Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
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Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
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Fri, 31 Dec 2010 03:29:41 +0100 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
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Fri, 31 Dec 2010 03:22:30 +0100 |
koda |
put nicer messages and split args
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Fri, 31 Dec 2010 00:10:38 +0100 |
koda |
simplify stats handling
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Thu, 30 Dec 2010 04:54:25 +0100 |
koda |
initial stats display
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Thu, 30 Dec 2010 02:03:24 +0100 |
koda |
moar code cleanup and initial saving of stats
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Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
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Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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Mon, 20 Dec 2010 01:08:46 +0100 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
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Sat, 18 Dec 2010 15:14:16 +0100 |
koda |
initial stats interpretation for ifrontend
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Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
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Thu, 16 Dec 2010 01:45:15 +0100 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
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Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
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Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
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Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
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Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sat, 06 Nov 2010 20:38:59 +0100 |
koda |
add Timeless and Fort game modes, tweaks to other modes
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Sat, 06 Nov 2010 18:21:30 +0100 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
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Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
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Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
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Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Tue, 20 Jul 2010 05:37:58 +0200 |
koda |
complete settings page rework
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Thu, 15 Jul 2010 01:18:51 +0200 |
koda |
support for static map added to iFrontend
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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