hedgewars/uGearsHandlersMess.pas
2018-10-27 Wuzzy Add 7 new taunts
2018-10-27 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
2018-10-27 alfadur and finally make the bat hit moving gears for completeness
2018-10-27 alfadur make whip hit moving gears
2018-10-27 alfadur make kamikaze hit moving gears as well
2018-10-27 alfadur make firepunch hit moving gears (airmines are not amused)
2018-10-27 alfadur prevent firepunch from hitting the same gear multiple times
2018-10-26 Wuzzy Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
2018-10-26 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
2018-10-26 Wuzzy Fix seduction not stopping if hog took damage before attack was complete
2018-10-26 Wuzzy Add sound for landspray
2018-10-26 Wuzzy Add ice beam idle sound
2018-10-26 Wuzzy Add flamethrower sound
2018-10-26 Wuzzy If u play Piano, you can now hear the notes if sound effects OR music is enabled
2018-10-26 Wuzzy Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
2018-10-25 Wuzzy Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
2018-10-24 Wuzzy Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
2018-10-09 nemo bunch more of those shortstring/ansistrings
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-10-05 Wuzzy Remove unused doStepDuck gear handler
2018-09-19 Wuzzy Clear gmSwitch before activating switcher
2018-09-04 Wuzzy Fix player rankings getting confused if a clan was revived
2018-09-01 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Use full string for sidFuel and avoid string concatenation
2018-08-07 Wuzzy Fix drill rocket exploding when digging at bounce/wrap world edge
2018-08-06 Wuzzy Fix cake walking through land when reaching wrap world edge
2018-08-06 Wuzzy Remove unused variables of creeper handler
2018-08-06 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
2018-08-06 Wuzzy Add bounce effect to cake when it touches bounce edge
2018-08-06 Wuzzy Fix cake rotation angle after bounce from bounce edge
2018-08-02 Wuzzy Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-08-02 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
2018-08-02 Wuzzy Backed out changeset 0d920e370a78
2018-08-02 Wuzzy Fix hammer shoving gears into indestructible land
2018-08-01 Wuzzy Add support for infinite fly time of jetpack and Birdy
2018-07-30 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-07-27 Wuzzy Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-05-29 alfadur bullet bubbles
2018-05-28 alfadur ensure shotgun works with portals and make it hit airmines
2018-05-28 nemo allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
2018-05-27 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-26 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-24 nemo make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
2018-05-24 nemo zero damage on air mine too
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-05-03 alfadur fix trace when bullets skip on water
2018-05-02 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-04-24 Wuzzy Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
2018-04-13 alfadur Stop minigun sound when gtMinigun is destroyed
2018-04-12 alfadur Fix bullet trails overlapping when the pass through wrap or bounce world edge
2018-04-11 alfadur Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
2018-03-27 nemo might as well put this after the last mining
2018-03-24 nemo oops
2018-03-24 nemo bug #598 - this was kinda entertaining but is, yeah, a bit too weird
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-11 alfadur Add new minigun sound
2018-03-10 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-10 Wuzzy Reduce number of minigun bullets from 71 to 70
2018-03-09 alfadur Fix minigun not pausing the turn timer properly
2018-03-09 alfadur Improve appearance of bullet trails, slight fade out at beginning
2018-03-09 alfadur Fix direction of dispensed bullet shells from shotgun/sniper/minigun
2018-03-09 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-02-23 nemo Enemy hogs should at least try to get to you in low gravity
2018-02-12 Wuzzy Show remaining ammo when using Birdy egg or RC Plane bomb
2018-02-07 Wuzzy Remove unused variable in uGearsHandlersMess
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-11-15 nemo remove the annoying ????
2017-11-09 alfadur animation tweak
2017-11-03 Wuzzy Remove unused uCommands from uGearsHandlersMess
2017-11-03 Wuzzy Fix desync when dropping weapon from parachute or jetpack
2017-11-01 unc0rr Don't send taunt message for automatically happening taunt animation
2017-10-30 Wuzzy Backed out changeset c162995831d8
2017-10-30 Wuzzy Backed out changeset 058a5d373e4a
2017-10-30 Wuzzy Backed out changeset d08afea02908
2017-10-28 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-25 Wuzzy Make gtDuck use DirAngle instead of Angle for rotation
2017-10-23 Wuzzy Use Gear^.Boom to calculate cake party faces
2017-10-23 Wuzzy Fix cake party face not working across wrap world border
2017-10-23 Wuzzy Make air mines follow hedgehogs across wrap world edge
2017-10-23 Wuzzy Make GearsNear and CheckGearNear check gears across wrap world edge
2017-10-22 Wuzzy Fix bee homing incorrectly when target is across wrap world edge
2017-10-20 Wuzzy Fix bubbles drawn on the wrong side when hog drowns and faces right
2017-10-20 Wuzzy AI player checks if it can use tardis before selecting it
2017-10-13 Wuzzy Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
2017-10-11 nemo wind blowing around mines off-turn was too annoying.
2017-10-11 Wuzzy Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
2017-10-09 Wuzzy Fix player being able to switch to dying hog
2017-10-08 Wuzzy No longer jiggle sticky mines if using portable portal device
2017-10-08 Wuzzy Fix short sound breakdown shortly after using time box
2017-10-06 Wuzzy Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
2017-10-04 Wuzzy Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
2017-10-04 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2017-09-30 sheepluva fix some fpc hints
2017-09-27 Wuzzy Don't play “missed” taunt if a target has been hit
2017-04-28 alfadur Fix bullets being reflected too early on bouncy world edge border while digging land
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-22 Wuzzy Make sticky mines fall off the map when frozen
2017-04-22 Wuzzy Freezer allows to freeze sticky mines (currently only disables them)
2017-04-19 Wuzzy Take sacrifices into account for the “Stupid” taunt
2017-04-17 sheepluva engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
2016-05-12 Wuzzy Fix duck issues with Sea edge swimming
2016-05-12 Wuzzy Make duck rise to surface when spawning underwater
2016-05-12 Wuzzy Add a few comments for rubber duck
2016-05-12 Wuzzy Put duck speed factor into gear variable
2016-05-12 Wuzzy Fix rubber duck speed when hitting sea edge initially
2016-05-12 Wuzzy Fix rubber duck not bouncing off diagonal rubber
2016-05-12 Wuzzy Render rubber duck timer when <6s
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-06 Wuzzy Show random event message on round start, instead of the static one
2017-04-06 Wuzzy Add back accidental removal of random mines
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-01-15 alfadur+copherneue fix of offsets and size to prior commits
2017-01-15 alfadur code changes to make the new bat animation work
2016-11-27 sheepluva make random timers less easy to predict
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-10-01 sheepluva increase heart count in seduction effect. FPS are overrated anyway
2016-10-01 sheepluva and while I'm at it, fix seduction... kinda ♥
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-09-23 sheepluva fp complained about this line being too long
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-10 sheepluva more copyright fixes
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-03 nemo Make FP tunnel 2px wider.
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-02-17 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-16 nemo make mines submersible
2015-02-15 nemo hook up to frontend
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr Fix pas2c?
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 nemo more turn-based-y
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 nemo more tweakery
2015-01-18 nemo initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 nemo er... didn't mean to leave this line in
2015-01-18 sheepluva begin/end
2015-01-18 nemo merge
2015-01-18 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 sheepluva wrap sinegun
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-01 unC0Rr oops
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-11 unc0rr Fix some stuff from coverity
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-02 sheepluva "fix" sinegun
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 sheepluva simplify some code
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-04-30 unc0rr Fix crashers in rc plane code
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-18 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-13 unc0rr Fix read of freed memory found with valgrind
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-09 sheepluva fix misleading indentation
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