2013-05-14 |
nemo |
use bubbles underwater
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
more drowning fixes
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-10 |
nemo |
cases have no health
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2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
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2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-02 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
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2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-12 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
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2013-04-16 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
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2013-04-16 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
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2013-04-03 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-30 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-29 |
nemo |
*sigh* this shouldn'tve been removed in first place.
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2013-03-29 |
nemo |
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-26 |
Urbertar |
Change AI behavior for drill rocket
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2013-03-23 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-22 |
sheepluva |
remove engine warnings
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-03-14 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
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2013-03-13 |
nemo |
Crashed here last game
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2013-03-06 |
nemo |
fix fade to black in training
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2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-03-04 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-03-03 |
Urbertar |
Fix water on ice setting
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2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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2013-02-28 |
koda |
mysterious merge
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2013-02-28 |
Urbertar |
Draw ice on water
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2013-02-28 |
Urbertar |
Make refactoring. Remove DrawIce function
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2013-02-28 |
nemo |
aaagh. remove dead code. again.
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2013-02-27 |
nemo |
remove dead code
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2013-02-27 |
Urbertar |
Draw ice on water
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2013-02-27 |
nemo |
merge w/ default
icegun
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2013-02-27 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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2013-02-26 |
Urbertar |
Make little refactoring
icegun
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2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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2013-02-26 |
Urbertar |
Change shape of ice to round
icegun
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2013-02-26 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
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2013-02-26 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
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2013-02-26 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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2013-02-25 |
nemo |
slight tweak to colours
icegun
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2013-02-25 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
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2013-02-25 |
nemo |
too aggressive?
icegun
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2013-02-23 |
nemo |
prevent drilling into hogs w/ drill rocket
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2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-23 |
Urbertar |
Add land freezing
icegun
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2013-02-11 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
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2013-02-10 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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2013-01-26 |
koda |
update branch
webgl
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2013-01-20 |
nemo |
restore former cluster behaviour (makes the most diff for the bomb)
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-24 |
koda |
ok at least pas2c now parses allnots.......
webgl
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
unc0rr |
Merge from 0.9.18
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2012-11-15 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-07 |
nemo |
add gstMoving to avoid sticking
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2012-11-18 |
unc0rr |
Fix crash in kamikaze
0.9.18
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2012-10-29 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
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2012-10-29 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
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2012-10-28 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
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2012-10-26 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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2012-10-22 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
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2012-10-21 |
nemo |
Fix knockball
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2012-10-18 |
nemo |
damn nots
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2012-10-16 |
nemo |
cut down on excessive checkins in some situations
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2012-10-16 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-11 |
unc0rr |
Better use random number here
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2012-10-10 |
nemo |
no. still doesn't work right
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2012-10-09 |
nemo |
no. still doesn't work right.
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2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-07 |
nemo |
Data for copying throwing knife to Land once it hits.
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2012-10-07 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-27 |
unc0rr |
Fix some hints
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2012-09-03 |
sheepluva |
fix for issue 376 (embedding barrels in ceiling)
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2012-09-03 |
sheepluva |
teleport hack fixes:
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2012-09-03 |
nemo |
adjust velocity when entering/exiting the 4x routine
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2012-09-02 |
nemo |
Correct snow fall/rotation (matching visual gear)
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2012-08-30 |
nemo |
preliminary creeper (not yet functional)
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-29 |
nemo |
disable snowball damage, by request of sheepluva
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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2012-08-23 |
nemo |
also needs exclusion here
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2012-08-23 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
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2012-08-21 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
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2012-08-15 |
unc0rr |
Check if hedgehog is still active instead
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-20 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-19 |
nemo |
Update team health
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2012-07-17 |
nemo |
what the heck, let's add a few more
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