Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
transitional_engine
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Sun, 12 Jul 2020 01:27:27 +0300 |
alfadur |
add collision to land sentries
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Sun, 05 Jul 2020 18:37:29 +0300 |
alfadur |
fix hitorder dispatch
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Tue, 30 Jun 2020 02:18:54 +0300 |
alfadur |
downgrade sentries to miniguns
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Tue, 30 Jun 2020 00:58:24 +0300 |
alfadur |
add separate hit order for sentries
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Sun, 28 Jun 2020 20:34:06 +0300 |
alfadur |
refactor collision tests
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Wed, 24 Jun 2020 20:24:12 +0300 |
alfadur |
real collision fix
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Wed, 07 Aug 2019 00:54:42 +0300 |
alfadur |
fix check for static gears
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Tue, 06 Aug 2019 23:33:08 +0200 |
Wuzzy |
Restrict girder placement in other land objects, too
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Tue, 06 Aug 2019 23:47:02 +0300 |
alfadur |
disallow placing girders over airmines and moving hogs
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Tue, 06 Aug 2019 23:28:14 +0300 |
alfadur |
add helper to find if a spite intersects gears
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Wed, 09 Jan 2019 16:27:57 -0500 |
nemo |
fix incorrect mask set in r7b4643ff60ea - this causes ghost hog collisions and odd hog jumps on overlap with active hog
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Mon, 12 Mar 2018 00:59:47 +0100 |
alfadur |
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Thu, 10 Sep 2015 04:59:02 +0200 |
sheepluva |
small code cleanup
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Tue, 25 Nov 2014 16:46:44 -0500 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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