--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Thu Dec 20 19:03:34 2018 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua Fri Dec 21 01:04:24 2018 +0100
@@ -143,6 +143,11 @@
highJumped = false
TurnsLeft = 0
startNativesNum = 0
+nativesTeamName = nil
+tribeTeamName = nil
+cyborgTeamName = nil
+cannibalsTeamName1 = nil
+cannibalsTeamName2 = nil
startAnim = {}
afterChoiceAnim = {}
@@ -680,9 +685,9 @@
function DoDeployedDead()
ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000)
- DismissTeam(loc("Natives"))
- DismissTeam(loc("Tribe"))
- DismissTeam(loc("011101001"))
+ DismissTeam(nativesTeamName)
+ DismissTeam(tribeTeamName)
+ DismissTeam(cyborgTeamName)
EndTurn(true)
end
@@ -725,8 +730,8 @@
function DoKilledOther()
ShowMission(loc("Backstab"), loc("Brutus"), loc("You have killed an innocent hedgehog!"), 0, 6000)
- DismissTeam(loc("Natives"))
- DismissTeam(loc("Tribe"))
+ DismissTeam(nativesTeamName)
+ DismissTeam(tribeTeamName)
EndTurn(true)
end
@@ -833,10 +838,10 @@
end
end
- DismissTeam(loc("Tribe"))
- DismissTeam(loc("Assault Team"))
- DismissTeam(loc("Reinforcements"))
- DismissTeam(loc("011101001"))
+ DismissTeam(tribeTeamName)
+ DismissTeam(cannibalsTeamName1)
+ DismissTeam(cannibalsTeamName2)
+ DismissTeam(cyborgTeamName)
EndTurn(true)
end
@@ -956,28 +961,28 @@
end
function AddHogs()
- AddTeam(loc("Tribe"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
+ tribeTeamName = AddTeam(loc("Tribe"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
for i = 8, 9 do
natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
end
- AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
+ nativesTeamName = AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
for i = 1, 7 do
natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
end
nativesNum = 7
- AddTeam(loc("Assault Team"), -1, "skull", "Island", "Pirate", "cm_vampire")
+ cannibalsTeamName1 = AddTeam(loc("Assault Team"), -1, "skull", "Island", "Pirate", "cm_vampire")
for i = 1, 6 do
cannibals[i] = AddHog(cannibalNames[i], 3, 50, "vampirichog")
end
- AddTeam(loc("Reinforcements"), -1, "skull", "Island", "Pirate", "cm_vampire")
+ cannibalsTeamName2 = AddTeam(loc("Reinforcements"), -1, "skull", "Island", "Pirate", "cm_vampire")
for i = 7, 9 do
cannibals[i] = AddHog(cannibalNames[i], 2, 50, "vampirichog")
end
- AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary")
+ cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary")
cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
for i = 1, 9 do
@@ -1118,13 +1123,13 @@
AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft))
end
if deployedHog then
- if GetHogTeamName(CurrentHedgehog) == loc("Natives") then
+ if GetHogTeamName(CurrentHedgehog) == nativesTeamName then
AnimSwitchHog(deployedHog)
end
end
if stage == spyKillStage then
- if GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then
+ if GetHogTeamName(CurrentHedgehog) ~= nativesTeamName then
EndTurn(true)
else
if CurrentHedgehog == spyHog then
@@ -1134,7 +1139,7 @@
SetTurnTimeLeft(MAX_TURN_TIME)
end
else
- if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == loc("Natives") then
+ if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == nativesTeamName then
SetupHogDeadAnim(freshDead)
AddAnim(hogDeadAnim)
AddFunction({func = AfterHogDeadAnim, args = {}})