2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-12 |
koda |
minor gl debug/comments
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2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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2012-02-12 |
koda |
gather context restoration under a single keyword
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2012-02-06 |
Xeli |
fix compiler error for non android build
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
ahem, fix build
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
reset chat lines too
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2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-06 |
koda |
(a lot of) ooops
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2011-09-30 |
koda |
a little code cleanup
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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2011-09-11 |
sheepluva |
fix for issue #276
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
unc0rr |
- Don't reload fonts
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2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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2011-08-15 |
Xeli |
merge
hedgeroid
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2011-08-14 |
koda |
smaller code cleanup
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
koda |
oops this slipped through
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-06-24 |
Xeli |
merge
hedgeroid
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2011-06-21 |
Xeli |
First commit..
hedgeroid
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2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29 |
koda |
make sdl1.3 window creation code more readable
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2011-04-27 |
koda |
fix some more warnings
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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