extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
--- a/hedgewars/GSHandlers.inc Wed Mar 06 12:18:42 2013 +0100
+++ b/hedgewars/GSHandlers.inc Wed Mar 06 08:26:14 2013 -0500
@@ -5201,7 +5201,7 @@
if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
- hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 150000;//cHedgehogTurnTime + cReadyDelay
+ hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000;//cHedgehogTurnTime + cReadyDelay
end;
inc(Pos)
end
--- a/hedgewars/uTeams.pas Wed Mar 06 12:18:42 2013 +0100
+++ b/hedgewars/uTeams.pas Wed Mar 06 08:26:14 2013 -0500
@@ -110,7 +110,7 @@
end;
procedure SwitchHedgehog;
-var c, i, j: LongWord;
+var c: LongWord;
PrevHH, PrevTeam : LongWord;
begin
TargetPoint.X:= NoPointX;
@@ -173,15 +173,7 @@
if c = ClansCount then
begin
if not PlacingHogs then
- begin
inc(TotalRounds);
- for i:= 0 to Pred(TeamsCount) do
- with TeamsArray[i]^ do
- for j:= 0 to Pred(HedgehogsNumber) do
- with Hedgehogs[j] do
- if Effects[heFrozen] > 255 then
- Effects[heFrozen]:= max(255,Effects[heFrozen]-50000)
- end;
c:= 0
end;
@@ -247,6 +239,13 @@
end;
inc(CurrentTeam^.Clan^.TurnNumber);
+with CurrentTeam^.Clan^ do
+ for t:= 0 to Pred(TeamsNumber) do
+ with Teams[t]^ do
+ for i:= 0 to Pred(HedgehogsNumber) do
+ with Hedgehogs[i] do
+ if Effects[heFrozen] > 255 then
+ Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if CurWeapon^.Count = 0 then