Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
--- a/hedgewars/uGearsHandlersMess.pas Thu Jun 11 03:31:33 2015 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Fri Jun 12 17:28:20 2015 -0400
@@ -1914,7 +1914,9 @@
(hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Karma)) then
begin
Gear^.Hedgehog:= CurrentHedgehog;
+ tmpG:= FollowGear;
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Karma, Gear^.Hedgehog, EXPLAutoSound);
+ FollowGear:= tmpG;
DeleteGear(Gear);
exit
end