Use the larger scaled airmine sprite originally intended, add some antidickery measures.
--- a/hedgewars/uGearsHandlersMess.pas Mon Jan 19 00:12:26 2015 +0300
+++ b/hedgewars/uGearsHandlersMess.pas Sun Jan 18 16:57:32 2015 -0500
@@ -1783,13 +1783,15 @@
tX:=Gear^.X-targ^.X;
tY:=Gear^.Y-targ^.Y;
// allow escaping - should maybe flag this too
- if ((tX.Round+tY.Round > Gear^.Angle*4) and
- (hwRound(hwSqr(tX) + hwSqr(tY)) > sqr(Gear^.Angle*4))) then
+ if (GameTicks > Gear^.FlightTime+10000) or
+ ((tX.Round+tY.Round > Gear^.Angle*6) and
+ (hwRound(hwSqr(tX) + hwSqr(tY)) > sqr(Gear^.Angle*6))) then
targ:= nil
end;
// todo, allow not finding new target, set timeout on target retention
- if (Gear^.State and (gsttmpFlag or gstAttacking) = gsttmpFlag) and
+ if (ReadyTimeLeft = 0) and (TurnTimeLeft > 0) and ((TurnTimeLeft > cHedgehogTurnTime) or (cHedgehogTurnTime-TurnTimeLeft > 5000)) and
+ (Gear^.State and (gsttmpFlag or gstAttacking) = gsttmpFlag) and
(Gear^.Angle > 0) and ((GameTicks and $FF) = 17) and
(GameTicks > Gear^.FlightTime) then // recheck hunted hog
begin
@@ -1818,7 +1820,7 @@
end
end
end;
- if targ <> nil then Gear^.FlightTime:= GameTicks + 10000
+ if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
end;
if targ <> nil then
begin
@@ -1831,7 +1833,7 @@
if (Gear^.Y < targ^.Y) and (Gear^.dY < _0_1) then
Gear^.dY:= Gear^.dY+trackSpeed
else if (Gear^.Y > targ^.Y) and (Gear^.dY > -_0_1) then
- Gear^.dY:= Gear^.dY-trackSpeed;
+ Gear^.dY:= Gear^.dY-trackSpeed
end
else Gear^.Hedgehog:= nil;
--- a/hedgewars/uGearsList.pas Mon Jan 19 00:12:26 2015 +0300
+++ b/hedgewars/uGearsList.pas Sun Jan 18 16:57:32 2015 -0500
@@ -365,7 +365,7 @@
gear^.nImpactSounds:= 1;
gear^.Health:= 30;
gear^.State:= gear^.State or gstMoving or gstNoGravity;
- gear^.Radius:= 7;
+ gear^.Radius:= 8;
gear^.Elasticity:= _0_55;
gear^.Friction:= _0_995;
gear^.Density:= _1;
Binary file share/hedgewars/Data/Graphics/AirMine.png has changed