koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine:
* Made egg explosions less green
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign:
* Fixed one of the tutorial's timers
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine:
* Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right
* Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles
Campaign:
* Added a simple tutorial as the first mission
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend:
* Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend:
* Forgot to update team search to new extension
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend:
* Simplified the code to setup config structure and prepared it to enable user accessible asset directories
* Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team)
* Added campaign progress to teams (I know, no campaign ... yet)
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend:
* Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen