--- a/.hgtags Fri Sep 16 17:36:05 2011 +0200
+++ b/.hgtags Fri Sep 16 18:17:16 2011 +0200
@@ -42,3 +42,5 @@
0000000000000000000000000000000000000000 0.9.9
fee68e3a303998fdfcc69f74775dc84a36f587fb 0.9.9.1
0000000000000000000000000000000000000000 0.9.9.1
+718f98a9df122d73f3ba9add4d1654865199de31 Hedgewars-iOS-1.3
+cba92708277b6d0aeabfff2b878845b7d848bdcd Hedgewars-iOS-1.3.1
--- a/ChangeLog.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/ChangeLog.txt Fri Sep 16 18:17:16 2011 +0200
@@ -2,19 +2,27 @@
* bugfixes
0.9.15 -> ???:
- + New modes: The Specialists, Space Invasion
+ + Stereoscopic rendering
+ Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content
- + Sudden Death art
+ + Screen for downloadable content
+ + Allow up to 8 teams in a game
+ + New gameplay modes/styles: Racer, The Specialists, Tumbler, Space Invasion
+ New Weapon/Utility: Land Spray Gun
+ + New Utility: Time Box
+ New Game mode: Tag team
+ + New Game option for map bottom border
+ + New Theme: Golf
+ + Many new hats
+ + Sudden Death art
+ Get away time modifier (in %)
- + Allow up to 8 teams in a game
+ Shoppa scheme by default resets ammo
+ Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire)
+ Defective mines explode if they take enough damage
+ Rope head can attach to hogs/crates/barrels again (rope still passes through them)
+ Control of grenade bounce
+ Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer
+ + Hammer impacts mines/barrels
+ + Seduction is an Area-of-Effect attack now
+ Ukranian localization of Default voice. support for localized voices
+ Theme cleanup, including the new theme config file change
+ Improvements in scoring and tracking damage
@@ -22,14 +30,20 @@
+ Mudball does not end turn
+ Indicator for height of plane when using napalm
+ Land smoothing (looks less pixelated on generation and damage)
- + Improved lua script support (e.g. possibility to change hats)
+ + Improved lua script support (e.g. set per-hog ammo, place girders, spawn fake crates, switch hogs, change hats)
+ The names of the ShoppaKingTournament winners are now written on the Trophies in the ShoppaKing and TrophyRace maps!
+ + Allow window resizes during game
+ + Improved fullscreen capabilities
+ + Additional/new sounds (mine impact, sine gun, etc)
+ + Victory/flawless victory sounds
+ * Voices don't overlap (was needed more due to faster game actions due to shortened delays)
* Prevent portaling to impossible locations better
* Snow accumulates more smoothly
* Rope should be less sticky now
+ * Rope shouldn't be able to get Hogs stuck on walls anymore
* Fix for last portal shot always being yellow
* More accurate napalm strike drop location
- * AI fixes
+ * AI fixes (heh, yeah right)
* Fixed locales, such as korean
* Code refactoring
* Various bug/leak fixes
@@ -40,6 +54,7 @@
+ Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom)
+ Display player count in lobby
+ Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list
+ + Room names can be changed by the room admin without recreating the room
* Fix invisible icons in popup menus
* Various fixes and adjustments
--- a/QTfrontend/CMakeLists.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/CMakeLists.txt Fri Sep 16 18:17:16 2011 +0200
@@ -12,6 +12,16 @@
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
+# Check if we need zlib
+check_library_exists(${QT_QTCORE_LIBRARY} inflateInit2_ ${QT_LIBRARY_DIR} QT_PROVIDES_ZLIB_FUNCTIONS)
+
+if(NOT QT_PROVIDES_ZLIB_FUNCTIONS)
+ find_package(ZLIB REQUIRED)
+
+ set(HW_LINK_LIBS ${ZLIB_LIBRARIES} ${HW_LINK_LIBS})
+endif()
+
+
# Configure for SDL
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
@@ -216,7 +226,7 @@
if(APPLE)
set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m)
- set(HW_LINK_LIBS IOKit)
+ set(HW_LINK_LIBS IOKit ${HW_LINK_LIBS})
if(NOT NOAUTOUPDATE)
find_package(Sparkle)
--- a/QTfrontend/binds.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/binds.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -62,9 +62,7 @@
{"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
{"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
{"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), NULL, NULL},
-#ifndef _WIN32
{"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
-#endif
{"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
{"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")}
};
--- a/QTfrontend/binds.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/binds.h Fri Sep 16 18:17:16 2011 +0200
@@ -21,11 +21,7 @@
#include <QString>
-#ifdef _WIN32
-#define BINDS_NUMBER 43
-#else
#define BINDS_NUMBER 44
-#endif
struct BindAction
{
--- a/QTfrontend/drawmapscene.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/drawmapscene.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -108,11 +108,32 @@
emit pathChanged();
}
+ else if(oldItems.size())
+ {
+ while(oldItems.size())
+ addItem(oldItems.takeFirst());
+ paths = oldPaths;
+
+ emit pathChanged();
+ }
}
void DrawMapScene::clearMap()
{
- clear();
+ // don't clear if already cleared
+ if(!items().size())
+ return;
+
+ oldItems.clear();
+
+ // do this since clear() would _destroy_ all items
+ while(items().size()) {
+ oldItems.push_front(items().first());
+ removeItem(items().first());
+ }
+
+ oldPaths = paths;
+
paths.clear();
emit pathChanged();
@@ -146,6 +167,8 @@
void DrawMapScene::decode(QByteArray data)
{
+ oldItems.clear();
+ oldPaths.clear();
clear();
paths.clear();
--- a/QTfrontend/drawmapscene.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/drawmapscene.h Fri Sep 16 18:17:16 2011 +0200
@@ -48,6 +48,8 @@
QBrush m_brush;
QGraphicsPathItem * m_currPath;
Paths paths;
+ Paths oldPaths;
+ QList<QGraphicsItem *> oldItems;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
--- a/QTfrontend/game.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/game.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -53,8 +53,13 @@
void HWGame::onClientDisconnect()
{
switch (gameType) {
- case gtDemo:
- if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo);
+ case gtSave:
+ if (gameState == gsInterrupted || gameState == gsHalted)
+ emit HaveRecord(false, demo);
+ else if (gameState == gsFinished)
+ emit HaveRecord(true, demo);
+ break;
+ case gtDemo:
break;
case gtNet:
emit HaveRecord(true, demo);
@@ -188,6 +193,7 @@
SendQuickConfig();
break;
}
+ case gtSave:
case gtDemo: break;
case gtNet: {
SendNetConfig();
@@ -321,9 +327,9 @@
TeamCount++;
}
-void HWGame::PlayDemo(const QString & demofilename)
+void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
- gameType = gtDemo;
+ gameType = isSave ? gtSave : gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
--- a/QTfrontend/game.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/game.h Fri Sep 16 18:17:16 2011 +0200
@@ -48,7 +48,7 @@
HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
virtual ~HWGame();
void AddTeam(const QString & team);
- void PlayDemo(const QString & demofilename);
+ void PlayDemo(const QString & demofilename, bool isSave);
void StartLocal();
void StartQuick();
void StartNet();
@@ -84,6 +84,7 @@
gtNet = 4,
gtTraining = 5,
gtCampaign = 6,
+ gtSave = 7,
};
char msgbuf[MAXMSGCHARS];
QString teams[5];
--- a/QTfrontend/gamecfgwidget.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/gamecfgwidget.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -49,9 +49,7 @@
QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
- QLabel *titleLabel = new QLabel(QLabel::tr("Game Options"), GBoxOptions);
- titleLabel->setMargin(7); // TODO: make the text larger/richer!!!!
- GBoxOptionsLayout->addWidget(titleLabel, 0, 0, 1, 0, Qt::AlignHCenter);
+ GBoxOptions->setTitle(tr("Game Options"));
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0);
Scripts = new QComboBox(GBoxOptions);
--- a/QTfrontend/hwform.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/hwform.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -93,7 +93,7 @@
bool frontendEffects = true;
QString playerHash;
-HWForm::HWForm(QWidget *parent)
+HWForm::HWForm(QWidget *parent, QString styleSheet)
: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0)
{
#ifdef USE_XFIRE
@@ -104,6 +104,7 @@
frontendEffects = gameSettings->value("frontend/effects", true).toBool();
playerHash = QString(QCryptographicHash::hash(gameSettings->value("net/nick","").toString().toLatin1(), QCryptographicHash::Md5).toHex());
+ this->setStyleSheet(styleSheet);
ui.setupUi(this);
setMinimumSize(760, 580);
//setFocusPolicy(Qt::StrongFocus);
@@ -168,7 +169,7 @@
connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
- connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &)));
+ connect(ui.pageEditTeam->signalMapper2, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &)));
connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames()));
connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -638,7 +639,7 @@
void HWForm::NewTeam()
{
- editedTeam = new HWTeam("unnamed");
+ editedTeam = new HWTeam(QLineEdit::tr("unnamed"));
editedTeam->SetToPage(this);
GoToPage(ID_PAGE_SETUP_TEAM);
}
@@ -730,7 +731,7 @@
return;
}
CreateGame(0, 0, 0);
- game->PlayDemo(curritem->data(Qt::UserRole).toString());
+ game->PlayDemo(curritem->data(Qt::UserRole).toString(), ui.pagePlayDemo->isSave());
}
void HWForm::PlayDemoQuick(const QString & demofilename)
@@ -739,7 +740,7 @@
GoBack(); //needed to cleanly disconnect from netgame
GoToPage(ID_PAGE_MAIN);
CreateGame(0, 0, 0);
- game->PlayDemo(demofilename);
+ game->PlayDemo(demofilename, false);
}
void HWForm::NetConnectServer(const QString & host, quint16 port)
--- a/QTfrontend/hwform.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/hwform.h Fri Sep 16 18:17:16 2011 +0200
@@ -52,7 +52,7 @@
Q_OBJECT
public:
- HWForm(QWidget *parent = 0);
+ HWForm(QWidget *parent = 0, QString styleSheet = "");
Ui_HWForm ui;
SDLInteraction sdli;
GameUIConfig * config;
--- a/QTfrontend/main.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/main.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -96,8 +96,8 @@
Q_INIT_RESOURCE(hedgewars);
- qApp->setStyleSheet
- (QString(
+ QString styleSheetFromHell =
+ QString(
"HWForm,QDialog{"
"background-image: url(\":/res/Background.png\");"
"background-position: bottom center;"
@@ -251,6 +251,8 @@
"subcontrol-origin: margin;"
"subcontrol-position: top left;"
"text-align: left;"
+ "left: 15px;"
+ "top: -4px;"
"}"
"QCheckBox::indicator:checked{"
@@ -315,8 +317,7 @@
"background-color: #ffcc00;"
"width: 8px;"
"}"
- )
- );
+ );
bindir->cd("bin"); // workaround over NSIS installer
@@ -484,7 +485,7 @@
CocoaInitializer initializer;
#endif
- app.form = new HWForm();
+ app.form = new HWForm(NULL,styleSheetFromHell);
app.form->show();
return app.exec();
--- a/QTfrontend/newnetclient.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/newnetclient.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -496,17 +496,6 @@
emit AskForRunGame();
return;
}
-
- if (lst[0] == "BYE") {
- if (lst[1] == "Authentication failed")
- {
- // Set the password blank if case the user tries to join and enter his password again
- config->setValue("net/passwordlength", 0);
- config->setNetPasswordLength(0);
- }
- // return early so the user won't get an unknown error message dialog (the user already gets a server connection is lost one)
- return;
- }
if (lst[0] == "ASKPASSWORD") {
bool ok = false;
@@ -625,6 +614,12 @@
qWarning("Net: Bad BYE message");
return;
}
+ if (lst[1] == "Authentication failed")
+ {
+ // Set the password blank if case the user tries to join and enter his password again
+ config->setValue("net/passwordlength", 0);
+ config->setNetPasswordLength(0);
+ }
emit showMessage(HWNewNet::tr("Quit reason: ") + lst[1]);
return;
}
--- a/QTfrontend/pagedrawmap.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pagedrawmap.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -45,7 +45,7 @@
void PageDrawMap::load()
{
- QString fileName = QFileDialog::getOpenFileName(this, tr("Load drawn map"), ".", tr("Drawn Maps (*.hwmap);;All files (*.*)"));
+ QString fileName = QFileDialog::getOpenFileName(NULL, tr("Load drawn map"), ".", tr("Drawn Maps") + " (*.hwmap);;" + tr("All files") + " (*)");
if(!fileName.isEmpty())
drawMapWidget->load(fileName);
@@ -53,7 +53,7 @@
void PageDrawMap::save()
{
- QString fileName = QFileDialog::getSaveFileName(this, tr("Save drawn map"), ".", tr("Drawn Maps (*.hwmap);;All files (*.*)"));
+ QString fileName = QFileDialog::getSaveFileName(NULL, tr("Save drawn map"), ".", tr("Drawn Maps") + " (*.hwmap);;" + tr("All files") + " (*)");
if(!fileName.isEmpty())
drawMapWidget->save(fileName);
--- a/QTfrontend/pageeditteam.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pageeditteam.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -64,7 +64,10 @@
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
- signalMapper = new QSignalMapper(this);
+ signalMapper1 = new QSignalMapper(this);
+ signalMapper2 = new QSignalMapper(this);
+
+ connect(signalMapper1, SIGNAL(mapped(int)), this, SLOT(fixHHname(int)));
HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
@@ -82,11 +85,13 @@
HHNameEdit[i]->setMinimumWidth(120);
GBHLayout->addWidget(HHNameEdit[i], i, 1);
+ connect(HHNameEdit[i], SIGNAL(editingFinished()), signalMapper1, SLOT(map()));
+ signalMapper1->setMapping(HHNameEdit[i], i);
+
randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
- connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
- signalMapper->setMapping(randButton[i], i);
-
+ connect(randButton[i], SIGNAL(clicked()), signalMapper2, SLOT(map()));
+ signalMapper2->setMapping(randButton[i], i);
}
randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
@@ -342,6 +347,14 @@
}
}
+void PageEditTeam::fixHHname(int idx)
+{
+ HHNameEdit[idx]->setText(HHNameEdit[idx]->text().trimmed());
+
+ if (HHNameEdit[idx]->text().isEmpty())
+ HHNameEdit[idx]->setText(QLineEdit::tr("hedgehog %1").arg(idx+1));
+}
+
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QFile tmp;
@@ -358,10 +371,8 @@
mySdli->SDLMusicInit();
tmpdir.cd(cfgdir->absolutePath());
- tmpdir.cd("Data/Sounds/voices");
- tmpdir.cd(CBVoicepack->currentText());
-
- if (!tmpdir.exists()) {
+ if (!tmpdir.cd("Data/Sounds/voices/"+CBVoicepack->currentText()))
+ {
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
tmpdir.cd(CBVoicepack->currentText());
--- a/QTfrontend/pageeditteam.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pageeditteam.h Fri Sep 16 18:17:16 2011 +0200
@@ -31,7 +31,8 @@
public:
PageEditTeam(QWidget* parent, SDLInteraction * sdli);
- QSignalMapper* signalMapper;
+ QSignalMapper* signalMapper1;
+ QSignalMapper* signalMapper2;
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
@@ -61,6 +62,7 @@
private slots:
void testSound();
+ void fixHHname(int idx);
};
#endif
--- a/QTfrontend/pagegamestats.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pagegamestats.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -43,14 +43,16 @@
pageLayout->setSpacing(20);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
+ pageLayout->setContentsMargins(7, 7, 7, 0);
+
+ BtnSave = addButton(":/res/Save.png", pageLayout, 3, 2, true);
+ BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
+ connect(BtnSave, SIGNAL(clicked()), this, SIGNAL(saveDemoRequested()));
BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
- BtnBack->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
-
- BtnSave = addButton(":/res/Save.png", pageLayout, 3, 2, true);
- BtnSave->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- BtnSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
- connect(BtnSave, SIGNAL(clicked()), this, SIGNAL(saveDemoRequested()));
+ BtnBack->setFixedHeight(BtnSave->height());
+ BtnBack->setFixedWidth(BtnBack->width()+2);
+ BtnBack->setStyleSheet("QPushButton{margin: 22px 0 9px 2px;}");
QGroupBox * gb = new QGroupBox(this);
QVBoxLayout * gbl = new QVBoxLayout;
--- a/QTfrontend/pageoptions.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pageoptions.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -295,11 +295,12 @@
CBResolution = new QComboBox(AGGroupBox);
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
+ connect(CBResolution, SIGNAL(currentIndexChanged(int)), this, SLOT(setResolution(int)));
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
- connect(CBFullscreen, SIGNAL(stateChanged(int)), this, SLOT(setFullscreen(void)));
+ connect(CBFullscreen, SIGNAL(stateChanged(int)), this, SLOT(setFullscreen(int)));
QLabel * quality = new QLabel(AGGroupBox);
quality->setText(QLabel::tr("Quality"));
@@ -313,6 +314,8 @@
SLQuality->setFixedWidth(150);
GBAqualayout->addWidget(SLQuality);
GBAlayout->addLayout(GBAqualayout);
+ connect(SLQuality, SIGNAL(valueChanged(int)), this, SLOT(setQuality(int)));
+
QLabel * stereo = new QLabel(AGGroupBox);
stereo->setText(QLabel::tr("Stereo rendering"));
GBAstereolayout->addWidget(stereo);
@@ -402,33 +405,50 @@
BtnBack->setFixedHeight(BtnSaveOptions->height());
BtnBack->setFixedWidth(BtnBack->width()+2);
BtnBack->setStyleSheet("QPushButton{margin: 22px 0 9px 2px;}");
+
+ previousQuality = this->SLQuality->value();
+ previousResolutionIndex = this->CBResolution->currentIndex();
+ previousFullscreenValue = this->CBFullscreen->isChecked();
}
void PageOptions::forceFullscreen(int index)
{
+ bool forced = (index == 7 || index == 8 || index == 9);
+
if (index != 0) {
- previousFullscreenValue = this->CBFullscreen->isChecked();
- this->CBFullscreen->setChecked(true);
- this->CBFullscreen->setEnabled(false);
- previousQuality = this->SLQuality->value();
this->SLQuality->setValue(this->SLQuality->maximum());
this->SLQuality->setEnabled(false);
+ this->CBFullscreen->setEnabled(!forced);
+ this->CBFullscreen->setChecked(forced ? true : previousFullscreenValue);
+ this->CBResolution->setCurrentIndex(forced ? 0 : previousResolutionIndex);
} else {
- this->CBFullscreen->setChecked(previousFullscreenValue);
+ this->SLQuality->setEnabled(true);
this->CBFullscreen->setEnabled(true);
this->SLQuality->setValue(previousQuality);
- this->SLQuality->setEnabled(true);
+ this->CBFullscreen->setChecked(previousFullscreenValue);
+ this->CBResolution->setCurrentIndex(previousResolutionIndex);
}
}
-void PageOptions::setFullscreen(void)
+void PageOptions::setQuality(int value)
+{
+ int index = this->CBStereoMode->currentIndex();
+ if (index == 0)
+ previousQuality = this->SLQuality->value();
+}
+
+void PageOptions::setFullscreen(int state)
{
- int tmp = this->CBResolution->currentIndex();
- if (this->CBFullscreen->isChecked())
- this->CBResolution->setCurrentIndex(0);
- else
- this->CBResolution->setCurrentIndex(previousResolutionIndex);
- previousResolutionIndex = tmp;
+ int index = this->CBStereoMode->currentIndex();
+ if (index != 7 && index != 8 && index != 9)
+ previousFullscreenValue = this->CBFullscreen->isChecked();
+}
+
+void PageOptions::setResolution(int state)
+{
+ int index = this->CBStereoMode->currentIndex();
+ if (index != 7 && index != 8 && index != 9)
+ previousResolutionIndex = this->CBResolution->currentIndex();
}
void PageOptions::trimNetNick()
--- a/QTfrontend/pageoptions.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pageoptions.h Fri Sep 16 18:17:16 2011 +0200
@@ -84,7 +84,9 @@
private slots:
void forceFullscreen(int index);
- void setFullscreen(void);
+ void setFullscreen(int state);
+ void setResolution(int state);
+ void setQuality(int value);
void trimNetNick();
};
--- a/QTfrontend/pageplayrecord.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pageplayrecord.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -150,3 +150,8 @@
else
FillFromDir(recType);
}
+
+bool PagePlayDemo::isSave()
+{
+ return recType == RT_Save;
+}
--- a/QTfrontend/pageplayrecord.h Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/pageplayrecord.h Fri Sep 16 18:17:16 2011 +0200
@@ -39,6 +39,7 @@
PagePlayDemo(QWidget* parent = 0);
void FillFromDir(RecordType rectype);
+ bool isSave();
QPushButton *BtnBack;
QPushButton *BtnPlayDemo;
--- a/QTfrontend/team.cpp Fri Sep 16 17:36:05 2011 +0200
+++ b/QTfrontend/team.cpp Fri Sep 16 18:17:16 2011 +0200
@@ -38,7 +38,7 @@
OldTeamName = TeamName;
for (int i = 0; i < 8; i++)
{
- Hedgehogs[i].Name.sprintf("hedgehog %d", i);
+ Hedgehogs[i].Name = (QLineEdit::tr("hedgehog %1").arg(i+1));
Hedgehogs[i].Hat = "NoHat";
}
Grave = "Statue";
@@ -125,7 +125,7 @@
for(int i = 0; i < 8; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
- Hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i)).toString();
+ Hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i+1)).toString();
Hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
Hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
Hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
--- a/gameServer/Utils.hs Fri Sep 16 17:36:05 2011 +0200
+++ b/gameServer/Utils.hs Fri Sep 16 18:17:16 2011 +0200
@@ -103,6 +103,8 @@
, (35, "0.9.14.1")
, (37, "0.9.15")
, (38, "0.9.16-dev")
+ , (39, "0.9.16")
+ , (40, "0.9.17-dev")
]
askFromConsole :: B.ByteString -> IO B.ByteString
--- a/hedgewars/CMakeLists.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/CMakeLists.txt Fri Sep 16 18:17:16 2011 +0200
@@ -183,6 +183,8 @@
add_custom_target(${engine_output_name} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}")
+add_custom_target(ENGINECLEAN COMMAND ${CMAKE_BUILD_TOOL} "clean" "${PROJECT_BINARY_DIR}" "${hedgewars_SOURCE_DIR}/hedgewars")
+add_dependencies(${engine_output_name} ENGINECLEAN)
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})
--- a/hedgewars/GSHandlers.inc Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/GSHandlers.inc Fri Sep 16 18:17:16 2011 +0200
@@ -512,18 +512,52 @@
i, gX, gY: LongInt;
dX, dY: hwFloat;
Fire: PGear;
+ smoke, glass: PVisualGear;
begin
AllInactive := false;
doStepFallingGear(Gear);
CalcRotationDirAngle(Gear);
+ // let's add some smoke depending on speed
+ i:= max(32,152 - hwRound(Distance(Gear^.dX,Gear^.dY)*120))+random(10);
+ if (GameTicks mod i) = 0 then
+ begin
+ // adjust angle to match the texture
+ if Gear^.dX.isNegative then i:= 130 else i:= 50;
+ smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
+ if smoke <> nil then smoke^.Scale:= 0.75;
+ end;
+
if (Gear^.State and gstCollision) <> 0 then
begin
PlaySound(sndMolotov);
gX := hwRound(Gear^.X);
gY := hwRound(Gear^.Y);
- //doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5, EXPLAutoSound);
+ for i:= 0 to 4 do
+ begin
+ (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
+ if glass <> nil then
+ begin
+ glass^.Frame:= 2;
+ glass^.Tint:= $41B83ED0 - i * $10081000;
+ glass^.dX:= 1/(10*(random(11)-5));
+ glass^.dY:= -1/(random(4)+5);
+ end;*)
+ glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
+ if glass <> nil then
+ with glass^ do
+ begin
+ Frame:= 2;
+ Tint:= $41B83ED0 - i * $10081000;
+ Angle:= random * 360;
+ dx:= 0.0000001;
+ dy:= 0;
+ if random(2) = 0 then dx := -dx;
+ FrameTicks:= 750;
+ State:= ord(sprEgg)
+ end;
+ end;
for i:= 0 to 24 do
begin
dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1);
@@ -959,6 +993,44 @@
end;
////////////////////////////////////////////////////////////////////////////////
+procedure spawnBulletTrail(Bullet: PGear);
+var oX, oY: hwFloat;
+ VGear: PVisualGear;
+begin
+ if Bullet^.PortalCounter = 0 then
+ begin
+ ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
+ oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
+ end
+ else
+ begin
+ ox:= Bullet^.Elasticity;
+ oy:= Bullet^.Friction;
+ end;
+
+ // Bullet trail
+ VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
+ if VGear <> nil then
+ begin
+ VGear^.X:= hwFloat2Float(ox);
+ VGear^.Y:= hwFloat2Float(oy);
+ VGear^.dX:= hwFloat2Float(Bullet^.X);
+ VGear^.dY:= hwFloat2Float(Bullet^.Y);
+
+ // reached edge of land. assume infinite beam. Extend it way out past camera
+ if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
+ or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
+ // only extend if not under water
+ if hwRound(Bullet^.Y) < cWaterLine then
+ begin
+ VGear^.dX := VGear^.dX + LAND_WIDTH * (VGear^.dX - VGear^.X);
+ VGear^.dY := VGear^.dY + LAND_WIDTH * (VGear^.dY - VGear^.Y);
+ end;
+
+ VGear^.Timer := 200;
+ end;
+end;
+
procedure doStepBulletWork(Gear: PGear);
var
i, x, y: LongWord;
@@ -977,6 +1049,19 @@
y := hwRound(Gear^.Y);
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
and (Land[y, x] <> 0) then inc(Gear^.Damage);
+ // let's interrupt before a collision to give portals a chance to catch the bullet
+ if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (Land[y, x] > 255) then
+ begin
+ Gear^.Tag := 1;
+ Gear^.Damage := 0;
+ Gear^.X := Gear^.X - Gear^.dX;
+ Gear^.Y := Gear^.Y - Gear^.dY;
+ CheckGearDrowning(Gear);
+ break;
+ end
+ else
+ Gear^.Tag := 0;
+
if Gear^.Damage > 5 then
if Gear^.AmmoType = amDEagle then
AmmoShove(Gear, 7, 20)
@@ -1022,31 +1107,7 @@
end;
end;
- if Gear^.PortalCounter = 0 then
- begin
- // Bullet trail
- VGear := AddVisualGear(
- hwround(CurrentHedgehog^.Gear^.X) + GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle),
- hwround(CurrentHedgehog^.Gear^.Y) + GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle),
- vgtLineTrail
- );
- if VGear <> nil then
- begin
- // http://mantis.freepascal.org/view.php?id=17714 hits again
- VGear^.dX := Gear^.X.QWordValue / SignAs(_1,_1).QWordValue;
- VGear^.dY := Gear^.Y.QWordValue / SignAs(_1,_1).QWordValue;
-
- // reached edge of land. assume infinite beam. Extend it way out past camera
- if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
- or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
- begin
- VGear^.dX := VGear^.dX + (CurrentHedgehog^.Gear^.dX * LAND_WIDTH).QWordValue / SignAs(_1,_1).QWordValue;
- VGear^.dY := VGear^.dY + (CurrentHedgehog^.Gear^.dY * LAND_WIDTH).QWordValue / SignAs(_1,_1).QWordValue;
- end;
-
- VGear^.Timer := 200;
- end
- end;
+ spawnBulletTrail(Gear);
Gear^.doStep := @doStepShotIdle
end;
end;
@@ -1054,9 +1115,9 @@
procedure doStepDEagleShot(Gear: PGear);
begin
PlaySound(sndGun);
- // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths
- Gear^.X := Gear^.X + Gear^.dX * 2;
- Gear^.Y := Gear^.Y + Gear^.dY * 2;
+ // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
+ Gear^.X := Gear^.X + Gear^.dX * 3;
+ Gear^.Y := Gear^.Y + Gear^.dY * 3;
Gear^.doStep := @doStepBulletWork
end;
@@ -1090,9 +1151,9 @@
Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
PlaySound(sndGun);
- // add an initial step to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths
- Gear^.X := Gear^.X + Gear^.dX;
- Gear^.Y := Gear^.Y + Gear^.dY;
+ // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
+ Gear^.X := Gear^.X + Gear^.dX * 3;
+ Gear^.Y := Gear^.Y + Gear^.dY * 3;
Gear^.doStep := @doStepBulletWork;
end
else
@@ -1405,7 +1466,7 @@
var
HHGear: PGear;
len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat;
- lx, ly: LongInt;
+ lx, ly, cd: LongInt;
haveCollision,
haveDivided: boolean;
@@ -1446,16 +1507,30 @@
else
if (Gear^.Message and gmRight <> 0) then HHGear^.dX := HHGear^.dX + _0_0002;
- if not TestCollisionYwithGear(HHGear, 1) then
- begin
- HHGear^.dY := HHGear^.dY + cGravity;
- if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
- end;
-
// vector between hedgehog and rope attaching point
ropeDx := HHGear^.X - Gear^.X;
ropeDy := HHGear^.Y - Gear^.Y;
+ if not TestCollisionYwithGear(HHGear, 1) then
+ begin
+
+ // depending on the rope vector we know which X-side to check for collision
+ // in order to find out if the hog can still be moved by gravity
+ if ropeDx.isNegative = RopeDy.IsNegative then
+ cd:= -1
+ else
+ cd:= 1;
+
+ // apply gravity if there is no obstacle
+ if not TestCollisionXwithGear(HHGear, cd) then
+ HHGear^.dY := HHGear^.dY + cGravity;
+
+ if (GameFlags and gfMoreWind) <> 0 then
+ // apply wind if there's no obstacle
+ if not TestCollisionXwithGear(HHGear, hwSign(cWindSpeed)) then
+ HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
+ end;
+
mdX := ropeDx + HHGear^.dX;
mdY := ropeDy + HHGear^.dY;
len := _1 / Distance(mdX, mdY);
@@ -2651,7 +2726,7 @@
repeat
CurrentTeam^.CurrHedgehog := Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^.
HedgehogsNumber);
- until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);
+ until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0);
CurrentHedgehog := @CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog];
@@ -2722,8 +2797,12 @@
var
i: LongWord;
HHGear: PGear;
+ sparkles: PVisualGear;
+ hasWishes: boolean;
begin
AllInactive := false;
+ hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
+ if hasWishes then Gear^.AdvBounce:= 1;
HHGear := Gear^.Hedgehog^.Gear;
HHGear^.State := HHGear^.State or gstNoDamage;
@@ -2731,9 +2810,19 @@
Gear^.X := HHGear^.X;
Gear^.Y := HHGear^.Y;
+ if (GameTicks mod 2 = 0) and hasWishes then
+ begin
+ sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
+ if sparkles <> nil then
+ begin
+ sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
+ sparkles^.Angle:= random * 360;
+ end
+ end;
i := 2;
repeat
+
Gear^.X := Gear^.X + HHGear^.dX;
Gear^.Y := Gear^.Y + HHGear^.dY;
HHGear^.X := Gear^.X;
@@ -2750,7 +2839,13 @@
inc(upd);
if upd > 3 then
begin
- if Gear^.Health < 1500 then Gear^.Pos := 2;
+ if Gear^.Health < 1500 then
+ begin
+ if Gear^.AdvBounce <> 0 then
+ Gear^.Pos := 3
+ else
+ Gear^.Pos := 2;
+ end;
AmmoShove(Gear, 30, 40);
@@ -2767,6 +2862,21 @@
if Gear^.Health < Gear^.Damage then
begin
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
+ for i:= 0 to 31 do
+ begin
+ sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
+ if sparkles <> nil then
+ with sparkles^ do
+ begin
+ Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
+ Angle:= random * 360;
+ dx:= 0.001 * (random(200));
+ dy:= 0.001 * (random(200));
+ if random(2) = 0 then dx := -dx;
+ if random(2) = 0 then dy := -dy;
+ FrameTicks:= random(400) + 250
+ end;
+ end;
AfterAttack;
DeleteGear(Gear);
DeleteGear(HHGear);
@@ -2783,11 +2893,11 @@
AllInactive := false;
dec(Gear^.Timer);
if Gear^.Timer = 0 then
- begin
+ begin
Gear^.Pos := 1;
PlaySound(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
Gear^.doStep := @doStepKamikazeWork
- end
+ end
end;
procedure doStepKamikaze(Gear: PGear);
@@ -3912,12 +4022,20 @@
continue;
end;
+ // draw bullet trail
+ if isbullet then
+ spawnBulletTrail(iterator);
+
// calc gear offset in portal vector direction
ox := (iterator^.X - Gear^.X);
oy := (iterator^.Y - Gear^.Y);
poffs:= (Gear^.dX * ox + Gear^.dY * oy);
- if poffs < _0 then
+ if not isBullet and poffs.isNegative then
+ continue;
+
+ // only port bullets close to the portal
+ if isBullet and not (hwAbs(poffs) < _3) then
continue;
//
@@ -3945,8 +4063,11 @@
// calc gear offset in portal normal vector direction
noffs:= (nx * ox + ny * oy);
+ if isBullet and (hwRound(hwAbs(noffs)) >= Gear^.Radius) then
+ continue;
+
// avoid gravity related loops of not really moving gear
- if not iscake and (Gear^.dY.isNegative) and (conPortal^.dY.isNegative)
+ if not (iscake or isbullet) and (Gear^.dY.isNegative) and (conPortal^.dY.isNegative)
and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
and (iterator^.PortalCounter > 0) then
continue;
@@ -4061,6 +4182,13 @@
if not isbullet and (iterator^.Kind <> gtFlake) then
FollowGear := iterator;
+ // store X/Y values of exit for net bullet trail
+ if isbullet then
+ begin
+ iterator^.Elasticity:= iterator^.X;
+ iterator^.Friction := iterator^.Y;
+ end;
+
// This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
iterator:= GearsList;
while iterator <> nil do
@@ -4122,7 +4250,7 @@
begin
Gear^.State := Gear^.State or gstCollision;
Gear^.State := Gear^.State and not gstMoving;
- if not calcSlopeTangent(Gear, x, y, tx, ty, 255)
+ if not CalcSlopeTangent(Gear, x, y, tx, ty, 255)
or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
begin
loadNewPortalBall(Gear, true);
--- a/hedgewars/HHHandlers.inc Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/HHHandlers.inc Fri Sep 16 18:17:16 2011 +0200
@@ -53,7 +53,6 @@
HHGear^.Message:= HHGear^.Message and not gmSlot;
ammoidx:= 0;
if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) or
- (TargetPoint.X <> NoPointX) or
((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or
((HHGear^.State and gstHHDriven) = 0) then exit;
ChangeAmmo:= true;
@@ -775,6 +774,11 @@
begin
if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0;
Gear^.State:= Gear^.State or gstMoving;
+ if (CurrentHedgehog^.Gear = Gear)
+ and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
+ begin
+ FollowGear:= Gear;
+ end;
if isUnderwater then Gear^.dY:= Gear^.dY + cGravity / _2
else
begin
@@ -1012,7 +1016,7 @@
////////////////////////////////////////////////////////////////////////////////
procedure doStepHedgehogFree(Gear: PGear);
-var prevState,i: Longword;
+var prevState: Longword;
begin
prevState:= Gear^.State;
@@ -1034,7 +1038,7 @@
PrvInactive:= false;
AllInactive:= false;
- if not Gear^.Hedgehog^.Team^.hasGone then
+ if (Gear^.State and gstHHGone) = 0 then
begin
Gear^.Hedgehog^.Effects[hePoisoned] := false;
if Gear^.Hedgehog^.Effects[heResurrectable] then begin
@@ -1048,21 +1052,8 @@
end
else
begin
- Gear^.State:= Gear^.State or gstHHGone;
Gear^.doStep:= @doStepHedgehogGone;
- with Gear^.Hedgehog^.Team^ do
- for i:= 0 to cMaxHHIndex do
- if Hedgehogs[i].GearHidden <> nil then
- begin
- RestoreHog(@Hedgehogs[i]);
- if Hedgehogs[i].Gear <> nil then
- begin
- Hedgehogs[i].Gear^.State:= Gear^.State or gstHHGone;
- Hedgehogs[i].Gear^.doStep:= @doStepHedgehogGone
- end
- end;
-
// Gone message
AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
end
@@ -1103,7 +1094,9 @@
else
begin
with Gear^.Hedgehog^ do
- if Team^.hasGone then TeamGoneEffect(Team^);
- doStepHedgehogDriven(Gear)
+ if Team^.hasGone then
+ TeamGoneEffect(Team^)
+ else
+ doStepHedgehogDriven(Gear)
end;
end;
--- a/hedgewars/VGSHandlers.inc Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/VGSHandlers.inc Fri Sep 16 18:17:16 2011 +0200
@@ -174,7 +174,10 @@
if Gear^.FrameTicks <= Steps then
DeleteVisualGear(Gear)
else
- dec(Gear^.FrameTicks, Steps)
+ dec(Gear^.FrameTicks, Steps);
+
+if Gear^.FrameTicks < $FF then
+ Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
end;
////////////////////////////////////////////////////////////////////////////////
@@ -587,23 +590,15 @@
////////////////////////////////////////////////////////////////////////////////
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
-//var maxMovement: LongInt;
+var maxMovement: LongInt;
begin
inc(Gear^.Timer, Steps);
-(*
-FIXME - This block desyncs due to the way WorldDx is important for various things network related.
-One possible solution is, instead of using WorldDx, to use straight gl/SDL calls to jitter the screen a bit.
-
-// a comment by unC0Rr: instead of changing WorldDx shake cursor coordinates, that should be safe
-// ... seems to still desync, and I tried banning when targetting too
-
if (Gear^.Timer and 5) = 0 then
begin
maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
ShakeCamera(maxMovement);
end;
-*)
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
end;
@@ -613,9 +608,9 @@
gX,gY: LongInt;
vg: PVisualGear;
begin
-ScreenFade:= sfFromWhite;
-ScreenFadeValue:= 250;
-ScreenFadeSpeed:= 5;
+//ScreenFade:= sfFromWhite;
+//ScreenFadeValue:= round(60 * zoom * zoom);
+//ScreenFadeSpeed:= 5;
gX:= round(Gear^.X);
gY:= round(Gear^.Y);
AddVisualGear(gX, gY, vgtSmokeRing);
--- a/hedgewars/hwengine.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/hwengine.pas Fri Sep 16 18:17:16 2011 +0200
@@ -112,10 +112,18 @@
if flagMakeCapture then
begin
flagMakeCapture:= false;
+ {$IFNDEF IPHONEOS}
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
- WriteLnToConsole('Saving ' + s + '...');
+
playSound(sndShutter);
- {$IFNDEF IPHONEOS}MakeScreenshot(s);{$ENDIF}
+ if not MakeScreenshot(s) then
+ begin
+ WriteLnToConsole('Screenshot failed.');
+ AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
+ end
+ else
+ WriteLnToConsole('Screenshot saved: ' + s);
+ {$ENDIF}
end;
end;
@@ -208,6 +216,7 @@
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
+ ScriptOnScreenResize();
InitCameraBorders()
end;
--- a/hedgewars/uAIMisc.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uAIMisc.pas Fri Sep 16 18:17:16 2011 +0200
@@ -112,7 +112,7 @@
end;
if e > f then friendlyfactor:= 300 + (e - f) * 30
-else friendlyfactor:= max(30, 300 - f * 80 div e)
+else friendlyfactor:= max(30, 300 - f * 80 div max(1,e))
end;
procedure FillBonuses(isAfterAttack: boolean; filter: TGearsType);
--- a/hedgewars/uCollisions.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uCollisions.pas Fri Sep 16 18:17:16 2011 +0200
@@ -50,7 +50,8 @@
function TestCollisionXwithXYShift(Gear: PGear; ShiftX: hwFloat; ShiftY: LongInt; Dir: LongInt; withGear: boolean = true): boolean;
function TestCollisionYwithXYShift(Gear: PGear; ShiftX, ShiftY: LongInt; Dir: LongInt; withGear: boolean = true): boolean;
-function calcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): Boolean;
+function TestRectancleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
+function CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): Boolean;
implementation
uses uConsts, uLandGraphics, uVariables, uDebug, uGears;
@@ -349,8 +350,42 @@
Gear^.Y:= Gear^.Y - int2hwFloat(ShiftY)
end;
+function TestRectancleForObstacle(x1, y1, x2, y2: LongInt; landOnly: boolean): boolean;
+var x, y: LongInt;
+ TestWord: LongWord;
+begin
+if landOnly then
+ TestWord:= 255
+else
+ TestWord:= 0;
-function calcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): boolean;
+if x1 > x2 then
+begin
+ x := x1;
+ x1 := x2;
+ x2 := x;
+end;
+
+if y1 > y2 then
+begin
+ y := y1;
+ y1 := y2;
+ y2 := y;
+end;
+
+if (hasBorder and ((y1 < 0) or (x1 < 0) or (x2 > LAND_WIDTH))) then
+ exit(true);
+
+for y := y1 to y2 do
+ for x := x1 to x2 do
+ if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
+ and (Land[y, x] > TestWord) then
+ exit(true);
+
+TestRectancleForObstacle:= false
+end;
+
+function CalcSlopeTangent(Gear: PGear; collisionX, collisionY: LongInt; var outDeltaX, outDeltaY: LongInt; TestWord: LongWord): boolean;
var ldx, ldy, rdx, rdy: LongInt;
i, j, mx, my, li, ri, jfr, jto, tmpo : ShortInt;
tmpx, tmpy: LongWord;
--- a/hedgewars/uGears.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uGears.pas Fri Sep 16 18:17:16 2011 +0200
@@ -603,6 +603,7 @@
else if Gear^.Kind = gtHedgehog then
if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
begin
+ AttackBar:= 0;
Gear^.Message:= gmDestroy;
CurAmmoGear^.Message:= gmDestroy;
exit
@@ -620,6 +621,7 @@
team:= Gear^.Hedgehog^.Team;
if CurrentHedgehog^.Gear = Gear then
begin
+ AttackBar:= 0;
FreeActionsList; // to avoid ThinkThread on drawned gear
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (CurrentHedgehog^.MultiShootAttacks > 0) then OnUsedAmmo(CurrentHedgehog^);
end;
@@ -1655,6 +1657,7 @@
procedure ResurrectHedgehog(gear: PGear);
var tempTeam : PTeam;
begin
+ AttackBar:= 0;
gear^.dX := _0;
gear^.dY := _0;
gear^.Damage := 0;
--- a/hedgewars/uGearsRender.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uGearsRender.pas Fri Sep 16 18:17:16 2011 +0200
@@ -888,7 +888,10 @@
gtGrenade: DrawRotated(sprBomb, x, y, 0, Gear^.DirAngle);
gtSnowball: DrawRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
gtGasBomb: DrawRotated(sprCheese, x, y, 0, Gear^.DirAngle);
- gtMolotov: DrawRotated(sprMolotov, x, y, 0, Gear^.DirAngle);
+
+ gtMolotov: if (Gear^.State and gstDrowning) = 0 then
+ DrawRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
+ else DrawSprite(sprMolotov, x, y, 8);
gtRCPlane: begin
if (Gear^.Tag = -1) then
--- a/hedgewars/uLand.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uLand.pas Fri Sep 16 18:17:16 2011 +0200
@@ -1229,7 +1229,7 @@
end;
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
-var x, y, w, c: Longword;
+var x, w, c: Longword;
begin
for w:= 0 to 23 do
for x:= leftX to rightX do
--- a/hedgewars/uLandGraphics.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uLandGraphics.pas Fri Sep 16 18:17:16 2011 +0200
@@ -29,7 +29,7 @@
function addBgColor(OldColor, NewColor: LongWord): LongWord;
function SweepDirty: boolean;
-function Despeckle(X, Y: LongInt; gfxOnly: boolean): LongWord;
+function Despeckle(X, Y: LongInt): Boolean;
procedure Smooth(X, Y: LongInt);
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
function DrawExplosion(X, Y, Radius: LongInt): Longword;
@@ -528,8 +528,11 @@
(((Land[ty, tx] and lfBasic) <> 0) or
((Land[ty, tx] and lfObject) <> 0)) then
begin
- Land[ty, tx]:= Land[ty, tx] or lfDamaged;
- if despeckle then LandDirty[ty div 32, tx div 32]:= 1;
+ if despeckle then
+ begin
+ Land[ty, tx]:= Land[ty, tx] or lfDamaged;
+ LandDirty[ty div 32, tx div 32]:= 1
+ end;
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= cExplosionBorderColor
else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
@@ -721,8 +724,7 @@
UpdateLandTexture(x, w, y, h)
end;
-// was experimenting with applying as damage occurred.
-function Despeckle(X, Y: LongInt; gfxOnly: boolean): LongWord;
+function Despeckle(X, Y: LongInt): boolean;
var nx, ny, i, j, c, xx, yy: LongInt;
pixelsweep: boolean;
begin
@@ -737,8 +739,7 @@
yy:= Y div 2;
end;
pixelsweep:= ((Land[Y, X] and $FF00) = 0) and (LandPixels[yy, xx] <> 0);
-if not pixelsweep and gfxOnly then exit(0);
-if ((Land[Y, X] > 255) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
+if (((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
begin
c:= 0;
for i:= -1 to 1 do
@@ -761,8 +762,8 @@
else if Land[ny, nx] > 255 then inc(c);
end
end;
- if (c < 2) or
- ((c < 4) and (((Land[Y, X] and lfDamaged) <> 0) or pixelsweep)) then
+
+ if c < 4 then // 0-3 neighbours
begin
if ((Land[Y, X] and lfBasic) <> 0) and not disableLandBack then
LandPixels[yy, xx]:= LandBackPixel(X, Y)
@@ -770,11 +771,10 @@
LandPixels[yy, xx]:= 0;
Land[Y, X]:= 0;
- if not pixelsweep then exit(1)
- else exit(2)
+ if not pixelsweep then exit(true);
end;
end;
-Despeckle:= 0
+Despeckle:= false
end;
procedure Smooth(X, Y: LongInt);
@@ -827,8 +827,8 @@
end;
function SweepDirty: boolean;
-var x, y, xx, yy, ty, tx, d: LongInt;
- bRes, updateBlock, resweepCol, resweepGfx, gfxOnly, recheck, firstpass: boolean;
+var x, y, xx, yy, ty, tx: LongInt;
+ bRes, updateBlock, resweep, recheck: boolean;
begin
bRes:= false;
reCheck:= true;
@@ -840,65 +840,67 @@
begin
for x:= 0 to LAND_WIDTH div 32 - 1 do
begin
- if LandDirty[y, x] <> 0 then
+ if LandDirty[y, x] = 1 then
begin
updateBlock:= false;
- resweepCol:= true;
- resweepGfx:= true;
- firstpass:= true;
+ resweep:= true;
ty:= y * 32;
tx:= x * 32;
- while(resweepCol or resweepGfx) do
+ while(resweep) do
begin
- gfxOnly:= resweepGfx and not resweepCol;
- resweepCol:= false;
- resweepGfx:= false;
+ resweep:= false;
for yy:= ty to ty + 31 do
for xx:= tx to tx + 31 do
- begin
- d:= Despeckle(xx, yy, gfxOnly);
- if d <> 0 then
+ if Despeckle(xx, yy) then
begin
bRes:= true;
updateBlock:= true;
- if d = 1 then resweepCol:= true
- else resweepGfx:= true;
- if d = 1 then
- if (yy = ty) and (y > 0) then
- begin
- LandDirty[y-1, x]:= 1;
- recheck:= true;
- end
- else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
- begin
- LandDirty[y+1, x]:= 1;
- recheck:= true;
- end;
- if (xx = tx) and (x > 0) then
- begin
- LandDirty[y, x-1]:= 1;
- recheck:= true;
- end
- else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
- begin
- LandDirty[y, x+1]:= 1;
- recheck:= true;
- end
+ resweep:= true;
+ if (yy = ty) and (y > 0) then
+ begin
+ LandDirty[y-1, x]:= 1;
+ recheck:= true;
+ end
+ else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
+ begin
+ LandDirty[y+1, x]:= 1;
+ recheck:= true;
+ end;
+ if (xx = tx) and (x > 0) then
+ begin
+ LandDirty[y, x-1]:= 1;
+ recheck:= true;
+ end
+ else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
+ begin
+ LandDirty[y, x+1]:= 1;
+ recheck:= true;
+ end
end;
- if firstpass then Smooth(xx,yy);
- end;
- firstpass:= false
end;
if updateBlock then UpdateLandTexture(tx, 32, ty, 32);
- LandDirty[y, x]:= 0;
+ LandDirty[y, x]:= 2;
end;
end;
end;
end;
+for y:= 0 to LAND_HEIGHT div 32 - 1 do
+ for x:= 0 to LAND_WIDTH div 32 - 1 do
+ if LandDirty[y, x] <> 0 then
+ begin
+ LandDirty[y, x]:= 0;
+ ty:= y * 32;
+ tx:= x * 32;
+ for yy:= ty to ty + 31 do
+ for xx:= tx to tx + 31 do
+ Smooth(xx,yy)
+ end;
+
SweepDirty:= bRes;
end;
+
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
begin
--- a/hedgewars/uLandObjects.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uLandObjects.pas Fri Sep 16 18:17:16 2011 +0200
@@ -373,7 +373,7 @@
f: textfile;
i: LongInt;
ii, t: Longword;
- c1, c2: TSDL_Color;
+ c2: TSDL_Color;
procedure CheckRect(Width, Height, x, y, w, h: LongWord);
begin
--- a/hedgewars/uMisc.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uMisc.pas Fri Sep 16 18:17:16 2011 +0200
@@ -25,14 +25,14 @@
procedure movecursor(dx, dy: LongInt);
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
-procedure MakeScreenshot(filename: shortstring);
+function MakeScreenshot(filename: shortstring): boolean;
function GetTeamStatString(p: PTeam): shortstring;
procedure initModule;
procedure freeModule;
implementation
-uses typinfo, sysutils, uVariables;
+uses typinfo, sysutils, uVariables, uUtils;
procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
@@ -45,10 +45,11 @@
SDL_WarpMouse(x, y);
end;
-
-procedure MakeScreenshot(filename: shortstring);
-var p: Pointer;
- size: Longword;
+// captures and saves the screen. returns true on success.
+function MakeScreenshot(filename: shortstring): Boolean;
+var success: boolean;
+ p: Pointer;
+ size: QWord;
f: file;
// Windows Bitmap Header
head: array[0..53] of Byte = (
@@ -74,9 +75,16 @@
ScreenFadeValue:= sfMax;
ScreenFadeSpeed:= 5;
-size:= cScreenWidth * cScreenHeight * 3;
+size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 3;
p:= GetMem(size);
+// memory could not be allocated
+if p = nil then
+begin
+ AddFileLog('Error: Could not allocate memory for screenshot.');
+ exit(false);
+end;
+
// update header information and file name
filename:= UserPathPrefix + '/Screenshots/' + filename + '.bmp';
@@ -102,7 +110,7 @@
//glReadBuffer(GL_FRONT);
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p);
-{$I-}
+{$IOCHECKS OFF}
Assign(f, filename);
Rewrite(f, 1);
if IOResult = 0 then
@@ -110,10 +118,18 @@
BlockWrite(f, head, sizeof(head));
BlockWrite(f, p^, size);
Close(f);
+ success:= true;
+ end
+else
+ begin
+ AddFileLog('Error: Could not write to ' + filename);
+ success:= false;
end;
-{$I+}
+{$IOCHECKS ON}
-FreeMem(p)
+FreeMem(p, size);
+
+MakeScreenshot:= success;
end;
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
--- a/hedgewars/uScript.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uScript.pas Fri Sep 16 18:17:16 2011 +0200
@@ -36,6 +36,7 @@
procedure ScriptLoad(name : shortstring);
procedure ScriptOnGameInit;
+procedure ScriptOnScreenResize();
procedure ScriptCall(fname : shortstring);
function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
@@ -1505,6 +1506,29 @@
lua_pushinteger(L, ord(CurrentHedgehog^.CurAmmoType));
lc_getcurammotype := 1;
end;
+
+// boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
+function lc_testrectforobstacle(L : Plua_State) : LongInt; Cdecl;
+var rtn: Boolean;
+begin
+ if lua_gettop(L) <> 5 then
+ begin
+ LuaError('Lua: Wrong number of parameters passed to TestRectForObstacle!');
+ lua_pushnil(L); // return value on stack (nil)
+ end
+ else
+ begin
+ rtn:= TestRectancleForObstacle(
+ lua_tointeger(L, 1),
+ lua_tointeger(L, 2),
+ lua_tointeger(L, 3),
+ lua_tointeger(L, 4),
+ lua_toboolean(L, 5)
+ );
+ lua_pushboolean(L, rtn);
+ end;
+ lc_testrectforobstacle:= 1
+end;
///////////////////
procedure ScriptPrintStack;
@@ -1627,6 +1651,16 @@
ScriptSetInteger('TeamsCount', TeamsCount)
end;
+
+// Update values of screen dimensions and allow script to react to resolution change
+procedure ScriptOnScreenResize();
+begin
+ScriptSetInteger('ScreenHeight', cScreenHeight);
+ScriptSetInteger('ScreenWidth', cScreenWidth);
+ScriptCall('onScreenResize');
+end;
+
+
procedure ScriptLoad(name : shortstring);
var ret : LongInt;
s : shortstring;
@@ -1820,7 +1854,6 @@
// import some variables
ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);
-
ScriptSetString('L', cLocale);
// import game flags
@@ -1994,6 +2027,7 @@
lua_register(luaState, 'SetHogHat', @lc_sethoghat);
lua_register(luaState, 'PlaceGirder', @lc_placegirder);
lua_register(luaState, 'GetCurAmmoType', @lc_getcurammotype);
+lua_register(luaState, 'TestRectForObstacle', @lc_testrectforobstacle);
ScriptClearStack; // just to be sure stack is empty
--- a/hedgewars/uSound.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uSound.pas Fri Sep 16 18:17:16 2011 +0200
@@ -290,10 +290,12 @@
procedure AddVoice(snd: TSound; voicepack: PVoicepack);
var i : LongInt;
begin
- if (not isSoundEnabled) or fastUntilLag then exit;
+ if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd = snd) and (LastVoice.voicepack = voicepack)) then exit;
i:= 0;
while (i<8) and (VoiceList[i].snd <> sndNone) do inc(i);
+ // skip playing same sound for same hog twice
+ if (i>0) and (VoiceList[i-1].snd = snd) and (VoiceList[i-1].voicepack = voicepack) then exit;
VoiceList[i].snd:= snd;
VoiceList[i].voicepack:= voicepack;
end;
--- a/hedgewars/uStore.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uStore.pas Fri Sep 16 18:17:16 2011 +0200
@@ -982,6 +982,7 @@
end
else
begin
+ SetScale(cDefaultZoomLevel);
{$IF DEFINED(DARWIN) OR DEFINED(WIN32)}
reinit:= true;
{$ENDIF}
@@ -991,7 +992,13 @@
end;
// these attributes must be set up before creating the sdl window
+{$IFNDEF WIN32}
+(* On a large number of testers machines, SDL default to software rendering when opengl attributes were set.
+ These attributes were "set" after CreateWindow in .15, which probably did nothing.
+ IMO we should rely on the gl_config defaults from SDL, and use SDL_GL_GetAttribute to possibly post warnings if any
+ bad values are set. *)
SetupOpenGLAttributes();
+{$ENDIF}
{$IFDEF SDL13}
// these values in x and y make the window appear in the center
x:= SDL_WINDOWPOS_CENTERED_MASK;
--- a/hedgewars/uTeams.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uTeams.pas Fri Sep 16 18:17:16 2011 +0200
@@ -234,7 +234,7 @@
ApplyAmmoChanges(CurrentHedgehog^);
-if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds);
+if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then SetBinds(CurrentTeam^.Binds);
bShowFinger:= true;
@@ -427,11 +427,17 @@
with Team do
for i:= 0 to cMaxHHIndex do
with Hedgehogs[i] do
+ begin
+ if Hedgehogs[i].GearHidden <> nil then
+ RestoreHog(@Hedgehogs[i]);
+
if Gear <> nil then
begin
Gear^.Invulnerable:= false;
- Gear^.Damage:= Gear^.Health
+ Gear^.Damage:= Gear^.Health;
+ Gear^.State:= Gear^.State or gstHHGone
end
+ end
end;
procedure chAddHH(var id: shortstring);
@@ -518,7 +524,7 @@
end;
procedure chTeamGone(var s:shortstring);
-var t, i: LongInt;
+var t: LongInt;
begin
t:= 0;
while (t < cMaxTeams)
--- a/hedgewars/uUtils.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uUtils.pas Fri Sep 16 18:17:16 2011 +0200
@@ -342,20 +342,7 @@
{$IFDEF ANDROID} Assign(f,pathPrefix + '/' + cLogfileBase + '.log'); {$ENDIF}
Rewrite(f);
{$ELSE}
- if (ParamStr(1) <> '') and (ParamStr(2) <> '') then
- if (ParamCount <> 3) and (ParamCount <> cDefaultParamNum) then
- begin
- i:= 0;
- while(i < 7) do
- begin
- assign(f, ExtractFileDir(ParamStr(2)) + '/' + cLogfileBase + inttostr(i) + '.log');
- rewrite(f);
- if IOResult = 0 then break;
- inc(i)
- end;
- if i = 7 then f:= stderr; // if everything fails, write to stderr
- end
- else
+ if (UserPathPrefix <> '') then
begin
i:= 0;
while(i < 7) do
--- a/hedgewars/uVariables.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uVariables.pas Fri Sep 16 18:17:16 2011 +0200
@@ -405,7 +405,7 @@
(FileName: 'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
(FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
+ Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
(FileName: 'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
(FileName: 'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
@@ -493,7 +493,7 @@
(FileName: 'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
(FileName: 'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
+ Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
(FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
(FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
--- a/hedgewars/uVisualGears.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uVisualGears.pas Fri Sep 16 18:17:16 2011 +0200
@@ -321,6 +321,7 @@
end;
vgtSmoothWindBar: Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
vgtStraightShot: begin
+ Angle:= 0;
Scale:= 1.0;
dx:= 0.001 * random(45);
dy:= 0.001 * (random(20) + 25);
@@ -596,7 +597,7 @@
end;
vgtStraightShot: begin
if Gear^.dX < 0 then i:= -1 else i:= 1;
- DrawTextureF(SpritesData[TSprite(Gear^.State)].Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, i, SpritesData[TSprite(Gear^.State)].Width, SpritesData[TSprite(Gear^.State)].Height);
+ DrawRotatedTextureF(SpritesData[TSprite(Gear^.State)].Texture, Gear^.Scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, i, SpritesData[TSprite(Gear^.State)].Width, SpritesData[TSprite(Gear^.State)].Height, Gear^.Angle);
end;
end;
if (cReducedQuality and rqAntiBoom) = 0 then
@@ -649,14 +650,7 @@
end;
DrawRotatedF(sprFeather, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
end;
- vgtEgg: begin
- if Gear^.FrameTicks < $FF then
- begin
- Tint($FF, $FF, $FF, Gear^.FrameTicks);
- tinted:= true
- end;
- DrawRotatedF(sprEgg, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
- end;
+ vgtEgg: DrawRotatedF(sprEgg, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
vgtBeeTrace: begin
if Gear^.FrameTicks < $FF then
Tint($FF, $FF, $FF, Gear^.FrameTicks div 2)
--- a/hedgewars/uWorld.pas Fri Sep 16 17:36:05 2011 +0200
+++ b/hedgewars/uWorld.pas Fri Sep 16 18:17:16 2011 +0200
@@ -1184,16 +1184,16 @@
end;
procedure MoveCamera;
-var EdgesDist, wdy, shs: LongInt;
+var EdgesDist, wdy, shs,z: LongInt;
PrevSentPointTime: LongWord = 0;
begin
{$IFNDEF MOBILE}
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus and (GameState <> gsConfirm) then
uCursor.updatePosition();
{$ENDIF}
-
+z:= round(200/zoom);
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
- if (not autoCameraOn) or (abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4) then
+ if (not autoCameraOn) or ((abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y)) > 4) then
begin
FollowGear:= nil;
prevPoint:= CursorPoint;
@@ -1201,8 +1201,8 @@
end
else
begin
- CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
- CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
+ CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * z + WorldDx) div 8;
+ CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y)+ hwSign(FollowGear^.dY) * z + WorldDy)) div 8;
end;
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
@@ -1321,11 +1321,11 @@
procedure ShakeCamera(amount: LongWord);
begin
if isCursorVisible then exit;
- amount:= Max(1, amount);
- //WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2));
- //WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2));
- CursorPoint.X:= CursorPoint.X - amount + LongInt(getRandom(1 + amount * 2));
- CursorPoint.Y:= CursorPoint.Y - amount + LongInt(getRandom(1 + amount * 2))
+ amount:= Max(1, round(amount*zoom/2));
+ WorldDx:= WorldDx - amount + LongInt(random(1 + amount * 2));
+ WorldDy:= WorldDy - amount + LongInt(random(1 + amount * 2));
+ //CursorPoint.X:= CursorPoint.X - amount + LongInt(random(1 + amount * 2));
+ //CursorPoint.Y:= CursorPoint.Y - amount + LongInt(random(1 + amount * 2))
end;
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Fri Sep 16 17:36:05 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Fri Sep 16 18:17:16 2011 +0200
@@ -78,8 +78,8 @@
height = (int) screenBounds.size.width;
}
- NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
- NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
+ NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width * (int)getScreenScale()];
+ NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height * (int)getScreenScale()];
NSString *rotation = [[NSString alloc] initWithString:@"0"];
NSString *modelId = getModelType();
@@ -88,7 +88,7 @@
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
- else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"]) // = iPad 1G or iPod Touch 4G
+ else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"]) // = iPad 1G or iPod Touch 4G
tmpQuality = 0x00000002; // rqBlurryLand
else // = everything else
tmpQuality = 0; // full quality
--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Fri Sep 16 17:36:05 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Fri Sep 16 18:17:16 2011 +0200
@@ -45,7 +45,7 @@
NSArray *array = [[NSArray alloc] initWithObjects:
NSLocalizedString(@"Show Help", @""),
NSLocalizedString(@"Tag", @""),
- NSLocalizedString(@"Snapshot",@""),
+// NSLocalizedString(@"Snapshot",@""),
NSLocalizedString(@"End Game", @""),
nil];
self.menuList = array;
@@ -117,7 +117,8 @@
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return 4;
+ return 3;
+// return 4;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
@@ -151,6 +152,7 @@
break;
case 2:
+/*
alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Going to take a screenshot",@"")
message:NSLocalizedString(@"The game snapshot will be placed in your Photo Album and it will be taken as soon as the pause menu is dismissed",@"")
delegate:nil
@@ -162,6 +164,7 @@
break;
case 3:
+*/
actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
delegate:self
cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
--- a/project_files/HedgewarsMobile/Info.plist Fri Sep 16 17:36:05 2011 +0200
+++ b/project_files/HedgewarsMobile/Info.plist Fri Sep 16 18:17:16 2011 +0200
@@ -28,7 +28,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
- <string>1.2.3</string>
+ <string>1.3.1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchImageFile~ipad</key>
Binary file share/hedgewars/Data/Graphics/Hats/Reserved/a1ed4756b565d13aaecb1f2b1a556570alwayss.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/Reserved/e587f6146ebfbdefdc028c591643f220alwayss.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/TeamHeadband.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/TeamSoldier.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/cyclops.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sf_Guilie.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sf_Honda.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sf_Ryu.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sf_guile.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sf_honda.png has changed
Binary file share/hedgewars/Data/Graphics/Hats/sf_ryu.png has changed
Binary file share/hedgewars/Data/Graphics/Hedgehog/amKamikaze.png has changed
Binary file share/hedgewars/Data/Graphics/Molotov.png has changed
--- a/share/hedgewars/Data/Locale/cs.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/cs.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
["!!!"] = "!!!",
["..."] = "...",
["Accuracy Bonus!"] = "Bonus za přesnost!",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
["a Hedgewars mini-game"] = "Hedgewars mini-hra", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Trénink přesnosti", --Bazooka, Shotgun, SniperRifle
+ ["Ammo Depleted!"] = "Munice vyčerpána!",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
+ ["Ammo Maniac!"] = "Muniční maniak!",
["Ammo"] = "Munice",
- ["Ammo Depleted!"] = "Munice vyčerpána!",
- ["Ammo Maniac!"] = "Muniční maniak!",
["Available points remaining: "] = "Zbývá bodů:",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Odpal míčky na své nepřátele|a odstrč je do vody!",
["Bat your opponents through the|baskets and out of the map!"] = "Odpal protivníky skrz|koše a pryč z mapy!",
["Bazooka Training"] = "Trénink s bazukou",
@@ -19,8 +26,10 @@
["BOOM!"] = "BUM!",
["Boss defeated!"] = "Velitel poražen!",
["Boss Slayer!"] = "Velitel zabit!",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "ZAJMI VLAJKU",
["Careless"] = "Neopatrný",
+-- ["Change Weapon"] = "",
["Clumsy"] = "Nešikovný",
["Codename: Teamwork"] = "Krycí jméno: Týmová práce",
["Complete the track as fast as you can!"] = "Dokonči trasu tak rychle, jak můžeš!",
@@ -28,12 +37,14 @@
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratuluji! Eliminoval jsi všechny cíle|během stanoveného limitu", --Bazooka, Shotgun, SniperRifle
["Control pillars to score points."] = "Obsaď všechny sloupy, abys dostal body.",
["Cybernetic Empire"] = "Kybernetická říše",
+ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ZATRACENĚ, ZELENÁČI! VYPADNI Z MOJI HLAVY!",
["DAMMIT, ROOKIE!"] = "ZATRACENĚ, ZELENÁČI!",
- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ZATRACENĚ, ZELENÁČI! VYPADNI Z MOJI HLAVY!",
["Dangerous Ducklings"] = "Nebezpečná káčátka",
["Deadweight"] = "Mrtvá váha",
+-- ["Demolition is fun!"] = "",
["Depleted Kamikaze!"] = "Vyčerpaný sebevrah!",
["Destroy invaders to score points."] = "Znič nájezdníky k získání bodů.",
+-- ["Double Kill!"] = "",
["Drone Hunter!"] = "Lovec trubců!",
["Drowner"] = "Utopenec",
["Each turn you get 1-3 random weapons"] = "Každý tah dostaneš 1-3 náhodné zbraně",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Znič všechny cíle, než ti vyprší čas.|Na tuto misi máš neomezeně munice.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Odstraň Otravu, než vyprší čas.",
["Eliminate the Blue Team"] = "Znič modrý tým",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
["Eliminate the enemy specialists."] = "Zabij nepřátelské specialisty",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Znič Jednotku 3378 |- Slabý odpor musí přežít",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Užij si plavání...",
["[Enter]"] = "[Enter]",
["Fastest lap: "] = "Nejrychlejší kolo: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Vlajka obnovena!",
["Flag returned!"] = "Vlajka navrácena!",
["Flags, and their home base will be placed where each team ends their first turn."] = "Vlajky a domovské základny budou umístěny tam, kde každý tým skončí svůj první tah.",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
["GAME BEGUN!!!"] = "HRA ZAČALA!!!",
["Game Modifiers: "] = "Herní modifikátory: ",
["GAME OVER!"] = "KONEC HRY!",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "Běž! Běž! Běž!",
["Good birdy......"] = "Hodný ptáček......",
["Good luck out there!"] = "Hodně štěstí tam venku!",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
["GOTCHA!"] = "Mám tě!",
+-- ["Grab Mines/Explosives"] = "",
["Hahahaha!"] = "Hahahaha!",
["Haha, now THAT would be something!"] = "Haha, tak TOHLE bude něco!",
+ [" Hapless Hogs left!"] = "Nešťastný ježek odešel!",
["Hapless Hogs"] = "Nešťastný ježek",
- [" Hapless Hogs left!"] = "Nešťastný ježek odešel!",
+-- ["Health crates extend your time."] = "",
["Heavy"] = "Těžký",
["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
["Hedgewars-Knockball"] = "Hedgewars=Vybíjená",
@@ -80,19 +101,28 @@
["It's a good thing SUDDEN DEATH is 99 turns away..."] = "To je dobře, že NÁHLÁ SMRT je 99 tahů vzdálená...",
["Jumping is disabled"] = "Skákání je vypnuto",
["Kamikaze Expert!"] = "Expert na sebevraždy!",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
["KILLS"] = "ÚLOVKY",
+-- ["Last Target!"] = "",
["[Left Shift]"] = "[Levý shift]",
["Listen up, maggot!!"] = "Poslouchej, bídný červe!!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
["|- Mines Time:"] = "|- Časovač min:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISE NEÚSPĚŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION SUCCESSFUL"] = "MISE ÚSPĚŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESS"] = "MISE ÚSPĚŠNÁ",
- ["MISSION SUCCESSFUL"] = "MISE ÚSPĚŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Movement: [Up], [Down], [Left], [Right]"] = "Pohyb: [nahoru], [dolu], [vlevo], [vpravo]",
["Multi-shot!"] = "Vícenásobná rána!",
["Nameless Heroes"] = "Bezejmenní hrdinové",
+-- ["New Barrels Per Turn"] = "",
["NEW CLAN RECORD: "] = "NOVÝ KLANOVÝ REKORD: ",
["NEW fastest lap: "] = "NOVÉ nejrychlejší kolo: ",
+-- ["New Mines Per Turn"] = "",
["NEW RACE RECORD: "] = "NOVÝ TRAŤOVÝ REKORD: ",
+-- ["Newton's Hammock"] = "",
["NOT ENOUGH WAYPOINTS"] = "NEDOSTATEK NAVIGAČNÍCH BODŮ",
["Not So Friendly Match"] = "Ne moc přátelský zápas", -- Basketball, Knockball
["Oh no! Just try again!"] = "Ale ne! Prostě to zkus znovu!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,23 +130,28 @@
["Operation Diver"] = "Operace potápěč",
["Opposing Team: "] = "Protivníkův tým: ",
["Pathetic Hog #%d"] = "Žalostný ježek #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
["Per-Hog Ammo"] = "Individuální munice",
["Place more waypoints using [ENTER]"] = "Umísti více navigačních bodů pomocí klávesy [enter]",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Otrava",
["Power Remaining"] = "Zbývající energie",
+-- ["Prepare yourself"] = "",
["Press [Precise] to skip intro"] = "Stiskni [přesnost] pro přeskočení",
["Race complexity limit reached."] = "Dosažen limit složitosti závodu.",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Dones nepřátelskou vlajku do své základny k získání bodů | - První tým se třemi ukořistěními vítězí | - Můžeš bodovat, pokud je tvá vlajka v základně | - Ježci pustí vlajku, pokud jsou zabiti, nebo utopeni | - Upuštěná vlajka může být navrácena, nebo opět zajmuta | - Ježci jsou po smrti oživeni",
+-- ["Round Limit:"] = "",
["Round Limit"] = "Limit kol",
+-- ["Rounds Complete: "] = "",
["Rounds Complete"] = "Dokončených kol",
["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLA HRY [Stiskni ESC pro prohlédnutí]",
- ["s|"] = "s|",
["Save as many hapless hogs as possible!"] = "Zachraň tolik nešťastných ježků, kolik jen můžeš!",
["SCORE"] = "SKÓRE",
["sec"] = "vt.", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Uvidíme se!",
- ["s"] = "s", -- GaudyRacer, Space_Invasion
+-- ["selected!"] = "",
["Shield boosted! +30 power"] = "Štít posílen! +30 energie",
["Shield Depleted"] = "Štít vyčerpán",
["Shield is fully recharged!"] = "Štít je plně dobit",
@@ -127,7 +162,7 @@
["Shield Seeker!"] = "Hledač štítů!",
["Shotgun Team"] = "Brokovnicový tým",
["Shotgun Training"] = "Trénink s brokovnicí",
- ["Shots Left: "] = "Zbývá střel: ", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
["Silly"] = "Hloupý",
["Sinky"] = "Propadlý",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je venku a tým %d|má penaltu!| |Skóre:", -- Basketball, Knockball
@@ -136,6 +171,8 @@
["Sniperz"] = "Snajpři",
["Sponge"] = "Mycí houba",
["Spooky Tree"] = "Strašidelný strom",
+ ["s|"] = "s|",
+ ["s"] = "s", -- GaudyRacer, Space_Invasion
["STATUS UPDATE"] = "AKTUALIZACE STAVU", -- GaudyRacer, Space_Invasion
["Switched to "] = "Přepnut na ",
["Team %d: "] = "Tým %d: ",
@@ -146,26 +183,33 @@
["The flag will respawn next round."] = "Vlajka se obnoví příští kolo.",
["The Nameless One"] = "Bezejmenný",
["THE SPECIALISTS"] = "SPECIALISTÉ",
+-- ["This one's tricky."] = "",
["This rain is really something..."] = "Tenhle déšť je opravdu něco...",
["TIME: "] = "ČAS: ",
["Timed Kamikaze!"] = "Časovaná sebevražda!",
["Time Extended!"] = "Čas prodloužen!",
- ["Time Left: "] = "Zbývá času: ",
+-- ["Time Extension"] = "",
["Toggle Shield"] = "Přepnout štít",
["Toxic Team"] = "Jedovatý tým", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["TRACK COMPLETED"] = "TRASA KOMPLETNÍ",
- ["Track Time: "] = "Čas na trati: ",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "Závod o trofej",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
["Turn Time"] = "Čas kola",
+-- ["Unit"] = "",
["Unit 3378"] = "Jednotka 3378",
+-- ["Unit 835"] = "",
["Unlimited Attacks"] = "Neomezeně útoků",
+-- ["Unstoppable!"] = "",
["User Challenge"] = "Výzva",
["Use your rope to get from start to finish as fast as you can!"] = "Použij lano a dostaň se ze startu do cíle, jak nejrychleji umíš!",
- ["v.06"] = "v.06",
["Victory for the "] = "Vítězství pro ", -- CTF_Blizzard, Capture_the_Flag
["Waypoint placed."] = "Navigační bod umístěn.",
+-- ["Way-Points Remaining"] = "",
["Weapons Reset"] = "Zbraně obnoveny",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
["WINNING TIME: "] = "VÍTĚZNÝ ČAS: ",
["You'd almost swear the water was rising!"] = "Přísahal bys, že voda stoupá!",
["You have SCORED!!"] = "SKÓROVAL jsi!!",
--- a/share/hedgewars/Data/Locale/de.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/de.lua Fri Sep 16 18:17:16 2011 +0200
@@ -2,132 +2,170 @@
-- [":("] = "",
-- ["!!!"] = "",
-- ["..."] = "",
--- ["Accuracy Bonus!"] = "",
--- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
+ ["Accuracy Bonus!"] = "Präzisions-Bonus!",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
+ ["a Hedgewars mini-game"] = "ein Hedgewars Mini-Spiel", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle
--- ["Ammo"] = "",
--- ["Ammo Depleted!"] = "",
--- ["Ammo Maniac!"] = "",
--- ["Available points remaining: "] = "",
+ ["Ammo Depleted!"] = "Munition erschöpft!",
+-- ["ammo extended!"] = "",
+ ["Ammo is reset at the end of your turn."] = "Munition wird am Ende des Spielzuges zurückgesetzt.",
+ ["Ammo Maniac!"] = "Munitionsverrückter!",
+ ["Ammo"] = "Munition",
+ ["Available points remaining: "] = "Verfügbare Punkte verbleibend:",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+ ["Barrel Eater!"] = "Fassfresser!",
+ ["Barrel Launcher"] = "Fasswerfer",
["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
["Bazooka Training"] = "Bazooka-Training",
--- ["Best laps per team: "] = "",
--- ["Best Team Times: "] = "",
--- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
--- ["Boom!"] = "",
--- ["BOOM!"] = "",
--- ["Boss defeated!"] = "",
--- ["Boss Slayer!"] = "",
--- ["CAPTURE THE FLAG"] = "",
--- ["Careless"] = "",
--- ["Clumsy"] = "",
--- ["Codename: Teamwork"] = "",
--- ["Complete the track as fast as you can!"] = "",
--- ["Congratulations!"] = "",
+ ["Best laps per team: "] = "Beste Rundenzeiten pro Team: ",
+ ["Best Team Times: "] = "Besten Team-Zeiten: ",
+ ["Bloody Rookies"] = "Blutige Anfänger", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+ ["Boom!"] = "Bumm!",
+ ["BOOM!"] = "KABUMM!",
+ ["Boss defeated!"] = "Boss wurde besiegt!",
+ ["Boss Slayer!"] = "Boss-Töter!",
+-- ["Build a track and race."] = "",
+ ["CAPTURE THE FLAG"] = "EROBERE DIE FAHNE",
+ ["Careless"] = "Achtlos",
+ ["Change Weapon"] = "Waffenwechsel",
+ ["Clumsy"] = "Ungeschickt",
+ ["Codename: Teamwork"] = "Code-Name: Teamwork",
+ ["Complete the track as fast as you can!"] = "Durchlaufe die Strecke so schnell du kannst!",
+ ["Congratulations!"] = "Gratulation!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle
--- ["Control pillars to score points."] = "",
--- ["Cybernetic Empire"] = "",
--- ["DAMMIT, ROOKIE!"] = "",
--- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+ ["Control pillars to score points."] = "Kontrolliere die Säulen um Punkte zu erhalten.",
+ ["Cybernetic Empire"] = "Kybernetisches Imperium",
+ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "VERDAMMT, REKRUT! RUNTER VON MEINEM KOPF!",
+ ["DAMMIT, ROOKIE!"] = "VERDAMMT, REKRUT!",
-- ["Dangerous Ducklings"] = "",
--- ["Deadweight"] = "",
--- ["Depleted Kamikaze!"] = "",
--- ["Destroy invaders to score points."] = "",
+ ["Deadweight"] = "Leergewicht",
+ ["Demolition is fun!"] = "Zerstörung macht Spaß!",
+ ["Depleted Kamikaze!"] = "Munitionsloses Kamikaze!",
+ ["Destroy invaders to score points."] = "Zerstöre die Angreifer um Punkte zu erhalten.",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
--- ["Each turn you get 1-3 random weapons"] = "",
--- ["Each turn you get one random weapon"] = "",
--- ["Eliminate all enemies"] = "",
+ ["Each turn you get 1-3 random weapons"] = "Du bekommst jede Runde 1-3 zufällig gewählte Waffen",
+ ["Each turn you get one random weapon"] = "Du bekommst jede Runde eine zufällig gewählte Waffe.",
+ ["Eliminate all enemies"] = "Vernichte alle Gegner",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
--- ["Eliminate the Blue Team"] = "",
+ ["Eliminate the Blue Team"] = "Lösche das Blaue Team aus",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
--- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
--- ["Enjoy the swim..."] = "",
+ ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Vernichte Einheit 3378 | Kraftloser Widerstand muss überleben",
+-- ["Energetic Engineer"] = "",
+ ["Enjoy the swim..."] = "Viel Spaß beim Schwimmen...",
-- ["[Enter]"] = "",
--- ["Fastest lap: "] = "",
--- ["Feeble Resistance"] = "",
--- ["Fire"] = "",
--- ["Flag captured!"] = "",
--- ["Flag respawned!"] = "",
--- ["Flag returned!"] = "",
--- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
--- ["GAME BEGUN!!!"] = "",
+ ["Fastest lap: "] = "Schnellste Runde: ",
+ ["Feeble Resistance"] = "Kraftloser Widerstand",
+ ["Fire"] = "Feuer",
+ ["Flag captured!"] = "Fahne erobert!",
+ ["Flag respawned!"] = "Fahne wieder erschienen!",
+ ["Flag returned!"] = "Fahne zurückgebracht!",
+ ["Flags, and their home base will be placed where each team ends their first turn."] = "Fahnen und deren Heimatstandort werden dort plaziert wo jedes Team deren ersten Zug beendet.",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+ ["fuel extended!"] = "Treibstoff aus!",
+ ["GAME BEGUN!!!"] = "SPIEL GESTARTET!!!",
-- ["Game Modifiers: "] = "",
--- ["GAME OVER!"] = "",
--- ["Game Started!"] = "",
--- ["Get on over there and take him out!"] = "",
--- ["Goal"] = "",
--- ["GO! GO! GO!"] = "",
--- ["Good birdy......"] = "",
--- ["Good luck out there!"] = "",
--- ["GOTCHA!"] = "",
+ ["GAME OVER!"] = "SPIEL ZU ENDE!",
+ ["Game Started!"] = "Spiel Gestartet!]",
+ ["Get on over there and take him out!"] = "Mach, dass du hinüber kommst und schalte ihn aus!",
+ ["Goal"] = "Ziel",
+ ["GO! GO! GO!"] = "Bewegung, Bewegung, Bewegung!",
+ ["Good birdy......"] = "Braver Vogel......",
+ ["Good luck out there!"] = "Viel Glück da draußen!",
+ ["Good so far!"] = "Gut soweit!",
+ ["Good to go!"] = "Startklar!",
+ ["GOTCHA!"] = "ERWISCHT!",
+ ["Grab Mines/Explosives"] = "Sammle Minen/Fässer",
-- ["Hahahaha!"] = "",
--- ["Haha, now THAT would be something!"] = "",
--- ["Hapless Hogs"] = "",
--- [" Hapless Hogs left!"] = "",
+ ["Haha, now THAT would be something!"] = "Haha, na DAS wär ja was!",
+ ["Hapless Hogs"] = "Glücklose Igel",
+ [" Hapless Hogs left!"] = " Glücklose Igel verbleibend!",
+ ["Health crates extend your time."] = "Medipacks verlängern deine Zeit.",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketball",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
--- ["Heh, it's not that bad."] = "",
+ ["Heh, it's not that bad."] = "Hehe, so schlimm ist es nicht.",
-- ["Hit Combo!"] = "",
-- ["Hmmm..."] = "",
--- ["Hooray!"] = "",
+ ["Hooray!"] = "Hurra!",
["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
--- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["invaders destroyed"] = "",
--- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
--- ["Jumping is disabled"] = "",
--- ["Kamikaze Expert!"] = "",
+ ["Instructor"] = "Ausbilder", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+ ["invaders destroyed"] = "Angreifer zerstört",
+ ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Gut, dass SUDDEN DEATH noch 99 Runden entfernt ist...",
+ ["Jumping is disabled"] = "Sprünge sind deaktiviert!",
+ ["Kamikaze Expert!"] = "Kamikazeexperte!",
+ ["Keep it up!"] = "Weiter so!",
+ ["Killing spree!"] = "Blutrausch!",
-- ["KILLS"] = "",
+ ["Last Target!"] = "Letzte Zielscheibe!",
-- ["[Left Shift]"] = "",
--- ["Listen up, maggot!!"] = "",
--- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["MISSION SUCCESS"] = "",
--- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+ ["Listen up, maggot!!"] = "Aufgepasst, du Made!!",
+-- ["Lively Lifeguard"] = "",
+ ["Mine Deployer"] = "Minenleger",
+ ["Mine Eater!"] = "Minenfresser!",
+ ["|- Mines Time:"] = "| - Minenzündzeit: ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION FAILED"] = "MISSION GESCHEITERT", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION SUCCESS"] = "MISSIONSERFOLG",
+ ["Movement: [Up], [Down], [Left], [Right]"] = "Bewegung: [Hoch], [Runter], [Links], [Rechts]",
-- ["Multi-shot!"] = "",
--- ["Nameless Heroes"] = "",
--- ["NEW CLAN RECORD: "] = "",
--- ["NEW fastest lap: "] = "",
--- ["NEW RACE RECORD: "] = "",
--- ["NOT ENOUGH WAYPOINTS"] = "",
+ ["Munition!"] = "Munition erschöpft!",
+ ["Nameless Heroes"] = "Namenlose Helden",
+ ["New Barrels Per Turn"] = "Neue Fässer jede Runde",
+ ["NEW CLAN RECORD: "] = "NEUER KLAN-REKORD",
+ ["NEW fastest lap: "] = "NEUE schnellste Runde: ",
+ ["New Mines Per Turn"] = "Neue Minen jede Runde",
+ ["NEW RACE RECORD: "] = "NEUER RENNREKORD: ",
+-- ["Newton's Hammock"] = "",
+ ["NOT ENOUGH WAYPOINTS"] = "NICHT GENUG WEGPUNKTE",
["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
-- ["Operation Diver"] = "",
--- ["Opposing Team: "] = "",
+ ["Opposing Team: "] = "Gegnerisches Team: ",
-- ["Pathetic Hog #%d"] = "",
--- ["Per-Hog Ammo"] = "",
--- ["Place more waypoints using [ENTER]"] = "",
--- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
--- ["Poison"] = "",
--- ["Power Remaining"] = "",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+ ["Per-Hog Ammo"] = "Munition pro Igel",
+ ["Place more waypoints using [ENTER]"] = "Setze mehr Wegpunkte durch Drücken von [ENTER]",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
+ ["points"] = "Punkte", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+ ["Poison"] = "Gift",
+ ["Power Remaining"] = "Verbleibende Energie",
+ ["Prepare yourself"] = "Mach dich bereit",
-- ["Press [Precise] to skip intro"] = "",
--- ["Race complexity limit reached."] = "",
+ ["Race complexity limit reached."] = "Rennkomplexitätslimit erreicht.",
+-- ["RACER"] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
--- ["Round Limit"] = "",
--- ["Rounds Complete"] = "",
--- ["RULES OF THE GAME [Press ESC to view]"] = "",
+-- ["Round Limit:"] = "",
+ ["Round Limit"] = "Rundenbegrenzung",
+-- ["Rounds Complete: "] = "",
+ ["Rounds Complete"] = "Runden Gespielt",
+ ["RULES OF THE GAME [Press ESC to view]"] = "SPIEL REGELN (Drücke ESC zum Anzeigen)",
-- ["s|"] = "",
--- ["Save as many hapless hogs as possible!"] = "",
+ ["Save as many hapless hogs as possible!"] = "Rette so viele glücklose Igel als möglich!",
-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
--- ["See ya!"] = "",
+ ["See ya!"] = "Mach's gut!",
+ ["selected!"] = "ausgewählt!",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
--- ["Shield boosted! +30 power"] = "",
--- ["Shield Depleted"] = "",
--- ["Shield is fully recharged!"] = "",
--- ["Shield Master!"] = "",
--- ["Shield Miser!"] = "",
--- ["Shield OFF:"] = "",
--- ["Shield ON:"] = "",
--- ["Shield Seeker!"] = "",
- ["Shotgun Team"] = "Entrenamiento con escopeta",
+ ["Shield boosted! +30 power"] = "Schild verstärkt! +30 Energie",
+ ["Shield Depleted"] = "Schild aufgebraucht!",
+ ["Shield is fully recharged!"] = "Schild vollständig aufgeladen!",
+ ["Shield Master!"] = "Schildmeister!",
+ ["Shield Miser!"] = "Schildgieriger",
+ ["Shield OFF:"] = "Schild AUS:",
+ ["Shield ON:"] = "Schild AN:",
+ ["Shield Seeker!"] = "Schildsucher!",
+ ["Shotgun Team"] = "Schrotflinten-Team",
["Shotgun Training"] = "Schrotflinten-Training",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+ ["shots remaining."] = "Schüsse übrig",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
@@ -141,36 +179,44 @@
-- ["Team %d: "] = "",
-- ["Team Scores"] = "", -- Control, Space_Invasion
-- ["That Sinking Feeling"] = "",
--- ["That was pointless."] = "",
--- ["The enemy is hiding out on yonder ducky!"] = "",
--- ["The flag will respawn next round."] = "",
--- ["The Nameless One"] = "",
--- ["THE SPECIALISTS"] = "",
--- ["This rain is really something..."] = "",
--- ["TIME: "] = "",
--- ["Timed Kamikaze!"] = "",
--- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
--- ["Toggle Shield"] = "",
+ ["That was pointless."] = "Das war sinnlos.",
+ ["The enemy is hiding out on yonder ducky!"] = "Der Feind versteckt sich auf dem Entlein dort drüben!",
+ ["The flag will respawn next round."] = "Die Fahne wird nächste Runde wieder auftauchen.",
+ ["The Nameless One"] = "Der Namenlose",
+ ["THE SPECIALISTS"] = "DIE SPEZIALISTEN",
+ ["This one's tricky."] = "Der hier ist knifflig.",
+ ["This rain is really something..."] = "Das nenne ich mal einen Regenschauer...",
+ ["Timed Kamikaze!"] = "Pünktliches Kamikaze!",
+ ["Time Extended!"] = "Zeit verlängert!",
+ ["Time Extension"] = "Zeitverlängerung",
+ ["Time Left: "] = "Verbleibende Zeit",
+ ["TIME: "] = "ZEIT: ",
+ ["Toggle Shield"] = "Schild ein/aus",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
--- ["Turn Time"] = "",
--- ["Unit 3378"] = "",
--- ["Unlimited Attacks"] = "",
+ ["Tumbling Time Extended!"] = "Purzelzeit verlängert!",
+ ["Turn Time"] = "Zeit pro Zug",
+ ["Unit 3378"] = "Einheit 3378",
+ ["Unit 835"] = "Einheit 3378",
+ ["Unit"] = "Einheit",
+ ["Unlimited Attacks"] = "Unbegrenzte Angriffe",
+ ["Unstoppable!"] = "Unaufhaltbar!",
-- ["User Challenge"] = "",
--- ["Use your rope to get from start to finish as fast as you can!"] = "",
--- ["v.06"] = "",
--- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
--- ["Waypoint placed."] = "",
+ ["Use your rope to get from start to finish as fast as you can!"] = "Nutze das Seil um von Start zu Ziel zu gelangen - so schnell du kannst!",
+ ["Victory for the "] = "Sieg für ", -- CTF_Blizzard, Capture_the_Flag
+ ["Waypoint placed."] = "Wegpunkt gesetzt",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
--- ["WINNING TIME: "] = "",
--- ["You'd almost swear the water was rising!"] = "",
--- ["You have SCORED!!"] = "",
--- ["You saved"] = "",
--- ["You've failed. Try again."] = "",
--- ["You've reached the goal!| |Time: "] = "",
+ ["Well done."] = "Gut gemacht.",
+ ["Will this ever end?"] = "Wird dies je enden?",
+ ["WINNING TIME: "] = "SIEGESZEIT: ",
+ ["You'd almost swear the water was rising!"] = "Man könnte fast schwören das Wasser würde steigen!",
+ ["You have SCORED!!"] = "Du hast GEPUNKTET!",
+ ["You saved"] = "Gerettet: ",
+ ["You've failed. Try again."] = "Du bist gescheitert. Versuche es nochmal.",
+ ["You've reached the goal!| |Time: "] = "Ziel erreicht!| |Zeit: ",
["'Zooka Team"] = "Die Knalltüten",
}
--- a/share/hedgewars/Data/Locale/es.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/es.lua Fri Sep 16 18:17:16 2011 +0200
@@ -1,29 +1,38 @@
locale = {
--- ["..."] = "",
+ ["..."] = "...",
[":("] = ":(",
["!!!"] = "!!!",
--- ["Accuracy Bonus!"] = "",
--- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
+ ["Accuracy Bonus!"] = "¡Buena puntería!",
+ ["Achievement Unlocked"] = "Logro conseguido", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
+ ["a Hedgewars mini-game"] = "un minijuego de Hedgewars", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle
--- ["Ammo"] = "",
--- ["Ammo Depleted!"] = "",
--- ["Ammo Maniac!"] = "",
--- ["Available points remaining: "] = "",
- ["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
+ ["Ammo"] = "Munición",
+ ["Ammo Depleted!"] = "¡Munición agotada!",
+ ["ammo extended!"] = "¡Munición aumentada!",
+ ["Ammo is reset at the end of your turn."] = "",
+ ["Ammo Maniac!"] = "¡Loco por la munición!",
+ ["Available points remaining: "] = "Puntos restantes:",
+ ["[Backspace]"] = "[Retroceso]",
+ ["Bamboo Thicket"] = "Maraña de bambú",
+ ["Barrel Eater!"] = "¡Tragabarriles!",
+ ["Barrel Launcher"] = "Lanzador de barriles",
+ ["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas contra tus enemigos|y hazlos caer al agua!",
["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!",
["Bazooka Training"] = "Entrenamiento con bazuca",
["Best laps per team: "] = "Mejores tiempos por equipo: ",
--- ["Best Team Times: "] = "",
+ ["Best Team Times: "] = "Mejores tiempos del equipo: ",
["Bloody Rookies"] = "Reclutas", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
--- ["Boom!"] = "",
--- ["BOOM!"] = "",
--- ["Boss defeated!"] = "",
--- ["Boss Slayer!"] = "",
+ ["Boom!"] = "¡Bum!",
+ ["BOOM!"] = "¡BUM!",
+ ["Boss defeated!"] = "¡Jefe derrotado!",
+ ["Boss Slayer!"] = "¡Matajefes!",
+ ["Build a track and race."] = "Dibuja un recorrido y compite.",
["CAPTURE THE FLAG"] = "Capturar la bandera",
--- ["Careless"] = "",
--- ["Clumsy"] = "",
+ ["Careless"] = "Descuidado",
+ ["Change Weapon"] = "Cambiar arma",
+ ["Clumsy"] = "Patoso",
["Codename: Teamwork"] = "Nombre en clave: Trabajo en equipo",
--- ["Complete the track as fast as you can!"] = "",
+ ["Complete the track as fast as you can!"] = "¡Completa el recorrido lo más rápido que puedas!",
["Congratulations!"] = "¡Felicidades!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle
["Control pillars to score points."] = "Controla los pilares para anotar puntos.",
@@ -31,146 +40,180 @@
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "¡MALDITA SEA, RECLUTA! ¡FUERA DE MI CABEZA!",
["DAMMIT, ROOKIE!"] = "¡MALDITA SEA, RECLUTA!",
["Dangerous Ducklings"] = "Patitos peligrosos",
--- ["Deadweight"] = "",
--- ["Depleted Kamikaze!"] = "",
--- ["Destroy invaders to score points."] = "",
--- ["Drone Hunter!"] = "",
--- ["Drowner"] = "",
--- ["Each turn you get 1-3 random weapons"] = "",
--- ["Each turn you get one random weapon"] = "",
+ ["Deadweight"] = "Peso muerto",
+ ["Demolition is fun!"] = "¡Destruir es divertido!",
+ ["Depleted Kamikaze!"] = "¡No quedan más kamikazes!",
+ ["Destroy invaders to score points."] = "Acaba con los invasores para conseguir puntos.",
+ ["Double Kill!"] = "¡Dos por uno!",
+ ["Drone Hunter!"] = "Matadrones",
+ ["Drowner"] = "Ahogado",
+ ["Each turn you get 1-3 random weapons"] = "Cada turno tendrás de 1 a 3 armas elegidas aleatoriamente",
+ ["Each turn you get one random weapon"] = "Cada turno tendrás un arma elegida aleatoriamente",
["Eliminate all enemies"] = "Elimina a todos los enemigos",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Acaba con los Tóxicos antes de que se agote el tiempo",
["Eliminate the Blue Team"] = "Elimina al Equipo azul",
--- ["Eliminate the enemy specialists."] = "",
- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina a la Unidad 3378 |- Resustencia Fútil debe sobrevivir",
+ ["Eliminate the enemy before the time runs out"] = "Acaba con el enemigo antes de que se agote el tiempo", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+ ["Eliminate the enemy hogs to win."] = "Acaba con los erizos enemigos para ganar",
+ ["Eliminate the enemy specialists."] = "Acaba con los Especialistas",
+ ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina a la Unidad 3378 |- Resistencia Fútil debe sobrevivir",
+ ["Energetic Engineer"] = "Ingeniero Eléctrico",
["Enjoy the swim..."] = "Disfruta del baño...",
--- ["[Enter]"] = "",
+ ["[Enter]"] = "[Intro]",
["Fastest lap: "] = "Vuelta rápida: ",
["Feeble Resistance"] = "Resistencia Fútil",
--- ["Fire"] = "",
+ ["Fire"] = "Fuego",
["Flag captured!"] = "¡Bandera capturada!",
["Flag respawned!"] = "¡Bandera restablecida!",
["Flag returned!"] = "¡Bandera recuperada!",
--- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
--- ["GAME BEGUN!!!"] = "",
--- ["Game Modifiers: "] = "",
+ ["Flags, and their home base will be placed where each team ends their first turn."] = "Las banderas y las bases se colocarán donde los equipos acaben su primer turno.",
+ ["Flamer"] = "Incinerador",
+ ["Friendly Fire!"] = "¡Fuego amigo!",
+ ["fuel extended!"] = "¡Más combustible!",
+ ["GAME BEGUN!!!"] = "¡EL JUEGO HA EMPEZADO!",
+ ["Game Modifiers: "] = "Modificadores: ",
["GAME OVER!"] = "¡FIN DEL JUEGO!",
["Game Started!"] = "¡El juego ha empezado!",
["Get on over there and take him out!"] = "¡Ves allí y elimínalo!",
--- ["Goal"] = "",
+ ["Goal"] = "Objetivo",
["GO! GO! GO!"] = "¡VAMOS! ¡VAMOS! ¡VAMOS!",
["Good birdy......"] = "Buen pajarito......",
["Good luck out there!"] = "¡Buena suerte!",
--- ["GOTCHA!"] = "",
--- ["Hahahaha!"] = "",
--- ["Haha, now THAT would be something!"] = "",
--- ["Hapless Hogs"] = "",
--- [" Hapless Hogs left!"] = "",
--- ["Heavy"] = "",
+ ["Good so far!"] = "¡Vamos bien!",
+ ["Good to go!"] = "¡Sigue!",
+ ["GOTCHA!"] = "¡TE PILLÉ!",
+ ["Grab Mines/Explosives"] = "Coge minas/explosivos",
+ ["Hahahaha!"] = "¡Jajajaja!",
+ ["Haha, now THAT would be something!"] = "¡Jajaja, eso SÍ que sería espectacular!",
+ ["Hapless Hogs"] = "Pobres desgraciados",
+ [" Hapless Hogs left!"] = " pobres desgraciados restantes!",
+ ["Health crates extend your time."] = "Los botiquines aumentan el tiempo disponible.",
+ ["Heavy"] = "Pesado",
["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
--- ["Heh, it's not that bad."] = "",
--- ["Hit Combo!"] = "",
+ ["Heh, it's not that bad."] = "Jeje, no es para tanto.",
+ ["Hit Combo!"] = "¡Combo!",
["Hmmm..."] = "Mmm...",
["Hooray!"] = "¡Hurra!",
["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Instructor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["invaders destroyed"] = "",
--- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
--- ["Jumping is disabled"] = "",
--- ["Kamikaze Expert!"] = "",
--- ["KILLS"] = "",
--- ["[Left Shift]"] = "",
+ ["invaders destroyed"] = "invasores destruídos",
+ ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Menos mal que aún quedan 99 turnos hasta la MUERTE SÚBITA...",
+ ["Jumping is disabled"] = "No se puede saltar",
+ ["Kamikaze Expert!"] = "¡Kamikaze experto!",
+ ["Keep it up!"] = "¡Sigue así!",
+ ["Killing spree!"] = "¡Frenesí asesino!",
+ ["KILLS"] = "MUERTES",
+ ["Last Target!"] = "¡Último objetivo!",
+ ["[Left Shift]"] = "[Shift izquierdo]",
["Listen up, maggot!!"] = "¡Atento, escoria!",
--- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
- ["MISSION FAILED"] = "MISIÓN FALLIDA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["MISSION SUCCESS"] = "",
+ ["Lively Lifeguard"] = "Salvavidas dicharachero",
+ ["Mine Deployer"] = "Plantador de minas",
+ ["Mine Eater!"] = "¡Tragaminas!",
+ ["|- Mines Time:"] = "|- Retraso de las minas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION FAILED"] = "MISIÓN FRACASADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION SUCCESS"] = "MISIÓN COMPLETADA",
["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["Movement: [Up], [Down], [Left], [Right]"] = "",
--- ["Multi-shot!"] = "",
--- ["Nameless Heroes"] = "",
--- ["NEW CLAN RECORD: "] = "",
+ ["Movement: [Up], [Down], [Left], [Right]"] = "Movimiento: [Arriba], [Abajo], [Izquierda], [Derecha]",
+ ["Multi-shot!"] = "¡Disparo múltiple!",
+ ["Nameless Heroes"] = "Héroes anónimos",
+ ["New Barrels Per Turn"] = "Barriles por turno",
+ ["NEW CLAN RECORD: "] = "NUEVO RÉCORD PARA EL CLAN",
["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
--- ["NEW RACE RECORD: "] = "",
--- ["NOT ENOUGH WAYPOINTS"] = "",
+ ["New Mines Per Turn"] = "Minas por turno",
+ ["NEW RACE RECORD: "] = "NUEVO RÉCORD PARA EL RECORRIDO: ",
+ ["Newton's Hammock"] = "La hamaca de Newton",
+ ["NOT ENOUGH WAYPOINTS"] = "NO HAY SUFICIENTES BALIZAS",
["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
["Oh no! Just try again!"] = "¡Oh, no! ¿Por qué no lo intentas de nuevo?", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Buzo",
["Opposing Team: "] = "Equipo enemigo: ",
["Pathetic Hog #%d"] = "Erizo patético #%d",
--- ["Per-Hog Ammo"] = "",
--- ["Place more waypoints using [ENTER]"] = "",
--- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+ ["Pathetic Resistance"] = "Patética resistencia", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+ ["Per-Hog Ammo"] = "Armamento individualizado",
+ ["Place more waypoints using [ENTER]"] = "Coloca más balizas presionando [INTRO]",
+ ["Place more waypoints using the 'Air Attack' weapon."] = "Coloca más balizas usando el 'Bombardeo aéreo'",
+ ["points"] = "puntos", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Veneno",
--- ["Power Remaining"] = "",
--- ["Press [Precise] to skip intro"] = "",
--- ["Race complexity limit reached."] = "",
+ ["Power Remaining"] = "Energía restante",
+ ["Prepare yourself"] = "Prepárate",
+ ["Press [Precise] to skip intro"] = "Aprieta [Incrementar precisión] para saltar la intro",
+ ["Race complexity limit reached."] = "Máximo de complejidad para el recorrido alcanzado.",
+ ["RACER"] = "CORREDOR",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "- Vuelve a tu base con la bandera enemiga para anotar un punto | - El equipo que anote 3 puntos gana | - Sólo se puede anotar si tu propia bandera está en tu base | - Los erizos resucitan cuando mueren",
--- ["Round Limit"] = "",
--- ["Rounds Complete"] = "",
--- ["RULES OF THE GAME [Press ESC to view]"] = "",
+ ["Round Limit:"] = "Límite de rondas:",
+ ["Round Limit"] = "Límite de rondas",
+ ["Rounds Complete: "] = "Rondas completadas: ",
+ ["Rounds Complete"] = "Rondas completadas",
["RULES OF THE GAME [Press ESC to view]"] = "REGLAS DEL JUEGO (Presiona ESC para leerlas)",
--- ["s|"] = "",
--- ["Save as many hapless hogs as possible!"] = "",
--- ["SCORE"] = "",
--- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+ ["s|"] = "s|",
+ ["Save as many hapless hogs as possible!"] = "¡Salva a tantos pobres desgraciados como puedas!",
+ ["SCORE"] = "PUNTUACIÓN",
+ ["sec"] = "segundo", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "¡Hasta otra!",
--- ["s"] = "", -- GaudyRacer, Space_Invasion
--- ["Shield boosted! +30 power"] = "",
--- ["Shield Depleted"] = "",
--- ["Shield is fully recharged!"] = "",
--- ["Shield Master!"] = "",
--- ["Shield Miser!"] = "",
--- ["Shield OFF:"] = "",
--- ["Shield ON:"] = "",
--- ["Shield Seeker!"] = "",
+ ["selected!"] = "¡Seleccionado!",
+ ["s"] = "s", -- GaudyRacer, Space_Invasion
+ ["Shield boosted! +30 power"] = "¡Escudo mejorado! +30 puntos",
+ ["Shield Depleted"] = "Escudo descargado",
+ ["Shield is fully recharged!"] = "¡Escudo completamente cargado!",
+ ["Shield Master!"] = "¡Experto del escudo!",
+ ["Shield Miser!"] = "¡Novato con los escudos!",
+ ["Shield OFF:"] = "Escudo desactivado:",
+ ["Shield ON:"] = "Escudo activado:",
+ ["Shield Seeker!"] = "¡A cubierto!",
["Shotgun Team"] = "Escopeteros",
["Shotgun Training"] = "Entrenamiento con escopeta",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
--- ["Silly"] = "",
--- ["Sinky"] = "",
+ ["shots remaining."] = "disparos restantes.",
+ ["Silly"] = "Idiota",
+ ["Sinky"] = "Sumergible",
["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
["Sniper Training"] = "Entrenamiento con rifle francotirador",
["Sniperz"] = "Francotiradores",
--- ["Sponge"] = "",
+ ["Sponge"] = "Esponja",
["Spooky Tree"] = "Árbol tenebroso",
--- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
--- ["Switched to "] = "",
+ ["STATUS UPDATE"] = "ACTUALIZACIÓN DE ESTADO", -- GaudyRacer, Space_Invasion
+ ["Switched to "] = "Cambiar a ",
["Team %d: "] = "Equipo %d",
--- ["Team Scores"] = "", -- Control, Space_Invasion
--- ["That Sinking Feeling"] = "",
--- ["That was pointless."] = "",
+ ["Team Scores"] = "Puntuaciones", -- Control, Space_Invasion
+ ["That Sinking Feeling"] = "Esa sensación de pesadez",
+ ["That was pointless."] = "Eso era innecesario.",
["The enemy is hiding out on yonder ducky!"] = "¡El enemigo está escondido detrás del patito del fondo!",
--- ["The flag will respawn next round."] = "",
--- ["The Nameless One"] = "",
--- ["THE SPECIALISTS"] = "",
--- ["This rain is really something..."] = "",
--- ["TIME: "] = "",
--- ["Timed Kamikaze!"] = "",
--- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
--- ["Toggle Shield"] = "",
+ ["The flag will respawn next round."] = "La bandera reaparecerá en el próximo turno.",
+ ["The Nameless One"] = "Anónimo",
+ ["THE SPECIALISTS"] = "LOS ESPECIALISTAS",
+ ["This one's tricky."] = "Esto va a ser complicado.",
+ ["This rain is really something..."] = "Vaya que si llueve...",
+ ["TIME: "] = "TIEMPO: ",
+ ["Timed Kamikaze!"] = "¡Kamikaze de precisión!",
+ ["Time Extended!"] = "¡Tiempo aumentado!",
+ ["Time Extension"] = "¡Bonus de tiempo!",
+ ["Toggle Shield"] = "Activad/desactivar escudo",
["Toxic Team"] = "Tóxicos", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+ ["TRACK COMPLETED"] = "¡PISTA COMPLETADA!",
+ ["TRACK FAILED!"] = "¡PISTA FRACASADA!",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
--- ["Turn Time"] = "",
+ ["Tumbling Time Extended!"] = "¡Tiempo de volteretas aumentado!",
+ ["Turn Time"] = "Duración del turno",
+ ["Unit"] = "Unidad",
["Unit 3378"] = "Unidad 3378",
--- ["Unlimited Attacks"] = "",
--- ["User Challenge"] = "",
+ ["Unit 835"] = "Unidad 835",
+ ["Unlimited Attacks"] = "Ataques ilimitados",
+ ["Unstoppable!"] = "¡Imparable!",
+ ["User Challenge"] = "Reto personal",
["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!",
--- ["v.06"] = "",
- ["Victory for the "] = "La victoria es para", -- CTF_Blizzard, Capture_the_Flag
--- ["Waypoint placed."] = "",
--- ["Weapons Reset"] = "",
--- ["WINNING TIME: "] = "",
--- ["You'd almost swear the water was rising!"] = "",
+ ["Victory for the "] = "La victoria es para ", -- CTF_Blizzard, Capture_the_Flag
+ ["Waypoint placed."] = "Baliza colocada.",
+ ["Way-Points Remaining"] = "Balizas restantes",
+ ["Weapons Reset"] = "Armamento reiniciado",
+ ["Well done."] = "Bien hecho.",
+ ["Will this ever end?"] = "¿Es que nunca se va a terminar?",
+ ["WINNING TIME: "] = "MEJOR TIEMPO: ",
+ ["You'd almost swear the water was rising!"] = "¡Pero si podría jurar que está subiendo el nivel del mar!",
["You have SCORED!!"] = "¡Has anotado!",
--- ["You saved"] = "",
+ ["You saved"] = "¡Has salvado",
["You've failed. Try again."] = "Has fracasado. Inténtalo de nuevo.",
["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ",
["'Zooka Team"] = "Bazuqueros",
--- a/share/hedgewars/Data/Locale/es.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/es.txt Fri Sep 16 18:17:16 2011 +0200
@@ -52,23 +52,33 @@
00:48=Mazo
00:49=Resurrección
00:50=Bombardeo perforador aéreo
-00:51=Bola de tierra
+00:51=Bola de barro
+00:52=No hay arma seleccionada
+00:53=Cabina del tiempo
+00:54=Estructura
+00:55=Pistola de barro
01:00=¡Luchad!
01:01=Empate
01:02=¡%1 venció!
01:03=Volumen %1%
01:04=Pausa
-01:05=¿Realmente deseas salir (Y / Esc)?
+01:05=¿Seguro que quieres salir (Y / Esc)?
01:06=¡Muerte súbita!
01:07=%1 restante
01:08=Combustible
01:09=Sincronizando...
-01:10=Activar esta herramienta no hará que tu turno acabe.
+01:10=Usar esta herramienta no hará que acabe tu turno.
01:11=Esta herramienta o arma todavía no está disponible.
01:12=¡Última ronda antes de la muerte súbita!
01:13=¡%1 rondas hasta la muerte súbita!
01:14=¡Prepárate, %1!
+01:15=mínimo
+01:16=bajo
+01:17=normal
+01:18=alto
+01:19=extremo
+01:20=Nivel de elasticidad: %1
; Eventos
; El erizo (%1) ha muerto
@@ -433,6 +443,11 @@
03:48=Pablo clavó un clavito
03:49=Hace exactamente lo que dice
03:50=Para los amantes de los topos
+03:51=Me la encontré por el suelo
+03:52=SIN USAR
+03:53=Tipo 40
+03:54=Construye algo
+03:55=Herramienta
; Descripciones de armamento ( líneas delimitadas con | )
04:00=Ataca a tus enemigos usando una sencilla granada.|Explotará una vez el temporizador llegue a cero.|1-5: ajustar temporizador.|Atacar: mantener presionado para lanzar más lejos.
@@ -485,6 +500,12 @@
04:47=¡Dos bombas lapa, doble diversión!|Útiles para planear reacciones en cadena, atrincherarte...|¡o las dos cosas!.|Atacar: mantener presionado para lanzar más lejos (dos disparos).
04:48=¿Por qué la gente siempre la toma con los topos?|¡Golpear erizos es aún más divertido!|Un buen mazazo puede reducir en un tercio la|vida de cualquier erizo y enterrarlo completamente.|Atacar: activar.
04:49=¡Resucita a tus aliados!|Pero ten cuidado, también resucitarás a tus enemigos.|Atacar: mantener presionado para resucitar lentamente.|Arriba: acelerar resurrección.
+04:50=¿Alguien está oculto bajo tierra?|¡Desentiérralos con un bombardeo perforador!|El temporizador controla la profundidad a alcanzar.
+04:51=¿Qué hay más barato que el barro?|Un tiro gratis gracias a la bola de barro.|Hará que el enemigo salga volando|y escuece un poco si te entra en los ojos.
+04:52=SIN USAR
+04:53=Vive una trepidante aventura a través del|espacio y el tiempo mientras tus compañeros|siguen luchando en tu lugar.|Estate preparado para volver en cualquier momento,|o al llegar la Muerte súbita si te has quedado solo.|Aviso: no funciona durante la Muerte súbita,|si estás solo o si eres el rey.
+04:54=INCOMPLETO
+04:55=Esparce un chorro de pegajoso barro.|Construye puentes, entierra enemigos o cierra túneles.|¡Ten especial cuidado de no mancharte!
; Game goal strings
05:00=Modos de juego
@@ -508,3 +529,4 @@
05:18=Sin límite de ataques por turno
05:19=El arsenal se restaura al final de cada turno
05:20=Los erizos no comparten arsenal
+05:21=Tag Team: los equipos del mismo clan se van turnando entre ellos.|Turno compartido: los equipos del mismo clan comparten la duración del turno.
--- a/share/hedgewars/Data/Locale/fr.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/fr.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
-- ["!!!"] = "",
-- ["..."] = "",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Entrainement de tir", --Bazooka, Shotgun, SniperRifle
-- ["Ammo"] = "",
-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
-- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Frappez vos ennemis à la batte|et envoyez-les à la mer !",
["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !",
["Bazooka Training"] = "Entrainement au Bazooka",
@@ -19,8 +26,10 @@
-- ["BOOM!"] = "",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "Capturez le drapeau !",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Nom de code : Travail d'équipe",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Et merde, recrue ! Dégage de me tête !",
["Dangerous Ducklings"] = "Canetons dangereux",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Éliminez toutes les cibles avant d'être à cours de temps.|Vos munitions sont illimitées pour cette mission.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Éliminez tout le Poison avant d'être à cours de temps.",
["Eliminate the Blue Team"] = "Éliminez l'équipe bleue",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Éliminez l'unité 3378|- Résistance Futile doit survivre",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Profitez du bain ...",
-- ["[Enter]"] = "",
["Fastest lap: "] = "Meilleur tour : ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Drapeau réapparu",
["Flag returned!"] = "Drapeau récupéré",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "Fin du jeu ! ",
@@ -62,11 +79,15 @@
-- ["GO! GO! GO!"] = "",
["Good birdy......"] = "Gentil oiseau ...",
["Good luck out there!"] = "Bonne chance pour sortir d'ici",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
-- ["Hedgewars-Basketball"] = "",
-- ["Hedgewars-Knockball"] = "",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Écoutez, asticots",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "Mission échouée", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -90,9 +117,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "Nouveau meilleur temps",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Match pas si amical", -- Basketball, Knockball
["Oh no! Just try again!"] = "Eh non ! Essayez encore ! ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
-- ["Operation Diver"] = "",
["Opposing Team: "] = "Équipe opposée",
["Pathetic Hog #%d"] = "Hérisson pathétique #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Poison",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "Ramenez le drapeau ennemi à votre base pour marquer | -La première équipe à 3 captures gagne | - Vous marquez uniquement si votre drapeau est dans votre base | - Les hérissons vont lâcher le drapeau s'ils sont tués ou noyés | - Les drapeaux lâchés peuvent être ramenés ou recapturés | - Les hérissons réapparaissent quand ils sont tués",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "RÈGLES DU JEU | [Appuyez Échap pour voir]",
-- ["s|"] = "",
@@ -116,6 +152,7 @@
-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Bye bye",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -127,7 +164,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Équipe de choc",
["Shotgun Training"] = "Entrainement au fusil",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s est dehors et l'équipe %d| reçoit une pénalité ! | |Score : ", -- Basketball, Knockball
@@ -146,26 +183,33 @@
["The flag will respawn next round."] = "Le drapeau va réapparaitre au prochain tour",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
["Toxic Team"] = "Équipe toxique", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
["Unit 3378"] = "Unité 3378",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Utilisez votre Corde Ninja pour aller du début à la fin aussi vite que vous pouvez !",
--- ["v.06"] = "",
["Victory for the "] = "Victoire pour ", -- CTF_Blizzard, Capture_the_Flag
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Vous avez marqué !",
--- a/share/hedgewars/Data/Locale/hedgewars_ar.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts Fri Sep 16 18:17:16 2011 +0200
@@ -124,6 +124,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -377,11 +385,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -726,6 +738,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1005,7 +1021,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>اضف اطار لا يمكن تدميره</translation>
+ <translation type="obsolete">اضف اطار لا يمكن تدميره</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1111,6 +1127,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>اضف اطار لا يمكن تدميره</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1635,6 +1659,10 @@
<source>unnamed</source>
<translation>غير مسمى</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1991,6 +2019,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Файл със запазена игра на Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -362,12 +370,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Начертани карти (*.hwmap);;Всички файлове (*.*)</translation>
+ <translation type="obsolete">Начертани карти (*.hwmap);;Всички файлове (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Запазване на начертана карта</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -700,6 +716,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -964,10 +984,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Add an indestructable border around the terrain</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Lower gravity</source>
<translation type="unfinished"></translation>
</message>
@@ -1067,6 +1083,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1591,6 +1615,10 @@
<source>unnamed</source>
<translation>Безименен</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1943,6 +1971,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts Fri Sep 16 18:17:16 2011 +0200
@@ -124,6 +124,14 @@
<comment>File Types</comment>
<translation>Hedgewars Save Soubor</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -363,12 +371,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Nakreslené mapy (*.hwmap);;Všechny soubory (*.*)</translation>
+ <translation type="obsolete">Nakreslené mapy (*.hwmap);;Všechny soubory (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Uložit nakreslenou mapu</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -712,6 +728,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -988,7 +1008,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Přidá nezničitelnou hranici okolo terénu</translation>
+ <translation type="obsolete">Přidá nezničitelnou hranici okolo terénu</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1082,6 +1102,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Přidá nezničitelnou hranici okolo terénu</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1606,6 +1634,10 @@
<source>unnamed</source>
<translation>nepojmenovaný</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1958,6 +1990,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Hedgewars gespeichertes Spiel</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -359,37 +367,41 @@
</message>
<message>
<source>Cancel</source>
- <translation type="unfinished">Abbrechen</translation>
+ <translation>Abbrechen</translation>
</message>
</context>
<context>
<name>PageDrawMap</name>
<message>
<source>Undo</source>
- <translation type="unfinished"></translation>
+ <translation>Rückgängig</translation>
</message>
<message>
<source>Clear</source>
- <translation type="unfinished"></translation>
+ <translation>Löschen</translation>
</message>
<message>
<source>Load</source>
- <translation type="unfinished">Laden</translation>
+ <translation>Laden</translation>
</message>
<message>
<source>Save</source>
- <translation type="unfinished"></translation>
+ <translation>Sichern</translation>
</message>
<message>
<source>Load drawn map</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation type="unfinished"></translation>
+ <translation>Gezeichnete Karte laden</translation>
</message>
<message>
<source>Save drawn map</source>
+ <translation>Gezeichnete Karte sichern</translation>
+ </message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -767,6 +779,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1076,7 +1092,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Einfügen eines unzerstörbaren Kartenrand</translation>
+ <translation type="obsolete">Einfügen eines unzerstörbaren Kartenrand</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1150,6 +1166,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Einfügen eines unzerstörbaren Kartenrand</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1351,7 +1375,7 @@
</message>
<message>
<source>hand drawn map...</source>
- <translation type="unfinished"></translation>
+ <translation>Handgezeichnete Karte</translation>
</message>
<message>
<source>Disabled</source>
@@ -1680,6 +1704,10 @@
<source>unnamed</source>
<translation>unbenannt</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation>Igel %1</translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2036,6 +2064,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Hedgewars Save File</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -379,11 +387,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -732,6 +744,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1009,7 +1025,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Add an indestructable border around the terrain</translation>
+ <translation type="obsolete">Add an indestructable border around the terrain</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1115,6 +1131,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Add an indestructible border around the terrain</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1639,6 +1663,10 @@
<source>unnamed</source>
<translation>unnamed</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1995,6 +2023,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts Fri Sep 16 18:17:16 2011 +0200
@@ -16,15 +16,15 @@
<name>DrawMapWidget</name>
<message>
<source>File error</source>
- <translation type="unfinished"></translation>
+ <translation>Error de fichero</translation>
</message>
<message>
<source>Cannot open file '%1' for writing</source>
- <translation type="unfinished"></translation>
+ <translation>No se puede abrir el fichero '%1' en modo lectura</translation>
</message>
<message>
<source>Cannot read file '%1'</source>
- <translation type="unfinished"></translation>
+ <translation>No se puede leer '%1'</translation>
</message>
</context>
<context>
@@ -127,6 +127,14 @@
<comment>File Types</comment>
<translation>Partida guardada de Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation>Nombre de la demo</translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation>Nombre de la demo:</translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -215,7 +223,7 @@
</message>
<message>
<source>Set</source>
- <translation type="unfinished">Establecer</translation>
+ <translation>Cambiar</translation>
</message>
</context>
<context>
@@ -297,14 +305,17 @@
</message>
<message>
<source>Nickname</source>
- <translation type="unfinished">Nick</translation>
+ <translation>Nick</translation>
</message>
<message>
<source>Some one already uses
your nickname %1
on the server.
Please pick another nickname:</source>
- <translation type="unfinished"></translation>
+ <translation>Ya hay alguien conectado
+como %1 en estos momentos
+en el servidor.
+Por favor, introduce otro nick:</translation>
</message>
</context>
<context>
@@ -357,11 +368,11 @@
<name>PageConnecting</name>
<message>
<source>Connecting...</source>
- <translation>Conectando...</translation>
+ <translation>Estableciendo conexión...</translation>
</message>
<message>
<source>Cancel</source>
- <translation type="unfinished">Cancelar</translation>
+ <translation>Cancelar</translation>
</message>
</context>
<context>
@@ -388,12 +399,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Mapas dibujados a mano (*.hwmap);;Todos los ficheros (*.*)</translation>
+ <translation type="obsolete">Mapas dibujados a mano (*.hwmap);;Todos los ficheros (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Guardar mapa</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation>Mapas dibujados a mano</translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation>Todos los ficheros</translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -757,17 +776,21 @@
<message>
<source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgewars to its game list so your friends can see you playing.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>La versión de Hedgewars para Windows soporta Xfire. Recuerda agregar Hedgewars a tu lista de juegos para que tus amigos puedan saber cuándo estás jugando.</translation>
</message>
<message>
<source>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Puedes usar el cóctel molotov o el lanzallamas para evitar que erizos enemigos crucen túneles angostos o puentes.</translation>
</message>
<message>
<source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>El abejorro puede ser complicado de usar. Su maniobrabilidad depende de su velocidad, así que intenta no lanzarlo a máxima potencia.</translation>
+ </message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation>Contenido adicional</translation>
</message>
</context>
<context>
@@ -796,15 +819,15 @@
</message>
<message>
<source>Error</source>
- <translation type="unfinished">Error</translation>
+ <translation>Error</translation>
</message>
<message>
<source>Please enter room name</source>
- <translation type="unfinished">Por favor, introduce un nombre para la sala</translation>
+ <translation>Por favor, introduce un nombre para la sala</translation>
</message>
<message>
<source>OK</source>
- <translation type="unfinished">OK</translation>
+ <translation>OK</translation>
</message>
</context>
<context>
@@ -1024,8 +1047,8 @@
</message>
<message numerus="yes">
<source>%1 players online</source>
- <translation type="unfinished">
- <numerusform></numerusform>
+ <translation>
+ <numerusform>%1 jugadores conectados</numerusform>
<numerusform></numerusform>
</translation>
</message>
@@ -1078,7 +1101,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Añade un borde indestructible alrededor del campo de juego</translation>
+ <translation type="obsolete">Añade un borde indestructible alrededor del campo de juego</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1150,7 +1173,15 @@
</message>
<message>
<source>Teams in each clan take successive turns sharing their turn time.</source>
- <translation type="unfinished"></translation>
+ <translation>Los equipos del mismo clan alternan entre ellos compartiendo la duración de su turno.</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Añade un borde indestructible alrededor del campo de juego</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation>Añade un borde indestructible en la parta inferior</translation>
</message>
</context>
<context>
@@ -1247,7 +1278,7 @@
</message>
<message>
<source>Update</source>
- <translation type="unfinished">Actualizar</translation>
+ <translation>Actualizar</translation>
</message>
</context>
<context>
@@ -1389,67 +1420,67 @@
</message>
<message>
<source>Disabled</source>
- <translation type="unfinished"></translation>
+ <translation>Deshabilitado</translation>
</message>
<message>
<source>Red/Cyan</source>
- <translation type="unfinished"></translation>
+ <translation>Rojo/Cian</translation>
</message>
<message>
<source>Cyan/Red</source>
- <translation type="unfinished"></translation>
+ <translation>Cian/Rojo</translation>
</message>
<message>
<source>Red/Blue</source>
- <translation type="unfinished"></translation>
+ <translation>Rojo/Azul</translation>
</message>
<message>
<source>Blue/Red</source>
- <translation type="unfinished"></translation>
+ <translation>Azul/Rojo</translation>
</message>
<message>
<source>Red/Green</source>
- <translation type="unfinished"></translation>
+ <translation>Rojo/Verde</translation>
</message>
<message>
<source>Green/Red</source>
- <translation type="unfinished"></translation>
+ <translation>Verde/Rojo</translation>
</message>
<message>
<source>Side-by-side</source>
- <translation type="unfinished"></translation>
+ <translation>Izquierda-Derecha</translation>
</message>
<message>
<source>Top-Bottom</source>
- <translation type="unfinished"></translation>
+ <translation>Arriba-Abajo</translation>
</message>
<message>
<source>Wiggle</source>
- <translation type="unfinished"></translation>
+ <translation>Temblor</translation>
</message>
<message>
<source>Red/Cyan grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Rojo/Cian en escala de grises</translation>
</message>
<message>
<source>Cyan/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Cian/Rojo en escala de grises</translation>
</message>
<message>
<source>Red/Blue grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Rojo/Azul en escala de grises</translation>
</message>
<message>
<source>Blue/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Azul/Rojo en escala de grises</translation>
</message>
<message>
<source>Red/Green grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Rojo/Verde en escala de grises</translation>
</message>
<message>
<source>Green/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Verde/Rojo en escala de grises</translation>
</message>
</context>
<context>
@@ -1696,27 +1727,27 @@
</message>
<message>
<source>Stereo rendering</source>
- <translation type="unfinished"></translation>
+ <translation>Estereoscopía</translation>
</message>
<message>
<source>Game Options</source>
- <translation type="unfinished"></translation>
+ <translation>Opciones de juego</translation>
</message>
<message>
<source>Style</source>
- <translation type="unfinished"></translation>
+ <translation>Estilo</translation>
</message>
<message>
<source>Scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Modo de juego</translation>
</message>
<message>
<source>Password</source>
- <translation type="unfinished">Contraseña</translation>
+ <translation>Contraseña</translation>
</message>
<message>
<source>% Get Away Time</source>
- <translation type="unfinished"></translation>
+ <translation>% duración de retirada</translation>
</message>
</context>
<context>
@@ -1725,6 +1756,10 @@
<source>unnamed</source>
<translation>sin nombre</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation>erizo %1</translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1907,7 +1942,7 @@
</message>
<message>
<source>more</source>
- <translation type="unfinished"></translation>
+ <translation>más</translation>
</message>
</context>
<context>
@@ -2083,7 +2118,11 @@
</message>
<message>
<source>Tag Team</source>
- <translation type="unfinished"></translation>
+ <translation>Tag team</translation>
+ </message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation>Añadir borde inferior</translation>
</message>
</context>
<context>
@@ -2126,39 +2165,39 @@
</message>
<message>
<source>slot 1</source>
- <translation>posición 1</translation>
+ <translation>fila 1</translation>
</message>
<message>
<source>slot 2</source>
- <translation>posición 2</translation>
+ <translation>fila 2</translation>
</message>
<message>
<source>slot 3</source>
- <translation>posición 3</translation>
+ <translation>fila 3</translation>
</message>
<message>
<source>slot 4</source>
- <translation>posición 4</translation>
+ <translation>fila 4</translation>
</message>
<message>
<source>slot 5</source>
- <translation>posición 5</translation>
+ <translation>fila 5</translation>
</message>
<message>
<source>slot 6</source>
- <translation>posición 6</translation>
+ <translation>fila 6</translation>
</message>
<message>
<source>slot 7</source>
- <translation>posición 7</translation>
+ <translation>fila 7</translation>
</message>
<message>
<source>slot 8</source>
- <translation>posición 8</translation>
+ <translation>fila 8</translation>
</message>
<message>
<source>slot 9</source>
- <translation>posición 9</translation>
+ <translation>fila 9</translation>
</message>
<message>
<source>timer 1 sec</source>
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -379,11 +387,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -761,6 +773,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1038,7 +1054,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Lisää tuhoutumattomat reunat kartan ympärille</translation>
+ <translation type="obsolete">Lisää tuhoutumattomat reunat kartan ympärille</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1144,6 +1160,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Lisää tuhoutumattomat reunat kartan ympärille</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1696,6 +1720,10 @@
<source>unnamed</source>
<translation>nimetön</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2052,6 +2080,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Fichier de sauvegarde d'Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -380,12 +388,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Cartes dessinées (*.hwmap);;Tous les fichiers (*.*)</translation>
+ <translation type="obsolete">Cartes dessinées (*.hwmap);;Tous les fichiers (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Enregistrer une carte dessinée</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -752,6 +768,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1048,7 +1068,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Ajouter une bordure indestructible autour du terrain</translation>
+ <translation type="obsolete">Ajouter une bordure indestructible autour du terrain</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1122,6 +1142,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Ajouter une bordure indestructible autour du terrain</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1650,6 +1678,10 @@
<source>unnamed</source>
<translation>sans nom</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2006,6 +2038,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_hu.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts Fri Sep 16 18:17:16 2011 +0200
@@ -122,6 +122,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -375,11 +383,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -720,6 +732,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -993,7 +1009,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>A pálya köré egy elpusztíthatatlan keret felhúzása</translation>
+ <translation type="obsolete">A pálya köré egy elpusztíthatatlan keret felhúzása</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1099,6 +1115,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>A pálya köré egy elpusztíthatatlan keret felhúzása</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1629,6 +1653,10 @@
<source>unnamed</source>
<translation>névtelen</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1985,6 +2013,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts Fri Sep 16 18:17:16 2011 +0200
@@ -16,15 +16,15 @@
<name>DrawMapWidget</name>
<message>
<source>File error</source>
- <translation type="unfinished"></translation>
+ <translation>Errore file</translation>
</message>
<message>
<source>Cannot open file '%1' for writing</source>
- <translation type="unfinished"></translation>
+ <translation>Impossibile aprire il file '%1' in scrittura</translation>
</message>
<message>
<source>Cannot read file '%1'</source>
- <translation type="unfinished"></translation>
+ <translation>Impossibile leggere il file '%1'</translation>
</message>
</context>
<context>
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Salvataggio di Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation>Nome della demo</translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation>Nome della demo:</translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -293,14 +301,17 @@
</message>
<message>
<source>Nickname</source>
- <translation type="unfinished">Nickname</translation>
+ <translation>Nickname</translation>
</message>
<message>
<source>Some one already uses
your nickname %1
on the server.
Please pick another nickname:</source>
- <translation type="unfinished"></translation>
+ <translation>Qualcun altro sta usando
+ il tuo nickname %1
+sul server.
+Per favore scelto un altro nickname:</translation>
</message>
</context>
<context>
@@ -357,7 +368,7 @@
</message>
<message>
<source>Cancel</source>
- <translation type="unfinished">Annulla</translation>
+ <translation>Annulla</translation>
</message>
</context>
<context>
@@ -384,12 +395,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Mappe Disegnate (*.hwmap);;Tutti i file (*.*)</translation>
+ <translation type="obsolete">Mappe Disegnate (*.hwmap);;Tutti i file (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Salva mappa disegnata</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation>Mappe disegnate</translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation>Tutti i file</translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -604,7 +623,7 @@
<message>
<source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Collega uno o più gamepad prima di iniziare il gioco per poterli assegnare alle tue squadra.</translation>
</message>
<message>
<source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
@@ -699,7 +718,7 @@
<message>
<source>You can find your Hedgewars configuration files under "My Documents\Hedgewars". Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Puoi trovare i tuoi file di configurazione Hedgewars in "Documenti\Hedgewars". Crea delle copie di sicurezza o prendi i file con te, ma non modificarli a mano.</translation>
</message>
<message>
<source>You're able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
@@ -739,7 +758,11 @@
<message>
<source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>L'Ape a Ricerca può essere difficile da usare. Il suo raggio di curvatura dipende dalla sua velocità, quindi cerca di non usarla a piena potenza.</translation>
+ </message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation>Contenuto scaricabile</translation>
</message>
</context>
<context>
@@ -768,15 +791,15 @@
</message>
<message>
<source>Error</source>
- <translation type="unfinished">Errore</translation>
+ <translation>Errore</translation>
</message>
<message>
<source>Please enter room name</source>
- <translation type="unfinished">Inserisci il nome della stanza</translation>
+ <translation>Inserisci il nome della stanza</translation>
</message>
<message>
<source>OK</source>
- <translation type="unfinished">OK</translation>
+ <translation>OK</translation>
</message>
</context>
<context>
@@ -996,9 +1019,9 @@
</message>
<message numerus="yes">
<source>%1 players online</source>
- <translation type="unfinished">
- <numerusform></numerusform>
- <numerusform></numerusform>
+ <translation>
+ <numerusform>1 giocatore online</numerusform>
+ <numerusform>%1 giocatori online</numerusform>
</translation>
</message>
</context>
@@ -1050,7 +1073,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Aggiungi un bordo indistruttibile intorno al terreno</translation>
+ <translation type="obsolete">Aggiungi un bordo indistruttibile intorno al terreno</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1122,7 +1145,15 @@
</message>
<message>
<source>Teams in each clan take successive turns sharing their turn time.</source>
- <translation type="unfinished"></translation>
+ <translation>Le squadre di ogni clan possono avere turni consecutivi condividendo il tempo del loro turno.</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Aggiungi un bordo indistruttibile intorno al terreno</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation>Aggiungi un bordo indistruttibile lungo la parte inferiore</translation>
</message>
</context>
<context>
@@ -1219,7 +1250,7 @@
</message>
<message>
<source>Update</source>
- <translation type="unfinished">Aggiorna</translation>
+ <translation>Aggiorna</translation>
</message>
</context>
<context>
@@ -1357,39 +1388,39 @@
</message>
<message>
<source>Side-by-side</source>
- <translation type="unfinished"></translation>
+ <translation>Lato-a-lato</translation>
</message>
<message>
<source>Top-Bottom</source>
- <translation type="unfinished"></translation>
+ <translation>Dall'alto in basso</translation>
</message>
<message>
<source>Wiggle</source>
- <translation type="unfinished"></translation>
+ <translation>Movimento continuo</translation>
</message>
<message>
<source>Red/Cyan grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Scala di grigio rosso/azzurro</translation>
</message>
<message>
<source>Cyan/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Scala di grigio azzurro/rosso</translation>
</message>
<message>
<source>Red/Blue grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Scala di grigio rosso/blu</translation>
</message>
<message>
<source>Blue/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Scala di grigio blu/rosso</translation>
</message>
<message>
<source>Red/Green grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Scala di grigio rosso/verde</translation>
</message>
<message>
<source>Green/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Scala di grigio verde/rosso</translation>
</message>
</context>
<context>
@@ -1633,23 +1664,23 @@
</message>
<message>
<source>Game Options</source>
- <translation type="unfinished"></translation>
+ <translation>Opzioni di gioco</translation>
</message>
<message>
<source>Style</source>
- <translation type="unfinished"></translation>
+ <translation>Style</translation>
</message>
<message>
<source>Scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Schema</translation>
</message>
<message>
<source>Password</source>
- <translation type="unfinished">Password</translation>
+ <translation>Password</translation>
</message>
<message>
<source>% Get Away Time</source>
- <translation type="unfinished"></translation>
+ <translation>% tempo regalo</translation>
</message>
</context>
<context>
@@ -1658,6 +1689,10 @@
<source>unnamed</source>
<translation>senza nome</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation>riccio %1</translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2012,7 +2047,11 @@
</message>
<message>
<source>Tag Team</source>
- <translation type="unfinished"></translation>
+ <translation>Squadre etichettate</translation>
+ </message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation>Aggiungi bordo inferiore</translation>
</message>
</context>
<context>
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts Fri Sep 16 18:17:16 2011 +0200
@@ -122,6 +122,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -361,11 +369,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -694,6 +706,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -952,10 +968,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Add an indestructable border around the terrain</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Lower gravity</source>
<translation type="unfinished"></translation>
</message>
@@ -1055,6 +1067,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1575,6 +1595,10 @@
<source>unnamed</source>
<translation>無名</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1927,6 +1951,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ko.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ko.ts Fri Sep 16 18:17:16 2011 +0200
@@ -118,6 +118,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -353,13 +361,17 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -682,6 +694,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -940,10 +956,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Add an indestructable border around the terrain</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Lower gravity</source>
<translation type="unfinished"></translation>
</message>
@@ -1043,6 +1055,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1555,6 +1575,10 @@
<source>unnamed</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1897,6 +1921,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_lt.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_lt.ts Fri Sep 16 18:17:16 2011 +0200
@@ -4,12 +4,12 @@
<context>
<name>AmmoSchemeModel</name>
<message>
- <location filename="../../../../QTfrontend/ammoSchemeModel.cpp" line="660"/>
+ <location filename="../../../../QTfrontend/ammoSchemeModel.cpp" line="672"/>
<source>new</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/ammoSchemeModel.cpp" line="666"/>
+ <location filename="../../../../QTfrontend/ammoSchemeModel.cpp" line="678"/>
<source>copy of</source>
<translation type="unfinished"></translation>
</message>
@@ -68,12 +68,12 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/gamecfgwidget.cpp" line="299"/>
+ <location filename="../../../../QTfrontend/gamecfgwidget.cpp" line="301"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/gamecfgwidget.cpp" line="299"/>
+ <location filename="../../../../QTfrontend/gamecfgwidget.cpp" line="301"/>
<source>Illegal ammo scheme</source>
<translation type="unfinished"></translation>
</message>
@@ -81,22 +81,22 @@
<context>
<name>HWChatWidget</name>
<message>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="454"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="453"/>
<source>%1 *** %2 has been removed from your ignore list</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="467"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="466"/>
<source>%1 *** %2 has been added to your ignore list</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="483"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="482"/>
<source>%1 *** %2 has been removed from your friends list</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="496"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="495"/>
<source>%1 *** %2 has been added to your friends list</source>
<translation type="unfinished"></translation>
</message>
@@ -104,59 +104,70 @@
<context>
<name>HWForm</name>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="391"/>
- <location filename="../../../../QTfrontend/hwform.cpp" line="393"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="401"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="403"/>
<source>DefaultTeam</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="711"/>
- <location filename="../../../../QTfrontend/hwform.cpp" line="893"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="728"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="910"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="712"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="729"/>
<source>Please select record from the list above</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="713"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="730"/>
<source>OK</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="894"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="911"/>
<source>Unable to start the server</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1067"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1086"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1323"/>
<source>Cannot save record to file %1</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1256"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1275"/>
<source>Hedgewars Demo File</source>
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1257"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1276"/>
<source>Hedgewars Save File</source>
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1315"/>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1315"/>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
<message>
- <location filename="../../../../QTfrontend/game.cpp" line="311"/>
+ <location filename="../../../../QTfrontend/game.cpp" line="318"/>
<source>en.txt</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/game.cpp" line="329"/>
+ <translation>lt.txt</translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/game.cpp" line="336"/>
<source>Cannot open demofile %1</source>
<translation type="unfinished"></translation>
</message>
@@ -164,87 +175,87 @@
<context>
<name>HWMapContainer</name>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="160"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="158"/>
<source>Map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="163"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="161"/>
<source>Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="165"/>
+ <source>All</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="166"/>
+ <source>Small</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="167"/>
- <source>All</source>
+ <source>Medium</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="168"/>
- <source>Small</source>
+ <source>Large</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="169"/>
- <source>Medium</source>
+ <source>Cavern</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="170"/>
- <source>Large</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="171"/>
- <source>Cavern</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="172"/>
<source>Wacky</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="177"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="175"/>
<source>Type</source>
<translation type="unfinished"></translation>
</message>
<message>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="179"/>
+ <source>Small tunnels</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="180"/>
+ <source>Medium tunnels</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="181"/>
- <source>Small tunnels</source>
+ <source>Large tunnels</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="182"/>
- <source>Medium tunnels</source>
+ <source>Small floating islands</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="183"/>
- <source>Large tunnels</source>
+ <source>Medium floating islands</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="184"/>
- <source>Small floating islands</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="185"/>
- <source>Medium floating islands</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="186"/>
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="196"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="194"/>
<source>Themes</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="238"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="236"/>
<source>Seed</source>
<translation type="unfinished"></translation>
</message>
@@ -317,12 +328,12 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/newnetclient.cpp" line="519"/>
+ <location filename="../../../../QTfrontend/newnetclient.cpp" line="508"/>
<source>Password</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/newnetclient.cpp" line="519"/>
+ <location filename="../../../../QTfrontend/newnetclient.cpp" line="508"/>
<source>Your nickname %1 is
registered on Hedgewars.org
Please provide your password below
@@ -330,17 +341,17 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/newnetclient.cpp" line="628"/>
+ <location filename="../../../../QTfrontend/newnetclient.cpp" line="623"/>
<source>Quit reason: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/newnetclient.cpp" line="834"/>
+ <location filename="../../../../QTfrontend/newnetclient.cpp" line="829"/>
<source>Nickname</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/newnetclient.cpp" line="834"/>
+ <location filename="../../../../QTfrontend/newnetclient.cpp" line="829"/>
<source>Some one already uses
your nickname %1
on the server.
@@ -437,7 +448,13 @@
<message>
<location filename="../../../../QTfrontend/pagedrawmap.cpp" line="48"/>
<location filename="../../../../QTfrontend/pagedrawmap.cpp" line="56"/>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pagedrawmap.cpp" line="48"/>
+ <location filename="../../../../QTfrontend/pagedrawmap.cpp" line="56"/>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
<message>
@@ -462,27 +479,27 @@
<context>
<name>PageGameStats</name>
<message>
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="57"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="62"/>
<source>Details</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="71"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="76"/>
<source>Health graph</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="88"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="93"/>
<source>Ranking</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="148"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="153"/>
<source>The best shot award was won by <b>%1</b> with <b>%2</b> pts.</source>
<translation type="unfinished"></translation>
</message>
<message numerus="yes">
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="155"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="160"/>
<source>The best killer is <b>%1</b> with <b>%2</b> kills in a turn.</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -491,7 +508,7 @@
</translation>
</message>
<message numerus="yes">
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="161"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="166"/>
<source>A total of <b>%1</b> hedgehog(s) were killed during this round.</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -500,7 +517,7 @@
</translation>
</message>
<message numerus="yes">
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="222"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="227"/>
<source>(%1 kill)</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -509,7 +526,7 @@
</translation>
</message>
<message numerus="yes">
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="232"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="237"/>
<source><b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts.</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -518,7 +535,7 @@
</translation>
</message>
<message numerus="yes">
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="239"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="244"/>
<source><b>%1</b> killed <b>%2</b> of his own hedgehogs.</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -527,7 +544,7 @@
</translation>
</message>
<message numerus="yes">
- <location filename="../../../../QTfrontend/pagegamestats.cpp" line="246"/>
+ <location filename="../../../../QTfrontend/pagegamestats.cpp" line="251"/>
<source><b>%1</b> was scared and skipped turn <b>%2</b> times.</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -539,305 +556,310 @@
<context>
<name>PageMain</name>
<message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="46"/>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="47"/>
<source>Local Game (Play a game on a single computer)</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="50"/>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="51"/>
<source>Network Game (Play a game across a network)</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="61"/>
- <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they'll win or lose together.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="62"/>
- <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="63"/>
- <source>If you're unsure what to do and don't want to waste ammo, skip one round. But don't let too much time pass as there will be Sudden Death!</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="64"/>
- <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don't touch the ground you'll reuse your rope without wasting ammo!</source>
- <comment>Tips</comment>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="54"/>
+ <source>Downloadable Content</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="65"/>
- <source>If you'd like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
+ <source>Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they'll win or lose together.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="66"/>
- <source>You're bored of default gameplay? Try one of the missions - they'll offer different gameplay depending on the one you picked.</source>
+ <source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="67"/>
- <source>By default the game will always record the last game played as a demo. Select 'Local Game' and pick the 'Demos' button on the lower right corner to play or manage them.</source>
+ <source>If you're unsure what to do and don't want to waste ammo, skip one round. But don't let too much time pass as there will be Sudden Death!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="68"/>
- <source>Hedgewars is Open Source and Freeware we create in our spare time. If you've got problems, ask on our forums but please don't expect 24/7 support!</source>
+ <source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don't touch the ground you'll reuse your rope without wasting ammo!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="69"/>
- <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
+ <source>If you'd like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="70"/>
- <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
+ <source>You're bored of default gameplay? Try one of the missions - they'll offer different gameplay depending on the one you picked.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="71"/>
- <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
+ <source>By default the game will always record the last game played as a demo. Select 'Local Game' and pick the 'Demos' button on the lower right corner to play or manage them.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="72"/>
- <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
+ <source>Hedgewars is Open Source and Freeware we create in our spare time. If you've got problems, ask on our forums but please don't expect 24/7 support!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="73"/>
- <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
+ <source>Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="74"/>
- <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
+ <source>Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="75"/>
- <source>Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.</source>
+ <source>Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="76"/>
- <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
+ <source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="77"/>
- <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
+ <source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="78"/>
- <source>While playing you should give yourself a short break at least once an hour.</source>
+ <source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="79"/>
- <source>If your graphics card isn't able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
+ <source>Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="80"/>
- <source>If your graphics card isn't able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
+ <source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="81"/>
- <source>We're open to suggestions and constructive feedback. If you don't like something or got a great idea, let us know!</source>
+ <source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="82"/>
- <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
+ <source>While playing you should give yourself a short break at least once an hour.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="83"/>
- <source>Special game modes such as 'Vampirism' or 'Karma' allow you to develop completely new tactics. Try them in a custom game!</source>
+ <source>If your graphics card isn't able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="84"/>
- <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgewars to its game list so your friends can see you playing.</source>
+ <source>If your graphics card isn't able to provide hardware accelerated OpenGL, try to update the associated drivers.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="85"/>
- <source>You should never install Hedgewars on computers you don't own (school, university, work, etc.). Please ask the responsible person instead!</source>
+ <source>We're open to suggestions and constructive feedback. If you don't like something or got a great idea, let us know!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="86"/>
- <source>Hedgewars can be perfect for short games during breaks. Just ensure you don't add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
+ <source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="87"/>
- <source>No hedgehogs were harmed in making this game.</source>
+ <source>Special game modes such as 'Vampirism' or 'Karma' allow you to develop completely new tactics. Try them in a custom game!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="88"/>
- <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
+ <source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgewars to its game list so your friends can see you playing.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="89"/>
- <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
+ <source>You should never install Hedgewars on computers you don't own (school, university, work, etc.). Please ask the responsible person instead!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="90"/>
- <source>Some weapons require special strategies or just lots of training, so don't give up on a particular tool if you miss an enemy once.</source>
+ <source>Hedgewars can be perfect for short games during breaks. Just ensure you don't add too many hedgehogs or use an huge map. Reducing time and health might help as well.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="91"/>
- <source>Most weapons won't work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
+ <source>No hedgehogs were harmed in making this game.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="92"/>
- <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
+ <source>There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="93"/>
- <source>The Piano Strike is the most damaging air strike. You'll lose the hedgehog performing it, so there's a huge downside as well.</source>
+ <source>Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="94"/>
- <source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
+ <source>Some weapons require special strategies or just lots of training, so don't give up on a particular tool if you miss an enemy once.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="95"/>
- <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
+ <source>Most weapons won't work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="96"/>
- <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
+ <source>The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="97"/>
- <source>If you're stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
+ <source>The Piano Strike is the most damaging air strike. You'll lose the hedgehog performing it, so there's a huge downside as well.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="98"/>
- <source>The Cake's maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
+ <source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="99"/>
- <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
+ <source>Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="100"/>
- <source>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
+ <source>The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="101"/>
- <source>Want to know who's behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
+ <source>If you're stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="102"/>
- <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
+ <source>The Cake's maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="103"/>
- <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you'll have to share them somewhere to use them online.</source>
+ <source>The Flame Thrower is a weapon but it can be used for tunnel digging as well.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="104"/>
- <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
+ <source>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="105"/>
+ <source>Want to know who's behind the game? Click on the Hedgewars logo in the main menu to see the credits.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="106"/>
+ <source>Like Hedgewars? Become a fan on %1 or follow us on %2!</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="107"/>
- <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
+ <source>Feel free to draw your own graves, hats, flags or even maps and themes! But note that you'll have to share them somewhere to use them online.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="110"/>
- <source>You're able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="108"/>
+ <source>Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="112"/>
+ <source>Keep your video card drivers up to date to avoid issues playing the game.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="113"/>
- <source>You can find your Hedgewars configuration files under "My Documents\Hedgewars". Create backups or take the files with you, but don't edit them by hand.</source>
+ <source>You're able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="115"/>
- <source>You can find your Hedgewars configuration files under "Library/Application Support/Hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
+ <source>You can find your Hedgewars configuration files under "My Documents\Hedgewars". Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pagemain.cpp" line="117"/>
+ <source>You can find your Hedgewars configuration files under "Library/Application Support/Hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="119"/>
<source>You can find your Hedgewars configuration files under ".hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -1170,7 +1192,7 @@
</message>
<message>
<location filename="../../../../QTfrontend/pagescheme.cpp" line="81"/>
- <source>Add an indestructable border around the terrain</source>
+ <source>Add an indestructible border around the terrain</source>
<translation type="unfinished"></translation>
</message>
<message>
@@ -1274,27 +1296,32 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="318"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="165"/>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="323"/>
<source>Random</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="319"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="324"/>
<source>Seconds</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="389"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="394"/>
<source>Copy</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="390"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="395"/>
<source>New</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="391"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="396"/>
<source>Delete</source>
<translation type="unfinished"></translation>
</message>
@@ -1379,23 +1406,23 @@
</message>
<message>
<location filename="../../../../QTfrontend/chatwidget.cpp" line="180"/>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="527"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="526"/>
<source>Ignore</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/chatwidget.cpp" line="183"/>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="538"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="537"/>
<source>Add friend</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="522"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="521"/>
<source>Unignore</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/chatwidget.cpp" line="533"/>
+ <location filename="../../../../QTfrontend/chatwidget.cpp" line="532"/>
<source>Remove friend</source>
<translation type="unfinished"></translation>
</message>
@@ -1463,22 +1490,22 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="300"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="301"/>
<source>Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="359"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="362"/>
<source>Enable sound</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="363"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="366"/>
<source>Enable music</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="381"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="384"/>
<source>Show FPS</source>
<translation type="unfinished"></translation>
</message>
@@ -1486,40 +1513,40 @@
<context>
<name>QComboBox</name>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1217"/>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1226"/>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="144"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1236"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1245"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="142"/>
<source>Mission</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="76"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="74"/>
<source>generated map...</source>
<translation type="unfinished"></translation>
</message>
<message>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="78"/>
+ <source>generated maze...</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
<location filename="../../../../QTfrontend/mapContainer.cpp" line="80"/>
- <source>generated maze...</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="82"/>
<source>hand drawn map...</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="125"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="130"/>
<source>Human</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="129"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="134"/>
<source>Level</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="258"/>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="292"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="263"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="297"/>
<source>Community</source>
<translation type="unfinished"></translation>
</message>
@@ -1529,82 +1556,82 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="321"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="324"/>
<source>Disabled</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="322"/>
- <source>Red/Cyan</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="323"/>
- <source>Cyan/Red</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="324"/>
- <source>Red/Blue</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="325"/>
- <source>Blue/Red</source>
+ <source>Red/Cyan</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="326"/>
- <source>Red/Green</source>
+ <source>Cyan/Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="327"/>
- <source>Green/Red</source>
+ <source>Red/Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="328"/>
- <source>Side-by-side</source>
+ <source>Blue/Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="329"/>
- <source>Top-Bottom</source>
+ <source>Red/Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="330"/>
- <source>Wiggle</source>
+ <source>Green/Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="331"/>
- <source>Red/Cyan grayscale</source>
+ <source>Side-by-side</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="332"/>
- <source>Cyan/Red grayscale</source>
+ <source>Top-Bottom</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="333"/>
- <source>Red/Blue grayscale</source>
+ <source>Wiggle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="334"/>
- <source>Blue/Red grayscale</source>
+ <source>Red/Cyan grayscale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="335"/>
- <source>Red/Green grayscale</source>
+ <source>Cyan/Red grayscale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="336"/>
+ <source>Red/Blue grayscale</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="337"/>
+ <source>Blue/Red grayscale</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="338"/>
+ <source>Red/Green grayscale</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="339"/>
<source>Green/Red grayscale</source>
<translation type="unfinished"></translation>
</message>
@@ -1634,17 +1661,17 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="98"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="103"/>
<source>Team Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="173"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="178"/>
<source>Fort</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="301"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="306"/>
<source>Key binds</source>
<translation type="unfinished"></translation>
</message>
@@ -1692,37 +1719,37 @@
<context>
<name>QLabel</name>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="50"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="49"/>
<source>Version</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="52"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="51"/>
<source>This program is distributed under the GNU General Public License</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="67"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="66"/>
<source>Developers:</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="84"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="86"/>
<source>Art:</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="102"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="104"/>
<source>Sounds:</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="112"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="114"/>
<source>Translations:</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/about.cpp" line="135"/>
+ <location filename="../../../../QTfrontend/about.cpp" line="138"/>
<source>Special thanks:</source>
<translation type="unfinished"></translation>
</message>
@@ -1758,37 +1785,37 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="102"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="107"/>
<source>Name</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="105"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="110"/>
<source>Type</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="108"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="113"/>
<source>Grave</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="111"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="116"/>
<source>Flag</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="114"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="119"/>
<source>Voice</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="119"/>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="121"/>
<source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagemain.cpp" line="122"/>
+ <location filename="../../../../QTfrontend/pagemain.cpp" line="124"/>
<source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
@@ -1828,107 +1855,107 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="305"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="306"/>
<source>Quality</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="317"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="320"/>
<source>Stereo rendering</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="350"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="353"/>
<source>Initial sound volume</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="374"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="377"/>
<source>FPS limit</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageoptions.cpp" line="391"/>
+ <location filename="../../../../QTfrontend/pageoptions.cpp" line="394"/>
<source>Restart game to apply</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="168"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="173"/>
<source>Damage Modifier</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="182"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="187"/>
<source>Turn Time</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="196"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="201"/>
<source>Initial Health</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="210"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="215"/>
<source>Sudden Death Timeout</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="224"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="229"/>
<source>Sudden Death Water Rise</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="238"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="243"/>
<source>Sudden Death Health Decrease</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="252"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="257"/>
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="266"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="271"/>
<source>Crate Drops</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="279"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="284"/>
<source>% Health Crates</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="293"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="298"/>
<source>Health in Crates</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="307"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="312"/>
<source>Mines Time</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="323"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="328"/>
<source>Mines</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="337"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="342"/>
<source>% Dud Mines</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="351"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="356"/>
<source>Explosives</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="365"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="370"/>
<source>% Get Away Time</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="379"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="384"/>
<source>Scheme Name:</source>
<translation type="unfinished"></translation>
</message>
@@ -1936,10 +1963,17 @@
<context>
<name>QLineEdit</name>
<message>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="642"/>
<location filename="../../../../QTfrontend/pageoptions.cpp" line="192"/>
<source>unnamed</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="355"/>
+ <location filename="../../../../QTfrontend/team.cpp" line="41"/>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1952,60 +1986,60 @@
<context>
<name>QMessageBox</name>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="640"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="657"/>
<source>Teams</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="640"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="657"/>
<source>Really delete this team?</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="686"/>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="468"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="703"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="474"/>
<source>Schemes</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="686"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="703"/>
<source>Can not delete default scheme '%1'!</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="939"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="956"/>
<source>Network</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="940"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="957"/>
<source>Connection to server is lost</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1284"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1303"/>
<source>All file associations have been set.</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/hwform.cpp" line="1285"/>
+ <location filename="../../../../QTfrontend/hwform.cpp" line="1304"/>
<source>File association failed.</source>
<translation type="unfinished"></translation>
</message>
<message>
+ <location filename="../../../../QTfrontend/main.cpp" line="380"/>
+ <source>Error</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
<location filename="../../../../QTfrontend/main.cpp" line="381"/>
- <source>Error</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
- <location filename="../../../../QTfrontend/main.cpp" line="382"/>
<source>Failed to open data directory:
%1
Please check your installation</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pagescheme.cpp" line="468"/>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="474"/>
<source>Really delete this game scheme?</source>
<translation type="unfinished"></translation>
</message>
@@ -2079,7 +2113,7 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/mapContainer.cpp" line="246"/>
+ <location filename="../../../../QTfrontend/mapContainer.cpp" line="244"/>
<source>more</source>
<translation type="unfinished"></translation>
</message>
@@ -2090,7 +2124,7 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="92"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="97"/>
<source>Random Team</source>
<translation type="unfinished"></translation>
</message>
@@ -2371,6 +2405,11 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <location filename="../../../../QTfrontend/pagescheme.cpp" line="165"/>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
@@ -2564,17 +2603,17 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
+ <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
<source>change mode</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
+ <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
<source>capture</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+ <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
<source>hedgehogs
info</source>
<translation type="unfinished"></translation>
@@ -2671,17 +2710,17 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
+ <location filename="../../../../QTfrontend/binds.cpp" line="65"/>
<source>Toggle fullscreen mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/binds.cpp" line="68"/>
+ <location filename="../../../../QTfrontend/binds.cpp" line="66"/>
<source>Take a screenshot:</source>
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/binds.cpp" line="69"/>
+ <location filename="../../../../QTfrontend/binds.cpp" line="67"/>
<source>Toggle labels above hedgehogs:</source>
<translation type="unfinished"></translation>
</message>
@@ -2726,7 +2765,7 @@
<translation type="unfinished"></translation>
</message>
<message>
- <location filename="../../../../QTfrontend/pageeditteam.cpp" line="340"/>
+ <location filename="../../../../QTfrontend/pageeditteam.cpp" line="345"/>
<source>Keyboard</source>
<translation type="unfinished"></translation>
</message>
--- a/share/hedgewars/Data/Locale/hedgewars_nl.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts Fri Sep 16 18:17:16 2011 +0200
@@ -119,6 +119,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -364,13 +372,17 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -699,6 +711,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -960,10 +976,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Add an indestructable border around the terrain</source>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Lower gravity</source>
<translation type="unfinished"></translation>
</message>
@@ -1063,6 +1075,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1575,6 +1595,10 @@
<source>unnamed</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1917,6 +1941,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts Fri Sep 16 18:17:16 2011 +0200
@@ -130,11 +130,11 @@
</message>
<message>
<source>Demo name</source>
- <translation type="unfinished">Nazwa demo</translation>
+ <translation>Podaj nazwę</translation>
</message>
<message>
<source>Demo name:</source>
- <translation type="unfinished">Nazwa demo:</translation>
+ <translation>Nazwa demo:</translation>
</message>
</context>
<context>
@@ -400,12 +400,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Narysowane mapy (*.hwmap);;Wszystkie pliki (*.*)</translation>
+ <translation type="obsolete">Narysowane mapy (*.hwmap);;Wszystkie pliki (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Zapisz mapę</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation>Narysowane mapy</translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation>Wszystkie pliki</translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -527,7 +535,7 @@
<message>
<source>Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.</source>
<comment>Tips</comment>
- <translation type="unfinished">Niektóre z broni zadają mało punktów obrażeń jednak użyte w odpowiednim momencie mogą pokazać pazur. Na przykład spróbuj użyć pistoletu by strącić swoich przeciwników do wody.</translation>
+ <translation>Niektóre z broni zadają mało punktów obrażeń jednak użyte w odpowiednim momencie mogą pokazać pazur. Na przykład spróbuj użyć pistoletu by strącić swoich przeciwników do wody.</translation>
</message>
<message>
<source>If you're unsure what to do and don't want to waste ammo, skip one round. But don't let too much time pass as there will be Sudden Death!</source>
@@ -572,17 +580,17 @@
<message>
<source>From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.</source>
<comment>Tips</comment>
- <translation type="unfinished">Od czasu do czasu będą organizowane mistrzostwa. Będą one ogłaszane z wyprzedzeniem na http://www.hedgewars.org/ .</translation>
+ <translation>Od czasu do czasu będą organizowane mistrzostwa. Będą one ogłaszane z wyprzedzeniem na http://www.hedgewars.org/ .</translation>
</message>
<message>
<source>Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!</source>
<comment>Tips</comment>
- <translation type="unfinished">Hedgewars jest dostępne w wielu językach. Jeśli brakuje tłumaczenia w twoim języku bądź jest ono niekompletne, nie bój się z nami skontaktować!</translation>
+ <translation>Hedgewars jest dostępne w wielu językach. Jeśli brakuje tłumaczenia w twoim języku bądź jest ono niekompletne, nie bój się z nami skontaktować!</translation>
</message>
<message>
<source>Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.</source>
<comment>Tips</comment>
- <translation type="unfinished">Hedgewars może być uruchomione na różnych systemach operacyjnych takich jak Microsoft Windows, MacOS X, FreeBSD oraz Linux.</translation>
+ <translation>Hedgewars może być uruchomione na różnych systemach operacyjnych takich jak Microsoft Windows, MacOS X, FreeBSD oraz Linux.</translation>
</message>
<message>
<source>Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.</source>
@@ -617,7 +625,7 @@
<message>
<source>Especially while playing online be polite and always remember there might be some minors playing with or against you as well!</source>
<comment>Tips</comment>
- <translation type="unfinished">Bądź kulturalny grając przez internet. Pamiętaj o tym, że w Hedgewars mogą grać także młodsze osoby!</translation>
+ <translation>Bądź kulturalny grając przez internet. Pamiętaj o tym, że w Hedgewars mogą grać także młodsze osoby!</translation>
</message>
<message>
<source>Special game modes such as 'Vampirism' or 'Karma' allow you to develop completely new tactics. Try them in a custom game!</source>
@@ -657,7 +665,7 @@
<message>
<source>Connect one or more gamepads before starting the game to be able to assign their controls to your teams.</source>
<comment>Tips</comment>
- <translation type="unfinished">Jeśli podłączysz jeden lub więcej gamepadów przed włączeniem gry będziesz miał możliwość przypisania klawiszy by sterować swoimi jeżami.</translation>
+ <translation>Jeśli podłączysz jeden lub więcej gamepadów przed włączeniem gry będziesz miał możliwość przypisania klawiszy by sterować swoimi jeżami.</translation>
</message>
<message>
<source>Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.</source>
@@ -772,12 +780,12 @@
<message>
<source>You're able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.</source>
<comment>Tips</comment>
- <translation type="unfinished">Możesz powiązać typy plików związane z Hedgewars (zapisy gier i dema) by móc je uruchamiać bezpośrednio z ulubionego menedżera plików bądź przeglądarki internetowej.</translation>
+ <translation>Możesz powiązać typy plików związane z Hedgewars (zapisy gier i dema) by móc je uruchamiać bezpośrednio z ulubionego menedżera plików bądź przeglądarki internetowej.</translation>
</message>
<message>
<source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don't touch the ground you'll reuse your rope without wasting ammo!</source>
<comment>Tips</comment>
- <translation type="unfinished">Chcesz zaoszczędzić liny? Odłącz ją będąc w powietrzu, a potem wypuść ją ponownie. Dopóki nie dotkniesz ziemi, będziesz używał pojedynczego naboju!</translation>
+ <translation>Chcesz zaoszczędzić liny? Odłącz ją będąc w powietrzu, a potem wypuść ją ponownie. Dopóki nie dotkniesz ziemi, będziesz używał pojedynczego naboju!</translation>
</message>
<message>
<source>You can find your Hedgewars configuration files under "Library/Application Support/Hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
@@ -792,21 +800,21 @@
<message>
<source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgewars to its game list so your friends can see you playing.</source>
<comment>Tips</comment>
- <translation type="unfinished">Wersja Hedgewars dla systemu Windows wspiera XFire. Upewnij się, że dodałeś Hedgewars do listy gier by Twoi znajomi mogli zobaczyć Ciebie w czasie gry.</translation>
+ <translation>Wersja Hedgewars dla systemu Windows wspiera XFire. Upewnij się, że dodałeś Hedgewars do listy gier by Twoi znajomi mogli zobaczyć Ciebie w czasie gry.</translation>
</message>
<message>
<source>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
<comment>Tips</comment>
- <translation type="unfinished">Użyj koktajlu Mołotowa lub Miotacza ognia by powstrzymać przeciwnika przed przedostaniem się przez tunele lub platformy.</translation>
+ <translation>Użyj koktajlu Mołotowa lub Miotacza ognia by powstrzymać przeciwnika przed przedostaniem się przez tunele lub platformy.</translation>
</message>
<message>
<source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
<comment>Tips</comment>
- <translation type="unfinished">Pszczoła potrafi być ciężka w użyciu. Jej promień skrętu zależy od prędkości lotu, więc nie staraj się nie używać pełnej mocy podczas strzału.</translation>
+ <translation>Pszczoła potrafi być ciężka w użyciu. Jej promień skrętu zależy od prędkości lotu, więc nie staraj się nie używać pełnej mocy podczas strzału.</translation>
</message>
<message>
<source>Downloadable Content</source>
- <translation type="unfinished">Dodatki do pobrania</translation>
+ <translation>Dodatki do pobrania</translation>
</message>
</context>
<context>
@@ -1196,11 +1204,11 @@
</message>
<message>
<source>Add an indestructible border around the terrain</source>
- <translation type="unfinished">Dodaje niezniszczalną ramkę dookoła terenu</translation>
+ <translation>Dodaje niezniszczalną ramkę dookoła terenu</translation>
</message>
<message>
<source>Add an indestructible border along the bottom</source>
- <translation type="unfinished">Dodaje na dole niezniszczalną ramkę</translation>
+ <translation>>Dodaje niezniszczalną ramkę u dołu mapy</translation>
</message>
</context>
<context>
@@ -1439,67 +1447,67 @@
</message>
<message>
<source>Disabled</source>
- <translation type="unfinished">Wyłączone</translation>
+ <translation>Wyłączone</translation>
</message>
<message>
<source>Red/Cyan</source>
- <translation type="unfinished">Czerwone/Błękitne</translation>
+ <translation>Czerwone/Błękitne</translation>
</message>
<message>
<source>Cyan/Red</source>
- <translation type="unfinished">Błękitne/Czerwone</translation>
+ <translation>Błękitne/Czerwone</translation>
</message>
<message>
<source>Red/Blue</source>
- <translation type="unfinished">Czerwone/Niebieskie</translation>
+ <translation>Czerwone/Niebieskie</translation>
</message>
<message>
<source>Blue/Red</source>
- <translation type="unfinished">Niebieskie/Czerwone</translation>
+ <translation>Niebieskie/Czerwone</translation>
</message>
<message>
<source>Red/Green</source>
- <translation type="unfinished">Czerwone/Zielone</translation>
+ <translation>Czerwone/Zielone</translation>
</message>
<message>
<source>Green/Red</source>
- <translation type="unfinished">Zielone/Czerwone</translation>
+ <translation>Zielone/Czerwone</translation>
</message>
<message>
<source>Side-by-side</source>
- <translation type="unfinished">Obok siebie</translation>
+ <translation>Obok siebie</translation>
</message>
<message>
<source>Top-Bottom</source>
- <translation type="unfinished">Góra-dół</translation>
+ <translation>Góra-dół</translation>
</message>
<message>
<source>Wiggle</source>
- <translation type="unfinished">Trzęsący się obraz</translation>
+ <translation>Trzęsący się obraz</translation>
</message>
<message>
<source>Red/Cyan grayscale</source>
- <translation type="unfinished">Czer/Błęk w odc. szar</translation>
+ <translation>Czer/Błęk w odc. szar</translation>
</message>
<message>
<source>Cyan/Red grayscale</source>
- <translation type="unfinished">Błęk/Czer w odc. szar</translation>
+ <translation>Błęk/Czer w odc. szar</translation>
</message>
<message>
<source>Red/Blue grayscale</source>
- <translation type="unfinished">Czer/Nieb w odc. szar</translation>
+ <translation>Czer/Nieb w odc. szar</translation>
</message>
<message>
<source>Blue/Red grayscale</source>
- <translation type="unfinished">Nieb/Czer w odc. szar</translation>
+ <translation>Nieb/Czer w odc. szar</translation>
</message>
<message>
<source>Red/Green grayscale</source>
- <translation type="unfinished">Czer/Ziel w odc. szar</translation>
+ <translation>Czer/Ziel w odc. szar</translation>
</message>
<message>
<source>Green/Red grayscale</source>
- <translation type="unfinished">Ziel/Czer w odc. szar</translation>
+ <translation>Ziel/Czer w odc. szar</translation>
</message>
</context>
<context>
@@ -1749,27 +1757,27 @@
</message>
<message>
<source>Stereo rendering</source>
- <translation type="unfinished">Wyświetlanie w 3D</translation>
+ <translation>Wyświetlanie w 3D</translation>
</message>
<message>
<source>Game Options</source>
- <translation type="unfinished">Opcje</translation>
+ <translation>Opcje</translation>
</message>
<message>
<source>Style</source>
- <translation type="unfinished">Tryb gry</translation>
+ <translation>Tryb gry</translation>
</message>
<message>
<source>Scheme</source>
- <translation type="unfinished">Schemat</translation>
+ <translation>Schemat</translation>
</message>
<message>
<source>Password</source>
- <translation type="unfinished">Hasło</translation>
+ <translation>Hasło</translation>
</message>
<message>
<source>% Get Away Time</source>
- <translation type="unfinished">Czas na ucieczkę w %</translation>
+ <translation>Czas na ucieczkę w %</translation>
</message>
</context>
<context>
@@ -1778,6 +1786,10 @@
<source>unnamed</source>
<translation>nienazwany</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation>jeż %1</translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2136,11 +2148,11 @@
</message>
<message>
<source>Tag Team</source>
- <translation type="unfinished">Zespół</translation>
+ <translation>Zespół</translation>
</message>
<message>
<source>Add Bottom Border</source>
- <translation type="unfinished">Ddoaj ramkę na dole</translation>
+ <translation>Dodaj ramkę na dole</translation>
</message>
</context>
<context>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Arquivo do Jogo Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -373,12 +381,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Mapas Desenhados (*.hwmaps);; Todos os arquivos (*.*)</translation>
+ <translation type="obsolete">Mapas Desenhados (*.hwmaps);; Todos os arquivos (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Salvar Mapa</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -820,6 +836,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1129,7 +1149,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Adicione uma borda indestrutível em volta do terreno</translation>
+ <translation type="obsolete">Adicione uma borda indestrutível em volta do terreno</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1203,6 +1223,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Adicione uma borda indestrutível em volta do terreno</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1773,6 +1801,10 @@
<source>unnamed</source>
<translation>sem nome</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2138,6 +2170,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Fri Sep 16 18:17:16 2011 +0200
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Ficheiro de jogo Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -382,12 +390,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Mapas Desenhados (*.hwmap);;Todos os ficheiros (*.*)</translation>
+ <translation type="obsolete">Mapas Desenhados (*.hwmap);;Todos os ficheiros (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Gravar mapa desenhado</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -734,6 +750,10 @@
<comment>Tips</comment>
<translation>A Abelha Teleguiada pode-se demonstrar complicada de utilizar. O grau a que consegue virar depende da sua velocidade, por isso experimenta lança-la com diferentes níveis de força.</translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1011,7 +1031,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Adiciona uma borda indestrutível à volta do terreno</translation>
+ <translation type="obsolete">Adiciona uma borda indestrutível à volta do terreno</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1117,6 +1137,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation>As equipas do mesmo clã jogam de forma sucessiva partilhando o seu tempo para jogar.</translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Adiciona uma borda indestrutível à volta do terreno</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1358,7 +1386,7 @@
</message>
<message>
<source>Wiggle</source>
- <translation>"Wiggle"</translation>
+ <translation>"Wiggle"</translation>
</message>
<message>
<source>Red/Cyan grayscale</source>
@@ -1641,6 +1669,10 @@
<source>unnamed</source>
<translation>sem nome</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1997,6 +2029,10 @@
<source>Tag Team</source>
<translation>Tag Team</translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts Fri Sep 16 18:17:16 2011 +0200
@@ -128,6 +128,14 @@
<comment>File Types</comment>
<translation>Файл сохранения игры hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -388,12 +396,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Рисованные карты (*.hwmap);;Все файлы (*.*)</translation>
+ <translation type="obsolete">Рисованные карты (*.hwmap);;Все файлы (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Сохранить рисованную карту</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -748,6 +764,10 @@
<comment>Tips</comment>
<translation>Пчёлку можеть быть сложно использовать. Её радиус поворота зависит от скорости, поэтому попробуйте не использовать полную силу броска.</translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1060,7 +1080,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Добавить неразрушимую границу вокруг карты</translation>
+ <translation type="obsolete">Добавить неразрушимую границу вокруг карты</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1134,6 +1154,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation>Команды в каждом клане будут последовательно получать право хода, имея общее время на ход.</translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Добавить неразрушимую границу вокруг карты</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1668,6 +1696,10 @@
<source>unnamed</source>
<translation>безымянный</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2024,6 +2056,10 @@
<source>Tag Team</source>
<translation>Эстафета команд</translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts Fri Sep 16 18:17:16 2011 +0200
@@ -128,6 +128,14 @@
<comment>File Types</comment>
<translation>Súbor s uloženou hrou Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -390,12 +398,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Nakreslené mapy (*.hwmap);;Všetky súbory (*.*)</translation>
+ <translation type="obsolete">Nakreslené mapy (*.hwmap);;Všetky súbory (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Uložiť nakreslenú mapu</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -789,6 +805,10 @@
<comment>Tips</comment>
<translation>Navádzaná včela je trošku zložitejšia na použitie. Jej polomer otočenia závisí na jej rýchlosti, takže ju radšej nepoužívajte pri plnej sile.</translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1101,7 +1121,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Pridať nezničiteľný okraj okolo terénu</translation>
+ <translation type="obsolete">Pridať nezničiteľný okraj okolo terénu</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1175,6 +1195,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation>Tímy každého klanu sa striedajú v ťahaní a zdieľajú svoj čas na ťah.</translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Pridať nezničiteľný okraj okolo terénu</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1746,6 +1774,10 @@
<source>unnamed</source>
<translation>beznázvu</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2106,6 +2138,10 @@
<source>Tag Team</source>
<translation>Označit tím</translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts Fri Sep 16 18:17:16 2011 +0200
@@ -16,15 +16,15 @@
<name>DrawMapWidget</name>
<message>
<source>File error</source>
- <translation type="unfinished"></translation>
+ <translation>Fel på fil</translation>
</message>
<message>
<source>Cannot open file '%1' for writing</source>
- <translation type="unfinished"></translation>
+ <translation>Kan inte skriva till '%1'</translation>
</message>
<message>
<source>Cannot read file '%1'</source>
- <translation type="unfinished"></translation>
+ <translation>Kan inte läsa '%1'</translation>
</message>
</context>
<context>
@@ -123,6 +123,14 @@
<comment>File Types</comment>
<translation>Sparfil för Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation>Demonamn</translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation>Demonamn:</translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -207,7 +215,7 @@
</message>
<message>
<source>Set</source>
- <translation type="unfinished">Ange</translation>
+ <translation>Ange</translation>
</message>
</context>
<context>
@@ -289,14 +297,17 @@
</message>
<message>
<source>Nickname</source>
- <translation type="unfinished">Smeknamn</translation>
+ <translation>Smeknamn</translation>
</message>
<message>
<source>Some one already uses
your nickname %1
on the server.
Please pick another nickname:</source>
- <translation type="unfinished"></translation>
+ <translation>Någon använder redan
+ditt smeknamn %1
+på servern.
+Välj ett annat smeknamn:</translation>
</message>
</context>
<context>
@@ -353,7 +364,7 @@
</message>
<message>
<source>Cancel</source>
- <translation type="unfinished">Avbryt</translation>
+ <translation>Avbryt</translation>
</message>
</context>
<context>
@@ -380,12 +391,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Ritade kartor (*.hwmap);;Alla filer (*.*)</translation>
+ <translation type="obsolete">Ritade kartor (*.hwmap);;Alla filer (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Spara ritad karta</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation>Ritade kartor</translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation>Alla filer</translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -749,17 +768,21 @@
<message>
<source>The Windows version of Hedgewars supports Xfire. Make sure to add Hedgewars to its game list so your friends can see you playing.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Windows-versionen av Hedgewars har stöd för Xfire. Se till att lägga till Hedgewars till spellistan så att dina vänner kan se dig spela.</translation>
</message>
<message>
<source>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Använd molotov eller eldkastaren för att temporärt förhindra att igelkottar passerar terräng så som tunnlar eller platformar.</translation>
</message>
<message>
<source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Målsökande bin kan vara kluriga att använda. Svängradien beror på hastigheten, så försök att inte använda full kraft.</translation>
+ </message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation>Nedladdningsbart innehåll</translation>
</message>
</context>
<context>
@@ -788,15 +811,15 @@
</message>
<message>
<source>Error</source>
- <translation type="unfinished">Fel</translation>
+ <translation>Fel</translation>
</message>
<message>
<source>Please enter room name</source>
- <translation type="unfinished">Skriv in rummets namn</translation>
+ <translation>Skriv in rummets namn</translation>
</message>
<message>
<source>OK</source>
- <translation type="unfinished">OK</translation>
+ <translation>OK</translation>
</message>
</context>
<context>
@@ -1016,8 +1039,8 @@
</message>
<message numerus="yes">
<source>%1 players online</source>
- <translation type="unfinished">
- <numerusform></numerusform>
+ <translation>
+ <numerusform>%1 spelare inne</numerusform>
<numerusform></numerusform>
</translation>
</message>
@@ -1070,7 +1093,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Lägger till en oförstörbar kant runt terrängen</translation>
+ <translation type="obsolete">Lägger till en oförstörbar kant runt terrängen</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1142,7 +1165,15 @@
</message>
<message>
<source>Teams in each clan take successive turns sharing their turn time.</source>
- <translation type="unfinished"></translation>
+ <translation>Lag inom en klan spelar efter varandra och delar på turtiden.</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Lägger till en oförstörbar kant runt terrängen</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation>Lägg till en oförstörbar barriär längs botten</translation>
</message>
</context>
<context>
@@ -1239,7 +1270,7 @@
</message>
<message>
<source>Update</source>
- <translation type="unfinished">Uppdatera</translation>
+ <translation>Uppdatera</translation>
</message>
</context>
<context>
@@ -1381,67 +1412,67 @@
</message>
<message>
<source>Disabled</source>
- <translation type="unfinished"></translation>
+ <translation>Avaktiverad</translation>
</message>
<message>
<source>Red/Cyan</source>
- <translation type="unfinished"></translation>
+ <translation>Röd/Cyan</translation>
</message>
<message>
<source>Cyan/Red</source>
- <translation type="unfinished"></translation>
+ <translation>Cyan/Röd</translation>
</message>
<message>
<source>Red/Blue</source>
- <translation type="unfinished"></translation>
+ <translation>Röd/Blå</translation>
</message>
<message>
<source>Blue/Red</source>
- <translation type="unfinished"></translation>
+ <translation>Blå/Röd</translation>
</message>
<message>
<source>Red/Green</source>
- <translation type="unfinished"></translation>
+ <translation>Röd/Grön</translation>
</message>
<message>
<source>Green/Red</source>
- <translation type="unfinished"></translation>
+ <translation>Grön/Röd</translation>
</message>
<message>
<source>Side-by-side</source>
- <translation type="unfinished"></translation>
+ <translation>Sida vid sida</translation>
</message>
<message>
<source>Top-Bottom</source>
- <translation type="unfinished"></translation>
+ <translation>Uppe och nere</translation>
</message>
<message>
<source>Wiggle</source>
- <translation type="unfinished"></translation>
+ <translation>Vicka</translation>
</message>
<message>
<source>Red/Cyan grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Röd/Cyan gråskala</translation>
</message>
<message>
<source>Cyan/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Cyan/Röd gråskala</translation>
</message>
<message>
<source>Red/Blue grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Röd/Blå gråskala</translation>
</message>
<message>
<source>Blue/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Blå/Röd gråskala</translation>
</message>
<message>
<source>Red/Green grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Röd/Grön gråskala</translation>
</message>
<message>
<source>Green/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Grön/Röd gråskala</translation>
</message>
</context>
<context>
@@ -1681,27 +1712,27 @@
</message>
<message>
<source>Stereo rendering</source>
- <translation type="unfinished"></translation>
+ <translation>Stereorendering</translation>
</message>
<message>
<source>Game Options</source>
- <translation type="unfinished"></translation>
+ <translation>Spelinställningar</translation>
</message>
<message>
<source>Style</source>
- <translation type="unfinished"></translation>
+ <translation>Stil</translation>
</message>
<message>
<source>Scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Schema</translation>
</message>
<message>
<source>Password</source>
- <translation type="unfinished">Lösenord</translation>
+ <translation>Lösenord</translation>
</message>
<message>
<source>% Get Away Time</source>
- <translation type="unfinished"></translation>
+ <translation>% flykttid</translation>
</message>
</context>
<context>
@@ -1710,6 +1741,10 @@
<source>unnamed</source>
<translation>onämnd</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation>igelkott %1</translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1892,7 +1927,7 @@
</message>
<message>
<source>more</source>
- <translation type="unfinished"></translation>
+ <translation>mer</translation>
</message>
</context>
<context>
@@ -2068,7 +2103,11 @@
</message>
<message>
<source>Tag Team</source>
- <translation type="unfinished"></translation>
+ <translation>Maraton</translation>
+ </message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation>Lägg till undre barriär</translation>
</message>
</context>
<context>
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Fri Sep 16 18:17:16 2011 +0200
@@ -122,6 +122,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -365,11 +373,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -698,6 +710,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -957,7 +973,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Bölgenin etrafına yok edilemez bir sınır ekle</translation>
+ <translation type="obsolete">Bölgenin etrafına yok edilemez bir sınır ekle</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1063,6 +1079,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Bölgenin etrafına yok edilemez bir sınır ekle</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1583,6 +1607,10 @@
<source>unnamed</source>
<translation>isimsiz</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1939,6 +1967,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts Fri Sep 16 18:17:16 2011 +0200
@@ -16,15 +16,15 @@
<name>DrawMapWidget</name>
<message>
<source>File error</source>
- <translation type="unfinished"></translation>
+ <translation>Помилка файлу</translation>
</message>
<message>
<source>Cannot open file '%1' for writing</source>
- <translation type="unfinished"></translation>
+ <translation>Не можу відкрити файл '%1' для запису</translation>
</message>
<message>
<source>Cannot read file '%1'</source>
- <translation type="unfinished"></translation>
+ <translation>Не можу прочитати файл '%1'</translation>
</message>
</context>
<context>
@@ -124,6 +124,14 @@
<comment>File Types</comment>
<translation>Файл Збереження Hedgewars</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -290,14 +298,17 @@
</message>
<message>
<source>Nickname</source>
- <translation type="unfinished">Ім'я</translation>
+ <translation>Нікнейм</translation>
</message>
<message>
<source>Some one already uses
your nickname %1
on the server.
Please pick another nickname:</source>
- <translation type="unfinished"></translation>
+ <translation>Хтось вже використовує
+ нікнейм %1
+на сервері.
+Виберіть інший нікнейм:</translation>
</message>
</context>
<context>
@@ -354,7 +365,7 @@
</message>
<message>
<source>Cancel</source>
- <translation type="unfinished">Скасувати</translation>
+ <translation>Скасувати</translation>
</message>
</context>
<context>
@@ -381,12 +392,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>Намальовані мапи (*.hwmap);;Всі файли (*.*)</translation>
+ <translation type="obsolete">Намальовані мапи (*.hwmap);;Всі файли (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>Зберегти намальовану мапу</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -732,11 +751,6 @@
<translation>Windows-версія Hedgewars підтримує Xfire. Переконайтеся в тому, що ви додали Hedgewars до списку ігор, щоб ваші друзі могли бачити вас в грі.</translation>
</message>
<message>
- <source>The Homing Bee can be tricky to use. Its turn radius depends on it's velocity, so try to not use full power.</source>
- <comment>Tips</comment>
- <translation type="obsolete">Навідна Бджілка може бути складною у керуванні. Радіус повороту залежить від її швидкості, тому постарайтеся не стріляти на повну силу.</translation>
- </message>
- <message>
<source>Use the Molotov or Flame Thrower to temporary keep hedgehogs from passing terrain such as tunnels or platforms.</source>
<comment>Tips</comment>
<translation>Використайте Коктейль Молотова або Вогнемет щоб тимчасово утримати їжаків від проходження такої місцевості як тунелі або платформи.</translation>
@@ -744,6 +758,10 @@
<message>
<source>The Homing Bee can be tricky to use. Its turn radius depends on its velocity, so try to not use full power.</source>
<comment>Tips</comment>
+ <translation>Навідна Бджілка може бути складною у керуванні. Радіус повороту залежить від її швидкості, тому постарайтеся не стріляти на повну силу.</translation>
+ </message>
+ <message>
+ <source>Downloadable Content</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -773,15 +791,15 @@
</message>
<message>
<source>Error</source>
- <translation type="unfinished">Помилка</translation>
+ <translation>Помилка</translation>
</message>
<message>
<source>Please enter room name</source>
- <translation type="unfinished">Введіть назву кімнати</translation>
+ <translation>Введіть назву кімнати</translation>
</message>
<message>
<source>OK</source>
- <translation type="unfinished">Так</translation>
+ <translation>Так</translation>
</message>
</context>
<context>
@@ -1003,10 +1021,10 @@
</message>
<message numerus="yes">
<source>%1 players online</source>
- <translation type="unfinished">
- <numerusform></numerusform>
- <numerusform></numerusform>
- <numerusform></numerusform>
+ <translation>
+ <numerusform>%1 гравець в мережі</numerusform>
+ <numerusform>%1 гравця в мережі</numerusform>
+ <numerusform>%1 гравців в мережі</numerusform>
</translation>
</message>
</context>
@@ -1026,7 +1044,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>Додати невразливу рамку навколо місцевості</translation>
+ <translation type="obsolete">Додати невразливу рамку навколо місцевості</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1130,6 +1148,14 @@
</message>
<message>
<source>Teams in each clan take successive turns sharing their turn time.</source>
+ <translation>Команди в кожному клані здійснюють послідовні ходи, поділяючи час ходу.</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>Додати невразливу рамку навколо місцевості</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -1227,7 +1253,7 @@
</message>
<message>
<source>Update</source>
- <translation type="unfinished">Оновити</translation>
+ <translation>Оновити</translation>
</message>
</context>
<context>
@@ -1377,27 +1403,27 @@
</message>
<message>
<source>Red/Cyan grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Черв./Блак. відтінки сірого</translation>
</message>
<message>
<source>Cyan/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Блак./Черв. відтінки сірого</translation>
</message>
<message>
<source>Red/Blue grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Черв./Синій відтінки сірого</translation>
</message>
<message>
<source>Blue/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Синій/Черв. відтінки сірого</translation>
</message>
<message>
<source>Red/Green grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Черв./Зел. відтінки сірого</translation>
</message>
<message>
<source>Green/Red grayscale</source>
- <translation type="unfinished"></translation>
+ <translation>Зел./Черв. відтінки сірого</translation>
</message>
</context>
<context>
@@ -1626,32 +1652,28 @@
<translation>% Довжина Мотузки</translation>
</message>
<message>
- <source>Gameplay</source>
- <translation type="obsolete">Геймплей</translation>
- </message>
- <message>
<source>Stereo rendering</source>
<translation>Стерео рендеринг</translation>
</message>
<message>
<source>Game Options</source>
- <translation type="unfinished"></translation>
+ <translation>Параметри гри</translation>
</message>
<message>
<source>Style</source>
- <translation type="unfinished"></translation>
+ <translation>Стиль</translation>
</message>
<message>
<source>Scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Схема</translation>
</message>
<message>
<source>Password</source>
- <translation type="unfinished">Пароль</translation>
+ <translation>Пароль</translation>
</message>
<message>
<source>% Get Away Time</source>
- <translation type="unfinished"></translation>
+ <translation>% Час Тікати</translation>
</message>
</context>
<context>
@@ -1660,6 +1682,10 @@
<source>unnamed</source>
<translation>без_назви</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2014,6 +2040,10 @@
</message>
<message>
<source>Tag Team</source>
+ <translation>Збірна Команда</translation>
+ </message>
+ <message>
+ <source>Add Bottom Border</source>
<translation type="unfinished"></translation>
</message>
</context>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Fri Sep 16 18:17:16 2011 +0200
@@ -122,6 +122,14 @@
<comment>File Types</comment>
<translation>刺猬大作战存档文件</translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -379,12 +387,20 @@
</message>
<message>
<source>Drawn Maps (*.hwmap);;All files (*.*)</source>
- <translation>绘制的地图 (*.hwmap);;全部文件 (*.*)</translation>
+ <translation type="obsolete">绘制的地图 (*.hwmap);;全部文件 (*.*)</translation>
</message>
<message>
<source>Save drawn map</source>
<translation>保存绘制的地图</translation>
</message>
+ <message>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageEditTeam</name>
@@ -772,6 +788,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1054,7 +1074,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>添加不可毁坏地边界</translation>
+ <translation type="obsolete">添加不可毁坏地边界</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1152,6 +1172,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>添加不可毁坏地边界</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1708,6 +1736,10 @@
<source>unnamed</source>
<translation>无名</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -2064,6 +2096,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Fri Sep 16 18:17:16 2011 +0200
@@ -122,6 +122,14 @@
<comment>File Types</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Demo name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Demo name:</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWGame</name>
@@ -375,11 +383,15 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <source>Save drawn map</source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Save drawn map</source>
+ <source>Drawn Maps</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>All files</source>
<translation type="unfinished"></translation>
</message>
</context>
@@ -720,6 +732,10 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Downloadable Content</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1013,7 +1029,7 @@
</message>
<message>
<source>Add an indestructable border around the terrain</source>
- <translation>添加不可毀壞地邊界</translation>
+ <translation type="obsolete">添加不可毀壞地邊界</translation>
</message>
<message>
<source>Lower gravity</source>
@@ -1087,6 +1103,14 @@
<source>Teams in each clan take successive turns sharing their turn time.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add an indestructible border around the terrain</source>
+ <translation>添加不可毀壞地邊界</translation>
+ </message>
+ <message>
+ <source>Add an indestructible border along the bottom</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1611,6 +1635,10 @@
<source>unnamed</source>
<translation>無名</translation>
</message>
+ <message>
+ <source>hedgehog %1</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QMainWindow</name>
@@ -1967,6 +1995,10 @@
<source>Tag Team</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Add Bottom Border</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>binds</name>
--- a/share/hedgewars/Data/Locale/it.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/it.lua Fri Sep 16 18:17:16 2011 +0200
@@ -2,25 +2,34 @@
-- ["..."] = "",
[":("] = ":(",
["!!!"] = "!!!",
--- ["Accuracy Bonus!"] = "",
--- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
+-- ["Accuracy Bonus!"] = "Bonus accuratezza",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
+-- ["a Hedgewars mini-game"] = "Mini gioco Hedgewars", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Pratica la tua mira", --Bazooka, Shotgun, SniperRifle
--- ["Ammo"] = "",
--- ["Ammo Depleted!"] = "",
--- ["Ammo Maniac!"] = "",
--- ["Available points remaining: "] = "",
+-- ["Ammo"] = "Munizioni",
+-- ["Ammo Depleted!"] = "Munizioni scarse!",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
+-- ["Ammo Maniac!"] = "Maniaco delle munizioni!",
+-- ["Available points remaining: "] = "Punti disponibili rimasti: ",
+-- ["[Backspace]"] = "[Cancella]",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palle ai tuoi nemici|e spingili in acqua!",
["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!",
["Bazooka Training"] = "Addestramento con il Bazooka",
["Best laps per team: "] = "Tempo migliore per squadra: ",
--- ["Best Team Times: "] = "",
+-- ["Best Team Times: "] = "Tempi della squadra migliore: ",
["Bloody Rookies"] = "Reclute Sanguinose", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
--- ["BOOM!"] = "",
--- ["Boom!"] = "BOOM!",
+-- ["BOOM!"] = "BOOM!",
+-- ["Boom!"] = "Boom!",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "Cattura la Bandiera",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Nome in codice: Lavoro di Squadra",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
["DAMMIT, ROOKIE!"] = "MALEDIZIONE, RECLUTA!",
["Dangerous Ducklings"] = "Papere Pericolose",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Distruggi tutti gli obiettivi entro il tempo previsto.|Hai armi illimitate per questa missione.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Elimina Veleno prima che il tempo finisca",
["Eliminate the Blue Team"] = "Elimina il Blue Team",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina l'Unità 3378 |- La Resistenza Finale deve sopravvivere",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Nuota con piacere...",
-- ["[Enter]"] = "",
["Fastest lap: "] = "Giro migliore: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Bandiera restituita!",
["Flag returned!"] = "Bandiera recuperata!",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "GAME OVER!",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "VAI! VAI! VAI!",
["Good birdy......"] = "Bell'uccellino......",
["Good luck out there!"] = "Buona fortuna!",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Recluta, Attenzione!!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
-- ["|- Mines Time:"] = "|-Timer delle mine:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISSIONE FALLITA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -90,9 +117,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "Nuovo giro migliore: ",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partita non molto amichevole", -- Basketball, Knockball
["Oh no! Just try again!"] = "Oh no! Prova ancora!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
["Operation Diver"] = "Operazione Sub",
["Opposing Team: "] = "Squadra Nemica: ",
["Pathetic Hog #%d"] = "Riccio Patetico #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] = "", -- Control, Space_Invasion
["Poison"] = "Veleno",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Riporta la bandiera nemica alla tua base per guadagnare un punto| - La prima squadra a catturarne 3 vince! | - Puoi guadagnare punti solo quando la tua bandiera si trova nella tua base! | - I ricci lasceranno cadere la bandiera se uccisi o caduti in acqua! | - Le bandiere cadute possono essere restituite o ricatturate! | - I ricci risorgono dalla morte!",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)",
@@ -117,6 +153,7 @@
-- ["SCORE"] = "",
-- ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Ci vediamo!",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -128,7 +165,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Squadra FaP",
["Shotgun Training"] = "Allenamento con il Fucile a Pompa",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s è fuori dal campo e la squadra %d|prende una penalità!| |Punteggio:", -- Basketball, Knockball
@@ -147,27 +184,34 @@
-- ["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
["Unit 3378"] = "Unità 3378",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Usa la tua corda per raggiungere il traguardo il più velocemente possibile!",
--- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
["Victory for the"] = "La vittoria è di",
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Hai guadagnato un PUNTO!",
--- a/share/hedgewars/Data/Locale/ko.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/ko.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
-- ["!!!"] = "",
-- ["..."] = "",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
-- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
-- ["Ammo"] = "",
-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
-- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
-- ["Bat balls at your enemies and|push them into the sea!"] = "",
-- ["Bat your opponents through the|baskets and out of the map!"] = "",
-- ["Bazooka Training"] = "",
@@ -19,8 +26,10 @@
-- ["BOOM!"] = "",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
-- ["CAPTURE THE FLAG"] = "",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
-- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+-- ["Energetic Engineer"] = "",
-- ["Enjoy the swim..."] = "",
-- ["[Enter]"] = "",
-- ["Fastest lap: "] = "",
@@ -53,6 +67,9 @@
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
@@ -62,11 +79,15 @@
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
-- ["Hedgewars-Basketball"] = "",
-- ["Hedgewars-Knockball"] = "",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -90,9 +117,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
-- ["NEW fastest lap: "] = "",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
-- ["Not So Friendly Match"] = "", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
-- ["s|"] = "",
@@ -116,6 +152,7 @@
-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -127,7 +164,7 @@
-- ["Shield Seeker!"] = "",
-- ["Shotgun Team"] = "",
-- ["Shotgun Training"] = "",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
-- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
@@ -146,26 +183,33 @@
-- ["The flag will respawn next round."] = "",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
-- ["Unit 3378"] = "",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
-- ["Use your rope to get from start to finish as fast as you can!"] = "",
--- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
--- a/share/hedgewars/Data/Locale/lt.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/lt.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
["!!!"] = "!!!",
["..."] = "...",
["Accuracy Bonus!"] = "Taiklumo Bonusas!",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
["a Hedgewars mini-game"] = "Eþiu karu mini þaidimas", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Taiklumo Treniruotë", --Bazooka, Shotgun, SniperRifle
+ ["Ammo Depleted!"] = "Nusodrintojo Kulkos!",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
["Ammo"] = "Kulkos",
- ["Ammo Depleted!"] = "Nusodrintojo Kulkos!",
["Ammo Maniac!"] = "Kulku Maniakas!",
["Available points remaining: "] = "Pajamumu taðku liko: ",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Dauþk is kamuoliu i savo prieðus|ir nustumk juos i jûra!",
["Bat your opponents through the|baskets and out of the map!"] = "Dauþk savo obonentus pro kaðes|ir ið þemëlapio!",
["Bazooka Training"] = "Bazukos Treniruotë",
@@ -19,8 +26,10 @@
["BOOM!"] = "BOOM!",
["Boss defeated!"] = "Bosas Nugalëtas!",
["Boss Slayer!"] = "Bosu Þudikas!",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "Pagriebk Vëliava",
["Careless"] = "Neatsargus",
+-- ["Change Weapon"] = "",
["Clumsy"] = "Durnelis",
["Codename: Teamwork"] = "Kodas: Komandinis Darbas",
["Complete the track as fast as you can!"] = "Apvaryk trasa taip greitai kaip gali!",
@@ -28,12 +37,14 @@
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Sveikinu! Tu pradanginai visus taikinius|per leista laika.", --Bazooka, Shotgun, SniperRifle
["Control pillars to score points."] = "Valdyk stulpus ir gausi taðku.",
["Cybernetic Empire"] = "Kibernetinë Karalystë",
+ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "PO VELNIU EILINI NULIPK MAN NUO GALVOS!",
["DAMMIT, ROOKIE!"] = "PO VELNIU EILINI!",
- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "PO VELNIU EILINI NULIPK MAN NUO GALVOS!",
["Dangerous Ducklings"] = "Pavojingos Antis",
["Deadweight"] = "Dedveitas",
+-- ["Demolition is fun!"] = "",
["Depleted Kamikaze!"] = "Nusodrintojo Kamikaze!",
["Destroy invaders to score points."] = "Sunaikink Isiverþëjus Ir Gauk Taðku.",
+-- ["Double Kill!"] = "",
["Drone Hunter!"] = "Drone Medþiotojas!",
["Drowner"] = "Skendëjas",
["Each turn you get 1-3 random weapons"] = "Kekviena Eile Gausi 1-3 Atsitiktiniu Ginklu",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Sunaikink Visus taikinius kol neiðseko laikas.|Ðitai misijai gausi nesibaigianèiu kulku.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Sunaikink Nuodus kol nepasibaigë laikas",
["Eliminate the Blue Team"] = "Sunaikink Mëlyna komanda",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
["Eliminate the enemy specialists."] = "Sunaikink prieðus specialistus.",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Sunaikink Tipa 3378 |- Silpnaus atsparumo tvirtovë turi iðlikti",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Pasimëgauk Rlaukimu...",
["[Enter]"] = "[ENTER"],
["Fastest lap: "] = "Greièiausias Ratas: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Vëliava Atsigavo!",
["Flag returned!"] = "Vëliava Sugraþinta!",
["Flags, and their home base will be placed where each team ends their first turn."] = "Vëliavos, Ir Ju Bazës Bus Padëtos Kur Kekviena Komanda Pabaigs Ëjima.",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
["GAME BEGUN!!!"] = "Þaidimas Prasidëjo!!!",
["Game Modifiers: "] = "Þaidimo Modifikatoriai: ",
["GAME OVER!"] = "Þaidimas Baigtas!",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "Bëk! Bëk! Bëk!",
["Good birdy......"] = "Geras Paukðtelis......",
["Good luck out there!"] = "Sëkmës Tau Ten!",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
["GOTCHA!"] = "Prigavau!",
+-- ["Grab Mines/Explosives"] = "",
["Hahahaha!"] = "Hahahaha!",
["Haha, now THAT would be something!"] = "Haha, na tai jau butu kaþkas!",
+ [" Hapless Hogs left!"] = " Nelaimingu Eþiu Liko!",
["Hapless Hogs"] = "Nelaimingi Eþiai",
- [" Hapless Hogs left!"] = " Nelaimingu Eþiu Liko!",
+-- ["Health crates extend your time."] = "",
["Heavy"] = "Sunku",
["Hedgewars-Basketball"] = "Eþiukaru-Krepðinis",
["Hedgewars-Knockball"] = "Eþiukaru-Trenktaskamuolys",
@@ -80,19 +101,28 @@
["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Geras dalykas kad MARAS dar po 99 eiliu...",
["Jumping is disabled"] = "Ðokimas ira iðjungtas",
["Kamikaze Expert!"] = "Kamikazes Ekspertas!",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
["KILLS"] = "Nuþudymai",
+-- ["Last Target!"] = "",
["[Left Shift]"] = "[Kairis Shiftas"],
["Listen up, maggot!!"] = "Paklausyk eilini!!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
["|- Mines Time:"] = "|- Minu Laikas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "Misija Nepavyko", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION SUCCESSFUL"] = "Misija Buvo Ivykdita", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESS"] = "Misija Pavyko",
- ["MISSION SUCCESSFUL"] = "Misija Buvo Ivykdita", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Movement: [Up], [Down], [Left], [Right]"] = "Judëjimas: [I Virðu, [I Apaèia], [I Kaire], [I Deðine]"],
["Multi-shot!"] = "Dvigubas-Ðuvis!",
["Nameless Heroes"] = "Bevardþiai Herojiai",
+-- ["New Barrels Per Turn"] = "",
["NEW CLAN RECORD: "] = "Naujas Klano Rekordas: ",
["NEW fastest lap: "] = "Naujas Greièiausias Ratas: ",
+-- ["New Mines Per Turn"] = "",
["NEW RACE RECORD: "] = "Naujas Lenktyniu Rekordas: ",
+-- ["Newton's Hammock"] = "",
["NOT ENOUGH WAYPOINTS"] = "Neuþtenka Kelio Taðku",
["Not So Friendly Match"] = "Ne Toks Jau Ir Draugiðkas Turnyras", -- Basketball, Knockball
["Oh no! Just try again!"] = "O NE! Tiesiog Bandyk Vël", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,23 +130,28 @@
["Operation Diver"] = "Operacijos Vairuotojas",
["Opposing Team: "] = "Pasiprieðinanti Komanda: ",
["Pathetic Hog #%d"] = "Niekam Tikes Eþys #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
["Per-Hog Ammo"] = "Kulkos Per-Eþy",
["Place more waypoints using [ENTER]"] = "Padëk Daugiau Kelio Taðku Su [ENTER"],
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
["points"] = "taðkai", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Nuodai",
["Power Remaining"] = "Jëgos Liko",
+-- ["Prepare yourself"] = "",
["Press [Precise] to skip intro"] = "Spausk [TaikluNusitaikima kad baigtum iëjima"],
["Race complexity limit reached."] = "Lenktyniu Sudëtingumo Limitas Pasiektas.",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Graþink prieðu vëliava i savo baze ir gausi taðku | - Pirma komanda su 3 vëliavom laimi | - Taðkus gausi tik tada kaip tavo vëliava bazëje | - Eþiai pames vëliava jeigu mirs, arba paskes | - Pamestos vëliavos gali buti graþintos arba pavogtos | - Eþiai atsikelia kaip nuþudyti",
+-- ["Round Limit:"] = "",
["Round Limit"] = "Raundu Limitas",
+-- ["Rounds Complete: "] = "",
["Rounds Complete"] = "Raundai Ivykditi",
["RULES OF THE GAME [Press ESC to view]"] = "ÞAIDIMO TAISYKLES [Spausk ESC Kad Parodytu"],
- ["s|"] = "s|",
["Save as many hapless hogs as possible!"] = "Iðgelbëk kuo daugiau nelaimingu eþiu!",
["SCORE"] = "Taðkai",
["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Iki!",
- ["s"] = "s", -- GaudyRacer, Space_Invasion
+-- ["selected!"] = "",
["Shield boosted! +30 power"] = "Skydas Pagerintas! +30 jëga",
["Shield Depleted"] = "Skydas Nusodrintas",
["Shield is fully recharged!"] = "Skydas Pilnai Pakrautas!",
@@ -127,7 +162,7 @@
["Shield Seeker!"] = "Skydo Ieðkotojas!",
["Shotgun Team"] = "Ðratinio Ðautuvo Komanda",
["Shotgun Training"] = "Ðratinio Ðautuvo Treniruotë",
- ["Shots Left: "] = "Liko Ðuviu: ", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
["Silly"] = "Durnelis",
["Sinky"] = "Paskenduolis",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s Iðkrito ir komanda %d|gavo bausme!| |Score:", -- Basketball, Knockball
@@ -136,6 +171,8 @@
["Sniperz"] = "Snaiperiai",
["Sponge"] = "Kempinë",
["Spooky Tree"] = "Baisusis Medis",
+ ["s|"] = "s|",
+ ["s"] = "s", -- GaudyRacer, Space_Invasion
["STATUS UPDATE"] = "Bûsenos Atnaujinimas", -- GaudyRacer, Space_Invasion
["Switched to "] = "Pakeistas i ",
["Team %d: "] = "Komanda %d: ",
@@ -146,26 +183,33 @@
["The flag will respawn next round."] = "Vëliava atsigaus kita raunda.",
["The Nameless One"] = "Bevardis",
["THE SPECIALISTS"] = "Specialistai",
+-- ["This one's tricky."] = "",
["This rain is really something..."] = "Ðis lietus tikrai kaþkas...",
- ["TIME: "] = "Laikas: ",
["Timed Kamikaze!"] = "Laikina Kamikaze!",
["Time Extended!"] = "Laikas Prailgintas!",
- ["Time Left: "] = "Liko Laiko: ",
+-- ["Time Extension"] = "",
+ ["TIME: "] = "Laikas: ",
["Toggle Shield"] = "Perjungti i skyda",
["Toxic Team"] = "Toksinë Komanda", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["TRACK COMPLETED"] = "Trasa Ivykdita",
- ["Track Time: "] = "Trasos Laikas: ",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "Trophëju Trasa",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
["Turn Time"] = "Eilës Laikas",
+-- ["Unit"] = "",
["Unit 3378"] = "Tipas 3378",
+-- ["Unit 835"] = "",
["Unlimited Attacks"] = "Nesibaigianèios Atakos",
+-- ["Unstoppable!"] = "",
["User Challenge"] = "Vartotojo Iðukis",
["Use your rope to get from start to finish as fast as you can!"] = "Naudok virve kad nusigautum nuo starto iki finiðo taip greitai kaip gali!",
- ["v.06"] = "v.06",
["Victory for the "] = "Pergalë ", -- CTF_Blizzard, Capture_the_Flag
["Waypoint placed."] = "Kelio Taðkas Pasiektas.",
+-- ["Way-Points Remaining"] = "",
["Weapons Reset"] = "Ginklai Atgaivinti",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
["WINNING TIME: "] = "Laimëjimo Laikas: ",
["You'd almost swear the water was rising!"] = "Galima pamanyti kad vanduo tikrai kyla!",
["You have SCORED!!"] = "Tu gavai TAÐKU!!",
@@ -173,4 +217,4 @@
["You've failed. Try again."] = "Tau nepavyko. Bandyk vël.",
["You've reached the goal!| |Time: "] = "Tu pasiekiai taikini!| |Laikas: ",
["'Zooka Team"] = "'Zukos Komanda",
- }
+ }
--- a/share/hedgewars/Data/Locale/pl.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/pl.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,24 +3,33 @@
["!!!"] = "!!!",
["..."] = "...",
["Accuracy Bonus!"] = "Bonus za celność",
+ ["Achievement Unlocked"] = "Zdobyłeś Osiągnięcie!", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
["a Hedgewars mini-game"] = "Mini gra", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Potrenuj celność",
["Ammo"] = "Amunicja",
["Ammo Depleted!"] = "Koniec amunicji!",
+-- ["ammo extended!"] = "",
+ ["Ammo is reset at the end of your turn."] = "Amunicja jest resetowana przy końcu tury.",
["Ammo Maniac!"] = "Nabojowy Maniak!",
["Available points remaining: "] = "Pozostały następujące punkty: ",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+ ["Barrel Eater!"] = "Pożeracz Beczek!",
+ ["Barrel Launcher"] = "Wyrzutnia Beczek",
["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
["Bazooka Training"] = "Trening bazooki",
["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
["Best Team Times: "] = "Najlepszy czas zespołów",
["Bloody Rookies"] = "Żółtodzioby",
+ ["Boom!"] = "BUM!",
["BOOM!"] = "BUM!",
- ["Boom!"] = "BUM!",
["Boss defeated!"] = "Boss pokonany!",
["Boss Slayer!"] = "Pogromca bossów",
+ ["Build a track and race."] = "Zbuduj trasię i ścigaj się.",
["CAPTURE THE FLAG"] = "PRZECHWYĆ FLAGĘ",
["Careless"] = "Nieostrożny",
+ ["Change Weapon"] = "Zmień broń",
["Clumsy"] = "Fajtłapa",
["Codename: Teamwork"] = "Kryptonim: Praca zespołowa",
["Complete the track as fast as you can!"] = "Ukończ trasę tak szybko jak tylko potrafisz!",
@@ -32,8 +41,10 @@
["DAMMIT, ROOKIE!"] = "Żółtodziobie!",
["Dangerous Ducklings"] = "Niebezpieczne Kaczory",
-- ["Deadweight"] = "",
+ ["Demolition is fun!"] = "Rozwałka jest fajna!",
-- ["Depleted Kamikaze!"] = "",
["Destroy invaders to score points."] = "Zabijaj najeźdźców by zdobyć punkty.",
+ ["Double Kill!"] = "Podwójna śmierć!",
["Drone Hunter!"] = "Łowca dronów",
-- ["Drowner"] = "",
["Each turn you get 1-3 random weapons"] = "Z każdą turą dostaniesz 1-3 bronie",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
["Eliminate Poison before the time runs out"] = "Zabij Truciciela zanim skończy się czas",
["Eliminate the Blue Team"] = "Zniszcz niebieską drużynę",
- ["Eliminate the enemy specialists."] = "Weliminuj specjalistów wroga.",
+ ["Eliminate the enemy before the time runs out"] = "Wyeliminuj przeciwnika przed upłynięciem czasu.", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+ ["Eliminate the enemy hogs to win."] = "Wybij jeże przeciwnika by wygrać.",
+ ["Eliminate the enemy specialists."] = "Zabij specjalistów wroga.",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Rozwal Jednostkę 3378 |- Twoja drużyna musi przetrwać",
+ ["Energetic Engineer"] = "Energetyczny Inżynier",
["Enjoy the swim..."] = "Popływaj trochę...",
["[Enter]"] = "[Enter]",
["Fastest lap: "] = "Najszybsze okrążenie: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Flaga przywrócona!",
["Flag returned!"] = "Flaga odzyskana!",
["Flags, and their home base will be placed where each team ends their first turn."] = "Flagi i baza zostaną umieszzcone tam gdzie zespół zakończy swą pierwszą turę.",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+ ["fuel extended!"] = "zdobyto paliwo",
["GAME BEGUN!!!"] = "GRA ROZPOCZĘTA!!!",
["Game Modifiers: "] = "Modyfikatory: ",
["GAME OVER!"] = "KONIEC GRY!",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "RUCHY! RUCHY! RUCHY!",
["Good birdy......"] = "Dooobry ptaszek...",
["Good luck out there!"] = "Powodzenia!",
+ ["Good so far!"] = "Jak dotąd idzie dobrze!",
+ ["Good to go!"] = "Gotowi do akcji!",
["GOTCHA!"] = "MAM CIĘ!",
+ ["Grab Mines/Explosives"] = "Chwyć miny/beczki",
["Hahahaha!"] = "Hahahaha!",
["Haha, now THAT would be something!"] = "Haha, to było by COŚ",
+ [" Hapless Hogs left!"] = " Nieszczęsne Jeże pozostały",
["Hapless Hogs"] = "Nieszczęsne Jeże",
- [" Hapless Hogs left!"] = " Nieszczęsne Jeże pozostały",
+ ["Health crates extend your time."] = "Apteczki dodają czas.",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
@@ -80,43 +101,57 @@
["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Jak to dobrze, że Nagła Śmierć jest dopiero za 99 tur...",
["Jumping is disabled"] = "Skakanie jest niemożliwe",
-- ["Kamikaze Expert!"] = "",
+ ["Keep it up!"] = "Tak trzymaj!",
+ ["Killing spree!"] = "Masakra!",
["KILLS"] = "Zabicia",
+ ["Last Target!"] = "Ostatni cel!",
["[Left Shift]"] = "[Lewy Shift]",
["Listen up, maggot!!"] = "Słuchaj mnie, gnido!",
+ ["Lively Lifeguard"] = "Ratownik!",
+-- ["Mine Deployer"] = "",
+ ["Mine Eater!"] = "Pożeracz min!",
["|- Mines Time:"] = "|- Czas detonacji min:",
["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM",
+ ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ",
["MISSION SUCCESS"] = "MISJA ZAKOŃCZONA SUKCESEM",
- ["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ",
["Movement: [Up], [Down], [Left], [Right]"] = "Poruszanie się: [Góra], [Dół], [Lewo], [Prawo]",
["Multi-shot!"] = "Wielokrotny strzał",
["Nameless Heroes"] = "Bezimienni Bohaterowie",
+ ["New Barrels Per Turn"] = "Ilość beczek dodanych co turę",
["NEW CLAN RECORD: "] = "NOWY REKORD ZESPOŁU: ",
["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
+ ["New Mines Per Turn"] = "Ilość min dodanych co turę",
["NEW RACE RECORD: "] = "NOWY REKORD WYŚCIGU: ",
- ["NOT ENOUGH WAYPOINTS"] = "BRAK PUNKTÓW ORIENTACYJNYCH",
+ ["Newton's Hammock"] = "Hamak Newtona",
+ ["NOT ENOUGH WAYPOINTS"] = "ZA MAŁO PUNKTÓW KONTROLNYCH",
["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski",
["Oh no! Just try again!"] = "Ojojoj! Spróbuj jeszcze raz!",
["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
["Operation Diver"] = "Operacja Nurek",
["Opposing Team: "] = "Przeciwna drużyna",
["Pathetic Hog #%d"] = "Załosny Jeż #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
["Per-Hog Ammo"] = "Oddzielna amunicja dla jeży",
["Place more waypoints using [ENTER]"] = "Postaw więcej punktów orientacyjnych za pomocą [Entera]",
+ ["Place more waypoints using the 'Air Attack' weapon."] = "Postaw więcej punktów orientacyjnych używając [Nalotu]",
["points"] = "punkty", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Truciciel",
["Power Remaining"] = "pkt. energii pozostało",
+ ["Prepare yourself"] = "Przygotuj się",
["Press [Precise] to skip intro"] = "Naciśnij [Precyzyjne celowanie] by pominąć intro",
--- ["Race complexity limit reached."] = "",
+ ["Race complexity limit reached."] = "Osiągnięto limit złożoności trasy.",
+ ["RACER"] = "WYŚCIG",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci",
+ ["Round Limit:"] = "Ilość rund:",
["Round Limit"] = "Ilość rund",
+ ["Rounds Complete: "] = "Ukończono rund: ",
["Rounds Complete"] = "Koniec",
["RULES OF THE GAME [Press ESC to view]"] = "ZASADY GRY [Naciśnij ESC by zobaczyć]",
- ["s|"] = "s|",
["Save as many hapless hogs as possible!"] = "Uratuj jak najwięcej nieszczęsnych jeży",
["SCORE"] = "PUNKTY",
["sec"] = "sek",
["See ya!"] = "Do zobaczenia!",
- ["s"] = "s", -- GaudyRacer, Space_Invasion
+ ["selected!"] = "wybrany!",
["Shield boosted! +30 power"] = "Osłona ulepszona: +30 energii",
["Shield Depleted"] = "Straciłeś Osłonę",
["Shield is fully recharged!"] = "Osłona całkowicie naładowana",
@@ -127,7 +162,7 @@
["Shield Seeker!"] = "Zdobywca osłon!",
["Shotgun Team"] = "Strzelcy",
["Shotgun Training"] = "Trening strzelecki",
- ["Shots Left: "] = "Pozostało strzałów: ", -- GaudyRacer, Tumbler
+ ["shots remaining."] = "strzałów pozostało.",
["Silly"] = "Głuptas",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:",
@@ -136,6 +171,8 @@
["Sniperz"] = "Snajperzy",
["Sponge"] = "Gąbka",
["Spooky Tree"] = "Straszne drzewo",
+ ["s|"] = "s|",
+ ["s"] = "s", -- GaudyRacer, Space_Invasion
["STATUS UPDATE"] = "WYNIKI", -- GaudyRacer, Space_Invasion
["Switched to "] = "Przełączono na ",
["Team %d: "] = "Drużyna %d: ",
@@ -146,26 +183,33 @@
["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.",
["The Nameless One"] = "Bezimienny",
["THE SPECIALISTS"] = "SPECJALIŚCI",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
["TIME: "] = "CZAS: ",
-- ["Timed Kamikaze!"] = "",
- ["Time Extended!"] = "Dodatkowy Czas!",
- ["Time Left: "] = "Pozostały czas: ",
+ ["Time Extended!"] = "Więcej Czasu!",
+ ["Time Extension"] = "Dodatkowy Czas!",
["Toggle Shield"] = "Wł/Wył Osłonę",
["Toxic Team"] = "Toksyczny zespół",
["TRACK COMPLETED"] = "UKOŃCZONO TRASĘ",
- ["Track Time: "] = "Czas: ",
+ ["TRACK FAILED!"] = "TRASA NIEUKOŃCZONA!",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
["Turn Time"] = "Długość Tury",
+ ["Unit"] = "Jednostka",
["Unit 3378"] = "Jednostka 3378",
+ ["Unit 835"] = "Jednostka 835",
-- ["Unlimited Attacks"] = "",
+ ["Unstoppable!"] = "Nie do zatrzymania!",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzec od startu do mety",
- ["v.06"] = "v.06",
["Victory for the "] = "Zwycięstwo przypadło",
- ["Waypoint placed."] = "Postawiono punkt orientacyjny",
+ ["Waypoint placed."] = "Postawiono punkt kontrolny",
+ ["Way-Points Remaining"] = "Pozostało punktów: ",
["Weapons Reset"] = "Bronie odnawiają się",
+ ["Well done."] = "Dobra robota",
+ ["Will this ever end?"] = "Co to się kiedyś skończy?",
["WINNING TIME: "] = "ZWYCIĘSKI CZAS: ",
["You'd almost swear the water was rising!"] = "Przysiągłbym, że woda zdaje się podnosić!",
["You have SCORED!!"] = "Zdobyłeś PUNKT",
--- a/share/hedgewars/Data/Locale/pt_BR.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/pt_BR.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
-- ["!!!"] = "",
-- ["..."] = "",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle
-- ["Ammo"] = "",
-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
-- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
["Bazooka Training"] = "Treino com a Bazuca",
@@ -19,8 +26,10 @@
-- ["BOOM!"] = "",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
-- ["CAPTURE THE FLAG"] = "",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+-- ["Energetic Engineer"] = "",
-- ["Enjoy the swim..."] = "",
-- ["[Enter]"] = "",
["Fastest lap: "] = "Volta mais rápida: ",
@@ -53,6 +67,9 @@
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
@@ -62,11 +79,15 @@
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketball",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -90,9 +117,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOVA volta mais rápida: ",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
-- ["s|"] = "",
@@ -116,6 +152,7 @@
-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -127,7 +164,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Carabineiros",
["Shotgun Training"] = "Treino com a Escopeta",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
@@ -146,26 +183,33 @@
-- ["The flag will respawn next round."] = "",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "TrophyRace",
-- ["T_T"] = "",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
-- ["Unit 3378"] = "",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!",
--- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
--- a/share/hedgewars/Data/Locale/pt_PT.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/pt_PT.lua Fri Sep 16 18:17:16 2011 +0200
@@ -1,26 +1,35 @@
locale = {
- ["..."] = "...",
[":("] = ":(",
["!!!"] = "!!!",
+ ["..."] = "...",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
["a Hedgewars mini-game"] = "um mini-jogo Hedgewars", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
+-- ["Ammo Maniac!"] = "",
["Ammo"] = "Munições",
--- ["Ammo Depleted!"] = "",
--- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
["Bazooka Training"] = "Treino com Bazuca",
["Best laps per team: "] = "Melhores voltas por equipa: ",
-- ["Best Team Times: "] = "",
-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+ ["Boom!"] = "Boom!",
["BOOM!"] = "BOOM!",
- ["Boom!"] = "Boom!",
["Boss defeated!"] = "Boss derrotado!",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "CAPTURAR A BANDEIRA",
["Careless"] = "Descuidado",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
["Complete the track as fast as you can!"] = "Completa a pista o mais rápido que conseguires!",
@@ -32,8 +41,10 @@
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
["Dangerous Ducklings"] = "Patinhos perigosos",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Elimina o Poison antes do tempo terminar.",
["Eliminate the Blue Team"] = "Elimina a equipa azul",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Aproveita o mergulho",
["[Enter]"] = "[Enter]",
["Fastest lap: "] = "Volta mais rápida: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Bandeira reiniciada!",
["Flag returned!"] = "Bandeira devolvida!",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "GO! GO! GO!",
["Good birdy......"] = "Bom passarito......",
["Good luck out there!"] = "Boa sorte aí fora!",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
["Hahahaha!"] = "Hahahaha!",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketball",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
["Kamikaze Expert!"] = "Kamikaze profissional!",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
["[Left Shift]"] = "[Shift Esquerdo]",
["Listen up, maggot!!"] = "Oiçam bem suas larvas!!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
["|- Mines Time:"] = "|- Tempo das minas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISSÃO FALHADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESSFUL"] = "MISSÃO COMPLETA", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -90,9 +117,12 @@
["Movement: [Up], [Down], [Left], [Right]"] = "Movimento: [Cima], [Baixo], [Esquerda], [Direita]",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOVA volta recorde: ",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
["Oh no! Just try again!"] = "Oh não! Tenta novamente!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
["Operation Diver"] = "Operação Mergulho",
["Opposing Team: "] = "Equipa adversária",
["Pathetic Hog #%d"] = "Ouriço patético #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] = "", -- Control, Space_Invasion
["Poison"] = "Poison",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Traz a bandeira inimiga para tua base | - A primeira equipa a captura-la 3 vezes ganha | - Apenas podes marcar quando a tua bandeira está na tua base | - Os ouriços largam a bandeira se morrerem ou se afogarem | - As bandeiras abandonadas podem ser devolvidas ou recapturadas | - Os ouriços mortos ressuscitam",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]",
["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]",
@@ -117,7 +153,7 @@
-- ["SCORE"] = "",
["sec"] = "seg", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Chau!",
- ["s"] = "s", -- GaudyRacer, Space_Invasion
+-- ["selected!"] = "",
-- ["Shield boosted! +30 power"] = "",
["Shield Depleted"] = "Escudo Esgotado",
["Shield is fully recharged!"] = "Escudo completamente recarregado!",
@@ -128,7 +164,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Caçadores",
["Shotgun Training"] = "Treino com Caçadeira",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
@@ -137,6 +173,7 @@
["Sniperz"] = "Sniperz",
-- ["Sponge"] = "",
-- ["Spooky Tree"] = "",
+ ["s"] = "s", -- GaudyRacer, Space_Invasion
-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
-- ["Switched to "] = "",
["Team %d: "] = "Equipa %d: ",
@@ -147,27 +184,34 @@
["The flag will respawn next round."] = "A bandeira ira reaparecer no próximo turno.",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
- ["TIME: "] = "TEMPO: ",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
- ["Time Left: "] = "Tempo Restante: ",
+-- ["Time Extension"] = "",
+ ["TIME: "] = "TEMPO: ",
-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
["Unit 3378"] = "Unidade 3378",
+-- ["Unit 835"] = "",
["Unlimited Attacks"] = "Ataques Ilimitados",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!",
--- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
["Victory for the"] = "Vitória para a",
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Marcaste!!",
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/ru.lua Fri Sep 16 18:17:16 2011 +0200
@@ -0,0 +1,220 @@
+locale = {
+-- [":("] = "",
+-- ["!!!"] = "",
+-- ["..."] = "",
+ ["Accuracy Bonus!"] = "Бонус за аккуратность!",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
+ ["a Hedgewars mini-game"] = "Мини-игра в Hedgewars", -- Space_Invasion, The_Specialists
+ ["Aiming Practice"] = "Упражнение на точность", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
+-- ["Bat balls at your enemies and|push them into the sea!"] = "",
+-- ["Bat your opponents through the|baskets and out of the map!"] = "",
+ ["Bazooka Training"] = "Упражнение с базукой",
+-- ["Best laps per team: "] = "",
+-- ["Best Team Times: "] = "",
+-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+ ["Boom!"] = "Бум!",
+ ["BOOM!"] = "БАБАХ!",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
+ ["CAPTURE THE FLAG"] = "ЗАХВАТ ФЛАГА",
+-- ["Careless"] = "",
+ ["Change Weapon"] = "Сменить оружие",
+-- ["Clumsy"] = "",
+-- ["Codename: Teamwork"] = "",
+-- ["Complete the track as fast as you can!"] = "",
+ ["Congratulations!"] = "Поздравления!",
+-- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Control pillars to score points."] = "",
+-- ["Cybernetic Empire"] = "",
+-- ["DAMMIT, ROOKIE!"] = "",
+-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
+-- ["Dangerous Ducklings"] = "",
+-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+ ["Double Kill!"] = "Двойное убийство!",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
+-- ["Eliminate all enemies"] = "",
+-- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Eliminate Poison before the time runs out"] = "",
+-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
+-- ["Eliminate the enemy specialists."] = "",
+-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+-- ["Energetic Engineer"] = "",
+ ["Enjoy the swim..."] = "Приятного плавания...",
+-- ["[Enter]"] = "",
+-- ["Fastest lap: "] = "",
+-- ["Feeble Resistance"] = "",
+-- ["Fire"] = "",
+-- ["Flag captured!"] = "",
+-- ["Flag respawned!"] = "",
+-- ["Flag returned!"] = "",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
+ ["GAME OVER!"] = "ИГРА ОКОНЧЕНА!",
+-- ["Game Started!"] = "",
+-- ["Get on over there and take him out!"] = "",
+ ["Goal"] = "Цель",
+-- ["GO! GO! GO!"] = "",
+-- ["Good birdy......"] = "",
+-- ["Good luck out there!"] = "",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
+ ["GOTCHA!"] = "ПОПАЛСЯ!",
+-- ["Grab Mines/Explosives"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
+-- ["Heavy"] = "",
+-- ["Hedgewars-Basketball"] = "",
+-- ["Hedgewars-Knockball"] = "",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
+ ["Hmmm..."] = "Хммм...",
+ ["Hooray!"] = "Ура!",
+ ["Hunter"] = "Охотник", --Bazooka, Shotgun, SniperRifle
+ ["Instructor"] = "Инструктор", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+ ["Jumping is disabled"] = "Прыжки отключены",
+-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
+-- ["KILLS"] = "",
+ ["Last Target!"] = "Последняя цель!",
+-- ["[Left Shift]"] = "",
+-- ["Listen up, maggot!!"] = "",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
+-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+ ["MISSION FAILED"] = "МИССИЯ ПРОВАЛЕНА", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
+ ["MISSION SUCCESSFUL"] = "МИССИЯ УСПЕШНА", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+ ["Nameless Heroes"] = "Безымянные герои",
+-- ["New Barrels Per Turn"] = "",
+ ["NEW CLAN RECORD: "] = "НОВЫЙ РЕКОРД КЛАНА: ",
+-- ["NEW fastest lap: "] = "",
+-- ["New Mines Per Turn"] = "",
+-- ["NEW RACE RECORD: "] = "",
+ ["Newton's Hammock"] = "Гамак Ньютона",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
+-- ["Not So Friendly Match"] = "", -- Basketball, Knockball
+-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Operation Diver"] = "",
+-- ["Opposing Team: "] = "",
+-- ["Pathetic Hog #%d"] = "",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
+-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
+ ["Poison"] = "Яд",
+-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
+-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit:"] = "",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
+-- ["Rounds Complete"] = "",
+-- ["RULES OF THE GAME [Press ESC to view]"] = "",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
+ ["sec"] = "сек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+ ["See ya!"] = "Увидимся!",
+-- ["selected!"] = "",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
+-- ["Shotgun Team"] = "",
+-- ["Shotgun Training"] = "",
+-- ["shots remaining."] = "",
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
+-- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
+-- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
+ ["Sniper Training"] = "Тренировка снайпера",
+-- ["Sniperz"] = "",
+-- ["Sponge"] = "",
+-- ["Spooky Tree"] = "",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
+ ["Team %d: "] = "Команда %d: ",
+ ["Team Scores"] = "Очки команды", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
+-- ["That was pointless."] = "",
+-- ["The enemy is hiding out on yonder ducky!"] = "",
+-- ["The flag will respawn next round."] = "",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
+-- ["This rain is really something..."] = "",
+ ["TIME: "] = "ВРЕМЯ: ",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Extension"] = "",
+-- ["Toggle Shield"] = "",
+-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["TRACK FAILED!"] = "",
+-- ["TrophyRace"] = "",
+-- ["T_T"] = "",
+-- ["Tumbling Time Extended!"] = "",
+-- ["Turn Time"] = "",
+-- ["Unit"] = "",
+-- ["Unit 3378"] = "",
+-- ["Unit 835"] = "",
+-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
+-- ["User Challenge"] = "",
+-- ["Use your rope to get from start to finish as fast as you can!"] = "",
+-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
+-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
+-- ["You have SCORED!!"] = "",
+-- ["You saved"] = "",
+-- ["You've failed. Try again."] = "",
+-- ["You've reached the goal!| |Time: "] = "",
+-- ["'Zooka Team"] = "",
+ }
--- a/share/hedgewars/Data/Locale/ru.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/ru.txt Fri Sep 16 18:17:16 2011 +0200
@@ -45,7 +45,7 @@
00:42=Портативный телепорт
00:43=Фортепьяновый удар
00:44=Старый Лимбургер
-00:45=Синус-пушка (в разработке)
+00:45=Синус-пушка (бета)
00:46=Огнемет
00:47=Мина-липучка
00:48=Молот
@@ -53,9 +53,9 @@
00:50=Сверлящий удар
00:51=Комок грязи
00:52=Оружие не выбрано
-00:53=Ограничитель времени
+00:53=Будка времени
00:54=Структура
-00:55=Земляной распылитель
+00:55=Распылитель земли
01:00=Вперёд к победе!
01:01=Ничья
@@ -107,11 +107,11 @@
02:00=%1 уже не достанет свой Desert Eagle
02:00=%1 заплатил сполна
02:00=%1 мог бы воспользоваться аптечкой
-02:00=%1 ушел играть в игру получше
+02:00=%1 ушел играть лучшую игру
02:00=%1 прожил трудную жизнь
02:00=%1 вышел из строя
02:00=Бедный, бедный %1...
-02:00=%1 предпочитает Wormux
+02:00=%1 предпочитает Warmux
02:00=%1 принял удар на себя
02:00=%1 герой среди лю...гм...ежей
02:00=%1 занял свое место в Валгале
@@ -125,7 +125,7 @@
02:00=Скажите "Прощай, %1!"
02:00=Надежды больше нет, %1
02:00=Это было твое последнее представление, %1
-02:00=Закури перед смертью, %1, т.к твоему здоровью это уже не повредит
+02:00=Закури перед смертью, %1, твоему здоровью это уже не повредит
02:00=%1 испытал Внезапный Массовый Отказ в Системе Жизнеобеспечения (C)
02:00=%1 преставился
02:00=%1 стопроцентный труп
@@ -152,7 +152,7 @@
02:01=%1 помылся
02:01=%1 - это один мокрый ёж
02:01=%1 забыл надеть спасательный жилет
-02:01=%1 плескается в воде
+02:01=%1 плещется в воде
02:01=%1 спит среди рыб
02:01=%1 думал, что физика воды в этой игре полный отстой
02:01=%1 испытывает жажду
@@ -338,9 +338,9 @@
02:08=%1 вообще не хотел идти в армию
02:08=Хватит впустую тратить время, %1
02:08=Я разочарован тобой, %1
-02:08=Давай, ты можешь добиться большего, чем этот %1
+02:08=Давай, ты можешь быть лучше, чем сейчас, %1
02:08=Намерения %1 провалились
-02:08=%1 очевидно знает более интересные дела
+02:08=%1, очевидно, знает более интересные дела
02:08=%1 оцепенел от страха
02:08=%1 уснул
@@ -383,7 +383,7 @@
; Hog shot an home run (using the bat and another hog)
02:10=Хоум-ран!
02:10=Птица, самолет, ...
-02:10=Тот отсутствует!
+02:10=Вылетел!
; Hog (%1) has to leave (team is gone)
02:11=%1 должен идти спать!
@@ -435,8 +435,9 @@
03:40=Испепеляющая граната
03:41=Большой поклонник Squawks
03:42=Здесь я веду записи...
+
; the misspelled "Beethoven" is intentional (-> to beat)
-03:43=Исполнение смертельной сонаты Бетховена
+03:43=Исполнение смертельной сонаты Битьховена
03:44=Годен до: 1923
03:45=Достижения науки
03:46=Горячо, горячо, горячо!
--- a/share/hedgewars/Data/Locale/sk.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/sk.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,24 +3,33 @@
["!!!"] = "!!!",
-- ["..."] = "",
["Accuracy Bonus!"] = "Bonus za presnosť!",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
["a Hedgewars mini-game"] = "minihra Hedgewars", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle
+ ["Ammo Depleted!"] = "Výzbroj vyčerpaná!",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
+-- ["Ammo Maniac!"] = "",
["Ammo"] = "Výzbroj",
- ["Ammo Depleted!"] = "Výzbroj vyčerpaná!",
--- ["Ammo Maniac!"] = "",
["Available points remaining: "] = "Zostavajúci počet bodov: ",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
["Bazooka Training"] = "Tréning s bazukou",
["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
["Best Team Times: "] = "Najrýchlejšie tímové časy: ",
["Bloody Rookies"] = "Mizerní zelenáči", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+ ["Boom!"] = "Bum!",
["BOOM!"] = "BUM!",
- ["Boom!"] = "Bum!",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "ZMOCNITE SA VLAJKY",
["Careless"] = "Bezstarostný",
+-- ["Change Weapon"] = "",
["Clumsy"] = "Nešikovný",
["Codename: Teamwork"] = "Kódové meno: Teamová práca",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
["DAMMIT, ROOKIE!"] = "Prekliaty zelenáč!",
["Dangerous Ducklings"] = "Nebezpečné kačiatka",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Zneškodnite Poisona pred tým, ako vyprší čas",
["Eliminate the Blue Team"] = "Zneškodnite modrý tím",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Zneškodnite Jednotku 3378|- Slabý odpor musí prežiť",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Užite si plávanie...",
-- ["[Enter]"] = "",
["Fastest lap: "] = "Najrýchlejšie kolo: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Vlajka obnovená!",
["Flag returned!"] = "Vlajka vrátená!",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "KONIEC HRY!",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "POĎ! POĎ! POĎ!",
["Good birdy......"] = "Dobrý vtáčik......",
["Good luck out there!"] = "Veľa šťastia!",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Počúvaj, ty biedny červ!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
["|- Mines Time:"] = "|- Časovač pre míny:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISIA NEÚSPEŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -90,9 +117,12 @@
["Movement: [Up], [Down], [Left], [Right]"] = "Pohyb: [Hore], [Dole], [Vľavo], [Vpravo]",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
["Oh no! Just try again!"] = "Áále nie! Tak to skúste znovu!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
["Operation Diver"] = "Operácia Potápač",
["Opposing Team: "] = "Nepriateľský tím",
["Pathetic Hog #%d"] = "Žalostný ježko #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Poison",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Skórujete prinesením nepriateľskej vlajky do vašej základne | - Prvý tím, ktorý dosiahne 3 body, vyhráva | - Skórujete len vtedy, keď je máte svoju vlajku v základni | - Spadnuté vlajky môžu byť vrátené na základňu alebo sa ich môže zmocniť súpere | - Ježkovia po smrti ožiujú",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLÁ HRY [Stlačte Esc pre ich zobrazenie]",
-- ["s|"] = "",
@@ -116,6 +152,7 @@
-- ["SCORE"] = "",
["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Tak zatiaľ!",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -127,7 +164,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Shotgun tím",
["Shotgun Training"] = "Tréning s brokovnicou",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
@@ -146,26 +183,33 @@
["The flag will respawn next round."] = "V ďalšom kole sa obnoví vlajka.",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
["TIME: "] = "ČAS: ",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
["Toxic Team"] = "Toxic tím", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
- ["Track Time: "] = "Čas: ",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "Preteky o trofej",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
["Turn Time"] = "Čas na ťah",
+-- ["Unit"] = "",
["Unit 3378"] = "Jednotka 3378",
+-- ["Unit 835"] = "",
["Unlimited Attacks"] = "Neobmedzené útoky",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!",
- ["v.06"] = "v.06",
["Victory for the "] = "Víťazstvo pre", -- CTF_Blizzard, Capture_the_Flag
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "SKÓROVALI ste!!",
--- a/share/hedgewars/Data/Locale/stub.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/stub.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
-- ["!!!"] = "",
-- ["..."] = "",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
-- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
-- ["Ammo"] = "",
-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
-- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
-- ["Bat balls at your enemies and|push them into the sea!"] = "",
-- ["Bat your opponents through the|baskets and out of the map!"] = "",
-- ["Bazooka Training"] = "",
@@ -19,8 +26,10 @@
-- ["BOOM!"] = "",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
-- ["CAPTURE THE FLAG"] = "",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
-- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
+-- ["Energetic Engineer"] = "",
-- ["Enjoy the swim..."] = "",
-- ["[Enter]"] = "",
-- ["Fastest lap: "] = "",
@@ -53,6 +67,9 @@
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
@@ -62,11 +79,15 @@
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
-- ["Hedgewars-Basketball"] = "",
-- ["Hedgewars-Knockball"] = "",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -90,9 +117,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
-- ["NEW fastest lap: "] = "",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
-- ["Not So Friendly Match"] = "", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
-- ["s|"] = "",
@@ -116,6 +152,7 @@
-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -127,7 +164,7 @@
-- ["Shield Seeker!"] = "",
-- ["Shotgun Team"] = "",
-- ["Shotgun Training"] = "",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
-- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
@@ -146,26 +183,33 @@
-- ["The flag will respawn next round."] = "",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
-- ["Unit 3378"] = "",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
-- ["Use your rope to get from start to finish as fast as you can!"] = "",
--- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
--- a/share/hedgewars/Data/Locale/sv.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/sv.lua Fri Sep 16 18:17:16 2011 +0200
@@ -3,12 +3,19 @@
[":("] = ":(",
["!!!"] = "!!!",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle
-- ["Ammo"] = "",
-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
-- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
["Bazooka Training"] = "Bazookaträning",
@@ -19,8 +26,10 @@
["Boom!"] = "Bom!",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "CAPTURE THE FLAG",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Kodnamn: Lagarbete",
-- ["Complete the track as fast as you can!"] = "",
@@ -32,8 +41,10 @@
["DAMMIT, ROOKIE!"] = "SATAN, GRÖNGÖLING!",
["Dangerous Ducklings"] = "Farliga ankungar",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -42,8 +53,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Förgör Gift innan tiden tar slut",
["Eliminate the Blue Team"] = "Förgör det Blå laget",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Förgör Enhet 3378 |- Klent motstånd måste överleva",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "Ha en trevlig simtur...",
-- ["[Enter]"] = "",
["Fastest lap: "] = "Snabbast varv: ",
@@ -53,6 +67,9 @@
["Flag respawned!"] = "Flagga återställd!",
["Flag returned!"] = "Flagga återvänd!",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "SPELET ÄR SLUT!",
@@ -62,11 +79,15 @@
["GO! GO! GO!"] = "Kör! Kör! Kör!",
["Good birdy......"] = "Fin fågel......",
["Good luck out there!"] = "Lycka till där ute!",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basket",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
@@ -80,9 +101,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Hör här, ynkrygg!!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
["|- Mines Time:"] = "|- Mintid:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "UPPDRAG MISSLYCKADES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -90,9 +117,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NYTT snabbast varv: ",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
["Oh no! Just try again!"] = "Å nej! Bara att försöka igen!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -100,15 +130,21 @@
["Operation Diver"] = "Operationens dykare",
["Opposing Team: "] = "Motståndarlag: ",
["Pathetic Hog #%d"] = "Patetisk kott #%d",
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Gift",
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Återvänd med fiendens flagga till din bas för att ta poäng | - Första laget till tre vinner | - Du kan bara ta poäng när din egen flagga är i basen | - Kottar tappar flaggan när de dödas eller drunknar | - Tappade flaggor kan tas tillbaka eller fångas | - Kottar kommer tillbaka när de dör",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "SPELREGLER [Tryck ESC för att se]",
-- ["s|"] = "",
@@ -116,6 +152,7 @@
-- ["SCORE"] = "",
["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Ses!",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -127,7 +164,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Hagelgevärslaget",
["Shotgun Training"] = "Hagelgevärsträning",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
@@ -146,26 +183,33 @@
["The flag will respawn next round."] = "Flaggan kommer tillbaka nästa runda.",
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
["Toxic Team"] = "Förgiftade laget", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
["Unit 3378"] = "Enhet 3378",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
--- ["v.06"] = "",
["Victory for the "] = "Vinst för", -- CTF_Blizzard, Capture_the_Flag
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Du har tagit poäng!",
--- a/share/hedgewars/Data/Locale/sv.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/sv.txt Fri Sep 16 18:17:16 2011 +0200
@@ -50,6 +50,12 @@
00:47=Fästande mina
00:48=Hammare
00:49=Återuppliva
+00:50=Borrangrepp
+00:51=Jordboll
+00:52=Inget vapen valt
+00:53=Tidslåda
+00:54=Struktur
+00:55=Markspruta
01:00=Nu kör vi!
01:01=Oavgjort
@@ -66,6 +72,12 @@
01:12=Sista rundan till sudden death!
01:13=%1 rundor till sudden death!
01:14=Gör dig redo, %1!
+01:15=Märkbar
+01:16=Låg
+01:17=Normal
+01:18=Hög
+01:19=Extrem
+01:20=%1 studs
; Event messages
; Hog (%1) died
@@ -461,6 +473,12 @@
03:47=Fäst de här på ett användbart ställe!
03:48=Dags att banka järnet!
03:49=Gör det du tror
+03:50=Siktar mot stjärnorna
+03:51=Upphittad på marken
+03:52=UNUSED
+03:53=Typ 40
+03:54=Bygg något
+03:55=Verktyg
; Weapon Descriptions (use | as line breaks)
04:00=Attackera fienden med en enkel granat.|Exploderar när tiden når noll.|1-5: Ställ in granatens tid|Attack: Håll ner för att kasta med mer kraft
@@ -513,6 +531,12 @@
04:47=Det är dubbelt så roligt med två farliga, fantastiska,|fästande minor. Skapa en kedjereaktion eller försvara|dig själv (eller både och!)|Attack: Håll ner för att skjuta med mer kraft (två gånger)
04:48=Varför ska mullvadarna få all misshandel? Att|drämma till en igelkott kan vara minst lika roligt!|Ett rejält slag med den här hammaren kan skala|av en tredjedel av en igelkotts hälsa och slå ner|dem i marken.|Attack: Aktivera
04:49=Återuppliva dina vänner!|Men tänk på att du också återupplivar dina fiender.|Attack: Håll inne för att återuppliva långsamt|Upp: Accelerera återupplivning
+04:50=Gömmer sig någon under marken?|Gräv fram dem med ett borrangrepp!|1-5: Ställ in hur långt raketerna borrar.
+04:51=Få till en gratisträff genom att kasta en boll med|jord. Känns lite gran, och knuffar tillbaka|igelkottar.
+04:52=UNUSED
+04:53=Åk på ett äventyr genom tid och rymd, medan dina|kamrater blir kvar själva att slåss. Var beredd|att komma tillbaka när som helst, eller till|Sudden Death eller om de andra blir besegrade.|Varning. Fungerar inte under Sudden Death, om du|är ensam, eller om du är en kung.
+04:54=INCOMPLETE
+04:55=Spruta en ström av fästande jord.|Bygg broar, gräv ner fienden, stäng igen tunnlar.|Var försiktig så att du inte får något på dig!
; Game goal strings
05:00=Spellägen
@@ -536,3 +560,4 @@
05:18=Obegränsade attacker
05:19=Vapen nollställs när turen är över
05:20=Igelkottar delar inte på vapnen
+05:21=Maraton: Lag i en klan tar på vart andra följande turer|Delad tid: Lag inom en klan delar på turtiden
--- a/share/hedgewars/Data/Locale/uk.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/uk.lua Fri Sep 16 18:17:16 2011 +0200
@@ -1,28 +1,38 @@
locale = {
-- [":("] = "",
+ ["!!!"] = "Я!",
-- ["..."] = "",
--- ["Accuracy Bonus!"] = "",
--- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
+ ["Accuracy Bonus!"] = "Бонус Точності!",
+ ["Achievement Unlocked"] = "Досягнення Розблоковано", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
+ ["a Hedgewars mini-game"] = "Міні-гра Hedgewars", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Практика прицілювання", --Bazooka, Shotgun, SniperRifle
--- ["Ammo"] = "",
--- ["Ammo Depleted!"] = "",
--- ["Ammo Maniac!"] = "",
--- ["Available points remaining: "] = "",
+ ["Ammo"] = "Боєприпаси",
+ ["Ammo Depleted!"] = "Боєприпаси Скінчились!",
+ ["ammo extended!"] = "Боєприпаси поповнені!",
+ ["Ammo is reset at the end of your turn."] = "Боєприпаси обнуляються в кінці вашого ходу.",
+ ["Ammo Maniac!"] = "Маніяк Боєприпасів!",
+ ["Available points remaining: "] = "Залишилось доступних очків: ",
+-- ["[Backspace]"] = "",
+ ["Bamboo Thicket"] = "Бамбукові Хащі",
+ ["Barrel Eater!"] = "Поїдач Бочок!",
+ ["Barrel Launcher"] = "Катапульта для бочок",
["Bat balls at your enemies and|push them into the sea!"] = "Закидайте ворогів м'ячами щоб|зіштовути їх у море!",
["Bat your opponents through the|baskets and out of the map!"] = "Дубасьте опонентів битою через|кошики та за межі карти!",
["Bazooka Training"] = "Тренування з базукою",
["Best laps per team: "] = "Кращі партії на команду: ",
--- ["Best Team Times: "] = "",
+ ["Best Team Times: "] = "Кращий Командний Час: ",
["Bloody Rookies"] = "Криваві Салаги", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
--- ["BOOM!"] = "",
+ ["BOOM!"] = "БАБАХ!",
["Boom!"] = "Бабах!",
--- ["Boss defeated!"] = "",
--- ["Boss Slayer!"] = "",
+ ["Boss defeated!"] = "Боса переможено!",
+ ["Boss Slayer!"] = "Вбивця Боса!",
+ ["Build a track and race."] = "Створіть трасу та женіть.",
["CAPTURE THE FLAG"] = "ЗАХОПЛЕННЯ ПРАПОРА",
--- ["Careless"] = "",
--- ["Clumsy"] = "",
+ ["Careless"] = "Безтурботний",
+ ["Change Weapon"] = "Змінити Зброю",
+ ["Clumsy"] = "Незграбний",
["Codename: Teamwork"] = "Кодова назва: Командна гра",
--- ["Complete the track as fast as you can!"] = "",
+ ["Complete the track as fast as you can!"] = "Подолайте трасу так швидко, як тільки зможете!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Вітаємо! Ви знищили всі цілі|в межах дозволеного часу.", --Bazooka, Shotgun, SniperRifle
["Congratulations!"] = "Вітаємо!",
["Control pillars to score points."] = "Контрольюй стовпи щоб набрати очки.",
@@ -30,147 +40,181 @@
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА! ЗЛІЗЬ З МОЄЇ ГОЛОВИ!",
["DAMMIT, ROOKIE!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА!",
["Dangerous Ducklings"] = "Небезпечні Каченята",
--- ["Deadweight"] = "",
--- ["Depleted Kamikaze!"] = "",
--- ["Destroy invaders to score points."] = "",
--- ["Drone Hunter!"] = "",
--- ["Drowner"] = "",
--- ["Each turn you get 1-3 random weapons"] = "",
--- ["Each turn you get one random weapon"] = "",
+ ["Deadweight"] = "Власна вага",
+ ["Demolition is fun!"] = "Руйнування це весело!",
+ ["Depleted Kamikaze!"] = "Виснажений Камікадзе!",
+ ["Destroy invaders to score points."] = "Знищіть загарбників, щоб набрати очки.",
+ ["Double Kill!"] = "Подвійне Вбивство!",
+ ["Drone Hunter!"] = "Мисливець за Джмелями!",
+ ["Drowner"] = "Потопаючий",
+ ["Each turn you get 1-3 random weapons"] = "Кожного ходу ви отримуєте 1-3 випадкової зброї",
+ ["Each turn you get one random weapon"] = "Кожного ходу ви отримуєте одну випадкову зброю",
["Eliminate all enemies"] = "Ліквідуйте всіх ворогів",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Знищіть всі цілі до закінчення часу.|У вас безмежні боєприпаси.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Знешкодьте Смердюка до закінчення часу",
["Eliminate the Blue Team"] = "Знищіть Синю Команду",
--- ["Eliminate the enemy specialists."] = "",
+ ["Eliminate the enemy before the time runs out"] = "Знешкодьте ворога до закінчення часу", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+ ["Eliminate the enemy hogs to win."] = "Знешкодьте ворожих їжаків щоб перемогти.",
+ ["Eliminate the enemy specialists."] = "Знешкодьте ворожих спеціалістів.",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Знищіть Об'єкт 3378 |- Жалюгідні Повстанці повинні вижити",
+ ["Energetic Engineer"] = "Енергетичний Інженер",
["Enjoy the swim..."] = "Насолоджуйся плаванням...",
-- ["[Enter]"] = "",
["Fastest lap: "] = "Найшвидша партія: ",
["Feeble Resistance"] = "Жалюгідні Повстанці",
--- ["Fire"] = "",
+ ["Fire"] = "Вогонь",
["Flag captured!"] = "Прапор захоплено!",
["Flag respawned!"] = "Прапор відновлено!",
["Flag returned!"] = "Прапор повернено!",
--- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
--- ["GAME BEGUN!!!"] = "",
--- ["Game Modifiers: "] = "",
+ ["Flags, and their home base will be placed where each team ends their first turn."] = "Прапори і їх базування будуть розміщені там, де кожна команда закінчить її перший хід.",
+ ["Flamer"] = "Вогнемет",
+ ["Friendly Fire!"] = "Дружній Вогонь!",
+ ["fuel extended!"] = "пальне поповнене!",
+ ["GAME BEGUN!!!"] = "ГРА ПОЧАЛАСЬ!!!",
+ ["Game Modifiers: "] = "Модифікатори Гри: ",
["GAME OVER!"] = "КІНЕЦЬ ГРИ!",
["Game Started!"] = "Гра почалась!",
["Get on over there and take him out!"] = "Залізь туди і прикінчи його!",
--- ["Goal"] = "",
+ ["Goal"] = "Мета",
["GO! GO! GO!"] = "ДАВАЙ! ДАВАЙ! РУХАЙСЯ!",
["Good birdy......"] = "Гарна пташка......",
["Good luck out there!"] = "Удачі!",
--- ["GOTCHA!"] = "",
--- ["Hahahaha!"] = "",
--- ["Haha, now THAT would be something!"] = "",
--- ["Hapless Hogs"] = "",
--- [" Hapless Hogs left!"] = "",
--- ["Heavy"] = "",
+ ["Good so far!"] = "Покищо добре!",
+ ["Good to go!"] = "Так тримати!",
+ ["GOTCHA!"] = "ПОПАВСЯ!",
+ ["Grab Mines/Explosives"] = "Схопити Міни/Вибухівку",
+ ["Hahahaha!"] = "Хахахаха!",
+ ["Haha, now THAT would be something!"] = "Хаха, от ЦЕ буде щось!",
+ ["Hapless Hogs"] = "Нещасні Їжаки",
+ [" Hapless Hogs left!"] = " Нещасних Їжаків лишилось!",
+ ["Health crates extend your time."] = "Ящики зі здоров'ям продовжують ваш час.",
+ ["Heavy"] = "В'ялий",
["Hedgewars-Basketball"] = "Баскетбол Їжаками",
["Hedgewars-Knockball"] = "Бейсбол Їжаками",
--- ["Heh, it's not that bad."] = "",
--- ["Hit Combo!"] = "",
+ ["Heh, it's not that bad."] = "хех, це не так вже й погано.",
+ ["Hit Combo!"] = "Зробив Комбо!",
["Hmmm..."] = "Хмм...",
["Hooray!"] = "Урааа!",
["Hunter"] = "Мисливець", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Інструктор", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["invaders destroyed"] = "",
--- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
--- ["Jumping is disabled"] = "",
--- ["Kamikaze Expert!"] = "",
--- ["KILLS"] = "",
--- ["[Left Shift]"] = "",
+ ["invaders destroyed"] = "Загарбників знищено",
+ ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Це чудово що РАПТОВА СМЕРТЬ віддалилась на 99 ходів...",
+ ["Jumping is disabled"] = "Стрибання вимкнене",
+ ["Kamikaze Expert!"] = "Камікадзе Експерт!",
+ ["Keep it up!"] = "Так тримати!",
+ ["Killing spree!"] = "Череда вбивств!",
+ ["KILLS"] = "ВБИВСТВ",
+ ["Last Target!"] = "Остання Ціль!",
+ ["[Left Shift]"] = "[Лівий Shift]",
["Listen up, maggot!!"] = "Слухай, хробак!",
+ ["Lively Lifeguard"] = "Жвавий Рятівник",
+ ["Mine Deployer"] = "Мінер",
+ ["Mine Eater!"] = "Поїдач Мін!",
["|- Mines Time:"] = "|- Час детонування мін:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "МІСІЮ ПРОВАЛЕНО", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["MISSION SUCCESS"] = "",
+ ["MISSION SUCCESS"] = "УСПІХ МІСІЇ",
["MISSION SUCCESSFUL"] = "МІСІЮ ВИКОНАНО", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["Movement: [Up], [Down], [Left], [Right]"] = "",
--- ["Multi-shot!"] = "",
--- ["Nameless Heroes"] = "",
--- ["NEW CLAN RECORD: "] = "",
+ ["Movement: [Up], [Down], [Left], [Right]"] = "Керування: [Вверх], [Вниз], [Вліво], [Вправо]",
+ ["Multi-shot!"] = "Мультипостріл!",
+ ["Nameless Heroes"] = "Безіменні Герої",
+ ["New Barrels Per Turn"] = "Нових Бочок на Хід",
+ ["NEW CLAN RECORD: "] = "НОВИЙ РЕКОРД КЛАНУ: ",
["NEW fastest lap: "] = "НОВА найшвидша партія: ",
--- ["NEW RACE RECORD: "] = "",
--- ["NOT ENOUGH WAYPOINTS"] = "",
+ ["New Mines Per Turn"] = "Нових Мін на Хід",
+ ["NEW RACE RECORD: "] = "НОВИЙ РЕКОРД ГОНКИ: ",
+ ["Newton's Hammock"] = "Гамак Ньютона",
+ ["NOT ENOUGH WAYPOINTS"] = "НЕДОСТАТНЬО ТОЧОК ШЛЯХУ",
["Not So Friendly Match"] = "Не дуже товариський матч", -- Basketball, Knockball
["Oh no! Just try again!"] = "О, ні! Давай, спробуй ще раз!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "О, ні! Час йде! Спробуй ще раз.", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Операція Водолаз",
["Opposing Team: "] = "Команда-Противник: ",
["Pathetic Hog #%d"] = "Жалюгідний Їжак #%d",
--- ["Per-Hog Ammo"] = "",
--- ["Place more waypoints using [ENTER]"] = "",
+ ["Pathetic Resistance"] = "Жалюгідний Опір", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+ ["Per-Hog Ammo"] = "Боєприпаси на їжака",
+ ["Place more waypoints using [ENTER]"] = "Розмістіть більше точок шляху за допомогою [Enter]",
+ ["Place more waypoints using the 'Air Attack' weapon."] = "Розмістіть більше точок шляху використавши зброю 'Повітряна Атака'.",
["points"] = "очок", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Смердюк",
--- ["Power Remaining"] = "",
--- ["Press [Precise] to skip intro"] = "",
--- ["Race complexity limit reached."] = "",
+ ["Power Remaining"] = "Залишилось Енергії",
+ ["Prepare yourself"] = "Приготуйся",
+ ["Press [Precise] to skip intro"] = "Натисніть [Приціл] щоб пропустити вступ",
+ ["Race complexity limit reached."] = "Досягнута межа складності гонки.",
+ ["RACER"] = "ГОНЩИК",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Поверніть ворожий прапор на свою базу щоб заробити очко | - Виграє команда з трьома очками | - Ви можете заробити очко лише коли ваш прапор на вашій базі | - Їжак покине прапор якщо потоне чи буде вбитий | - Покинутий прапор можна повернути або захопити знов | - Їжаки відновлюються після смерті",
--- ["Round Limit"] = "",
--- ["Rounds Complete"] = "",
+ ["Round Limit:"] = "Межа Раунду:",
+ ["Round Limit"] = "Межа Раунду",
+ ["Rounds Complete: "] = "Раундів Завершено: ",
+ ["Rounds Complete"] = "Раундів Завершено",
["RULES OF THE GAME [Press ESC to view]"] = "ПРАВИЛА ГРИ [Натисніть ESC для перегляду]",
--- ["s|"] = "",
--- ["Save as many hapless hogs as possible!"] = "",
--- ["SCORE"] = "",
+ ["s|"] = "с|",
+ ["Save as many hapless hogs as possible!"] = "Врятуйте якнайбільше нещасних їжаків!",
+ ["SCORE"] = "РАХУНОК",
["sec"] = "сек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Побачимося!",
--- ["s"] = "", -- GaudyRacer, Space_Invasion
--- ["Shield boosted! +30 power"] = "",
--- ["Shield Depleted"] = "",
--- ["Shield is fully recharged!"] = "",
--- ["Shield Master!"] = "",
--- ["Shield Miser!"] = "",
--- ["Shield OFF:"] = "",
--- ["Shield ON:"] = "",
--- ["Shield Seeker!"] = "",
+ ["selected!"] = "вибрано!",
+ ["s"] = "с", -- GaudyRacer, Space_Invasion
+ ["Shield boosted! +30 power"] = "Щит підсилено! +30 сили",
+ ["Shield Depleted"] = "Щит Вичерпаний",
+ ["Shield is fully recharged!"] = "Щит повністю заряджений!",
+ ["Shield Master!"] = "Майстер Щита!",
+ ["Shield Miser!"] = "Скупій Щита!",
+ ["Shield OFF:"] = "Щит Вимкнено:",
+ ["Shield ON:"] = "Щит Ввімкнено:",
+ ["Shield Seeker!"] = "Шукач Щита!",
["Shotgun Team"] = "Команда Рушниць",
["Shotgun Training"] = "Тренування з рушницею",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
--- ["Silly"] = "",
--- ["Sinky"] = "",
+ ["shots remaining."] = "пострілів залишилось.",
+ ["Silly"] = "Дурник",
+ ["Sinky"] = "Любимчик",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s вибув і Команда %d|отримала штраф!| |Рахунок:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s вибув і Команда %d|заробила очко!| |Рахунок:", -- Basketball, Knockball
["Sniper Training"] = "Снайперське тренування",
-- ["Sniperz"] = "",
--- ["Sponge"] = "",
+ ["Sponge"] = "Губка",
["Spooky Tree"] = "Примарне Дерево",
--- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
--- ["Switched to "] = "",
+ ["STATUS UPDATE"] = "ОНОВЛЕННЯ СТАНУ", -- GaudyRacer, Space_Invasion
+ ["Switched to "] = "Перейшов до ",
["Team %d: "] = "Команда %d: ",
--- ["Team Scores"] = "", -- Control, Space_Invasion
--- ["That Sinking Feeling"] = "",
+ ["Team Scores"] = "Очки Команди", -- Control, Space_Invasion
+ ["That Sinking Feeling"] = "Ця раптова слабкість",
["That was pointless."] = "Це було безглуздо.",
["The enemy is hiding out on yonder ducky!"] = "Ворог ховається на он тій качечці!",
["The flag will respawn next round."] = "Прапор відновиться в наступному раунді.",
--- ["The Nameless One"] = "",
--- ["THE SPECIALISTS"] = "",
--- ["This rain is really something..."] = "",
--- ["TIME: "] = "",
--- ["Timed Kamikaze!"] = "",
--- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
--- ["Toggle Shield"] = "",
+ ["The Nameless One"] = "Безіменний",
+ ["THE SPECIALISTS"] = "СПЕЦІАЛІСТИ",
+ ["This one's tricky."] = "Хитро придумано.",
+ ["This rain is really something..."] = "Цей дощ дійсно дещо...",
+ ["TIME: "] = "ЧАС: ",
+ ["Timed Kamikaze!"] = "Часовий Камікадзе!",
+ ["Time Extended!"] = "Час Продовжено!",
+ ["Time Extension"] = "Збільшення Часу",
+ ["Toggle Shield"] = "Перемкнути Щит",
["Toxic Team"] = "Токсична Команда", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
--- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+ ["TRACK COMPLETED"] = "ТРАСУ ПРОЙДЕНО",
+ ["TRACK FAILED!"] = "ТРАСУ НЕ ПРОЙДЕНО!",
["TrophyRace"] = "Погоня за Трофеєм",
["T_T"] = "Ааааа!!!",
--- ["Turn Time"] = "",
+ ["Tumbling Time Extended!"] = "Час Падіння Збільшений!",
+ ["Turn Time"] = "Час Ходу",
+ ["Unit"] = "Модуль",
["Unit 3378"] = "Об'єкт 3378",
--- ["Unlimited Attacks"] = "",
--- ["User Challenge"] = "",
+ ["Unit 835"] = "Об'єкт 835",
+ ["Unlimited Attacks"] = "Необмежені Атаки",
+ ["Unstoppable!"] = "Невпинний!",
+ ["User Challenge"] = "Дуель між користувачами",
["Use your rope to get from start to finish as fast as you can!"] = "Скористайся мотузкою щоб якнайшвидше досягнути фінішу!",
--- ["v.06"] = "",
["Victory for the "] = "Перемога для ", -- CTF_Blizzard, Capture_the_Flag
--- ["Waypoint placed."] = "",
--- ["Weapons Reset"] = "",
--- ["WINNING TIME: "] = "",
--- ["You'd almost swear the water was rising!"] = "",
+ ["Waypoint placed."] = "Точка шляху розміщена.",
+ ["Way-Points Remaining"] = "Залишилось Точок",
+ ["Weapons Reset"] = "Скидання Зброї",
+ ["Well done."] = "Чудова робота.",
+ ["Will this ever end?"] = "Це коли-небудь закінчиться?",
+ ["WINNING TIME: "] = "ЧАС ВИГРАШУ: ",
+ ["You'd almost swear the water was rising!"] = "Ти ледь не присягався, що вода піднімається!",
["You have SCORED!!"] = "Ви заробили ОЧКО!!",
--- ["You saved"] = "",
+ ["You saved"] = "Ви врятували",
["You've failed. Try again."] = "Спроба не вдалась. Спробуйте знов.",
["You've reached the goal!| |Time: "] = "Ви досягли мети!| |Час: ",
["'Zooka Team"] = "Команда 'Zooka",
- ["!!!"] = "Я!",
}
--- a/share/hedgewars/Data/Locale/uk.txt Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/uk.txt Fri Sep 16 18:17:16 2011 +0200
@@ -53,8 +53,9 @@
00:50=Атака дрелями
00:51=Грудка багна
00:52=Зброя не вибрана
-00:53=TARDIS
+00:53=Будка Часу
00:54=Структура
+00:55=Земляний Спрей
01:00=Вперед до перемоги!
01:01=Нічия
@@ -286,6 +287,7 @@
03:52=UNUSED
03:53=Тип 40
03:54=Збудуй щось
+03:55=Утиліта
; Weapon Descriptions (use | as line breaks)
04:00=Атакуй ворогів використовуючи просту гранату.|Вона вибухне як тільки її таймер доходить до нуля.|1-5: Вистав таймер гранати|Атака: Утримуй щоб метнути сильніше
@@ -338,6 +340,12 @@
04:47=Подвійні веселощі з двома гострими, підлими,|липкими мінами. Налаштуй ланцюгову реакцію|або захищайся (або і те і те!)|Атака: Утримуй щоб кинути сильніше (двічі)
04:48=Чому всі образи повинні отримати кроти?|Зробити з їжака божевільного теж весело!|Удар цим молотком забере у їжака|третину здоров'я і заб'є його під землю.|Атака: Активуй
04:49=Воскреси своїх друзів! Але май на|увазі що це воскресить також і ворогів.|Атака: Утримуй атаку для повільного відновлення|Вверх: Пришвидш відновлення
+04:50=Хтось ховається під землею?|Вирий їх атакою дрелями!|Таймер керує тим, як далеко вони будуть рити.
+04:51=Здійсни халявний удар, шпурни грудку багна.|Трохи пече і відкидає їжака назад.
+04:52=UNUSED
+04:53=Здійсни подорож крізь час та простір,|залишивши товаришів битись далі самим.|Будь готовий повернутись в кожну мить,|або до Раптової смерті або до їх поразки.|Відмова. Не працює в Раптовій Смерті,|якщо ти один, або якщо ти Король.
+04:54=НЕЗАВЕРШЕНО
+04:55=Розпили потік лепких пластівців.|будуй мости, хорони ворогів, перекривай тунелі.|Стеж щоб на тебе не впала жодна з них!
; Game goal strings
05:00=Режими Гри
@@ -361,3 +369,4 @@
05:18=Необмежені Атаки
05:19=Зброя скидається на кінці ходу
05:20=Зброя не розподіляється між їжаками
+05:21=Збірна Команда: Команди одного клану виконують послідовні ходи|Спільний Час: Команди одного клану ділять між собою час ходу
--- a/share/hedgewars/Data/Locale/zh_CN.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Locale/zh_CN.lua Fri Sep 16 18:17:16 2011 +0200
@@ -2,12 +2,19 @@
["!!!"] = "!!!",
-- ["..."] = "",
-- ["Accuracy Bonus!"] = "",
+-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler
-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "瞄准练习", --火箭筒、霰弹枪、狙击枪
-- ["Ammo"] = "",
-- ["Ammo Depleted!"] = "",
+-- ["ammo extended!"] = "",
+-- ["Ammo is reset at the end of your turn."] = "",
-- ["Ammo Maniac!"] = "",
-- ["Available points remaining: "] = "",
+-- ["[Backspace]"] = "",
+-- ["Bamboo Thicket"] = "",
+-- ["Barrel Eater!"] = "",
+-- ["Barrel Launcher"] = "",
["Bat balls at your enemies and|push them into the sea!"] = "发射棒球将敌人击打入水",
["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准栏框",
["Bazooka Training"] = "火箭筒训练",
@@ -18,8 +25,10 @@
-- ["BOOM!"] = "",
-- ["Boss defeated!"] = "",
-- ["Boss Slayer!"] = "",
+-- ["Build a track and race."] = "",
["CAPTURE THE FLAG"] = "抢旗子",
-- ["Careless"] = "",
+-- ["Change Weapon"] = "",
-- ["Clumsy"] = "",
["Codename: Teamwork"] = "代号:团队行动",
-- ["Complete the track as fast as you can!"] = "",
@@ -31,8 +40,10 @@
["DAMMIT, ROOKIE!"] = "新人",
["Dangerous Ducklings"] = "危险的小鸭子",
-- ["Deadweight"] = "",
+-- ["Demolition is fun!"] = "",
-- ["Depleted Kamikaze!"] = "",
-- ["Destroy invaders to score points."] = "",
+-- ["Double Kill!"] = "",
-- ["Drone Hunter!"] = "",
-- ["Drowner"] = "",
-- ["Each turn you get 1-3 random weapons"] = "",
@@ -41,8 +52,11 @@
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "时间限制内清除全部目标。弹药无限。", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "时间限制内清除毒素。",
["Eliminate the Blue Team"] = "解决蓝色队伍",
+-- ["Eliminate the enemy before the time runs out"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
+-- ["Eliminate the enemy hogs to win."] = "",
-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- 打倒 3378 |-反抗者必须存活",
+-- ["Energetic Engineer"] = "",
["Enjoy the swim..."] = "游水愉快",
-- ["[Enter]"] = "",
["Fastest lap: "] = "最快记录:",
@@ -52,6 +66,9 @@
["Flag respawned!"] = "旗帜重生!",
["Flag returned!"] = "旗帜归还!",
-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["Flamer"] = "",
+-- ["Friendly Fire!"] = "",
+-- ["fuel extended!"] = "",
-- ["GAME BEGUN!!!"] = "",
-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "结束了!",
@@ -61,11 +78,15 @@
["GO! GO! GO!"] = "上!",
["Good birdy......"] = "乖鸟儿",
["Good luck out there!"] = "祝好运",
+-- ["Good so far!"] = "",
+-- ["Good to go!"] = "",
-- ["GOTCHA!"] = "",
+-- ["Grab Mines/Explosives"] = "",
-- ["Hahahaha!"] = "",
-- ["Haha, now THAT would be something!"] = "",
-- ["Hapless Hogs"] = "",
-- [" Hapless Hogs left!"] = "",
+-- ["Health crates extend your time."] = "",
-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "刺猬大作战-篮球计划",
["Hedgewars-Knockball"] = "刺猬大作战-击球计划",
@@ -79,9 +100,15 @@
-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
-- ["Jumping is disabled"] = "",
-- ["Kamikaze Expert!"] = "",
+-- ["Keep it up!"] = "",
+-- ["Killing spree!"] = "",
-- ["KILLS"] = "",
+-- ["Last Target!"] = "",
-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "听好,小子!!",
+-- ["Lively Lifeguard"] = "",
+-- ["Mine Deployer"] = "",
+-- ["Mine Eater!"] = "",
-- ["|- Mines Time:"] =
["MISSION FAILED"] = "任务失败", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION SUCCESS"] = "",
@@ -89,9 +116,12 @@
-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
-- ["Multi-shot!"] = "",
-- ["Nameless Heroes"] = "",
+-- ["New Barrels Per Turn"] = "",
-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "新记录",
+-- ["New Mines Per Turn"] = "",
-- ["NEW RACE RECORD: "] = "",
+-- ["Newton's Hammock"] = "",
-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "非友善对抗", -- Basketball, Knockball
["Oh no! Just try again!"] = "不!重新再来。", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
@@ -102,16 +132,22 @@
["Pathetic Hog #1"] = "可怜刺猬一号",
["Pathetic Hog #2"] = "可怜刺猬二号",
-- ["Pathetic Hog #%d"] =
+-- ["Pathetic Resistance"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock
-- ["Per-Hog Ammo"] = "",
-- ["Place more waypoints using [ENTER]"] = "",
+-- ["Place more waypoints using the 'Air Attack' weapon."] = "",
-- ["points"] =
-- ["Poison"] =
-- ["Power Remaining"] = "",
+-- ["Prepare yourself"] = "",
-- ["Press [Precise] to skip intro"] = "",
-- ["Race complexity limit reached."] = "",
+-- ["RACER"] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] =
["- Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "-带回敌人旗帜得分| -第一支3次夺旗队伍获胜| - 只有旗帜在己方基地才算| -带旗刺猬消逝则旗帜落下| -落下的旗帜使用方式不变| -损失的刺猬瞬间还原",
+-- ["Round Limit:"] = "",
-- ["Round Limit"] = "",
+-- ["Rounds Complete: "] = "",
-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "游戏规则 [按下 ESC键 查看]",
-- ["s|"] = "",
@@ -119,6 +155,7 @@
-- ["SCORE"] = "",
-- ["sec"] =
["See ya!"] = "再见!",
+-- ["selected!"] = "",
-- ["s"] = "", -- GaudyRacer, Space_Invasion
-- ["Shield boosted! +30 power"] = "",
-- ["Shield Depleted"] = "",
@@ -130,7 +167,7 @@
-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "霰弹枪队",
["Shotgun Training"] = "霰弹枪训练",
--- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["shots remaining."] = "",
-- ["Silly"] = "",
-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s 出局, %d 惩罚分数!", -- Basketball, Knockball
@@ -149,26 +186,33 @@
-- ["The flag will respawn next round."] =
-- ["The Nameless One"] = "",
-- ["THE SPECIALISTS"] = "",
+-- ["This one's tricky."] = "",
-- ["This rain is really something..."] = "",
-- ["TIME: "] = "",
-- ["Timed Kamikaze!"] = "",
-- ["Time Extended!"] = "",
--- ["Time Left: "] = "",
+-- ["Time Extension"] = "",
-- ["Toggle Shield"] = "",
["Toxic Team"] = "腐坏的队伍", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["TRACK COMPLETED"] = "",
--- ["Track Time: "] = "",
+-- ["TRACK FAILED!"] = "",
["TrophyRace"] = "竞速",
["T_T"] = "T_T",
+-- ["Tumbling Time Extended!"] = "",
-- ["Turn Time"] = "",
+-- ["Unit"] = "",
["Unit 3378"] = "3378",
+-- ["Unit 835"] = "",
-- ["Unlimited Attacks"] = "",
+-- ["Unstoppable!"] = "",
-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "抓起绳子飞向目的地,越快越好。",
--- ["v.06"] = "",
["Victory for the "] = "胜利属于",
-- ["Waypoint placed."] = "",
+-- ["Way-Points Remaining"] = "",
-- ["Weapons Reset"] = "",
+-- ["Well done."] = "",
+-- ["Will this ever end?"] = "",
-- ["WINNING TIME: "] = "",
-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "得分",
--- a/share/hedgewars/Data/Maps/Control/map.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Maps/Control/map.lua Fri Sep 16 18:17:16 2011 +0200
@@ -1,5 +1,5 @@
--------------------------------
--- CONTROL 0.5
+-- CONTROL 0.6
--------------------------------
---------
@@ -35,6 +35,16 @@
-- removed user branding
-- fixed infinite attack time exploit
+--------
+-- 0.6
+--------
+
+-- timebox fix
+-- support for more players
+-- remove version numbers
+-- enable limited sudden death
+-- using skip go generates as many points as you would have gotten had you sat and waited
+
-----------------
--script begins
-----------------
@@ -88,10 +98,6 @@
--zone and teleporter variables
--------------------------------
---local redTel
---local orangeTel
---local areaArr = {} -- no longer used
-
local cPoint = {}
local cOwnerClan = {}
@@ -159,7 +165,7 @@
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff)
cOwnerClan[i] = nil
for k = 0, (numhhs-1) do
- if (hhs[k] ~= nil) and (GetGearType(hhs[k]) ~= nil) then
+ if (hhs[k] ~= nil) then --and (GetGearType(hhs[k]) ~= nil) then
if (GearIsInZone(hhs[k],i)) == true then
if cOwnerClan[i] ~= nil then
@@ -179,7 +185,7 @@
end
end
- else hhs[k] = nil
+ -- else hhs[k] = nil
end
end
@@ -207,9 +213,9 @@
for i = 0,(zCount-1) do
if CurrentHedgehog ~= nil then
if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then
- g = AddVisualGear(vCircX[i], vCircY[i], vgtHealthTag, 100, False)
+ g = AddVisualGear(vCircX[i], vCircY[i]-100, vgtHealthTag, 100, False)
if g ~= 0 then
- SetVisualGearValues(g, vCircX[i], vCircY[i], 0, 0, 0, 0, 0, teamScore[cOwnerClan[i]], 1500, GetClanColor(cOwnerClan[i]))
+ SetVisualGearValues(g, vCircX[i], vCircY[i]-100, 0, 0, 0, 0, 0, teamScore[cOwnerClan[i]], 1500, GetClanColor(cOwnerClan[i]))
end
end
end
@@ -225,7 +231,7 @@
-- make a list of individual team names
- for i = 0, 5 do
+ for i = 0, (TeamsCount-1) do
teamNameArr[i] = " " -- = i
teamSize[i] = 0
teamIndex[i] = 0
@@ -282,14 +288,27 @@
-- game methods
------------------------
+function onAttack()
+
+ if CurrentHedgehog ~= nil then
+ if GetCurAmmoType() == amSkip then
+ z = (TurnTimeLeft / 2000) - (TurnTimeLeft / 2000)%2
+ --AddCaption("scored: " .. z,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+ for i = 0, z do
+ AwardPoints()
+ end
+ end
+ end
+
+end
+
function onGameInit()
-- Things we don't modify here will use their default values.
--GameFlags = gfInfAttack + gfSolidLand -- Game settings and rules
GameFlags = band(bor(GameFlags, gfInfAttack + gfSolidLand), bnot(gfKing + gfForts))
-
- SuddenDeathTurns = 99 -- suddendeath is off, effectively
+ WaterRise = 0
end
@@ -335,10 +354,7 @@
for i = 0, (numTeams-1) do
pointLimit = pointLimit - 25
end
- --SetGearPosition(hhs[0], 631, 82)
- --SetGearPosition(hhs[1], 1088, 684)
- --SetGearPosition(hhs[2], 381, 1569)
-
+
-- reposition hogs if they are on control points until they are not or sanity limit kicks in
reN = 0
--zz = 0
@@ -353,7 +369,10 @@
--AddCaption(zz) -- number of times it took to work
end
- ShowMission("CONTROL v0.3", "", loc("Control pillars to score points.") .. "|" .. loc("Goal") .. ": " .. pointLimit .. " " .. loc("points"), 0, 0)
+ ShowMission("CONTROL",
+ "",
+ loc("Control pillars to score points.") .. "|" ..
+ loc("Goal") .. ": " .. pointLimit .. " " .. loc("points"), 0, 0)
end
@@ -389,14 +408,19 @@
TurnTimeLeft = 1
end
- for i = 0,5 do
+ totalComment = ""
+ for i = 0,(TeamsCount-1) do
if teamNameArr[i] ~= " " then -- i
teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. " " .. loc("points") .. "|"
+ totalComment = totalComment .. teamComment[i]
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
- ShowMission("CONTROL", loc("Team Scores") .. ":", teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)
+
+ ShowMission("CONTROL",
+ loc("Team Scores") .. ":",
+ totalComment, 0, 1600)
end
@@ -408,20 +432,6 @@
if (vCircCount >= 500) and (gameWon == false) then
vCircCount = 0
CheckZones()
- --AwardPoints()
-
-
- --[[for i = 0,5 do
-
- if teamNameArr[i] ~= " " then -- i
- teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i] ] .. " points|"
- elseif teamNameArr[i] == " " then
- teamComment[i] = "|"
- end
- end
-
- ShowMission("CONTROL", "Team Scores:", teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)]]
-
end
-- things we wanna check often
@@ -461,15 +471,37 @@
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
end
+function InABetterPlaceNow(gear)
+ for i = 0, (numhhs-1) do
+ if gear == hhs[i] then
+ hhs[i] = nil
+ end
+ end
+end
+
+function onHogHide(gear)
+ InABetterPlaceNow(gear)
+end
+
+function onHogRestore(gear)
+ match = false
+ for i = 0, (numhhs-1) do
+ if (hhs[i] == nil) and (match == false) then
+ hhs[i] = gear
+ --AddCaption(GetHogName(gear) .. " has reappeared it seems!")
+ --FollowGear(gear)
+ match = true
+ end
+ end
+end
+
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
-
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, true)
-
end
end
@@ -477,13 +509,7 @@
function onGearDelete(gear)
if GetGearType(gear) == gtHedgehog then
- --AddCaption("gear deleted!")
- for i = 0, (numhhs-1) do
- if gear == hhs[i] then
- hhs[i] = nil
- --AddCaption("for real")
- end
- end
+ InABetterPlaceNow(gear)
end
end
Binary file share/hedgewars/Data/Maps/Ruler/preview.png has changed
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua Fri Sep 16 18:17:16 2011 +0200
@@ -189,6 +189,7 @@
elseif score == 3 then
spawnTarget(2080,780)
elseif score == 4 then
+ AddCaption(loc("Good so far!") .. " " .. loc("Keep it up!"));
blowUp(1730,1226)
blowUp(1440,1595)
blowUp(1527,1575)
@@ -213,8 +214,10 @@
elseif score == 10 then
spawnTarget(2930,1500)
elseif score == 11 then
+ AddCaption(loc("This one's tricky."));
spawnTarget(700,720)
elseif score == 12 then
+ AddCaption(loc("Well done."));
blowUp(914,1222)
blowUp(1050,1222)
blowUp(1160,1008)
@@ -239,6 +242,7 @@
elseif score == 17 then
spawnTarget(2080,820)
elseif score == 18 then
+ AddCaption(loc("Demolition is fun!"));
blowUp(2110,920)
blowUp(2210,920)
blowUp(2200,305)
@@ -260,6 +264,7 @@
elseif score == 21 then
spawnTarget(2590,-100)
elseif score == 22 then
+ AddCaption(loc("Will this ever end?"));
blowUp(2790,305)
blowUp(2930,305)
blowUp(3060,305)
@@ -271,7 +276,6 @@
blowUp(2805,630)
blowUp(2805,760)
blowUp(2805,890)
- blowUp(2700,890)
blowUp(3258,370)
blowUp(3258,475)
blowUp(3264,575)
@@ -291,6 +295,7 @@
elseif score == 29 then
spawnTarget(3670,0)
elseif score == 30 then
+ AddCaption(loc("Last Target!"));
spawnTarget(3480,1200)
end
else
--- a/share/hedgewars/Data/Names/types.ini Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Names/types.ini Fri Sep 16 18:17:16 2011 +0200
@@ -12,10 +12,10 @@
#####
Fruit
#####
-apple
-banana
-lemon
-orange
+fr_apple
+fr_banana
+fr_lemon
+fr_orange
#####
Indians
Apache
@@ -37,13 +37,13 @@
Possessed
Parasites
#####
-BrainSlug
-BrainSlugMouth
-BrainSlugMouth
+scif_BrainSlug
+scif_BrainSlug2
+scif_BrainSlug2
#####
Bunnies
#####
-Bunny
+zoo_Bunny
#####
Detectives
#####
@@ -79,9 +79,9 @@
#####
StarHogs
#####
-darthvader
-stormtrooper
-stormtrooper
+scif_swDarthvader
+scif_swStormtrooper
+scif_swStormtrooper
#####
Hogtrix
#####
@@ -89,24 +89,24 @@
#####
Hog Fighters
#####
-Balrog
-Blanka
-BlankaToothless
-Chunli
-Guile
-Honda
-Ken
-Ryu
-Vega
+sf_balrog
+sf_blanka
+sf_blankatoothless
+sf_chunli
+sf_guile
+sf_honda
+sf_ken
+sf_ryu
+sf_vega
#####
Mushroom Kingdom
#####
-Mario
-Luigi
-PrincessPeach
-PrincessDaisy
-Toad
-Wario
+sm_mario
+sm_luigi
+sm_peach
+sm_daisy
+sm_toad
+sm_wario
#####
Honor
#####
@@ -120,13 +120,13 @@
#####
Rainbow
#####
-GreenHair
-BlueHair
-RedHair
-OrangeHair
-YellowHair
-PurpleHair
-GreyHair
+hair_green
+hair_blue
+hair_red
+hair_orange
+hair_yellow
+hair_purple
+hair_grey
#####
Pride
#####
@@ -146,17 +146,17 @@
#####
Pocket Pros
#####
-ash
-charmander
-chikorita
-diglett
-jigglypuff
-lugia
-mudkip
-pikachu
-slowpoke
-squirtle
-voltorb
+poke_ash
+poke_charmander
+poke_chikorita
+poke_diglett
+poke_jigglypuff
+poke_lugia
+poke_mudkip
+poke_pikachu
+poke_slowpoke
+poke_squirtle
+poke_voltorb
#####
Vikings
#####
--- a/share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua Fri Sep 16 18:17:16 2011 +0200
@@ -18,16 +18,16 @@
function randomAmmo()
local n = 3 --"points" to be allocated on weapons
-
+
--pick random weapon and subtract cost
local r = GetRandom(table.maxn(weapons_values)) + 1
local picked_items = {}
table.insert(picked_items, weapons[r])
n = n - weapons_values[r]
-
-
+
+
--choose any weapons or utilities to use up remaining n
-
+
while n > 0 do
local items = {}
local items_values = {}
@@ -63,12 +63,12 @@
end
end
end
-
+
local r = GetRandom(table.maxn(items_values)) + 1
table.insert(picked_items, items[r])
n = n - items_values[r]
end
-
+
return picked_items
end
@@ -111,7 +111,7 @@
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
-
+
SetAmmo(amExtraDamage, 0, 1, 0, 1)
SetAmmo(amInvulnerable, 0, 1, 0, 1)
SetAmmo(amExtraTime, 0, 1, 0, 1)
--- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Fri Sep 16 18:17:16 2011 +0200
@@ -84,7 +84,7 @@
------------------ "Oh well, they probably have the memory"
local gameStarted = false
-local gameTurns = 0
+local gameTurns = 0
--------------------------
-- hog and team tracking variales
@@ -142,14 +142,14 @@
if fCaptures[teamID] == 3 then
for i = 0, (numhhs-1) do
- if hhs[i] ~= nil then
+ if hhs[i] ~= nil then
if GetHogClan(hhs[i]) == alt then
SetEffect(hhs[i], heResurrectable, false)
SetHealth(hhs[i],0)
end
end
end
- if CurrentHedgehog ~= nil then
+ if CurrentHedgehog ~= nil then
ShowMission(loc("GAME OVER!"), loc("Victory for the ") .. GetHogTeamName(CurrentHedgehog), loc("Hooray!"), 0, 0)
end
end
@@ -165,18 +165,18 @@
wtf = 1
bbq = 0
end
-
+
-- player has successfully captured the enemy flag
if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then
-
+
DeleteVisualGear(fGear[wtf])
- fGear[wtf] = nil -- the flag has now disappeared
-
+ fGear[wtf] = nil -- the flag has now disappeared
+
fIsMissing[wtf] = false
fNeedsRespawn[wtf] = true
fIsMissing[bbq] = false
fNeedsRespawn[bbq] = true
- fCaptures[wtf] = fCaptures[wtf] +1
+ fCaptures[wtf] = fCaptures[wtf] +1
ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
PlaySound(sndVictory)
fThief[bbq] = nil -- player no longer has the enemy flag
@@ -184,23 +184,23 @@
--if the player is returning the flag
elseif (GetHogClan(CurrentHedgehog) == wtf) and (fIsMissing[wtf] == true) then
-
+
DeleteVisualGear(fGear[wtf])
fGear[wtf] = nil -- the flag has now disappeared
-
- fNeedsRespawn[wtf] = true
+
+ fNeedsRespawn[wtf] = true
HandleRespawns() -- this will set fIsMissing[wtf] to false :)
AddCaption(loc("Flag returned!"))
-
+
--if the player is taking the enemy flag
elseif GetHogClan(CurrentHedgehog) == bbq then
-
+
DeleteVisualGear(fGear[wtf])
- fGear[wtf] = nil -- the flag has now disappeared
-
+ fGear[wtf] = nil -- the flag has now disappeared
+
fIsMissing[wtf] = true
for i = 0,numhhs-1 do
- if CurrentHedgehog ~= nil then
+ if CurrentHedgehog ~= nil then
if CurrentHedgehog == hhs[i] then
fThief[wtf] = hhs[i]
end
@@ -209,23 +209,23 @@
AddCaption(loc("Flag captured!"))
end
-
+
end
-function CheckFlagProximity()
+function CheckFlagProximity()
for i = 0, 1 do
if fGear[i] ~= nil then
-
+
g1X = fGearX[i]
- g1Y = fGearY[i]
-
+ g1Y = fGearY[i]
+
g2X, g2Y = GetGearPosition(CurrentHedgehog)
q = g1X - g2X
w = g1Y - g2Y
dist = (q*q) + (w*w)
-
+
if dist < 500 then --1600
DoFlagStuff(fGear[i])
end
@@ -242,7 +242,7 @@
if fNeedsRespawn[i] == true then
fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
fGearX[i] = fSpawnX[i]
- fGearY[i] = fSpawnY[i]
+ fGearY[i] = fSpawnY[i]
fNeedsRespawn[i] = false
fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score
@@ -265,16 +265,16 @@
end
if fThief[wtf] ~= nil then
- -- falls into water
- --ShowMission(LAND_HEIGHT, fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0)
+ -- falls into water
+ --ShowMission(LAND_HEIGHT, fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0)
if (LAND_HEIGHT - fThiefY[wtf]) < 15 then
fIsMissing[wtf] = true
fNeedsRespawn[wtf] = true
HandleRespawns()
- else --normally
+ else --normally
fGearX[wtf] = fThiefX[wtf]
- fGearY[wtf] = fThiefY[wtf]
- fGear[wtf] = AddVisualGear(fGearX[wtf],fGearY[wtf],vgtCircle,0,true)
+ fGearY[wtf] = fThiefY[wtf]
+ fGear[wtf] = AddVisualGear(fGearX[wtf],fGearY[wtf],vgtCircle,0,true)
end
AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false)
@@ -290,14 +290,14 @@
fGearTimer = 0
fGearRad = fGearRad + 1
if fGearRad > fGearRadMax then
- fGearRad = fGearRadMin
+ fGearRad = fGearRadMin
end
end
for i = 0, 1 do
-
+
--SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) -- draw a circ for spawning area
-
+
if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place
SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i])
if fGear[i] ~= nil then -- draw the flag gear itself
@@ -308,12 +308,12 @@
SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i])
--AddCaption("circle marking carrier")
elseif fThief[i] == nil then -- draw cirle round dropped flag
- --g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 = GetVisualGearValues(fGear[i])
+ --g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 = GetVisualGearValues(fGear[i])
--SetVisualGearValues(fCirc[i], g1X, g1Y, 20, 200, 0, 0, 100, 33, 2, fCol[i])
SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i])
- --AddCaption('dropped circle marker')
+ --AddCaption('dropped circle marker')
if fGear[i] ~= nil then -- flag gear itself
- --SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i])
+ --SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i])
SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
--AddCaption('dropped flag itself')
end
@@ -410,13 +410,13 @@
for i = 0, 1 do
- -- if someone uses kamikaze downwards, this can happen as the hog won't respawn
+ -- if someone uses kamikaze downwards, this can happen as the hog won't respawn
if (LAND_HEIGHT - fSpawnY[i]) < 0 then
tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
- FindPlace(tempG, true, 0, LAND_WIDTH, true)
+ FindPlace(tempG, true, 0, LAND_WIDTH, true)
fSpawnX[i], fSpawnY[i] = GetGearPosition(tempG)
DeleteGear(tempG)
- end
+ end
fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
fCirc[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
@@ -429,11 +429,11 @@
fIsMissing[i] = false
fNeedsRespawn[i] = false
fCaptures[i] = 0
-
- --SetVisualGearValues(zxc, 1000,1000, 20, 100, 0, 10, 1, 100, 5, GetClanColor(0))
-
+
+ --SetVisualGearValues(zxc, 1000,1000, 20, 100, 0, 10, 1, 100, 5, GetClanColor(0))
+
SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i])
-
+
end
end
@@ -446,8 +446,8 @@
GameFlags = band(bor(GameFlags, gfDivideTeams), bnot(gfKing + gfForts))
--SuddenDeathTurns = 999 -- suddendeath is off, effectively
- WaterRise = 0
- Delay = 10
+ WaterRise = 0
+ Delay = 10
end
@@ -458,8 +458,8 @@
ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
RebuildTeamInfo()
-
- -- should gfDivideTeams do this automatically?
+
+ -- should gfDivideTeams do this automatically?
--[[for i = 0, (TeamsCount-1) do
for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do
if GetHogClan(hhs[g]) == 0 then
@@ -475,7 +475,7 @@
--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
-
+
--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1, 10, 0, 200, 1, GetClanColor(0))
--minO,max0 -glowyornot --pulsate timer -- fuckall -- radius -- width -- colour
end
@@ -484,7 +484,7 @@
function onNewTurn()
gameTurns = gameTurns + 1
-
+
if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
lastTeam = GetHogTeamName(CurrentHedgehog)
end
@@ -492,14 +492,14 @@
--AddCaption("Handling respawns")
if gameStarted == true then
HandleRespawns()
- --new method of placing starting flags
+ --new method of placing starting flags
elseif gameTurns == 1 then
ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
elseif gameTurns == 2 then
fPlaced[0] = true
ShowMission(loc("CAPTURE THE FLAG"), loc("RULES OF THE GAME [Press ESC to view]"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
elseif gameTurns == 3 then
- fPlaced[1] = true
+ fPlaced[1] = true
StartTheGame()
end
@@ -535,16 +535,16 @@
CheckFlagProximity()
end
elseif CurrentHedgehog ~= nil then -- if the game hasn't started yet, keep track of where we are gonna put the flags on turn end
-
+
if GetHogClan(CurrentHedgehog) == 0 then
- i = 0
+ i = 0
elseif GetHogClan(CurrentHedgehog) == 1 then
- i = 1
- end
-
+ i = 1
+ end
+
fSpawnX[i] = GetX(CurrentHedgehog)
fSpawnY[i] = GetY(CurrentHedgehog)
-
+
end
end
@@ -575,14 +575,14 @@
function InABetterPlaceNow(gear)
for i = 0, (numhhs-1) do
if gear == hhs[i] then
-
+
for i = 0,1 do
if gear == fThief[i] then
FlagThiefDead(gear)
end
- end
- hhs[i] = nil
- end
+ end
+ hhs[i] = nil
+ end
end
end
@@ -591,11 +591,11 @@
end
function onHogRestore(gear)
- match = false
+ match = false
for i = 0, (numhhs-1) do
if (hhs[i] == nil) and (match == false) then
hhs[i] = gear
- --AddCaption(GetHogName(gear) .. " has reappeared it seems!")
+ --AddCaption(GetHogName(gear) .. " has reappeared it seems!")
match = true
end
end
@@ -608,12 +608,12 @@
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, true)
-
+
elseif GetGearType(gear) == gtPiano then
for i = 0, 1 do
if CurrentHedgehog == fThief[i] then
- FlagThiefDead(gear)
+ FlagThiefDead(gear)
end
end
@@ -624,7 +624,7 @@
function onGearDelete(gear)
if GetGearType(gear) == gtHedgehog then
- InABetterPlaceNow(gear)
+ InABetterPlaceNow(gear)
end
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.cfg Fri Sep 16 17:36:05 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,2 +0,0 @@
-Default
-Default
--- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Fri Sep 16 17:36:05 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,730 +0,0 @@
-
-------------------------------------------
--- RACER
--- a crazy, map-independant racing script
--- by mikade
------------------------------------------
-
------------------------------------
---0.1: with apologies to tumbler
------------------------------------
--- added tumbler movement system
--- added weapon systems
--- added timer to stop tumbler
--- added racer circle arrays
--- added changing of circs on contact
--- added a "track complete" etc
-
------------------------------------
---0.2: for your racing convenience
------------------------------------
-
--- added resurrection
--- added team tracking
--- added proper scoring (hopefully, finally)
--- changed showmission icons to match feedback
--- changed circles to be netural colours, and then change to team col
--- cleaned up code
--- cleaned up gameplay: removing control on resurrect, trackcomplete, maxpointset etc
--- improved player feedback: race record, clan record, no record etc.
-
------------------------------------
---0.3: user-requested features
------------------------------------
-
--- hogs now start at the location of the first waypoint \o/
--- added sticky camera. Hog will no longer lose focus on explosions etc.
--- increased maximum complexity for tracks
-
------------------------------------
---0.4: user-requested features
------------------------------------
-
--- added movement trail
--- removed exploder weapon
--- removed mortar weapon
-
------------------------------------
--- 0.5 gaudy feature experimentation
------------------------------------
--- added a booster
--- added flame trail for booster
--- added and removed dx/dy on mortar launch
--- added and removed keypress-based mortar fire
--- changed mortar for a gtShell, probably more useful for tunneling
--- added dx/dy *2 shell fire
-
-----------------------------------
--- 0.6 modesty / display mod
-----------------------------------
--- author branding removed
--- version numbers removed
-
------------------------------
--- SCRIPT BEGINS
------------------------------
-
--- enable awesome translaction support so we can use loc() wherever we want
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-------------------
--- Got Variables?
-------------------
-
-local roundLimit = 3
-local roundNumber = 0
-local firstClan = 10
-
-local versionNo = loc("v.06")
-
---------------------------
--- hog and team tracking variales
---------------------------
-
-local numhhs = 0 -- store number of hedgehogs
-local hhs = {} -- store hedgehog gears
-
-local numTeams -- store the number of teams in the game
-local teamNameArr = {} -- store the list of teams
-local teamClan = {}
-local teamSize = {} -- store how many hogs per team
-local teamIndex = {} -- at what point in the hhs{} does each team begin
-
-local teamComment = {}
-local teamScore = {}
-
----------
--- tumbler stuff
----------
-
-local moveTimer = 0
-local leftOn = false
-local rightOn = false
-local upOn = false
-local downOn = false
-
-local shotsMax = 30 --10
-local shotsLeft = 10
-
-local TimeLeftCounter = 0
-local TimeLeft = 60
-local stopMovement = false
-local tumbleStarted = false
-
--------
--- racer vars
---------
-
-local boosterOn = false
-local boosterFuel = 75
-local boosterPower = 0.3
-local boosterTimer = 0
-
-local bestClan = nil
-local bestTime = nil
-
-local gameBegun = false
-local gameOver = false
-local racerActive = false
-local trackTime = 0
-local wpCheckCounter = 0
-
-local wpCirc = {}
-local wpX = {}
-local wpY = {}
-local wpCol = {}
-local wpActive = {}
-local wpRad = 75
-local wpCount = 0
-local wpLimit = 20
-
--------------------
--- general methods
--------------------
-
-function RebuildTeamInfo()
-
-
- -- make a list of individual team names
- for i = 0, 7 do
- teamNameArr[i] = " " -- = i
- teamSize[i] = 0
- teamIndex[i] = 0
- teamScore[i] = 100000
- end
- numTeams = 0
-
- for i = 0, (numhhs-1) do
-
- z = 0
- unfinished = true
- while(unfinished == true) do
-
- newTeam = true
- tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
-
- if tempHogTeamName == teamNameArr[z] then
- newTeam = false
- unfinished = false
- end
-
- z = z + 1
-
- if z == TeamsCount then
- unfinished = false
- if newTeam == true then
- teamNameArr[numTeams] = tempHogTeamName
- numTeams = numTeams + 1
- end
- end
-
- end
-
- end
-
- -- find out how many hogs per team, and the index of the first hog in hhs
- for i = 0, (numTeams-1) do
- for z = 0, (numhhs-1) do
- if GetHogTeamName(hhs[z]) == teamNameArr[i] then
- teamClan[i] = GetHogClan(hhs[z])
- if teamSize[i] == 0 then
- teamIndex[i] = z -- should give starting index
- end
- teamSize[i] = teamSize[i] + 1
- --add a pointer so this hog appears at i in hhs
- end
- end
-
- end
-
-end
-
-
------------------
--- RACER METHODS
------------------
-
-function GetSpeed()
-
- dx, dy = GetGearVelocity(CurrentHedgehog)
-
- x = dx*dx
- y = dy*dy
- z = x+y
-
- z = z*100
-
- k = z%1
-
- if k ~= 0 then
- z = z - k
- end
-
- return(z)
-
-end
-
-function CheckWaypoints()
-
- trackFinished = true
-
- for i = 0, (wpCount-1) do
-
- g1X, g1Y = GetGearPosition(CurrentHedgehog)
- g2X, g2Y = wpX[i], wpY[i]
-
- g1X = g1X - g2X
- g1Y = g1Y - g2Y
- dist = (g1X*g1X) + (g1Y*g1Y)
-
- --if i == 0 then
- -- AddCaption(dist .. "/" .. (wpRad*wpRad) )
- --end
-
- if dist < (wpRad*wpRad) then
- --AddCaption("howdy")
- wpActive[i] = true
- wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
- SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
- end
-
- if wpActive[i] == false then
- trackFinished = false
- end
-
- end
-
- return(trackFinished)
-
-end
-
-function AdjustScores()
-
- --[[if bestTime == nil then
- bestTime = 100000
- bestClan = 10
- bestTimeComment = "N/A"
- else
- bestTimeComment = (bestTime/1000) ..loc("s")
- end]]
-
- if bestTime == nil then
- bestTime = 100000
- bestClan = 10
- bestTimeComment = "N/A"
- end
-
- newScore = false
-
- -- update this clan's time if the new track is better
- for i = 0, (numTeams-1) do
- if teamClan[i] == GetHogClan(CurrentHedgehog) then
- if trackTime < teamScore[i] then
- teamScore[i] = trackTime
- newScore = true
- else
- newScore = false
- end
- end
- end
-
- --bestTime = 100000
- --bestClan = 10
-
- -- find the best time out of those so far
- for i = 0, (numTeams-1) do
- if teamScore[i] < bestTime then
- bestTime = teamScore[i]
- bestClan = teamClan[i]
- end
- end
-
- if bestTime ~= 100000 then
- bestTimeComment = (bestTime/1000) ..loc("s")
- end
-
- if newScore == true then
- if trackTime == bestTime then -- best time of the race
- ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
- else -- best time for the clan
- ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
- end
- else -- not any kind of new score
- ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
- end
-
-end
-
-function CheckForNewRound()
-
- if GetHogClan(CurrentHedgehog) == firstClan then
-
- roundNumber = roundNumber + 1
-
- for i = 0, 7 do
- if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
- teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
- elseif teamNameArr[i] == " " then
- teamComment[i] = "|"
- end
- end
- ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
-
- -- end game if its at round limit
- if roundNumber == roundLimit then
- for i = 0, (numhhs-1) do
- if GetHogClan(hhs[i]) ~= bestClan then
- SetEffect(hhs[i], heResurrectable, false)
- SetHealth(hhs[i],0)
- end
- end
- gameOver = true
- TurnTimeLeft = 1
- end
-
- end
-
-end
-
-function DisableTumbler()
- stopMovement = true
- upOn = false
- down = false
- leftOn = false
- rightOn = false
- boosterOn = false
-end
-
-----------------------------------
--- GAME METHODS / EVENT HANDLERS
-----------------------------------
-
-function onGameInit()
- --Theme = "Hell"
- --GameFlags
- --GameFlags = gfDisableWind
-end
-
-
-function onGameStart()
- RebuildTeamInfo()
- ShowMission("RACER", "", "", 4, 4000)
-end
-
-function onHJump()
- if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
-
- shotsLeft = shotsLeft - 1
- morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtShell, 0, 0, 0, 1)
- AddCaption(loc("Shots Left: ") .. shotsLeft)
-
-
- -- based on player movement already
- CopyPV(CurrentHedgehog, morte) -- new addition
-
- --x2
- x,y = GetGearVelocity(morte)
- x = x*2
- y = y*2
- SetGearVelocity(morte, x, y)
-
- --- or based on keys?
- --[[x = 0
- y = 0
-
- launchPower = 0.5
-
- if leftOn == true then
- x = x - launchPower
- end
- if rightOn == true then
- x = x + launchPower
- end
-
- if upOn == true then
- y = y - launchPower
- end
- if downOn == true then
- y = y + launchPower
- end
-
- SetGearVelocity(morte, x, y)]]
-
-
- end
-end
-
-function onLJump()
-
-
- if (wpCount < wpLimit) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == false) then -- seems to not work with a hedgehog nil chek
-
- wpX[wpCount] = GetX(CurrentHedgehog)
- wpY[wpCount] = GetY(CurrentHedgehog)
- wpCol[wpCount] = 0xffffffff
- wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
- --100 --0 --75 --wpCol[wpCount]
- SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 0, 10, 0, wpRad, 5, wpCol[wpCount])
-
- wpCount = wpCount + 1
-
- AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
-
- if wpCount == wpLimit then
- AddCaption(loc("Race complexity limit reached."))
- DisableTumbler()
- end
-
- end
-
-
- if (boosterFuel > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == true) then
-
- if boosterOn == false then
- boosterOn = true
- else
- boosterOn = false
- end
-
- end
-
-end
-
-function onLeft()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- leftOn = true
- end
-end
-
-function onRight()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- rightOn = true
- end
-end
-
-function onUp()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- upOn = true
- end
-end
-
-function onDown()
- if (CurrentHedgehog ~= nil) and (stopMovement == false) then
- downOn = true
- end
-end
-
-function onDownUp()
- downOn = false
-end
-function onUpUp()
- upOn = false
-end
-function onLeftUp()
- leftOn = false
-end
-function onRightUp()
- rightOn = false
-end
-
-function onNewTurn()
-
- CheckForNewRound()
-
- --if gameOver == false then
- shotsLeft = shotsMax
- stopMovement = false
- tumbleStarted = false
- boosterOn = false
- boosterFuel = 75
- SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
- --SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
- --AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- --end
-
-
-
- -- Set the waypoints to unactive on new round
- for i = 0,(wpCount-1) do
- wpActive[i] = false
- wpCol[i] = 0xffffffff
- SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
- end
-
- -- Handle Starting Stage of Game
- if (gameOver == false) and (gameBegun == false) then
- if wpCount >= 3 then
- gameBegun = true
- racerActive = true
- roundNumber = 0 -- 0
- firstClan = GetHogClan(CurrentHedgehog)
- ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
- else
- ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
- end
- end
-
- if gameOver == true then
- gameBegun = false
- stopMovement = true
- tumbleStarted = false
- end
-
-end
-
-function onGameTick()
-
- -- start the player tumbling with a boom once their turn has actually begun
- if tumbleStarted == false then
- if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
- AddCaption("Good to go!")
- tumbleStarted = true
- racerActive = true
- trackTime = 0
- TimeLeft = 60
-
- -- if the gamehas started put the player in the middle of the first
- --waypoint that was placed
- if gameBegun == true then
- SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
- AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- FollowGear(CurrentHedgehog)
- else -- otherwise just start him tumbling from wherever he is
- AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- end
-
- end
- end
-
- -- has the player started his tumbling spree?
- if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
-
- --AddCaption(LOC_NOT("Speed: ") .. GetSpeed())
-
- -- if the RACE has started, show tracktimes and keep tabs on waypoints
- if (racerActive == true) and (gameBegun == true) then
-
- trackTime = trackTime + 1
-
- wpCheckCounter = wpCheckCounter + 1
- if (wpCheckCounter == 100) then
-
- AddCaption(loc("Track Time: ") .. (trackTime/1000) .. loc("s") )
- wpCheckCounter = 0
- if (CheckWaypoints() == true) then
- AdjustScores()
- racerActive = false
- DisableTumbler()
- end
-
- end
-
- end
-
- if boosterOn == true then
- boosterTimer = boosterTimer + 1
- if boosterTimer == 150 then --200
- boosterTimer = 0
- boosterFuel = boosterFuel - 1
- SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
- if boosterFuel == 0 then
- boosterOn = false
- end
- end
- end
-
- -- Calculate and display turn time
- TimeLeftCounter = TimeLeftCounter + 1
- if TimeLeftCounter == 1000 then
- TimeLeftCounter = 0
- TimeLeft = TimeLeft - 1
-
- if TimeLeft >= 0 then
- --TurnTimeLeft = TimeLeft
- --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
- end
-
- end
-
- -- if the player has expended his tunbling time, stop him tumbling
- if TimeLeft == 0 then
- DisableTumbler()
- end
-
-
- -- handle movement based on IO
- moveTimer = moveTimer + 1
- if moveTimer == 100 then -- 100
- moveTimer = 0
-
- -- keep in mind gravity is acting on the hog
- -- so his down is more powerful than his up
-
- dx, dy = GetGearVelocity(CurrentHedgehog)
-
- dxlimit = 0.4 --0.4
- dylimit = 0.4 --0.4
-
- if boosterOn == true then
-
- --flame trail, now removed
- AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
- --tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
-
- dxlimit = dxlimit + boosterPower
- dylimit = dylimit + boosterPower
- else
- tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
- SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
- end
-
- if dx > dxlimit then
- dx = dxlimit
- end
- if dy > dylimit then
- dy = dylimit
- end
- if dx < -dxlimit then
- dx = -dxlimit
- end
- if dy < -dylimit then
- dy = -dylimit
- end
-
-
- dxPower = 0.1 --0.1
- dyPower = 0.1 --0.1
-
- if leftOn == true then
- dx = dx - dxPower
- end
- if rightOn == true then
- dx = dx + dxPower
- end
-
- if upOn == true then
- dy = dy - dyPower -- -0.1 -- new addition
- end
- if downOn == true then
- dy = dy + dyPower
- end
-
- --if leftOn == true then
- -- dx = dx - 0.04
- --end
- --if rightOn == true then
- -- dx = dx + 0.04
- --end
-
- --if upOn == true then
- -- dy = dy - 0.1
- --end
- --if downOn == true then
- -- dy = dy + 0.06
- --end
-
- SetGearVelocity(CurrentHedgehog, dx, dy)
-
- end
-
- end
-
-end
-
-function onGearDamage(gear, damage)
- --if gear == CurrentHedgehog then
- -- You are now tumbling
- --end
-end
-
-function onGearResurrect(gear)
-
- AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-
- -- if the player stops and "dies" or flies into water, stop him tumbling
- if gear == CurrentHedgehog then
- DisableTumbler()
- end
-
-end
-
-function onGearAdd(gear)
-
- if GetGearType(gear) == gtHedgehog then
- hhs[numhhs] = gear
- numhhs = numhhs + 1
- SetEffect(gear, heResurrectable, true)
- end
-
-end
-
-function onGearDelete(gear)
- --not needed today, yet
-
- --sticky camera
- if CurrentHedgehog ~= nil then
- FollowGear(CurrentHedgehog)
- end
-
-end
--- a/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua Fri Sep 16 18:17:16 2011 +0200
@@ -15,7 +15,7 @@
end
function onGearAdd(gear)
-
+
if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
specialGear = gear
SetInputMask(band(0xFFFFFFFF, bnot(gmHJump)))
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.cfg Fri Sep 16 18:17:16 2011 +0200
@@ -0,0 +1,2 @@
+Shoppa
+Shoppa
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua Fri Sep 16 18:17:16 2011 +0200
@@ -0,0 +1,625 @@
+
+------------------------------------------
+-- RACER 0.4
+-- map-independant racing script
+-- by mikade
+-----------------------------------------
+
+-----------------------------------
+--0.1: took all the code from crazy racer and scrapped most of it
+-----------------------------------
+
+-- Removed tumbler system
+-- Removed extra adds like boosters etc
+-- Added experimental waypoint placement system
+-- More user feedback
+-- Reduced race complexity limit to 5 waypoints
+-- stop placement at complexity limit reached and end turn
+-- guys dont keep racing after dying
+-- invulnerable feasibility
+-- reverted time keeping method
+-- reduced feedback display time
+-- colour-coded addcaptions
+-- cleaned up code
+-- support for more players properly added
+-- tardis fix
+-- remove airstrikes
+
+-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
+
+-- update feedback
+
+-------
+-- 0.2
+-------
+
+-- allow gameflags
+-- extend time to 90s
+-- remove other air-attack based weps
+-- turn off water rise for sd
+
+-------
+-- 0.3
+-------
+
+-- prevent WP being placed in land
+-- prevent waypoints being placed outside border
+
+-------
+-- 0.4
+-------
+
+-- update user feedback
+-- add more sounds
+
+-----------------------------
+-- SCRIPT BEGINS
+-----------------------------
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+------------------
+-- Got Variables?
+------------------
+
+local fMod = 1000000 -- 1
+local roundLimit = 3
+local roundNumber = 0
+local firstClan = 10
+
+local fastX = {}
+local fastY = {}
+local fastCount = 0
+local fastIndex = 0
+local fastColour
+
+local currX = {}
+local currY = {}
+local currCount = 0
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams -- store the number of teams in the game
+local teamNameArr = {} -- store the list of teams
+local teamClan = {}
+local teamSize = {} -- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+local teamComment = {}
+local teamScore = {}
+
+-------
+-- racer vars
+--------
+
+local cGear = nil
+local gTimer = 0
+
+local bestClan = nil
+local bestTime = nil
+
+local gameBegun = false
+local gameOver = false
+local racerActive = false
+local trackTime = 0
+local wpCheckCounter = 0
+
+local wpCirc = {}
+local wpX = {}
+local wpY = {}
+local wpCol = {}
+local wpActive = {}
+local wpRad = 450 --75
+local wpCount = 0
+local wpLimit = 5
+
+-------------------
+-- general methods
+-------------------
+
+function RebuildTeamInfo()
+
+
+ -- make a list of individual team names
+ for i = 0, (TeamsCount-1) do
+ teamNameArr[i] = " " -- = i
+ teamSize[i] = 0
+ teamIndex[i] = 0
+ teamScore[i] = 100000
+ end
+ numTeams = 0
+
+ for i = 0, (numhhs-1) do
+
+ z = 0
+ unfinished = true
+ while(unfinished == true) do
+
+ newTeam = true
+ tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+ if tempHogTeamName == teamNameArr[z] then
+ newTeam = false
+ unfinished = false
+ end
+
+ z = z + 1
+
+ if z == TeamsCount then
+ unfinished = false
+ if newTeam == true then
+ teamNameArr[numTeams] = tempHogTeamName
+ numTeams = numTeams + 1
+ end
+ end
+
+ end
+
+ end
+
+ -- find out how many hogs per team, and the index of the first hog in hhs
+ for i = 0, (numTeams-1) do
+ for z = 0, (numhhs-1) do
+ if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+ teamClan[i] = GetHogClan(hhs[z])
+ if teamSize[i] == 0 then
+ teamIndex[i] = z -- should give starting index
+ end
+ teamSize[i] = teamSize[i] + 1
+ --add a pointer so this hog appears at i in hhs
+ end
+ end
+
+ end
+
+end
+
+
+-----------------
+-- RACER METHODS
+-----------------
+
+function CheckWaypoints()
+
+ trackFinished = true
+
+ for i = 0, (wpCount-1) do
+
+ g1X, g1Y = GetGearPosition(CurrentHedgehog)
+ g2X, g2Y = wpX[i], wpY[i]
+
+ g1X = g1X - g2X
+ g1Y = g1Y - g2Y
+ dist = (g1X*g1X) + (g1Y*g1Y)
+
+ --if i == 0 then
+ -- AddCaption(dist .. "/" .. (wpRad*wpRad) )
+ --end
+
+ NR = (48/100*wpRad)/2
+
+ if dist < (NR*NR) then
+ --if dist < (wpRad*wpRad) then
+ --AddCaption("howdy")
+ wpActive[i] = true
+ wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
+ SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+
+ wpRem = 0
+ for k = 0, (wpCount-1) do
+ if wpActive[k] == false then
+ wpRem = wpRem + 1
+ end
+ end
+
+ AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
+
+ end
+
+ if wpActive[i] == false then
+ trackFinished = false
+ end
+
+ end
+
+ return(trackFinished)
+
+end
+
+function AdjustScores()
+
+ if bestTime == nil then
+ bestTime = 100000
+ bestClan = 10
+ bestTimeComment = "N/A"
+ end
+
+ newScore = false
+
+ -- update this clan's time if the new track is better
+ for i = 0, (numTeams-1) do
+ if teamClan[i] == GetHogClan(CurrentHedgehog) then
+ if trackTime < teamScore[i] then
+ teamScore[i] = trackTime
+ newScore = true
+ else
+ newScore = false
+ end
+ end
+ end
+
+ --bestTime = 100000
+ --bestClan = 10
+
+ -- find the best time out of those so far
+ for i = 0, (numTeams-1) do
+ if teamScore[i] < bestTime then
+ bestTime = teamScore[i]
+ bestClan = teamClan[i]
+ end
+ end
+
+ if bestTime ~= 100000 then
+ bestTimeComment = (bestTime/1000) ..loc("s")
+ end
+
+ if newScore == true then
+ if trackTime == bestTime then -- best time of the race
+ ShowMission(loc("RACER"),
+ loc("TRACK COMPLETED"),
+ loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+ loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
+ PlaySound(sndHomerun)
+ else -- best time for the clan
+ ShowMission(loc("RACER"),
+ loc("TRACK COMPLETED"),
+ loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+ loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
+ end
+ else -- not any kind of new score
+ ShowMission(loc("RACER"),
+ loc("TRACK COMPLETED"),
+ loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+ loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+ PlaySound(sndHellish)
+ end
+
+
+ --------
+ --new
+ --------
+
+ if bestTime == trackTime then
+ --AddCaption("wooooooooooooooooooooooooooooo")
+
+ fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
+
+ for i = 0, (currCount-1) do
+ fastX[i] = currX[i]
+ fastY[i] = currY[i]
+ end
+
+ fastCount = currCount
+ fastIndex = 0
+
+ --currCount = 0 -- is this needed?
+
+ else
+ currCount = 0
+ fastIndex = 0
+ end
+
+
+end
+
+function CheckForNewRound()
+
+ if GetHogClan(CurrentHedgehog) == firstClan then
+
+ roundNumber = roundNumber + 1
+
+ totalComment = ""
+ for i = 0, (TeamsCount-1) do
+ if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
+ teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
+ totalComment = totalComment .. teamComment[i]
+ elseif teamNameArr[i] == " " then
+ teamComment[i] = "|"
+ end
+ end
+
+ ShowMission( loc("RACER"),
+ loc("STATUS UPDATE"),
+ loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
+ loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
+
+ -- end game if its at round limit
+ if roundNumber == roundLimit then
+ for i = 0, (numhhs-1) do
+ if GetHogClan(hhs[i]) ~= bestClan then
+ SetEffect(hhs[i], heResurrectable, false)
+ SetHealth(hhs[i],0)
+ end
+ end
+ gameOver = true
+ TurnTimeLeft = 1
+ end
+
+ end
+
+end
+
+function DisableTumbler()
+ currCount = 0
+ fastIndex = 0
+ TurnTimeLeft = 0
+ racerActive = false -- newadd
+end
+
+function HandleGhost()
+
+ -- get the current xy of the racer at this point
+ currX[currCount] = GetX(CurrentHedgehog)
+ currY[currCount] = GetY(CurrentHedgehog)
+ currCount = currCount + 1
+
+ -- draw a ping of smoke where the fastest player was at this point
+ if (fastCount ~= 0) and (fastIndex < fastCount) then
+
+ fastIndex = fastIndex + 1
+
+ tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
+ g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+ SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
+
+ --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
+
+ else
+
+ --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
+
+ end
+
+
+
+end
+
+----------------------------------
+-- GAME METHODS / EVENT HANDLERS
+----------------------------------
+
+function onGameInit()
+ GameFlags = GameFlags + gfInfAttack + gfInvulnerable
+ CaseFreq = 0
+ TurnTime = 90000
+ WaterRise = 0
+end
+
+
+function onGameStart()
+ RebuildTeamInfo()
+
+ ShowMission (
+ loc("RACER"),
+ loc("a Hedgewars mini-game"),
+
+ loc("Build a track and race.") .. "|" ..
+ loc("Round Limit:") .. " " .. roundLimit .. "|" ..
+
+ "", 4, 4000
+ )
+
+
+end
+
+function PlaceWayPoint(x,y)
+
+ if (wpCount < wpLimit) then -- seems to not work with a hedgehog nil chek
+
+ wpX[wpCount] = x
+ wpY[wpCount] = y
+ wpCol[wpCount] = 0xffffffff
+ wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
+ --100
+ SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
+
+ wpCount = wpCount + 1
+
+ AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
+
+ end
+
+end
+
+function onNewTurn()
+
+ CheckForNewRound()
+
+ racerActive = false
+
+ trackTime = 0
+
+ currCount = 0 -- hopefully this solves problem
+ AddAmmo(CurrentHedgehog, amAirAttack, 0)
+ gTimer = 0
+
+ -- Set the waypoints to unactive on new round
+ for i = 0,(wpCount-1) do
+ wpActive[i] = false
+ wpCol[i] = 0xffffffff
+ SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+ end
+
+ -- Handle Starting Stage of Game
+ if (gameOver == false) and (gameBegun == false) then
+ if wpCount >= 3 then
+ gameBegun = true
+ roundNumber = 0
+ firstClan = GetHogClan(CurrentHedgehog)
+ ShowMission(loc("RACER"),
+ loc("GAME BEGUN!!!"),
+ loc("Complete the track as fast as you can!"), 2, 4000)
+ else
+ ShowMission(loc("RACER"),
+ loc("NOT ENOUGH WAYPOINTS"),
+ loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
+ AddAmmo(CurrentHedgehog, amAirAttack, 4000)
+ end
+ end
+
+ if gameOver == true then
+ gameBegun = false
+ racerActive = false -- newadd
+ end
+
+ AddAmmo(CurrentHedgehog, amTardis, 0)
+ AddAmmo(CurrentHedgehog, amDrillStrike, 0)
+ AddAmmo(CurrentHedgehog, amMineStrike, 0)
+ AddAmmo(CurrentHedgehog, amNapalm, 0)
+ AddAmmo(CurrentHedgehog, amPiano, 0)
+
+end
+
+function onGameTick()
+
+ -- airstrike detected, convert this into a potential waypoint spot
+ if cGear ~= nil then
+ x,y = GetGearTarget(cGear)
+
+ DeleteGear(cGear)
+
+ if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
+ AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
+ PlaySound(sndDenied)
+ elseif (y > WaterLine-50) then
+ AddCaption(loc("Please place the way-point further from the waterline."))
+ PlaySound(sndDenied)
+ else
+ PlaceWayPoint(x, y)
+ if wpCount == wpLimit then
+ AddCaption(loc("Race complexity limit reached."))
+ DisableTumbler()
+ end
+ end
+
+ end
+
+
+ -- start the player tumbling with a boom once their turn has actually begun
+ if racerActive == false then
+
+ if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+
+ -- if the gamehas started put the player in the middle of the first
+ --waypoint that was placed
+ if gameBegun == true then
+ AddCaption(loc("Good to go!"))
+ racerActive = true
+ trackTime = 0
+
+ SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
+ AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
+ FollowGear(CurrentHedgehog)
+ ShowMission("...", "...", "...", 2, 1)
+
+ else
+ -- still in placement mode
+ end
+
+ end
+ end
+
+
+
+ -- has the player started his tumbling spree?
+ if (CurrentHedgehog ~= nil) then
+
+ --airstrike conversion used to be here
+
+ -- if the RACE has started, show tracktimes and keep tabs on waypoints
+ if (racerActive == true) and (gameBegun == true) then
+
+ --ghost
+ gTimer = gTimer + 1
+ if gTimer == 15 then
+ gTimer = 0
+ HandleGhost()
+ end
+
+ trackTime = trackTime + 1
+
+ wpCheckCounter = wpCheckCounter + 1
+ if (wpCheckCounter == 100) then
+
+ wpCheckCounter = 0
+ AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+
+ if (CheckWaypoints() == true) then
+ AdjustScores()
+ racerActive = false
+ DisableTumbler()
+ end
+
+ end
+
+ end
+
+
+
+ -- if the player has expended his tunbling time, stop him tumbling
+ if TurnTimeLeft <= 1 then
+ DisableTumbler()
+ end
+
+ end
+
+end
+
+function onGearResurrect(gear)
+
+ AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+
+ -- if the player stops and "dies" or flies into water, stop him racing
+ --[[if gear == CurrentHedgehog then
+ DisableTumbler()
+ ShowMission(loc("RACER"),
+ loc("TRACK FAILED!"),
+ loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+ end]]
+
+end
+
+function onGearAdd(gear)
+
+ if GetGearType(gear) == gtHedgehog then
+ hhs[numhhs] = gear
+ numhhs = numhhs + 1
+ SetEffect(gear, heResurrectable, true)
+ end
+
+ if GetGearType(gear) == gtAirAttack then
+ cGear = gear
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if GetGearType(gear) == gtAirAttack then
+ cGear = nil
+ end
+
+end
+
+--[[function onAmmoStoreInit()
+ SetAmmo(amRope, 9, 0, 0, 0)
+ SetAmmo(amJetpack, 9, 0, 0, 0)
+ SetAmmo(amSkip, 9, 0, 0, 0)
+end]]
+
+
--- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Fri Sep 16 18:17:16 2011 +0200
@@ -5,7 +5,7 @@
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
---- Space Invasion Code Follows (0.8)
+--- Space Invasion Code Follows (0.9)
---------------------------------------------------
---------------------------------------------------
-- VERSION HISTORY
@@ -73,7 +73,7 @@
-- delete explosives in DeleteFarFlungBarrel rather than explode them on map boundaries to save on performance
-- utilized the improved AddCaption to tint / prevent overrides
-- temporarily disabled bugged sort that displays teams according to their score
--- reluctantly changed the colour of the bonus circ to purple
+-- reluctantly changed the colour of the bonus circ to purple
-- standarized point notation
-- added some missing locs
-- commented out remaining WriteLnToConsoles for the meanwhile with the prefix "nw"
@@ -86,13 +86,13 @@
-- Boss Slayer (Destroy 2 blue circles for +25 points)
-- Shield Master (disolve 5 shells for +10 points)
--- Shield Miser (don't use your shield at all +20 points)
+-- Shield Miser (don't use your shield at all (2.5*roundkills)+2 points)
-- Depleted Kamikaze! (kamikaze into a blue/red circ when you are out of ammo) 5pts
-- Timed Kamikaze! (kamikaze into a blue/red circ when you only have 5s left) 10pts
-- Kamikaze Expert (combination of the above two) 15pts
--- Multi-shot (destroy more than 1 invader with a single bullet) 5pts
+-- Multi-shot (destroy more than 1 invader with a single bullet) 15pts
-- X-Hit Combo (destroy another invader in less than 3 seconds) chainLength*2 points
-- Accuracy Bonus (80% accuracy at the end of your turn with more than 5 shots fired) 15pts
@@ -106,6 +106,22 @@
-- added a HUD for turntimeleft, ammo, shield
-- shieldhealth hits 0 properly
+------------------------
+-- version 0.8.1
+------------------------
+
+-- stop hiding non-existant 4th Tag
+-- redraw HUD on screen resolution change
+
+------------------------
+-- version 0.9
+------------------------
+-- time for more 'EXPERIMENTS' mwahahahahahaha D:
+-- (hopefully) balanced Shield Miser
+-- bosses are no longer a redunkulous 50 points, but toned down to 30
+-- experimental radar (it's INTERACTIVE and math-heavy :D) (visual gears are safe... right? D:)
+-- bugfix and balance for multishot
+
--------------------------
--notes for later
--------------------------
@@ -121,7 +137,7 @@
capgrpAmmostate
-----------------
AddCaption( chainLength .. LOC_NOT("-chain! +") .. chainLength*2 .. LOC_NOT(" points!"),0xffba00ff,capgrpAmmostate)
-AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate)
+AddCaption(LOC_NOT("Multi-shot! +15 points!"),0xffba00ff,capgrpAmmostate)
-----------------
capgrpAmmoinfo
@@ -138,7 +154,7 @@
AddCaption(LOC_NOT("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume)
-----------------
-capgrpMessage
+capgrpMessage
-----------------
AddCaption(LOC_NOT("Ammo Depleted!"),0xff0000ff,capgrpMessage)
AddCaption(LOC_NOT("Ammo: ") .. primShotsLeft)
@@ -158,7 +174,7 @@
AddCaption(LOC_NOT("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage)
-----------------
-capgrpMessage2
+capgrpMessage2
-----------------
AddCaption(LOC_NOT("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2)
AddCaption(LOC_NOT("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2)
@@ -213,6 +229,7 @@
--local teamBlue = {}
--local teamOrange = {}
--local teamGreen = {}
+local roundKills = 0
local RK = 0
local GK = 0
local BK = 0
@@ -220,7 +237,7 @@
local SK = 0
local shieldMiser = true
local chainCounter = 0
-local chainLength = 0
+local chainLength = 0
local shotsFired = 0
local shotsHit = 0
@@ -267,6 +284,13 @@
local vCirc = {}
local vCCount = 0
+local rCirc = {}
+local rCircX = {}
+local rCircY = {}
+local rAlpha = 255
+local rPingTimer = 0
+local radShotsLeft = 0
+
local vCircActive = {}
local vCircHealth = {}
local vType = {}
@@ -301,31 +325,31 @@
function HideTags()
- for i = 0, 3 do
+ for i = 0, 2 do
SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
end
end
function DrawTag(i)
-
+
zoomL = 1.3
xOffset = 40
if i == 0 then
- yOffset = 40
+ yOffset = 40
tCol = 0xffba00ff
tValue = TimeLeft
elseif i == 1 then
- zoomL = 1.1
- yOffset = 70
+ zoomL = 1.1
+ yOffset = 70
tCol = 0x00ff00ff
tValue = primShotsLeft
elseif i == 2 then
- zoomL = 1.1
+ zoomL = 1.1
xOffset = 40 + 35
- yOffset = 70
+ yOffset = 70
tCol = 0xa800ffff
tValue = shieldHealth - 80
end
@@ -333,7 +357,7 @@
DeleteVisualGear(vTag[i])
vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
- SetVisualGearValues (
+ SetVisualGearValues (
vTag[i], --id
-(ScreenWidth/2) + xOffset, --xoffset
ScreenHeight - yOffset, --yoffset
@@ -420,6 +444,8 @@
function AwardKills(t)
+ roundKills = roundKills + 1
+
for i = 0,(TeamsCount-1) do
if teamClan[i] == GetHogClan(CurrentHedgehog) then
teamCircsKilled[i] = teamCircsKilled[i] + 1
@@ -621,8 +647,8 @@
(GetX(gear) > 6200) or
(GetY(gear) < -3400)
then
- AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
- DeleteGear(gear)
+ AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ DeleteGear(gear)
--SetHealth(gear, 0)
--WriteLnToConsole("I'm setting barrel ID " .. getGearValue(gear,"ID") .. " to 0 health because it's been flung too close to the map edges. at Game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks)
end
@@ -644,8 +670,8 @@
-- Fire Barrel
if (primShotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then
- shotsFired = shotsFired +1
-
+ shotsFired = shotsFired +1
+
morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1)
primShotsLeft = primShotsLeft - 1
@@ -702,6 +728,18 @@
end
end
+function onHJump()
+
+ if (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and
+ (rAlpha == 255) and (radShotsLeft > 0) then
+ rPingTimer = 0
+ rAlpha = 0
+ radShotsLeft = radShotsLeft -1
+ AddCaption(loc("Pings left:") .. " " .. radShotsLeft,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage)
+ end
+
+end
+
-----------------
-- movement keys
-----------------
@@ -750,8 +788,8 @@
MinesNum = 0
Explosives = 0
- for i = 0, 3 do
- vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+ for i = 0, 3 do
+ vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
end
HideTags()
@@ -780,6 +818,7 @@
loc("Movement: [Up], [Down], [Left], [Right]") .. "|" ..
loc("Fire") .. ": " .. loc("[Left Shift]") .. "|" ..
loc("Toggle Shield") .. ": " .. loc("[Enter]") .. "|" ..
+ loc("Radar Ping") .. ": " .. loc("[Backspace]") .. "|" ..
--" " .. "|" ..
--LOC_NOT("Invaders List: ") .. "|" ..
@@ -797,10 +836,21 @@
end
+function onScreenResize()
+
+ -- redraw Tags so that their screen locations are updated
+ if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
+ DrawTag(0)
+ DrawTag(1)
+ DrawTag(2)
+ end
+
+end
function onNewTurn()
primShotsLeft = primShotsMax
+ radShotsLeft = 2
stopMovement = false
tumbleStarted = false
beam = false
@@ -811,6 +861,7 @@
BK = 0
OK = 0
SK = 0
+ roundKills = 0
shieldMiser = true
shotsFired = 0
shotsHit = 0
@@ -835,7 +886,7 @@
tumbleStarted = false
SetMyCircles(false)
end
-
+
HideTags()
---------------
@@ -862,8 +913,8 @@
function onGameTick()
-
- --WriteLnToConsole("Start of GameTick")
+
+ --WriteLnToConsole("Start of GameTick")
luaGameTicks = luaGameTicks + 1 -- GameTime
HandleCircles()
@@ -919,6 +970,7 @@
tumbleStarted = true
TimeLeft = (TurnTime/1000) --45
FadeAlpha = 0
+ rAlpha = 255
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
DrawTag(0)
DrawTag(1)
@@ -955,9 +1007,9 @@
if PlayerIsFine() == false then
TimeLeft = 0
end
-
+
--WriteLnToConsole("successfully checked playerIsFine")
-
+
if (TimeLeft == 0) then
if (stopMovement == false) then --time to stop the player
stopMovement = true
@@ -968,11 +1020,19 @@
rightOn = false
SetMyCircles(false)
HideTags()
+ rAlpha = 255
--nw WriteLnToConsole("Player is out of luck")
if shieldMiser == true then
- AddCaption(loc("Shield Miser!") .. " +20 " .. loc("points") .. "!",0xffba00ff,capgrpAmmoinfo)
- AwardPoints(20)
+
+ p = (roundKills*2.5) - ((roundKills*2.5)%1) + 2
+ --p = (roundKills*2.5) + 2
+ --if (p%2 ~= 0) then
+ -- p = p -0.5
+ --end
+
+ AddCaption(loc("Shield Miser!") .." +" .. p .." ".. loc("points") .. "!",0xffba00ff,capgrpAmmoinfo)
+ AwardPoints(p)
end
if ((shotsHit / shotsFired * 100) >= 80) and (shotsFired > 4) then
@@ -985,16 +1045,16 @@
-------------------------------
-- Player is still in luck
-------------------------------
-
+
--WriteLnToConsole("about to do chainCounter checks")
if chainCounter > 0 then
- chainCounter = chainCounter -1
+ chainCounter = chainCounter -1
if chainCounter == 0 then
chainLength = 0
end
end
-
+
-- handle movement based on IO
moveTimer = moveTimer + 1
if moveTimer == 100 then -- 100
@@ -1063,7 +1123,7 @@
end
--WriteLnToConsole("End of GameTick")
-
+
end
function onGearResurrect(gear)
@@ -1149,8 +1209,47 @@
------------------------------------------------------------
------------------------------------------------------------
-
-
+function DoHorribleThings(cUID)
+
+ -- maybe
+ -- add a check to draw it inside the circ and not past it if
+ -- it is closer than 150 or w/e
+
+ -- work out the distance to the target
+ g1X, g1Y = GetGearPosition(CurrentHedgehog)
+ g2X, g2Y = vCircX[cUID], vCircY[cUID]
+ q = g1X - g2X
+ w = g1Y - g2Y
+ r = math.sqrt( (q*q) + (w*w) ) --alternate
+
+
+ opp = w
+ if opp < 0 then
+ opp = opp*-1
+ end
+
+ -- work out the angle (theta) to the target
+ t = math.deg ( math.asin(opp / r) )
+
+ -- based on the radius of the radar, calculate what x/y displacement should be
+ NR = 150 -- radius at which to draw circs
+ NX = math.cos( math.rad(t) ) * NR
+ NY = math.sin( math.rad(t) ) * NR
+
+ -- displace xy based on where this thing actually is
+ if q > 0 then
+ rCircX[cUID] = g1X - NX
+ else
+ rCircX[cUID] = g1X + NX
+ end
+
+ if w > 0 then
+ rCircY[cUID] = g1Y - NY
+ else
+ rCircY[cUID] = g1Y + NY
+ end
+
+end
function PlayerIsFine()
return (playerIsFine)
@@ -1213,6 +1312,10 @@
vCCount = vCCount +1
vCirc[i] = AddVisualGear(0,0,vgtCircle,0,true)
+ rCirc[i] = AddVisualGear(0,0,vgtCircle,0,true)
+ rCircX[i] = 0
+ rCircY[i] = 0
+
vCircDX[i] = 0
vCircDY[i] = 0
@@ -1240,6 +1343,9 @@
vCircCol[i] = 0xff00ffff
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i])
+
+ SetVisualGearValues(rCirc[i], 0, 0, 100, 255, 1, 10, 0, 40, 3, vCircCol[i])
+
end
pShield = AddVisualGear(0,0,vgtCircle,0,true)
@@ -1340,7 +1446,7 @@
elseif (vType[i] == "blueboss") then
PlaySound(sndHellishImpact3)
- AddCaption(loc("Boss defeated!") .. " +50 " .. loc("points") .. "!", 0x0050ffff,capgrpMessage)
+ AddCaption(loc("Boss defeated!") .. " +30 " .. loc("points") .. "!", 0x0050ffff,capgrpMessage)
morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
SetHealth(morte, 0)
@@ -1431,7 +1537,7 @@
vCircRadMax[i] = 180*5
vCircWidth[i] = 1
vCounterLim[i] = 2000
- vCircScore[i] = 50
+ vCircScore[i] = 30
vCircHealth[i] = 3
else
--elseif r == 1 then
@@ -1464,6 +1570,11 @@
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i])
SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], g3, g4, g5, g6, g7, vCircRadius[i], vCircWidth[i], vCircCol[i]-0x000000ff)
-- - -0x000000ff
+
+ g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(rCirc[i])
+ SetVisualGearValues(rCirc[i], 0, 0, g3, g4, g5, g6, g7, g8, g9, vCircCol[i]-0x000000ff)
+
+
vCircActive[i] = true -- new
--nw WriteLnToConsole("CIRC " .. i .. ": X: " .. vCircX[i] .. "; Y: " .. vCircY[i])
@@ -1565,7 +1676,9 @@
circsHit = circsHit + 1
if circsHit > 1 then
- AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate)
+ AddCaption(loc("Multi-shot!") .. " +15 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate)
+ AwardPoints(15)
+ circsHit = 0
end
shotsHit = shotsHit + 1
@@ -1638,6 +1751,8 @@
g1Y = g1Y - g2Y
dist = (g1X*g1X) + (g1Y*g1Y)
+ --DoHorribleThings(i, g1X, g1Y, g2X, g2Y, dist)
+
--nw WriteLnToConsole("Calcs done. Dist to CurrentHedgehog is " .. dist)
-- calculate my real radius if I am an aura
@@ -1688,7 +1803,6 @@
function HandleCircles()
-
--[[if CirclesAreGo == true then
--CheckDistances()
@@ -1702,8 +1816,27 @@
end]]
+
+ if rAlpha ~= 255 then
+
+ rPingTimer = rPingTimer + 1
+ if rPingTimer == 100 then
+ rPingTimer = 0
+
+ rAlpha = rAlpha + 5
+ if rAlpha >= 255 then
+ rAlpha = 255
+ end
+ end
+
+ end
+
for i = 0,(vCCount-1) do
+ --if (vCircActive[i] == true) then
+ SetVisualGearValues(rCirc[i], rCircX[i], rCircY[i], 100, 255, 1, 10, 0, 40, 3, vCircCol[i]-rAlpha)
+ --end
+
vCounter[i] = vCounter[i] + 1
if vCounter[i] >= vCounterLim[i] then
@@ -1853,6 +1986,11 @@
for i = 0,(vCCount-1) do
vCircX[i] = vCircX[i] + vCircDX[i]
vCircY[i] = vCircY[i] + vCircDY[i]
+
+ if (CurrentHedgehog ~= nil) and (rAlpha ~= 255) then
+ DoHorribleThings(i)--(i, g1X, g1Y, g2X, g2Y, dist)
+ end
+
end
if (TimeLeft == 0) and (tumbleStarted == true) then
@@ -1862,12 +2000,12 @@
FadeAlpha = 255
end
- --new
+ --new
--if FadeAlpha == 1 then
- -- AddCaption("GOT IT")
+ -- AddCaption("GOT IT")
-- for i = 0,(vCCount-1) do
-- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vCirc[i])
- -- vCircCol[i] = g10
+ -- vCircCol[i] = g10
-- end
--end
--- a/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Fri Sep 16 18:17:16 2011 +0200
@@ -259,42 +259,42 @@
if (CurrentHedgehog ~= nil) then
currName = GetHogName(CurrentHedgehog)
-
+
if (currName ~= lastName) and (switchStage > 100) then
AddCaption(loc("Switched to ") .. currName .. "!")
- AssignAmmo()
+ AssignAmmo()
end
- if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 100) then
-
- AddCaption(loc("Prepare yourself") .. ", " .. currName .. "!")
+ if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 100) then
+
+ AddCaption(loc("Prepare yourself") .. ", " .. currName .. "!")
hogCounter = 0
runOnHogsInTeam(CountHog, GetHogTeamName(CurrentHedgehog) )
if hogCounter > 1 then
- switchStage = switchStage + 1
-
+ switchStage = switchStage + 1
+
if switchStage == 1 then
AddAmmo(CurrentHedgehog, amSwitch, 1)
-
+
elseif switchStage == 2 then
ParseCommand("setweap " .. string.char(amSwitch))
elseif switchStage == 3 then
- SetGearMessage(CurrentHedgehog,gmAttack)
+ SetGearMessage(CurrentHedgehog,gmAttack)
elseif switchStage == 4 then
switchStage = 110
AddAmmo(CurrentHedgehog, amSwitch, 0)
end
-
+
else
switchStage = 110
end
- end
-
+ end
+
lastName = currName
end
@@ -307,12 +307,12 @@
hhs[numhhs] = gear
numhhs = numhhs + 1
elseif (GetGearType(gear) == gtMine) and (started == true) then
- SetTimer(gear,5000)
+ SetTimer(gear,5000)
end
-
+
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then
trackGear(gear)
- end
+ end
end
@@ -320,7 +320,7 @@
function onGearDelete(gear)
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then
trackDeletion(gear)
- end
+ end
end
function onAmmoStoreInit()
--- a/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Fri Sep 16 18:17:16 2011 +0200
@@ -1,6 +1,6 @@
------------------------------------
-- TUMBLER
--- v.0.7
+-- v.0.7.1
------------------------------------
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
@@ -110,6 +110,12 @@
-- Performance tweaks
-- Variety of small gameplay changes
+------------------------
+-- version 0.7.1
+------------------------
+
+-- redraw HUD on screen resolution change
+
---------------------------
-- some other ideas/things
---------------------------
@@ -194,37 +200,37 @@
function HideTags()
- for i = 0, 3 do
+ for i = 0, 3 do
SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
end
end
function DrawTag(i)
-
+
zoomL = 1.3
xOffset = 40
if i == 0 then
- yOffset = 40
+ yOffset = 40
tCol = 0xffba00ff --0xffed09ff --0xffba00ff
tValue = TimeLeft
elseif i == 1 then
- zoomL = 1.1
- yOffset = 70
+ zoomL = 1.1
+ yOffset = 70
tCol = wepCol[0]
tValue = wepAmmo[0]
elseif i == 2 then
- zoomL = 1.1
+ zoomL = 1.1
xOffset = 40 + 35
- yOffset = 70
+ yOffset = 70
tCol = wepCol[1]
tValue = wepAmmo[1]
elseif i == 3 then
- zoomL = 1.1
+ zoomL = 1.1
xOffset = 40 + 70
- yOffset = 70
+ yOffset = 70
tCol = wepCol[2]
tValue = wepAmmo[2]
end
@@ -232,7 +238,7 @@
DeleteVisualGear(vTag[i])
vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
- SetVisualGearValues (
+ SetVisualGearValues (
vTag[i], --id
-(ScreenWidth/2) + xOffset, --xoffset
ScreenHeight - yOffset, --yoffset
@@ -272,19 +278,19 @@
DeleteGear(gear)
AddCaption(wep[0] .. " " .. loc("ammo extended!"), wepCol[0], capgrpAmmoinfo )
DrawTag(1)
-
+
barrelsEaten = barrelsEaten + 1
if barrelsEaten == 5 then
AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Barrel Eater!"),0xffba00ff,capgrpMessage2)
end
-
+
elseif (GetGearType(gear) == gtMine) then
wepAmmo[1] = wepAmmo[1] + 1
PlaySound(sndShotgunReload)
DeleteGear(gear)
AddCaption(wep[1] .. " " .. loc("ammo extended!"), wepCol[1], capgrpAmmoinfo )
DrawTag(2)
-
+
minesEaten = minesEaten + 1
if minesEaten == 5 then
AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Mine Eater!"),0xffba00ff,capgrpMessage2)
@@ -308,7 +314,7 @@
if GetHealth(gear) > 0 then
AddCaption(loc("Tumbling Time Extended!"), 0xffba00ff, capgrpMessage2 )
-
+
TimeLeft = TimeLeft + HealthCaseAmount --5 --5s
DrawTag(0)
--PlaySound(sndShotgunReload)
@@ -436,31 +442,31 @@
mineSpawn = MinesNum
if mineSpawn > 4 then
- mineSpawn = 4
+ mineSpawn = 4
end
barrelSpawn = Explosives
if barrelSpawn > 4 then
- barrelSpawn = 4
+ barrelSpawn = 4
end
--MinesNum = 0
--Explosives = 0
- for i = 0, 3 do
- vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+ for i = 0, 3 do
+ vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
end
HideTags()
wep[0] = loc("Barrel Launcher")
- wep[1] = loc("Mine Deployer")
+ wep[1] = loc("Mine Deployer")
wep[2] = loc("Flamer")
wepCol[0] = 0x78818eff
wepCol[1] = 0xa12a77ff
wepCol[2] = 0xf49318ff
-
+
wepCount = 3
end
@@ -493,6 +499,16 @@
end
+function onScreenResize()
+
+ -- redraw Tags so that their screen locations are updated
+ if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
+ for i = 0, 3 do
+ DrawTag(i)
+ end
+ end
+
+end
function onNewTurn()
@@ -528,7 +544,7 @@
--reset ammo counts
wepAmmo[0] = 2
- wepAmmo[1] = 1
+ wepAmmo[1] = 1
wepAmmo[2] = 50 -- 50000 -- 50
wepIndex = 2
ChangeWeapon()
@@ -563,7 +579,7 @@
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog) + 47) -- new
for i = 0, 3 do
DrawTag(i)
- end
+ end
end
end
Binary file share/hedgewars/Data/Themes/Art/LandBackTex.png has changed
Binary file share/hedgewars/Data/Themes/Castle/LandBackTex.png has changed
Binary file share/hedgewars/Data/Themes/Digital/LandTex.png has changed
Binary file share/hedgewars/Data/Themes/Digital/Sky.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Bag.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Ball.png has changed
Binary file share/hedgewars/Data/Themes/Golf/BlueWater.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Car.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Chunk.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Clouds.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Club2.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Flake.png has changed
Binary file share/hedgewars/Data/Themes/Golf/LandBackTex.png has changed
Binary file share/hedgewars/Data/Themes/Golf/LandTex.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Sky.png has changed
Binary file share/hedgewars/Data/Themes/Golf/SkyL.png has changed
Binary file share/hedgewars/Data/Themes/Golf/SkyR.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Tee.png has changed
Binary file share/hedgewars/Data/Themes/Golf/horizont.png has changed
--- a/share/hedgewars/Data/Themes/Golf/theme.cfg Fri Sep 16 17:36:05 2011 +0200
+++ b/share/hedgewars/Data/Themes/Golf/theme.cfg Fri Sep 16 18:17:16 2011 +0200
@@ -1,13 +1,14 @@
sky = 34, 67, 135
border = 38, 114, 35
-water-top = $54, $5C, $9D
-water-bottom = $34, $3C, $7D
-water-opacity = $80
+water-top = 72, 105, 127
+water-bottom = 37, 76, 91
+water-opacity = 128
music = Golf.ogg
clouds = 9
object = Hole, 2, 0, 31, 123, 1, 1, 31, 0, 40, 27
object = Car, 1, 78, 320, 80, 30, 1, 0, 0, 330, 220
-object = Club, 2, 180, 175, 5, 1, 2, 189, 155, 15, 20, 0, 0, 100, 100
+object = Club, 3, 180, 175, 5, 1, 2, 189, 155, 15, 20, 0, 0, 100, 100
+object = Club2, 1, 126, 26, 1, 1, 2, 0, 0, 20, 30, 240, 23, 15, 10
object = Flag1, 1, 0, 305, 15, 5, 1, 20, 0, 103, 260
object = Flag2, 1, 40, 305, 10, 4, 1, 0, 0, 53, 270
object = Flag3, 1, 0, 280, 12, 7, 1, 30, 0, 112, 260