Sun, 26 May 2019 16:16:47 +0200 |
Wuzzy |
ACF5: Fix some turn bugs relating to 3rd wave
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Sun, 26 May 2019 16:01:33 +0200 |
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ACF5: Add appear animation for 3rd wave
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Sun, 26 May 2019 15:49:39 +0200 |
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ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
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Sun, 26 May 2019 15:37:49 +0200 |
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ACF5: Fix number of turns before 3rd wave appears not always being 7
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Wed, 22 May 2019 11:31:55 +0200 |
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ACF: Add some checks before calling StoppedGear
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Sat, 04 May 2019 19:07:58 +0200 |
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ACF5, ACF9: Clear mines around cyborg when it appears
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Mon, 08 Apr 2019 23:05:54 +0200 |
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ACF5: Fix Lua error when not hitting traitor in first turn
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Mon, 08 Apr 2019 20:58:41 +0200 |
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ACF5: Fix crash when skipping wave2 cut sequence with cyborg
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Tue, 22 Jan 2019 17:40:46 +0100 |
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ACF: Dump unused campaign vars, use fallback values
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Mon, 21 Jan 2019 02:09:30 +0100 |
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ACF5: Register is as "spare traitor" if player walks too far away
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Wed, 16 Jan 2019 23:58:12 +0100 |
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ACF5: Disable utilities until the traitor has been dealt with
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Wed, 16 Jan 2019 19:59:08 +0100 |
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Make use of passive teams in various campaign missions
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Mon, 14 Jan 2019 23:38:31 +0100 |
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ACF5: Delete circles vgears after wave3 appeared
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Fri, 21 Dec 2018 22:59:06 +0100 |
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Simplify some mission strings
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Fri, 14 Dec 2018 01:55:42 +0100 |
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Start first turn in ACF5 even faster
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Fri, 14 Dec 2018 01:19:12 +0100 |
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Faster switch to correct hog in ACF5
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
Wuzzy |
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Tue, 21 Aug 2018 23:56:49 +0200 |
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Clean up more visual gears stuff in scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Wed, 11 Jul 2018 19:14:11 +0200 |
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ACF5: Fix Tribe not being in same clan as Natives
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Wed, 02 May 2018 18:19:31 +0200 |
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Fix a couple of English typos
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Mon, 12 Mar 2018 12:54:33 +0100 |
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Use onSkipTurn in scripts to detect turn skips
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Thu, 08 Mar 2018 16:49:49 +0100 |
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ACF: Reduce computer hog levels in missions 2 and 6.
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 05:47:09 +0100 |
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Fix some minor formatting and grammar flaws in script strings
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Tue, 06 Feb 2018 04:07:35 +0100 |
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Fix various typos in translatable strings
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Thu, 26 Oct 2017 22:49:39 +0200 |
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ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
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Tue, 24 Oct 2017 06:25:12 +0200 |
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ACF mission 5: Take away switch and always play with deployed hog in final mission stage
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Sat, 30 Sep 2017 04:31:50 +0200 |
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ACF5: Fix position of Fiery Water when skipping start anim.
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Sat, 30 Sep 2017 04:26:40 +0200 |
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ACF5: Spare traitor's life with skip instead of precise
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Wed, 27 Sep 2017 06:38:51 +0200 |
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ACF: Use skull grave for cannibal teams (for real)
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Wed, 27 Sep 2017 06:04:02 +0200 |
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Infinite skips in ACF5
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Wed, 27 Sep 2017 04:28:34 +0200 |
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Disable SD in ACF6 and ASA: The first stop
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Mon, 25 Sep 2017 16:50:35 +0200 |
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Fix crate types (weapon/utility) in A Classic Fairytale missions
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Thu, 27 Apr 2017 23:47:44 +0200 |
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Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
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Thu, 27 Apr 2017 21:00:28 +0200 |
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Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
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Sun, 16 Apr 2017 01:05:08 +0200 |
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Use format strings everywhere in A Classic Fairytale (for translators)
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Wed, 23 Nov 2016 23:54:55 +0100 |
Wuzzy |
Tweak flags used in all missions to fit more to the theme
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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