x00000008; // border |
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148 |
if (schemeData(5).toBool()) |
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result |= 0x00000020; // low gravity |
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if (schemeData(6).toBool()) |
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151 |
result |= 0x00000040; // laser sight |
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if (schemeData(7).toBool()) |
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ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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153 |
result |= 0x00000080; // invulnerable |
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if (schemeData(8).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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155 |
result |= 0x00000100; // mines |
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156 |
if (schemeData(9).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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157 |
result |= 0x00000200; // vampirism |
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158 |
if (schemeData(10).toBool()) |
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159 |
result |= 0x00000400; // karma |
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|
160 |
if (schemeData(11).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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diff
changeset
|
161 |
result |= 0x00000800; // artillery |
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|
162 |
if (schemeData(12).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
163 |
result |= 0x00002000; // random |
2948
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|
164 |
if (schemeData(13).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
165 |
result |= 0x00004000; // king |
2948
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changeset
|
166 |
if (schemeData(14).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
167 |
result |= 0x00008000; // place hogs |
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|
168 |
if (schemeData(15).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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4000
diff
changeset
|
169 |
result |= 0x00010000; // shared ammo |
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|
170 |
if (schemeData(16).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
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diff
changeset
|
171 |
result |= 0x00020000; // disable girders |
3287 | 172 |
if (schemeData(17).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
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diff
changeset
|
173 |
result |= 0x00040000; // disable land obj |
3743 | 174 |
if (schemeData(18).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
175 |
result |= 0x00080000; // ai survival |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
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diff
changeset
|
176 |
if (schemeData(19).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
4000
diff
changeset
|
177 |
result |= 0x00100000; // infinite attacks |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
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diff
changeset
|
178 |
if (schemeData(20).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents:
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diff
changeset
|
179 |
result |= 0x00200000; // reset weaps |
3943
9835060e5c01
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents:
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changeset
|
180 |
if (schemeData(21).toBool()) |
4003
ca0600ab38bf
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
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diff
changeset
|
181 |
result |= 0x00400000; // per hog ammo |
4250 | 182 |
if (schemeData(22).toBool()) |
183 |
result |= 0x00800000; // no wind |
|
4303 | 184 |
if (schemeData(23).toBool()) |
185 |
result |= 0x01000000; // more wind |
|
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4976
diff
changeset
|
186 |
if (schemeData(24).toBool()) |
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
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changeset
|
187 |
result |= 0x02000000; // tag team |
5717 | 188 |
if (schemeData(25).toBool()) |
189 |
result |= 0x04000000; // bottom border |
|
1427 | 190 |
|
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|
191 |
return result; |
184 | 192 |
} |
193 |
||
312 | 194 |
quint32 GameCFGWidget::getInitHealth() const |
195 |
{ |
|
5717 | 196 |
return schemeData(28).toInt(); |
312 | 197 |
} |
198 |
||
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Pass hardcoded drawn map from frontend into engine \o/
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|
199 |
QByteArray GameCFGWidget::getFullConfig() const |
318 | 200 |
{ |
4494
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Pass hardcoded drawn map from frontend into engine \o/
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|
201 |
QList<QByteArray> bcfg; |
4489 | 202 |
int mapgen = pMapContainer->get_mapgen(); |
4494
9585435e20f7
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changeset
|
203 |
|
5352
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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diff
changeset
|
204 |
QString currentMap = pMapContainer->getCurrentMap(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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changeset
|
205 |
if (currentMap.size() > 0) |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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|
206 |
{ |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
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diff
changeset
|
207 |
bcfg << QString("emap " + currentMap).toUtf8(); |
6088 | 208 |
|
209 |
// engine should figure it out on its own |
|
210 |
// if(pMapContainer->getCurrentIsMission()) |
|
211 |
// bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); |
|
5352
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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diff
changeset
|
212 |
} |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
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diff
changeset
|
213 |
bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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changeset
|
214 |
|
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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changeset
|
215 |
if (Scripts->currentIndex() > 0) |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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|
216 |
{ |
6958 | 217 |
bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8(); |
5352
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents:
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diff
changeset
|
218 |
} |
7f57d0c7816a
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
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5238
diff
changeset
|
219 |
|
4494
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|
220 |
bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); |
9585435e20f7
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changeset
|
221 |
bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); |
5717 | 222 |
bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8(); |
223 |
bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8(); |
|
224 |
bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8(); |
|
225 |
bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8(); |
|
226 |
bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8(); |
|
227 |
bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8(); |
|
228 |
bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8(); |
|
229 |
bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8(); |
|
230 |
bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8(); |
|
231 |
bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8(); |
|
232 |
bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8(); |
|
233 |
bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8(); |
|
234 |
bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8(); |
|
235 |
bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8(); |
|
4494
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|
236 |
bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); |
9585435e20f7
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changeset
|
237 |
bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); |
4489 | 238 |
|
239 |
switch (mapgen) |
|
240 |
{ |
|
241 |
case MAPGEN_MAZE: |
|
4941 | 242 |
bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8(); |
4584 | 243 |
break; |
4489 | 244 |
|
245 |
case MAPGEN_DRAWN: |
|
246 |
{ |
|
247 |
QByteArray data = pMapContainer->getDrawnMapData(); |
|
248 |
while(data.size() > 0) |
|
249 |
{ |
|
250 |
QByteArray tmp = data; |
|
4494
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unc0rr
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diff
changeset
|
251 |
tmp.truncate(200); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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changeset
|
252 |
tmp.prepend("edraw "); |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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|
253 |
bcfg << tmp; |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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changeset
|
254 |
data.remove(0, 200); |
4489 | 255 |
} |
4584 | 256 |
break; |
4489 | 257 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
258 |
default: |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
259 |
; |
4489 | 260 |
} |
1782
e7589e37a6d6
Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents:
1628
diff
changeset
|
261 |
|
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff
changeset
|
262 |
QByteArray result; |
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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changeset
|
263 |
|
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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|
264 |
foreach(QByteArray ba, bcfg) |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
265 |
HWProto::addByteArrayToBuffer(result, ba); |
4494
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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changeset
|
266 |
|
9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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|
267 |
return result; |
318 | 268 |
} |
320 | 269 |
|
703 | 270 |
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
697 | 271 |
{ |
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|
272 |
bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
3f21a9dc93d0
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|
273 |
if (illegal) |
3f21a9dc93d0
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|
274 |
QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 275 |
|
2948
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|
276 |
int pos = WeaponsName->findText(name); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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changeset
|
277 |
if ((pos == -1) || illegal) // prevent from overriding schemes with bad ones |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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diff
changeset
|
278 |
{ |
2948
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|
279 |
WeaponsName->addItem(name, ammo); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
280 |
WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
281 |
} |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
282 |
else |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
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changeset
|
283 |
{ |
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|
284 |
WeaponsName->setItemData(pos, ammo); |
3f21a9dc93d0
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|
285 |
WeaponsName->setCurrentIndex(pos); |
3f21a9dc93d0
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changeset
|
286 |
} |
1530 | 287 |
} |
1531 | 288 |
|
1875 | 289 |
void GameCFGWidget::fullNetConfig() |
290 |
{ |
|
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|
291 |
ammoChanged(WeaponsName->currentIndex()); |
2377 | 292 |
|
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|
293 |
seedChanged(pMapContainer->getCurrentSeed()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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|
294 |
templateFilterChanged(pMapContainer->getTemplateFilter()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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|
295 |
themeChanged(pMapContainer->getCurrentTheme()); |
1875 | 296 |
|
2948
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unc0rr
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changeset
|
297 |
schemeChanged(GameSchemes->currentIndex()); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
298 |
scriptChanged(Scripts->currentIndex()); |
1921 | 299 |
|
3133 | 300 |
mapgenChanged(pMapContainer->get_mapgen()); |
4941 | 301 |
maze_sizeChanged(pMapContainer->getMazeSize()); |
3133 | 302 |
|
2948
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unc0rr
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changeset
|
303 |
// map must be the last |
3f21a9dc93d0
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unc0rr
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diff
changeset
|
304 |
QString map = pMapContainer->getCurrentMap(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
305 |
if (map.size()) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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changeset
|
306 |
mapChanged(map); |
1875 | 307 |
} |
308 |
||
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
309 |
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
310 |
{ |
2948
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changeset
|
311 |
if (slValue.size() == 1) |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
312 |
{ |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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changeset
|
313 |
QString value = slValue[0]; |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
314 |
if (param == "MAP") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
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diff
changeset
|
315 |
{ |
2948
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changeset
|
316 |
pMapContainer->setMap(value); |
3f21a9dc93d0
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unc0rr
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changeset
|
317 |
return; |
3f21a9dc93d0
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changeset
|
318 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
319 |
if (param == "SEED") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
320 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
321 |
pMapContainer->setSeed(value); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
322 |
if (!seedRegexp.exactMatch(value)) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
323 |
{ |
4720
a9f9c96db60c
Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents:
4709
diff
changeset
|
324 |
pMapContainer->seedEdit->setVisible(true); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
325 |
} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
326 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
327 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
328 |
if (param == "THEME") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
329 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
330 |
pMapContainer->setTheme(value); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
331 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
332 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
333 |
if (param == "TEMPLATE") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
334 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
335 |
pMapContainer->setTemplateFilter(value.toUInt()); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
336 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
337 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
338 |
if (param == "MAPGEN") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
339 |
{ |
3133 | 340 |
pMapContainer->setMapgen((MapGenerator)value.toUInt()); |
341 |
return; |
|
342 |
} |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
343 |
if (param == "MAZE_SIZE") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
344 |
{ |
4941 | 345 |
pMapContainer->setMazeSize(value.toUInt()); |
3133 | 346 |
return; |
347 |
} |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
348 |
if (param == "SCRIPT") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
349 |
{ |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
350 |
Scripts->setCurrentIndex(Scripts->findText(value)); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
351 |
return; |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
352 |
} |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
353 |
if (param == "DRAWNMAP") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
354 |
{ |
4537 | 355 |
pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1()))); |
356 |
return; |
|
357 |
} |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
358 |
} |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
359 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
360 |
if (slValue.size() == 2) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
361 |
{ |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
362 |
if (param == "AMMO") |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
363 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
364 |
setNetAmmo(slValue[0], slValue[1]); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
365 |
return; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
366 |
} |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
367 |
} |
2377 | 368 |
|
4941 | 369 |
if (slValue.size() == 5) |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
370 |
{ |
4941 | 371 |
if (param == "FULLMAPCONFIG") |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
372 |
{ |
4941 | 373 |
QString seed = slValue[3]; |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
374 |
if (!seedRegexp.exactMatch(seed)) |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
375 |
pMapContainer->seedEdit->setVisible(true); |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
376 |
|
4941 | 377 |
pMapContainer->setAllMapParameters( |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
378 |
slValue[0], |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
379 |
(MapGenerator)slValue[1].toUInt(), |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
380 |
slValue[2].toUInt(), |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
381 |
seed, |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
382 |
slValue[4].toUInt() |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
383 |
); |
4936
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
384 |
return; |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
385 |
} |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
386 |
} |
d65d438acd23
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents:
4720
diff
changeset
|
387 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
388 |
qWarning("Got bad config param from net"); |
1873
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
389 |
} |
815a3ff1fe4b
Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents:
1802
diff
changeset
|
390 |
|
1874 | 391 |
void GameCFGWidget::ammoChanged(int index) |
392 |
{ |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
393 |
if (index >= 0) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
394 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
395 |
emit paramChanged( |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
396 |
"AMMO", |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
397 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
398 |
); |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
399 |
} |
1874 | 400 |
} |
401 |
||
402 |
void GameCFGWidget::mapChanged(const QString & value) |
|
403 |
{ |
|
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
404 |
if(isEnabled() && pMapContainer->getCurrentIsMission()) |
3010 | 405 |
{ |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
406 |
Scripts->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
407 |
Scripts->setCurrentIndex(0); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
408 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
409 |
if (pMapContainer->getCurrentScheme() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
410 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
411 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
412 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
413 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
414 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
415 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
416 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
417 |
int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
418 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
419 |
GameSchemes->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
420 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
421 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
422 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
423 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
424 |
if (pMapContainer->getCurrentWeapons() == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
425 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
426 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
427 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
428 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
429 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
430 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
431 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
432 |
int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
433 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
434 |
WeaponsName->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
435 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
436 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
437 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
438 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
439 |
if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
440 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
441 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
442 |
bindEntries->setEnabled(false); |
3010 | 443 |
} |
444 |
else |
|
445 |
{ |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
446 |
Scripts->setEnabled(true); |
3010 | 447 |
GameSchemes->setEnabled(true); |
448 |
WeaponsName->setEnabled(true); |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
449 |
bindEntries->setEnabled(true); |
3010 | 450 |
} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
451 |
emit paramChanged("MAP", QStringList(value)); |
1874 | 452 |
} |
453 |
||
1876 | 454 |
void GameCFGWidget::templateFilterChanged(int value) |
455 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
456 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
1876 | 457 |
} |
458 |
||
1874 | 459 |
void GameCFGWidget::seedChanged(const QString & value) |
460 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
461 |
emit paramChanged("SEED", QStringList(value)); |
1874 | 462 |
} |
463 |
||
464 |
void GameCFGWidget::themeChanged(const QString & value) |
|
465 |
{ |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
466 |
emit paramChanged("THEME", QStringList(value)); |
1874 | 467 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
468 |
|
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
469 |
void GameCFGWidget::schemeChanged(int index) |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
470 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
471 |
QStringList sl; |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
472 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
473 |
int size = GameSchemes->model()->columnCount(); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
474 |
for(int i = 0; i < size; ++i) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
475 |
sl << schemeData(i).toString(); |
2377 | 476 |
|
6744 | 477 |
if (sl.size()!=1) emit paramChanged("SCHEME", sl); // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why. |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
478 |
|
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
479 |
if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
480 |
{ |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
481 |
QString schemeName = GameSchemes->itemText(index); |
6616
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
482 |
for (int i = 0; i < WeaponsName->count(); i++) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
483 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
484 |
QString weapName = WeaponsName->itemText(i); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
485 |
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
486 |
if (0 == res) |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
487 |
{ |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
488 |
WeaponsName->setCurrentIndex(i); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
489 |
emit ammoChanged(i); |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
490 |
break; |
f77bb02b669f
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents:
6174
diff
changeset
|
491 |
} |
4237
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
492 |
} |
ef9b201c97fe
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents:
4225
diff
changeset
|
493 |
} |
1898
f0ab0c77946d
Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents:
1895
diff
changeset
|
494 |
} |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
495 |
|
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
496 |
void GameCFGWidget::scriptChanged(int index) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
497 |
{ |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
498 |
const QString & name = Scripts->itemText(index); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
499 |
m_curScript = name; |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
500 |
|
4709
c224bfb5d41c
fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents:
4584
diff
changeset
|
501 |
if(isEnabled() && index > 0) |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
502 |
{ |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
503 |
QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString(); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
504 |
QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString(); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
505 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
506 |
if (scheme == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
507 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
508 |
GameSchemes->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
509 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
510 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
511 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
512 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
513 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
514 |
int num = GameSchemes->findText(scheme); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
515 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
516 |
GameSchemes->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
517 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
518 |
GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
519 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
520 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
521 |
if (weapons == "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
522 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
523 |
WeaponsName->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
524 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
525 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
526 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
527 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
528 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
529 |
int num = WeaponsName->findText(weapons); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
530 |
if (num != -1) |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
531 |
WeaponsName->setCurrentIndex(num); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
532 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
533 |
WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
534 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
535 |
|
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
536 |
if (scheme != "locked" && weapons != "locked") |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
537 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
538 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
539 |
bindEntries->setEnabled(false); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
540 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
541 |
else |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
542 |
{ |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
543 |
GameSchemes->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
544 |
WeaponsName->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
545 |
bindEntries->setEnabled(true); |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
546 |
} |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
547 |
emit paramChanged("SCRIPT", QStringList(name)); |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
548 |
} |
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
4511
diff
changeset
|
549 |
|
3133 | 550 |
void GameCFGWidget::mapgenChanged(MapGenerator m) |
551 |
{ |
|
552 |
emit paramChanged("MAPGEN", QStringList(QString::number(m))); |
|
553 |
} |
|
554 |
||
555 |
void GameCFGWidget::maze_sizeChanged(int s) |
|
556 |
{ |
|
557 |
emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); |
|
558 |
} |
|
559 |
||
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
560 |
void GameCFGWidget::resendSchemeData() |
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
561 |
{ |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2915
diff
changeset
|
562 |
schemeChanged(GameSchemes->currentIndex()); |
2080
6d29370dc0dd
This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents:
2031
diff
changeset
|
563 |
} |
4525 | 564 |
|
565 |
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data) |
|
566 |
{ |
|
4527 | 567 |
emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64())); |
4526 | 568 |
} |
6960
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
569 |
|
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
570 |
|
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
571 |
void GameCFGWidget::updateModelViews() |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
572 |
{ |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
573 |
// restore game-style selection |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
574 |
if (!m_curScript.isEmpty()) |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
575 |
{ |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
576 |
int idx = Scripts->findText(m_curScript); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
577 |
if (idx >= 0) |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
578 |
Scripts->setCurrentIndex(idx); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
579 |
else |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
580 |
Scripts->setCurrentIndex(0); |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
581 |
} |
822f8269e13f
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents:
6958
diff
changeset
|
582 |
} |