Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Thu, 04 Dec 2008 21:59:25 +0000 |
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More stable blowtorch:
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Fri, 21 Nov 2008 21:47:51 +0000 |
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- Some reformatting
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Sun, 01 Jun 2008 12:16:24 +0000 |
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Don't let jumping hedgehog to move others
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Tue, 06 May 2008 15:00:03 +0000 |
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Double increase collision array size
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Mon, 21 Apr 2008 18:43:07 +0000 |
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- Fix too long delay between shotgun and deagle shots
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Sun, 13 Apr 2008 12:29:26 +0000 |
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Fix broken logic for the new parachute feature
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Sat, 12 Apr 2008 18:16:12 +0000 |
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Remove tailing spaces in some places
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Wed, 06 Jun 2007 21:27:12 +0000 |
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- Various small fixes
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Mon, 04 Jun 2007 21:15:24 +0000 |
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- Fix some stupid bugs in collisions detecting code
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Thu, 24 May 2007 20:33:07 +0000 |
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- Fix some collision bugs
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Mon, 21 May 2007 18:07:25 +0000 |
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- Don't kick cases by moving hedgehog
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Fri, 18 May 2007 16:40:43 +0000 |
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Fix firepunch regression
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Mon, 14 May 2007 18:58:54 +0000 |
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Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Fri, 04 May 2007 19:59:51 +0000 |
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Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Wed, 02 May 2007 21:37:08 +0000 |
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Fix collision info artifacts in Land array when two objects intersect
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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