2018-10-27 |
Wuzzy |
Add 7 new taunts
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2018-10-27 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
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|
2018-10-27 |
alfadur |
and finally make the bat hit moving gears for completeness
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2018-10-27 |
alfadur |
make whip hit moving gears
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|
2018-10-27 |
alfadur |
make kamikaze hit moving gears as well
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|
2018-10-27 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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|
2018-10-27 |
alfadur |
prevent firepunch from hitting the same gear multiple times
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|
2018-10-26 |
Wuzzy |
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
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|
2018-10-26 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
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2018-10-26 |
Wuzzy |
Fix seduction not stopping if hog took damage before attack was complete
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2018-10-26 |
Wuzzy |
Add sound for landspray
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2018-10-26 |
Wuzzy |
Add ice beam idle sound
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|
2018-10-26 |
Wuzzy |
Add flamethrower sound
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|
2018-10-26 |
Wuzzy |
If u play Piano, you can now hear the notes if sound effects OR music is enabled
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|
2018-10-26 |
Wuzzy |
Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
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|
2018-10-25 |
Wuzzy |
Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
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|
2018-10-24 |
Wuzzy |
Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
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|
2018-10-09 |
nemo |
bunch more of those shortstring/ansistrings
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|
2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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|
2018-10-05 |
Wuzzy |
Remove unused doStepDuck gear handler
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|
2018-09-19 |
Wuzzy |
Clear gmSwitch before activating switcher
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|
2018-09-04 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
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|
2018-09-01 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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|
2018-08-11 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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|
2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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|
2018-08-08 |
Wuzzy |
Use full string for sidFuel and avoid string concatenation
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|
2018-08-07 |
Wuzzy |
Fix drill rocket exploding when digging at bounce/wrap world edge
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2018-08-06 |
Wuzzy |
Fix cake walking through land when reaching wrap world edge
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2018-08-06 |
Wuzzy |
Remove unused variables of creeper handler
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|
2018-08-06 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
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|
2018-08-06 |
Wuzzy |
Add bounce effect to cake when it touches bounce edge
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2018-08-06 |
Wuzzy |
Fix cake rotation angle after bounce from bounce edge
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|
2018-08-02 |
Wuzzy |
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
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|
2018-08-03 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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|
2018-08-02 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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|
2018-08-02 |
Wuzzy |
Backed out changeset 0d920e370a78
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2018-08-02 |
Wuzzy |
Fix hammer shoving gears into indestructible land
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|
2018-08-01 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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|
2018-07-30 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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|
2018-07-27 |
Wuzzy |
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
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|
2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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|
2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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|
2018-05-29 |
alfadur |
bullet bubbles
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|
2018-05-28 |
alfadur |
ensure shotgun works with portals and make it hit airmines
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|
2018-05-28 |
nemo |
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
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|
2018-05-27 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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|
2018-05-26 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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|
2018-05-24 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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|
2018-05-24 |
nemo |
zero damage on air mine too
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|
2018-05-24 |
nemo |
Allow freezing airmines because whyyy not
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|
2018-05-03 |
alfadur |
fix trace when bullets skip on water
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|
2018-05-02 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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|
2018-04-24 |
Wuzzy |
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
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|
2018-04-13 |
alfadur |
Stop minigun sound when gtMinigun is destroyed
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|
2018-04-12 |
alfadur |
Fix bullet trails overlapping when the pass through wrap or bounce world edge
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|
2018-04-11 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
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|
2018-03-27 |
nemo |
might as well put this after the last mining
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|
2018-03-24 |
nemo |
oops
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|
2018-03-24 |
nemo |
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
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|
2018-03-15 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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|
2018-03-11 |
alfadur |
Add new minigun sound
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|
2018-03-10 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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|
2018-03-10 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
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|
2018-03-09 |
alfadur |
Fix minigun not pausing the turn timer properly
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|
2018-03-09 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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|
2018-03-09 |
alfadur |
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
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|
2018-03-09 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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|
2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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|
2018-02-23 |
nemo |
Enemy hogs should at least try to get to you in low gravity
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|
2018-02-12 |
Wuzzy |
Show remaining ammo when using Birdy egg or RC Plane bomb
|
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|
2018-02-07 |
Wuzzy |
Remove unused variable in uGearsHandlersMess
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|
2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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|
2017-11-15 |
nemo |
remove the annoying ????
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|
2017-11-09 |
alfadur |
animation tweak
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|
2017-11-03 |
Wuzzy |
Remove unused uCommands from uGearsHandlersMess
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|
2017-11-03 |
Wuzzy |
Fix desync when dropping weapon from parachute or jetpack
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|
2017-11-01 |
unc0rr |
Don't send taunt message for automatically happening taunt animation
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|
2017-10-30 |
Wuzzy |
Backed out changeset c162995831d8
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|
2017-10-30 |
Wuzzy |
Backed out changeset 058a5d373e4a
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|
2017-10-30 |
Wuzzy |
Backed out changeset d08afea02908
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|
2017-10-28 |
Wuzzy |
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
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|
2017-10-25 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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|
2017-10-23 |
Wuzzy |
Use Gear^.Boom to calculate cake party faces
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|
2017-10-23 |
Wuzzy |
Fix cake party face not working across wrap world border
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|
2017-10-23 |
Wuzzy |
Make air mines follow hedgehogs across wrap world edge
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|
2017-10-23 |
Wuzzy |
Make GearsNear and CheckGearNear check gears across wrap world edge
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|
2017-10-22 |
Wuzzy |
Fix bee homing incorrectly when target is across wrap world edge
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|
2017-10-20 |
Wuzzy |
Fix bubbles drawn on the wrong side when hog drowns and faces right
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|
2017-10-20 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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|
2017-10-13 |
Wuzzy |
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
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|
2017-10-11 |
nemo |
wind blowing around mines off-turn was too annoying.
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|
2017-10-11 |
Wuzzy |
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
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|
2017-10-09 |
Wuzzy |
Fix player being able to switch to dying hog
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|
2017-10-08 |
Wuzzy |
No longer jiggle sticky mines if using portable portal device
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|
2017-10-08 |
Wuzzy |
Fix short sound breakdown shortly after using time box
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|
2017-10-06 |
Wuzzy |
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
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|
2017-10-04 |
Wuzzy |
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
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2017-10-04 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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2017-09-30 |
sheepluva |
fix some fpc hints
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|
2017-09-27 |
Wuzzy |
Don't play “missed” taunt if a target has been hit
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|
2017-04-28 |
alfadur |
Fix bullets being reflected too early on bouncy world edge border while digging land
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|
2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-22 |
Wuzzy |
Make sticky mines fall off the map when frozen
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|
2017-04-22 |
Wuzzy |
Freezer allows to freeze sticky mines (currently only disables them)
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|
2017-04-19 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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|
2017-04-17 |
sheepluva |
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
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|
2016-05-12 |
Wuzzy |
Fix duck issues with Sea edge swimming
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2016-05-12 |
Wuzzy |
Make duck rise to surface when spawning underwater
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2016-05-12 |
Wuzzy |
Add a few comments for rubber duck
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2016-05-12 |
Wuzzy |
Put duck speed factor into gear variable
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2016-05-12 |
Wuzzy |
Fix rubber duck speed when hitting sea edge initially
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2016-05-12 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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2016-05-12 |
Wuzzy |
Render rubber duck timer when <6s
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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|
2017-04-06 |
Wuzzy |
Show random event message on round start, instead of the static one
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2017-04-06 |
Wuzzy |
Add back accidental removal of random mines
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|
2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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|
2017-01-15 |
alfadur+copherneue |
fix of offsets and size to prior commits
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-27 |
sheepluva |
make random timers less easy to predict
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|
2016-04-30 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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|
2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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|
2016-10-01 |
sheepluva |
increase heart count in seduction effect. FPS are overrated anyway
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2016-10-01 |
sheepluva |
and while I'm at it, fix seduction... kinda ♥
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|
2016-04-28 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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|
2016-04-25 |
sheepluva |
Fix issue 12: “Yoohoo” sound for seduction is missing
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2016-02-16 |
nemo |
sniper rifle too
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2016-02-16 |
nemo |
reduce by 1, probably should avoid tunnel issue
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2016-02-16 |
sheepluva |
apply to deagle and sniper only
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2016-02-16 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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2016-02-09 |
nemo |
crosshair on hog won't cause a direct hit anymore
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2016-01-23 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
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2016-01-23 |
sheepluva |
party tweak
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|
2016-01-23 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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2016-01-23 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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2016-01-23 |
sheepluva |
recognize proper birthday parties
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|
2016-01-23 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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|
2015-12-31 |
unc0rr |
AI is pretty good at using Bee weapon
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2015-12-30 |
nemo |
call this faller scrambling less often.
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-11-15 |
nemo |
avoid double applying wind on drill
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2015-11-15 |
nemo |
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
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2015-11-09 |
sheepluva |
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
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2015-11-05 |
sheepluva |
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
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2015-11-04 |
sheepluva |
wrap bee during pre-flight too
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2015-11-03 |
sheepluva |
make hammer non-lethal again (as requested by unC0Rr)
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2015-10-23 |
sheepluva |
fixed: poison clouds could bounce
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2015-10-08 |
nemo |
Pass overridden uid into AddGear instead
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2015-10-08 |
nemo |
restore uid on resurrection as well
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2015-09-23 |
sheepluva |
fp complained about this line being too long
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2015-09-13 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
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2015-09-13 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
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|
2015-09-10 |
sheepluva |
stop rc plane prop/engine sound when out of fuel
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2015-09-03 |
nemo |
Add some HHGear nil checks to teleport. google bug #974
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|
2015-09-01 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-08-09 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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|
2015-08-09 |
sheepluva |
fix the fix
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2015-08-08 |
sheepluva |
tweak prev commit
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2015-08-08 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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2015-07-18 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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2015-06-12 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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2015-05-26 |
unC0Rr |
Make sure to have gstMoving flag cleared
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2015-05-22 |
nemo |
don't decrement 0 timer for air mines...
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2015-04-10 |
nemo |
bouncy/noportal check after spawn
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2015-04-08 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
|
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|
2015-04-05 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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2015-04-03 |
nemo |
Make FP tunnel 2px wider.
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2015-03-25 |
sheepluva |
only display cake timer if it is low
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-02-17 |
nemo |
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
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2015-02-16 |
nemo |
make mines submersible
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2015-02-15 |
nemo |
hook up to frontend
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-02-07 |
unc0rr |
Fix pas2c?
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2015-01-24 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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2015-01-21 |
nemo |
more turn-based-y
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2015-01-18 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
initialise trackSpeed, add nil check before resetting seek timer
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2015-01-18 |
nemo |
er... didn't mean to leave this line in
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2015-01-18 |
sheepluva |
begin/end
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2015-01-18 |
nemo |
merge
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2015-01-18 |
sheepluva |
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-17 |
nemo |
tweak a few params. still something wtf going on when on rope
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-01 |
nemo |
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
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2014-12-16 |
nemo |
add a couple of onGearDamage callbacks to mine/barrel fall damage
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2014-12-15 |
sheepluva |
fix for Issue 855: Failure to teleport rarely makes engine crash
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2014-12-12 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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2014-12-11 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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2014-12-11 |
sheepluva |
let sinegun bounce on weBounce
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2014-12-11 |
sheepluva |
wrap sinegun
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2014-12-11 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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2014-12-10 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-01 |
unC0Rr |
oops
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2014-11-30 |
unc0rr |
Limit fire particles speed to 2
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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2014-11-30 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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2014-11-30 |
sheepluva |
give sea world edges some icegun love
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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2014-11-24 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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2014-11-23 |
nemo |
make seduction thaw a frozen hog.
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2014-11-23 |
nemo |
prevent seduction of frozen hogs
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2014-11-17 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
add bounce effect to bouncy world edges
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-09-18 |
nemo |
Make it a bit easier/safer to build ice bridges
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2014-08-13 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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2014-08-02 |
sheepluva |
"fix" sinegun
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2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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2014-07-07 |
sheepluva |
burst drowning gears into bubbles after timeout
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2014-07-07 |
sheepluva |
drowning tweaks
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-05 |
sheepluva |
for real this time
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-07-05 |
sheepluva |
simplify some code
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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2014-06-01 |
nemo |
allow teleporting outside Land[]
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-04-30 |
unc0rr |
Fix crashers in rc plane code
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2014-03-03 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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2014-02-28 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-18 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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2014-02-13 |
unc0rr |
Fix read of freed memory found with valgrind
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-09 |
sheepluva |
fix misleading indentation
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