Wed, 08 Aug 2018 15:22:34 +0200 |
Wuzzy |
Use capcolDefault in Lua scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Wed, 11 Jul 2018 16:22:05 +0200 |
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ACF3: Fix initial ammo being locked
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Wed, 11 Jul 2018 16:01:12 +0200 |
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ACF3: Tweak princess spawn position
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Wed, 11 Jul 2018 15:44:33 +0200 |
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ACF3: Move princess to her own team, fix clan color
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Mar 2018 14:27:37 +0100 |
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ACF3: Fix cannibals sometimes doing nothing for a full turn
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Fri, 09 Feb 2018 07:41:37 +0100 |
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2 minor spelling/grammar fixes
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 06:33:32 +0100 |
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ACF3: Explode princess when skipping 12turn course failanim
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Tue, 06 Feb 2018 06:23:37 +0100 |
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Show # of turns left in the 12-turn parcour segment of ACF3
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Tue, 06 Feb 2018 05:54:34 +0100 |
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String cleanup: Double/triple exclamation marks
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Tue, 06 Feb 2018 05:47:09 +0100 |
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Fix some minor formatting and grammar flaws in script strings
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Sun, 29 Oct 2017 16:57:04 +0100 |
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ACF3: Mention mines time in a sequence where it has been forgotten
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Wed, 27 Sep 2017 06:38:51 +0200 |
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ACF: Use skull grave for cannibal teams (for real)
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Tue, 26 Sep 2017 22:54:11 +0200 |
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ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
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Tue, 26 Sep 2017 22:04:09 +0200 |
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ACF, mission 3: Put in 3 girders per girder crate
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Mon, 25 Sep 2017 16:50:35 +0200 |
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Fix crate types (weapon/utility) in A Classic Fairytale missions
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Fri, 28 Apr 2017 21:25:47 +0200 |
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ACF, mission 3: Add mission strings to remind the player of the main goal
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Fri, 28 Apr 2017 20:53:22 +0200 |
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ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
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Fri, 28 Apr 2017 20:08:35 +0200 |
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ACF, mission 3: Fix player not losing properly after killing princess
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Fri, 28 Apr 2017 18:54:59 +0200 |
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Delete unused code in ACF mission 3
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Fri, 28 Apr 2017 04:42:04 +0200 |
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ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
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Fri, 28 Apr 2017 03:02:15 +0200 |
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ACF, mission 3: Fail faster after Leaks or Dense Cloud died
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Fri, 28 Apr 2017 02:50:23 +0200 |
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ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
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Fri, 28 Apr 2017 02:45:19 +0200 |
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ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
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Sun, 16 Apr 2017 01:05:08 +0200 |
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Use format strings everywhere in A Classic Fairytale (for translators)
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Tue, 11 Apr 2017 02:44:59 +0200 |
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Disable Sudden Death consistently in all missions which don't require it
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Wed, 23 Nov 2016 23:54:55 +0100 |
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Tweak flags used in all missions to fit more to the theme
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Thu, 12 Jun 2014 20:47:11 +0200 |
sheepluva |
lua api: SetWeapon(ammoType)
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Mon, 01 Jul 2013 23:23:22 +0300 |
Periklis Ntanasis |
merge and changed also spacecampaign name
spacecampaign
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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| base
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