author | koda |
Sat, 09 Oct 2010 18:00:53 +0200 | |
changeset 3935 | 5ca27a0e9a63 |
parent 3930 | 8b00b4f93242 |
child 3941 | 017b2b31e1c6 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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#import "GameSetup.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "SDL_net.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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3904
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finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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#import "OverlayViewController.h" |
3547 | 28 |
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3902
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diff
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#define BUFFER_SIZE 255 // like in original frontend |
3547 | 30 |
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@implementation GameSetup |
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@synthesize systemSettings, gameConfig, savePath, menuStyle; |
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-(id) initWithDictionary:(NSDictionary *)gameDictionary { |
3547 | 35 |
if (self = [super init]) { |
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ipcPort = randomPort(); |
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// should check they exist and throw and exection if not |
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NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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self.systemSettings = dictSett; |
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self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; |
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[dictSett release]; |
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self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; |
568bfd083465
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isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; |
568bfd083465
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koda
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diff
changeset
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NSString *path = [gameDictionary objectForKey:@"savefile"]; |
568bfd083465
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diff
changeset
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// if path is empty it means i have to create a new file, otherwise i read from that file |
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if ([path isEqualToString:@""] == YES) { |
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NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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[outputFormatter setDateFormat:@"yyyy-MM-dd 'at' HH,mm"]; |
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NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
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self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
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[outputFormatter release]; |
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} else |
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self.savePath = path; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[gameConfig release]; |
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[systemSettings release]; |
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[savePath release]; |
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[super dealloc]; |
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} |
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
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[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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[self sendToEngine: voicepack]; |
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[voicepack release]; |
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NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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[self sendToEngine: flag]; |
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[flag release]; |
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NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
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[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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} |
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3697 | 115 |
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3547 | 116 |
[teamData release]; |
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} |
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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[weaponPath release]; |
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// if we're loading an older version of ammos fill the engine message with 0s |
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int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
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NSString *update = @""; |
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while ([update length] < diff) |
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update = [update stringByAppendingString:@"0"]; |
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3697 | 130 |
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3621 | 131 |
NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
3547 | 132 |
[self sendToEngine: ammloadt]; |
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[ammloadt release]; |
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|
3621 | 135 |
NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
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[self sendToEngine: ammprob]; |
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[ammprob release]; |
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|
3621 | 139 |
NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
3547 | 140 |
[self sendToEngine: ammdelay]; |
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[ammdelay release]; |
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3697 | 142 |
|
3621 | 143 |
NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
3547 | 144 |
[self sendToEngine: ammreinf]; |
145 |
[ammreinf release]; |
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3697 | 146 |
|
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// send this for each team so it applies the same ammostore to all teams |
3547 | 148 |
NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
149 |
for (int i = 0; i < numberOfTeams; i++) |
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[self sendToEngine: ammstore]; |
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[ammstore release]; |
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3697 | 152 |
|
3547 | 153 |
[ammoData release]; |
154 |
} |
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155 |
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156 |
// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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-(NSInteger) provideScheme:(NSString *)schemeName { |
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NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
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NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
3547 | 160 |
[schemePath release]; |
3781
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161 |
NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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changeset
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162 |
NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
3547 | 163 |
int result = 0; |
164 |
int i = 0; |
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165 |
||
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
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166 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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result |= 0x00000001; |
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
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diff
changeset
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168 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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parents:
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result |= 0x00000010; |
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
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170 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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parents:
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171 |
result |= 0x00000004; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
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172 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
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173 |
result |= 0x00000008; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
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174 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
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changeset
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175 |
result |= 0x00000020; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
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176 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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parents:
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changeset
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177 |
result |= 0x00000040; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
178 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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parents:
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179 |
result |= 0x00000080; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
180 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
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changeset
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181 |
result |= 0x00000100; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
182 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
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183 |
result |= 0x00000200; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
184 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
185 |
result |= 0x00000400; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
186 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
187 |
result |= 0x00000800; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
188 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
189 |
result |= 0x00002000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
190 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
191 |
result |= 0x00004000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
192 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
193 |
result |= 0x00008000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
194 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
195 |
result |= 0x00010000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
196 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
197 |
result |= 0x00020000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
198 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
3752
73c2d7d5643b
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda
parents:
3697
diff
changeset
|
199 |
result |= 0x00080000; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
200 |
if ([[gamemodArray objectAtIndex:i++] boolValue]) |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
201 |
result |= 0x00100000; |
3547 | 202 |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3922
diff
changeset
|
203 |
DLog(@"Sent %d flags",i); |
3547 | 204 |
NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
205 |
[self sendToEngine:flags]; |
|
206 |
[flags release]; |
|
3697 | 207 |
|
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
208 |
i = 0; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
209 |
NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 210 |
[self sendToEngine:dmgMod]; |
211 |
[dmgMod release]; |
|
3697 | 212 |
|
3916
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
213 |
// support for endless games |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
214 |
int tentativeTurntime = [[basicArray objectAtIndex:i++] intValue]; |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
215 |
if (tentativeTurntime == 100) |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
216 |
tentativeTurntime = 9999; |
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3912
diff
changeset
|
217 |
NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000]; |
3547 | 218 |
[self sendToEngine:turnTime]; |
219 |
[turnTime release]; |
|
3697 | 220 |
|
3781
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koda
parents:
3779
diff
changeset
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221 |
result = [[basicArray objectAtIndex:i++] intValue]; // initial health |
3697 | 222 |
|
3781
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koda
parents:
3779
diff
changeset
|
223 |
NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 224 |
[self sendToEngine:sdTime]; |
225 |
[sdTime release]; |
|
3697 | 226 |
|
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
227 |
NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 228 |
[self sendToEngine:crateDrops]; |
229 |
[crateDrops release]; |
|
3697 | 230 |
|
3781
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modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
231 |
NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[basicArray objectAtIndex:i++] intValue] * 1000]; |
3547 | 232 |
[self sendToEngine:minesTime]; |
233 |
[minesTime release]; |
|
3697 | 234 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
235 |
NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 236 |
[self sendToEngine:minesNumber]; |
237 |
[minesNumber release]; |
|
3697 | 238 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
239 |
NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 240 |
[self sendToEngine:dudMines]; |
241 |
[dudMines release]; |
|
3697 | 242 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
243 |
NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[basicArray objectAtIndex:i++] intValue]]; |
3547 | 244 |
[self sendToEngine:explosives]; |
245 |
[explosives release]; |
|
3697 | 246 |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3922
diff
changeset
|
247 |
DLog(@"Sent %d modes",i); |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
248 |
[schemeDictionary release]; |
3547 | 249 |
return result; |
250 |
} |
|
251 |
||
252 |
#pragma mark - |
|
253 |
#pragma mark Thread/Network relevant code |
|
254 |
// select one of GameSetup method and execute it in a seprate thread |
|
255 |
-(void) startThread: (NSString *) selector { |
|
256 |
SEL usage = NSSelectorFromString(selector); |
|
257 |
[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; |
|
258 |
} |
|
259 |
||
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
260 |
-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length { |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
261 |
// is it performant to reopen the stream every time? |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
262 |
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
263 |
[os open]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
264 |
[os write:&length maxLength:1]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
265 |
[os write:buffer maxLength:length]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
266 |
[os close]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
267 |
[os release]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
268 |
} |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
269 |
|
3891 | 270 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
3547 | 271 |
-(int) sendToEngine: (NSString *)string { |
272 |
uint8_t length = [string length]; |
|
3697 | 273 |
|
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
274 |
[self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
275 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 276 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
277 |
} |
|
278 |
||
279 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
280 |
-(int) sendToEngineNoSave: (NSString *)string { |
|
281 |
uint8_t length = [string length]; |
|
282 |
||
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
283 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 284 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
285 |
} |
|
286 |
||
287 |
// method that handles net setup with engine and keeps connection alive |
|
288 |
-(void) engineProtocol { |
|
289 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
290 |
TCPsocket sd; |
3547 | 291 |
IPaddress ip; |
292 |
int eProto; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
293 |
BOOL clientQuit; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
294 |
uint8_t buffer[BUFFER_SIZE]; |
3547 | 295 |
uint8_t msgSize; |
3697 | 296 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
297 |
clientQuit = NO; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
298 |
csd = NULL; |
3547 | 299 |
|
300 |
if (SDLNet_Init() < 0) { |
|
301 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
302 |
clientQuit = YES; |
3547 | 303 |
} |
3697 | 304 |
|
3547 | 305 |
// Resolving the host using NULL make network interface to listen |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
306 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 307 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
308 |
clientQuit = YES; |
3547 | 309 |
} |
3697 | 310 |
|
311 |
// Open a connection with the IP provided (listen on the host's port) |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
312 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 313 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
314 |
clientQuit = YES; |
3547 | 315 |
} |
3697 | 316 |
|
3547 | 317 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 318 |
while (csd == NULL) |
3547 | 319 |
csd = SDLNet_TCP_Accept(sd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
320 |
SDLNet_TCP_Close(sd); |
3697 | 321 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
322 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
323 |
msgSize = 0; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
324 |
memset(buffer, '\0', BUFFER_SIZE); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
325 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
326 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
327 |
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
328 |
break; |
3697 | 329 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
330 |
switch (buffer[0]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
331 |
case 'C': |
3626 | 332 |
DLog(@"sending game config...\n%@",self.gameConfig); |
3697 | 333 |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
334 |
if (isNetGame == YES) |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
335 |
[self sendToEngineNoSave:@"TN"]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
336 |
else |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
337 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 338 |
NSString *saveHeader = @"TS"; |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
339 |
[self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 340 |
|
3547 | 341 |
// seed info |
342 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
|
3697 | 343 |
|
3547 | 344 |
// dimension of the map |
345 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
|
346 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
|
347 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
|
3697 | 348 |
|
3642 | 349 |
// static land (if set) |
350 |
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
|
351 |
if ([staticMap length] != 0) |
|
352 |
[self sendToEngine:staticMap]; |
|
3697 | 353 |
|
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
354 |
// lua script (if set) |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
355 |
NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
356 |
if ([script length] != 0) |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
357 |
[self sendToEngine:script]; |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
358 |
|
3547 | 359 |
// theme info |
360 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
|
3697 | 361 |
|
3547 | 362 |
// scheme (returns initial health) |
363 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
3697 | 364 |
|
3547 | 365 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
366 |
for (NSDictionary *teamData in teamsConfig) { |
|
3697 | 367 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 368 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
369 |
withHealth:health |
|
370 |
ofColor:[teamData objectForKey:@"color"]]; |
|
371 |
} |
|
3697 | 372 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
373 |
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
374 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
375 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
376 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
377 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
378 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
379 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
380 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 381 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
382 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
383 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
384 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
385 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
386 |
sscanf((char *)buffer, "%*s %d", &eProto); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
387 |
short int netProto = 0; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
388 |
char *versionStr; |
3697 | 389 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
390 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
391 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
392 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
393 |
} else { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
394 |
DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto); |
3547 | 395 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
396 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
397 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
398 |
case 'i': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
399 |
switch (buffer[1]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
400 |
case 'r': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
401 |
DLog(@"Winning team: %s", &buffer[2]); |
3547 | 402 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
403 |
case 'k': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
404 |
DLog(@"Best Hedgehog: %s", &buffer[2]); |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
405 |
break; |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
406 |
default: |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
407 |
// TODO: losta stats stuff |
3547 | 408 |
break; |
409 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
410 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
411 |
case 'q': |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
412 |
// game ended, can remove the savefile |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
413 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
3930 | 414 |
// so update the relative viewcontroler and the overlay |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3902
diff
changeset
|
415 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil]; |
3930 | 416 |
// and remove + disable the overlay |
417 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3902
diff
changeset
|
418 |
setGameRunning(NO); |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
419 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
420 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
421 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
422 |
break; |
3547 | 423 |
} |
424 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
425 |
DLog(@"Engine exited, closing server"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
426 |
// wait a little to let the client close cleanly |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
427 |
[NSThread sleepForTimeInterval:2]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
428 |
// Close the client socket |
3697 | 429 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
430 |
SDLNet_Quit(); |
3697 | 431 |
|
3547 | 432 |
[pool release]; |
433 |
//Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution. |
|
434 |
//[NSThread exit]; |
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} |
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#pragma mark - |
|
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#pragma mark Setting methods |
|
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// returns an array of c-strings that are read by engine at startup |
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-(const char **)getSettings: (NSString *)recordFile { |
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NSInteger width, height; |
3547 | 442 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
443 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
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NSString *rotation; |
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if ([[UIScreen screens] count] > 1) { |
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CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
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width = (int) screenBounds.size.width; |
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height = (int) screenBounds.size.height; |
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rotation = @"0"; |
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} else { |
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CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
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width = (int) screenBounds.size.height; |
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height = (int) screenBounds.size.width; |
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rotation = @"-90"; |
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} |
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456 |
|
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NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
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NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
3613 | 459 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 10); |
3634 | 460 |
NSInteger tmpQuality; |
3697 | 461 |
|
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NSString *modelId = modelType(); |
3613 | 463 |
if ([modelId hasPrefix:@"iPhone1"] || // = iPhone or iPhone 3G |
464 |
[modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPod Touch or iPod Touch 2G |
|
3634 | 465 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000040; // rqLowRes | rqBlurryLand | rqKillFlakes |
3613 | 466 |
else if ([modelId hasPrefix:@"iPhone2"] || // = iPhone 3GS |
467 |
[modelId hasPrefix:@"iPod3"]) // = iPod Touch 3G |
|
3697 | 468 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
3624 | 469 |
else if ([modelId hasPrefix:@"iPad1"]) // = iPad |
3634 | 470 |
tmpQuality = 0x00000002; // rqBlurryLand |
3624 | 471 |
else // = everything else |
3634 | 472 |
tmpQuality = 0; // full quality |
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) // = disable tooltips on phone |
3634 | 474 |
tmpQuality = tmpQuality | 0x00000400; |
3697 | 475 |
|
3547 | 476 |
// prevents using an empty nickname |
477 |
NSString *username; |
|
478 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
|
479 |
if ([originalUsername length] == 0) |
|
480 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
|
481 |
else |
|
482 |
username = [[NSString alloc] initWithString:originalUsername]; |
|
3697 | 483 |
|
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|
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gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
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gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
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gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
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|
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gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality |
3825 | 488 |
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
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|
489 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
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|
490 |
gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
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|
491 |
gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
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|
492 |
gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
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493 |
gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
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changeset
|
494 |
gameArgs[10] = [recordFile UTF8String]; //recordFileName |
3697 | 495 |
|
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496 |
[verticalSize release]; |
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|
497 |
[horizontalSize release]; |
3547 | 498 |
[localeString release]; |
499 |
[ipcString release]; |
|
500 |
[username release]; |
|
501 |
return gameArgs; |
|
502 |
} |
|
503 |
||
504 |
||
505 |
@end |