2019-12-08 sheepluva hedgeroid/frontlib: update proto and weapons number hedgeroid tip
2019-12-07 sheepluva hedgeroid: adjust module names (SDL_* -> SDL2_*) hedgeroid
2019-12-07 sheepluva hedgeroid: adjust build.xml: fix app name; set java version; print hint if sdk build.xml is missing hedgeroid
2019-12-07 sheepluva hedgeroid: add debug logging to library loading hedgeroid
2019-12-07 sheepluva hedgeroid: fix needlessly creating netplay instance on check for "connecting..." hedgeroid
2019-12-06 sheepluva merge 1.0.0 into hedgeroid hedgeroid
2019-11-30 Wuzzy Remove parachute early if hog is inside land default
2019-11-19 nemo oups. forgot "convert" creates a white background by default
2019-11-14 Wuzzy Update changelog
2019-11-14 Wuzzy CowardMode: Display checkmarks in missions list
2019-11-14 Wuzzy ASA moon02: Tweak messages and blue hog face dir
2019-11-14 Wuzzy ASA moon02: Disable hog input after victory
2019-11-04 Wuzzy Change color of hovered and pressed slider
2019-11-02 Wuzzy ClimbHome: Remove uncommented code
2019-11-02 Wuzzy ClimbHome: Change misleading Seed assignment to nil value
2019-11-01 Wuzzy ASA death02: Don't set hero health if enemy hurts itself
2019-11-01 Wuzzy ASA moon01: Fix broken victory condition when eliminating minions
2019-11-01 Wuzzy ASA, cosmos: Move meteorite into sprite, add sprite for blown-up meteorite
2019-10-31 Wuzzy Update German translation
2019-10-31 Wuzzy Update Frontend+Lua locale files
2019-10-30 Wuzzy Big Armory: Add minigun, update mission preview image
2019-10-29 Wuzzy Rope Training: Add flower effects when player returns all the way to the start
2019-10-29 Wuzzy HedgeEditor: Use localized voicepack names
2019-10-28 alfadur move start_game into the server
2019-10-28 Wuzzy Refactor Rope Knock Chellenge to use RopeKnocking library
2019-10-28 Wuzzy Add RopeKnocking library (generalized ropeknock challenges)
2019-10-28 Wuzzy Racer: Force-enable solid land
2019-10-28 Wuzzy Racer: Reset mines, air mines, barrels after each turn
2019-10-27 alfadur move change_master into the server
2019-10-26 Wuzzy Add support for proper rendering of gtPoisonCloud with Timer > 5000
2019-10-26 Wuzzy Racer: Allow to set custom turn time in scheme
2019-10-26 Wuzzy Set correct turn time in racer.yaml
2019-10-26 Wuzzy Racer: Reposition and resize predefined waypoints in scaled drawn maps
2019-10-25 alfadur refactor some of the room handler
2019-10-24 nemo remove erroneous else conditions to make what is going on clearer, add a comment
2019-10-23 nemo forgot this commit.
2019-09-28 Grigory Ustinov Fix russian translation of word "clan"
2019-10-19 nemo 256x256 png and xpm of hedgehog.svg
2019-10-15 nemo merge russian translation fixes
2019-09-28 Grigory Ustinov Little fix of reference points in russian translation of ru.txt
2019-09-27 Grigory Ustinov Remove executable flag of missions_pt.txt
2019-10-12 unc0rr Add utility to convert server-side replay files into hwd binary format
2019-10-12 Wuzzy Add dynamite fuse sound
2019-10-11 Wuzzy Remove executable flag of missions_pt.txt
2019-10-11 Wuzzy Remove unicode chars in *.pas files 1.0.0
2019-10-11 Wuzzy Remove unicode chars in *.pas files
2019-10-11 Wuzzy Fix incorrect dynamite drown check
2019-10-11 Wuzzy Fix closing bracket
2019-10-11 Wuzzy Dynamite handler: Exit early when drowning
2019-10-11 Wuzzy Bump version to 1.0.1-dev, proto number to 60
2019-10-11 Wuzzy Add flame-less dynamite sprite for drowning dynamite
2019-10-11 Wuzzy Remove outdated TODO
2019-10-11 Wuzzy Show message when failing to record demo/video due to /lua
2019-10-11 Wuzzy Add hi-res icons in hedgewars.ico
2019-10-11 Wuzzy Make digits larger in TurnsLeft.png, add number 9
2019-10-11 Wuzzy Update cabal command syntax in .travis.yml
2019-10-11 Wuzzy Display invuln icon in gfInvulnerable mode
2019-10-09 Wuzzy Mutant: Add message for excess teams
2019-10-09 Wuzzy Mention rejoining in message to unregistered players
2019-10-09 Wuzzy Fix incorrect key bind description
2019-10-09 Wuzzy Backed out changeset 5a934f83d5eb
2019-10-10 Wuzzy Exclude some binary files in cpackvars
2019-10-10 LocutusOfBorg travis: refresh dependencies, use physfs from my ppa instead of build…
2019-10-09 Wuzzy Move 1.0.0-release tag to tip
2019-10-09 Wuzzy CMAKE_BUILD_TYPE: Replace MATCHES with STREQUAL
2019-10-09 Wuzzy Remove toupper in CMakeLists.txt
2019-10-09 Wuzzy Fix incorrect checks for CMAKE_BUILD_TYPE
2019-10-09 Wuzzy Fix 2 entries in changelog being incorrectly versioned
2019-10-09 unc0rr Use correct way of including SDL2 header
2019-10-07 Wuzzy Added tag 1.0.0-release for changeset 88770c206c31
2019-10-07 Wuzzy Bump protocol version to 59 1.0.0-release
2019-10-07 alfadur add smth
2019-10-07 alfadur add protocol version
2019-10-07 Wuzzy Make sure AI doesn't skip after collecting ammo. Fixes bug 796
2019-10-04 alfadur refactor root handler
2019-10-01 alfadur add missing file
2019-10-01 alfadur refactor the lobby handler
2019-09-30 Wuzzy Frontend: Increase user name length to 40 to keep it consistent with server
2019-09-30 Wuzzy Update changelog
2019-09-30 Wuzzy Render finger only once in wrap
2019-09-29 Wuzzy Remove unneccessary HTML tags in Italian translation
2019-09-29 Wuzzy Italian: Add to changelog, credit latest translator
2019-09-29 Pacella Update and finish Italian frontend translation
2019-09-27 Grigory Ustinov Improve russian tips and fix typos
2019-09-27 Grigory Ustinov Update russian localization of ru.txt
2019-09-27 Grigory Ustinov Fix syntax error in russian frontend translation (thx to Wuzzy)
2019-09-27 Wuzzy Battalion points: Update displayed LastTeam points each turn
2019-09-27 Wuzzy Battalion Highland: Fix incorrect health bonus (bug 788)
2019-09-26 Pacella Update Italian frontend translation
2019-09-26 alfadur fix alignments of the component slices
2019-09-26 alfadur fix typo
2019-09-26 alfadur revert 5fcdc072d706 for now
2019-09-26 Grigory Ustinov Fix error in russian frontend translation file (thx to alfadur)
2019-09-26 Grigory Ustinov Update localization of russian tips
2019-09-26 Grigory Ustinov Fix URLs in russian tips and one extra quote
2019-09-25 Grigory Ustinov Remove all vanished russian translations
2019-09-25 Grigory Ustinov Add missing localizations in ru.txt for a new version
2019-09-25 Grigory Ustinov Update russian localization of frontend
2019-09-19 S-D- Ignore chat messages from ignore list nicks in game too
2019-09-19 Wuzzy Official Racer: Fix name of Racer Challenge #12 (was #2)
2019-09-18 Wuzzy Disable "pressed in" effect of ToggleButtonWidget
2019-09-18 Wuzzy Frontend: Remove ugly border from gameflag button images
2019-09-18 Wuzzy Racer: Remove a few ammo types that could break the gameplay
2019-09-17 yuenfu Update Traditional Chinese frontend translation
2019-09-16 Wuzzy Racer: Really fix delay confusion when attempting to force-disable gfKing/gfPlaceHog
2019-09-16 Wuzzy Racer: Fix weird water splashes after waypoint placement
2019-09-15 Wuzzy Set Racer scheme turn time to 90 to match Racer script's
2019-09-15 Wuzzy GameServer: Hide saveroom and loadroom command in non-official server
2019-09-15 Wuzzy Remove accidental air mines in official racer challenges
2019-09-15 Wuzzy Update game schemes in racer.yaml to re-enable invuln in Racer
2019-09-15 Wuzzy Update changelog
2019-09-15 Wuzzy Racer, TechRacer: Mask taunts like Stupid when track was completed successfully
2019-09-15 Wuzzy Racer: Fix ammo delay confusion if gfKing or gfPlaceHog were set
2019-09-15 Wuzzy Racer, TechRacer: Force-disable several bad game flags
2019-09-15 Wuzzy Set crate probability to 0 in Racer game scheme
2019-09-15 Wuzzy Racer: Make winners invulnerable
2019-09-15 Wuzzy Racer: Fix hog taking damage skipping turn of next team
2019-09-15 Wuzzy Racer: Disable other ammos in waypoint placement phase
2019-09-15 Wuzzy Racer: Make sure the waypoint placer always has 0 delay
2019-09-15 Wuzzy Racer: Clean up comments
2019-09-06 alfadur save data for blocks with more than a single component
2019-09-04 unc0rr Set dX to zero in hedgehog walk routine to prevent unexpected changes in X coordinate in certain conditions
2019-09-03 alfadur add wind to physics processor
2019-09-03 alfadur implement iteration with tags
2019-09-01 unc0rr Fix build
2019-09-01 unc0rr Prevent AI from flooding +L/+R messages
2019-09-01 unc0rr Set dX sign early so jump calculations always get correct value
2019-08-31 alfadur remove winutils
2019-08-31 alfadur allow registering zero-sized types
2019-08-31 Wuzzy Change credits for Hungarian translator
2019-08-30 S-D- Allow playing Racer without invulnerability
2019-08-29 alfadur ignore overflow in point norm computation
2019-08-28 alfadur avoid time multiplication when not skipping ticks
2019-08-28 alfadur remove velocity check
2019-08-28 alfadur add gravity
2019-08-28 alfadur update hwphysics motion to use the new system
2019-08-28 alfadur allow iterating with gear id
2019-08-28 Wuzzy Merge with Hungarian update commits
2019-08-28 Wuzzy For Hungarian update: Update changelog, credits and German translation
2019-08-28 Timothy Vichra Major update to Hungarian translation
2019-08-28 alfadur properly update gear id lookup on block modifications
2019-08-28 unC0Rr Prevent loading already loaded sounds
2019-08-28 alfadur refill memory when moving out of block
2019-08-27 alfadur fix block addition
2019-08-27 alfadur add multicomponent iteration test
2019-08-27 Wuzzy Tempoary (!!!) workaround for incorrect key combination description in frontend
2019-08-27 alfadur fix tupo
2019-08-27 alfadur expand iteration implementation to larger tuples
2019-08-27 alfadur make sure component slice order corresponds to the type args
2019-08-27 unC0Rr Fix a couple more uses of uninitialized variables
2019-08-27 unC0Rr Prevent leaking of thread objects
2019-08-27 Wuzzy King Mode: Automatically select teleport in king placement phase
2019-08-26 raptor Merge
2019-08-26 raptor Add DARWIN flag to fix BUILD_ENGINE_C compilation on macOS
2019-08-26 raptor Remove last vestiges of GLEW
2019-08-26 alfadur add permenent digest logging
2019-08-26 nemo flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
2019-08-26 alfadur complete basic ecs
2019-08-26 alfadur implement moving between blocks
2019-08-26 alfadur implement addition to/removal from blocks
2019-08-26 unC0Rr Fix usage of wrong (and uninitialized) variable
2019-08-25 alfadur convert ecs storage to untyped
2019-08-25 alfadur fix world test
2019-08-23 alfadur reduce casting
2019-08-23 alfadur digest with byte arrays
2019-08-23 alfadur install win64 builds into ProgramFiles by default
2019-08-22 alfadur update windows build to detect when a cross-compiler is necessary
2019-08-22 alfadur update .gitignore
2019-08-20 alfadur don't build server with vcpkg by default after all
2019-08-20 alfadur build everything in vcpkg build by default
2019-08-19 alfadur only digest masks for masked land object
2019-08-19 alfadur remove per line digest logging
2019-08-19 alfadur copy alpha extraction to the other digest computation
2019-08-19 nemo make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
2019-08-19 alfadur fix alpha index
2019-08-19 alfadur alpha digest test
2019-08-19 nemo merge
2019-08-16 raptor Handle a possible linker error on macOS
2019-08-16 Wuzzy gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
2019-08-16 alfadur update library names
2019-08-16 alfadur reduce memory usage of screenshot mirroring
2019-08-16 raptor Merge of 0.9.25 branch with back-grafted macOS changes
2019-08-16 raptor Merge 0.9.25 branch pre-macOS fixes. Discard desyncing changes at nemo's direction
2019-08-13 raptor Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies 0.9.25
2019-08-13 raptor Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+ 0.9.25
2019-08-13 raptor Add build/ directory .hgignore 0.9.25
2019-08-13 raptor Make hardware acceleration optional on MacOS X 0.9.25
2019-08-15 Wuzzy Make color of switch arrows match the team color perfectly (was a bit too bright)
2019-08-15 Wuzzy Fix switching arrows overlapping with hog tags of own hog (while finger is active)
2019-08-15 nemo just to make it build against nightly
2019-08-15 Wuzzy Clean up Switch files
2019-08-15 Wuzzy Update icons for switch hog
2019-08-15 alfadur ensure switch sprite color is black
2019-08-15 alfadur update switch sprite
2019-08-15 Wuzzy Improve Switch outline, add vector files
2019-08-15 Wuzzy Update ChangeLog.txt and CREDITS
2019-08-14 alfadur replace jungle with ogg
2019-08-14 alfadur use different flag for vcpkg debug
2019-08-14 Wuzzy Remove accidental DEBUG flag in Pascal builds
2019-08-14 alfadur update sdl library name
2019-08-14 alfadur remove nopng from vcpkg build
2019-08-14 alfadur remove direct libpng dependency on windows
2019-08-13 raptor Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
2019-08-13 raptor Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
2019-08-13 raptor Add build/ directory .hgignore
2019-08-13 raptor Make hardware acceleration optional on MacOS X
2019-08-12 alfadur make sure keys.csv is installed
2019-08-12 alfadur add background to switch animation
2019-08-09 alfadur add crocodile hat
2019-08-09 alfadur replace jungle with opus
2019-08-07 alfadur start gear data group implementation
2019-08-06 alfadur fix check for static gears
2019-08-06 Wuzzy Restrict girder placement in other land objects, too
2019-08-06 alfadur disallow placing girders over airmines and moving hogs
2019-08-06 alfadur add helper to find if a spite intersects gears
2019-08-06 Wuzzy ArgParsers: Remove deprecated command-line arguments
2019-08-06 Wuzzy Remember maximized state of game window
2019-08-06 Wuzzy Remember maximized state of frontend window
2019-08-05 Wuzzy Saucer: Restore dX after "freeze" state
2019-08-05 Wuzzy Fix movement stopping when activating saucer after longjump
2019-08-04 sheepluva In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
2019-08-03 Wuzzy Rewrite a few CMake flag descriptions
2019-08-03 alfadur fix shader uniform access
2019-08-03 sheepluva fix Bug 750: workaround GL2 function params const-iness issues with pas2c
2019-08-03 alfadur fix condition
2019-08-03 alfadur transpose atlas sprites where necessary
2019-08-03 alfadur add function to retrieve texture data
2019-08-02 alfadur fix buffer sizes
2019-08-02 alfadur fix gear lookup allocated on stack
2019-08-02 alfadur ship the atlas to the gpu
2019-08-02 alfadur add an empty texture constructor
2019-08-02 unc0rr Move messages queue to hedgewars-engine-messages lib
2019-07-31 sheepluva merge 1.0.0 beta 1 into ui-scaling branch ui-scaling
2019-07-30 alfadur implement empty gear lookup entries
2019-07-30 alfadur add gear lookup to the physics processor
2019-07-29 Wuzzy No longer explode dying hogs that take damage
2019-07-27 Wuzzy Remove hardcoded default gamepad bindings
2019-07-27 Wuzzy Prevent saving of demo after /lua command was used
2019-07-25 Wuzzy Fix incorrect German translation of "scheme" in context of URI scheme
2019-07-25 Wuzzy Enable "replay" button after playing a demo or saved game
2019-07-25 alfadur replace time with milliseconds
2019-07-25 alfadur add gear allocator
2019-07-25 alfadur use better contact point for inter-gear collision
2019-07-25 Wuzzy Fix bad pixel offsets in CPU flag preview
2019-07-25 Wuzzy Default_es: Remove Coward.ogg
2019-07-25 alfadur add time events
2019-07-25 Wuzzy Mutant: Remove excess teams if a clan has more than one team
2019-07-25 nemo based on user feedback, the audio provided by the translator here is inappropriate. replacing with the english pending a new translation
2019-07-22 Wuzzy VideoRec: Stop prerecording when /lua activates
2019-07-25 alfadur clear intermediate result structures between iterations
2019-07-25 unC0Rr Implement ipc queue which takes care of message ordering and timestamps
2019-07-25 unC0Rr Rethink message types a bit
2019-07-24 alfadur reserve zero gear id
2019-07-24 alfadur check dynamic collision arrays first
2019-07-24 alfadur update collision grid with position changes
2019-07-24 alfadur save full shifts to position updates
2019-07-23 alfadur update to stable nom5
2019-07-22 Wuzzy Fix word "Feedback" not being translated in error message
2019-07-21 Wuzzy Pagetraining: Move style sheet to CSS files
2019-07-18 Wuzzy Frontend: Tweak deco border around teams list
2019-07-18 Wuzzy Bans list: Remove vertical header, make horizontal header non-clickable
2019-07-18 Wuzzy Move chat box stylesheets to CSS files
2019-07-18 Wuzzy Fix multiple timeboxes spawning when hog moves before timebox arrived
2019-07-18 Wuzzy CTF: Fix clan not winning if enemy hog was time-travelling
2019-07-18 Wuzzy Use minimum size for keybinder category list
2019-07-17 Wuzzy Pagevideos: Create header object explicitly
2019-07-17 Wuzzy Fix broken stylesheet in keybinder widget
2019-07-17 Wuzzy Pagetraining: Fix broken style sheet
2019-07-17 Wuzzy Fix broken styling of window size widgets
2019-07-16 Wuzzy Fix cursor not being disabled when teleporting hog into water
2019-07-15 Wuzzy Racer: Count turn as skipped when computer skipped
2019-07-15 Wuzzy Drowning gears: Delete big gears when they're *completely* out of visible area
2019-07-15 Wuzzy Add small plane sound fade-in in weWrap
2019-07-15 Wuzzy HedgeEditor/Construction Mode: Adjust ammo ordering to match ammo menu's
2019-07-15 Wuzzy Make planewater.ogg loop seamless (fix awful clicking)
2019-07-15 Wuzzy Drawn maps: Update uLandPainted scaling to match the new map bounds
2019-07-11 Wuzzy Fix vgtChunk being never deleted if rqPlainSplash is set
2019-07-11 Wuzzy Delete vgtDroplet and vgtChunk when hitting the ocean world edge
2019-07-11 Wuzzy Give snorkel to air plane pilot in weSea
2019-07-11 Ihor Paliichuk Update Ukrainian translation
2019-07-11 Wuzzy Air attack: Fix infintie sound when target is at extreme X pos
2019-07-11 Wuzzy Remove gtAirAttack when completely out of visible bounds
2019-07-11 Wuzzy Cleanup gtAirAttack behaviour in weWrap
2019-07-11 Wuzzy Air attack: Add simple appear/disappear effect in weWrap
2019-07-11 Wuzzy Make lowest line of Splash image frames transparent to work around scaling issues
2019-07-11 Wuzzy Add air plane underwater sound and add water splashes
2019-07-11 Wuzzy Air attack: Fix some issues with sound channel
2019-07-11 Wuzzy Air attack: Replace smoke with bubbles when underwater
2019-07-11 Wuzzy Tweak position of big splashes right or left
2019-07-11 Wuzzy Spawn bubbles instead of sparkles when air mine is stunned underwater
2019-07-11 Wuzzy Make flames collide with bounce world edge again, properly this time
2019-07-10 Wuzzy Remove all placement restrictions of air attack and friends
2019-07-10 Wuzzy Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
2019-07-09 Wuzzy TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
2019-07-08 Wuzzy Remove excessive console output of gtAirAttack
2019-07-08 Wuzzy King Mode: Fix king placement phase not working correctly with multiple teams in a clan
2019-07-08 alfadur fix fpnum to f64 conversion
2019-07-06 alfadur optimize 64-bit sqrt some more
2019-07-05 unc0rr Marry C enums, Qt's metaobject system and QML
2019-07-05 alfadur replace overflowing_sub with wrapping_sub
2019-07-05 alfadur fix empty polygon iteration
2019-07-05 alfadur optimize sqrts
2019-07-04 alfadur reduce convertions in signum
2019-07-04 alfadur fix u32 conversion sign
2019-07-04 alfadur optimize fpnum operations
2019-07-02 Wuzzy King Mode: Fix whole clan being killed when king died
2019-07-01 Wuzzy Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
2019-06-30 Wuzzy Mark Polish translation as complete for next release
2019-06-30 KoBeWi Update Polish frontend translation and finish pl.txt
2019-06-30 Wuzzy Fix sidFPS not being properly right-aligned (again!)
2019-06-29 Wuzzy Display special icon when moving bee cursor over gray wrap area
2019-06-29 Wuzzy Bee: Call HomingWrap in pre-homing phase, too
2019-06-29 Wuzzy Air mine contour: Lower opacity when not seeking
2019-06-29 Wuzzy More logical lamp rules for air mine
2019-06-29 Wuzzy Make air mine contour red when chasing
2019-06-29 Wuzzy Render contour of air mines when in highly opaque water
2019-06-29 Wuzzy WxW: Hide “Please wait ...” panel by default
2019-06-29 Wuzzy Update changelog WRT Polish translation
2019-06-29 KoBeWi Update Polish translation: Lua 100%, update pl.txt
2019-06-24 Wuzzy Fix buggy kamikaze when hog took damage during short waiting phase at start
2019-06-23 Wuzzy Explode hog instantly when taking damage while dying
2019-06-23 Wuzzy Update changelog
2019-06-23 Wuzzy Backed out changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
2019-06-22 nemo Someone didn't understand why they couldn't rejoin a game. Maybe this will help
2019-06-22 nemo 48 used to be the limit
2019-06-21 alfadur fill the atlas with sprites
2019-06-21 Wuzzy Update locale files
2019-06-21 GunChleoc Add Scottish Gaelic translation in metadata files
2019-06-21 GunChleoc Update Scottish Gaelic translation (frontend)
2019-06-20 alfadur add a way to reference atlas contents
2019-06-20 alfadur fix hammer and rcplane sprite offsets
2019-06-20 alfadur add missing GL2 support call
2019-06-20 nemo consistent indentation with rest of unit. was just to help me read this block
2019-06-19 unc0rr Rework EquidistantPoints
2019-06-19 nemo make airmines less of CPU hogs
2019-06-19 Wuzzy Make flames ignore bouncy world edge
2019-06-19 Wuzzy uLand.pas: Remove unused variable
2019-06-19 Wuzzy weBounce: Fix some weird bouncing behaviour
2019-06-17 Wuzzy Lua: Fix incorrect values for capcolDefault, capcolSetting
2019-06-18 alfadur enable local admins for non-official servers
2019-06-18 alfadur break error loop in client removal
2019-06-18 alfadur pin removed clients until the output buffer is flushed
2019-06-18 alfadur remove a 2015ism
2019-06-17 Wuzzy ACF5: Fix incorrect ammo display on turn start at wave 3
2019-06-17 Wuzzy New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
2019-06-17 Wuzzy Fix air mine spawning inside land if land is almost completely full
2019-06-17 Wuzzy Fix mapgen flowers being slightly offset on X axis
2019-06-17 Wuzzy ACF10: Show proper messages when everyone dies
2019-06-17 Wuzzy ACF: Show "Mission succeeded/failed" in stats screen
2019-06-16 Wuzzy ACF5: Tweak hog coordinates to avoid floating
2019-06-16 Wuzzy ACF5: Disable inappropriate "boring" taunt at the end
2019-06-16 Wuzzy ACF5: In final animation, move camera to empty cage
2019-06-16 alfadur avoid allocation in hash comparison
2019-06-16 Wuzzy ACF5: Also clear crates around cyborg
2019-06-16 Wuzzy Fix mouse wheel scrolling team list when used on team color widget
2019-06-15 Wuzzy Set smaller pageStep for all QSliders
2019-06-15 Wuzzy Fix mapgen flowers being placed into indestructible map border
2019-06-15 Wuzzy Refactor uLand.pas a bit and add constant for border width
2019-06-15 Wuzzy Drawn maps: Fix off-by-one errors in land erasing code
2019-06-15 Wuzzy Fix sprays being biased to the left on huge maps
2019-06-15 Wuzzy Perlin maps: Initialize playWidth and playHeight
2019-06-15 Wuzzy Continental supplies: Fix Lua error when first hog of team dies
2019-06-15 Wuzzy Continental supplies: Show continent in team bars
2019-06-15 Wuzzy Continental supplies: Show selected continent if randomly chosen
2019-06-15 Wuzzy Basic Movement Training: Set HealthCaseAmount to 5
2019-06-15 Wuzzy Move piano splash a few pixels lower
2019-06-15 Wuzzy Remove dead code in uWorld.pas
2019-06-15 Wuzzy Fix hog facing direction when landing with parachute
2019-06-15 Wuzzy weBounce: Force hedgehogs to stay in playable area
2019-06-15 Wuzzy Keep hog facing direction while on parachute
2019-06-15 Wuzzy Properly set dx/dy of hedgehog on parachute
2019-06-15 Wuzzy Change max hedgehog estimate for drawn map sizes 1-3
2019-06-15 Wuzzy Fix world edge positions for drawn maps
2019-06-15 Wuzzy Restrict object placement between leftX and rightX
2019-06-15 Wuzzy Drawn maps: Erase land outside of land bounds
2019-06-14 Wuzzy Fix freezer drawing land outside of indestructible land border in some map types
2019-06-14 Wuzzy Fix coloring of map border at top left/right corner being wrong sometimes
2019-06-14 Wuzzy ACF1: Crate challenge: Fix turn time being reset to infinity after taking dmg
2019-06-14 Wuzzy WxW, Racer: Make bots skip/auto-confirm setup phase
2019-06-14 Wuzzy Continental supplies: Bots select random continent
2019-06-13 Wuzzy Clear jump and walk msgs after placement
2019-06-11 Wuzzy Fix floating hog when switching to moving hog
2019-06-08 Wuzzy Frenzy: Change ammo slots to be closer to original slots
2019-06-08 Wuzzy Frenzy: Fix incorrect ammo slot numbers in ammo menu
2019-06-08 Wuzzy Lua API: Add SetAmmoSlot
2019-06-07 Wuzzy CTF/Control: Fix incomplete hedgehog loop bounds
2019-06-07 Wuzzy Remove kamikaze and piano strike from CTF and Control
2019-06-07 Wuzzy Battalion (King): At end of turn, re-kill all minions without king
2019-06-07 Wuzzy End turn immediately when hedgehog health reaches 0
2019-06-07 Wuzzy Battalion (King): Kill minions with default boom
2019-06-07 Wuzzy Battalion: Handle gfKing properly
2019-06-04 alfadur use tuple parsers
2019-06-04 alfadur fix parser getting stuck
2019-06-04 alfadur simplify root parser
2019-06-04 unc0rr Fix build errors in certain configurations
2019-06-04 unc0rr Apply dos2unix to rust sources
2019-06-04 alfadur make custom combinators high order
2019-06-04 alfadur parser cleanup
2019-06-04 alfadur merge
2019-06-04 alfadur fix lists parsing
2019-06-04 unc0rr Add 'discard' method for lfprng
2019-06-04 alfadur upgrade to nom5 beta2
2019-06-03 alfadur consume pongs
2019-06-03 alfadur fix callvote parsing
2019-06-03 alfadur make greeting argument optional
2019-06-03 alfadur fix hash comparison fix
2019-06-03 alfadur fix hash comparison
2019-06-03 Wuzzy Fix parachute being drawn behind tags and objects
2019-06-03 Wuzzy Ensure the flowers get placed within map bounds
2019-06-03 Wuzzy ASA fruit02: Add workaround for incorrect weapon display on turn start
2019-06-03 Wuzzy Add some comments in en.txt
2019-06-03 Wuzzy Remove some accidental advertisements in de.txt and en.txt
2019-06-02 alfadur check for account existence before asking passwords
2019-06-02 alfadur handle response from IO result handler
2019-06-02 Wuzzy Update German translation
2019-06-02 Wuzzy Update Lua locale files
2019-06-02 alfadur fix land object placement
2019-06-02 alfadur use blocking recv in IO thread
2019-06-02 Wuzzy Allow vgtBigExplosion in low quality mode
2019-06-02 Wuzzy Move resurrector and seduction distance to uConsts
2019-06-02 Wuzzy Don't draw girder/resurrect/seduce circle while hog moves
2019-06-02 Wuzzy Homing bee can now be used as secondary ammo
2019-06-02 Wuzzy Properly prevent using airstrike or girder in mid-air
2019-05-31 Wuzzy Speech bubbles: Fix word-wrapping being used between interpunction
2019-05-31 Wuzzy Scenarios: Show "Mission succeeded/failed!" in stats screen
2019-05-31 Wuzzy PageEditTeam: Disable sound test button when frontend sounds are disabled
2019-05-31 alfadur rename length to something different
2019-05-31 Wuzzy Make the HedgeEditor mission output strings collectable by translation scripts
2019-05-31 Wuzzy ASA: Use higher quality mission images
2019-05-31 Wuzzy ASA fruit02: Use pre-selected barrel positions and fewer barrels
2019-05-31 Wuzzy ASA fruit01: Save campaign variable about whether hero joined battle
2019-05-31 Wuzzy ASA fruit02: Delete sticky flames
2019-05-31 Wuzzy Move Dangerous Ducklings scenario down
2019-05-31 Wuzzy ASA cosmos: Don't send team rankings
2019-05-31 Wuzzy ASA: Check if hero is still alive before claiming victory
2019-05-29 Wuzzy ACF2: Replace isHogAlive with IsHogAlive
2019-05-31 Wuzzy Lua: Add IsHogAlive
2019-05-30 unC0Rr Copy authentication from the old frontend
2019-05-28 Wuzzy ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
2019-05-28 Wuzzy ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
2019-05-28 alfadur normalize type names
2019-05-28 alfadur shuffle server files
2019-05-28 Wuzzy Animate library: Document way to speed up animations for testing purposes
2019-05-28 Wuzzy ACF9: Correct the contents of the code comments
2019-05-28 Wuzzy Fix stats screen group boxes sometimes having no spacing
2019-05-27 Wuzzy Use crown icon in mission panel for King Mode
2019-05-27 Wuzzy Change mission panel icons for a couple of game styles
2019-05-27 Wuzzy Semi-standardize usage of icons in many mission panels
2019-05-27 Wuzzy Add 2 mission panel icons: hedgehog and flags
2019-05-27 Wuzzy Background theme detection: Also check if Border.png is present
2019-05-26 Wuzzy Backed out changeset 96244def1cc0—It was broken
2019-05-26 Wuzzy Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
2019-05-26 Wuzzy ACF6: More turn time tweaks
2019-05-26 Wuzzy ACF6: (Re-)initialize turn properly after cut scenes
2019-05-26 Wuzzy Rename sprFirepunch to sprFirePunch
2019-05-26 alfadur add idle shouryuuken animation
2019-05-26 Wuzzy ACF6: Dismiss enemy teams on victory, just in case
2019-05-26 Wuzzy ACF6: Protect goal crate from damage
2019-05-26 Wuzzy ACF5: Fix some turn bugs relating to 3rd wave
2019-05-26 Wuzzy ACF5: Add appear animation for 3rd wave
2019-05-26 Wuzzy ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
2019-05-26 Wuzzy ACF5: Fix number of turns before 3rd wave appears not always being 7
2019-05-26 Wuzzy IsHogLocal: If there's a mission team, only count members in the clan of that team
2019-05-26 Wuzzy Refactor definition of "local" clans
2019-05-25 alfadur scatter bottle pieces
2019-05-25 Wuzzy ACF3: Fix princess-in-cage scene: Princess did not die
2019-05-24 Wuzzy ACF3: Simplify infinite shoryuken crate
2019-05-24 Wuzzy ACF3: Clean up start up sequences a bit
2019-05-24 unc0rr Add handling of some messages, reuse models from the old frontend
2019-05-24 Wuzzy Backed out changeset 76003912e31d (whoops)
2019-05-24 Wuzzy Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
2019-05-24 Wuzzy Backed out changeset f764394839b2
2019-05-24 Wuzzy Prevent crates from being collected twice
2019-05-24 Wuzzy Use "looky" hog sprite for missing hat texture as well
2019-05-24 Wuzzy Initialize cursor position properly when opening ammo menu, prevent "jumping"
2019-05-24 Wuzzy Add new Hedgehog.png frame for ammo with SelAmmoIcon
2019-05-24 unC0Rr Add slots for all protocol messages
2019-05-24 Wuzzy Add drill rocket animation
2019-05-24 Wuzzy Stop fade-out sound instantly when audio muted
2019-05-23 alfadur don't draw double 🦔 when equipping rc plane
2019-05-23 alfadur improve rope rendering
2019-05-23 Wuzzy ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
2019-05-23 Wuzzy ACF2: Add more isHogAlive checks
2019-05-23 Wuzzy Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
2019-05-22 Wuzzy Merge alfadur's commits
2019-05-22 Wuzzy ACF2: Prevent cut scene from playing when own hogs are dead or about to die
2019-05-22 Wuzzy ACF: Add some checks before calling StoppedGear
2019-05-22 Wuzzy Fix health case/barrel health texture being sometimes not created
2019-05-22 alfadur disallow zero rope step
2019-05-22 alfadur use contains where possible
2019-05-22 alfadur remove RangeContains in favor of standard contains
2019-05-21 alfadur add rope layers
2019-05-21 Wuzzy ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
2019-05-21 Wuzzy Fix un-selecting weapon while in multishoot allowing another attack
2019-05-21 Wuzzy ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
2019-05-21 Wuzzy ACF2: Fix Lua error when hog dies during cyborg choice phase
2019-05-21 Wuzzy Disable Sudden Death for all A Classic Fairytale missions
2019-05-21 Wuzzy ACF1: Fix pastMoleHeadAnim being played twice
2019-05-20 Wuzzy Add error messages when calling AddHog or AddMissionHog wrongly
2019-05-20 Wuzzy Update German Lua translations
2019-05-20 Wuzzy Scenarios: Drawn games count as mission failure
2019-05-20 Wuzzy Speed Shoppa: Set hog dy=0 on victory
2019-05-19 Wuzzy Remove Wacky templates #37, #38, #43 from Large land template
2019-05-19 Wuzzy Update MaxHedgehogs for template #43
2019-05-19 Wuzzy Calculate max. recommended hog count for perlin maps
2019-05-19 Wuzzy Give a more accurate hedgehog limit estimate for small drawn maps
2019-05-19 Wuzzy Update German translation
2019-05-19 Wuzzy Update locale files
2019-05-18 Wuzzy Don't abort ready phase for moving camera with keys
2019-05-18 Wuzzy Refactor uInputHandler a bit
2019-05-18 Wuzzy Control (style): Fix scoring breakage after extra time for real
2019-05-18 Wuzzy Update changelog
2019-05-18 Wuzzy Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
2019-05-18 Wuzzy Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
2019-05-18 Wuzzy Frontend: Tweak some colors in HWBDAY style
2019-05-18 Wuzzy Frontend: Highlight button when pressed
2019-05-18 Wuzzy Display laser sight icon above wind bar when laser sight utility is active
2019-05-17 Wuzzy Add separate hand image for landspray
2019-05-17 Wuzzy Add piano icon on mouse cursor when selecting piano strike
2019-05-17 Wuzzy Refactor PosCount: Use 0 instead of 1 for unused PosSprite
2019-05-17 Wuzzy Show icon above hedgehog for most ammos without hand image
2019-05-17 Wuzzy Add utility function to get hog left/right looking dir
2019-05-17 Wuzzy Document the flame code a bit
2019-05-17 Wuzzy Disable VIDEOREC if trying to build it with BUILD_ENGINE_C in release builds
2019-05-17 Wuzzy Add tiny delay in stInit to fix some turn react problems
2019-05-17 Wuzzy Control (style): Adjust score limit according to clans count instead of teams count
2019-05-17 Wuzzy Rank tied teams properly in Control, CTF and Mutant
2019-05-17 Wuzzy Control (style): Fix scoring breaking after using extra time
2019-05-17 Wuzzy Control (style): Remove unused functions
2019-05-16 Wuzzy Control (style): Use onSkipTurn
2019-05-16 Wuzzy Control (style): Implement proper ranking screen and score graph
2019-05-16 Wuzzy Control (style): Mention revival
2019-05-16 Wuzzy Control (style): Clean up whitespace and indentations
2019-05-16 Wuzzy Control (style): Dump dead code and ancient changelog
2019-05-16 alfadur fix anchors
2019-05-16 Wuzzy ASA desert02: Fix mines not working in 1st turn when watching full cut scene
2019-05-16 Wuzzy Merge antoc27's commits
2019-05-16 Wuzzy CTF_Blizzard: Display scores in stats screen
2019-05-16 Wuzzy CTF_Blizzard: Fix the mission text, remove string concatenation stuff
2019-05-16 Wuzzy Add Lua callback onHogSwitch
2019-05-16 Wuzzy CTF_Blizzard: Warp sound when using teleporter
2019-05-16 Wuzzy CTF_Blizzard: Disable sparkles for inactive teleporters
2019-05-16 Wuzzy CTF_Blizzard: Tweak messages
2019-05-16 Wuzzy CTF_Blizzard: Use onCaseDrop function
2019-05-16 Anton Malmygin Merge pull request #63 from hedgewars/ci-patch-osx-server
2019-05-15 Anton Malmygin Update hedgewars-server.cabal
2019-05-16 Wuzzy Fix Birdy stopping turn after dropping 1st egg
2019-05-16 Wuzzy Show icon for resurrectable hog
2019-05-16 Wuzzy Show more health-related icons in top right corner
2019-05-16 Wuzzy Show vampirism icon when vampirism is active
2019-05-16 Wuzzy Make health HUD icon green if hog poisoned
2019-05-16 Wuzzy Display current health in top right corner
2019-05-15 Wuzzy Fix sndBoring being placed if ending turn during multi-shoot via skip command
2019-05-15 Wuzzy Quick games: Add rare "floating flowers" map type
2019-05-15 Wuzzy Quick games: Cap max. difficulty for the first 15 games
2019-05-15 Anton Malmygin Merge pull request #62 from hedgewars/ci-patch-osx-atomic
2019-05-14 Anton Malmygin Update CMakeLists.txt
2019-05-15 hwmirror Merge changes
2019-05-15 Anton Malmygin Move build status higher
2019-05-15 alfadur free gear textures to avoid log warnings
2019-05-15 alfadur if at all possible, don't regenerate arbitrary number of health textures each tick
2019-05-15 Wuzzy Quick games are more random
2019-05-15 Wuzzy Mask sndFlyAway in Space Invasion and Tumbler
2019-05-15 Wuzzy Use HaltFatalError for all VideoRec failures
2019-05-15 Wuzzy Hide player ranks in training missions
2019-05-15 Wuzzy Stats screen: Automatically hide empty sections
2019-05-14 alfadur fix rope pattern
2019-05-14 Wuzzy Don't use Str2PChar twice in a row
2019-05-14 alfadur blend land into land objects
2019-05-14 Wuzzy Implement AddFileLogRaw
2019-05-14 Wuzzy AVWrapper: Error message when g_pAFrame is broken
2019-05-14 alfadur make rope styleable
2019-05-14 Wuzzy Fix team select buttons sometimes not having the full width (bug 737)
2019-05-14 Wuzzy Don't make table header sections clickable in pagenet, pagevideos
2019-05-14 Wuzzy Rope Training, ACF1: Improve visual effects when removing girders
2019-05-14 Wuzzy Add taunt sndFlyAway when hog flies off the map
2019-05-14 Wuzzy Flying Saucer training: Make Grenade Drop Target a bit easier
2019-05-14 Wuzzy Add Flyaway voices for most voicepacks
2019-05-14 Wuzzy Don't render health crate and barrel health when drowning
2019-05-14 Wuzzy Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
2019-05-13 Wuzzy Add withDLC for getLocalizedDefaultVoice
2019-05-13 Wuzzy Frontend: Select appropriate localized Default voicepack for new teams
2019-05-13 Wuzzy Change voicepack fallback to Default_qau
2019-05-13 Wuzzy Enable automatic voicepack language selection for all missions
2019-05-13 Wuzzy Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
2019-05-13 Wuzzy Rope Training: Re-display nade help text when trying to throw nade by hand
2019-05-13 Wuzzy Space Invasion: Remove incorrect gstWinner
2019-05-13 Wuzzy Add winner animation for missions that didn't have it
2019-05-13 Wuzzy Set GameOver to true in EndGame (Lua)
2019-05-13 Wuzzy Don't remove gstWinner after GameOver
2019-05-13 nemo just to get it to build
2019-05-13 Anton Malmygin Fix most CI builds
2019-05-13 Anton Malmygin Fix macdeployqt finding with Qt5 on macos
2019-05-12 Anton Malmygin Fix clang C compilation
2019-05-12 alfadur remove enum scoping
2019-05-12 Wuzzy Fix Birdy being drawn behind hogs and other gears (bug 453)
2019-05-12 Wuzzy Fix laser sight not working when it starts out of map bounds (bug 432)
2019-05-11 Wuzzy Credits: Split off wolfmarc and Dragonfly
2019-05-11 Wuzzy Fix misspelled name in credits
2019-05-11 alfadur avoid crashing server in the event loop
2019-05-11 unc0rr Proof of concept for new net game client
2019-05-11 Wuzzy Fix Pas2C unable to compile with VIDEOREC
2019-05-11 Wuzzy Pas2C: Support FileSize and Delete; add dummy implementation of FormatDateTime
2019-05-11 Wuzzy Set default SD fallback music for themes: sdmusic.ogg
2019-05-10 Wuzzy Change default demo speedup key from S to F
2019-05-10 Wuzzy ASA: Display how to skip cut scene in 1st mission
2019-05-10 Wuzzy Frontend binds list: Add backjump, change weird screenshot key description
2019-05-10 Wuzzy ACF1: Improve backjump explanation
2019-05-10 alfadur add REPLAY_START support
2019-05-10 Wuzzy Remove unused REPLAY_START cruft from frontend
2019-05-10 Wuzzy Server /watch: Add back KICKED for old clients, remove REPLAY_START parameter
2019-05-10 Wuzzy Remove REPLAY_END server message
2019-05-10 Wuzzy Teach frontend how to deal with official server replays (/watch)
2019-05-07 Wuzzy Add new server messages REPLAY_START and REPLAY_END for /WATCH command
2019-05-07 Wuzzy Frontend: Optimize control conflict handling a bit
2019-05-07 Wuzzy Frontend: Highlight key conflicts
2019-05-07 Wuzzy Display a warning when the same key is used multiple times
2019-05-07 Wuzzy Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
2019-05-07 Wuzzy Add Lua callback: onPreciseLocal
2019-05-07 Wuzzy Precise + camera movement keys = move camera at slower
2019-05-07 Wuzzy Fix incorrect handling of slow/precise volume change when it's not your turn
2019-05-07 Wuzzy hwengine: Add missing default binds for camera movement and team chat
2019-05-06 Wuzzy Pas2C: Fix path concatenation in uVideoRec
2019-05-06 Wuzzy Switch to SDL's mutex for critical section handling
2019-05-06 alfadur fix broken messages on lobby join
2019-05-06 Wuzzy Pas2C: Add a couple of missing symbols
2019-05-06 unc0rr Port code to pas2c dialect
2019-05-05 Wuzzy pagevideos: Prevent renaming video if file name prefix is already used
2019-05-05 Wuzzy Move video thumbnails to VideoThumbnails/, fix video renaming not renaming the thumbnail as well
2019-05-05 Wuzzy Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
2019-05-05 Wuzzy Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
2019-05-05 Wuzzy Re-style QHeaderView colors
2019-05-05 Wuzzy Frontend: Normalize appearance/style of all tables
2019-05-05 Wuzzy Frontend style: Improve scroll bar coloring
2019-05-05 Wuzzy Frontend: Rounded scroll bar corners
2019-05-05 Wuzzy Frontend: Add explicit style for QProgressBar
2019-05-05 Wuzzy VideoRec: Replace "File of" syntax to make Pas2C happy
2019-05-04 Wuzzy Some fixes to make Pas2C happy again
2019-05-04 Wuzzy ACF2: Cyborg decision: Wait for 2 seconds when close to cyborg, to allow close attack
2019-05-04 Wuzzy ACF5, ACF9: Clear mines around cyborg when it appears
2019-05-03 Wuzzy Frontend controls: Add menu key
2019-05-03 Wuzzy Frontend controls: Remove hash key
2019-05-03 Wuzzy Frontend controls: Don't show "QWERTY" for F13-F15
2019-05-01 alfadur fix getting settings directory on windows
2019-05-01 alfadur add visual notification on room joins
2019-05-01 alfadur fix accepting on wrong server socket
2019-04-30 Wuzzy Merge alfadur's commits
2019-04-30 Wuzzy Sdlkeys.cpp: Move delete key
2019-04-30 Wuzzy Frontend: Refactor detection of keyboard keys in sdlkeys[]
2019-04-30 alfadur upgrade to QSslSocket
2019-04-30 alfadur add argument flag for tls connections
2019-04-30 Wuzzy Update German locale
2019-04-30 Wuzzy Update English frontend locale
2019-04-30 Wuzzy Update locale files
2019-04-30 Wuzzy Refactor decimal separator to make Pas2C happy
2019-04-30 Wuzzy Fix Pas2C failing to include SysUtils
2019-04-30 nemo Backed out changeset 13589d529899
2019-04-30 Wuzzy Force-enable NOVIDEOREC when building PAS2C due to bug 722
2019-04-30 Wuzzy Frontend: Slightly increase size+padding for QLineEdit, QSpinBox
2019-04-30 Wuzzy Use Qt style "Windows", remove optional dependency on qtstyleplugins
2019-04-30 Wuzzy Add explicit custom scroll bar style
2019-04-29 unc0rr Implement external events approach to input user actions into engine.
2019-04-29 Wuzzy Don't save "!MULTI" pseudo-key into team files
2019-04-29 Wuzzy Fix crash when pressing key bind reset button in settings
2019-04-29 Wuzzy sdlkeys.cpp: Remove keys without physical representation
2019-04-29 Wuzzy Frontend: Make "missing key name" warning more generic
2019-04-29 Wuzzy Match key names in sdlkeys with SDL-pretty printed names (for localization)
2019-04-29 Wuzzy Frontend: Fix wrong keyboard key names being displayed with regard to keyboard layout
2019-04-27 alfadur don't redirect to self
2019-04-27 Wuzzy Show key combinations in controls config menu (read-only)
2019-04-27 Wuzzy Add support for 4th and 5th mouse button
2019-04-27 Wuzzy Move Hedgewars key IDs to CSV file
2019-04-27 Wuzzy Make key ID generation algorithm more useful
2019-04-26 unc0rr Fix some minor problems with new frontend code
2019-04-26 unc0rr Limit room name change rate
2019-04-25 Wuzzy Merge
2019-04-25 Wuzzy Prevent entering “/”, “\” and “:” in team and scheme names.
2019-04-25 alfadur accept redirect messages
2019-04-25 Wuzzy Escape HTML chars in stats screen
2019-04-25 Wuzzy Frontend: Force plain text mode for many message windows
2019-04-25 alfadur add redirect message
2019-04-25 Wuzzy Merge alfadur's Opus commit and more
2019-04-25 Wuzzy Fix some Qt<->SDL key mappings
2019-04-25 Wuzzy Add lookup table for Hedgewars key IDs instead of generating IDs on the fly
2019-04-24 alfadur enable sdl_mixer opus support if possible
2019-04-24 alfadur allow running plaintext and tls servers in parallel
2019-04-23 Wuzzy Change init theme to Nature
2019-04-23 Wuzzy Change theme to Nature if changing from background-only or hidden theme to a generated map type
2019-04-23 Wuzzy Change color of fallback border/land texture in Planes theme to brown
2019-04-23 Wuzzy Fix some ugly weirdness in fallback land/border textures of Blox/Eyes themes
2019-04-20 Wuzzy Space Invasion: Fix missing arg in math.min
2019-04-20 Wuzzy Space Invasion: Fix possibility to go over shield limit with param
2019-04-20 Wuzzy Space Invasion: Fix minor visual glitches of shield
2019-04-20 Wuzzy Update changelog WRT sounds
2019-04-20 Wuzzy Remove redundant PoisonCough/PoisonMoan sound files
2019-04-20 Wuzzy Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
2019-04-20 Wuzzy Poison taunts: Fall back to Default voice if missing
2019-04-19 Wuzzy Update changelog WRT translations
2019-04-19 Wuzzy Don't include Arabic in release (RTL support is broken)
2019-04-19 Wuzzy Add yuenfu to credits for Chinese translation
2019-04-19 yuenfu Update Chinese (zh_CN, zh_TW) translation: Frontend and engine
2019-04-19 yuenfu Add Chinese (zh_TW) translation for campaigns and missions
2019-04-19 Wuzzy SimpleMission: Fix incorrect documentation for distGearGear and distGearPos
2019-04-19 Wuzzy SimpleMission: Fix Lua error spam when a goal fails
2019-04-19 Wuzzy Add integerSqrt and integerHypotenuse to Utils lib
2019-04-19 Wuzzy Select appropriate schemes when taking room control (bug 461)
2019-04-18 Wuzzy Fix camera jumping around in touchscreen mode
2019-04-18 Wuzzy Refactor mouse movement handling
2019-04-15 alfadur add support for multiple ping probes
2019-04-15 Wuzzy Fix some typos and minor grammar issues in main menu tips
2019-04-15 Wuzzy Remove outdated main menu tip
2019-04-15 Wuzzy Add extra button in main menu for opening credits page
2019-04-15 alfadur add client timeouts
2019-04-12 alfadur fix info response
2019-04-12 alfadur don't show incompatible rooms
2019-04-12 alfadur fix client ingame flag
2019-04-12 alfadur restore setup sending on room join
2019-04-12 alfadur fix room exiting
2019-04-12 alfadur add missing room joined message
2019-04-12 alfadur start by actually handling client messages
2019-04-12 alfadur add parser error handling
2019-04-12 alfadur a bit more option error handling
2019-04-12 nemo I was out of date again...
2019-04-12 nemo ugly hacked in argument for port to remove unc0rr's excuse
2019-04-11 alfadur improve lobby joining
2019-04-11 alfadur fix room master change
2019-04-11 alfadur implement stats message
2019-04-11 alfadur implement maxteams and teamchat messages
2019-04-10 alfadur implement follow message
2019-04-10 alfadur implement info, registered only & super power messages
2019-04-10 alfadur implement watch message apart from replay deserializing
2019-04-10 alfadur implememg global&delegate messages
2019-04-10 alfadur implement server vars
2019-04-10 alfadur add typed protocol flags
2019-04-09 alfadur fix lobby joining
2019-04-09 alfadur move room saves to IO thread
2019-04-09 alfadur add a thread for internal server IO and implement account checking with it
2019-04-08 Wuzzy Fix bugs when entering speech bubble commands during hog placement phase
2019-04-08 alfadur move parser tests into test module
2019-04-08 Wuzzy ACF5: Fix Lua error when not hitting traitor in first turn
2019-04-08 alfadur port server parser to nom 5
2019-04-08 Wuzzy ACF5: Fix crash when skipping wave2 cut sequence with cyborg
2019-04-08 Wuzzy WxW: Play taunt if crate spawns between turns
2019-04-08 Wuzzy WxW: Don't register wall touch if not gstHHDriven
2019-04-08 Wuzzy WxW: Hide crate radar when no active hog
2019-04-08 Wuzzy WxW: If walls are disabled, spawn crate between turns
2019-04-08 Wuzzy Battalion: Properly spawn crate between turns
2019-04-08 Wuzzy New callback: onCaseDrop (called when engine MIGHT drop a crate)
2019-04-08 Wuzzy Clean up Sudden Death messages and animations in Battalion
2019-04-08 Wuzzy Don't show hog health in gfInvulnerable mode
2019-04-08 Wuzzy Fix map preview not matching actual map
2019-04-08 Wuzzy Computer hog no longer walks into player-placed mines if >= 90% duds
2019-04-07 Wuzzy Fix floating pixels if wielding and rotating cleaver
2019-04-07 Wuzzy Update changelog
2019-04-07 Wuzzy Fix health crate health display not respecting Karma value properly
2019-04-07 Wuzzy Update health crate tooltips in missions with fake health crates
2019-04-07 Wuzzy Hide health of fake health crates
2019-04-07 Wuzzy Don't show SMine timer if drowning
2019-04-07 Wuzzy Fix coloring of mine timers
2019-04-07 Wuzzy Fix missing escaping of colon in engine locale files
2019-04-07 Wuzzy Add support for decimal point of displayed mine timer
2019-04-07 Wuzzy Renew crate health display when health changed
2019-04-07 Wuzzy Don't render barrel health after loading savegame
2019-04-07 Wuzzy Don't explose mine timer in game if random (using Karma value)
2019-04-07 Wuzzy HedgeEditor: Remove gear info tags
2019-04-07 Wuzzy Render mine timer if gear info is active
2019-04-07 Wuzzy Add key to display extra gear info tags
2019-04-03 Wuzzy Fix air mine not colliding with crates initially (bug 679)
2019-04-02 Wuzzy Fix uninitialized alpha values of rendered text
2019-04-02 Wuzzy Flip meaning of "inverted" color images
2019-04-02 Wuzzy Refactor IsTooDarkToRead to fix pas2c crash
2019-04-02 Wuzzy Fix target marker rendering issues in weWrap
2019-04-02 alfadur optimize atlas pruning
2019-04-02 Wuzzy Fix air attack placement in HedgeEditor/Construction Mode
2019-04-01 Wuzzy Fix team bar height depending on NameTex
2019-04-01 Wuzzy Fix inconsistencies in guest nick name generation
2019-04-01 Wuzzy Properly right-align sidFPS
2019-04-01 Wuzzy Make team bars 1 pixel higher
2019-04-01 Wuzzy Make dark clan colors visible in stats screen
2019-04-01 Wuzzy Invert colors if clan color is very dark
2019-04-01 Wuzzy Fix turn end if placing air attack in bouncy world edge map was denied
2019-04-01 Wuzzy Nemo is right, it's better to set hedgehog pos in uGearsList
2019-04-01 Wuzzy Hedgehogs: Move setting of random pos to chAddHH
2019-04-01 Wuzzy Fix right limit of piano placement in bounce world edge
2019-04-01 Wuzzy Update German translation
2019-04-01 Wuzzy Update locale files
2019-03-27 alfadur add gear renderer module
2019-03-27 alfadur fix atlas.insert_set
2019-03-27 alfadur fix atlas.insert for real this time
2019-03-27 alfadur actually atlas tests were also broken
2019-03-27 alfadur fix atlas.insert
2019-03-27 nemo Backed out changeset f9f71cccb5c3 - Wuzzy is right, the license is incompatible.
2019-03-26 alfadur finetune atlas proptest
2019-03-26 alfadur proptest atlas, find 🐛🐜🦋
2019-03-26 nemo Mashup of Symbola and DejaVu Bold so that we aren't missing any characters.
2019-03-25 alfadur save more of the atlas
2019-03-24 alfadur add blending to map
2019-03-24 alfadur move projection matrix into camera
2019-03-23 alfadur rescue the atlas
2019-03-22 alfadur add random falling stuff
2019-03-22 alfadur merge
2019-03-22 alfadur a bit of cleanup
2019-03-22 unc0rr Allow to move camera around
2019-03-22 unc0rr Detect and handle resize
2019-03-22 alfadur center camera on land
2019-03-22 alfadur collapse mapgen back
2019-03-22 alfadur fix zoom
2019-03-22 alfadur fix texture initialization
2019-03-22 alfadur reeneble render from frontend
2019-03-22 alfadur init gl in frontend interface
2019-03-22 alfadur make world renderer optional + fmt
2019-03-22 alfadur move camera into engine
2019-03-22 alfadur update module structure
2019-03-22 fkaa add basic map rendering with gl
2019-03-20 alfadur allow fp! take denominator tokens
2019-03-06 nemo remove one of the 2 tint inlines
2019-03-05 nemo remove random order. should let scheme override
2019-02-14 nemo give frozen hogs a break
2019-02-07 alfadur fix some warnings
2019-02-07 alfadur fix client removal
2019-02-07 alfadur fix official server build & bump dependencies
2019-02-07 alfadur remove lobby room
2019-02-07 alfadur add server anteroom
2019-02-07 alfadur add data structure for extending slabs
2019-02-06 alfadur reconnect some message handlers
2019-02-06 alfadur Server action refactoring part N of N
2019-02-06 alfadur Server action refactoring part C of N
2019-02-06 alfadur Server action refactoring part B of N
2019-02-05 alfadur Server action refactoring part A of N
2019-02-05 alfadur Server action refactoring part 9 of N
2019-02-05 alfadur revert bc267f6b29d7
2019-02-05 alfadur use literal bans by default
2019-02-05 alfadur Server action refactoring part 8 of N
2019-02-05 Wuzzy Prevent displaying "Volume: 0%" when not exactly 0
2019-02-05 Wuzzy Fix precise volume change being a bit buggy
2019-02-05 Wuzzy Properly enforce zoom bounds again when changing zoom
2019-02-05 Wuzzy Precise+zoom/volume change makes changes in smaller steps
2019-02-05 Wuzzy Precise+resetzoom = 100% zoom (instead of UserZoom)
2019-02-05 Wuzzy Add setting to set default/initial zoom
2019-02-04 alfadur Server action refactoring part 7 of N
2019-02-04 alfadur Server action refactoring part 6 of N
2019-02-04 alfadur Server action refactoring part 5 of N
2019-02-04 alfadur Server action refactoring part 4 of N
2019-02-04 alfadur Server action refactoring part 3 of N
2019-02-02 alfadur Server action refactoring part 2 of N
2019-01-25 Wuzzy Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
2019-01-23 Wuzzy Fix AI trying to use tardis during multishoot
2019-01-22 Wuzzy Play "Flawless" voice when completing the rope or saucer training perfectly
2019-01-22 alfadur remove unused macro branches
2019-01-22 Wuzzy Shorten text of buttons to load/edit drawn map and make them look nicer
2019-01-22 Wuzzy ACF8: Make sure leader looks left at mission start
2019-01-22 alfadur match literals in fp macro
2019-01-22 Wuzzy Don't render AI hog thinking bubble in cut scenes
2019-01-22 Wuzzy ACF8: Fix princess scene failing to initialize
2019-01-22 Wuzzy ACF: Dump unused campaign vars, use fallback values
2019-01-22 Wuzzy ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
2019-01-22 Wuzzy HedgeEditor: Force-set AirMinesNum to 0
2019-01-22 Wuzzy HedgeEditor: More efficient gear info tag handling
2019-01-22 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
2019-01-21 Wuzzy Hide hog GUI extras in scripted cinematic, also suppress some voices
2019-01-21 Wuzzy Move finger rendering to RenderHHGuiExtras
2019-01-21 Wuzzy Play "Flawless" voice when winning target practice mission with perfect accuracy
2019-01-21 Wuzzy Don't show ammo caption for every repeat rope attach
2019-01-21 Wuzzy Remove now unused parameters in SpeedShoppa/TargetPractice challenges
2019-01-21 Wuzzy Portal mission: Don't allow enemies to walk
2019-01-21 Wuzzy Portal mission: Delay first speech until turn start
2019-01-21 Wuzzy More spawn height tweaking in missions
2019-01-21 Wuzzy Tweak hog spawn height and facing direction in challenges
2019-01-21 Wuzzy Update INSTALL notes for FreeBSD (fpc-rtl-extra dependency)
2019-01-21 Wuzzy Frontend: Gray out campaign/training start buttons when no human team available
2019-01-21 Wuzzy Simplify code for SetClanColor
2019-01-21 Wuzzy Some polishing for ASA fruit02
2019-01-21 Wuzzy ASA fruit02: Change Captain Lime clan color when he turns evil
2019-01-21 Wuzzy SetClanColor: Accept negative color argument to select user color
2019-01-21 Wuzzy Fix SetClanColor causing crashes and rendering bugs
2019-01-21 Wuzzy SetAmmoDelay: Unselect weapon if neccessary
2019-01-21 Wuzzy ACF5: Register is as "spare traitor" if player walks too far away
2019-01-21 Wuzzy Switch to typographical apostrophe in German translation
2019-01-20 Wuzzy Update German translation
2019-01-20 Wuzzy Update hedgewars_en.ts
2019-01-20 Wuzzy Update locale files
2019-01-20 Wuzzy Remove black pixels at corners of DrawRoundRect rectangles
2019-01-19 Wuzzy Add CowardMode team setting
2019-01-18 Wuzzy Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
2019-01-17 Wuzzy VideoRec: Hide libaom-av1 codec in frontend, it's experimental
2019-01-17 Wuzzy Clean up code a bit in LibavInteraction
2019-01-17 Wuzzy Show error message in frontend if video encoding failed in engine
2019-01-17 Wuzzy Initialize newGameTicks/newRealTicks
2019-01-17 alfadur make stuff const
2019-01-17 Wuzzy ASA fruit01: Add hog appear effect
2019-01-17 Wuzzy Animate lib: AnimOutOfNowhere's 2nd and 3rd args are now optional
2019-01-17 Wuzzy ASA death01: Tweak mines and barrels a bit
2019-01-17 Wuzzy ASA death01: Optimize hog spawn positions, animate professor teleportation
2019-01-16 Wuzzy Clear hog gear message less agressively in ACF3
2019-01-16 Wuzzy Update changelog
2019-01-16 Wuzzy ACF5: Disable utilities until the traitor has been dealt with
2019-01-16 Wuzzy Lua: Fix SetAmmoDelay not working properly when called after initialization
2019-01-16 Wuzzy Fix DismissTeam not clearing the team properly
2019-01-16 Wuzzy Make passive teams no longer mess with game stats
2019-01-16 Wuzzy Update clan passive status when team died / got resurrected
2019-01-16 Wuzzy ASA ice01: Clear hero's gear message when entering no-fly zone
2019-01-16 Wuzzy ASA desert01: Make smugglers smarter
2019-01-16 Wuzzy ASA desert01: Enable skip all the time
2019-01-16 Wuzzy Make use of passive teams in various campaign missions
2019-01-16 Wuzzy Add SetTeamPassive. Passive teams are treated like frozen teams
2019-01-16 Wuzzy pagegamestats: Fix time number rendering
2019-01-16 Wuzzy ASA desert01: Fix third battle sometimes stopping instantly
2019-01-16 Wuzzy ASA death01: Hide, don't delete "human" professor, to avoid traitor taunt
2019-01-16 Wuzzy ASA death01: Fix precise key not getting cleared
2019-01-16 Wuzzy ASA desert01: Clear hero gear message when battle starts
2019-01-16 Wuzzy Clear gear message in AnimSwitchHog
2019-01-16 Wuzzy ASA cosmos: Minor cinematic tweaks for meteorite cut scene
2019-01-16 Wuzzy Remove unused variable from hwform.h
2019-01-16 Wuzzy Campaign: Try to auto-select an open mission after selecting team or campaign
2019-01-16 Wuzzy Campaign: Select next unfinished mission after completing one
2019-01-16 Wuzzy Frontend: Don't reset campaign mission selection to top of list after each play
2019-01-15 Wuzzy Make game engine load the user's locale correctly (bug 688)
2019-01-15 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
2019-01-15 Wuzzy Make hog kill stat stuff consistent WRT SD water rise
2019-01-15 Wuzzy Fix hog taunts counting SD water rise drowns as team kills (bug 691)
2019-01-15 Wuzzy Comment all important variables in uStats
2019-01-15 Wuzzy Target practice: Change target radar color to red
2019-01-14 Wuzzy Highlight next target for most target practices
2019-01-14 Wuzzy ACF5: Delete circles vgears after wave3 appeared
2019-01-14 Wuzzy Keep track of accuracy record in target practice challenges
2019-01-14 Wuzzy Remove "loser" messages in challenges
2019-01-14 nemo just focus on the unsafe deletes in a hopefully branch-safe fashion 0.9.25
2019-01-14 nemo aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code 0.9.25
2019-01-14 Wuzzy Rename the special "none" key in frontend
2019-01-14 nemo branch merge
2019-01-14 nemo ai improvements are release branch safe 0.9.25
2019-01-13 Wuzzy Reverse order of visual gears linked list
2019-01-14 Wuzzy Update changelog for campaign updates
2019-01-14 Wuzzy ASA moon02: Don't play victory animation if runner died and hero survived
2019-01-14 Wuzzy ASA: Tweak spawning height of hedgehogs
2019-01-14 Wuzzy ASA moon02: Fix player not losing if time runs out while still having the rope
2019-01-14 Wuzzy Fix crosshair sometimes not getting removed
2019-01-14 Wuzzy Outsource commonly used words in siPointType to QTfrontend
2019-01-14 Wuzzy ASA moon02: Add finishing times in ranking
2019-01-14 Wuzzy ASA: Show current time and personal best in moon02
2019-01-14 Wuzzy ASA desert02: Show escape record in-game
2019-01-14 Wuzzy Tweak bounce effects of some gears
2019-01-14 Wuzzy Fix "unused variable" warning (valOK)
2019-01-14 Wuzzy Remove a bunch of dead out-commented code
2019-01-14 Wuzzy Fix WorldWrap returning sometimes true unjustifiably
2019-01-14 Wuzzy Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
2019-01-13 Wuzzy Fix airplane line being drawn in front of many HUD elements
2019-01-13 Wuzzy Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
2019-01-13 Wuzzy Tweak height limit of air attack in bounce edge maps
2019-01-13 Wuzzy Disallow placement of piano beyond bounce world edge
2019-01-13 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
2019-01-13 Wuzzy Don't try to spawn air mines beyond the bounce world edge
2019-01-13 Wuzzy Bounce off gears at bouncy world edge only if they move towards it
2019-01-13 Wuzzy Frontend: Tweak button padding once more
2019-01-12 Wuzzy Mention zoom key in movement training
2019-01-12 Wuzzy Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
2019-01-12 Wuzzy Frontend: More button padding tweaking
2019-01-12 Wuzzy TS: Restore 2 of the "specialist" letters
2019-01-11 nemo merge release branch
2019-01-11 nemo tabs to spaces 0.9.25
2019-01-11 nemo deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already 0.9.25
2019-01-11 nemo couple more use after frees for gear deletion.
2019-01-11 Wuzzy Make sure to render crosshair above render
2019-01-11 Wuzzy Render contour of flying saucer is in (mostly) opaque
2019-01-11 Wuzzy Frontend: Increase padding of small push buttons
2019-01-10 Wuzzy Restore map scaling of Tunnels script
2019-01-10 Wuzzy Force MapFeatureSize=12 in TechRacer
2019-01-10 Wuzzy Fix Racer ghost not resetting properly after a skip (bug 565)
2019-01-10 unc0rr Fix dy hardcoded value in kamikaze test
2019-01-10 unc0rr Fix broken kamikaze logic when target position is close to attacker
2019-01-10 Wuzzy Don't say "first blood" in games with only 1 clan
2019-01-10 Wuzzy Fix wind bar animation not looping properly
2019-01-10 Wuzzy Prevent wind bar from overflowing with high wind values
2019-01-10 Wuzzy Tweak appear/disappear animation of touch widgets
2019-01-10 Wuzzy Minor touch refactor
2019-01-10 Wuzzy Swap 2 targets in grenade training to make the start a bit easier
2019-01-10 Wuzzy Update grenade training to support bounciness in Touch
2019-01-10 Wuzzy Add button to set bounciness in touch interface
2019-01-10 Wuzzy Use player team's control scheme for all teams if there's a mission team
2019-01-10 Wuzzy Fix player team ignoring custom team control scheme in campaign/missions
2019-01-09 Wuzzy Restructure changelog
2019-01-09 Wuzzy Fix double water splash if flying saucer drowns (bug 681)
2019-01-09 Wuzzy Remove default keybinding for unselecting weapon
2019-01-09 Wuzzy Allow to leave a control unused (no key binding)
2019-01-09 nemo fix incorrect mask set in r7b4643ff60ea - this causes ghost hog collisions and odd hog jumps on overlap with active hog
2019-01-09 Wuzzy Add control (default: X) to unselect current weapon
2019-01-09 Wuzzy Send and display owner name of own teams in online games (fixes bug 468)
2019-01-08 Wuzzy Suppress “<team> is gone message on game end
2019-01-06 Wuzzy Pagetraining: Make sure the translator comment will be collected
2019-01-06 Wuzzy Make turn timer gray when finishing target practice
2019-01-06 Wuzzy Display team records in training menu
2019-01-05 Wuzzy BRW: Fix Lua error after using timebox
2019-01-05 Wuzzy TS: Scale health with the “initial health” setting from game scheme
2019-01-05 Wuzzy Lua: Add InitHealth, read-only variable containing the initial hog health setting
2019-01-05 Wuzzy TS: Improve configurability by game scheme
2019-01-05 Wuzzy TS: Simplify mission panel, fix bad string concatenation
2019-01-05 Wuzzy TS: Add script param to set specialists for all teams at once
2019-01-05 Wuzzy Document TS script param syntax, change some letters
2019-01-05 Wuzzy Clean up indents and comments in The_Specialists.lua
2019-01-05 nemo Allow customising the teams
2019-01-03 Wuzzy ASA ice02: Clean up some subtle weirdness on timeout
2019-01-03 Wuzzy Fix bee targeting fail across wrap world edge
2019-01-03 Wuzzy Fix force-locked schemes getting unlocked when changing map types (bug 378)
2019-01-02 Wuzzy ASA ice02: Don't show remaining saucers in stats (unimportant)
2019-01-02 nemo heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
2019-01-02 nemo remove Wuzzy's val checking, add a FIXME to add that to the C implementation
2019-01-02 Wuzzy Initialize mission completion status on frontend load
2019-01-01 nemo From https://salsa.debian.org/games-team/hedgewars/blob/master/debian/patches/link-libatomic.patch 0.9.25
2019-01-01 unc0rr - Bots activate extra time if needed
2019-01-01 unc0rr - Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack
2018-12-28 unc0rr Implement letter repeat check
2018-12-28 alfadur Server action refactoring part 1 of N
2018-12-27 unc0rr Start chat_sanitizer package inspired by chat bot on pokerth server
2018-12-21 Wuzzy ASA cosmos: Move flower icons of desert planet above cactus instead of bird
2018-12-21 Wuzzy ASA cosmos: Remove unneccary message when hero dies after moon was reached
2018-12-21 Wuzzy Simplify some mission strings
2018-12-21 Wuzzy Update German translation
2018-12-21 Wuzzy Update locale files
2018-12-21 Wuzzy Localization: Also collect first line of credits.csv
2018-12-21 Wuzzy Reduce skipping craziness in ASA fruit02 a bit
2018-12-21 Wuzzy Minor refactor in single missions
2018-12-21 Wuzzy Fix team name bugs in RC Plane Challenge and Dangerous Ducklings
2018-12-21 Wuzzy Merge nemo's VideoRec commit
2018-12-21 Wuzzy Fix 2 team name mistakes in missions
2018-12-21 Wuzzy Update mission description for Bazooka Battlefield
2018-12-21 Wuzzy ASA desert01: Fix mission ending when all smugglers are dead
2018-12-21 Wuzzy ASA death01: Use unique team names for professor teams
2018-12-21 Wuzzy Update ASA campaign to use player chosen team identity
2018-12-21 Wuzzy ACF: Consistent cannibals flag/voice, change Princess flag
2018-12-21 Wuzzy Use player team name in ACF campaign
2018-12-21 Wuzzy Refactor ACF missions, store team names in variables
2018-12-20 Wuzzy Change AddTeam/AddMissionTeam to return real team name and index (in that order)
2018-12-20 Wuzzy Use player's team identity for SimpleMission-based mission
2018-12-20 Wuzzy Use player-chosen team identity for most challenges and scenarios
2018-12-20 Wuzzy Check team name collision and make them unique, if neccessary
2018-12-19 Wuzzy Use player-chosen team identity for training and a few challenges
2018-12-19 Wuzzy Lua: AddTeam / AddMissionTeam now return team index
2018-12-19 Wuzzy Remove unused vars in uTeams
2018-12-19 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
2018-12-20 nemo remove if disabled in main config
2018-12-19 Wuzzy Keep track of singleplayer high scores in challenges
2018-12-19 Wuzzy Add fallback preview image for scenarios
2018-12-19 Wuzzy Add image for challenges
2018-12-19 Wuzzy Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
2018-12-18 Wuzzy Tweak training menu spacing
2018-12-18 Wuzzy Save and restore last campaign/training team selection in settings.ini
2018-12-18 Wuzzy Sync team comboboxes in campaign and training page
2018-12-18 Wuzzy Training page: Don't change selection after changing team or playing
2018-12-18 Wuzzy Update training page after completing a training
2018-12-18 Wuzzy Fix victory check of a few scenarios
2018-12-18 Wuzzy Add Lua callback: onGameResult
2018-12-18 Wuzzy Report mission victory for most missions
2018-12-18 Wuzzy Add Lua functions to save/get mission variables
2018-12-18 Wuzzy Add team selection in training page and basic check mark support
2018-12-16 unc0rr Attempt to allow building video recording in pas2c mode, currently fails parsing
2018-12-16 nemo if a script is set, feature size can generate different maps
2018-12-16 nemo Same with ShoppaMap
2018-12-16 nemo fix DiagonalMaze after the drawing scaling change, add some params since ginormous maze is kinda entertaining
2018-12-15 unc0rr Apply rustfmt to all files
2018-12-15 unc0rr Start database interaction implementation
2018-12-15 Wuzzy Rope training: Simplify final challenge, remove mines
2018-12-15 Wuzzy Rope training: Show hint after destroying barrels
2018-12-15 Wuzzy Make various stunts in flying saucer training easier
2018-12-14 Wuzzy Movement training: Show damage message only after passing certain point
2018-12-14 Wuzzy Show mission panel key as permanent caption in movement training
2018-12-14 Wuzzy Fix incorrect text for sidNoEndTurn in en.txt
2018-12-14 Wuzzy Add language-neutral version of Trainings.png
2018-12-14 Wuzzy Update changelog
2018-12-14 Wuzzy Backed out changeset f791c46b47a4
2018-12-14 Wuzzy Update changelog and README
2018-12-14 Wuzzy Start first turn in ACF5 even faster
2018-12-14 Wuzzy ACF3: Fix weapons being disabled in first turn
2018-12-14 Wuzzy Faster switch to correct hog in ACF5
2018-12-14 Wuzzy Fix incorrect message in ASA death01
2018-12-13 Wuzzy Set internal version to 1.0.0-dev
2018-12-13 Wuzzy Append -dev to version string if built in non-release mode
2018-12-13 Wuzzy Fix minor mistake in credits
2018-12-13 Wuzzy Colorize people names in About screen
2018-12-13 Wuzzy Merge recent Rust changes
2018-12-13 Wuzzy Add nicknames in credits
2018-12-13 unc0rr Adopt physfs-rs lib and adapt it to recent std library, remove global mutex
2018-12-13 Wuzzy Add more maps and theme credits in credits.csv
2018-12-13 Wuzzy Clean up CREDITS file, move more credits to credits.csv
2018-12-13 Wuzzy Merge
2018-12-13 Wuzzy Some minor credits typo fixes
2018-12-13 Wuzzy Make captions in credits translatable, too
2018-12-13 Wuzzy Add row type column in credits.csv
2018-12-13 Wuzzy Make about dialog in frontend translatable
2018-12-13 Wuzzy Restructure credits
2018-12-13 Wuzzy Point to CREDITS file
2018-12-13 Wuzzy Move credits to RFC-4180-conforming CSV file
2018-12-13 nemo pull in nicer fix
2018-12-13 nemo This seems to be all that was needed for bug #719 0.9.25
2018-12-13 nemo Backed out changeset 1ffa8bfc5c58 0.9.25
2018-12-13 nemo merge in 0.9.25 fixes
2018-12-13 nemo Disable screenshoting in pas2c due to unimplemented function. bug #719 0.9.25
2018-12-13 nemo dumbest pas2c fix ever?
2018-12-13 nemo might as well render preview using smallest size to speed it up
2018-12-13 Wuzzy Backed out changeset e60e2e7dd43a to restore pre-0.9.25 string changes
2018-12-13 nemo Allow scaling hand drawn maps
2018-12-10 unc0rr Move rust server into rust folder
2018-12-10 Wuzzy Frenzy: More consistent ready time setting
2018-12-10 Wuzzy Frenzy: Hide slot key info in Touch (there are no slot keys in Touch)
2018-12-10 Wuzzy Remove debugging code
2018-12-10 Wuzzy Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
2018-12-10 Wuzzy Also play countdown warning sounds with low initial turn time
2018-12-10 Wuzzy Skip ammo menu open animation if playing with TurnTime <= 10s
2018-12-10 Wuzzy Shorter turn reaction delay
2018-12-10 Wuzzy Also show SD warning 3 and 7 rounds before SD
2018-12-10 Wuzzy Show Sudden Death warning messages only once per round
2018-12-10 Wuzzy Tweak damage tag delay
2018-12-10 Wuzzy Fix "first blood" taunt being repeated if same hog got hurt again
2018-12-10 Wuzzy Properly disable SD in That Sinking Feeling
2018-12-10 Wuzzy Fix poison damage not working in first round
2018-12-10 Wuzzy Remove incorrectly used Delay parameter in many scripts
2018-12-10 Wuzzy Longer delays between turns for better readability
2018-12-10 Wuzzy End turn immediately if king of own team was killed
2018-12-10 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
2018-12-09 Wuzzy Hide most HUD elements in cinematic mode
2018-12-09 unc0rr Fix fail to parse protocol number from engine
2018-12-09 Wuzzy Colorize switching arrows, pointing arrow and target cross in clan color
2018-12-09 Wuzzy Lua API: SetTurnTimePaused/GetTurnTimePaused
2018-12-09 Wuzzy Lua API: Make the last 2 params optional in the SpawnFake*Crate functions
2018-12-09 alfadur pull file io out of server handler
2018-12-08 Wuzzy Add Hmm.ogg for Default_ru
2018-12-08 Wuzzy Add more fallback sounds
2018-12-08 Wuzzy Remove weird fallbacks for sndHmm
2018-12-08 Wuzzy Make better re-use of some mission strings
2018-12-08 Wuzzy Whoops. Forgot to bump default gameServer MOTD to 0.9.25. :( 0.9.25
2018-12-08 Wuzzy Clarify the buttons in pagenet
2018-12-08 Wuzzy Update description of the "training" menu to be more accurate
2018-12-08 Wuzzy Fix minor grammar fail
2018-12-08 Wuzzy Modify texts in first 2 ACF missions to be compatible with Touch
2018-12-08 Wuzzy Add tutorial texts for Touch interface
2018-12-08 Wuzzy Add reminder to call /restart_server with "yes"
2018-12-08 Wuzzy /registered_only now tells in chat whether the state is on or off
2018-12-08 Wuzzy Fix incomplete syntax help of /callvote
2018-12-08 Wuzzy Add chat command "/help room" to show room help in game
2018-12-08 Wuzzy Bump protocol number to 58 (1.0.0-dev)
2018-12-07 nemo pull 0.9.25 changes into default
2018-12-07 alfadur try again 🙃
2018-12-07 alfadur dispose of server mods
2018-12-07 unC0Rr Rework EngineInstance::generatePreview, add preview cleanup function in enginelib
2018-12-07 unC0Rr Allow to instantiate HWEngine with different library binaries
2018-12-07 unC0Rr Add possibility to instantiate HWEngine objects from QML, reorganize work with preview
2018-12-07 unC0Rr Rename protocol_version to hedgewars_engine_protocol_version to ensure use of correct library
2018-12-05 nemo Move the static mines test (bug #96) to a separate folder to allow using all tests in tests/lua for release testing. 0.9.25
2018-12-05 nemo Add log note just in case pas2c does anything odd. 0.9.25
2018-12-05 Wuzzy Explain those weird hexcodes in uGearsHedgehog 0.9.25
2018-12-05 nemo make pas2c function without haskell aborting if locale is C 0.9.25
2018-12-05 Wuzzy Fix cluster bomb target practice counting clusters as "shots" 0.9.25
2018-12-04 Wuzzy ACF1: Fix Lua error when hitting Attack after failing the rope challenge 0.9.25
2018-12-03 nemo 0.9.25 release branch 0.9.25
2018-12-03 nemo close 0.9.23 0.9.23
2018-12-03 nemo close 0.9.22 0.9.22
2018-12-03 Wuzzy Added tag 0.9.25-release for changeset 5e28098fb593
2018-12-01 unc0rr Fix stray tab character 0.9.25-release
2018-12-01 Wuzzy Make sad Pas2C happy again (add missing parenthesis around a "not")
2018-12-01 Wuzzy Apply Pas2C fix suggested by unC0Rr
2018-12-01 Wuzzy Bump protocol number to 57
2018-12-01 Wuzzy Fix some incorrect German translations
2018-12-01 unc0rr - Ban more stuff from src tarball
2018-12-01 unc0rr Make server aware of new protocol versions
2018-12-01 Wuzzy Remove unused constand sidEverAfter
2018-12-01 Wuzzy Never enable switcher while in the "Place your King" round
2018-11-30 alfadur recruit some newly stabilized functions
2018-11-30 Wuzzy Don't reduce InitialHealth below 1
2018-11-29 Wuzzy Construction Mode: Update team labels more reliably
2018-11-29 Wuzzy Fix freezer failing to freeze gears with negative coordinate
2018-11-29 Wuzzy Do not call AddCI when air mine is frozen without creating land
2018-11-29 Wuzzy HedgeEditor: No info tag for frozen sticky/air mines
2018-11-29 Wuzzy Frozen air mines: Don't erase land if gstNoGravity state is off
2018-11-29 Wuzzy Pixel-perfect removal of exploding frozen air mines
2018-11-29 nemo kill stray icicle pixel
2018-11-29 nemo fix bounds check, make out of bounds air mines fall since there's no land to check them into
2018-11-29 nemo Remove airmines on solid land too
2018-11-29 Wuzzy Construction Mode: Fix girder/rubber cost not being updated correctly after selection
2018-11-28 alfadur add frozen airmines to collision array to make them shovable by blowtorch
2018-11-28 alfadur 😢
2018-11-28 alfadur make blowtorch hit moving gears
2018-11-28 alfadur add render module 🦔
2018-11-28 alfadur ??
2018-11-28 unc0rr Improve randomly chosen translation + снова тест
2018-11-28 unc0rr Fix punctuation + тест юникода в сообщении коммита
2018-11-28 Grigory Ustinov Merge with master branch
2018-11-28 Grigory Ustinov sed -i -E "s/ёж$/ёжик/g" *ru*; sed -i -E "s/еж([аиу])$/ёжик\1/g" *ru*
2018-11-27 Grigory Ustinov sed -i -E "s/еж([ао]м)/ёжик\1/g" *ru*
2018-11-27 Grigory Ustinov sed -i -E "s/ежей/ёжиков/g" *ru*
2018-11-27 Grigory Ustinov sed -i -E "s/еж([аиу][^а-я])/ёжик\1/g" *ru*
2018-11-28 Wuzzy Update changelog
2018-11-28 Wuzzy Mutant: Don't reduce mutant health in ready phase. Play poison hurt sound as health warning
2018-11-27 Wuzzy CS: Don't start sabotage damage before ready phase ends
2018-11-27 Wuzzy Fix some typos in appdata file
2018-11-27 Wuzzy Fix German typo in frontend command-line help
2018-11-27 Wuzzy Use that enum consistently in main.cpp
2018-11-27 Wuzzy Fix gameServer dependency documentation
2018-11-27 Wuzzy Prettier splash screen
2018-11-27 Wuzzy QTfrontend: Translate and clean console output when using --help or bad cmd line arg
2018-11-27 alfadur fix typo
2018-11-27 Grigory Ustinov Remove all vanished translations from hedgewars_ru.ts
2018-11-27 Grigory Ustinov Update russian frontend translation
2018-11-27 Wuzzy Fix critical syntax error in hedgewars_ru.ts
2018-11-27 Grigory Ustinov Merge with master branch
2018-11-27 Grigory Ustinov Very slightly inheritance of russian frontend translation
2018-11-27 Grigory Ustinov sed -i 's/комманд/команд/' *
2018-11-27 Grigory Ustinov Update russian frontend translation
2018-11-27 Grigory Ustinov Slightly correct russian translations in ru.txt
2018-11-27 Wuzzy Update appdata file
2018-11-27 Wuzzy Update locale files in HedgewarsMobile
2018-11-27 Wuzzy Swap a few weapons in ammo menu to get a nice 6×10 grid
2018-11-26 Wuzzy Remove dead code in uTouch
2018-11-26 Wuzzy Touch: Parse pause command when tapping pause button instead of toggling pause directly
2018-11-26 Wuzzy Backed out changeset 8d2983ff939b
2018-11-26 Wuzzy Touch: Remove pause button in net games
2018-11-26 Wuzzy Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
2018-11-26 Wuzzy Touch: Fix chat rendered on top of turn timer
2018-11-26 Wuzzy Add status indicators (low grav / extra dmg) in touch interface
2018-11-26 unC0Rr Pass opengl context to engine
2018-11-26 Wuzzy Lua API: Change PLATFORM to INTERFACE
2018-11-26 Wuzzy Highlander: Fix hogs receiving air strikes in maps with border
2018-11-25 alfadur add hwphysics to engine
2018-11-25 unc0rr Add advance_simulation() function to engine lib, some WIP on frontend
2018-11-25 alfadur add gfx setup ffi
2018-11-24 Wuzzy Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
2018-11-24 unc0rr Format team.* code
2018-11-24 unc0rr Prepare to have possibility to pass opengl context to engine
2018-11-24 Wuzzy Remove OFFICIAL_SERVER-only dependencies from INSTALL.md
2018-11-24 unc0rr Fix build
2018-11-24 unC0Rr Cut dependency on yaml for non-official server builds
2018-11-24 nemo topY too
2018-11-23 nemo these need casting too, but overall switching type is a win.
2018-11-23 nemo more uninitialised values
2018-11-23 nemo uninitialised values
2018-11-23 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
2018-11-23 unc0rr Fix weWrap camera in pas2c (and if applies, 32 bit fpc)
2018-11-22 Wuzzy Backed out changeset 084af6d2685f
2018-11-22 Wuzzy Add a few translator comments to some not-so-obvious strings
2018-11-22 Grigory Ustinov Slightly correct russian translations in ru.txt (typos and sense)
2018-11-22 alfadur fix casing
2018-11-22 Grigory Ustinov Update russian translation in ru.txt
2018-11-22 unC0Rr It was bad idea to store QByteArray referencing memory on stack
2018-11-22 unC0Rr Support new message format in frontend
2018-11-22 unC0Rr Send seed to engine to receive random map previews
2018-11-22 unC0Rr - Move EngineInstance into a separate module
2018-11-22 unC0Rr Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
2018-11-21 alfadur prevent qtmain from not being linked in on windows
2018-11-21 Wuzzy Add Mutant game scheme, and adapt Mutant for the newly unlocked settings
2018-11-21 alfadur prevent SDL2main from being linked in on windows
2018-11-21 nemo add cfg for mutant
2018-11-21 nemo I think this is correct way to use iterate over it as a hashmap. don't have much lua practice
2018-11-21 nemo oops
2018-11-21 nemo flag crates since waste of time for mutant.
2018-11-21 nemo force-disable video recording if C build is enabled.
2018-11-21 nemo silence warning
2018-11-21 unC0Rr Use question mark approach also in IPC::read
2018-11-21 unC0Rr IPC implementation
2018-11-21 Grigory Ustinov Update russian frontend translation
2018-11-20 Wuzzy Clean up 0.9.25 changelog a bit
2018-11-20 unc0rr Fix fpcrtl_strcompare broken in previous commit
2018-11-20 unc0rr No, it doesn't seem legit
2018-11-20 unC0Rr Start outlining ipc subsystem
2018-11-20 unC0Rr Parse and render more messages
2018-11-19 Wuzzy Thas else() in paths.cmake did not make sense. Hopefully this fixes Fedora build issues
2018-11-19 Wuzzy Don't aggressively delete air mines in Racer
2018-11-19 unc0rr Unify fpcrtl_pchar2astr look with fpcrtl_pchar2str
2018-11-19 unc0rr Handle NULL pchar in pchar2astr
2018-11-19 unc0rr Remove erroneous code duplicating FIX_STRING functionality, adjust ansistring array size
2018-11-19 alfadur as much as howling hedgehogs is hilarious, it might be confusing at first
2018-11-19 alfadur merge
2018-11-19 Grigory Ustinov Update russian frontend translation
2018-11-19 Grigory Ustinov Merge with master branch
2018-11-19 Grigory Ustinov Adapt russian translations and fix misprint
2018-11-19 Grigory Ustinov Edit russian translations in desktop file
2018-11-19 Grigory Ustinov Mark non-translatable russian translations with comments, disable unfinished flag
2018-11-19 Wuzzy Show extra seconds when collecting a crate in Teamwork
2018-11-19 Wuzzy Teamwork: Play sound for time bonus, don't give time bonus for destroying crate
2018-11-19 Wuzzy Remove some chatslang from missions
2018-11-19 Wuzzy Update Travis to use Ubuntu bionic (18.04 LTS)
2018-11-19 alfadur was a wrong copy apparently
2018-11-19 alfadur corrected parsing joined with unC0Rr's corrected generating finally gives the right result
2018-11-19 alfadur On a second though, the actual error seems to be elsewhere, so still can use proper indexing
2018-11-19 alfadur seems like it's either this or swap indexing order everywhere
2018-11-19 Wuzzy Fix typo in German translation of ACF1
2018-11-19 Wuzzy ACF1: Set hero's gear position when skipping first cut scene
2018-11-18 Wuzzy Turn accidental globals to locals in Lua libraries
2018-11-18 Wuzzy Get rid of table.maxn in all Lua code
2018-11-18 Wuzzy Update changelog
2018-11-18 unc0rr Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
2018-11-18 nemo fpc likes brackets
2018-11-18 unc0rr AI is bazooka genius
2018-11-18 Wuzzy Display game scheme settings in Pas2C, too
2018-11-18 Wuzzy Shorten German translation in de.txt a bit
2018-11-18 Wuzzy Remove duplicate translation of "Congratulations!" in ru.lua
2018-11-18 Wuzzy Remove invalid translation in pt_PT.txt (missing parameter %1)
2018-11-18 Wuzzy Make sure all engine locale files start with either digit, semicolon or are empty
2018-11-17 nemo verify impact before explosion rating, since the offsets might cause water splashes
2018-11-17 unc0rr Fix desync bomb
2018-11-16 Wuzzy Increase width for key binding drop-down list
2018-11-16 nemo oops
2018-11-16 nemo lua comment handling is seriously WTF, but let's at least allow some partial single line
2018-11-16 GunChleoc Translate the few remaining missing strings in gd.txt
2018-11-16 unC0Rr Implement more of parsing, start implementation of engine messages rendering
2018-11-15 nemo more seems to work better?
2018-11-15 nemo adding X offset seems to improve chance of drownings
2018-11-14 unC0Rr Parse some synced messages, tests
2018-11-14 unC0Rr Recognize timestamps
2018-11-14 unC0Rr Rearrange code
2018-11-13 alfadur fix polygon closure
2018-11-13 alfadur 2018ize everything
2018-11-13 unC0Rr Start working on engine messages parser
2018-11-13 unc0rr Move engine messages into separate lib for reuse
2018-11-13 alfadur reset airmine timer on stun recovery
2018-11-13 alfadur stun airmines on explosions as well
2018-11-13 alfadur add sparkles to stunned airmines
2018-11-13 alfadur update kamikaze collision cache after portalling
2018-11-12 alfadur stun airmines on shove
2018-11-12 alfadur make engine windows checks work for 64bit builds
2018-11-12 Grigory Ustinov Verify and update russian translations for refreshed strings in 04:XX / part 2
2018-11-10 unc0rr Fix birdy appearance/disappearance animation
2018-11-10 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
2018-11-10 Wuzzy Remove unused/out-commented "Structure" strings in engine locale files
2018-11-10 Wuzzy Remove 2 strings violating the 0.9.25 string freeze. Backout this changeset after 0.9.25 got released
2018-11-10 Wuzzy Credit GunChleoc for Scottish Gaelic translation update
2018-11-10 GunChleoc Big update for Scottish Gaelic translation
2018-11-09 Wuzzy Fix bad StrToInt call ('0x' instead of '$' for hex), confuses Pas2C
2018-11-09 Wuzzy Backed out changeset b15014125f67
2018-11-09 Wuzzy Fix Pas2C implementation of Val failing to parse hexadecimal
2018-11-09 alfadur pass hwrunner gl context into engine
2018-11-09 alfadur add standalone engine runner
2018-11-09 alfadur some exorcism
2018-11-09 Wuzzy Pas2C: Fix bad C typedefs for Pascal data types Extended and Real
2018-11-09 alfadur fix 03:60
2018-11-09 Grigory Ustinov Verify and update russian translations for refreshed strings in 04:XX / part 1
2018-11-09 Grigory Ustinov Merge with master branch
2018-11-09 Grigory Ustinov Verify and update russian translations for refreshed strings
2018-11-09 Grigory Ustinov Update russian translations in ru.txt
2018-11-09 alfadur generalize adding data to World
2018-11-08 alfadur split hwphysics into modules
2018-11-08 Igor Paliychuk Update Ukrainian localization
2018-11-08 unc0rr A bit of rethinking of game messages and command
2018-11-08 alfadur add some texture transforms
2018-11-08 nemo Blame is about 30% faster than grep
2018-11-08 nemo add the code too
2018-11-08 Grigory Ustinov Add russian translations for chat command help in ru.txt
2018-11-08 Grigory Ustinov Add russian translations in ru.txt (generally 02:00)
2018-11-08 alfadur implement basic land bordering
2018-11-07 unc0rr Start outlining some core engine stuff
2018-11-07 Wuzzy Pas2C: Fix data types of Trunc and Ceil
2018-11-07 nemo oups getter should have it too
2018-11-07 unc0rr - Move hedgewars-engine into lib-hedgewars-engine
2018-11-07 nemo ignore whitespace/case by default to reduce false positives
2018-11-07 alfadur fix texturing and add a theme loading option to land_dump
2018-11-07 nemo requires bash
2018-11-07 Wuzzy Some minor fixes in de.txt
2018-11-07 Wuzzy Add nemo's script to check for outdated engine translations with some adaptations
2018-11-07 alfadur implement basic land texturing
2018-11-07 unc0rr Introduce FIX_STRINGA, use it fpcrtl_pos
2018-11-07 Wuzzy Add TODO in ru.txt for reviewing all 04:XX strings
2018-11-07 Grigory Ustinov Add Russian translations in ru.txt
2018-11-07 alfadur fix mapgen
2018-11-07 alfadur save edges_count
2018-11-07 unC0Rr Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
2018-11-07 unC0Rr Make hedgewars-engine crate produce shared library, implement some basics
2018-11-07 unC0Rr Fix some warnings here and there, remove unwelcomed code
2018-11-07 alfadur start loading theme textures
2018-11-06 alfadur make fill point asserts persistent
2018-11-06 alfadur a bit more simplification without an apparent performance gain
2018-11-06 alfadur seems like about 25% speedup in land filling
2018-11-06 nemo workaround for the freepascal bug courtesy of koda
2018-11-06 alfadur add more point operators
2018-11-06 Grigory Ustinov Update frontend russian translation
2018-11-06 alfadur pull land into collision detector
2018-11-06 unC0Rr Start working on frontend to rust engine rewrite
2018-11-06 alfadur fix tangents
2018-11-06 alfadur fix ray construction
2018-11-05 unc0rr Bezierize land outline
2018-11-05 unc0rr Implement BeizerCurveSegments, no tests
2018-11-05 alfadur merge
2018-11-05 alfadur collapse rectangle types back together with consistent usage of size
2018-11-05 nemo wtf
2018-11-05 alfadur separate rectangle types based on right/bottom edge inclusivity
2018-11-05 alfadur actually there is a way to preserve mutable polygon iterator
2018-11-05 alfadur fix polygons getting unclosed on mirroring
2018-11-05 alfadur merge
2018-11-05 alfadur organize landgen a bit more
2018-11-04 unc0rr - Fix land_dump always skipping bezierize step
2018-11-04 alfadur yaml crate is having problems with unaligned arrays
2018-11-04 alfadur add command arguments to use a template from file into land_dump
2018-11-04 alfadur add a higher level map generation lib to load yaml templates into somewhere
2018-11-04 alfadur resolve some clippy complaints
2018-11-03 unc0rr - Add distance-divider option to land_dump
2018-11-03 alfadur polygonize OutlinePoints
2018-11-03 alfadur fix compile errors
2018-11-03 unc0rr Implement non-overflowing calculations for high values
2018-11-03 unc0rr land_dump app for testing templated landgen
2018-11-03 Wuzzy Fix portal color being switchable after losing control
2018-11-03 Wuzzy Move spoken text from HillBilly's PoisonCough to new files, make cough more quiet
2018-11-03 Wuzzy GameServer: Print syntax help if calling /maxteams without argument
2018-11-03 Wuzzy GameServer: Turn some messages into warnings
2018-11-03 alfadur probably should reuse it everywhere then
2018-11-03 alfadur should have been just norm
2018-11-03 unc0rr You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
2018-11-03 alfadur fix normal offset for split points and make directions more consistent
2018-11-03 alfadur reorder split rectangles
2018-11-03 alfadur simplify normal direction check for bounds distances
2018-11-03 alfadur import some clarity into border distance computation
2018-11-02 alfadur fix typos
2018-11-02 alfadur a bit more simplification
2018-11-02 alfadur swap coordinate system
2018-11-02 alfadur a bit of simplification
2018-11-02 alfadur typofix
2018-11-02 unc0rr Fix another typo
2018-11-02 unc0rr Fix typo
2018-11-02 alfadur mark the center in the theme editor
2018-11-02 alfadur fix play area rect
2018-11-02 unc0rr Finish porting FindPoint()
2018-11-02 alfadur add an existing template to the theme editor
2018-11-02 alfadur add basic land template to theme editor
2018-11-02 alfadur fix some compile errors
2018-11-02 alfadur add some more rectangle convenience methods
2018-11-02 unc0rr Move flip and mirror to outline methods
2018-11-02 alfadur add polygons
2018-11-02 alfadur fix infinite loop in landgen
2018-11-02 alfadur add more rectangle methods
2018-11-02 Wuzzy Add grenka to credits for Russian translation
2018-11-02 alfadur update theme editor
2018-11-02 Wuzzy Add some useful translation checker scripts for Lua
2018-11-02 alfadur component-wise division is actually useful sometimes
2018-11-02 Grigory Ustinov Shortened translations of map types in Russian
2018-11-02 Wuzzy Merge unC0Rr's FindPoint() stuff
2018-11-02 Grigory Ustinov Update translations in ru.lua
2018-11-02 Grigory Ustinov Update Russian frontend translation
2018-11-02 Grigory Ustinov Fix mistakes in russian translation of tips
2018-11-02 Grigory Ustinov Update Russian frontend translations
2018-11-02 unC0Rr Start convertion of FindPoint()
2018-11-02 Wuzzy Typecast the ASCII ESC char
2018-11-02 unC0Rr abs(hwRound()) is nonsense
2018-11-02 unC0Rr - Add methods to work with Rect as box
2018-11-02 unC0Rr Refactor tests, add fn center() for Line
2018-11-02 unC0Rr Introduce OutlineSegmentsIterator, some refactoring
2018-11-02 Wuzzy Remove pointless string assignment in PlaySoundV
2018-11-02 Wuzzy Fix ambigious abs in uGearsHandlersMess
2018-11-02 Wuzzy Fix bad "not" in uTeams (made pas2c angry)
2018-11-02 Wuzzy Use hexadecimal number to represent ASCII ESC
2018-11-02 Wuzzy Add Official racer challenge #17
2018-11-02 Wuzzy Update official challenge hashes, improve console logging (warning: racer #17 is missing!)
2018-11-02 unC0Rr Rework lib structure, no code changes
2018-11-02 Wuzzy Update LastVoice when switching to fallback voice
2018-11-01 alfadur wrestle with borrow checker
2018-11-01 unc0rr Commit broken code for divide_edges in hope for salvation
2018-11-01 alfadur fix overflow check in airmine handling
2018-11-01 unc0rr Also ban special symbols block
2018-11-01 Wuzzy Fix game window width/height setting being broken when using Arabic locale
2018-11-01 Grigory Ustinov Slightly correct russian translation of word utility
2018-11-01 Grigory Ustinov Update russian translation
2018-11-01 Grigory Ustinov Adapt russian translation for modern gaming language
2018-11-01 alfadur start a physics engine to try out this data oriented thing everyone seems to be talking about
2018-11-01 KoBeWi Fix too long Polish translation of fps
2018-11-01 Wuzzy Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
2018-11-01 KoBeWi Add missing translation in pl.lua
2018-11-01 alfadur prevent minigun bullet land impacts from pushing hedgehogs
2018-11-01 alfadur update theme editor to use new land generator implementation
2018-11-01 Wuzzy Fix taunts playing too fast after a shot
2018-10-31 alfadur merge
2018-10-31 unc0rr Implement OutlinePoints for land generators, some ground work for template based landgen
2018-10-29 unc0rr Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
2018-10-31 alfadur add missions_ja.txt
2018-10-31 nemo check for teamgone before activating switcher
2018-10-31 Wuzzy Fix various string errors in Lua locale files
2018-10-31 alfadur japanese translation fixes
2018-10-31 alfadur bump server dependencies
2018-10-31 Wuzzy Fix critical Lua syntax errors in lt.lua
2018-10-31 KoBeWi Update Polish translation
2018-10-31 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-31 Wuzzy Stop using dsUnknown, replace with concrete damage sources
2018-10-30 Wuzzy Merge
2018-10-30 Wuzzy Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
2018-10-30 Wuzzy Play another voice as fallback if sndRevenge could not be found
2018-10-28 Wuzzy Refactor fallback taunt code
2018-10-28 Wuzzy Add taunts: Leavemealone, Cutitout (when attacked many times)
2018-10-28 Wuzzy Add revenge taunt
2018-10-30 alfadur fix theme editor
2018-10-30 alfadur extract size struct for common usage
2018-10-30 alfadur add circle filling to land2d
2018-10-29 alfadur make theme editor render some random map lines
2018-10-29 alfadur hide get_next back
2018-10-29 alfadur start a theme editor as an excuse to see land generator in action
2018-10-29 alfadur make useful stuff public
2018-10-28 unc0rr Start land generators implementation
2018-10-28 unc0rr Remove some dead code
2018-10-27 Wuzzy Play sndStupid on round draw instead of sndNutter
2018-10-27 Wuzzy Chance to play sndNutter if player sacrifices hog and misses
2018-10-27 Wuzzy Only play sndThisOneIsMine if crate drops close to hog
2018-10-27 Wuzzy Shorten some Ohdear/Solong sounds to match the death animation
2018-10-27 Wuzzy Don't play sndDrat or sndBugger on self-kill
2018-10-27 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
2018-10-27 Wuzzy Use sndWatchThis for molotov attack
2018-10-27 Wuzzy Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
2018-10-27 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-27 Wuzzy Add 3 taunts: Amazing, Brilliant, Excellent
2018-10-27 Wuzzy Add 7 new taunts
2018-10-27 Wuzzy Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
2018-10-27 Wuzzy uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
2018-10-27 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
2018-10-27 alfadur update changelog
2018-10-27 alfadur and finally make the bat hit moving gears for completeness
2018-10-27 alfadur make whip hit moving gears
2018-10-27 alfadur make kamikaze hit moving gears as well
2018-10-27 alfadur make firepunch hit moving gears (airmines are not amused)
2018-10-27 alfadur prevent firepunch from hitting the same gear multiple times
2018-10-27 Wuzzy Draw mission panel behind ammo menu tooltip
2018-10-27 Wuzzy Tweak commenting in uWorld render routine
2018-10-27 alfadur Update changelog
2018-10-27 Wuzzy No firepunch hit sound for sticky mines
2018-10-27 Wuzzy Add credits for shoryuken_hit.ogg
2018-10-27 alfadur Tweak firepunch sound that Wuzzy found
2018-10-26 Wuzzy Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
2018-10-26 alfadur add some japanese tips as well
2018-10-26 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
2018-10-26 Wuzzy Display "0 remaining" if multi-shoot weapon has been used up
2018-10-26 Wuzzy Fix seduction not stopping if hog took damage before attack was complete
2018-10-26 alfadur complete ja.txt
2018-10-26 Wuzzy GameServer: Fix protocol error when receiving CALLVOTE cmd with incorrect mode
2018-10-26 Wuzzy Tweak error messages of /callvote kick
2018-10-26 unc0rr Fix lack of message and segfault when number texture creation fails
2018-10-26 Wuzzy Add flamethrower, ice_beam_idle and landgun sound files which I have forgotten
2018-10-26 Wuzzy Add separate sound symbols for case impact and extra damage
2018-10-26 Wuzzy CS: Highlight "Available weapon specials:" as well
2018-10-26 Wuzzy Continental supplies: Highlight "Special weapons:" line in mission panel
2018-10-26 Wuzzy Add sound for landspray
2018-10-26 Wuzzy Add ice beam idle sound
2018-10-26 Wuzzy Add flamethrower sound
2018-10-26 Wuzzy Prettify the menu arrows in WxW
2018-10-26 Wuzzy Use colon after "Disclaimer" in timebox/portalgun descriptinons
2018-10-26 Wuzzy Allow to escape | and : character in engine translation files
2018-10-26 Wuzzy Engine translation: With '::' can now suppress colons for highlighting
2018-10-26 Wuzzy If u play Piano, you can now hear the notes if sound effects OR music is enabled
2018-10-26 Wuzzy Properly play Valkyries music in Rope Knock Challenge (no more music overlap)
2018-10-26 Wuzzy Add PlayMusicSound/StopMusicSound to Lua API
2018-10-26 Wuzzy Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
2018-10-25 Wuzzy Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
2018-10-25 unc0rr Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
2018-10-25 alfadur some more ja.txt fixes
2018-10-25 alfadur additional descriptions for ja.txt
2018-10-25 Wuzzy Remove double space at end of chat messages from server
2018-10-25 Wuzzy Frontend: Make sure special nicks always show up in square brackets
2018-10-25 Wuzzy Add a new king death message
2018-10-25 Wuzzy Allow duplicate placeholders in engine strings
2018-10-25 alfadur more ja.txt fixes
2018-10-25 Wuzzy Add script to check engine locale files for problems
2018-10-25 Wuzzy Remove string with duplicate placeholder in sk.txt
2018-10-25 Wuzzy Fix incorrect string number for Slovak strings for King death
2018-10-25 Wuzzy Support CJK fonts for sidFPS as well
2018-10-25 Wuzzy Add CJK font support for sidAmmoCount
2018-10-25 alfadur fix some of Wuzzy's rage
2018-10-25 alfadur some ja.txt corrections
2018-10-25 alfadur update ja.txt
2018-10-24 unc0rr Also report chat and added rooms in log
2018-10-24 Wuzzy Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
2018-10-24 unc0rr Finish hedgewars-checker implementation
2018-10-24 nemo disable basic comment support 'cause lua is nuts
2018-10-23 unc0rr Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
2018-10-23 unc0rr Start checker implementation in rust
2018-10-23 unc0rr Fix silly loop
2018-10-20 unc0rr Add --protocol option to engine
2018-10-18 alfadur change draw_thick_line iteration order to benchmark winner
2018-10-18 unc0rr Change Land2D::fill() arguments a bit
2018-10-18 unc0rr Fix ArcPoints never finishing
2018-10-18 alfadur revert 2354264ab0b0
2018-10-18 alfadur apply some codegolfing for dubious reasons
2018-10-18 unc0rr Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
2018-10-18 unc0rr Don't generate unnecessary duplication in case of equal coordinates
2018-10-18 unc0rr Add EquidistantPoints iterator to help iterating over all points of circles
2018-10-18 unc0rr Implement ArcPoints iterator for circles
2018-10-18 alfadur put back land2d.map accidentally replaced by testing code
2018-10-18 alfadur fix fppoint.max_norm
2018-10-18 alfadur move point struct into integral-geometry and use it to refactor a bit
2018-10-17 unc0rr Improve test a bit
2018-10-17 unc0rr Make use of LinePoints in Land2D::draw_line
2018-10-17 unc0rr Introduce integral-geometry crate, implement LinePoints iterator
2018-10-17 unc0rr Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
2018-10-17 Wuzzy Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
2018-10-17 alfadur add left scalar operations to fpnum
2018-10-16 unc0rr Implement Land2D::change_round()
2018-10-16 unc0rr Implement get_unchecked* functions for Vec2D
2018-10-16 alfadur add opassign implementations
2018-10-16 alfadur make methods public
2018-10-16 alfadur add scalar operations
2018-10-16 alfadur fix test
2018-10-16 alfadur add more fpnum functions
2018-10-15 unc0rr Implement Land2D::fill() + tests
2018-10-15 alfadur Add basic windows build script
2018-10-15 alfadur fix library names in engine
2018-10-15 unc0rr Make parameters meaning more obvious
2018-10-15 nemo tag both as overloadable - seems to satisfy clang 3.4
2018-10-15 alfadur fix path to ppas.bat to avoid confusing nmake
2018-10-15 nemo add back accidentally removed sections
2018-10-14 unc0rr Start land2d library implementation: draw_line() method
2018-10-14 unc0rr Add get_mut() to Vec2D
2018-10-14 unc0rr Simplify Vec2D::new() a bit
2018-10-14 alfadur remove old sdl headers and libs in support of recent deletionism spirit
2018-10-14 alfadur .. or rather move calling conventions to proper position
2018-10-14 alfadur set proper sdl calling convention for vcpkg builds
2018-10-14 unc0rr Implement vec2d library to use for land arrays in the future
2018-10-14 alfadur fix frontend compatibility issues
2018-10-14 alfadur use correct compiler flags
2018-10-14 unc0rr Start work on landgen rust lib
2018-10-14 unc0rr Remove more dead code from uLandOutline
2018-10-14 alfadur don't use -Wextra when building with vcpkg
2018-10-14 alfadur add extra rule for negative integers
2018-10-14 unc0rr Implement Iterator trait for LaggedFibonacciPRNG
2018-10-14 unc0rr Remove some dead code from template-based land gen
2018-10-14 nemo reorder params, deleted obsolete *_passes
2018-10-14 alfadur fix return name and bound type
2018-10-14 alfadur remove extra begin
2018-10-14 alfadur add missing .
2018-10-14 unc0rr Convert uLandTemplates into yaml file
2018-10-14 nemo one more merge
2018-10-14 alfadur merge
2018-10-14 alfadur merge
2018-10-13 alfadur improve stability for checks
2018-10-13 alfadur fix offsets
2018-10-13 alfadur Fix overflow in CheckGearNear
2018-10-13 alfadur add fpnum literal macro
2018-10-12 alfadur delegate cmp to rustlib
2018-10-10 alfadur forgot a line
2018-10-10 alfadur update frontend japanese translation
2018-10-13 unc0rr Make converter for uLandTemplates into yaml
2018-10-13 unc0rr Implement lagged Fibonacci PRNG in rust, compatible with hwengine
2018-10-13 unc0rr inline more operators in fpnum
2018-10-12 alfadur delegate cmp to rustlib
2018-10-13 unc0rr Add some more tests
2018-10-12 unc0rr Reimplement hwFloat library in rust for future use
2018-10-12 Wuzzy Drop internal PhysFS, bump PhysFS requirement to 3.0.0
2018-10-11 unc0rr - Fix insert() for strings in pas2c
2018-10-09 nemo drop the error checked StrToInt as non-critical - pas2c did not implement it.
2018-10-09 nemo IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
2018-10-09 nemo bunch more of those shortstring/ansistrings
2018-10-09 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
2018-10-07 Wuzzy Update German translation
2018-10-07 Wuzzy Update locale files
2018-10-06 Wuzzy ASA, ice02: Change time strings for consistency with other time strings
2018-10-05 Wuzzy No-op when entering /clan command with no argument
2018-10-06 alfadur merge
2018-10-05 alfadur Windows 1809 GetUserProfileDirectory failure workaround
2018-10-05 alfadur add debug output for physfs init failure
2018-10-05 Wuzzy Make sure AddChatString is only fed with shortstrings
2018-10-05 Wuzzy Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
2018-10-05 nemo formatA expects ansistring params
2018-10-05 nemo this should probably exit -1 - pas2c was complaining about uninitialised var
2018-10-05 nemo silly tmp var for sake of pas2c
2018-10-05 unc0rr Fix pas2c build dependencies
2018-10-05 unc0rr Fix pas2c build a bit more
2018-10-05 Wuzzy Precalculate cMaxHogHealth
2018-10-05 Wuzzy Merge unC0Rr's pas2c fix
2018-10-05 unc0rr Fix previous patch, add support for High(Longword)
2018-10-05 Wuzzy Backed out changeset aed7ee68305a
2018-10-05 unc0rr Fix pas2c not having support for High(LongInt) in init expressions
2018-10-05 Wuzzy Pas2C: Implement rendering of High() similiar to that of Low()
2018-10-05 Wuzzy Update Big Armory preview image
2018-10-05 Wuzzy Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
2018-10-05 Wuzzy Don't load game scheme from file if name collides with default scheme
2018-10-05 Wuzzy Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-10-05 Wuzzy Remove unused doStepDuck gear handler
2018-10-05 Wuzzy Remove usage of creeper from all schemes and styles
2018-10-05 Wuzzy Restructure 0.9.25 changelog, add highlights section
2018-10-05 Wuzzy Document the /quit chat command from server
2018-10-05 Wuzzy Simplify /quit chat command
2018-10-05 Wuzzy gameServer: Add user warning if got chat command not suitable for current state (lobby/room); fix protocol errors
2018-10-05 Wuzzy Catch empty chat commands in engine and frontend
2018-10-05 Wuzzy Clean up frontend chat command auto-complete
2018-10-04 Wuzzy Backed out changeset 5f6208031658 (fixes 652)
2018-10-04 Wuzzy Merge Racer/TechRacer tie handling
2018-09-05 Wuzzy Add missing roundDraw check in TechRacer
2018-09-05 Wuzzy Add tie handling for Racer and TechRacer
2018-10-04 Wuzzy Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
2018-10-04 Wuzzy Fix speech bubble chat commands also applying to bots
2018-10-04 alfadur merge
2018-10-04 alfadur ..and for logging in handler
2018-10-04 alfadur Add missing base case for lobby handler
2018-10-04 Wuzzy Fix another pas2c hiccup in uLandObjects
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-10-04 Wuzzy gameServer: Remove broken and undocumented /part chat command
2018-10-04 Wuzzy Ignore message-type chat commands (/hsa, /clan, etc.) w/ empty arg list
2018-10-04 Wuzzy Rename chat command /team to /clan (but keep /team as alias for now)
2018-10-04 Wuzzy Teach engine to properly display clan message received from the net
2018-10-04 Wuzzy gameServer: Handle empty chat command (partially)
2018-10-04 Wuzzy gameServer: Always report command name if getting an incorrect command
2018-10-04 Wuzzy gameServer: remove duplicate VOTE/FORCE command handling
2018-10-03 Wuzzy Display error when entering invalid chat command in offline game
2018-10-03 Wuzzy Make frontend forward server error and warning messages to engine
2018-10-02 Wuzzy Pas2C: Add preprocess files to .hgignore
2018-10-02 Wuzzy Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
2018-10-02 Wuzzy IFNDEF custom exception handlung away in pas2c builds
2018-10-02 Wuzzy Resolve ambiguity of <> in Pas2C.hs
2018-09-30 Wuzzy Add help button in main menu (opens Hedgewars Wiki in browser)
2018-09-29 Wuzzy Fix frontend displayed value of Sudden Death timeout being off-by-one
2018-09-29 Wuzzy ASA, desert02: Add achievement for escaping with all crates collected and no damage taken
2018-09-29 Wuzzy ASA, ice02: Display current flying time next to team bar
2018-09-29 Wuzzy ASA, ice02: Fix recorded time being 6 seconds more than reality
2018-09-29 Wuzzy ASA: ice02: Render green rings as double rings
2018-09-29 Wuzzy Set script globals TurnTimeLeft and ReadyTimeLeft immediately after they were changed by Lua call
2018-09-28 Wuzzy Move campaign mission images to share/ instead of hardcoding them into frontend
2018-09-26 Wuzzy Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
2018-09-26 Wuzzy Update changelog
2018-09-26 Wuzzy On victory, center camera on a winning hedgehog
2018-09-24 nemo merge
2018-09-24 nemo make it build
2018-09-14 alfadur cleanup crate imports
2018-09-13 alfadur remove stabilized edition annotations
2018-09-10 alfadur rescue the stream on handshake failure
2018-09-10 alfadur improve error handling for TLS handshake
2018-09-08 alfadur port some legacy protocol support
2018-09-07 alfadur use openssl for password message handling
2018-09-06 alfadur Add TLS support
2018-09-05 alfadur Add official server feature to cargo
2018-09-05 alfadur Bump dependencies
2018-08-28 alfadur move everything test related into test cfg
2018-08-27 alfadur Add hogs per team named constant that absolutely no one asked for
2018-09-20 Wuzzy Fix maps variable in OfficialChallengeHashes not being global (caused error in normal Racer)
2018-09-19 Wuzzy Fix hedgehog being able to make walk/jump sounds before it was placed
2018-09-19 Wuzzy Ignore gmTimer after attack or hog is no longer controlled
2018-09-19 Wuzzy Clear gmSwitch before activating switcher
2018-09-18 nemo use locale rules for the challenge hashes
2018-09-18 nemo restore old land hashes which in theory should not have changed in .24
2018-09-18 nemo Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
2018-09-17 Wuzzy Merge nemo's hash change commit
2018-09-17 Wuzzy Add exit hint after Basic Movement Training
2018-09-17 Wuzzy Easier back jumps in Basic Movement Training (fixes bug 692)
2018-09-16 nemo update hashes changed in r79e13080b9db (critical sprites) ra675a94b5cc1 (critical scripts)
2018-09-16 Wuzzy Update hedgewars_en.ts
2018-09-16 Wuzzy Update German translation
2018-09-15 Wuzzy Update translation files
2018-09-15 unc0rr Fix SetAmmoTexts not working in stats-only mode
2018-09-15 unc0rr Fix SetAmmoTexts not working in stats-only mode 0.9.24
2018-09-15 Wuzzy Fix some syntax errors in internal Lua syntax documentation
2018-09-15 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-09-12 alfadur Fix engine crash when using lasersight outside the world bounds
2018-09-11 alfadur Only show bullet hits for shovable gears
2018-09-11 alfadur Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
2018-09-11 alfadur Revert sinegun brokenness to previous levels
2018-09-11 unc0rr Make rendering work qmlfrontend
2018-09-11 Wuzzy Allow to change volume during pause
2018-09-11 Wuzzy ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
2018-09-11 Wuzzy Make sure scripts don't break w/ only 1 clan
2018-09-11 Wuzzy Add funny message in stats screen when everyone wins
2018-09-09 Wuzzy Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
2018-09-05 Wuzzy Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
2018-09-04 Wuzzy Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
2018-09-04 Wuzzy Don't write TurnTimeLeft deprecation warning if setter function was used
2018-09-04 Wuzzy Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
2018-09-04 Wuzzy Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
2018-09-04 Wuzzy Fix turn reaction not working properly after turn
2018-09-04 Wuzzy Say sndNutter on round draw
2018-09-04 Wuzzy Remove some bad/inappropriate messages for round draw and crate drop
2018-09-04 Wuzzy Fix player rankings getting confused if a clan was revived
2018-09-04 Wuzzy Fix player rankings on round draw: Clans that die in the same turn now have the same rank
2018-09-04 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
2018-09-03 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
2018-09-03 Wuzzy Fix stats screwing up in Rope Knock Challenge if you lose
2018-09-03 Wuzzy Add missing nil check in AfterAttack (oops!)
2018-09-03 Wuzzy Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
2018-09-03 Wuzzy Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
2018-09-03 Wuzzy Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
2018-09-03 Wuzzy Use translation template for speech bubble command
2018-09-02 Wuzzy Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
2018-09-02 Wuzzy Don't start retreat time if hog has lost control in the meantime
2018-09-02 Wuzzy Don't play timer countdown sounds if in ready phase
2018-09-02 Wuzzy Call GetGlobals after entering Lua command with /lua
2018-09-02 Wuzzy Dangerous Ducklings: Enter retreat mode after kill
2018-09-02 Wuzzy Fix buggy behaviour when setting TurnTimeLeft through Retreat
2018-09-02 Wuzzy Change chat text color for Lua warnings to yellow
2018-09-02 Wuzzy Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
2018-09-02 Wuzzy Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
2018-09-02 Wuzzy Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
2018-09-02 Wuzzy Highlander: Remove odd infinite girder ammo in crates
2018-09-01 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
2018-09-01 Wuzzy Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
2018-09-01 Wuzzy Check for victory before stTurnReact. Fixes 382
2018-09-01 Wuzzy ASA, desert01: Fix display error when destroying device crate
2018-09-01 Wuzzy ASA, desert01: Disable hero control at first battle left from the hole, not right above it
2018-09-01 Wuzzy Prevent pause/synchronizing/AFK mode text being rendered at the same time
2018-08-31 Wuzzy Add frontend tip introducing /help
2018-08-31 Wuzzy Translate "heads" and "tails" of gameServer
2018-08-31 Wuzzy Display error when using /maxteams if not room master
2018-08-31 Wuzzy Make guest rejection error translatable
2018-08-31 Wuzzy Add command help for /save, /delete, /saveroom and /loadroom
2018-08-31 Wuzzy Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
2018-08-31 Wuzzy Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
2018-08-31 Wuzzy Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
2018-08-31 Wuzzy Don't load locale Lua script if LOCALE == "en"
2018-08-31 Wuzzy Add description of hwengine command-line arguments in --help
2018-08-31 Wuzzy Critical error if loading a script has failed
2018-08-31 Wuzzy Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
2018-08-31 Wuzzy BRW: Add utilities and air weapons properly
2018-08-31 Wuzzy Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
2018-08-31 Wuzzy Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
2018-08-30 Wuzzy BRW now allows weapon scheme customization
2018-08-29 Wuzzy Change button image for Tag Team
2018-08-29 Wuzzy Add missing server dependencies to Travis metadata
2018-08-28 Wuzzy Write down system requirements
2018-08-28 Wuzzy Fix typo in gameServer
2018-08-28 Wuzzy Space Invasion: Add hilarious loser face to losers
2018-08-28 Wuzzy Space Invasion: Continue playing rounds in case the teams are tied at the end
2018-08-28 Wuzzy Space Invasion: refactor variables into a large table for everything
2018-08-26 Wuzzy Remove frontend code dealing with unused team variables
2018-08-26 Wuzzy Replace now-outdated descriptions of amDuck with dummy texts
2018-08-26 Wuzzy GameServer: Use consistent formatting of clan chat (compared with engine)
2018-08-26 Wuzzy Change empty string check in gameServer
2018-08-26 Wuzzy /greeting chat commands now clears greeting if called w/o arguments
2018-08-26 Wuzzy Add a couple of more useful server messages
2018-08-25 Wuzzy Don't translate greeting message
2018-08-25 Wuzzy Don't translate response to /rnd command
2018-08-25 Wuzzy Add error message for /callvote map if no maps are available
2018-08-25 Wuzzy Hide /watch command if OFFICIAL_SERVER is not set
2018-08-25 Wuzzy Properly scale Start button size in pagenetgame just like in pagemultiplayer
2018-08-25 Wuzzy Add a few helpful error messages from server when kicking failed
2018-08-25 Wuzzy GameServer: Refactor fake nick names into Consts
2018-08-25 Wuzzy Fix some formatting problems with /me
2018-08-25 Wuzzy Tweak response messages to /super_power and /registered_only
2018-08-25 Wuzzy Fix translatability of "unknown command" server message
2018-08-25 Wuzzy Make frontend translate server messages properly
2018-08-25 Wuzzy Use plain text mode in video description label to avoid HTML trouble
2018-08-22 Wuzzy Backed out changeset 076b7d23fab8. Well, the commit in question was needed after all ... 0.9.24
2018-08-22 Wuzzy Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
2018-08-21 Wuzzy Backed out changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain 0.9.24
2018-08-21 Wuzzy Clean up more visual gears stuff in scripts
2018-08-21 Wuzzy Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
2018-08-21 Wuzzy Remove calls to GetVisualGearValues where it's not needed
2018-08-21 Wuzzy Animate: Remove follow arg from AnimVisualGear
2018-08-21 nemo use 0s instead of nils to try to protect script assumptions 0.9.24
2018-08-21 nemo only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward 0.9.24
2018-08-21 Wuzzy Remove unused shockwave code in Space Invasion
2018-08-21 Wuzzy Make decorational visual gears in Space Invasion non-critical
2018-08-21 Wuzzy Update German translation
2018-08-21 Wuzzy Update locale files
2018-08-21 Wuzzy Merge unC0Rr's checker update
2018-08-21 Wuzzy Add a few translator comments for frontend strings
2018-08-21 Wuzzy Consistently rename "team chat" to "clan chat" (except chat command)
2018-08-21 Wuzzy Make engine chat syntax translatable
2018-08-21 Wuzzy Fix some string/translation inconsistencies in strings related to leaving
2018-08-20 unc0rr - Add checker dependencies to hedgewars-server.cabal
2018-08-19 nemo and melon for Mutant
2018-08-18 nemo stray line
2018-08-18 nemo more wrapping
2018-08-18 nemo basic AI bazooka wrapping.
2018-08-16 alfadur Return https
2018-08-16 alfadur Rust 2018 conversion
2018-08-14 Wuzzy Move common sprite tint values into Utils Lua library
2018-08-14 Wuzzy Use new script variable cMaxTurnTime in scripts for consistency
2018-08-14 Wuzzy Prevent wrapping of turn time when using extra time
2018-08-14 Wuzzy Update list of supported GameFlags in HedgeEditor
2018-08-14 Wuzzy HedgeEditor should be fairly stable by now
2018-08-14 Wuzzy Fix repeating sun in Hoggywood theme
2018-08-13 Wuzzy Close hwengine properly when you got kicked by room host
2018-08-13 Wuzzy Improve “Connection refused” error message
2018-08-13 Wuzzy Tweak some connection failure messages
2018-08-12 Wuzzy Don't make pseudo player names like [server] clickable in chat
2018-08-11 Wuzzy Fix duplicate/confusing wave messages in ASA fruit01
2018-08-11 Wuzzy Oops, add forgotten begin/end in uTeams
2018-08-11 Wuzzy Merge nemo's TODO fix
2018-08-11 Wuzzy More straightforward TotalRoundsPre counting if there's only 1 clan
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-11 Wuzzy Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
2018-08-09 Wuzzy Fix TotalRounds increasing incorrectly if gfRandomOrder is off
2018-08-09 Wuzzy Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
2018-08-09 Wuzzy Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
2018-08-09 Wuzzy Backout 0f02dd1ff4c9. This is not how TotalRounds should work
2018-08-10 nemo remove todo
2018-08-08 Wuzzy Fix frontend crash when rapidly aborting many active video encodings. Fixes bug 595
2018-08-08 Wuzzy Use capcolDefault in Lua scripts
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Use light gray color for volume change, just like for the auto camera msgs
2018-08-08 Wuzzy Use full string for sidFuel and avoid string concatenation
2018-08-08 Wuzzy Make ammo count in ammo menu translatable, and replace “x” with “×”
2018-08-08 Wuzzy Fix slightly misplaced ammo count in ammo menu if count > 9
2018-08-08 Wuzzy Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
2018-08-08 Wuzzy Replicate target sprite properly in world wrap
2018-08-08 Wuzzy Replicate gear GUI overlays in world wrap
2018-08-08 Wuzzy Make sure gear fuel and alt weapon overlays are always drawn on top
2018-08-07 Wuzzy Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
2018-08-07 Wuzzy Fix hard-to-read text on campaign and training page in frontend at October 31
2018-08-07 Wuzzy Update outdated and broken holiday stylesheets
2018-08-07 Wuzzy Fix resurrection animation appearing at wrong position for some missions and styles
2018-08-07 Wuzzy Report spawning visual gear in onGearResurrect
2018-08-07 Wuzzy Add setting to disable audio dampening if losing window focus
2018-08-07 Wuzzy Move max. number of crate spawns into variable
2018-08-07 Wuzzy Fix visible seam between Sky.png and SkyL.png of Olympics theme
2018-08-07 Wuzzy Lobby/room: Prevent opening context menu if no player selected (fixes bug 661)
2018-08-07 Wuzzy Fix drill rocket exploding when digging at bounce/wrap world edge
2018-08-06 Wuzzy Fix bee target practice removing target selection after first shot
2018-08-06 Wuzzy Backed out changeset 0c797469d16d
2018-08-06 Wuzzy Update target cursor after shooting targetable ammo with gfMultiWeapon
2018-08-06 Wuzzy Use gfMultiWeapon in target practice missions
2018-08-06 Wuzzy Suppress "X remaining" caption in multishoot with gfMultiWeapon
2018-08-06 Wuzzy Add comments for most hwengine constants
2018-08-06 Wuzzy Show correct health increase when hog health cap is reached
2018-08-06 Wuzzy Remove fake magic number in MIME info metadata file
2018-08-06 Wuzzy Remove fake magic number in MIME info metadata file 0.9.24
2018-08-06 Wuzzy Fix cake walking through land when reaching wrap world edge
2018-08-06 Wuzzy Remove unused variables of creeper handler
2018-08-06 Wuzzy Fix description of gfSolidLand in scheme editor
2018-08-06 Wuzzy Fix hog turning around when blowtorching through wrap world edge
2018-08-06 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
2018-08-06 Wuzzy Add bounce effect to cake when it touches bounce edge
2018-08-06 Wuzzy Fix cake rotation angle after bounce from bounce edge
2018-08-02 Wuzzy Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
2018-08-03 nemo fix path
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-08-02 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
2018-08-02 Wuzzy Backed out changeset 0d920e370a78
2018-08-02 Wuzzy Fix hammer shoving gears into indestructible land
2018-08-02 Wuzzy Include HWP of Big Armory in CMakeLists
2018-08-02 Wuzzy Fix broken Big Armory mission map
2018-08-02 Wuzzy Whoops. Fix NoPointX typo in HedgeEditor
2018-08-02 Wuzzy Remove bad king death message
2018-08-02 Wuzzy Cap hedgehog health to prevent overflow bugs
2018-08-01 Wuzzy Use the new NoPointX global in HedgeEditor
2018-08-01 Wuzzy Add Lua globals: AMMO_INFINITE and NoPointX
2018-08-01 Wuzzy Use proper infinite fuel feature in flying saucer training
2018-08-01 Wuzzy Add support for infinite fly time of jetpack and Birdy
2018-07-16 Wuzzy Add variable to make state of sound system clear 0.9.24
2018-07-17 Wuzzy Fix cursor teleporting to center after leaving game with video recording 0.9.24
2018-07-17 Wuzzy Whoops. Syntax error in uVideoRec 0.9.24
2018-07-17 Wuzzy Fix video recorder not working if sound disabled (fixes bug 200) 0.9.24
2018-08-01 Wuzzy Fix SimpleMission failure to init GameFlags correctly 0.9.24
2018-08-01 Wuzzy Fix SimpleMission failure to init GameFlags correctly
2018-08-01 Wuzzy Load default clan colors from settings file
2018-08-01 Wuzzy HedgeEditor: Use default clan color in AddTeam in mission export
2018-08-01 Wuzzy Make ASA fruit02 use of default clan colors
2018-08-01 Wuzzy Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
2018-08-01 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
2018-07-31 Wuzzy Clean up Tumbler captions a bit
2018-07-31 Wuzzy Refactor colors and caption type in Space Invasion
2018-07-31 Wuzzy Space Invasion: Delete dead code and ancient outdated comments
2018-07-31 Wuzzy Change default clan color for brown for improved contrast
2018-07-30 Wuzzy Lua API: Add IsHogHidden
2018-07-30 Wuzzy Lua: Add GetVampiric, GetLaserSight
2018-07-30 KoBeWi Update Polish translation
2018-07-30 Wuzzy ASA, final mission: Redraw map and mask to make borders more distingushable
2018-07-30 Wuzzy Make laser sight work properly through wrap world edge
2018-07-30 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-07-29 nemo and fix index
2018-07-29 nemo oh. and indent that loop
2018-07-29 nemo add wrap check
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-28 Wuzzy Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
2018-07-27 Wuzzy Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
2018-07-27 nemo sdlkeys is in source not binary, no .in folder. Locutus brought to our attention. 0.9.24
2018-07-26 Wuzzy Fix /hta, /hsa and /hya commands not writing message in chat
2018-07-26 Wuzzy Fix /hta, /hsa and /hya commands not writing message in chat 0.9.24
2018-07-26 Wuzzy TechRacer: Print selected map in debug output
2018-07-26 Wuzzy TechRacer: Make most variables local
2018-07-26 Wuzzy Clean up messy indentations in TechRacer script
2018-07-26 Wuzzy TechRacer: Delete dead code
2018-07-26 Wuzzy TechRacer: Fix gears not spawning on turn start when player pressed control right at start
2018-07-26 Wuzzy Prevent saving weapon scheme if name was already taken 0.9.24
2018-07-26 Wuzzy Prevent saving game schemes if name was already been taken 0.9.24
2018-07-26 Wuzzy Prevent saving weapon scheme if name was already taken
2018-07-25 Wuzzy Prevent saving game schemes if name was already been taken
2018-07-24 Wuzzy Fix a couple of PNG images with known invalid color profiles
2018-07-24 Wuzzy Fix a couple of PNG images with known invalid color profiles 0.9.24
2018-07-24 Wuzzy Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack 0.9.24
2018-07-24 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
2018-07-24 Wuzzy Update frontend translation files 0.9.24
2018-07-24 Wuzzy Fix changelog typos 0.9.24
2018-07-16 Wuzzy Fix hwengine crash when using >1 controllers 0.9.24
2018-07-24 Wuzzy Add more sane default controls for controller 0.9.24
2018-07-24 Wuzzy Fix broken controller/joystick button and axis events 0.9.24
2018-07-24 Wuzzy Detect Qt style after parameter parsing 0.9.24
2018-07-24 Wuzzy Fix SDLInteraction strings not being translated 0.9.24
2018-07-24 Wuzzy Refactor storage of joystick SDL key names 0.9.24
2018-07-24 Wuzzy Make frontend detect controllers again 0.9.24
2018-07-24 Wuzzy Update and change license information of Droplet sounds, now it's CC BY 3.0 0.9.24
2018-07-24 Wuzzy Update and change license information of Droplet sounds, now it's CC BY 3.0
2018-07-22 Wuzzy Fix deprecation warnings in libphyslayer
2018-07-22 Wuzzy Fix warnings about unused params in C code
2018-07-21 Wuzzy Update German translation
2018-07-21 Wuzzy Update Lua/frontend locale files
2018-07-21 Wuzzy Merge alfadur's server commits with timer cycle key commits
2018-07-20 Wuzzy Add control to cycle through timer/bounciness values
2018-07-20 Wuzzy Move hardcoded bounciness values to uConsts
2018-07-21 nemo catchup merge on all of alfadur's cool server changes
2018-07-20 alfadur Fix map voting verification
2018-07-20 alfadur Implement room config export
2018-07-20 alfadur Implement save/delete commands
2018-07-19 alfadur Implement map voting
2018-07-19 alfadur clean up room lookups
2018-07-17 alfadur Keep hedgehog limit in sync
2018-07-17 alfadur indulge clippy
2018-07-16 alfadur Add room flags
2018-07-16 alfadur Something down in the food chain already uses bitflags, so might as well switch to them
2018-07-16 alfadur Assorted chat fixes
2018-07-13 alfadur Better packing for clients
2018-07-20 Wuzzy Add more sane default controls for controller
2018-07-20 Wuzzy Fix broken controller/joystick button and axis events
2018-07-20 Wuzzy Detect Qt style after parameter parsing
2018-07-20 Wuzzy Fix SDLInteraction strings not being translated
2018-07-20 Wuzzy Refactor storage of joystick SDL key names
2018-07-19 Wuzzy Make frontend detect controllers again
2018-07-19 Wuzzy Fix engine crash when trying to delete cameraFile but it doesn't exist
2018-07-19 Wuzzy Fix crash when aborting encoding phase of video recording in videos page if >1 video is being encoded
2018-07-19 Wuzzy Document and clean up tools directory a bit
2018-07-18 Wuzzy Improve some replies for chat commands on server
2018-07-18 Wuzzy Refactor server chat command help, also add admin commands to help
2018-07-18 Wuzzy Add /help command for lobby and rooms too
2018-07-18 Wuzzy Remove and replace old googlecode references
2018-07-17 Wuzzy Switch from http:// to https:// URLs where possible
2018-07-17 Wuzzy Increase hedgehog limit to 64
2018-07-17 Wuzzy Server: Replace hardcoded hog-related numbers with consts
2018-07-17 Wuzzy Bazooka/Grende training: Hide mission panel on pressing attack key
2018-07-17 Wuzzy Update server dependencies in INSTALL.md
2018-07-17 Wuzzy Clarify/rewrite a few OutError messages
2018-07-17 Wuzzy Fix frontend showing 2 errors on engine fatal error (exit code 52)
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-17 Wuzzy Propagate fatal errors to OutError if checkFails called
2018-07-17 Wuzzy Add hidden bazooka training achievement for 100% accuracy
2018-07-17 Wuzzy Standardize hidden mission achievement in new Lua library "Achievements"
2018-07-17 Wuzzy Add proper exit codes when halt-ing hwengine due to error
2018-07-17 Wuzzy Fix cursor teleporting to center after leaving game with video recording
2018-07-17 Wuzzy Whoops. Syntax error in uVideoRec
2018-07-17 Wuzzy Fix video recorder not working if sound disabled (fixes bug 200)
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-07-16 Wuzzy Fix hwengine crash when using >1 controllers
2018-07-16 Wuzzy Always use SDL_Map(A)RGB in SDL_FillRect for color
2018-07-16 Wuzzy When hwengine crashes w/ error 217, write backtrace in log, too
2018-07-15 Wuzzy Fix hwengine --help returning with exit code 51
2018-07-15 Wuzzy Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
2018-07-12 Wuzzy Merge gameServer2 changes
2018-07-12 Wuzzy Send proper failure error message when image loading has failed
2018-07-11 nemo merge
2018-07-09 alfadur Optimize test string generation
2018-07-09 alfadur fix tests
2018-07-09 alfadur complete newseed voting
2018-07-09 alfadur merge
2018-07-07 alfadur Mostly implement voting
2018-07-06 alfadur Implement greetings & fixed rooms
2018-07-11 Wuzzy Make sure TotalRounds increases to 0 on first real turn
2018-07-11 Wuzzy ACF5: Fix Tribe not being in same clan as Natives
2018-07-11 Wuzzy Simplify turn handling in ASA death01
2018-07-11 Wuzzy ACF7: Fix princess being in wrong clan
2018-07-11 Wuzzy Fix aihDoesntMatter still being attacked with air attack
2018-07-11 Wuzzy ASA death01: Put PAotH into correct clan
2018-07-11 Wuzzy Fix aihDoesntMatter not applying to hammer and shover
2018-07-11 Wuzzy ACF3: Fix initial ammo being locked
2018-07-11 Wuzzy ACF3: Tweak princess spawn position
2018-07-11 Wuzzy ACF3: Move princess to her own team, fix clan color
2018-07-10 Wuzzy Add subtle dust flakes for Cheese and CrazyMission themes
2018-07-10 Wuzzy New SD water texture for CrazyMission theme
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-07-10 Wuzzy Prevent manual hiding of some special mission panels
2018-07-10 Wuzzy Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
2018-07-10 Wuzzy Update mission texts with regards to mission panel key
2018-07-10 Wuzzy Add dedicated key to display mission panel: M
2018-07-10 Wuzzy Tweak chat command replies for /lua command
2018-07-10 Wuzzy Add /help chat command for engine
2018-07-08 Wuzzy Highlander: Fix all hogs getting teleport after hog placement phase
2018-07-08 Wuzzy Fix GetAmmo getting wrong ammo count
2018-07-07 Wuzzy New Lua API function: GetAmmo, to get ammo config
2018-07-07 Wuzzy Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
2018-07-07 Wuzzy Fix TotalRounds still being -1 in first real turn after hog placement phase
2018-07-07 Wuzzy Highlander: Localize global variable
2018-07-07 Wuzzy Highlander: Clean up code style, indents and delete useless old comments
2018-07-07 Wuzzy Space Invasion: Improve how round score is displayed
2018-07-07 Wuzzy Space Invasion: Localize most global variables
2018-07-07 Wuzzy Fix rare Lua error message spam in Space Invasion
2018-07-06 Marcin Mielniczuk Add an extra test for Rnd's distribution
2018-07-06 Marcin Mielniczuk Send the rnd reply to the room only.
2018-07-06 Marcin Mielniczuk Implement server-side logic for Rnd
2018-07-04 alfadur Fix team remove synchronization
2018-07-04 alfadur Check for client's existence before handling messages
2018-07-04 alfadur Fix scheme config parsing
2018-07-04 alfadur Fix AddTeam message serialization
2018-07-04 alfadur add missing message tests
2018-07-03 alfadur update nom
2018-07-03 alfadur update proptest
2018-07-03 alfadur merge
2018-07-03 Marcin Mielniczuk Update rand and log to the latest versions
2018-07-02 nemo somehow scale was omitted from this catch-all VG init. late addition to the struct perhaps.
2018-07-02 Marcin Mielniczuk Implement to_raw_protocol for Rnd and enable tests. Add cargo/rls build artifacts to .gitignore
2018-07-02 alfadur Fix cmd parsing & update tests
2018-06-29 Marcin Mielniczuk Implement parsing for rnd and add a little documentation
2018-06-28 Marcin Mielniczuk Undo enabling the `unreachable-pub` lint.
2018-06-27 alfadur stabilization
2018-06-27 alfadur Fix spectators joining midgame
2018-06-27 alfadur Send more data on room joining
2018-06-27 alfadur Additional round cleanup
2018-06-27 nemo neglected dep update from r87a6cad20c90:
2018-06-27 alfadur Send teams&flags on entering a room
2018-06-26 alfadur Implement game start & engine messages
2018-06-26 alfadur Implement game config messages
2018-06-24 marmistrz Enable all lints from the rust-2018-idioms suite.
2018-06-21 nemo Just to be kind to vim which is failing at sniffing
2018-06-21 alfadur implementation of team related messages
2018-06-21 unc0rr Store saved room in yaml
2018-06-19 nemo let's keep track of the racer room config
2018-06-18 alfadur partial room implementation
2018-06-14 alfadur rework of prior
2018-06-14 alfadur handle edge polling properly
2018-06-10 antonc27 Merge default to ios-develop ios-develop
2018-06-10 antonc27 Merge ios-develop into default
2018-06-10 antonc27 Added tag Hedgewars-iOS-2.1 for changeset 195208deff1d ios-develop
2018-05-30 Wuzzy More fallback styling for hat preview webpage
2018-05-30 Wuzzy Add <noscript> fallback for hats preview webpage
2018-05-29 alfadur bullet bubbles
2018-05-28 alfadur ensure shotgun works with portals and make it hit airmines
2018-05-28 nemo allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
2018-05-27 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-26 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-24 nemo make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
2018-05-24 nemo zero damage on air mine too
2018-05-24 Wuzzy Remove unused variable in uLandObjects
2018-05-24 Wuzzy Feedback dialog: Disable "send system information" checkbox by default
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-05-22 alfadur theme object tweak
2018-05-22 alfadur Checksum girders and masks too
2018-05-18 nemo merge this in too
2018-05-18 nemo IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only. 0.9.24
2018-05-18 nemo 0.9.24 merge of physfs tweak
2018-05-18 nemo Make wrapping a lua and its sidecar actually work. 0.9.24
2018-05-16 alfadur example theme objects for the new theming features
2018-05-16 alfadur new theme object features
2018-05-16 sheepluva adjust label, update ChangeLog ui-scaling
2018-05-16 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
2018-05-16 sheepluva WIP: make chat resizing faster ui-scaling
2018-05-15 sheepluva whoops, I initialized my new var incorrectly ui-scaling
2018-05-15 sheepluva fix some accidental code corruption caused by my last commit ui-scaling
2018-05-15 sheepluva WIP: allow changing chat size ui-scaling
2018-05-07 unC0Rr Fix win32 package creation
2018-05-05 Wuzzy Merge default
2018-05-05 alfadur Update frontend translation: Japanese
2018-05-03 alfadur fix trace when bullets skip on water
2018-05-04 Wuzzy Make EnableSwitchHog() more robust against failure, return gear UID
2018-05-04 Wuzzy Continental supplies: No more hacky switch hog for North America
2018-05-04 Wuzzy Lua API: Add EnableSwitchHog to manually enable hog switching
2018-05-03 Wuzzy Continental supplies: Upside-Down World special now works in cave maps as well
2018-05-03 Wuzzy Update German Lua translation
2018-05-03 Wuzzy Fix changelog mistake
2018-05-03 Wuzzy CS: Fix display of ammo caption for weapon specials
2018-05-03 Wuzzy Fix GetAmmoTimer implementation, swap arguments
2018-05-03 Wuzzy Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
2018-05-03 Wuzzy Lua API: GetAmmoTimer, to get the player-set timer for an ammo
2018-05-03 Wuzzy Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
2018-05-03 Wuzzy Rename SVG hats to be consistent with PNG versions
2018-05-03 Wuzzy Simplify and shrink 5 SVG hats
2018-05-03 Wuzzy Update copyright years
2018-05-03 kompowiec Update Taiwanese translation
2018-05-03 Wuzzy Update ChangeLog for Continental supplies
2018-05-03 Wuzzy Continental supplies: Bouncy boomerang does not spawn crate when drowning
2018-05-03 Wuzzy Continental supplies: Mention that vamp increases Medicine effectiveness
2018-05-03 Wuzzy Continental supplies: Fix “Boring” sound being played after continent select
2018-05-03 Wuzzy Continental supplies: Update pickhammer icon
2018-05-03 Wuzzy Massive Continental supplies update
2018-05-03 Vatten Updated Continental supplies
2018-05-02 unc0rr Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
2018-05-02 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02 Wuzzy Minor improvements in tutorial mission texts to make stuff clearer
2018-05-02 Wuzzy Update German translation for previous English typo fixes
2018-05-02 Wuzzy Fix a couple of English typos
2018-05-02 Wuzzy Fix more German typos in Hedgewars files
2018-05-02 Wuzzy Fix a couple of German typos in de.lua
2018-05-02 nemo reduce minigun splash droplets a little
2018-05-01 Case_Of Update of french frontend localisation
2018-04-29 nemo Seed reset seems fine when moved out of the loader. Also bump protocol
2018-04-29 nemo Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
2018-04-29 nemo Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-04-27 nemo mark this revision as 0.9.24 branching point - next commit requires a protocol bump 0.9.24
2018-04-25 Wuzzy Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-24 Wuzzy Pas2C: Add support for char + ansistring (for real this time)
2018-04-24 Wuzzy Change KeyBindToName to shortstring
2018-04-24 Wuzzy Pas2C: Add support for char + ansistring
2018-04-24 Wuzzy Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
2018-04-21 Wuzzy New Lua call: Retreat, to force turn into Retreat time
2018-04-19 Wuzzy Fix incorrect check for iPhone macro in hwconsts.h
2018-04-19 Wuzzy Fix outdated Qt CMake dependency for OS X
2018-04-18 Wuzzy Added tag 0.9.24.1-release for changeset afc089c39556
2018-04-18 Wuzzy Removed tag 0.9.24.1-release 0.9.24.1-release
2018-04-18 Wuzzy Update changelog
2018-04-18 nemo Added tag 0.9.24.1-release for changeset ea98a45452e5
2018-04-18 nemo Removed tag 0.9.24.1-release
2018-04-18 nemo bump cpack .24 to .24.1, make the moc filter broader
2018-04-18 nemo Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
2018-04-17 alfadur fix/workaround for fullscreen crash in 0.9.24
2018-04-17 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
2018-04-17 Wuzzy Fix crash when firing portal gun at low quality graphics
2018-04-16 Wuzzy Added tag 0.9.24-release for changeset a4e7e62f2c0d
2018-04-15 unc0rr Install platforms dir too 0.9.24-release
2018-04-13 nemo enable stretchLastSection
2018-04-13 nemo wuzzy is a spoilsport
2018-04-13 alfadur Stop minigun sound when gtMinigun is destroyed
2018-04-13 nemo QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
2018-04-12 alfadur Fix bullet trails overlapping when the pass through wrap or bounce world edge
2018-04-12 Wuzzy Use QDir::Files to read ammo schemes
2018-04-12 Wuzzy Don't let hedgehogs moan if they take 0 Sudden Death damage
2018-04-11 alfadur Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
2018-04-11 Wuzzy Update changelog
2018-04-11 nemo merge with 0.9.23, pulling in unc0rr's desync fix
2018-04-07 sheepluva cleanup whitespaces, add braces to for loops
2018-04-07 alfadur I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
2018-04-07 sheepluva Quick Game: ignore hidden themes
2018-04-07 sheepluva Fix segfault on game halt (if no logfile)
2018-04-06 nemo quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
2018-04-04 Wuzzy Remove “mission accomplished” victory message, might be confusing
2018-04-04 Wuzzy Show simple drop-down icon next to key binder widget
2018-04-04 Wuzzy Update changelog
2018-04-04 Wuzzy Update locale files
2018-03-30 unc0rr Improve error message a bit
2018-03-30 nemo oups
2018-03-30 nemo add title manipulation
2018-03-30 unc0rr Bump protocol version, update sources in preparation for .24 release
2018-03-30 nemo simple optimised svg of the low detail hedgehog for use in .desktop files and such
2018-03-30 Wuzzy Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
2018-03-30 Wuzzy Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
2018-03-30 Wuzzy CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
2018-03-30 Wuzzy Fix Qt5 in .travis.yml for Ubuntu (hopefully)
2018-03-30 nemo Backed out changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
2018-03-28 Wuzzy Update .travis.yml to include Qt5 stuff
2018-03-28 Wuzzy Add greno4ka to credits for Russian translation contribution
2018-03-28 greno4ka Slightly update russian localization
2018-03-28 LocutusOfBorg Remove useless libghc-stm-dev from build
2018-03-28 Wuzzy CMake for server: Pass -dynamic flag to ghc
2018-03-28 Wuzzy CMake: Rework Haskell package detection, use ghc-pkg to detect packages
2018-03-28 Wuzzy Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
2018-03-27 Wuzzy Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
2018-03-27 Wuzzy Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
2018-03-27 Wuzzy Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
2018-03-27 Wuzzy Videos frontend page: Locale-aware text formatting
2018-03-27 nemo might as well put this after the last mining
2018-03-27 Wuzzy Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
2018-03-27 Wuzzy ThemeFilterProxyModel: Fix filter function containing a path with no return value
2018-03-26 Wuzzy Flying portal balls now spawn a few spark effects
2018-03-24 nemo oops
2018-03-24 Wuzzy Update German Lua translation
2018-03-24 Wuzzy ShoppaMap: Can change map complexity with slider, remove script param “pad”
2018-03-24 Wuzzy ShoppaMap: Delete unused/dead code
2018-03-24 Wuzzy TechRacer: Remove script parameter “helpDisabled”
2018-03-24 nemo bug #598 - this was kinda entertaining but is, yeah, a bit too weird
2018-03-24 Wuzzy Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
2018-03-23 Wuzzy Change how locale is loaded in frontend, and fix some bugs
2018-03-23 Wuzzy The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-03-22 Wuzzy Change appearance of Art theme in Sudden Death
2018-03-22 Wuzzy Lua API: Add Explode function
2018-03-22 Wuzzy Improve Sudden Death theming of Eyes and Deepspace
2018-03-22 Wuzzy Fix some artifacts in contour of horizont.png of Planes theme
2018-03-22 Wuzzy Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
2018-03-22 Wuzzy If delegating room control, reset map of new master, if map is missing
2018-03-22 Wuzzy QTfrontent: Print map and style name in red, if missing. And update map label after delegation
2018-03-22 Wuzzy Set plain text mode for gamecfg labels (scheme, style)
2018-03-22 Wuzzy Display style name correctly if host selects a style you don't have
2018-03-21 Wuzzy Change CrazyMission preview, change portal map theme to Hell
2018-03-21 Wuzzy Fix initial map preview being broken when joining room, part 2
2018-03-21 Wuzzy Partially fix wrong preview when joining host room with missing map
2018-03-21 Wuzzy Add some isNull checks for some strings in mapContainer
2018-03-20 Wuzzy Fix incorrect preview when selecting image map the first time in session
2018-03-19 Wuzzy Fix theme chooser failing to filter themes by name
2018-03-19 Wuzzy Force proper map and theme reset when host delegates to you if you don't have the map or theme
2018-03-19 Wuzzy Map container: Add question mark in front of missing theme name
2018-03-19 Wuzzy Tweak map preview background colors
2018-03-19 Wuzzy Fix map type combo box being disabled for good when you select image or mission map
2018-03-19 Wuzzy Check existance of theme icon before loading it
2018-03-18 Wuzzy Shorten and wrap map name properly when viewing room as non-master
2018-03-18 Wuzzy Fix some map preview properly problems when host switches to image map mode w/ you missing the map
2018-03-18 Wuzzy Show error icon when selected theme is missing
2018-03-18 Wuzzy Add IsHiddenRole to ThemeModel for hidden themes
2018-03-18 Wuzzy ThemeModel: Filter themes based on IsDlcRole rather than string-based
2018-03-18 Wuzzy Online room: Display error image in preview when host selects a map you don't have
2018-03-18 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
2018-03-17 Wuzzy Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
2018-03-17 Wuzzy Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
2018-03-17 antonc27 - New AppIcon (no more black background!) ios-develop
2018-03-17 antonc27 - Migrate AppIcons to xcassets ios-develop
2018-03-17 unC0Rr Fix crasher
2018-03-17 antonc27 - Missing languages ios-develop
2018-03-17 antonc27 - Use two-letter language descriptor for localisations ios-develop
2018-03-17 Wuzzy Show sidNoEndTurn text for most weapons when in inf attack mode
2018-03-17 Wuzzy Draw map page: Fix pen size being changed after loading a map
2018-03-17 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
2018-03-17 Wuzzy Remove ugly empty rectangle in empty active teams list for real
2018-03-17 Wuzzy Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
2018-03-17 Wuzzy Remove “Upload to YouTube” functionality which has been broken for years
2018-03-16 Wuzzy Various minor frontend CSS tweaks
2018-03-16 Wuzzy QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
2018-03-16 antonc27 - Hide 'Campaign' button (not ready on iOS...) ios-develop
2018-03-16 Wuzzy Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
2018-03-16 Wuzzy Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
2018-03-16 Wuzzy Make video metadata strings translatable in frontend
2018-03-15 antonc27 - Fix archiving (?) ios-develop
2018-03-15 antonc27 - Pause game when it goes background (do not show anymore annoying 'confirm quit') ios-develop
2018-03-15 antonc27 - Do not delete Beach theme (it's official one now) ios-develop
2018-03-15 Wuzzy Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
2018-03-15 Wuzzy Remove Qt SVG and Qt OpenGL as hard dependencies
2018-03-15 Wuzzy Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
2018-03-15 Wuzzy Mutant: Fix graph title on game draw
2018-03-15 Wuzzy Make chart in stats screen support negative numbers. Fixes e.g. Mutant
2018-03-15 Wuzzy Fix broken stats chart bounding box
2018-03-15 Wuzzy Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
2018-03-15 Wuzzy Clear drawn maps in TechRacer
2018-03-15 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
2018-03-15 Wuzzy Take radius into account when drawing gtGenericFaller
2018-03-14 Wuzzy Add default directory DrawnMaps to put hand-drawn maps into
2018-03-14 Wuzzy Merge unC0Rr's broken preview fix
2018-03-14 Wuzzy Update frontend translations
2018-03-14 Wuzzy Drawn map menu: Add spin box to change brush size by hand
2018-03-14 unc0rr Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
2018-03-14 Wuzzy Add images for radio buttons, add hover and pressed images for checkboxes
2018-03-14 Wuzzy Fix weird scaling of draw map widget
2018-03-14 Wuzzy Drawn map page: Move save and load buttons, fix points label overlap
2018-03-14 Wuzzy Drawn map page: Enable antialiasing, turn eraser cursor red
2018-03-14 Wuzzy Fix cursor circle being too large in drawn map editor
2018-03-14 Wuzzy Backed out changeset 3a110dcb6e87 (Qt color chooser)
2018-03-14 nemo While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
2018-03-14 Wuzzy Add voicepack: Russian_pl (by mtg90pl)
2018-03-14 antonc27 - Fix missions path, still needs refactoring... ios-develop
2018-03-14 Wuzzy Fix frontend from messing with legacy schemes.ini, just read it, never write
2018-03-14 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
2018-03-14 Wuzzy Game scheme handling: Use QFile instead of QSettings for increased efficiency
2018-03-14 Wuzzy Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
2018-03-14 Wuzzy Remove old Qt4 workaround for missing language name of Scottish Gaelic
2018-03-14 Wuzzy Force color dialog to use Qt style. Fixes some issues
2018-03-13 antonc27 - Fix missions regression: presentation of list is good, still problem with path during launching ios-develop
2018-03-13 antonc27 - Fix missions regression: refactoring, WIP ios-develop
2018-03-13 Wuzzy Update German Lua translation
2018-03-13 Wuzzy Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
2018-03-13 unc0rr Merge qt5transition into default
2018-03-13 Wuzzy Movement training: Tweak some sprite visuals
2018-03-13 unc0rr Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior qt5transition
2018-03-13 Wuzzy Movement Training: Make the use of the mission panel clearer and harder to overlook
2018-03-13 Wuzzy Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
2018-03-13 Wuzzy Rope Training: Place the second-last target at a more reasonable position
2018-03-13 Wuzzy Frontend: Fix built-in Qt translations not loaded properly qt5transition
2018-03-13 Wuzzy Update INSTALL.md about new Qt5 dependency qt5transition
2018-03-13 Wuzzy Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins qt5transition
2018-03-13 nemo try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering qt5transition
2018-03-13 nemo seems to help styling some - some CSS tweaks may still be needed - lobby for example qt5transition
2018-03-13 Wuzzy Update .hgignore to ignore new Qt's moc_ and qrc_ files qt5transition
2018-03-12 Wuzzy Also update default binds for SDL2 keypad names qt5transition
2018-03-12 nemo these changed, presumably in SDL2 - might want to review all the others qt5transition
2018-03-12 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
2018-03-12 Wuzzy Remove rubber duck from BRW, RW and most weapon schemes for now
2018-03-12 Wuzzy Use onSkipTurn in scripts to detect turn skips
2018-03-12 Wuzzy Lua API: Add onSkipTurn callback, called when hog skips
2018-03-12 Wuzzy Lua API: Add SkipTurn() to replace ParseCommand("skip")
2018-03-12 Wuzzy ACF7: Add one pick hammer in crate
2018-03-11 alfadur Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
2018-03-11 antonc27 - Remember user settings on app update ios-develop
2018-03-11 antonc27 - Some not-so-important pretty formatting ios-develop
2018-03-11 Wuzzy Bazooka/Grenade Training: Make weapon selection detection future-proof
2018-03-11 antonc27 Merge from 0.9.23 ios-develop
2018-03-11 alfadur Change minigun sound once again, lower pitch
2018-03-11 Wuzzy ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
2018-03-11 alfadur Add new minigun sound
2018-03-10 Wuzzy Update Qt and Lua translation files
2018-03-10 unc0rr Fix disabled button rendering qt5transition
2018-03-10 unc0rr - Fix insane width of lines in health graphic qt5transition
2018-03-10 Wuzzy uLocale: Fix broken Format function
2018-03-10 Wuzzy Make a few more engine strings translatable
2018-03-10 Wuzzy ClimeHome: Show messages when cake is nearby and when reaching home
2018-03-10 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-10 Wuzzy Reduce number of minigun bullets from 71 to 70
2018-03-09 alfadur Fix minigun not pausing the turn timer properly
2018-03-09 alfadur Improve appearance of bullet trails, slight fade out at beginning
2018-03-09 Wuzzy When using seduction, only show “CENSORED” text in English locale
2018-03-09 Wuzzy Nerf minigun in Default ammo scheme
2018-03-09 alfadur Fix minigun bullet impact image being drawn over hog sometimes
2018-03-09 alfadur Fix direction of dispensed bullet shells from shotgun/sniper/minigun
2018-03-09 Wuzzy ACF8: Fix invisible cyborg sometimes blocking the way
2018-03-09 Wuzzy A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
2018-03-09 Wuzzy ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
2018-03-09 Wuzzy ACF6: Change mines, remove mines placed at unfair positions
2018-03-09 Wuzzy ACF3: Fix cannibals sometimes doing nothing for a full turn
2018-03-09 Wuzzy ACF1: Hide Cannibals team before it appears
2018-03-09 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
2018-03-09 Wuzzy ACF: Only use standard team colors
2018-03-09 Wuzzy ACF7: Fix incorrect hog name used in speech bubble
2018-03-09 Wuzzy Update German Lua translation
2018-03-08 Wuzzy Merge unC0Rr's control fixes
2018-03-08 Wuzzy ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
2018-03-08 Wuzzy ACF7: Fix incorrect hog name mentioned in 2nd mission text
2018-03-08 Wuzzy AI: Don't use tardis when in multishoot and not inf attack
2018-03-08 unc0rr Fix new binds system for real
2018-03-08 unc0rr This should fix crash with custom bindings
2018-03-08 jose1711 Update Slovak translation
2018-03-08 Wuzzy Racer: Draw waypoint outline around cursor while in placement phase
2018-03-08 Wuzzy Merge server stuff from alfadur
2018-03-08 Wuzzy HedgeEditor: Show waypoint preview
2018-03-08 Wuzzy HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
2018-03-08 Wuzzy HedgeEditor: Clean up messy HWP overwrites
2018-03-08 Wuzzy Racer: No longer play Incoming or Missed sound
2018-03-08 Wuzzy Construction Mode: Fix annoying Incoming voice and other sound issues
2018-03-08 Wuzzy Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-03-08 Wuzzy ACF2: Make all Weaklings on worst CPU level
2018-03-08 alfadur separated the server logic from all the async io mess.
2018-03-08 Wuzzy ACF: Reduce computer hog levels in missions 2 and 6.
2018-03-08 Wuzzy CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
2018-03-08 Wuzzy CTF_Blizzard: Dump dead code / out-commented code
2018-03-08 Wuzzy CTF: Write hog with most captures in stats screen
2018-03-08 Wuzzy CTF: Say "clan" instead of "team" in mission panel
2018-03-08 Wuzzy CTF: Show team scores and score graph in stats screen
2018-03-08 Wuzzy CTF: Don't disable home flag after capture
2018-03-08 Wuzzy CTF: Allow to be played with more than 2 clans
2018-03-08 Wuzzy CTF: Drop flag when carrier uses piano strike
2018-03-08 Wuzzy Capture the Flag: Fix many Lua errors when playing with >2 clans
2018-03-08 Wuzzy Mutant: Faster excess hog removal
2018-03-08 Wuzzy uCommandHandlers: Remove unused variable
2018-03-08 Wuzzy CTF: Dumb out-commented code
2018-03-08 Wuzzy Slightly simplify Mutant mission panel
2018-03-08 Wuzzy CTF: Fix Lua errors when using kamikaze or tardis
2018-03-08 Wuzzy CTF: Remove tardis and resurrector
2018-03-08 Wuzzy Control: Remove tardis and resurrector
2018-03-07 Wuzzy German translation: “Grundlagentraining” → “Grundausbildung”
2018-03-07 Wuzzy SimpleMission: Set GameFlags more cleanly
2018-03-07 Wuzzy Fix artillery being broken in some missions
2018-03-07 Wuzzy Target Practice: Re-center camera to hog after projectiles get destroyed or drown
2018-03-07 Wuzzy ACF6: Fix cyborgs sometimes idling forever in their turns (fixes bug 521)
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-07 Wuzzy Update German frontend and Minigun translation
2018-03-07 Wuzzy Rope training: Fix confused order of retract/extend controls
2018-03-07 Wuzzy Rope Knock Challenge: Remove trailing space of name "doomy "
2018-03-07 Wuzzy Death02: Add Delay=600
2018-03-07 Wuzzy Update German Lua translation
2018-03-07 Wuzzy Use mktemp in update_lua_locale_files.sh
2018-03-07 Wuzzy Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
2018-03-07 Wuzzy Lua: Rename global variable “L” to “LOCALE”
2018-03-07 Wuzzy Sort all core missions in training menu more logically
2018-03-07 Wuzzy Frontend: Lead first-time player to training page on start
2018-03-06 nemo the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
2018-03-06 Wuzzy Update README about the Hedgewars training
2018-03-06 Wuzzy Remove unused, unfinished and outdated boot camp mission
2018-03-06 Wuzzy Complete overhaul of Basic Rope Training
2018-03-05 Wuzzy Change misleading server error message about nicknames
2018-03-05 Wuzzy Capitalize default hog names and server name
2018-03-05 Wuzzy More user-friendly server messages
2018-03-05 Wuzzy Fix frontend error dialog always displaying "failed" as last engine message after engine crash
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-03-02 Wuzzy Remove dead code from basic bazooka training
2018-03-02 Wuzzy Completely redo Basic Grenade Training
2018-03-02 Wuzzy Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
2018-02-28 Wuzzy Complete redo of Basic Bazooka Training
2018-02-26 Wuzzy Add "Turning Around" to movement training
2018-02-26 Wuzzy Some minor convenience improvements in Basic Flying Saucer Training
2018-02-26 Wuzzy Add Basic Movement Training
2018-02-25 nemo falling hogs using rope were ignoring a few things (for example taking damage from rubber)
2018-02-25 unc0rr Much smaller TBinds type
2018-02-24 Wuzzy Change team colors in rope knock challenge to standard color scheme
2018-02-24 Wuzzy RC Plane Challenge: Switch to using fake crates only
2018-02-24 Wuzzy Display score next to team bar in singleplayer challenges
2018-02-23 Wuzzy Remove false credit of hwmap2lua.sh
2018-02-23 Wuzzy Add szczur's script to convert .hwmap to Lua code
2018-02-23 Wuzzy Lua API: Fix SetWind not updating flake direction
2018-02-23 Wuzzy Fix incorrect wind bar in some missions
2018-02-23 Wuzzy Convert The Great Escape to SimpleMission format
2018-02-23 Wuzzy Convert Nobody Laugh to SimpleMission format
2018-02-23 nemo Enemy hogs should at least try to get to you in low gravity
2018-02-22 Wuzzy Convert Newton and the Hammock to SimpleMission format
2018-02-22 Wuzzy Convert Big Armory mission to SimpleMission format
2018-02-22 Wuzzy SimpleMission: Check regular victory at turn and or start
2018-02-22 Wuzzy SimpleMission: Add support for failure texts in the stats screen
2018-02-21 Wuzzy SimpleMission: Check regular victory before anything else
2018-02-21 Wuzzy New SD flakes for Bath: skull and bones in bubble
2018-02-21 Wuzzy Rewrite most mission texts to actually *explain* the goal
2018-02-21 Wuzzy 2 new scenarios: Bazooka Battlefield, Tentacle Terror
2018-02-21 Wuzzy Add SimpleMission lua library for easier mission creation
2018-02-21 Wuzzy Fix SD flakes attributes not set properly when SD flake count = normal flake count
2018-02-21 Wuzzy Improve/fix messaging when multiple teams win
2018-02-21 Wuzzy Remove "Click to resume" from quit menu as visual clutter
2018-02-21 Wuzzy InputHandler: Shorten "Escape" to "Esc"
2018-02-21 Wuzzy Fix quit menu showing incorrect key when using non-default bindings
2018-02-21 Wuzzy Engine: Allow to use up to 9 placeholders in Format and FormatA
2018-02-20 Wuzzy uInputManager: Add functions to get SDL key name
2018-02-20 Wuzzy Fix a few German typos of main menu
2018-02-20 Wuzzy VideoRec: Fix many effects not being recorded
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-20 Wuzzy Lua API: Remove empty functions CampaignLock and CampaignUnlock
2018-02-20 Wuzzy Expose 5 land flags to Lua for use with SetGearCollisionMask
2018-02-20 Wuzzy Fix inconsistent name of SetGearAIHints
2018-02-19 Wuzzy Portal mission: Fix health crate spawning inside land
2018-02-19 Wuzzy Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
2018-02-19 Wuzzy Display cursor coordinates in HedgeEditor
2018-02-19 Wuzzy Lua library Animate: StoppedGear now returns true if gear does not exist
2018-02-17 Wuzzy Fix onEndTurn being called in multishoot
2018-02-17 Wuzzy Battalion, Points Mode: Show points next to team bars
2018-02-17 Wuzzy Battalion: Use AmmoTypeMax for ammo type iterations
2018-02-17 Wuzzy Play a few more taunts in Space Invasion
2018-02-17 Wuzzy Racer/TechRacer: Show best times next to team bars
2018-02-16 Wuzzy Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
2018-02-16 Wuzzy Add Space Invasion game scheme with sane default configuration
2018-02-16 Wuzzy Racer and TechRacer: Move cameera to first waypoint in Ready phase
2018-02-16 Wuzzy ClimbHome: Show best team heights next to team name
2018-02-16 Wuzzy Construction Mode: Show clan power next to all teams
2018-02-16 Wuzzy Restore 5 hats to their previous full animated form
2018-02-16 Wuzzy Lua API: Add functons: GetTeamIndex and GetTeamClan
2018-02-16 Wuzzy Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-16 Wuzzy Manually fix some clipping / simplify issues with a few hats
2018-02-16 Wuzzy Resize hats with size 32×1024 to 64×512 for consistency
2018-02-16 Wuzzy Crop non-team hats without “real” animation to static format (32×32)
2018-02-16 Wuzzy Simplify 5 team hats to static format
2018-02-15 Wuzzy Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
2018-02-15 Wuzzy Implement very basic stats screen for TropyRace
2018-02-15 Wuzzy TrophyRace: Hide mission panel when player shoots rope
2018-02-15 Wuzzy Simplify the status update panel in Trophy Race a lot
2018-02-15 Wuzzy TrophyRace: Show fastest team times (instead of clan times)
2018-02-15 Wuzzy TrophyRace: Show current racing time at top
2018-02-15 Wuzzy The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
2018-02-15 Wuzzy Scheme editor: Slightly fade disabled game modifiers into gray
2018-02-15 Wuzzy Fix some hats “dancing on the head” by making them static
2018-02-15 Wuzzy Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
2018-02-15 Wuzzy Change icon for King Mode
2018-02-14 Wuzzy Fix a few typos in German translation
2018-02-14 Wuzzy Fix some consistency issues with change hog tags control
2018-02-14 Wuzzy Flip Switch/Precise key combintions with change hog tags
2018-02-14 Wuzzy Switch + Change hog tags now turns on and off all tags
2018-02-14 Wuzzy Toggle hog tag translucency with Precise + Change hog tags key
2018-02-14 Wuzzy Add separate control for changing hedgehog tags
2018-02-14 Wuzzy Rename AFK Mode to “Auto Skip” (bug 78)
2018-02-14 Wuzzy Rewrite introduction in README
2018-02-14 Wuzzy Update README about the team chat key
2018-02-14 Wuzzy Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
2018-02-14 Wuzzy Fix preview image for Sticks map
2018-02-14 Wuzzy Redo SD water and SD clouds of most themes and apply sd-tint
2018-02-12 Wuzzy Make team chat its own control and use [U] key by default
2018-02-12 Wuzzy Show remaining ammo when using Birdy egg or RC Plane bomb
2018-02-12 Wuzzy Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
2018-02-12 Wuzzy Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
2018-02-12 Wuzzy Battalion (mode=king): Kill the team when the king died instea of dismissing
2018-02-12 Wuzzy Battalion: Reduce amount of SD messages
2018-02-12 Wuzzy Tweak some misleading Battalion texts
2018-02-12 Wuzzy Battalion: Move crate pickup animation to crate
2018-02-12 Wuzzy Battalion: Use official onEndTurn callback
2018-02-12 Wuzzy Battalion: Add more health change effects
2018-02-12 Wuzzy Battalion: Clean up and remove dead code
2018-02-12 Wuzzy Battalion: Standardize the crate pickup message
2018-02-12 Wuzzy Clean up Battalion error stuff
2018-02-12 Wuzzy Add custom weapon icons for Continental supplies
2018-02-11 Wuzzy HedgeEditor: Tweak caption colors
2018-02-11 Wuzzy Construction Mode: Fix cursor icon being displayed on teleport
2018-02-11 Wuzzy Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
2018-02-11 Wuzzy Construction Mode: Show selected object at cursor and crate preview
2018-02-11 Wuzzy Construction Mode: Fix annoying extra messages when using object placer
2018-02-11 Wuzzy Fix incorrect round counting in fruit03, too
2018-02-11 Wuzzy Fix Killing the Specialists recording the turn count way too low
2018-02-11 Wuzzy Construction Mode: Spawn particles over generators, tweak other particles
2018-02-10 Wuzzy Construction Mode: Show message when respawning hog
2018-02-10 Wuzzy Racer: Make waypoints dark in bright themes like Bath
2018-02-10 Wuzzy Make first waypoint flash TechRacer, before hog starts racing
2018-02-10 Wuzzy Racer: Make first waypoint flash and highlight last waypoint while placing
2018-02-10 Wuzzy Racer, TechRacer: Fade out waypoints at the end
2018-02-10 Wuzzy Racer, TechRacer: Change waypoint opacity on victory or failure
2018-02-10 Wuzzy Increase opacity of Racer/TechRacer waypoints
2018-02-10 Wuzzy Disable crate drops in HedgeEditor scheme
2018-02-10 Wuzzy Remove some "invalid" crate drops from Construction Mode weapon scheme
2018-02-10 Wuzzy Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
2018-02-10 Wuzzy Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
2018-02-10 Wuzzy Construction Mode: Hide power tag when it's nobody's turn
2018-02-10 Wuzzy Add minigun to scripts. Also add a few missing ammos to BRW and RW
2018-02-10 Wuzzy Construction Mode: Now amSwitch amount can be changed in weapon scheme
2018-02-10 Wuzzy Always remove mine strike in Construction Mode
2018-02-10 Wuzzy Construction Mode: Change message color
2018-02-10 Wuzzy Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
2018-02-10 Wuzzy Refactor Construction Mode to NOT use localized strings as identifiers
2018-02-10 Wuzzy Improve internal Construction Mode code documentation
2018-02-10 Wuzzy Localize various Construction Mode vars
2018-02-10 Wuzzy Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
2018-02-09 Wuzzy Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
2018-02-09 Wuzzy Construction Mode: Each team remembers its selections now
2018-02-09 Wuzzy More Construction Mode refactoring
2018-02-09 Wuzzy Construction Mode: Remember previous selection of pIndex
2018-02-09 Wuzzy Construction Mode: Sort structure types roughly by importance and convenience
2018-02-09 Wuzzy Add a few key shortcuts in Costruction Mode
2018-02-09 Wuzzy HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
2018-02-09 Wuzzy Add healing visual effect + heal msg in scripts
2018-02-09 Wuzzy Lua API: Add HealHog to heal hog with visual effects + message
2018-02-09 Wuzzy Show subtle heal effect for healing hogs in health reset mode
2018-02-09 Wuzzy Refactor health gain effects and message into util fuction HHHeal
2018-02-09 Wuzzy Killing The Specialists: Fix health boost division
2018-02-09 Wuzzy Killing The Specialists mission: Fix misleading hints, add messages and visual effects
2018-02-09 Wuzzy 2 minor spelling/grammar fixes
2018-02-09 Wuzzy Refactor scripts to use SpawnSupplyCrate (where it makes sense)
2018-02-09 Wuzzy Lua API: Add SpawnSupplyCrate
2018-02-09 Wuzzy Lua API: Add GetTeamName
2018-02-08 Wuzzy Lua API: Add GetWind function to get current wind
2018-02-08 Wuzzy Lua API: Add SetVampiric and SetLaserSight
2018-02-08 Wuzzy Add callback: onEndTurn
2018-02-08 Wuzzy Change hats exclusion rule in hats_js_anim.xhtml
2018-02-08 Wuzzy Fix broken preview of team hats in frontend
2018-02-08 Wuzzy Add missing beginWriteArray in scheme model code
2018-02-08 Wuzzy Fix failure to read game scheme (.hwg) files
2018-02-08 KoBeWi Fix how scheme files behave
2018-02-08 KoBeWi Keep game/weapon schemes in separate files
2018-02-08 mtg90pl Add Polish voicepack (Default_pl) by mtg90pl
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-02-07 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
2018-02-07 Wuzzy Refactor Sudden Death starting into own function
2018-02-07 Wuzzy Add the flag of Scotland (uk_scotland)
2018-02-07 Wuzzy Fix green color channel on themes with sd-tint (#566)
2018-02-07 Wuzzy Add theme fallback music settings
2018-02-07 Wuzzy Remove unused variable in uGearsHandlersMess
2018-02-07 Wuzzy ClimbHome, Sniper Rifle training: Unselect weapon after victory
2018-02-07 Wuzzy Calling SetWeapon with amNothing now unselects weapon
2018-02-07 Wuzzy Change weapon icons of mudball and air mine
2018-02-07 Wuzzy Lua API: Add WriteLnToChat
2018-02-07 Wuzzy ASA, Hard Flying: Show personal best at mission start
2018-02-06 Wuzzy Precise Shooting mission: Fix Lua errors when enemy dies after hero
2018-02-06 Wuzzy Start changelog for 0.9.24
2018-02-06 Wuzzy ASA: Fruit03: Show collected ammo
2018-02-06 Wuzzy ACF3: Explode princess when skipping 12turn course failanim
2018-02-06 Wuzzy Show # of turns left in the 12-turn parcour segment of ACF3
2018-02-06 Wuzzy String cleanup: Double/triple exclamation marks
2018-02-06 Wuzzy Fix various story flaws in mission descriptions of ACF campaign
2018-02-06 Wuzzy Fix some minor formatting and grammar flaws in script strings
2018-02-06 Wuzzy Fix various typos in translatable strings
2018-02-06 Wuzzy Fix error 52: Move amMinigun.png to Graphics/Hedgewars
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-24 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
2018-01-24 unc0rr Configure for Qt5 qt5transition
2018-01-16 unc0rr Add assert on LoadingText texture value 0.9.23
2018-01-16 unc0rr Proper rejoin desyncs fix now 0.9.23
2018-01-15 unc0rr The ultimate fix for rejoin desyncs 0.9.23
2018-01-14 unc0rr Fix for freebsd qmlfrontend
2018-01-15 nemo add a mask to the sand hog
2018-01-10 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
2018-01-10 koda merge
2018-01-10 koda Apply horrible workaround to build relocatable executables 0.9.23
2018-01-10 koda Set cmake RPATH policy to OLD 0.9.23
2018-01-07 sheepluva fix crosshair rendering in GL2 mode
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-07 unc0rr Fix referencing missing item qmlfrontend
2018-01-07 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
2018-01-06 sheepluva whoops, I ruined the path of the unC0Rr qmlfrontend
2018-01-06 sheepluva fix issues and my past sins with GL2 qmlfrontend
2018-01-05 unc0rr Fix missing default values qmlfrontend
2018-01-05 nemo apparently this is GLES2 only
2018-01-05 unc0rr Fix missing includes for GL2 build qmlfrontend
2018-01-05 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2018-01-02 nemo pick up unc0rr's preview fix
2018-01-02 unC0Rr Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
2017-12-30 antonc27 - Present stats page always on main thread ios-develop
2017-12-30 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
2017-12-29 antonc27 - Fix ammos menu crash ios-develop
2017-12-29 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
2017-12-29 antonc27 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
2017-12-29 antonc27 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
2017-12-29 antonc27 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
2017-12-29 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
2017-12-28 nemo merge into default too
2017-12-28 astro dependency fixes 0.9.23
2017-12-26 unc0rr Make playing a game possible qmlfrontend
2017-12-26 nemo these images should have been RGBA to stay consistent with all the others
2017-12-26 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-24 unc0rr And more refactoring... qmlfrontend
2017-12-23 unc0rr More refactoring in attempt to move away from frontlib qmlfrontend
2017-12-22 unc0rr Start hacking new frontend qmlfrontend
2017-12-17 unc0rr Start removing flib functionality qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-12-16 unc0rr Add new qmlfrontend project template
2017-12-16 unc0rr Improve this code a bit more
2017-12-06 unc0rr Quick dirty fix for building
2017-12-05 nemo bump proto
2017-12-05 nemo 0.9.23 branch 0.9.23
2017-12-05 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-11-30 nemo er. should be true I think? also... maybe this should be somewhere else
2017-11-30 nemo This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29 alfadur Fix chat input key being sometimes registered twice
2017-11-25 nemo At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25 nemo init priority and scale
2017-11-23 nemo hate SDL blit...
2017-11-22 nemo infinite attack resets flags so probably should skip this
2017-11-19 unc0rr Update checker a bit
2017-11-17 Wuzzy Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17 nemo alt damage should default to false
2017-11-15 nemo remove the annoying ????
2017-11-13 Wuzzy Remove 2 unused number tags in Construction Mode GUI 0.9.23-release
2017-11-13 unc0rr - More files to ignore
2017-11-13 unc0rr Bump protocol version and add new version info to game server
2017-11-12 Wuzzy Update translations mentioned in changelog
2017-11-12 KoBeWi Finalize translation of pl.lua
2017-11-12 Wuzzy Backed out changeset 575c0de98505
2017-11-12 Wuzzy Fix grammar fail in cosmos.lua (string freeze compliant)
2017-11-12 KoBeWi Update pl.lua (>99% complete)
2017-11-09 alfadur animation tweak
2017-11-08 Wuzzy Fix incorrect check for cake gear type in ClimbHome
2017-11-08 nemo remove some more test redundancy and restore a missing and important nil check
2017-11-08 nemo just merging if statements
2017-11-06 unc0rr - Update .pro file
2017-11-03 Wuzzy Remove unused uCommands from uGearsHandlersMess
2017-11-03 Wuzzy Fix lastGameType not being updated if game type was demo or save (fixes a crash)
2017-11-03 Wuzzy Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
2017-11-03 Wuzzy Fix desync when dropping weapon from parachute or jetpack
2017-11-03 Wuzzy Backed out changeset 28210d2a9a36 (fixes bug 553)
2017-11-02 nemo initialise previousGameState to something valid and not gsSuspend
2017-11-01 Wuzzy Add Lua problems to the troubleshooting section of INSTALL.md
2017-11-01 koda travis: Install qt4 with a brew tap
2017-11-01 unc0rr Don't send taunt message for automatically happening taunt animation
2017-10-31 Wuzzy Remove newlines at end of Gravity mission panel
2017-10-31 Wuzzy Fix frontend not sending script param if empty
2017-10-31 Wuzzy Fix Battialion script showing “Round 0” at start
2017-10-31 Wuzzy Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-31 KoBeWi Update Polish tips and mission map descriptions
2017-10-31 Wuzzy Update changelog regarding wrap world edge bugs
2017-10-31 KoBeWi Add Polish translation for campaigns and new missions
2017-10-30 KoBeWi Update pl.txt translation file
2017-10-30 Wuzzy Backed out changeset c162995831d8
2017-10-30 Wuzzy Backed out changeset 058a5d373e4a
2017-10-30 Wuzzy Backed out changeset d08afea02908
2017-10-30 KoBeWi Minor pl.txt update
2017-10-30 KoBeWi Update and complete Polish frontend translation
2017-10-30 Wuzzy Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-30 KoBeWi Update Polish translation (frontend, 3 strings missing)
2017-10-29 Wuzzy Fix broken cancel button on the login window (bug 373)
2017-10-29 Wuzzy ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
2017-10-29 Wuzzy ACF3: Mention mines time in a sequence where it has been forgotten
2017-10-29 Wuzzy ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
2017-10-28 Wuzzy Fix some German translations in ClimbHome and ACF
2017-10-28 Wuzzy Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
2017-10-28 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-28 Wuzzy HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
2017-10-28 Wuzzy HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
2017-10-28 Wuzzy Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-10-28 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-27 unc0rr Update cabal file
2017-10-27 Wuzzy Fix bad LuaGoals comparison for pas2c builds
2017-10-27 Wuzzy Update small preview image of Basketball and BasketballField maps
2017-10-27 Wuzzy ACF7: Fix two weird thinking bubbles which should be speech bubbles
2017-10-27 Wuzzy ACF7: Fix no animation starting for some possible scenes
2017-10-27 Wuzzy Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
2017-10-27 Wuzzy ACF7: Fix possible Lua error spam in intro sequence
2017-10-27 Wuzzy Fix some German typos and change a translation word (Ziele → Zielscheiben)
2017-10-26 Wuzzy Disable hog control after winning target practice challenge
2017-10-26 Wuzzy ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
2017-10-26 Wuzzy Animate library: Add new parameter maxMoveTime to AnimMove
2017-10-26 unc0rr Slightly update russian localization
2017-10-26 Wuzzy ACF7: Set correct hog position after skipping start anim
2017-10-26 Wuzzy ACF2: Mention that both hogs must survive
2017-10-26 Wuzzy ACF, mission 2: Fix various mission breakages when heroes died together with enemies
2017-10-26 Wuzzy Change SD music for Halloween and Hoggywood themes (old tracks)
2017-10-26 Wuzzy Fix German typo in de.lua
2017-10-26 Wuzzy Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
2017-10-26 Wuzzy Add sparkle's name to Rope Knock Challenge
2017-10-26 Wuzzy Update credits for Fruit.ogg
2017-10-26 Wuzzy Complete music credits for Jungle.ogg by alfadur
2017-10-26 nemo oops
2017-10-26 alfadur jungle music
2017-10-25 nemo checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-25 Wuzzy Make gtDuck use DirAngle instead of Angle for rotation
2017-10-25 Wuzzy Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
2017-10-25 nemo one more pattern
2017-10-25 unc0rr Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
2017-10-24 nemo you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
2017-10-24 nemo w is in pixels, so presumably this needs to be *4
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-24 unc0rr Modernize Cargo.toml a bit
2017-10-24 unc0rr Remove silly toUtf8 which caused bug with default team name
2017-10-24 Wuzzy Add a few random team names and fix typos
2017-10-24 nemo 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
2017-10-24 nemo this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
2017-10-24 Wuzzy Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
2017-10-24 Wuzzy Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
2017-10-24 Wuzzy ACF mission 5: Take away switch and always play with deployed hog in final mission stage
2017-10-24 Wuzzy Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-24 Wuzzy More changelog updates
2017-10-24 Wuzzy Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
2017-10-23 Wuzzy Use Gear^.Boom to calculate cake party faces
2017-10-23 Wuzzy Fix cake party face not working across wrap world border
2017-10-23 Wuzzy Make air mines follow hedgehogs across wrap world edge
2017-10-23 Wuzzy Make GearsNear and CheckGearNear check gears across wrap world edge
2017-10-23 Wuzzy Add KoBeWi to credits
2017-10-23 Wuzzy Update changelog
2017-10-23 Wuzzy HedgeEditor: Fix broken napalm/mine strike/drill strike
2017-10-23 Wuzzy Rope Knock Challenge: Don't count hog kills after hero hurt itself
2017-10-23 Wuzzy Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
2017-10-22 Wuzzy Fix bee homing incorrectly when target is across wrap world edge
2017-10-21 Wuzzy Wrap around target coordinates when clicking on other side of wrap-around world edge
2017-10-21 Wuzzy Move CalcWorldWrap to uUtils.pas
2017-10-21 Wuzzy Add Wuzzy to credits
2017-10-21 Wuzzy Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-21 nemo add copherneue
2017-10-21 Wuzzy Fix division by 0 in sniper rifle training
2017-10-21 Wuzzy Sniper rifle training: Fix missing victory sound, also disable controls at the end
2017-10-21 Wuzzy Sniper rifle mission: Faster dynamite blow-up, also skip with precise
2017-10-21 Wuzzy Sniper rifle training: Fix general camera weirdness
2017-10-21 Wuzzy Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
2017-10-21 Wuzzy Fix small German typo
2017-10-20 Wuzzy Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
2017-10-20 Wuzzy Fix PhysFS 3.0.0 deprecation warnings for error reporting
2017-10-20 Wuzzy Fix compiler getting nervous about C++11 dependency
2017-10-20 Wuzzy Update hedgewars_de.ts translation
2017-10-20 Wuzzy Run lupdate
2017-10-20 Wuzzy Update Big Armory mission image (duck position)
2017-10-20 Wuzzy Fix first ammo row being invisible when there's only one weapon in the first row
2017-10-20 Wuzzy Fix a few German typos and weird grammar
2017-10-20 Wuzzy Update German Lua and campaign translations
2017-10-20 Wuzzy Run update_lua_locale_files.sh
2017-10-20 Wuzzy Turn loc_gen.txt into an executable Shell script
2017-10-20 Wuzzy Fix bubbles drawn on the wrong side when hog drowns and faces right
2017-10-20 Wuzzy Increase chance for AI to use tardis over skip
2017-10-20 Wuzzy AI player checks if it can use tardis before selecting it
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18 Wuzzy AI hogs use timebox instead of skip if clueless what to do
2017-10-18 Wuzzy AI doesn't use extra damage/vampirism/invulnerable again if already active
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-18 Wuzzy Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
2017-10-18 Wuzzy Fix rubber duck not being used in Highlander
2017-10-16 Wuzzy Also drop air mine and rubber duck from Construction Mode crates
2017-10-15 Wuzzy Highlander: Mention the "max. 1 ammo per type" rule in mission panel
2017-10-15 Wuzzy Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
2017-10-13 Wuzzy Fix failure to update all cloud layers properly when entering Sudden Death
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-13 Wuzzy Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
2017-10-12 Wuzzy Explain TropyRace's knockout rule in the mission panel
2017-10-12 Wuzzy QTfrontend: Fix flickering and bad offset of control config popup
2017-10-12 Wuzzy Add missing variable in uWorld.pas in videorec builds
2017-10-12 Wuzzy Fix incorrect hints about molotov cocktail insta-booming barrels
2017-10-11 Wuzzy Rope: Keep rope selected if sliding on ground and secondary weapon selected
2017-10-11 Wuzzy Remove unused variable in uWorld.pas
2017-10-11 nemo wind blowing around mines off-turn was too annoying.
2017-10-11 Wuzzy Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
2017-10-11 Wuzzy Fix rope angle possible to go below 0° if having secondary weapon selected
2017-10-11 Wuzzy Fix faulty stats screen translation in English locale
2017-10-11 Wuzzy Don't let player save ammo scheme with pre-installed name, even case-insensitively
2017-10-10 Wuzzy Fix "at least 2 teams" warning not updated when net team is added/removed
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-10 Wuzzy Change DLC icon (thanks, nemo!)
2017-10-10 Wuzzy Mark custom maps/forts/scripts with circle icon instead of icon
2017-10-10 Wuzzy Mark custom forts with asterisk in team editor
2017-10-10 Wuzzy Lua API: Remove BorderColor variable from onGameInit
2017-10-10 Wuzzy Construction Mode: Fix Lua error spam when using time box with filters on map
2017-10-10 Wuzzy Fix hog holding nothing in hand when choosing napalm or piano strike
2017-10-10 Wuzzy Eliminate some possible spoilers in stats screen of ASA: fruit02
2017-10-09 Wuzzy Fix player being able to switch to dying hog
2017-10-08 Wuzzy Remove spaces from grave names
2017-10-08 Wuzzy Add 7 graves
2017-10-08 Wuzzy No longer jiggle sticky mines if using portable portal device
2017-10-08 Wuzzy Update German and English locale files
2017-10-08 alfadur Improve error messages when feedback or DLC fail to reach Internet
2017-10-08 Enrico Update Italian translation (it.lua)
2017-10-08 Wuzzy Fix short sound breakdown shortly after using time box
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-08 Wuzzy Fix possibility to accidentally destroy team by entering an already existing team name
2017-10-07 Wuzzy Fix old team name not being removed after renaming team in frontend
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-07 Wuzzy Make sure new teams start with an unique name
2017-10-07 Wuzzy Names of new or copied game schemes are now unique
2017-10-07 Wuzzy Rework weapon scheme handling in frontend and fix a couple of bugs
2017-10-06 Wuzzy Fix molotov cocktails bouncing off vertically off rubber
2017-10-06 Wuzzy Fix argument bug in default name of copy of copy of ammo scheme
2017-10-06 Wuzzy Strip invalid PNG profiles from PNGs
2017-10-06 alfadur Fix splash screen on Windows
2017-10-06 Wuzzy Less stupid resetPosition comment in uCursor.pas
2017-10-06 Wuzzy Fix camera going crazy when starting game with mouse centered
2017-10-06 Wuzzy Use https links in README files
2017-10-06 alfadur (Hopefully) fix game camera being shifted on Windows 10
2017-10-06 Wuzzy Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
2017-10-05 Wuzzy ClimbHome: Fix final team scoring 0 if hog took damage
2017-10-05 Wuzzy ClimbHome: Make sure hog faces left on turn start
2017-10-05 Wuzzy Climb Home: Fix game getting stuck when player reaches home
2017-10-05 Wuzzy Add test case for testing that mines don't move for a very long time
2017-10-05 Wuzzy Destroy rope when attempting to shoot it through wrap / bouncy world edge
2017-10-05 Wuzzy Fix cursor often jumping to center when putting target while moving cursor
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-10-04 Wuzzy Remove ScriptParam from HedgeEditor
2017-10-04 Wuzzy HedgeEditor: Also save hog effects (e.g. poison) and looking direction
2017-10-04 Wuzzy Clean up internal HedgeEditor TODO list
2017-10-04 Wuzzy Add translator comment for "toggle team bars"
2017-10-04 Wuzzy Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
2017-10-04 Wuzzy Add README files to explain the tests directory
2017-10-04 Wuzzy Put Testing dir into .hgignore and .gitignore
2017-10-04 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2017-10-04 Wuzzy Add test case to test if cake explodes in time when stuck in tight space
2017-10-03 Wuzzy Remove broken “Play again” button in stats page after an online game
2017-10-03 Wuzzy Relicense my contributions from WTFPL to CC-0
2017-10-02 Wuzzy Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
2017-10-02 Wuzzy Update German translation (especially de.txt)
2017-10-02 nemo fine. I will
2017-10-02 Wuzzy Reduce number of initial teams: 4 human, 2 AI teams
2017-10-02 Wuzzy Create 5 human teams + 5 AI teams on first start
2017-10-02 Wuzzy Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
2017-10-02 Wuzzy Add a bunch of announcer messages in English
2017-10-02 Wuzzy Use generic team names for non-themed random teams; add a bunch of more random team names
2017-10-01 Wuzzy Nobody Laugh mission: Set bot level to maximum
2017-10-01 Wuzzy Battalion: Only show collected ammo to local player
2017-10-01 Wuzzy Change some HedgeEditor menu icons
2017-09-30 Wuzzy Change Highlander.cfg to select Default by default
2017-09-30 Wuzzy ACF6: Set correct position of native after skipping
2017-09-30 Wuzzy ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
2017-09-30 Wuzzy Merge sheepluva's changes
2017-09-30 Wuzzy TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
2017-09-30 sheepluva fix some fpc hints
2017-09-30 Wuzzy Fix broken format string in de.lua, breaking Tumbler script
2017-09-30 Wuzzy ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
2017-09-30 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30 Wuzzy ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
2017-09-30 Wuzzy ASA, moon01: Fix various turn-based and gameplaying bugs
2017-09-30 Wuzzy ASA, moon01: Move escape dialog into a proper animation dialogue
2017-09-30 Wuzzy Merge sheepluva's changes
2017-09-30 Wuzzy ACF7: Don't make princess disappear instantly after victory
2017-09-30 sheepluva workaround to fix pas2c mistyping a constant as bool
2017-09-30 Wuzzy ACF5: Fix position of Fiery Water when skipping start anim.
2017-09-30 Wuzzy ACF5: Spare traitor's life with skip instead of precise
2017-09-30 Wuzzy ASA, fruit01: Change choice keys
2017-09-30 Wuzzy ASA, fruit01: Show mission text when reaching launch pad with enemies
2017-09-30 Wuzzy ASA, fruit01: Improve mission texts and choice dialog handling
2017-09-30 Wuzzy ACF1: Change rope challenge confirm key to [Attack]
2017-09-30 Wuzzy ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
2017-09-29 Wuzzy ACF1: Force player to press jump to confirm difficulty dialog
2017-09-29 Wuzzy ASA, ice01: Fix turn ready caption
2017-09-29 sheepluva make hellfire test a bit less seed-sensitive
2017-09-29 Wuzzy ASA, moon01: Fix minions sometimes taking double turns
2017-09-29 sheepluva pas2c happiness initiative 2017, continued
2017-09-29 sheepluva change return codes to avoid overlap with fpc ones
2017-09-29 Wuzzy ASA, Spacetrip: Fix guards taking 2 turns in succession
2017-09-29 sheepluva make PHYSFS_setBuffer() known to pas2c
2017-09-29 sheepluva fix some things that annoy pas2c and whitespaces
2017-09-29 Wuzzy Merge sheepluva's changes
2017-09-29 Wuzzy A Space Adventure: Add outro sequence / epilogue in the final mission
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2017-09-29 sheepluva currently irrelevant sdl call adjustment
2017-09-29 Wuzzy ASA, ice01: Fix losing turn early in game
2017-09-29 Wuzzy ASA, desert01: Fix smugglers sometimes getting multiple turns
2017-09-29 Wuzzy Fix rope detection in ASA desert01
2017-09-29 Wuzzy Use Default voice in A Space Adventure campaign
2017-09-29 Wuzzy Change graves of teams in missions for greater variety
2017-09-29 Wuzzy ACF1: Fix graphical deagle shot glitch after shooting final target
2017-09-29 Wuzzy ASA, fruit02: Minor refactor
2017-09-29 Wuzzy ASA, fruit02: Fail mission if player let wrong hog collect device part
2017-09-28 Wuzzy ASA, fruit02: End turn when reaching surface
2017-09-28 Wuzzy Separate crates in ASA final mission
2017-09-28 Wuzzy ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
2017-09-28 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
2017-09-28 Wuzzy ASA fruit03: Fix skipping not adding to turn time in next turn
2017-09-28 Wuzzy A Space Adventure: Remove or shorten intro sequences of side missions
2017-09-28 Wuzzy Lua API: Add ReadyTimeLeft variable
2017-09-28 Wuzzy ASA: Improve displaying of mission panels all over the place
2017-09-28 Wuzzy Fix typo in Polish translation
2017-09-28 Wuzzy ASA: Explain team abbreviations + update changelog
2017-09-28 Wuzzy ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
2017-09-28 Wuzzy Fix team colors of most teams in A Space Adventure to denote correct ally status
2017-09-28 Wuzzy ACF8: Fix mission panel being shown after victory (if the leader fled)
2017-09-28 Wuzzy ACF7: Mention mines time
2017-09-27 Wuzzy Don't play “missed” taunt if a target has been hit
2017-09-27 Wuzzy ASA: Fix 2 important fruit planet mission unlocking bugs
2017-09-27 Wuzzy ASA, Spacetrip: Fix stats screen messages when running out of fuel
2017-09-27 Wuzzy ASA, death02: Use GetAmmoName for the enemy hog names
2017-09-27 Wuzzy ASA,desert03: Fix no victory after destroying all targets
2017-09-27 Wuzzy ASA, desert03: Change box appearance, don't lose as long there are still flames in game
2017-09-27 Wuzzy ASA, Spacetrip: Reset turn time on successful Moon landing
2017-09-27 Wuzzy ASA, Spacetrip: Drop weapons on player when landing on moon by rope
2017-09-27 Wuzzy Update ChangeLog for ASA, increase spacetrip turn time to 20s
2017-09-27 Wuzzy ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
2017-09-27 Wuzzy ASA, Spacetrip: Fix not properly recognizing crate collection
2017-09-27 Wuzzy ASA: Update mission texts properly after watching dialog
2017-09-27 Wuzzy ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
2017-09-27 Wuzzy ACF: Replace TurnTimeLeft=0 with EndTurn(true)
2017-09-27 Wuzzy ACF: Use skull grave for cannibal teams (for real)
2017-09-27 Wuzzy Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
2017-09-27 Wuzzy Infinite skips in ACF5
2017-09-27 Wuzzy ACF2: Convert to EndTurn
2017-09-27 Wuzzy ACF2: Remove restart option when cooperating with cyborg
2017-09-27 Wuzzy Disable SD in ACF6 and ASA: The first stop
2017-09-27 Wuzzy ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
2017-09-27 Wuzzy ACF2: Fix weird skip ammos
2017-09-27 Wuzzy Shorten a mission text in ACF, mission 2
2017-09-27 Wuzzy ACF1: Fix various problems with the parachute section
2017-09-26 Wuzzy Improve the mission texts in ACF, mission 1
2017-09-26 Wuzzy ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
2017-09-26 Wuzzy ACF, mission 3: Put in 3 girders per girder crate
2017-09-26 Wuzzy ACF, epilogue: Play default epilogue if campaign var is not found in team
2017-09-26 Wuzzy Add ca. 10 announcer messages
2017-09-26 Wuzzy Use correct kill counts for the remaining ASA missions as well
2017-09-26 Wuzzy Show correct kill counts in all ASA missions (fixes #147)
2017-09-26 Wuzzy ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
2017-09-26 Wuzzy New Lua API function: GetTeamStats, to get team stats
2017-09-26 Wuzzy ASA, the final battle: Fix mission panel not appearing if you watched the dialog
2017-09-26 Wuzzy ASA, death01: Slightly change professor's response if he got killed on the moon
2017-09-26 Wuzzy ASA, The first stop: Take possibility into account that whole team can be wiped out
2017-09-26 Wuzzy ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
2017-09-26 Wuzzy ASA: Reset checkpoint after completing checkpointed mission
2017-09-26 Wuzzy ASA, a frozen adventure: Retain bazooka on checkpoint 2
2017-09-26 Wuzzy Improve and fix poor messaging in ASA: A frozen adventure
2017-09-25 Wuzzy ASA, Getting to the device: Add fake crate for the device part with proper collect message
2017-09-25 Wuzzy Remove infinite teleport from ASA: Searching in the dust
2017-09-25 Wuzzy ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
2017-09-25 Wuzzy ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
2017-09-25 Wuzzy ASA: Inform the player about a checkpoint reset
2017-09-25 Wuzzy ASA: Reset mission checkpoints when going to Spacetrip
2017-09-25 Wuzzy Fix ASA: A frozen adventure not working when starting from checkpoint
2017-09-25 Wuzzy Remove checkpoints in ASA: Searching in the dust
2017-09-25 Wuzzy Remove checkpoints in ASA: Getting to the device
2017-09-25 Wuzzy ASA, Spacetrip: Improve messages when running out of fuel
2017-09-25 Wuzzy ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
2017-09-25 Wuzzy ASA, Spacetrip mission: Fix poor detection of crate collection
2017-09-25 Wuzzy Fix first ASA mission rapidly skipping turns on failure
2017-09-25 Wuzzy Fix hard-to-read blue team color in ASA campaign
2017-09-25 Wuzzy Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
2017-09-25 Wuzzy Fix crate types in A Space Adventure and some user missions
2017-09-25 Wuzzy Fix crate types (weapon/utility) in A Classic Fairytale missions
2017-09-25 Wuzzy ACF mission 6: Fix incorrect crate types (weapon vs utility)
2017-09-25 Wuzzy Fix mines not working in first turn in ACF, mission 6 (bug 180)
2017-09-25 Wuzzy Remove explicit (and redundant) SD message in ACF mission 6
2017-09-25 Wuzzy ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
2017-09-24 Wuzzy Remove white stripes in flags of armenia, ireland, turkey
2017-09-23 Wuzzy Write documentation to explain those files in Data/Names
2017-09-23 Wuzzy Randomized teams now can have any random hats (not just from types.ini)
2017-09-23 Wuzzy Clean up name .cfg files, remove implicit defaults
2017-09-23 Wuzzy More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
2017-09-23 Wuzzy Chance that clicking the random hats button produces a set of equal hats
2017-09-23 Wuzzy Use completely random hats when clicking on "Random hats" button in team editor
2017-09-23 Wuzzy Fix random teams rarely being empty
2017-09-23 Wuzzy Stop PhysFS from complaining when a random name .cfg file is missing
2017-09-23 Wuzzy Add random female hedgehog names
2017-09-23 Wuzzy Add more random team names and hats
2017-09-23 Wuzzy Add a bunch of random team names
2017-09-23 Wuzzy Add many random hedgehog names for more variety
2017-09-22 nemo mix it up some more. also had screwed up -- inside quotes
2017-09-22 nemo should be harder to dodge than a xor
2017-09-22 Wuzzy Fix charging sound continuing to play on hog damage (#236)
2017-09-22 Wuzzy Fix the key for toggling team bars being incorrectly described in the settings page
2017-09-22 Wuzzy Backed out changeset c19e5ece5b3f
2017-09-22 Wuzzy Upddate changelog for previous commit
2017-09-22 Wuzzy Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
2017-09-22 Wuzzy Fix more typos in de.txt
2017-09-22 Wuzzy Add some German announcer messages (mostly by Topf)
2017-09-22 Wuzzy Unstretch and recolor 5 poorly made flags
2017-09-22 Wuzzy Fix a couple of German typos
2017-09-22 Wuzzy Use misc icon for description group box in videos page
2017-09-22 Wuzzy Add folder icon for main menu
2017-09-21 Wuzzy Change game scheme icon in options menu
2017-09-21 Wuzzy Make string “Check now” in Apple build translatable
2017-09-21 Wuzzy Tweak the network and lag icons to be closer to Hedgewars style
2017-09-21 Wuzzy Change icon for frontend group box in options menu
2017-09-21 Wuzzy Fix typo in German translation of hedgewars.desktop
2017-09-21 Wuzzy Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
2017-09-21 Wuzzy Rewrite missing IP/nick warning of the ban dialog
2017-09-21 Wuzzy Provide translator context for a few less obvious engine strings
2017-09-21 Wuzzy Simplify error messages in record play page and fix poor grammar.
2017-09-21 Wuzzy Fix typo: “Youtube” instead of “YouTube”
2017-09-21 Wuzzy Add translator comments for demo replay page error message
2017-09-21 Wuzzy Clarify the default license of media files in CREDITS file
2017-09-21 Wuzzy Allow skipping in two ASA missions
2017-09-21 Wuzzy Disable Sudden Death for a couple of ASA missions
2017-09-21 Wuzzy Use new turn ending method in moon02.lua
2017-09-21 Wuzzy Fix incorrect crate messages when collecting crates in ACF mission 1
2017-09-21 Wuzzy Fix vgtAmmo showing air attack icon if frame is amNothing
2017-09-21 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
2017-09-20 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
2017-09-20 Wuzzy Fix ammo tooltip icon being white
2017-09-20 Wuzzy Increase maximum event string message count to 255
2017-09-20 Enrico Update Italian translation
2017-09-20 nemo ranges for alnum were silly. also lets not fail to same value
2017-09-20 nemo Data is not part of the path
2017-09-12 nemo Try to prevent the script safety checking from totally screwing up localisation. Also untested.
2017-09-12 nemo this probably isn't helpful
2017-09-12 nemo This should be ok right?
2017-09-11 nemo Totally untested. Trying to ensure scripts loaded more or less match.
2017-09-05 sheepluva fix buffered read going into inf recursion loop
2017-09-05 sheepluva fix physfs using inflateCopy() (not part of miniz)
2017-09-03 sheepluva PHYSFS: fix off-by-one error
2017-09-01 nemo remove the collision addition for hogs again.
2017-08-10 alfadur block spawning on ice slopes
2017-08-09 nemo So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
2017-08-09 nemo Add checkins so that spawning on top of things is possible too
2017-08-09 nemo trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
2017-08-09 nemo don't spawn things on ice. it's too unpredictable what'll happen to them
2017-07-30 nemo while we're tweaking this phrase, "with" feels awkward
2017-07-28 sheepluva cleanup/fix .hgignore
2017-07-28 Worldblender bug #238 install the .desktop file too
2017-07-28 Worldblender use gender neutral language
2017-07-18 nemo Add .git, remove glob from things that aren't globs.
2017-07-16 antonc27 - Add .gitignore (duplicated from .hgignore)
2017-07-14 antonc27 - Fix fpc download link for travis iOS build
2017-07-14 Anton Malmygin Merge pull request #48 from LocutusOfBorg/trusty
2017-07-10 Gianfranco Costamagna travis: move to trusty environment
2017-03-17 tariqbenezza french language updates
2017-07-13 antonc27 - Bump iOS version
2017-07-08 sheepluva fix issue 199: video recording crashed when trying to freeEverything twice
2017-07-02 Janne Uusitupa update finnish
2017-06-15 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
2017-06-15 Wuzzy Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
2017-05-17 Wuzzy HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
2017-05-17 Wuzzy Complete and update German Lua translation (de.lua)
2017-05-17 Wuzzy Sort strings in de.lua alphabetically
2017-05-17 Wuzzy Fix even more bad/broken loc()'s in scripts (hopefully the last one)
2017-05-16 Wuzzy Fix 3 more incorrect uses of loc() in scripts
2017-05-16 Wuzzy Fix various loc() syntax errors in scripts
2017-05-14 Wuzzy Add Anachron into credits for the Battalion style
2017-05-14 Wuzzy Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
2017-05-14 Wuzzy Battalion: Extend weapon tooltips for modified weapons
2017-05-14 Wuzzy Battalion: Make mutated hog names translatable
2017-05-14 Wuzzy Update readme link in Battalion script
2017-05-14 Wuzzy Show Battalion mission panel for the default time
2017-05-14 Wuzzy Battalion: Rename “Air-General” to “Air General”
2017-05-14 Wuzzy Battalion: Don't show SD count at start (it's shown in each round anyway)
2017-05-14 Wuzzy Rewrite all Battalion strings to be more translator-friendly
2017-05-14 sheepluva Remove IceGun from default Highlander weaponset
2017-05-14 sheepluva Added tag 0.9.23-alpha for changeset 8cc070640fd1
2017-05-14 sheepluva New Game-Style: Battalion (version 0.33)
2017-05-12 Wuzzy Lua refactor: Replace ParseCommand('setweap… with SetWeapon
2017-05-12 Wuzzy Remove the buggy /finish chat command
2017-05-08 Wuzzy Add many, many English announcer messages for crate drops
2017-05-07 Wuzzy Add a few (adapted) announcer messages suggested by Star and Moon
2017-05-04 Wuzzy Fix skipping in Racer causing the next team to be skipped, too 0.9.23-alpha
2017-05-04 Wuzzy Stop telling the player to build a track in Racer when it is already built
2017-05-04 Wuzzy Fix in-game mission name display of Newton and the Hammock
2017-05-04 Wuzzy No more chat slang in Dangerous Ducklings
2017-05-04 Wuzzy Fix incomplete German mission translation of The Great Escape
2017-05-04 unc0rr Fix fail to detect base package when built with ghc 8
2017-05-01 unc0rr Update racer scripts 0.9.22
2016-02-05 unC0Rr Racer maps #18 and #19 0.9.22
2015-04-14 unC0Rr Racer challenge map #17 0.9.22
2017-05-04 Wuzzy Fix overlapping crates in ACF mission 8
2017-05-04 Wuzzy Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
2017-05-04 Wuzzy Update Molotov Cocktail help: Mention insta-explosion on barrels
2017-05-04 Wuzzy Add 15 main menu tips
2017-05-03 Wuzzy Update de.txt and hedgewars_de.ts
2017-05-03 Wuzzy Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
2017-05-02 Wuzzy Make the Mr Mine message in ClimbHome translatable
2017-05-02 Wuzzy Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
2017-05-02 Wuzzy Add note in Diver scenario that jetpack only has 50% fuel
2017-05-02 Wuzzy Mention overwritten fuel in ammo description of UFO in TechRacer
2017-04-30 Wuzzy Add big fat developer warning to all racing scripts about compability
2017-04-29 sheepluva very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
2017-04-29 sheepluva fix build. sorry 'bout that.
2017-04-29 sheepluva whoops, temp file was committed...
2017-04-29 sheepluva merge
2017-04-29 sheepluva cmake: Fix SDL2 header version detection
2017-04-28 Wuzzy Update ChangeLog.txt, mostly for campaign bugfixes
2017-04-28 Wuzzy ACF, mission 3: Add mission strings to remind the player of the main goal
2017-04-28 Wuzzy ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
2017-04-28 Wuzzy ACF, mission 3: Fix player not losing properly after killing princess
2017-04-28 Wuzzy Delete unused code in ACF mission 3
2017-04-28 alfadur Fix bullets being reflected too early on bouncy world edge border while digging land
2017-04-28 alfadur Make hogs keep their hat when holding the baseball bat
2017-04-28 Wuzzy ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
2017-04-28 Wuzzy ACF, mission 3: Fail faster after Leaks or Dense Cloud died
2017-04-28 Wuzzy ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
2017-04-28 Wuzzy ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
2017-04-28 Wuzzy Lua: Fix SwitchHog breaking the ammo menu of the new hog
2016-04-01 unC0Rr Time achievement for ClimbHome 0.9.22
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats 0.9.22
2016-03-24 unC0Rr Achievement for ClimbHome 0.9.22
2016-03-01 unc0rr Don't dump ghost points if map isn't detected 0.9.22
2016-02-23 unc0rr Dump best time ghost on console 0.9.22
2017-04-27 Wuzzy Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
2017-04-27 Wuzzy Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
2017-04-27 Wuzzy Set infinite skip in ACF: United We Stand
2017-04-27 Wuzzy Fix Lua fail in Long Live the Queen mission on victory
2017-04-27 Wuzzy Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
2017-04-27 Wuzzy Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
2017-04-27 Wuzzy Remove outdated/unused debug output
2017-04-27 Wuzzy Refactor hardcoded ammo IDs in The Great Escape
2017-04-27 Wuzzy HedgeEditor: Fix blow torch / pick hammer in wrong crate type
2017-04-27 Wuzzy Fix broken HedgeEditor export of utility and ammo crates
2017-04-27 Wuzzy Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
2017-04-27 Wuzzy Mention inf attack rule in Diver, also fix the in-game mission name
2017-04-27 Wuzzy Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
2017-04-27 Wuzzy Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
2017-04-27 Wuzzy Mention important game modifiers in Spooky Tree and Nobody Laugh
2017-04-26 nemo fly saint flyy
2017-04-26 Wuzzy Decode chat slang in en.txt (“GL HF”)
2017-04-26 Wuzzy Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
2017-04-26 Wuzzy Fix Ammo/Utility crate confusion in portal mission
2017-04-26 Wuzzy Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
2017-04-26 Wuzzy Set fixed wind in bazooka training. Fixed impossible first target when bad wind
2017-04-26 Wuzzy Standardize the secret achievements strings in Lua scripts
2017-04-26 Wuzzy Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
2017-04-26 Wuzzy Disable resurrection message for respawning with heResurrectalbe
2017-04-26 Wuzzy Mutant: Fix “Boring” taunt being played when becoming the mutant
2017-04-26 Wuzzy Highlander: Fix crate collect sound playing when hog didn't get anything
2017-04-26 Wuzzy HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
2017-04-26 Wuzzy HedgeEditor: Make sprTargetBee the first selected sprite
2017-04-26 Wuzzy Refactor Frenzy script
2017-04-26 Wuzzy Construction Mode: Mention teleportation restriction in tooltip
2017-04-26 Wuzzy Show traditional winning animation in Mutant again
2017-04-26 Wuzzy Use the traditional winning sequence in Space Invasion again (killing off the losers)
2017-04-26 Wuzzy Add back the missing winning animation for Racer and TechRecer
2017-04-25 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-25 Wuzzy Fix caption of stats screen not being reset on clear()
2017-04-25 Wuzzy Update more HWPs: Knockball, Racer, Construction Mode
2017-04-25 Wuzzy HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
2017-04-25 Wuzzy Add dud mine to missions.png and use it in HedgeEditor
2017-04-25 Wuzzy Clean up HedgeEditor HWP mess, fix broken/outdated graphics
2017-04-25 Wuzzy Update and simplify Construction Mode sidecar HWP
2017-04-25 Wuzzy Fix install failure of Ammos_base.png for QTfrontend
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-25 Wuzzy Add Octopus fort
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-25 Wuzzy Clarify how the weapons restocking works in Highlander
2017-04-25 Wuzzy Backed out changeset 82951b9b3c2f
2017-04-24 Wuzzy Fix rubber duck description (it no longer drops *straight down*)
2017-04-24 Wuzzy Drop rubber duck like dynamite
2017-04-24 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-24 nemo Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
2017-04-24 Wuzzy Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
2017-04-23 sheepluva Jungle Theme: allow flower object to go across gaps
2017-04-23 sheepluva Art theme: fix alpha in landtex
2017-04-23 sheepluva clean up flake falling/rising code. this should fix issue #157
2017-04-23 sheepluva fix fort mode's edge adjustments getting lost with weWrap. issue #181
2017-04-23 Wuzzy HedgeEditor: Fix maximum ammos sprite ID being 1 too low
2017-04-22 Wuzzy Fix broken ammo preview caused by previous commit
2017-04-22 Wuzzy Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
2017-04-22 Wuzzy Lock ammo scheme of TechRacer (is ignored anyway)
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-22 sheepluva fix campaign missions not showing up for me
2017-04-22 Wuzzy Backed out changeset 071a05275798
2017-04-22 Wuzzy Fix warning caused in uGearsHedgehog.pas
2017-04-22 Wuzzy Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
2017-04-22 Wuzzy Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
2017-04-22 Wuzzy Make sticky mines fall off the map when frozen
2017-04-22 Wuzzy Freezer allows to freeze sticky mines (currently only disables them)
2017-04-22 Wuzzy Stretch teamselwidget across whole page in local multiplayer page
2017-04-22 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-21 Wuzzy Only select from default graves and forts for new themes
2017-04-21 Wuzzy Add DLC filtering in DataManager.cpp and namegen.cpp
2017-04-20 nemo For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
2017-04-20 Wuzzy Make health gain message translatable
2017-04-19 Wuzzy Take sacrifices into account for the “Stupid” taunt
2017-04-19 Wuzzy Call hog stupid for selfkilling
2017-04-19 Wuzzy Call hedgehogs stupid for poisoning themselves
2017-04-19 Wuzzy Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
2017-04-19 Wuzzy Fix incorrect Mutant score message color
2017-04-19 Wuzzy Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2017-04-19 koda travis: Exclude gcc for the macOS target
2017-04-18 Wuzzy Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
2017-04-18 Wuzzy Add a few announcer messages suggested by Star and Moon
2017-04-18 KoBeWi Change water speed range for better precision
2017-04-18 KoBeWi Fix broken sprites on animated water edges
2017-04-18 Wuzzy Update some music credits, fix Beach theme credits
2017-04-18 Wuzzy Credit most theme and map authors in credits.txt
2017-04-18 Wuzzy Add 3 forts: Lonely_Island, Olympic, Snail
2017-04-17 sheepluva engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
2017-04-17 Wuzzy Backed out changeset 8e9603088f99
2017-04-17 Wuzzy Remove redundant main menu tips
2017-04-17 Wuzzy Mention missing controls for rope and landspray, explain cleaver damage
2017-04-16 Wuzzy Block left entrance in ACF, mission 6
2017-04-16 Wuzzy Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
2017-04-16 Wuzzy Restore old barrels and mines in ACF: Dragon's Lair
2017-04-16 Wuzzy Update sniper rifle challenge preview image because the theme changed
2017-04-16 Wuzzy Show mines timer in ACF, Dragon's Lair
2017-04-16 Wuzzy Replace some HTTP links with HTTPS links
2017-04-16 Wuzzy Fix broken URL in pagenetserver
2017-04-16 Wuzzy Update changelog regarding translations and rubber duck
2017-04-16 Wuzzy Swap the preview of missions 2 and 3 in A Classic Fairytale
2017-04-16 Wuzzy Allow the diaogues in ACF missions 8 and 10 to be translated
2017-04-15 Wuzzy Use format strings everywhere in A Classic Fairytale (for translators)
2017-04-15 Wuzzy Remove incorrect help about restarting mission in ACF mission 6
2017-04-15 Wuzzy Refactor ACF mission 6
2017-04-15 Wuzzy Add two main menu tips regarding mission panel
2017-04-15 Wuzzy Fix broken "whats this" help in misc options tab
2017-04-15 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2017-04-15 Wuzzy Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
2017-04-15 Wuzzy Delete the now unused fort mode icons
2017-04-15 Wuzzy Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
2017-04-15 Wuzzy Replace initial health icon in game scheme editor
2017-04-15 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
2017-04-14 Wuzzy Use videos icon in videos page
2017-04-14 Wuzzy Use palette icon for user color settings group box
2017-04-13 Wuzzy Team editor: Disable flag widget when selecting CPU team
2017-04-13 Wuzzy Move random team button of of team members box
2017-04-13 Wuzzy Add buttons to randomize hats and hog names only
2017-04-13 Wuzzy Fix non-matching team name when generating random teams
2017-04-13 Wuzzy Use smaller play sound icon in team editor
2017-04-13 Wuzzy Allow to randomize team name, flag, grave, voice and fort seperately
2017-04-13 Wuzzy Refactor team name generator
2017-04-13 Wuzzy Update changelog regarding team updates
2017-04-13 Wuzzy Randomize forts and graves in new teams
2017-04-13 Wuzzy Add 4 teams on first start of Hedgewars
2017-04-12 Wuzzy Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
2017-04-12 Wuzzy Use standard units and abbreviations in frontend
2017-04-12 Wuzzy Clariy home button in DLC
2017-04-12 Wuzzy Make framerate drop-down list translatable
2017-04-12 Wuzzy Apply minimal padding to all text buttons in frontend
2017-04-12 Wuzzy Redraw audio icon in settings menu be more HW style-like
2017-04-12 Wuzzy Add home button to DLC page
2017-04-11 Wuzzy Don't place air mines in Shoppa
2017-04-11 Wuzzy Add a few more maps to the WxW Shoppa map list
2017-04-11 Wuzzy Change voices in Big Armory, remove duplicate countdown sounds
2017-04-11 Wuzzy Add scenario: Big Armory
2017-04-11 Wuzzy Clean up mission strings of Teamwork scenario
2017-04-11 Wuzzy Add scenario: Teamwork 2
2017-04-11 Wuzzy Fix bad mission texts in A Space Adventure
2017-04-11 Wuzzy Display mines timer in all missions with non-default timer
2017-04-11 Wuzzy Set infinite turn time in RC Plane Challenge
2017-04-11 Wuzzy Disable Sudden Death consistently in all missions which don't require it
2017-04-11 Wuzzy Give infinite flying saucers in Space Adventure main menu
2017-04-11 Wuzzy Add infinite skipping in fruit03 mission
2017-04-10 Wuzzy New icon for video button to follow the Hedgewars style guide
2017-04-10 Wuzzy Use the same link color consistently in frontend
2017-04-10 Wuzzy Make entire top part of about screen translatable
2017-04-10 Wuzzy Make library list in about screen translatable
2017-04-10 Wuzzy Prevent frontend from starting game w/ >48 hogs
2017-04-10 Wuzzy Fix crash when trying to open ammo menu with current team hog gear = nil
2017-04-10 Wuzzy Fix caption not updating if adding caption with same text but different color
2017-04-10 Wuzzy Increase duck cost in Construction Mode to 40
2017-04-10 nemo bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
2017-04-10 nemo merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
2017-04-10 Wuzzy Fix dynamite sparks appearing underwater
2017-04-10 Wuzzy Render gear timers in front of water
2017-04-10 Wuzzy Fix syntax error in uGearsUtils
2017-04-10 Wuzzy Play different bounce sound for rubber duck
2017-04-09 Wuzzy Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
2017-04-08 Wuzzy Fix free rubber ducks in Highlander
2016-05-12 Wuzzy Fix duck issues with Sea edge swimming
2016-05-12 Wuzzy Don't play duck drop sound when duck spawns in water
2016-05-12 Wuzzy Make duck rise to surface when spawning underwater
2016-05-12 Wuzzy Add a few comments for rubber duck
2016-05-12 Wuzzy Put duck speed factor into gear variable
2016-05-12 Wuzzy Fix rubber duck speed when hitting sea edge initially
2016-05-12 Wuzzy Fix rubber duck not bouncing off diagonal rubber
2016-05-12 Wuzzy Render rubber duck timer when <6s
2016-05-12 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add rubber duck images for real
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-08 Wuzzy Update changelog: Water anim., translations
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-04-08 Wuzzy Fix CPU level sprites falling down in ClimbHome (instead of stars)
2017-04-08 Wuzzy Locale: Replace outdated round start message with loading template
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2017-04-07 Wuzzy Add a few home run messages (en, de)
2017-04-07 Wuzzy Add support for hog name in home run message
2017-04-07 Wuzzy Remove English-only text from campaign mission images
2017-04-07 Wuzzy Replace portal mission image with screenshot
2017-04-07 Wuzzy Harden the countdown sound check
2017-04-06 Wuzzy Fix name Scottish Gaelic being incorrectly displayed in language dropdown
2017-04-06 Wuzzy Add basic win/draw messages in Scottish Gaelic
2017-04-06 fios@foramnagaidhlig.net Scottish Gaelic translation update: tips, missions, frontend, engine
2017-04-06 Wuzzy Set turn time to 0 when current hog drowns
2017-04-06 Wuzzy Fix enemy saying “Missed” when poisoned w/o damage
2017-04-06 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
2017-04-06 Wuzzy Show random event message on round start, instead of the static one
2017-04-06 Wuzzy Add new random victory/round draw messages in English
2017-04-06 Wuzzy Implement random round draw / team win messages
2017-04-06 Wuzzy Add back accidental removal of random mines
2017-04-06 Wuzzy Add many ticker messages for the new ticker events
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-04-06 Wuzzy Allow to place theme objects on water
2017-04-05 Wuzzy Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
2017-04-05 Wuzzy Smoother water gradient for Beach theme
2017-04-05 Wuzzy Update changelog
2017-04-05 Wuzzy Remove redundant water color definitions in themes with default water
2017-04-05 Wuzzy Set default theme water color to blue
2017-04-05 Wuzzy Remove Lua function SetAmmoStore
2017-04-05 Wuzzy Fix ugly dragonball grave 1 pixel bouncing
2017-04-05 Wuzzy Display native language names in language combo box instead of always English
2017-04-04 sheepluva whitespace fixes (SEE, I AM USEFUL!)
2016-10-09 KoBeWi added CloudsL and FlakeL
2017-04-04 Wuzzy Fix hedgehogs/ticker ignoring kills without damage (#149)
2017-04-04 Wuzzy Lua callback: onUsedAmmo, after using up an ammo
2017-04-04 Wuzzy Disable incorrect “%1” messages in German home run messages
2017-04-04 Wuzzy Add a bunch of funny ticker messages for English
2017-04-04 Wuzzy Fix incorrect size of Beach theme icons
2017-04-04 Wuzzy Mention addition of Beach theme in changelog
2017-04-04 Wuzzy Update German frontend translation
2017-03-20 nemo sanity cutoff for splash sound
2017-02-06 unc0rr Fix handlers module
2017-02-06 unc0rr Store room protocol number
2017-02-04 unc0rr Room creation halfplemented
2017-01-27 unc0rr SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
2017-01-26 unc0rr Lobby joining action
2017-01-25 unc0rr More refactoring
2017-01-24 unc0rr Toss code around
2017-01-23 unc0rr Start refactoring path from getting message from client to reacting to it
2017-01-18 unc0rr Basic support for NICK message
2017-01-18 unc0rr Fix malformed messages parsing
2017-01-18 unc0rr - Handle errors
2017-01-14 unc0rr Introduce actions, just like in the old server
2017-01-14 unc0rr - Use logging facilities instead of plain println!
2017-01-13 unc0rr - Render messages to string
2017-01-11 unc0rr Add more messages to the parser
2017-01-11 unc0rr Optional parameters parsing function
2017-01-08 unc0rr Some parsing using nom
2017-01-07 unc0rr Give up on lalrpop, let's try nom
2017-01-05 unc0rr Still trying to make parser work
2017-01-05 unc0rr Start on messages parser
2017-01-02 unc0rr - Start protocol parser implementation
2017-01-01 unc0rr Refactor modules layout
2017-01-01 unc0rr - Use netbuf buffers for client connection stream
2017-01-01 unc0rr Refactor code to add more structure to it
2016-12-31 unc0rr Start server implementation in rust
2017-02-03 unc0rr Adopt some patches from OpenBSD port
2017-01-30 nemo updates to polish translation by alzen, also add two unlocalised string he found in the gui
2017-01-24 unc0rr Add a buffer for files opened with physfs for reading, fixes slow engine start
2017-01-16 CopherNeue svg source for the bat animation update
2017-01-15 alfadur+copherneue fix of offsets and size to prior commits
2017-01-15 alfadur code changes to make the new bat animation work
2017-01-15 CopherNeue nicer hog bat animation art
2017-01-12 LocutusOfBorg aaand italian
2017-01-12 nemo aaand put in an exclamation mark
2017-01-12 nemo lowercase hedgehog, duplicate comment to description
2016-12-23 unc0rr Only registered players regain their teams on rejoin
2016-12-23 unc0rr Fix official server build
2016-12-19 alfadur surfboard object for beach theme
2016-12-13 alfadur Source svg for the sandcastle
2016-12-11 nemo requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-12-11 nemo Enable beach theme install
2016-12-11 CopherNeue Beach theme, completely redone
2016-12-10 sheepluva Fix ScriptExists() destroying lua stack (fixes Bug #146)
2016-12-10 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-12-07 alfadur Add Beach theme, update Fruit theme
2016-12-06 sheepluva tweak landtex filling some more. cuz it's fun
2016-12-06 sheepluva fix pas2c definition of SizeInt
2016-12-04 sheepluva fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
2016-12-04 sheepluva copyToXYFromRect: simplify my math (so that it actually, you know, works...)
2016-12-03 sheepluva GOTTA GO FAST! - speed up landtex filling
2016-12-03 sheepluva copyToXYFromRect: some tweaks
2016-12-03 sheepluva copyToXYFromRect: fix pixels overflowing pixel lines in dest
2016-11-28 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-27 sheepluva fix German translation error
2016-11-27 sheepluva fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
2016-11-27 sheepluva make random timers less easy to predict
2016-11-27 Wuzzy Construction Mode: Fix free girder/rubber placement near hog
2016-11-27 Wuzzy Construction Mode: Turn crate limit into a script parameter
2016-11-27 Wuzzy Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
2016-11-27 Wuzzy Add PlaceRubber to Lua API
2016-11-27 Wuzzy Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
2016-11-27 Wuzzy Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
2016-11-26 sheepluva simplify code of previous commit ( ba1807589eaa )
2016-11-26 sheepluva OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
2016-11-26 Wuzzy Give visual and audible feedback for flying through rings in Hard Flying mission
2016-11-26 Wuzzy Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
2016-11-26 Wuzzy Fix group box text being cut off (fixes #125)
2016-11-25 Wuzzy Add custom ammo texts for Knockball
2016-11-25 Wuzzy Remove team score messages in Knockball/Basketball because they're redundant
2016-11-25 Wuzzy Clean up strings in Control mission maps (more translator-friendly)
2016-11-25 Wuzzy Disable SD for a couple of scripts and mission maps
2016-11-25 Wuzzy Fix misleading scenario desciptions regarding time limit / no time limit
2016-11-25 Wuzzy Rewrite 2nd line of mission panel of most missions for consistency
2016-11-25 Wuzzy Move some changelog entries to the correct categories
2016-11-25 Wuzzy Mention Cheese in changelog
2016-11-25 Wuzzy Update changelog for Highlander changes
2016-11-25 Wuzzy Make Highlander mission text consistent with other game mode messages
2016-11-25 Wuzzy Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
2016-11-24 Wuzzy WxW: Remove old compability code which caused problems with unknown maps
2016-11-24 Wuzzy Tweak WxW wall spark count according to wall size
2016-11-24 Wuzzy WxW: Add crate radar info to rope description
2016-11-24 Wuzzy WxW: Increase wall height of left/right walls with bounce edge and no border
2016-11-24 Wuzzy Add WorldEdge support for WxW
2016-11-24 Wuzzy Update changelog for Wxw updates
2016-11-24 Wuzzy WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
2016-11-24 Wuzzy Make name “Tumbler” translatable
2016-11-24 Wuzzy Disable world edge in Space Invasion
2016-11-24 Wuzzy Use yellow clock color in Space Invasion and Tumbler
2016-11-24 Wuzzy Turn invaders white in Space Invasion when round is over
2016-11-24 Wuzzy Update changelog for Space Invasion
2016-11-24 Wuzzy More helpful Space Invasion description
2016-11-24 Wuzzy Remove unused flamer code from Space Invasion
2016-11-24 Wuzzy Space Invasion: Play countdown sounds
2016-11-24 Wuzzy Space Invasion: Make all strings more translator-friendly
2016-11-24 Wuzzy Space Invasion: Dump most out-commented and unused code
2016-11-24 Wuzzy Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
2016-11-24 Wuzzy Add countdown sounds to Tumbler
2016-11-23 Wuzzy Change ammo display texts in Tumbler to avoid pluralization failures
2016-11-23 Wuzzy Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
2016-11-23 Wuzzy Rewrite some help texts in the basic rope training mission
2016-11-23 Wuzzy Tweak flags used in all missions to fit more to the theme
2016-11-23 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-11-23 Wuzzy Use GetHogFort in HedgeEditor
2016-11-23 Wuzzy Add GetHogFort to Lua API
2016-11-23 Wuzzy HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
2016-11-23 Wuzzy HedgeEditor: Fix air mines timer being falsely exported and displayed
2016-11-23 Wuzzy HedgeEditor: Export WorldEdge, fix export of Theme
2016-11-23 Wuzzy Remove some items from the HedgeEditor TODO list
2016-11-23 Wuzzy HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
2016-11-23 Wuzzy HedgeEditor: Simplify placement mode description
2016-11-23 Wuzzy Update changelog for the recent HedgeEditor updates
2016-11-23 Wuzzy Add sine gun to Crazy weapon set
2016-11-23 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
2016-11-23 Wuzzy Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
2016-11-23 Wuzzy Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
2016-04-20 Wuzzy HedgeEditor: Add missing Left click help texts
2016-04-20 Wuzzy HedgeEditor: Don't change placement mode when air attack is not selected
2016-04-20 Wuzzy HedgeEditor: Make toggle help and toggle gear info work everywhere
2016-04-20 Wuzzy HedgeEditor: Disable timer keys 2-4 in rubber placement mode
2016-11-23 Wuzzy HedgeEditor: Unify key combination help
2016-04-20 Wuzzy HedgeEditor: Fix health add/subtract not working for dud mines
2016-11-23 Wuzzy HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
2016-11-23 Wuzzy HedgeEditor: Proper indentation for atkArray and utilArray
2016-04-20 Wuzzy HedgeEditor: Improve secondary message
2016-04-20 Wuzzy HedgeEditor: Allow health crates with 0 health
2016-11-23 Wuzzy HedgeEditor: Make health/timer tags toggable with Precise+3
2016-04-20 Wuzzy HedgeEditor: Show tags for gear timers and health
2016-04-18 Wuzzy HedgeEditor: Play placement sound more often
2016-04-18 Wuzzy HedgeEditor: Proper error handling when attempting to delete hedgehogs
2016-04-18 Wuzzy HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
2016-04-18 Wuzzy HedgeEditor: Minor string corrections
2016-04-14 Wuzzy HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
2016-11-23 Wuzzy HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
2016-04-09 Wuzzy HedgeEditor: Fix nil bugs related to sprite placement mode
2016-04-09 Wuzzy HedgeEditor: Clean up some incorrect menu texts
2016-04-09 Wuzzy HedgeEditor: Make all hog and team names translatable and export them properly
2016-04-09 Wuzzy Add loc_noop to Locale Lua library
2016-04-09 Wuzzy HedgeEditor: Minor team/hog name fixes
2016-04-09 Wuzzy HedgeEditor: Resort sprite array, add sprTargetBee
2016-04-09 Wuzzy HedgeEditor: Implement frame selection for sprites
2016-04-09 Wuzzy Tweak HedgeEditor output: loc() hog/team names and tweak mission text
2016-04-09 Wuzzy HedgeEditor: Fix broken export of team colors
2016-04-09 Wuzzy HedgeEditor: Reliably change mission text on weapon switch
2016-04-09 Wuzzy HedgeEditor: Fix stuff being exported multiple times on multiple saves
2016-04-09 Wuzzy Don't agressively show HedgeEditor mission panel
2016-04-09 Wuzzy HedgeEditor: Don't count sprites failed to place
2016-04-09 Wuzzy HedgeEditor: Disable delete mode for sprite placement mode
2016-04-09 Wuzzy HedgeEditor: Allow to modify dud mine health
2016-04-09 Wuzzy HedgeEditor: Improved help disabled message, also loc()'ed
2016-04-09 Wuzzy Write better “greeting” message for HedgeEditor
2016-04-09 Wuzzy HedgeEditor: Add loc() to some forgotten strings, minor cleanup
2016-04-09 Wuzzy HedgeEditor: Generally improve menu help texts
2016-04-09 Wuzzy HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
2016-04-09 Wuzzy HedgeEditor: Improve graphics on girder/rubber placement
2016-04-09 Wuzzy HedgeEditor: Throw away code in comments and unused variables
2016-04-09 Wuzzy HedgeEditor: Refactor legacy GetVisualGearValues code
2016-04-09 Wuzzy HedgeEditor: Fix girder sprite being displayed a top left
2016-04-09 Wuzzy HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
2016-04-09 Wuzzy Add dud mine placement mode to HedgeEditor
2016-04-09 Wuzzy HedgeEditor: Tweak and reorder health/timer selection numbers
2016-04-09 Wuzzy HedgeEditor: Allow to set sticky mine timer
2016-11-23 Wuzzy Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
2016-11-23 Wuzzy Split up change log sections even more, and update it for Racer
2016-11-23 Wuzzy Allow to set Racer waypoint limit with script parameter “maxwaypoints”
2016-11-23 Wuzzy Fix incorrect type check of wpRad in Racer
2016-11-23 Wuzzy Highlight first Racer waypoint in placement phase
2016-11-23 Wuzzy Allow to remove waypoints in Racer with precise key
2016-11-22 Wuzzy Fix Construction Mode screwing up when initialenergy > maxenergy
2016-11-22 Wuzzy Use GetAmmoName in Construction Mode
2016-11-22 Wuzzy Disable Sudden Death in Shoppa for good
2016-11-22 Wuzzy Remove colons in campaign screen for more UI consistency
2016-11-22 Wuzzy Align drop-down text of unfinished campaign missions with finished icons
2016-11-22 Wuzzy Give infinite ropes in Running for survival mission
2016-11-22 Wuzzy Add skip option to desert01, fruit02, moon01 in A Space Adventure
2016-11-22 Wuzzy Fix double achievements and ranks in The First Stop mission (fixes #106)
2016-11-20 unc0rr Prepend "User quit: " to client-side quit messages
2016-11-20 Wuzzy Use proper start button in training menu
2016-11-20 Wuzzy Update changelog about mission tabs
2016-11-20 Wuzzy Update German mission description strings
2016-04-13 Wuzzy Make tab of mission list tab header blend into mission list
2016-04-13 Wuzzy Update English mission descriptions to better fit tabbed mission menu
2016-04-13 Wuzzy Mission recategorization into trainings, challenges and scenarios.
2016-11-20 Wuzzy Fix typo in German campaign translation
2016-11-20 Wuzzy Update changelog for space campaign updates
2016-11-20 Wuzzy Complete space campaign's spacetrip mission if all main+side missions are completed
2016-11-20 Wuzzy Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
2016-11-20 Wuzzy Expose number of air mines in Lua variable AirMinesNum
2016-11-20 Wuzzy Add more descriptions into desktop entry files, fix some specification mismatches
2016-11-19 Wuzzy Merge new Cheese map
2016-11-19 Wuzzy Update changelog about campaign screen check marks
2016-05-04 Wuzzy Don't show AI-controlled teams in campaigns page
2016-05-04 Wuzzy Make campaign mission names translatable
2016-05-04 Wuzzy Make campaign names translatable
2016-05-04 Wuzzy Seperate campaign victories from campaign mission victories
2016-05-04 Wuzzy Update campaign drop-down list after campaign victory
2016-05-04 Wuzzy Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
2016-05-04 Wuzzy Campaign page: Add labels and move start button to footer
2016-11-19 Wuzzy Save mission success for A Space Adventure missions
2016-05-04 Wuzzy Add support for storing and displaying success of campaign missions
2016-05-03 Wuzzy Update campaign victory status when changing selection
2016-05-03 Wuzzy Store campaign victories in campaign variable "Won"
2016-05-03 Wuzzy Show check marks for campaigns with Won=true
2016-11-19 CopherNeue Updated cheese map
2016-11-19 Wuzzy Overwrite special ammo descriptions in Racer script
2016-11-19 Wuzzy Allow to ignore overwritten ammo name in GetAmmoName
2016-11-19 Wuzzy GetAmmoName now returns ammo name overwritten by SetAmmoTexts
2016-11-19 Wuzzy Update changelog for SetAmmoTexts-related changes
2016-11-19 Wuzzy Change descriptions for special Construction Mode tools
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Make SetAmmoTexts update ammo menu weapon name, too
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-11-19 Wuzzy Update Changelog: Add Racer and TechRacer updates
2016-04-13 Wuzzy TechRacer: Cleanup mess regarding teams which did not finish
2016-04-13 Wuzzy Fix some incorrect TechRacer messages
2016-04-13 Wuzzy TechRacer: Show racing times and ranking in stats screen
2016-04-13 Wuzzy Force TechRacer maps when image map is selected. Fixes Google Code issue #882
2016-04-13 Wuzzy TechRacer: Don't mess with ammo caption while in waypoint.
2016-04-13 Wuzzy Clean up TechRacer strings
2016-04-13 Wuzzy Racer: Reduce minimum number of waypoints to 2, tweak descriptions
2016-04-13 Wuzzy Racer: Clean up “did not finish” mess
2016-04-13 Wuzzy Add new Racer script parameter: waypointradius
2016-11-19 Wuzzy Racer: Dump old commented-out code
2016-04-13 Wuzzy Racer: Show “Track completed!” message
2016-04-13 Wuzzy Add “rounds” script parameter for Racer
2016-04-13 Wuzzy Racer: Don't mess with ammo display when touching waypoint
2016-04-13 Wuzzy Racer: Clean up strings
2016-04-13 Wuzzy Implement stats screen for Racer
2016-05-01 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
2016-05-01 Wuzzy Enable timer warning sounds in hog placement phase
2016-11-19 Wuzzy Add changelog entries for the timer color-coding and countdown sounds
2016-04-30 Wuzzy When doing something, set ready time to 0 instead of 1
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Show timer at 999s instead of 1000s
2016-04-30 Wuzzy Make timer gray while the time is not running or while it is paused
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-30 Wuzzy Turn timer digits green when it's still the ready timer
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-17 Wuzzy Fix Qt warnings about QLayout (Fixes #127)
2016-11-17 Wuzzy Update Mutant script
2016-11-17 Wuzzy Update changelog for CTF
2016-04-13 Wuzzy CTF: Play sound when capturing flag
2016-04-13 Wuzzy CTF: Allow to set capture limit with script param
2016-04-13 Wuzzy CTF: Clean up mission panel
2016-11-17 Wuzzy Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
2016-11-17 Wuzzy Update changelog
2016-11-17 Wuzzy Fix and change escaping for mission map descriptions
2016-11-17 Wuzzy Show mission map descriptions for default language as well
2016-11-17 Wuzzy UTF-8 support for mission map descriptions
2016-11-17 Wuzzy Fix improper locale detection for mission map descriptions
2016-11-17 Wuzzy Add German translations for mission maps
2016-11-17 Wuzzy Slightly improved mission map descriptions
2016-11-16 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16 Wuzzy Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16 Wuzzy Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16 Wuzzy Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16 Wuzzy Save record time for Chasing the blue hog mission
2016-11-16 Wuzzy Save some records in campaign vars: Hard flying, Running for survival
2016-11-16 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16 Wuzzy Set random flags and voice in random teams
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-11-15 Wuzzy Relax some health bounds in game scheme editor
2016-11-15 Wuzzy Fix Lua error message in A Classic Fairytale mission 8
2016-11-15 Wuzzy Translate appdata file into German
2016-11-15 Wuzzy Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15 Wuzzy Simplify the hat format for unanimated hats
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-11-14 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-14 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
2016-11-14 Wuzzy Show “More Wind” modifier in mission panel
2016-11-09 nemo fix urls
2016-11-09 nemo allow longer grave animations
2016-10-15 sheepluva update changelog
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15 sheepluva update changelog
2016-10-15 sheepluva rename variables for better code-readability and fix indentation
2016-10-15 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-14 sheepluva update Changelog
2016-10-14 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-03 nemo Make frozen hogs poison immune
2016-10-02 sheepluva lupdate-qt4
2016-10-02 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02 sheepluva fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02 sheepluva Bug 115 - Application icon is missing
2016-10-02 sheepluva also update ghc info in INSTALL file
2016-10-02 sheepluva travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-01 sheepluva increase heart count in seduction effect. FPS are overrated anyway
2016-10-01 sheepluva reflect dataenc->sandi change in travis file
2016-10-01 sheepluva and while I'm at it, fix seduction... kinda ♥
2016-10-01 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01 sheepluva adding some frontend stuff to changelog
2016-10-01 unc0rr - Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01 unc0rr Use regex match for bans
2016-10-01 sheepluva fix issue 110
2016-10-01 sheepluva fix build
2016-09-27 koda Drop xfire module
2016-09-24 sheepluva minor german translation adjustment
2016-09-15 sheepluva fix typo and hopefully also pas2c
2016-09-15 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-09-15 sheepluva Lua API: GetAmmoName(ammoType)
2016-09-09 koda merge with github
2016-09-04 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-08-11 unc0rr Make in-game chat work qmlfrontend
2016-08-02 unc0rr Preparation to sending engine messages to net. qmlfrontend
2016-07-15 unc0rr merge default qmlfrontend
2016-07-09 unc0rr Use less weird options
2016-07-02 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-06-29 unc0rr bytestring-show RIP
2016-06-22 alzen Polish update
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-06-15 nemo lupdate
2016-05-22 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21 nemo http → https
2016-05-18 alfadur Fruit theme music
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-05-17 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-15 sheepluva remove another useless SysUtils include
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-05-15 sheepluva merge Wuzzy's frontend tweaks
2016-05-06 Wuzzy Tweak sizes and icons of most footer buttons of frontend
2016-05-06 Wuzzy Neatly align all the bottom buttons on the same height
2016-05-06 Wuzzy Slightly better naming of new or copied ammo/game schemes
2016-05-06 Wuzzy Tweak damage modifier help
2016-05-06 Wuzzy Fix mines time displaying "1 seconds" in frontend
2016-05-06 Wuzzy Frontend: Increase space for help text in the footer
2016-05-06 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06 Wuzzy Add more What's This? texts throughout the frontend
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add missing frontend constants
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-15 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-10 nemo turn off sparks for drowning dynamite
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-05-04 koda linux on travis needs sudo to install dependencies
2016-05-04 unC0Rr Fix some warnings
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03 koda Enable GL2 travis builds
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 sheepluva small code cleanup/comment
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 unc0rr TryDo is deprecated
2016-05-03 frd Add pre/post js stub files and expand the emscripten options
2016-05-03 frd Set medium floating precision to shaders
2016-05-03 koda Compile uMatrix to c too when GL2 is requested
2016-05-03 koda Work around missing gl functions from emscripten headers
2016-05-03 koda Avoid using an undeclared variable
2016-05-03 koda Set pas2c switches more cleanly
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-05-02 antonc27 - More ugly ifdefs for the ifdef god
2016-05-02 antonc27 [BUG 66] - Create '/Logs' folder if not exists
2016-05-01 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
2016-05-01 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
2016-05-01 sheepluva add button to randomize theme only
2016-05-01 sheepluva changelog
2016-05-01 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-29 sheepluva indentation fixes
2016-04-29 sheepluva koda told me that putting in one finger wasn't enough
2016-04-29 sheepluva koda told me to put the finger in
2016-04-29 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva more credits updates
2016-04-29 sheepluva add some more credits
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-28 sheepluva merge target practice patch by Wuzzy
2016-04-13 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-28 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2016-04-28 sheepluva merge more construction mode patches by Wuzzy
2016-04-26 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva lupdate
2016-04-28 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-27 koda Only build engine to c with clang on travis
2016-04-27 koda Minor changes to the travis file
2016-04-27 sheepluva make construction mode recognize fort maps too
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27 sheepluva fallback to stdout if no writable logfile available
2016-04-27 sheepluva update Changelog
2016-04-27 koda Set install dir for emscripten
2016-04-27 koda Drop duplicated include from CMakeLists.txt
2016-04-26 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-26 sheepluva add /clear command to frontend chat (clears chat window)
2016-04-26 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-26 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-26 Wuzzy issue 94: Seduction text is outdated and misleading
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva make construction mode work with fort mode without mixing up clans and forts
2016-04-26 sheepluva update construction mode in-file version info
2016-04-26 sheepluva merge construction mode patches by Wuzzy
2016-04-13 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13 Wuzzy Fix bad comment in Construction Mode
2016-04-13 Wuzzy Construction Mode: Sanity-check numbers from script parameter
2016-04-13 Wuzzy Construction Mode: Fix timer issues
2016-04-13 Wuzzy Construction Mode: Recognize health case amount from game scheme
2016-04-13 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13 Wuzzy Construction Mode: Fix construction/support station
2016-04-12 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-12 Wuzzy Construction Mode: “spawn” extra time, not buying
2016-04-12 Wuzzy Construction Mode: Fix giving round energy boost at first round
2016-04-12 Wuzzy Add script parameter support to Construction Mode
2016-04-12 Wuzzy Throw away legacy Construction Mode code which is never actually used
2016-04-12 Wuzzy Throw away old out-commented Construction Mode code
2016-04-12 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-12 Wuzzy Construction Mode: Fix mine timer message being shown at start
2016-04-12 Wuzzy Construction Mode: Disable up/down in building mode
2016-04-12 Wuzzy Construction Mode: Show mine timer in seconds
2016-04-12 Wuzzy Tweak barrel and mine defaults in Construction Mode
2016-04-12 Wuzzy Mark some forgotten Construction Mode strings for translation
2016-04-12 Wuzzy Construction Mode: Actually, the extra time limit is about buying
2016-04-12 Wuzzy Remove cheat in Construction Mode
2016-04-12 Wuzzy Construction Mode: Make weapon names match en.txt
2016-04-12 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-26 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26 sheepluva fix last fort not facing left
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 koda Reword emscripten-related error messages
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-24 sheepluva some more dark magic regarding hog speech input
2016-04-24 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24 sheepluva merge Wuzzy's new scheme icons
2016-04-13 Wuzzy Update scheme editor icons
2016-04-24 sheepluva merge Wuzzy's space campaign string fixes
2016-04-13 Wuzzy Typo fixes for A Space Adventure campaign
2016-04-24 sheepluva merge Wuzzy's game modifier buttons reorder patch
2016-04-12 Wuzzy Reorder game flag buttons
2016-04-24 sheepluva preselect weapons
2016-04-24 sheepluva merge Wuzzy's ropeknockchallenge updates
2016-04-12 Wuzzy Update Rope-Knocking Challenge
2016-04-23 sheepluva drop function that does not exist in SDL2 from SDLh.pas
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-04-23 koda Add workaround to force string concatenation in pas2c
2016-04-23 koda Implement GetCurrentDir in the c rtl
2016-04-23 frd Use hwlibrary while converting to c
2016-04-23 koda Set cdecl on exported functions and hide them from pas2c
2016-04-23 frd Add a necessary flag to emscripten
2016-04-23 koda Add missing functions to fully disable lua at compile time
2016-04-23 koda uscript cosmetics
2016-04-23 sheepluva whitespace fix
2016-04-23 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of many drop-down lists
2016-04-23 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of drop-down lists in team editor
2016-04-23 sheepluva merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-18 Wuzzy Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18 Wuzzy Disable Sudden Death in portal mission
2016-04-18 Wuzzy Clean up portal mission code
2016-04-18 Wuzzy Clean up strings, hats, flags and graves in Portal mission
2016-04-23 sheepluva merging Wuzzy's feedback fix
2016-04-18 Wuzzy Fix bad layouting of feedback dialog, fixes #58
2016-04-23 sheepluva fix default binding for F10 / slot 10 not working
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-21 koda travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21 koda Correctly set WEBGL macro during pas2c conversion
2016-04-21 koda Disable stereo rendering when compiled with pas2c
2016-04-21 koda Fully support emscripten toolchain in our build system
2016-04-21 koda Import the Emscripted toolchain configuration
2016-04-21 koda Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21 koda Work around how emscripten defines rwops
2016-04-21 koda Work around emscripten not finding math.h
2016-04-20 koda Add support for compiling C engine with emscripten
2016-04-19 koda travis: Use latest cmake vailable
2016-04-18 unc0rr Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-14 nemo missing comma
2016-04-13 nemo Use our copy for border too
2016-04-13 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13 mikade merge
2016-04-10 mikade Allow variable boost directions in Racer
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-07 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-02 unc0rr - Init physfs before creating debug log
2016-04-02 unc0rr Fix pas2c build
2016-04-01 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2015-09-11 Wuzzy HedgeEditor: Fix list of available sprites
2015-09-11 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11 Wuzzy More selectable barrel healths in Hedge editor, including default 60
2015-09-11 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11 Wuzzy Fix broken HedgeEditor map preview
2016-04-01 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01 unC0Rr Time achievement for ClimbHome
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29 koda Fix function name in avwrapper 0.9.22
2016-03-29 koda Fix function name in avwrapper
2016-03-29 nemo add svg sources. bug #43
2016-03-29 unC0Rr Trick on storage format to simplify sql queries
2016-03-29 sheepluva https4dlc
2016-03-29 sheepluva change all URLs of feedback dialog to use https
2016-03-28 nemo RC planes should not pick up frozen crates
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-25 koda Keep very old compatibility 0.9.22
2016-03-25 koda Keep very old compatibility
2016-03-25 koda Use the correct replacement 0.9.22
2016-03-25 koda Use the correct replacement
2016-03-25 koda More compatibility wrappers for video
2016-03-25 sheepluva fix check for wrong value
2016-03-25 unC0Rr racer map #20
2016-03-24 unC0Rr Achievement for ClimbHome
2016-03-22 koda Add an additional compatibility layer for video
2016-03-22 unC0Rr Fix typo
2016-03-20 koda Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20 koda Fix bundle already present check
2016-03-20 koda Add FindOggVorbis to make sure all paths are set
2016-03-20 koda Update osx bundle creation with SDL2 library names
2016-03-18 nemo copypasta to make AI use vampirism too
2016-03-15 unc0rr logging via physfs qmlfrontend
2016-03-14 unc0rr Merge default qmlfrontend
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-03-14 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
2015-11-16 koda avwrapper: Explicitly check for macro existence 0.9.22
2015-11-07 koda videorec: Drop setting x264 preset 0.9.22
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
2015-11-10 Vittorio Giovara videorec: Drop a commented out option 0.9.22
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
2015-11-10 Vittorio Giovara videorec: Fully set frame properties 0.9.22
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
2016-03-05 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-04 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-01 antonc27 - Enable CI builds with travis for hw iOS
2016-03-01 unC0Rr Don't see a good reason for it to be here
2016-03-01 unc0rr Don't dump ghost points if map isn't detected
2016-02-29 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
2016-02-29 unC0Rr Syntax fix
2016-02-29 unC0Rr Fix wp issue, hopefully
2016-02-27 unc0rr - Fix room config being sent unmodified
2016-02-27 unc0rr Fix build
2016-02-27 unc0rr Don't compare time value with itself
2016-02-27 unc0rr Recognize ghost points in checker
2016-02-27 unc0rr Finish implementation of ghost points served from server, not tested
2016-02-26 BaptisteOrieux updated french lua translation
2016-02-25 unc0rr More work on best time ghost feature
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
2016-02-24 unc0rr Recognize ghost points in db interaction tool (no storing yet)
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-23 antonc27 - Small refactoring for seed command
2016-02-23 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23 unc0rr Dump best time ghost on console
2016-02-22 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-22 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-22 koda Use secure HTTP for Sparkle appcast URL 0.9.22
2016-02-22 koda Info.plist: Set less important URLs to https
2016-02-22 koda Use secure HTTP for Sparkle appcast URL
2016-02-22 unc0rr Treat #99 point type as a ghost trace
2016-02-22 antonc27 - Campaign for iOS: Stub for CampaignViewController
2016-02-22 nemo remove unused path functions
2016-02-21 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Stub for list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21 unc0rr Oops, fix whose nick to compare to
2016-02-20 unc0rr Filter out hog speech messages with non-local team index (not tested)
2016-02-18 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-17 antonc27 - Small refactoring for seed generation on iOS side
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-14 unc0rr Fix index of script param
2016-02-13 unc0rr Tech racer maps detection
2016-02-12 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-12 koda avwrapper: Do not ignore avformat_write_header return value
2016-02-12 unC0Rr Attempt to implement hash for special points to detect tech racer maps
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-02-07 antonc27 - ifdef to avoid compiler warning
2016-02-07 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-05 unC0Rr Racer maps #18 and #19
2016-02-04 unc0rr Fix a crasher
2016-02-01 unC0Rr Fix SDL_CreateThread in windows
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 sheepluva tweak sniper training
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 nemo update translation files
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva add cinematic effect to "sinking feeling" intro sequence
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-16 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16 sheepluva recognize subdomains of hedgewars.org
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-15 sheepluva documentation tweak
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-13 unc0rr Add some delay to checker
2016-01-13 unc0rr Don't allow to kick an admin with super power enabled
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2016-01-12 koda changelog: Mention videorec fixes
2016-01-12 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12 sheepluva pas2c still does (not like) this
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-11 sheepluva update Changelog
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva merge Wuzzy's highlanderfix and statsicons bookmarks.
2015-11-21 Wuzzy Customize stats screen icons
2015-11-21 Wuzzy Use Goals instead of ShowMission for Highlander mission dialog
2016-01-10 sheepluva merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2015-11-21 Wuzzy Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2016-01-10 sheepluva merge Wuzzy's windowtitle bookmark
2015-11-21 Wuzzy Add window titles for title-less windows
2016-01-10 sheepluva merge Wuzzy's qttranslation bookmark
2015-11-21 Wuzzy Load Qt library's translation
2016-01-10 sheepluva don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-10 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2016-01-02 nemo put teamrope into ShoppaMap too
2016-01-01 unc0rr merge default qmlfrontend
2016-01-01 unc0rr Handle drawn maps from net qmlfrontend
2016-01-01 nemo add 32px to top offset
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-31 nemo remove hardcoded shotgun val
2015-12-30 nemo set TryHard for placing hog automatically
2015-12-30 nemo remove space from key binding name
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-12-28 unc0rr Don't send LIST command on join
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-22 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-20 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
2015-12-16 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
2015-12-15 unc0rr Send full game config to the engine qmlfrontend
2015-12-15 unc0rr Dunno why those were here at all qmlfrontend
2015-12-15 sheepluva uFLData was renamed, update "uses" qmlfrontend
2015-12-15 unc0rr Fix command sent to engine so it works for real qmlfrontend
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-12-12 unc0rr Also send config in network game qmlfrontend
2015-12-12 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
2015-12-10 unc0rr Start work on running engine in network game qmlfrontend
2015-12-09 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
2015-12-06 unc0rr Client flags handling implementation start qmlfrontend
2015-12-06 unc0rr Merge default qmlfrontend
2015-12-06 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
2015-12-06 unc0rr Send team removal message to net qmlfrontend
2015-12-06 unc0rr Load full team config from file qmlfrontend
2015-12-06 unc0rr - Send team to net qmlfrontend
2015-12-05 unc0rr - Hedgehogs number display qmlfrontend
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-12-02 unc0rr Fix LEFT command handling qmlfrontend
2015-12-02 unc0rr Accept scheme from net qmlfrontend
2015-12-02 unC0Rr Fix build for windows + other small fixes qmlfrontend
2015-12-01 unc0rr Rename uFLData to uFLThemes qmlfrontend
2015-12-01 unc0rr Accept ammo scheme from network qmlfrontend
2015-12-01 unc0rr Fix FULLMAPCONFIG handling qmlfrontend
2015-11-30 unc0rr Prevent crashing from empty PART reason qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-27 unc0rr Handle some CFG parameters qmlfrontend
2015-11-26 unc0rr Update seed, theme and script from net in UI qmlfrontend
2015-11-25 unc0rr Some game config methods and signals qmlfrontend
2015-11-25 unc0rr UI knowns local player nickname qmlfrontend
2015-11-24 unc0rr Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
2015-11-24 unC0Rr Support for protocol commands which are equal to suffix of another protocol command qmlfrontend
2015-11-24 unc0rr - Add the rest of protocol commands qmlfrontend
2015-11-22 unc0rr Small ui rework qmlfrontend
2015-11-22 unc0rr Another approach to parsing two-lines protocol commands qmlfrontend
2015-11-21 unc0rr - Some refactoring qmlfrontend
2015-11-21 unc0rr - Warnings/errors message box qmlfrontend
2015-11-21 unc0rr Handle ROOM UPD qmlfrontend
2015-11-21 unc0rr Fix wrong jump qmlfrontend
2015-11-21 unc0rr Small fixes qmlfrontend
2015-11-20 unc0rr - Handle ROOM DEL qmlfrontend
2015-11-20 unc0rr Handle ROOMS and ROOM ADD protocol commands qmlfrontend
2015-11-20 unc0rr Fix losing commands qmlfrontend
2015-11-19 unc0rr Can send chat messages now qmlfrontend
2015-11-19 unc0rr Lobby page with chat widget(readonly) qmlfrontend
2015-11-19 unc0rr Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-18 unc0rr Implement processing net commands in the main thread qmlfrontend
2015-11-18 nemo Add a few more lua things to the changelog
2015-11-17 antonc27 Merge from iOS branch
2015-11-17 Vittorio Giovara travis: Enable OSX tests
2015-11-17 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
2015-11-17 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
2015-11-17 antonc27 Merge ios-revival
2015-11-16 sheepluva merge Wuzzy's saucer training
2015-11-14 Wuzzy Add Basic Flying Saucer Training
2015-11-16 yuenfu a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-16 koda cmake: Remove core-lint flag for haskell
2015-11-16 koda avwrapper: Explicitly check for macro existence
2015-11-16 koda hwc: Do not rename main on OSX
2015-11-16 koda pas2c: Add cabal file
2015-11-16 koda pas2c: Tentatively fix the build
2015-11-16 koda hwc: Drop unneed OSX library
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard
2015-11-15 koda Removed tag 0.9.22-RC
2015-11-15 koda Removed tag fab746a3597e
2015-11-15 koda travis: Re-add libglew dependency
2015-11-15 koda cmake: Drop image and mixer init and quit check
2015-11-15 nemo avoid double applying wind on drill
2015-11-15 unc0rr - Reduce tau value, as suggested in gecko2 paper
2015-11-15 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15 antonc27 Merge ios-revival
2015-11-15 antonc27 Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5 ios-revival
2015-11-15 antonc27 Closed branch ios-rus-localization ios-rus-localization
2015-11-15 sheepluva this should fix travis build
2015-11-15 koda about: Update SDL2 names and drop old version check
2015-11-15 sheepluva merge sdl2transition changes
2015-11-15 sheepluva closing sdl2transition branch, because it will be merged sdl2transition
2015-11-14 unc0rr Rating updater, alpha version
2015-11-14 unc0rr Some WIP
2015-11-14 koda Drop all GLUT references sdl2transition
2015-11-14 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
2015-11-14 koda cmake: Adjust linker lines with sdl2 names sdl2transition
2015-11-14 koda libphysfs: Update sdl library name sdl2transition
2015-11-14 koda SDLh: Remove linking from file sdl2transition
2015-11-14 koda libphyslayer: Support SDL2 only sdl2transition
2015-11-13 sheepluva set engine window icon in sdl2 sdl2transition
2015-11-13 sheepluva clean up uChat sdl2transition
2015-11-13 unc0rr Finish formula implementation
2015-11-12 unc0rr Start work on rating calculator
2015-11-12 koda README.md: Add a travis badge
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-11 unc0rr Oops, zero multiplier
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26
2015-11-10 Vittorio Giovara videorec: Drop a commented out option
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases
2015-11-10 Vittorio Giovara videorec: Fully set frame properties
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty
2015-11-11 unC0Rr map #17 digest
2015-11-13 sheepluva don't use types for custom value enums in pascal, use consts instead sdl2transition
2015-11-13 sheepluva revert my pas2c modification sdl2transition
2015-11-11 sheepluva update travis dependencies sdl2transition
2015-11-11 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-11 sheepluva fix pas2c enum type parsing sdl2transition
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 unc0rr Airmines were added
2015-11-09 antonc27 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
2015-11-09 antonc27 Merge from default ios-revival
2015-11-09 antonc27 - Small size adjustments for footer labels on GameConfig screen ios-revival
2015-11-09 antonc27 - Re-style forward jump button for mobile ios-revival
2015-11-09 antonc27 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function 0.9.22
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats 0.9.22
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility 0.9.22
2015-11-04 koda Enable cmake policy 26 0.9.22
2015-11-03 sheepluva closing 0.9.21 branch 0.9.21
2015-11-10 sheepluva use SDL2 to copy to clipboard sdl2transition
2015-11-10 sheepluva use SDL2 to paste clipboard contents sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 Vittorio Giovara multiline cmake directories
2015-11-10 sheepluva drop FindSDL1or2 cmake module sdl2transition
2015-11-10 Vittorio Giovara travis: Trim down the number of tests
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-09 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09 unc0rr - Fix check which was supposed to prevent sending same record to different checkers
2015-11-09 hwmirror merge
2015-11-09 Vittorio Giovara Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-04-26 Milo Mordaunt Remove quotes when checking Haskell Modules to adopt new CMake
2015-11-09 unc0rr Pass correct script name for scripts with spaces in name
2015-11-09 hwmirror Merge with github pull requests
2015-11-09 hwmirror Merge from github
2015-10-06 sheepluva Merge pull request #36 from LocutusOfBorg/italian
2015-10-06 Gianfranco Costamagna Update italian tips
2015-10-05 Gianfranco Costamagna Translate italian missions
2015-10-01 sheepluva Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01 Gianfranco Costamagna Add metadata for license (From Fedora)
2015-10-01 Gianfranco Costamagna Add multiarch location to library (From Fedora)
2015-11-09 unc0rr Oops, fix the fix
2015-11-08 sheepluva update changelog
2015-11-08 unc0rr Fix replay sanity check
2015-11-07 unc0rr Store some more details on game config in the database
2015-11-07 sheepluva fix google code links in readme
2015-11-07 Vittorio Giovara Add markdown extension to README so github can render it more nicely
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07 koda videorec: Drop setting x264 preset
2015-11-07 sheepluva merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-06 antonc27 - Small corrections for rus localization of stats messages ios-revival
2015-11-06 antonc27 - 'iOS Deployment Target' bump to 8.0 ios-revival
2015-11-06 antonc27 - Merge from default ios-revival
2015-11-06 antonc27 - Restored Turkish localization ios-revival
2015-11-05 antonc27 - Support screen refactoring: ios-revival
2015-11-05 antonc27 - Appirater: ios-revival
2015-11-05 antonc27 - Update rus localization for 'About' screen ios-revival
2015-11-05 antonc27 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
2015-11-05 antonc27 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
2015-11-05 antonc27 - Rus localization for following multiplayer missions: ios-revival
2015-11-05 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05 antonc27 - 'ClimbHome' map deprecated as it crashes ios-revival
2015-11-05 antonc27 - 'Cheese' map not blacklisted anymore ios-revival
2015-11-05 antonc27 - Rus localization for following game styles: ios-revival
2015-11-04 Vittorio Giovara Let initialization happen in the appropriate function
2015-11-04 Vittorio Giovara Specify the enum type for Pixel and Sample formats
2015-11-04 Vittorio Giovara Update libav API, keeping forward and backward compatibility
2015-11-04 antonc27 - Disabled non-adapted for mobile game styles ios-revival
2015-11-04 antonc27 - Added 'World Edge' flag for Scheme Settings ios-revival
2015-11-04 antonc27 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
2015-11-04 antonc27 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
2015-11-04 antonc27 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
2015-11-04 antonc27 - GCC_THUMB_SUPPORT removed ios-revival
2015-11-04 antonc27 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
2015-11-04 sheepluva wrap bee during pre-flight too
2015-11-04 sheepluva bump version too
2015-11-03 sheepluva merge changelog changes of 0.9.22 into default
2015-11-03 antonc27 - Added 'Air Mines' flag for Scheme Settings ios-revival
2015-11-03 antonc27 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
2015-11-03 sheepluva add HedgeEditor to changelog 0.9.22
2015-11-03 sheepluva tweak changelog 0.9.22
2015-11-03 sheepluva bump protocol number
2015-11-03 sheepluva make hammer non-lethal again (as requested by unC0Rr)
2015-11-03 sheepluva 0.9.22 branch 0.9.22
2015-11-03 unc0rr Workaround mysql-simple library stupiness regarding executeMany
2015-11-03 antonc27 - Implement fake 'Normal' game style as in qt front-end ios-revival
2015-11-03 antonc27 - Better place for removeObserver: calls ios-revival
2015-11-03 antonc27 - Stub for disabling game styles on mobile ios-revival
2015-11-03 koda Always install before making dmg
2015-11-02 koda Fix compiling engine with OSX frameworks
2015-11-02 koda Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-02 unc0rr Let's try to store games info necessary for ratings
2015-11-01 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
2015-11-01 nemo Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01 unc0rr Update versions information
2015-11-01 unc0rr This is .22 release revision
2015-11-02 sheepluva merge default gettext
2015-10-31 unc0rr inc(HEDGEWARS_PROTO_VER)
2015-10-31 antonc27 - Finally added rus localization for all User Missions ios-revival
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-10-30 antonc27 - Set iPad version to require fullscreen ios-revival
2015-10-30 antonc27 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
2015-10-30 nemo refocus camera on roping hog. totally untested.
2015-10-30 antonc27 - Rus localization for Target Practices ios-revival
2015-10-30 antonc27 - Rus localization for Speed Shoppa Challenges ios-revival
2015-10-29 antonc27 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
2015-10-29 antonc27 - Better handling of cell's tag in SingleTeamViewController ios-revival
2015-10-29 antonc27 - Refactoring of SavedViewController: ios-revival
2015-10-29 antonc27 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
2015-10-28 nemo few more missing nil checks in crate spawn
2015-10-28 antonc27 - Fix for crash while deleting >=2 saved games ios-revival
2015-10-28 sheepluva Removed tag Nice one
2015-10-27 sheepluva Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-27 sheepluva somebody was so nice to mention me in credits, but misspelled my last name ios-revival
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27 antonc27 - Rus localization for portal mission ios-revival
2015-10-25 antonc27 - Rus localization update for Basic Trainings in ru.lua ios-revival
2015-10-25 antonc27 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
2015-10-25 sheepluva changelog update
2015-10-24 antonc27 - Fix for formatting non-english characters, received from engine ios-revival
2015-10-24 antonc27 - Fix for sending to engine non-english characters ios-revival
2015-10-24 antonc27 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
2015-10-24 antonc27 - Possible fix for loading game styles scripts without .cfg file ios-revival
2015-10-23 antonc27 - Rus translation for Mutant game style ios-revival
2015-10-23 sheepluva fixed: poison clouds could bounce
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
2015-10-23 antonc27 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
2015-10-22 antonc27 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
2015-10-22 antonc27 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
2015-10-22 antonc27 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
2015-10-22 antonc27 - Rus localization updated for iOS front-end ios-revival
2015-10-22 antonc27 - Some strings localizations for Settings ios-revival
2015-10-22 antonc27 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
2015-10-22 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
2015-10-22 antonc27 - SegmentedControl is localizable now in MapConfig ios-revival
2015-10-21 antonc27 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
2015-10-21 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
2015-10-21 antonc27 - Workaround for team's name with spaces in StatsPage ios-revival
2015-10-21 antonc27 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-21 antonc27 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-20 antonc27 - Refactoring of Missions screen: ios-revival
2015-10-20 antonc27 - Retrieving language ID moved to HWUtils ios-revival
2015-10-19 antonc27 - Small adjust for cell selection color of Missions screen ios-revival
2015-10-19 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
2015-10-17 antonc27 - Better way of creating/using doneButton in Settings ios-revival
2015-10-16 antonc27 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
2015-10-16 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
2015-10-16 antonc27 - Fix for autorotation of table view of StatsPageVC ios-revival
2015-10-15 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
2015-10-15 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Target button added to mobile touch controls ios-revival
2015-10-15 antonc27 - Timer button added to mobile touch controls ios-revival
2015-10-14 antonc27 - Fix for wrong path of restored game ios-revival
2015-10-14 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
2015-10-14 antonc27 - Button's restyling for RestoreViewController ios-revival
2015-10-10 sheepluva Lua-API: onSuddenDeath hook
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-10-08 nemo restore uid on resurrection as well
2015-10-07 sheepluva TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-05 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
2015-10-05 antonc27 - Fix for locale string passed to engine (like "ru-FR") ios-revival
2015-10-05 sheepluva preselect baseball bat in Knockball and Basketball
2015-10-04 nemo Avoid waiting past end of turn for smine.
2015-10-03 nemo Add nil check in fake crate spawn for if crate fails to spawn
2015-09-27 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
2015-09-27 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
2015-09-26 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-26 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-23 sheepluva fp complained about this line being too long
2015-09-20 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
2015-09-20 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
2015-09-20 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
2015-09-20 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
2015-09-19 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
2015-09-19 sheepluva tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-18 antonc27 - Fix for getting the correct fort name in FortsViewController ios-revival
2015-09-18 antonc27 - Added functionality to select one hat for all hogs at team settings ios-revival
2015-09-18 antonc27 - Fix for consequent selection of same hat for all hogs in settings ios-revival
2015-09-17 antonc27 - Refactoring of MainMenuViewController ios-revival
2015-09-17 sheepluva speed up TrophyRace deaths
2015-09-17 sheepluva add TODO
2015-09-16 nemo remove racist trydo 😝
2015-09-15 antonc27 - Possibility to send log file by email from app ios-revival
2015-09-15 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
2015-09-14 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
2015-09-13 nemo airmine hand sprite by wuzzy. totally temporary...
2015-09-13 nemo aaand make sure the commented out line matches
2015-09-13 nemo Add damage to gear values to mess with
2015-09-13 nemo Oups. 6, not 12 - was testing
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-11-02 sheepluva silent qm-compile did not play well with out-of-source building gettext
2015-09-12 wuzzy german translation update (incl. string reordering - blame sheepluva)
2015-09-12 sheepluva conversion script gettext
2015-09-12 wuzzy german translation updates gettext
2015-09-12 sheepluva experimental gettext for lua gettext
2015-09-12 wuzzy german translation updates
2015-09-12 antonc27 Merge ios-revival
2015-09-12 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
2015-09-12 sheepluva uVariables: also initialize arrays and records in initModule
2015-09-12 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
2015-09-12 antonc27 - We don't need to explicitly propagate vc lifecycle messages ios-revival
2015-09-12 antonc27 - Reset for previously selected static map ios-revival
2015-09-12 antonc27 Merge ios-revival
2015-09-11 sheepluva merge
2015-09-11 sheepluva simplify code ios-revival
2015-09-11 sheepluva exclude uMatrix from pas2c build
2015-09-11 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-11 sheepluva make uVariables not depend on implicit one-time initialization by FPC
2015-09-10 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
2015-09-10 sheepluva stop rc plane prop/engine sound when out of fuel
2015-09-10 sheepluva merge branch ios-revival into default
2015-09-10 antonc27 - ifdef for CMEM ios-revival
2015-09-10 antonc27 - ifdef for engine exit/halt ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-09-09 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
2015-09-06 antonc27 - Fixes for cropped background image on iPhone ios-revival
2015-09-06 antonc27 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
2015-09-05 antonc27 - Added required icons ios-revival
2015-09-05 antonc27 - arm64 added as valid arch ios-revival
2015-08-27 antonc27 - Version bump to 2.0 ios-revival
2015-08-27 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
2015-08-27 antonc27 - 'safeScale' now always 1.0 ios-revival
2015-08-27 antonc27 - Load fonts on init if not 'mobile' ios-revival
2015-08-17 antonc27 - Property for port in MapPreviewButtonView ios-revival
2015-08-17 Anton Malmygin - Using of @autoreleasepool is better ios-revival
2015-08-17 antonc27 - Fix for iPhone 4S screen size ios-revival
2015-08-16 antonc27 - Fix for 'hold for delete' for cells in teams table ios-revival
2015-08-15 antonc27 Merge with ios-rus-localization ios-revival
2015-08-15 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
2015-08-15 antonc27 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
2015-08-15 antonc27 - Localization for SingleSchemeViewController fixed ios-rus-localization
2015-08-15 antonc27 - Russian Scheme.strings localized ios-rus-localization
2015-08-15 antonc27 - Russian Localizable.strings localized ios-rus-localization
2015-08-15 antonc27 - Fix for localization of detail labels at AboutViewController ios-rus-localization
2015-08-15 antonc27 - Russian About.strings localized ios-rus-localization
2015-08-15 antonc27 - Rus localization started ios-rus-localization
2015-08-15 antonc27 - Russian localization files added ios-revival
2015-08-14 antonc27 - Small fix for debug view frame ios-revival
2015-08-14 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
2015-08-14 antonc27 - Fix for show/hide helpPage animations ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
2015-08-14 antonc27 - Fix for loading missions descriptions ios-revival
2015-08-14 antonc27 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
2015-08-14 antonc27 - RestoreViewController functionality uncommented ios-revival
2015-08-14 Anton Malmygin - Interscreen transitions fixed ios-revival
2015-08-13 antonc27 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
2015-08-13 antonc27 - Fix for main view orientation problems ios-revival
2015-08-13 antonc27 - Fix for app crash after ending game ios-revival
2015-08-12 antonc27 - Name fixing for buttons ios-revival
2015-08-12 antonc27 - Using come for internal memory management ios-revival
2015-08-12 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
2015-08-11 antonc27 - VALID_ARCHS reduced for all projects ios-revival
2015-08-10 antonc27 - VALID_ARCHS changed ios-revival
2015-08-10 antonc27 - Small warning fix ios-revival
2015-08-10 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
2015-08-10 antonc27 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
2015-08-10 antonc27 - Some weird staff with bounds commented here ios-revival
2015-08-10 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
2015-08-10 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
2015-08-09 antonc27 Added tag Nice one for changeset 0f5961910e27 ios-revival
2015-08-09 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
2015-08-09 antonc27 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
2015-08-08 antonc27 - Fix for new name of SDL 2 libraries ios-revival
2015-08-08 antonc27 - Fix for launching with SDL ios-revival
2015-08-08 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
2015-08-08 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2015-08-08 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
2015-08-08 antonc27 - Small reorg of project ios-revival
2015-08-08 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
2015-08-08 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
2015-08-08 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
2015-08-08 antonc27 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
2015-08-08 antonc27 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-08 antonc27 - Fix for compiling 'uRender.pas' ios-revival
2015-08-08 antonc27 - Missed pascal source files added to project ios-revival
2015-08-08 antonc27 - Turkish localization removed from Xcode project ios-revival
2015-08-08 antonc27 - fpc updated to 3.1.1 ios-revival
2015-08-08 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
2015-08-08 antonc27 - VALID_ARCHS updated for main project ios-revival
2015-08-08 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
2015-08-08 antonc27 - .hgignore file updated for Xcode related files ios-revival
2015-09-10 sheepluva small code cleanup
2015-09-08 unc0rr more work qmlfrontend
2015-09-05 unc0rr Generate handlers for lists qmlfrontend
2015-09-04 nemo fix a couple of typos
2015-09-03 unc0rr Generate handlers accepting parameters dummies qmlfrontend
2015-09-03 Wuzzy Updated shoppa tournament winners
2015-09-03 unc0rr Merge default qmlfrontend
2015-09-03 nemo Add some HHGear nil checks to teleport. google bug #974
2015-09-03 Wuzzy tip changes, mostly new strategy suggestions
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-02 nemo Trying to get these scripts to behave properly, still WIP though.
2015-09-02 sheepluva fix internal function name
2015-09-02 wuzzy make tunnels script use MapFeatureSize
2015-09-02 sheepluva some more tweaks
2015-09-02 sheepluva make diagonal maze use map feature size
2015-09-02 sheepluva also expose MapFeatureSize in onPreviewInit
2015-09-02 sheepluva Lua API: expose MapFeatureSize during init
2015-09-02 sheepluva fix on-code documentation of EraseSprite
2015-09-01 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-01 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-08-30 unc0rr Restore player clan on rejoin (issue 934, not tested)
2015-08-30 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
2015-08-27 unc0rr Check for CMD message a bit further down the control flow
2015-08-27 unC0Rr Don't accept any password from players banned on the website
2015-08-17 nemo add missing state binds in lua
2015-08-17 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-15 unc0rr Some fixes qmlfrontend
2015-08-09 Wuzzy Update English weapon descriptions
2015-08-14 unC0Rr Break it even more during refactoring qmlfrontend
2015-08-12 unC0Rr Generate parameters structures qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-08-10 sheepluva update copyright year in manpage
2015-08-09 sheepluva this should prevent hogs from hovering in air after using hammer
2015-08-09 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09 sheepluva fix the fix
2015-08-08 sheepluva comment tweaks
2015-08-08 sheepluva tweak prev commit
2015-08-08 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-07 nemo Fix weapon name - bug #967
2015-08-06 mikade HedgeEditor (bring on the bug reports, wahey!)
2015-08-05 nemo oops. melon pieces need friction and elasticity to bounce right.
2015-08-03 mikade May He Improve Our Graphics Forevermore
2015-08-03 mikade Add Wuzzy's SpeedShoppa challenges.
2015-07-31 unc0rr Make RESTART_SERVER invokable
2015-07-31 unc0rr Use helper function instead of ton of copypasta
2015-07-30 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-30 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-27 Wuzzy Block bouncing on the anti-portal surfaces
2015-07-23 unc0rr Don't allow too big messages from clients
2015-07-21 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21 nemo disable land dump when using blurry land setting.
2015-07-19 sheepluva some visual tweaks to art theme. sue. me.
2015-07-19 sheepluva add some chat message colors
2015-07-19 sheepluva fix timebox sprite
2015-07-18 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-17 sheepluva unpause game when finishing game
2015-07-16 sheepluva change theme used by sniper training, for performance reasons
2015-07-16 sheepluva remove 2 training missions as suggested in issue #868
2015-07-16 nemo CRLF purge
2015-07-14 sheepluva small german string fix
2015-07-14 mikade ups, remove random testing vars
2015-07-14 mikade tentative/lazy fixes for unC0Rr's evil
2015-07-14 sheepluva update german translation
2015-07-14 sheepluva merge
2015-07-13 wuzzy update for "that sinking feeling"
2015-07-13 sheepluva fix some typos
2015-07-13 wuzzy german lua strings translation
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-12 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12 sheepluva small changelog update
2015-07-11 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11 sheepluva please avoid # in filenames
2015-07-09 nemo Fix build w/o S3D and video recording. untested.
2015-07-07 nemo merge
2015-07-04 wuzzy german translation update
2015-07-07 nemo update hl for .22 airmines
2015-07-04 sheepluva fix Rubberduck grave
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2015-06-16 nemo bit friendlier if the uVariables values get changed
2015-06-12 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-11 sheepluva hog number display: no blinking
2015-06-10 unc0rr Time is stored in bytestring now
2015-06-10 unc0rr Buggy executeMany?
2015-06-08 nemo ambiguous
2015-06-07 sheepluva mention hoggywood and cake in the changelog
2015-06-06 sheepluva fix flower grave
2015-06-06 sheepluva fix statue grave
2015-06-06 sheepluva fix chat lines losing color information on texture reload
2015-06-04 unc0rr More ifdefs \o/ (fix build even more)
2015-06-03 unc0rr Lazy fix for server build
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-03 koda Update .hgignore file
2015-06-03 koda merge, mah friend, long time no see
2015-06-03 mikade - some new mission icons
2015-06-03 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-02 koda Fix building hedgewars-server
2015-06-02 koda Allow skipping the bundle step after install on OSX
2015-06-02 koda Make sure that the png library name is always defined
2015-06-02 koda Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02 koda Fix retina rendering on OSX
2015-06-01 koda Fix building on OSX when autoupdate is disabled
2015-05-26 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-27 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27 mikade - reorder waypoint preview
2015-05-27 mikade - preview generation for rubbers, air-mines, crates, barrels
2015-05-26 unC0Rr merge
2015-05-26 sheepluva merge git head and hg head
2015-05-26 unC0Rr Make sure to have gstMoving flag cleared
2015-05-25 nemo call setScript update if scheme changes, due to scriptparams
2015-05-25 sheepluva merge
2015-05-25 nemo Also preview waypoints
2015-05-25 sheepluva some changelog additions, not complete yet
2015-05-25 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25 sheepluva Merge pull request #34 from CaF2/master
2015-05-25 nemo prevent damage colouring of indestructible terrain
2015-05-25 caf2 Changed to continental supplies from the DLC, because its better :P
2015-05-24 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-07-21 unc0rr Put types into a separate file qmlfrontend
2015-05-22 nemo don't decrement 0 timer for air mines...
2015-05-20 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
2015-05-21 mikade - (Finally) automatically load points for all current TechRacer maps
2015-05-17 unc0rr merge default qmlfrontend
2015-05-16 mikade your guess is as good as mine
2015-05-16 mikade Add two new maps, improve an old one
2015-05-14 mikade extensive changes
2015-05-13 mikade hopefully fix some placements
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-05-12 mikade migrate maps, new map, minor fixes
2015-05-11 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11 unc0rr - Take girder height into account (fix issue #908)
2015-05-09 mikade Added param for rounds in techracer.
2015-05-08 sheepluva reduce volume a bit more. also fix engine hint
2015-05-08 nemo 50% volume on music to make sheepluva happy
2015-05-07 sheepluva add simple build instructions
2015-05-07 unC0Rr Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-17 unc0rr Move SDLNet_TCP_Send to its own thread qmlfrontend
2015-05-07 mikade fml
2015-05-16 unc0rr Some more work on flib network qmlfrontend
2015-05-07 mikade oops
2015-05-15 unc0rr Parse net commands, answer to pings qmlfrontend
2015-05-07 mikade one more map, extra param
2015-05-13 unc0rr Mockup of protocol parser qmlfrontend
2015-05-05 sheepluva merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-10 unc0rr Fix jumpts table, build array of handlers (wip) qmlfrontend
2015-05-04 sheepluva chat: simplify some code and fix bugs I noticed during testing
2015-05-09 unc0rr Produce some useful code qmlfrontend
2015-05-04 unc0rr Less code - less bugs (fix pas2c build)
2015-05-04 sheepluva Merge pull request #32 from gunchleoc/master
2015-05-04 unc0rr merge default qmlfrontend
2015-04-30 sheepluva chat: further tweaks and cleanups
2015-04-30 sheepluva different implementation for utf-8 char detection/handling
2015-04-30 sheepluva chat: generate utf8 info e.g. for pasted contents
2015-05-02 mikade fix techracer map 3
2015-05-01 unc0rr - ?Fix? nemo's attempt in r959219241c67
2015-05-01 unc0rr merge
2015-05-01 mikade ups, forgot we need to make TechRacer aware of airmines
2015-05-01 mikade new test for lols
2015-04-18 gunchleoc New gd translation of main ts file.
2015-04-29 unc0rr Catch exceptions in accept() call
2015-04-27 vittorio giovara Do not set rpath when binaries are installed in the standard search path
2015-04-11 unc0rr Add ceil() function to fpcrtl of pas2c
2015-04-11 unc0rr Silly fixes for silly pas2c
2015-05-04 unc0rr Try another approach, WIP qmlfrontend
2015-04-10 unc0rr Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-29 unc0rr Rendering some code qmlfrontend
2015-04-10 nemo bouncy/noportal check after spawn
2015-04-28 unc0rr Some more work on network client implementation qmlfrontend
2015-04-10 nemo tweak erase
2015-04-28 unc0rr Will use own tree type qmlfrontend
2015-04-09 nemo also erase
2015-04-25 unc0rr Some hedgewars coding a week keeps doctor away qmlfrontend
2015-04-08 nemo fix copypasta typo, failure to bump offset of lf params
2015-04-22 unc0rr Some futher work on flib net client part qmlfrontend
2015-04-08 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-16 unc0rr Start network support: only setting up a connection for now qmlfrontend
2015-04-05 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-14 unC0Rr Racer challenge map #17 qmlfrontend
2015-04-05 mikade fix error in Nobody Laugh
2015-04-11 unc0rr Make ammo scheme work qmlfrontend
2015-04-03 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-11 unc0rr Oops, forgot this file qmlfrontend
2015-04-03 nemo give melon pieces a radius. is why they weren't bouncing.
2015-04-08 unc0rr Ammo schemes list, almost works qmlfrontend
2015-04-03 nemo Make FP tunnel 2px wider.
2015-04-02 unc0rr - Merge default qmlfrontend
2015-04-01 unc0rr racer challenge map #16
2015-04-01 unC0Rr Fix off-by-1 error
2015-04-01 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-03-31 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31 unc0rr "/force" command for server admin to force voting result
2015-03-31 unc0rr Send notice when accepting vote
2015-03-31 unc0rr Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2015-03-30 sheepluva draw birdy's feathers in low quality mode too
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-03-24 sheepluva still messing with rendering
2015-03-24 unc0rr Hints for bottom feeder, which were somehow lost
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-03-23 sheepluva show correct default if current team is local team
2015-03-22 sheepluva fix segfault caused by last commit if spectating
2015-03-22 sheepluva make using hog speech a bit more comfortable
2015-03-20 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-19 sheepluva don't modify collision data when applying visual edge smoothing
2015-03-18 sheepluva fallback to first color in colors array if there is no valid color specified
2015-03-18 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18 unc0rr Also update wind indicator on lag when joining midgame
2015-03-18 sheepluva changed/fixed alpha blending in copyToXYFromRect
2015-03-18 unc0rr Only allow one instance of vgtSmoothWindbar also
2015-03-17 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-16 unC0Rr Script parameter to adjust winning score for Mutant
2015-03-16 nemo team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15 nemo merge ☹
2015-03-13 unC0Rr Racer challenge map #15
2015-03-08 sheepluva and ofc fix pas2c build
2015-03-08 sheepluva render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08 sheepluva chat/copypaste: some adjustments and sanity checks
2015-03-08 sheepluva copy to/paste from system clipboard (via frontend)
2015-03-06 sheepluva copy&paste (wip), currently using only a local clipboard
2015-03-15 nemo Allow rope tinting
2015-03-03 unc0rr amNothing is fine to use in any type of race too
2015-03-01 sheepluva attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01 sheepluva quick word deletion while holding ctrl (qt style)
2015-03-01 sheepluva holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01 sheepluva whoops, pas2c did not notice this missing ;
2015-03-01 sheepluva since fonts can be loaded in late, update cursor position before first chat display
2015-03-01 sheepluva make team key play well with new cursor
2015-03-01 sheepluva add newline after warning
2015-03-01 sheepluva make sure cursor drawing position does not get messed up by screen resize
2015-03-01 sheepluva teach pas2c how to insert() shortstrings
2015-03-01 sheepluva pas2c does not like setlength called with a shortstring apparently
2015-03-01 sheepluva selections
2015-02-28 sheepluva fix chat input history not restoring utf8-related info
2015-02-28 sheepluva engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-26 unC0Rr Racer challenge map #14
2015-02-18 unC0Rr Racer challenge #13
2015-02-17 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17 nemo avoid airmines too when spawning
2015-02-17 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-16 nemo make mines submersible
2015-02-16 nemo oops, forgot this annoying thing
2015-02-15 nemo 0s mine time
2015-02-15 nemo make air mines respawn on climbhome
2015-02-16 unc0rr Introducing cbAmmo qmlfrontend
2015-02-15 nemo hook up to frontend
2015-02-08 unc0rr Fix schemes loading qmlfrontend
2015-02-14 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-07 unc0rr Send selected scheme config on engine initialization (WIP) qmlfrontend
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-07 unc0rr merge with default qmlfrontend
2015-02-07 unc0rr merge
2015-02-07 unc0rr Fix pas2c?
2015-02-06 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-06 unC0Rr One more medium template
2015-02-01 nemo fix typo
2015-02-01 nemo I guess the params shouldn't be all or nothing.
2015-02-01 nemo add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-25 nemo Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-24 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-21 nemo more turn-based-y
2015-01-19 nemo inherit mines time div 4
2015-01-19 sheepluva feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-18 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 unc0rr Fix here too
2015-01-18 nemo more tweakery
2015-01-18 nemo initialise trackSpeed, add nil check before resetting seek timer
2015-01-18 nemo er... didn't mean to leave this line in
2015-01-18 sheepluva begin/end
2015-01-18 nemo merge
2015-01-18 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 sheepluva oops. I committed hat fix to .21 branch
2015-01-18 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-17 sheepluva merge
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16 sheepluva Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-14 unC0Rr Oops, misspelled protocol command
2015-01-13 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-12 nemo oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12 nemo move TGear Hedgehog based on how uStats is using it
2015-01-15 Gianfranco Costamagna Add RelWithDebInfo for debugging purposes
2015-01-06 sheepluva merge git head
2015-01-06 sheepluva Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06 Gianfranco Costamagna Unify _P flags
2015-01-06 unc0rr Fix handling of perlin mapgen
2014-11-29 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2015-01-06 unc0rr - Send maze_size command in other mapgen modes too
2015-01-05 Gianfranco Costamagna Rename test to test_normal, to comply with policy CMP0037
2015-07-09 nemo Fix build w/o S3D and video recording. untested. 0.9.21
2015-01-05 unc0rr merge
2015-06-04 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
2015-01-05 unc0rr merge
2015-06-03 unc0rr Lazy fix for server build 0.9.21
2015-01-05 sheepluva Merge pull request #27 from LocutusOfBorg/fix-build2
2015-06-03 koda Update .hgignore file 0.9.21
2015-01-05 sheepluva Merge pull request #28 from LocutusOfBorg/lua-fix
2015-06-02 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
2015-01-05 sheepluva Merge pull request #26 from LocutusOfBorg/fix-build
2015-06-02 koda Fix building hedgewars-server 0.9.21 0.9.21-release
2015-01-05 sheepluva Merge pull request #25 from LocutusOfBorg/translation
2015-01-05 unc0rr Support _S and _P in initialization expressions
2015-06-02 koda Allow skipping the bundle step after install on OSX 0.9.21
2015-01-05 sheepluva Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05 unc0rr Eh, faulty check
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
2015-01-04 unc0rr Random gravity values interval should include maxgravity
2015-02-02 unc0rr Scheme parsing qmlfrontend
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.21
2015-01-04 unc0rr Include feature_size to demos for checker
2015-01-29 unc0rr [flib] yay, some work on schemes qmlfrontend
2015-01-17 sheepluva fix issue with contributor hat being displayed for wrong players 0.9.21
2015-01-03 unc0rr Oops
2015-01-24 unc0rr CMake script for qmlFrontend qmlfrontend
2015-01-06 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
2015-01-03 unc0rr Not compatible anymore
2015-01-03 unc0rr merge default qmlfrontend
2015-01-06 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
2015-01-02 unc0rr Fix home path
2015-01-04 nemo premature optimisation bit me again. 0.9.21
2015-01-02 unc0rr Fix crash in case of critical image missing
2015-01-04 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
2015-01-02 unc0rr checker.ini to avoid hardcoded paths
2015-01-03 nemo oops 0.9.21
2015-01-02 unc0rr Generate config for 'world edge' and 'script param' scheme options
2015-01-03 nemo Tired of not knowing which rooms I can't join 0.9.21
2015-01-01 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-03 nemo use copyToXY instead to improve legibility 0.9.21
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-02 unc0rr Fix crash in case of critical image missing 0.9.21
2014-12-30 unc0rr Uhm... this seems to count as a workaround, not tested though
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2015-01-01 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
2014-12-30 unc0rr Server-side workaround for frontend's script parameter bug in .21
2014-12-30 nemo this should probably work 0.9.21
2014-12-30 unc0rr Merge fixes from .21 branch
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-29 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2015-01-05 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
2014-12-30 Gianfranco Costamagna Fix arm* build failures
2014-12-30 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
2014-12-27 nemo Was not a good idea in the first place IMO
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-12-25 nemo fix amRubber frame positioning fail (probably)
2014-12-24 unc0rr 0.9.21 branch 0.9.21
2014-12-24 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24 nemo cleaned up amRubber.png
2014-12-24 krdrt5367 polish update for rubber
2014-12-24 nemo fix for issue #894
2014-12-24 nemo bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24 nemo This resolves issue #890 and issue #886
2014-12-24 nemo forgot zopfli
2014-12-24 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24 nemo merge
2014-12-24 vittorio giovara add wuzzy to credits
2014-12-24 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-27 Gianfranco Costamagna Add my address to IT translation
2014-12-24 nemo should fix perlin gen on 32 bit
2014-12-23 nemo merge
2014-12-22 unc0rr Hide "optimize" button
2014-12-21 sheepluva german translation update, mostly just adding wuzzy's suggested strings
2014-12-21 wuzzy Issue 875: Fix faulty translation in German
2014-12-22 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-20 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-22 nemo this bugs me every time I look at it
2014-12-19 sheepluva hat fix
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-17 sheepluva change speechfix implementation (no "continue" anymore
2014-12-17 sheepluva grmlgrml
2014-12-17 sheepluva change string types of speech bubbles fix to work with pas2c
2014-12-17 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17 sheepluva cleanup speech bubble code a little. this fixes issue 719
2014-12-17 sheepluva ClimbHome mission preview by wuzzy
2014-12-17 sheepluva update changelog
2014-12-16 sheepluva merge'n'magic
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-12-16 nemo Add nil checks on HHGear to rope steps.
2014-12-16 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 wuzzy Issue 867: Update German mission strings
2014-12-15 sheepluva small code tweak
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15 mikade Some fixes and (really lazy) fixes
2014-12-14 sheepluva Issue 768: Bee: Camera focus lost
2014-12-14 sheepluva Issue 865: gfResetHealth is not exposed to Lua
2014-12-14 mikade make use of onGearWaterSkip
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14 sheepluva lua API event: onGearWaterSkip
2014-12-14 sheepluva remove links from doxygen project number as doxygen escapes them now
2014-12-13 unc0rr Some ru l10n updates
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-12 Gianfranco Costamagna Use notice and skip join on irc
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva make camera in wrap mode a bit smarter
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-11 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 nemo fix copypasta
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11 mikade Wuzzy's changes to stats for some of the training missions.
2014-12-11 sheepluva cont.
2014-12-11 sheepluva wrap explosions!
2014-12-11 sheepluva wrap sinegun
2014-12-11 wuzzy Issue 848: Minor translation update for German (misc files)
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10 sheepluva remove redundant check
2014-12-10 sheepluva merge FreeTexture into FreeAndNilTexture
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 sheepluva make sure view limits are updated at start of game
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo HedgehogDamaged calls CurrentHedgehog
2014-12-08 sheepluva clean up fonts
2014-12-08 nemo sheepluva is right
2014-12-08 nemo oh, probably need nil checks here too
2014-12-08 nemo init timer to 0
2014-12-08 nemo meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-06 nemo pretty sure the other teams need stats at 0 for the graph to look right
2014-12-05 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05 mikade Add another (test) map
2014-12-05 sheepluva some translation tweaks
2014-12-05 sheepluva better initial camera position
2014-12-05 sheepluva darken wrapped world etc. some more
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04 nemo
2014-12-04 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva oops, didn't mean to commit that
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-03 sheepluva tweaking the lua test function thingy
2014-12-03 nemo set globals in commandline lua
2014-12-17 unc0rr Schemes list combobox with their names qmlfrontend
2014-12-03 sheepluva fix some things I messed up with the drawing functions
2014-12-07 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
2014-12-02 sheepluva update changelog
2014-12-03 unc0rr Script combobox.wiki qmlfrontend
2014-12-02 sheepluva move functionality of Draw.lua into engine
2014-12-03 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
2014-12-02 sheepluva make tests use Draw.lua for now too
2014-12-02 unc0rr Some more progress at custom combobox qmlfrontend
2014-12-02 nemo forgot this one.
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 sheepluva oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 nemo Sheepluva thought this was worth adding.
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02 unC0Rr Fix FULLMAPCONFIG message
2014-12-01 sheepluva update land texture /after/ smoothing
2014-12-01 sheepluva fix despeckle
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-12-01 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 unC0Rr oops
2014-12-01 mikade some friendly updates to TechRacer
2014-11-30 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 sheepluva oops, fix logging. had = instead of <> in an error check
2014-11-30 nemo *sigh*
2014-11-30 nemo stricter skip
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 nemo Should prevent desync hopefully. Thanks unc0rr
2014-11-30 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30 nemo oh right, forgot sheepluva had fixed ice
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 sheepluva some moar mergin'
2014-11-29 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 sheepluva oops. no need to (re)open stderr I guess
2014-11-29 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 sheepluva give variable with unit-wide scope a better name than just 'f'
2014-11-29 nemo Mix up the quick game terrain a bit.
2014-11-29 sheepluva mergeception
2014-11-29 nemo merge
2014-11-29 sheepluva merge
2014-11-28 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-29 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Gianfranco Costamagna Excluding .git directory from the source tarball creation
2014-11-29 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 sheepluva Merge pull request #20 from LocutusOfBorg/tests
2014-11-29 sheepluva some more fixing
2014-11-28 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 sheepluva fix some pas2c related issues
2014-11-26 Gianfranco Costamagna Verbose tests
2014-11-29 nemo fix invulnerability check for shotgun
2014-11-25 Gianfranco Costamagna Add testsuite
2014-11-28 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 Janne Uusitupa finnish translation fixes
2014-11-27 mikade Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 sheepluva move fixed test case out of 'todo'
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-11-24 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-24 sheepluva merge
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-24 Janne Uusitupa finnish translation update
2014-11-23 sheepluva small cleanup
2014-11-23 sheepluva Lua API:
2014-11-23 sheepluva add translation for "New Account" and strip trailing whitespaces
2014-11-23 Janne Uusitupa finnish translation update
2014-11-23 sheepluva update german translation
2014-11-23 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 sheepluva don't flash frontend on hilight - while in-game
2014-11-23 sheepluva fix pas2c(?)
2014-11-23 sheepluva remove unimplemented ban action from user context menu
2014-11-23 sheepluva fix some indentation
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-23 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 sheepluva crate hat. partly based on Hadashi's draft
2014-11-22 sheepluva changelog
2014-11-22 Vatten desync fix for Continental Supplies
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 sheepluva tomato hat
2014-11-21 sheepluva password flag was the wrong way around
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-20 Wohlstand policegirl hat
2014-11-19 nemo add feature size slider to disable list
2014-11-19 sheepluva tweaking changelog
2014-11-21 unc0rr Attempt on a custom combobox qmlfrontend
2014-11-19 sheepluva make gear ability to speak somewhat less ironic
2014-11-18 unc0rr getScriptsList implementation qmlfrontend
2014-11-19 sheepluva update changelog a little
2014-11-18 unc0rr merge default qmlfrontend
2014-11-18 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva some gravity script fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-16 sheepluva I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 sheepluva fix health crate collision
2014-11-15 unc0rr This helps too
2014-11-15 unc0rr hmpf
2014-11-15 unc0rr Oops
2014-11-15 unc0rr Fix difference in map generation between fpc and pas2c engine
2014-11-15 nemo per template dab vals
2014-11-15 nemo oups
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-15 unc0rr Model file for coverity checks
2014-11-15 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15 unc0rr Fix use of uninitialized variable
2014-11-14 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-12 mikade oops
2014-11-11 nemo lfObjMask is only used when flood filling
2014-11-11 nemo flip slider for perlin
2014-11-11 unc0rr Fix some stuff from coverity
2014-11-11 sheepluva check for new Qt req in cmake files
2014-11-11 Safa automatic RTL based on locale
2014-11-11 sheepluva raise/fix build reqs
2014-11-11 sheepluva fix one of my translation related brainfarts
2014-11-10 unc0rr You can't just exit function which is supposed to do copy
2014-11-10 nemo strip styling for the slider, since it won't be put over the button
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo oh. one more param
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo hookup perlin
2014-11-09 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09 nemo merge...
2014-11-08 sheepluva Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08 Gianfranco Costamagna Update italian translation
2014-11-08 Gianfranco Costamagna Remove obsolete translations
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08 sheepluva Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08 nemo Forgot the mission description.
2014-11-08 sheepluva Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-07 sheepluva Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-03 nemo swap off/on
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-02-07 Gianfranco Costamagna Added two copyrights on gameServer
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-10-31 Gianfranco Costamagna Update italian translation
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-01-24 Gianfranco Costamagna Fixed desktop file By adding an xpm icon
2014-11-09 unc0rr Scripts list module qmlfrontend
2014-10-30 wuzzy Updates to german translation
2014-11-03 unc0rr Theme can be changed qmlfrontend
2014-10-30 nemo Add Auto Camera messages to localisation
2014-11-03 unc0rr Allow using right button or wheel to change team color qmlfrontend
2014-10-28 nemo Remove loc() called with a variable.
2014-11-02 unc0rr Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
2014-10-28 nemo Update Qt strings too
2014-11-01 unc0rr - Store index of color instead of its value qmlfrontend
2014-10-28 nemo Update locale to latest strings. This does NOT include the string format improvement.
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-27 mikade Add Construction Mode (probably needs testing / fixing)
2014-10-30 unc0rr Perform some checks on team add qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-10-24 unc0rr Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-20 unc0rr Load and show local teams list qmlfrontend
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-13 unc0rr - Implement getTeamsList (not tested) qmlfrontend
2014-10-20 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-01 unc0rr Filter out garbage from themes list qmlfrontend
2014-10-20 sheepluva find and add lua tests automagically
2014-09-30 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-10-09 unc0rr some unfinished stuff
2014-09-28 unc0rr Quick Game PoC qmlfrontend
2014-10-02 sheepluva another small rendering tweak/fix
2014-09-27 unc0rr Getter and setter for seed qmlfrontend
2014-10-02 sheepluva simplify {$IF that pas2c did not seem to understand
2014-09-27 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
2014-10-02 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-27 unc0rr Some refactoring qmlfrontend
2014-10-02 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-10-02 sheepluva fix mapgen of other scripts too
2014-09-25 unc0rr - Pages qmlfrontend
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-09-21 unc0rr flib: qmlfrontend
2014-10-01 sheepluva some more splash code tweaking/fixing
2014-09-20 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
2014-10-01 sheepluva tweak splash position
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-10-01 nemo
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-09-27 nemo climb home training/multiplayer
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-09-09 sheepluva update manpage
2014-09-16 unc0rr Some more of ignoration qmlfrontend
2014-09-08 sheepluva mention the hwplay:// thing in --help
2014-09-16 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
2014-09-08 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-12 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
2014-09-07 nemo update with new winners
2014-09-11 unc0rr Let's get it started qmlfrontend
2014-08-25 unc0rr - Revert try to add local team on rejoin
2014-08-24 unc0rr This should make frontend aware of your own teams in game on rejoin
2014-08-24 unc0rr Also pass maze_size parameter to perlin generator in game mode
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-08-24 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-22 unc0rr Fix issue 813
2014-08-21 alfadur - Support for pausing multiplayer games
2014-08-21 unc0rr Add separate option for perlin gen
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-08-15 sheepluva comment out some debug output code
2014-08-15 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-13 unc0rr Apply new distortion on maze gen
2014-08-13 unc0rr Smooth perlin's outline
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-08-13 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13 sheepluva tweak test
2014-08-13 sheepluva add test I used for bisecting
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 unc0rr Fix PlaceSprite
2014-08-12 unc0rr Challenge map #12
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-08-02 unc0rr Oops
2014-08-02 sheepluva fix flake angles
2014-08-02 sheepluva "fix" sinegun
2014-07-28 nemo should be RGBA, not RGB
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-07-25 unc0rr One more map
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 unc0rr Oops
2014-07-25 unc0rr Official racer map #11
2014-07-10 unc0rr Racer challenge map #10
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-07-05 sheepluva merge (even although I rebased... ok)
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 unc0rr Treat "out" as "var"
2014-07-05 sheepluva simplify some code
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 koda cpack: do not exclude liblua from release tarball
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
2014-06-19 unc0rr Fix issue #791:
2014-06-19 unc0rr Racer challenge map #9
2014-06-18 sheepluva merge time. it's been a while
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 unc0rr Compressing and encoding
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 unc0rr Code drawn map in haskell \o/
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva speed up tests
2014-06-16 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16 sheepluva remove unneeded import
2014-06-16 sheepluva tweaking hogpointer position again
2014-06-16 sheepluva various tweaks
2014-06-15 sheepluva tweak engine segfault capabilities
2014-06-15 unc0rr Revert all recent sheepluva's work
2014-06-15 sheepluva fix videorec build
2014-06-15 sheepluva whoops. an "end" moved there
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva enforce style on message boxes some more
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva tweak how chat lines are rendered
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 sheepluva some rendering tweaks
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva grmlgrmlpas2cgrmlgrml
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-13 sheepluva fix pas2c build for real this time...
2014-06-13 sheepluva I misscounted
2014-06-13 sheepluva fix some pas2c related overloading issue
2014-06-13 sheepluva whoops, pas2c I owe you
2014-06-13 sheepluva state file name and line number in lua error messages
2014-06-13 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13 sheepluva lua api: SetNextWeapon()
2014-06-12 sheepluva lua api: DismissTeam(teamname)
2014-06-12 sheepluva lua api: SetWeapon(ammoType)
2014-06-12 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 sheepluva more of the same
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 sheepluva further WIP (better error messages)
2014-06-12 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 sheepluva expose lfIndestructable, lfIce and lfBounce
2014-06-12 unc0rr Fix pas2c build
2014-06-12 sheepluva make enums crash-safe. and other fixes
2014-06-11 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-11 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11 sheepluva tiny lua documentation fix
2014-06-11 sheepluva uWorld does not require uMatrix anymore
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 unc0rr Fallback to old heuristic if not pit position
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 unc0rr Allow barrels to spawn in U-shaped pits in stable position
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva superminor tweaks
2014-06-10 sheepluva <koda> wut, chats as commit mesages?
2014-06-10 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10 sheepluva figure out visible land tiles in advance
2014-06-10 sheepluva some minor tweaks and stuff
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 sheepluva small hat loading tweak
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-07 sheepluva committing patch from issue 798, as requested by unC0Rr
2014-06-07 sheepluva fix cabal build (on linux)
2014-06-07 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-05 unc0rr Some further work on map optimizer
2014-06-04 sheepluva tweak untint a little (especially in connection with GrayScale)
2014-06-03 nemo theme configurable sudden death music. untested
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-31 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-05-28 unc0rr Fix some of issues found by coverity
2014-05-23 unc0rr Official racer challenge map #8
2014-05-19 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-15 unc0rr Fix some pas2c engine warnings
2014-05-14 unc0rr Count number of pixels changed during draw
2014-05-14 unc0rr Small optimization (no need to draw last point of the path)
2014-05-13 unc0rr Oops, should stop coding at night
2014-05-13 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-09 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-07 sheepluva rolling back the rest
2014-05-07 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-06 unc0rr sekret feature (test commit)
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-04-30 unc0rr Drawn maps optimizer - first steps:
2014-04-30 unc0rr Fix crashers in rc plane code
2014-04-29 unc0rr Merge
2014-04-28 sheepluva don't search for lua 5.1 anymore
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-25 unc0rr Fix typo leading to crashes
2014-04-25 unc0rr Add race type detection
2014-04-25 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-16 unc0rr Fix new generator on 32 bit arch
2014-04-15 unc0rr No more occasional long straight edges
2014-04-28 tomasstraupis Spelling corrections
2014-04-15 unc0rr Optimize out path closing point for one point paths
2014-04-14 unc0rr Racer challenge map #7
2014-04-04 unc0rr Official racer challenge map #6
2014-03-29 nemo merge
2014-03-29 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-28 unc0rr Send updated info on map switched by voting
2014-03-28 unc0rr Fix condition
2014-03-28 unc0rr Fix build
2014-03-27 unc0rr - Fix applying vote result
2014-03-24 unc0rr Fix script
2014-03-24 unc0rr Racer challenge #5
2014-03-23 unc0rr Some fixes to voting + small refactoring
2014-03-20 unc0rr Better detection
2014-03-20 nemo hm. I think I forgot to commit this when adding speech bubble change
2014-03-20 unc0rr Fix warnings
2014-03-20 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-19 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-19 unc0rr Process segments from last to first point too
2014-03-19 unc0rr Prevent intersections with segment from last to first point, adjust size of details
2014-03-19 unc0rr Fix div by zero error in new generator
2014-03-18 unc0rr Greedy approach: divide while it divides
2014-03-18 unc0rr No self intersections, except for weirdness between first and last point
2014-03-17 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-16 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
2014-03-15 unc0rr Some progress on new generator
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-14 unc0rr Some optimizations
2014-03-14 unc0rr Fix perlin gen on 32 bit arch
2014-03-13 unc0rr - Room save/load into/from file
2014-03-13 unc0rr Allow to save and delete room config in room
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 nemo this is fine right?
2014-03-10 unc0rr Tweaks and tweaks
2014-03-10 unc0rr - Rework FillLand
2014-03-10 nemo as suggested, precompute to avoid use of double
2014-03-08 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 unc0rr Some optimizations
2014-03-08 unc0rr Strip Z axis from calculations
2014-03-08 unc0rr Setup leftX, rightX and topY
2014-03-07 unc0rr Some tweaks to perlin generator
2014-03-07 unc0rr Add randomness
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 unc0rr Racer challenge map #4
2014-03-05 unc0rr merge
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 unc0rr Don't run two engine threads simultaneously
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-03-01 unc0rr Make it build as library
2014-03-01 nemo Only draw border for solid land
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 unc0rr merge
2014-03-01 nemo always update. a bit inefficient, but scripts do weird things.
2014-03-01 unc0rr Fix "don't know how to make hwengine.pas" error
2014-03-01 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01 nemo pass --prefix to previews too
2014-02-28 unc0rr Use all pixels, not only 8x8 areas
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-27 unc0rr Oops, remove debug stuff which hid the feature
2014-02-26 unc0rr Add alpha channel to preview
2014-02-26 unc0rr Move preview rendering into HWMap
2014-02-25 unc0rr - Make world wrap edges not depend on gear radius
2014-02-24 nemo move the freeModule too, couple of style tweaks
2014-02-23 sheepluva fix molotov sprite too
2014-02-23 sheepluva tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23 nemo merge
2014-02-23 sheepluva change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23 sheepluva minor comments fix
2014-02-23 nemo add preview init to tunnels too
2014-02-23 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23 nemo use data not text, so DLC doesn't get an *
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-21 unc0rr Official challenge map #3 by 1937barcelona
2014-02-19 unc0rr Don't rewrite server ini file too often
2014-02-19 unc0rr Fix tinting of AI kills counter
2014-02-19 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-18 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-17 unc0rr Fix issue 780 (copy-paste fail)
2014-02-16 unc0rr Fix setting lc_endluatest result
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-16 unc0rr Fix build
2014-02-14 unc0rr What about exact value?
2014-02-14 unc0rr In stats-only mode:
2014-02-13 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13 unc0rr NULL PChar is okay
2014-02-13 nemo pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13 unc0rr Fix read of freed memory found with valgrind
2014-02-12 unc0rr Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12 unc0rr - Remove few PAS2C ifdef's
2014-02-12 unc0rr Fix binds loading
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-11 unc0rr Small fix which makes pas2c engine successfully replay demos
2014-02-10 unc0rr - Pas2C: make use of 'external' function decorator
2014-02-10 unc0rr Implement needed rtl functions
2014-02-09 unc0rr It compiles \o/
2014-02-09 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09 sheepluva fix misleading indentation
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07 unc0rr Implement a bit of astring
2014-02-07 unc0rr Pas2C recognizes ansistrings
2014-02-07 unc0rr Fix build with old base package
2014-02-07 sheepluva disallow sinegun to penetrate solid land
2014-02-06 sheepluva fix potential buffer overflow
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06 unc0rr Merge
2014-02-06 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-06 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06 unc0rr Drop support for other string types than string255
2014-02-06 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
2014-02-04 unc0rr CMake checks for haskell modules needed
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva whoops, lost a space
2014-02-04 sheepluva fix a relevant warning I caused by accident
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04 sheepluva yo dawg, I herd you like PChar...
2014-02-04 sheepluva remove obsolete type conversions that messed with pas2c
2014-02-04 sheepluva fix some string related pas2c issues
2014-02-04 sheepluva use uConsts rather than including config.inc more than once
2014-02-04 sheepluva add travis dependencies
2014-02-03 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03 unc0rr - Cut actions array instead of performing full copy, when it is possible
2014-02-03 unc0rr Tiny optimization
2014-02-02 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01 unc0rr Actually do some actions when flood detected
2014-01-31 unc0rr Define some boundaries to detect events
2014-01-31 unc0rr More work on flood detector
2014-01-31 unc0rr Fix build
2014-01-30 unc0rr Official racer challenge #2
2014-01-29 unc0rr - Start work on flood detector
2014-01-29 nemo aaaand remove switch
2014-01-29 nemo tweaks
2014-01-28 unc0rr Implement kick voting
2014-01-28 unc0rr This should help server bypass malformed replays
2014-01-28 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28 unc0rr AI always activates invulnerability and extra damage if it has them
2014-01-28 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-28 nemo unbreak build. didn't test changes
2014-01-27 unc0rr Implement 'voted' function
2014-01-27 unc0rr Even more love to pas2c
2014-01-26 unc0rr Fix times
2014-01-26 unc0rr Some love to pas2c
2014-01-26 unc0rr ADMIN_ACCESS is deprecated long ago
2014-01-25 unc0rr Mutual authentication: server side
2014-01-25 unc0rr Filter confusables to some limits
2014-01-25 unc0rr Mutual authentication: client side
2014-01-24 unc0rr Now convert to xml rules
2014-01-24 koda freaking space
2014-01-24 koda add glew and ghc-zlib dependencies for travis tests
2014-01-24 koda ghc ooops
2014-01-24 koda add AppData file
2014-01-24 koda use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24 unc0rr Must not code at late night (fix sanity check)
2014-01-24 unc0rr - Add SCHEME which is needed in room config
2014-01-23 unc0rr Some basic sanity tests for replay files
2014-01-23 unc0rr confusables.txt to insert query converter
2014-01-23 unc0rr Handle chars and not bytes for usernames :-p
2014-01-23 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23 unc0rr Use zlibFormat
2014-01-22 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22 unc0rr - Implement /callvote
2014-01-22 unc0rr - Allow delegation to specific person in fixed room
2014-01-22 unc0rr Don't delegate special room to another player when owner quits
2014-01-22 unc0rr More robust implementation of decompression
2014-01-22 Wohlstand Small update of my voice-pack Default_ru
2014-01-22 sheepluva actual fix
2014-01-22 sheepluva fix server not building
2014-01-22 unc0rr Show which file has failed
2014-01-22 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22 unc0rr Oops, forgot this
2014-01-22 sheepluva test tweak/fix
2014-01-21 koda more scripts found by sheepluva
2014-01-21 koda little gameServer cleanup
2014-01-21 koda restore revinfo
2014-01-21 koda readd r3be36d2fdca6
2014-01-21 koda ok really restore tests
2014-01-21 koda restore tests
2014-01-21 koda restore gameServer changes
2014-01-21 koda merge
2014-01-21 unc0rr Halfplement voting
2014-01-21 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21 unc0rr Fix server producing unreplayable records
2014-01-21 sheepluva use new API for changing GameFlags
2014-01-21 sheepluva luaAPI:
2014-01-21 unc0rr Fix detection of mapgen
2014-01-21 unc0rr Merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21 sheepluva test for GetGravity and SetGravity
2014-01-20 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
2014-01-20 sheepluva drill rocket test
2014-01-20 sheepluva new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20 sheepluva remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-19 sheepluva fix despeckle mutilating blurry land
2014-01-19 unc0rr - Make Racer report achievements
2014-01-19 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-21 koda add travis tests for the two new cmake options
2014-01-19 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-21 koda fixwhitespace and dos2unix
2014-01-19 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-21 koda partial merge of the webgl branch
2014-01-18 Wohlstand Fix checker logon process
2014-01-18 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-17 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-17 koda drop redundancies for lua and physfs
2014-01-17 koda fix linking physfs after a run of cmake
2014-01-17 koda happy 10000th commit
2014-01-17 unC0Rr fix build on travis
2014-01-17 koda use bundled physfs on win and osx
2014-01-17 koda fix some travis BUILD_ARGS and add a new one
2014-01-17 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17 sheepluva position "finger"/pointer over current hog above tags
2014-01-17 sheepluva style tweaks
2014-01-17 sheepluva update copyright to 2014
2014-01-16 sheepluva move room state filter
2014-01-16 sheepluva unCORr likes PChar arrays
2014-01-16 unc0rr In special rooms game starts when all players are ready
2014-01-16 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16 sheepluva PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-15 sheepluva add compatibility for physicsfs 2.0
2014-01-15 unc0rr oops, fix build
2014-01-15 unc0rr Also define default value of THEME
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14 sheepluva fix seteffect documentation, lua wiki misled me there
2014-01-19 unc0rr ifdef for now webgl
2014-01-14 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-09 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
2014-01-13 nemo Free cached ammo menu tex on quit.
2014-01-09 unc0rr '-d' option to pas2c webgl
2014-01-13 unc0rr Parse " and \ escaping in binds
2014-01-08 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
2014-01-13 sheepluva fix missing escape for usernick used in regexp
2014-01-08 koda cosmetics webgl
2014-01-12 unc0rr Oops, forgot 'hg add' this file
2014-01-08 koda call pas2c on hwengine only webgl
2014-01-12 unc0rr Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-08 unc0rr Oops webgl
2014-01-12 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-07 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
2014-01-12 unc0rr That check was too weird and complicated
2014-01-07 unc0rr Fix these too webgl
2014-01-10 unc0rr Cake falls when loses ground
2014-01-07 unc0rr Fix two desync causes webgl
2014-01-10 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-07 unc0rr pas2c engine now writes debug log webgl
2014-01-08 koda fix a few uses of VERSION_* checks
2014-01-06 unc0rr Render chars as hex numbers webgl
2014-01-08 koda drop extra spaces from a few CMakeLists.txt files
2014-01-06 unc0rr oh those signed chars webgl
2014-01-08 koda consistent cmake checks
2014-01-05 unc0rr Fix doStepHandlers confusion webgl
2014-01-08 koda use mainstream project name
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2014-01-08 koda add other libav library versions
2014-01-05 unc0rr Prevent assertion on uninitialized variable webgl
2014-01-08 unc0rr 21 now
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-08 unc0rr Ban arch.c from source tarball
2014-01-04 unc0rr Fix build (no idea what's going on in this branch btw) webgl
2014-01-07 nemo pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-04 unc0rr merge default webgl
2014-01-07 Gianfranco Costamagna Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-04 unc0rr +speedup in binds config (fixes issue 749)
2014-01-04 koda enable verbosity in travis builds
2014-01-04 koda revert 58dee07f7552
2014-01-04 koda hwlibrary also depends on hwengine
2014-01-04 koda correctly set this pascal flag for future compatibility
2014-01-04 koda update copyright year (twice) for Info.plist
2014-01-04 koda set common pascal library search path once
2014-01-04 koda explicitly set linker library path for pascal when deploying an older version
2014-01-04 koda allow specifying a different CMAKE_OSX_SYSROOT
2014-01-03 koda less spam
2014-01-03 nemo I'd meant for this to match the frontend
2014-01-03 koda fix git hash reporting
2014-01-03 koda enable travis bot
2014-01-03 koda add more travis tests
2015-06-01 koda Close branch 0.9.20
2014-01-03 koda have revinfo also try to pick up git hashes
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
2014-01-03 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-07 Gianfranco Costamagna backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
2014-01-04 koda revert 58dee07f7552 0.9.20
2014-01-03 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752
2014-01-04 koda hwlibrary also depends on hwengine 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #7 from LocutusOfBorg/fix-FPIC
2014-01-04 koda correctly set this pascal flag for future compatibility 0.9.20
2014-01-03 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-03 koda unsynced remote changes...
2014-01-04 koda update copyright year (twice) for Info.plist 0.9.20
2014-01-03 Vittorio Giovara Merge pull request #6 from LocutusOfBorg/added-travis
2014-01-03 nemo tweak
2014-01-04 koda set common pascal library search path once 0.9.20
2014-01-03 Gianfranco Costamagna Added simple travis file
2014-01-03 nemo hey, if unc0rr can screw with gravity...
2014-01-04 koda explicitly set linker library path for pascal when deploying an older version 0.9.20
2014-01-03 koda merge cmake osx sdk changes
2014-01-04 koda allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
2014-01-02 unc0rr Oops, fix message
2014-01-04 nemo I'd meant for this to match the frontend 0.9.20
2014-01-02 unc0rr - Utility script for parameters handling
2014-01-04 koda fix git hash reporting 0.9.20
2014-01-01 unc0rr Only emit roomNameUpdated when it actually is changed
2014-01-04 koda have revinfo also try to pick up git hashes 0.9.20
2014-01-01 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
2014-01-04 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
2014-01-01 unc0rr Special script parameter variable in game scheme
2014-01-04 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752 0.9.20
2014-01-01 unc0rr Try to keep old weapon sets (not tested at all)
2014-01-04 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
2014-01-01 unc0rr Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2013-12-31 unc0rr This is the way I like it: 0.9.20
2014-01-01 nemo tip is no longer .20 compatible
2013-12-30 unc0rr Some fixes 0.9.20
2013-12-31 unc0rr This is the way I like it:
2013-12-30 unc0rr Not a thing which is needed in release tarball 0.9.20
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-31 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
2013-12-31 koda Added tag 0.9.20-release for changeset af0520a6bf00
2014-01-03 koda remove one spurious WARNING tag from cmake message 0.9.20
2013-12-31 koda merge from .20 again
2014-01-03 koda improve OSX SDK selection when build and deploy target don't match 0.9.20
2013-12-30 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
2013-12-30 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
2013-12-30 unc0rr Some fixes
2013-12-30 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
2013-12-30 unc0rr Not a thing which is needed in release tarball
2013-12-30 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
2013-12-30 nemo merge from .20
2013-12-29 koda merge
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf.
2013-12-29 unc0rr A bit of formatting
2013-12-29 unc0rr Be friendly with pas2c
2013-12-28 nemo debian is pedantic and isn't aware this is just a dev comment
2013-12-28 nemo Delete Application
2013-12-28 nemo also make drill much much less likely to explode on shallow angles
2013-12-28 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-27 nemo add the source image so it doesn't get misplaced again
2013-12-29 koda merge further changes from 0.9.20
2013-12-30 nemo I don't trust fpc with -O3 0.9.20
2013-12-26 unc0rr Store protocol number in database for replays
2013-12-29 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
2013-12-26 unc0rr Heh, hardcoded paths :D
2013-12-28 nemo debian is pedantic and isn't aware this is just a dev comment 0.9.20
2013-12-26 unc0rr Oops, meant Land
2013-12-28 nemo Delete Application 0.9.20
2013-12-26 hasufell BUILD: make binary/libdir destinations modifiable 0.9.20
2013-12-26 hasufell BUILD: make binary/libdir destinations modifiable
2013-12-28 koda include paths before platform, move config code around 0.9.20
2013-12-26 koda merge a few changes from 0.9.20
2013-12-28 koda drop 10.4 support, needed after introduction of @rpath 0.9.20
2013-12-26 koda Added tag 0.9.20-release for changeset 2b8f928faa14
2013-12-28 koda correctly handle @rpath 0.9.20
2013-12-26 Vittorio Giovara Merge pull request #5 from AMDmi3/freebsd
2013-12-26 unc0rr merge 0.9.20
2013-12-25 nemo give cake a tiny initial push so it does something useful in zerog
2013-12-25 unc0rr Prevent div by zero
2013-12-26 koda skip writing the full destination name 0.9.20
2013-12-24 nemo merge w/ 0.9.20
2013-12-26 koda copy the png library 0.9.20
2013-12-24 nemo forgot this one too 0.9.20
2013-12-24 nemo pick up trunk changes (AI, encoding) 0.9.20
2013-12-24 nemo I hate windows. This probably fixes text.
2013-12-24 unc0rr merge from default 0.9.20
2013-12-24 nemo quick sanity change for AI + zerog
2013-12-24 unc0rr Bump up protocol number 0.9.20
2013-12-24 nemo few more changes
2013-12-24 unc0rr this is really annoying
2013-12-24 nemo 0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
2013-12-24 unc0rr Allow skip in move
2013-12-24 unc0rr merge
2013-12-24 unc0rr Make server aware of new versions
2013-12-24 unc0rr Rework of No Gravity script:
2013-12-24 nemo Remove some wtfism that was breaking localisation
2013-12-24 nemo Recover old tips from .ts files. This addresses bug #740
2013-12-24 nemo Pick random tip from the tip file each time front page is viewed.
2013-12-24 nemo Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
2013-12-23 Periklis Ntanasis typos correction
2013-12-23 nemo svg
2013-12-23 unc0rr 'Open packages directory' button on dlc page
2013-12-23 nemo merge of volkan's commit followed by lupdate to pick up the new strings
2013-12-23 nemo Purely a whitespace change. Going to try to stick to consistent line endings in the future.
2013-12-23 wuzzy update german
2013-12-23 nemo more advbounce flagging
2013-12-23 nemo make punch usable with no gravity lua
2013-12-23 Periklis Ntanasis code formatting/consistency
2013-12-23 Periklis Ntanasis oops, remove debug message
2013-12-23 Periklis Ntanasis check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-22 nemo stricter check of dY and collision
2013-12-22 unc0rr Move to No_Gravity and add .cfg
2013-12-22 nemo Default to ...
2013-12-22 nemo allow poison clouds to flag active using tmpflag
2013-12-22 unc0rr No gravity mode
2013-12-22 unc0rr - Fix typo in frontend debug output
2013-12-22 nemo Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22 wuzzy add a preliminary description
2013-12-21 nemo redraw ownertex to fix tinting issue
2013-12-21 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-21 Periklis Ntanasis changing math functions that may cause desyncs
2013-12-20 unC0Rr Fix warnings
2013-12-20 unc0rr Some updates to ru localization
2013-12-18 nemo christmas eve too (matches frontend)
2013-12-18 nemo merge since this was committed prior to the hat addition
2013-12-18 Vatten Updated continental to the latest
2013-12-18 nemo New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18 unc0rr merge
2013-12-18 Periklis Ntanasis desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-25 Dmitry Marakasov Move physfs includes before all others
2013-12-17 unc0rr No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-25 Dmitry Marakasov Fix off-by-one in physfs
2013-12-16 unc0rr merge default here sdl2transition
2013-12-15 nemo remove state from check, just to see if this was why we just desynced
2013-12-14 nemo state too "why not"
2013-12-14 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-13 unc0rr merge
2013-12-13 nemo lupdate-qt4
2013-12-13 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-13 unc0rr Display team owner in teams widget (addresses issue 174)
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-13 unc0rr merge
2013-12-13 cairo add SetHogTeamName
2013-12-12 unc0rr - /greeting command for room greeting message
2013-12-12 unc0rr - Remove obsolete protocol message
2013-12-12 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12 nemo reduce # of freezers to 1
2013-12-13 Periklis Ntanasis changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-12 Periklis Ntanasis fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-11 Periklis Ntanasis removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-10 nemo make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10 nemo oups. accidentally commented out both lines
2013-12-10 unc0rr Better diagnostic message when failing to load theme.cfg
2013-12-10 nemo can't use parsecommand since it does sendipc
2013-12-10 nemo fix for fail to place using ammo
2013-12-10 nemo match girder on this one.
2013-12-10 nemo clear hat if load fails
2013-12-10 cairo set holiday hats for nohat hogs
2013-12-10 Periklis Ntanasis moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-09 unc0rr Don't send empty theme in config
2013-12-09 unc0rr - Restrict game config changes in special rooms
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 nemo Add missing gstCollision bug #725
2013-12-08 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08 sheepluva string/typo fixes
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 nemo use a variable that allows negative values instead.
2013-12-08 sheepluva disallow speech bubbles to go offscreen
2013-12-08 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-06 sheepluva It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06 sheepluva * turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06 sheepluva some more campaign string tweaks
2013-12-06 sheepluva string tweaks and whitespace fixes
2013-12-06 sheepluva german translation updates
2013-12-06 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06 Periklis Ntanasis fix buggy win conditions and stats in death01
2013-12-04 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-04 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04 sheepluva fix misspelled variable name (cosmetic change)
2013-12-04 nemo make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-04 nemo sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-04 Periklis Ntanasis adjusting the wind in fruit02
2013-12-03 Periklis Ntanasis fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-03 unc0rr Load themes lazily
2013-12-03 unc0rr Be lazy in loading maps list
2013-12-03 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03 sheepluva make source files objects depend on their predecessors in list
2013-12-03 Periklis Ntanasis fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-02 sheepluva make lazy loading of map preview a little bit less of a hack
2013-12-02 unc0rr Load hats into the model lazily
2013-12-02 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02 sheepluva add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02 Periklis Ntanasis fixed moving npc and flying in forbidden area in ice01
2013-12-02 Periklis Ntanasis fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-01 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 unc0rr Fix erroneous message in console debug
2013-11-30 unc0rr Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30 sheepluva fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30 sheepluva small cleanup etc
2013-11-30 sheepluva don't show 'follow' entry for players that are in lobby
2013-11-30 sheepluva regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27 sheepluva update credits
2013-11-25 sheepluva unbreak various parts of campaign variable loading/saving
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25 nemo *grumble grumble*
2013-11-24 unc0rr Forbid /delegate to room admin
2013-11-25 nemo fix tag toggling. I think...
2013-11-24 nemo another broken element
2013-11-24 nemo fix translation xml
2013-12-14 unc0rr To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
2013-11-24 unc0rr Fix typo reported by MK
2013-12-05 koda Qt and SDL2 do not play nice on osx apparently sdl2transition
2013-11-22 nemo gear deletion called inappropriately.
2013-12-05 koda use clang on mavericks sdl2transition
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-12-05 koda fix linking on osx by hardcoding the default library output path sdl2transition
2013-11-18 Wuzzy german translation update
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-17 unc0rr - Column for script in rooms list
2013-11-10 unc0rr Frontend builds sdl2transition
2013-11-15 Mailaender Fix .desktop conformance warnings
2013-11-10 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
2013-11-14 nemo Make birdy fly away if hog gear is deleted.
2013-11-09 unc0rr All I want is to receive some events... sdl2transition
2013-11-13 almikes bug #695 add left tex to stop repeating sun
2013-11-12 Periklis Ntanasis added campaigns_el.txt
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-13 nemo Delete now toggles hiding team area
2013-11-11 Periklis Ntanasis typo correction
2013-11-08 unc0rr Use scancodes. Most bindings work now. sdl2transition
2013-11-12 unc0rr Handle absence of "SCRIPT" in replay
2013-11-11 Periklis Ntanasis missions_el added
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-09 nemo merge
2013-11-07 unc0rr Sounds can be heard now sdl2transition
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-07 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
2013-11-08 nemo just an experiment. make these offset 2 as well on X
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-11-08 nemo fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-08 unc0rr Fix chat yet again
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-06 nemo fix f10 default if no team binds
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-11-05 unc0rr Fix broken chat
2013-11-05 nemo cleanup of timer accidentally exposed prob w/ timebox
2013-11-03 koda merge
2013-11-03 koda enable -fPIC on UNIX only
2013-11-03 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03 unc0rr Only toggle afk mode when it's not your turn
2013-11-03 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03 unc0rr Small refactor
2013-11-03 sheepluva unbreak png screenshots
2013-11-02 unc0rr Don't change crosshair look when hedgehog does high jump
2013-11-01 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01 nemo merge bday/xmas w/ main
2013-11-01 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-11-01 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31 unc0rr Ensure checkers don't check same replay simultaneously
2013-10-31 unc0rr Fix 'non-exhaustive pattern' server crash
2013-10-31 nemo Prevent using SetAmmo to set amNothing to anything.
2013-10-30 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30 nemo this isn't pascal
2013-10-30 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-29 unc0rr - Cut code with bug to fix issue 713
2013-10-28 koda not useful check
2013-10-28 koda fix asm again...
2013-10-28 koda correctly use USE_TOUCH_INTERFACE
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-28 koda add FindSDL2 module from dhewm repo
2013-10-28 koda merge spacecampaign
2013-11-03 koda close branch spacecampaign
2013-09-25 Periklis Ntanasis merge with default spacecampaign
2013-09-22 Periklis Ntanasis autoselect weapon in time challenges spacecampaign
2013-09-22 Periklis Ntanasis typo spacecampaign
2013-09-22 Periklis Ntanasis fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-09-18 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
2013-09-18 Periklis Ntanasis some changes regarding hp save in cosmos and moon spacecampaign
2013-09-18 Periklis Ntanasis remove unnecessary comments spacecampaign
2013-09-18 Periklis Ntanasis dialog changes spacecampaign
2013-09-18 Periklis Ntanasis added event for meteorite mission spacecampaign
2013-09-17 Periklis Ntanasis cosmos, after death01 dialogs spacecampaign
2013-09-17 Periklis Ntanasis changes in cosmos map spacecampaign
2013-09-17 Periklis Ntanasis custom stats and win/lose events spacecampaign
2013-09-17 Periklis Ntanasis image and description spacecampaign
2013-09-16 Periklis Ntanasis final mission map and most logic spacecampaign
2013-09-16 Periklis Ntanasis bonus notice in the win/stats page spacecampaign
2013-09-16 Periklis Ntanasis add bonuses spacecampaign
2013-09-16 Periklis Ntanasis hats spacecampaign
2013-09-15 Periklis Ntanasis removed unnecessary map.cfg spacecampaign
2013-09-15 Periklis Ntanasis making death01 easier and less luck dependent spacecampaign
2013-09-14 Periklis Ntanasis add skip to hero spacecampaign
2013-09-14 Periklis Ntanasis making death01 easier and less luck dependent to win spacecampaign
2013-09-13 Periklis Ntanasis fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
2013-09-13 Periklis Ntanasis end game when skip in last dialog spacecampaign
2013-09-13 Periklis Ntanasis fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis should fix deadlock checkpoint reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis fixed lua error reported by Wuzzy spacecampaign
2013-09-12 Periklis Ntanasis fix check for event - guard attack spacecampaign
2013-09-12 Periklis Ntanasis give player only one rope spacecampaign
2013-09-12 Periklis Ntanasis fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
2013-09-12 Periklis Ntanasis fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
2013-09-12 Periklis Ntanasis image and description spacecampaign
2013-09-12 Periklis Ntanasis added custom stats spacecampaign
2013-09-12 Periklis Ntanasis cleanup - removed debug prints spacecampaign
2013-09-11 Periklis Ntanasis many corrections spacecampaign
2013-09-11 Periklis Ntanasis moon side mission map and most of the logic spacecampaign
2013-09-06 Periklis Ntanasis win stats spacecampaign
2013-09-06 Periklis Ntanasis image and description spacecampaign
2013-09-06 Periklis Ntanasis added captions with rules and objectives spacecampaign
2013-09-06 Periklis Ntanasis I think it's better map to be destroyable spacecampaign
2013-09-06 Periklis Ntanasis mission mechanioncs seems ok spacecampaign
2013-09-04 Periklis Ntanasis part of desert03 side mission - map not finished yet, will be commited later spacecampaign
2013-09-03 Periklis Ntanasis image and description spacecampaign
2013-09-03 Periklis Ntanasis changed some left amDynamite to amMortar spacecampaign
2013-09-03 Periklis Ntanasis dialogs with objectives added spacecampaign
2013-09-03 Periklis Ntanasis added death planet side mission spacecampaign
2013-09-02 Periklis Ntanasis fix check if deleted gear is hog spacecampaign
2013-09-02 Periklis Ntanasis change hog names spacecampaign
2013-08-30 Periklis Ntanasis image, description and hats spacecampaign
2013-08-30 Periklis Ntanasis add custom stats spacecampaign
2013-08-29 Periklis Ntanasis added challenge objectives spacecampaign
2013-08-29 Periklis Ntanasis deleted debug prints spacecampaign
2013-08-29 Periklis Ntanasis fixed the time adding in new hero turn spacecampaign
2013-08-29 Periklis Ntanasis changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
2013-08-29 Periklis Ntanasis a bug fix spacecampaign
2013-08-29 Periklis Ntanasis fixed bug that caused enemy hogs not to play spacecampaign
2013-08-29 Periklis Ntanasis fruit side mission map and some logic spacecampaign
2013-08-27 Periklis Ntanasis cosmos corrections spacecampaign
2013-08-27 Periklis Ntanasis minor string correction spacecampaign
2013-08-27 Periklis Ntanasis fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
2013-08-26 Periklis Ntanasis stats in case player hasn't/can't reach a new destination spacecampaign
2013-08-26 Periklis Ntanasis fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
2013-08-26 Periklis Ntanasis add stats to cosmos spacecampaign
2013-10-28 nemo not sure why this nil check is in here
2013-08-26 Periklis Ntanasis less variables used to save the checkpoints - potential breakage xD spacecampaign
2013-10-26 unc0rr Oops, looked in the deprecated file
2013-08-26 Periklis Ntanasis fix typo in cosmos spacecampaign
2013-10-26 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-08-26 Periklis Ntanasis save main missions' status spacecampaign
2013-10-25 nemo I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-08-25 Periklis Ntanasis more chanllenge details in ice02 spacecampaign
2013-10-24 nemo revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-08-24 Periklis Ntanasis strings checked, all ok except ice02 that will be probably changed spacecampaign
2013-10-23 unc0rr Oh, dudes :(
2013-08-24 Periklis Ntanasis added death planet in cosmos without the order restriction yet spacecampaign
2013-10-23 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-08-23 Periklis Ntanasis added death01 in cosmos spacecampaign
2013-10-23 koda add /history command from chat
2013-08-23 Periklis Ntanasis description and image spacecampaign
2013-10-21 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-08-22 Periklis Ntanasis dialogs spacecampaign
2013-10-21 nemo avoid infinite loop
2013-08-22 Periklis Ntanasis second human hog for dialogs spacecampaign
2013-10-20 nemo make landspray build across too
2013-08-22 Periklis Ntanasis win event spacecampaign
2013-10-20 nemo call bounce sound less often
2013-08-22 Periklis Ntanasis event in case hero dies spacecampaign
2013-10-19 nemo Prevent attacking yourself w/ plane from crashing
2013-08-22 Periklis Ntanasis forgotten file and death planet map and some logic spacecampaign
2013-10-19 nemo differentiate borders a bit
2013-08-21 Periklis Ntanasis description and image spacecampaign
2013-10-18 unc0rr uhm... a feature
2013-08-21 Periklis Ntanasis removed debug prints spacecampaign
2013-10-18 unc0rr Some tweaks to ellipse code to produce less points
2013-08-20 Periklis Ntanasis checkpoint system seems complete spacecampaign
2013-10-18 unc0rr Draw rectangles and ellipses!
2013-08-20 Periklis Ntanasis fixed weapon type typo spacecampaign
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-08-20 Periklis Ntanasis check point fixes spacecampaign
2013-10-15 unc0rr Fix issue 662
2013-08-20 Periklis Ntanasis added custom lua split spacecampaign
2013-10-15 koda min->max
2013-08-19 Periklis Ntanasis position saving functions spacecampaign
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-08-17 Periklis Ntanasis custom stats spacecampaign
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-08-17 Periklis Ntanasis game against red team seems ok spacecampaign
2013-10-14 nemo don't kill rope if not extended
2013-08-16 Periklis Ntanasis scenario of escape seems ok spacecampaign
2013-10-13 koda sigh
2013-08-16 Periklis Ntanasis this seems to work fine for the escape scenario spacecampaign
2013-10-13 koda and wrap the last variable so that the regex will never fail
2013-08-16 Periklis Ntanasis many dialogs and events spacecampaign
2013-10-13 nemo merge last rev
2013-08-15 Periklis Ntanasis more dialogs spacecampaign
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13 nemo fix driver logging
2013-08-15 Periklis Ntanasis first dialogs spacecampaign
2013-10-13 unc0rr Send +i status of all players to logged-in users
2013-08-14 Periklis Ntanasis fruit planet part 2 spacecampaign
2013-10-13 nemo make wrapping nicer when there's collision
2013-08-12 Periklis Ntanasis small fix and image/description spacecampaign
2013-10-11 nemo disable side borders if bounce or wrap
2013-08-12 Periklis Ntanasis changes regarding the difficulty and AI demo brake error spacecampaign
2013-10-11 nemo tiny tweak to silly mode
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-11 Periklis Ntanasis stats in case of win spacecampaign
2013-10-10 koda fail early when an incompatible qt version is found
2013-08-10 Periklis Ntanasis custom stats in case of lose spacecampaign
2013-10-10 koda fail early when an incompatible cmake version is found
2013-08-10 Periklis Ntanasis bug finaly fixed spacecampaign
2013-10-10 koda set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-08-10 Periklis Ntanasis previous fix was wrong.. spacecampaign
2013-10-08 koda add a few comments inside cmakepascalinformation
2013-08-10 Periklis Ntanasis fix bug that make precise key not responding spacecampaign
2013-10-10 unc0rr Fill PageEditTeam containers only when it is actually required:
2013-08-10 Periklis Ntanasis change regarding the difficulty in escape spacecampaign
2013-10-10 nemo skip kill for bounce
2013-08-10 Periklis Ntanasis added crates spacecampaign
2013-10-10 nemo kill rope on wrap
2013-08-10 Periklis Ntanasis some fixes to the map and the events spacecampaign
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-08-10 Periklis Ntanasis event for escape win spacecampaign
2013-10-08 unc0rr Icons for 'i' and 'c' flags
2013-08-09 Periklis Ntanasis changed rounds till suden death spacecampaign
2013-10-08 unc0rr boo, nemo, boo
2013-08-09 Periklis Ntanasis some changes in the map, hog placing etc spacecampaign
2013-10-08 nemo make this a tiny bit less aggressive
2013-08-09 Periklis Ntanasis fixed bug that make hog not able to move spacecampaign
2013-10-08 nemo Issue #581
2013-08-09 Periklis Ntanasis events spacecampaign
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-08-09 Periklis Ntanasis hide hogs and spawn them per waves spacecampaign
2013-10-07 unc0rr Scroll chat widget to bottom on show and resize events
2013-08-08 Periklis Ntanasis added newly created hogs spacecampaign
2013-10-04 unc0rr Fix this for me
2013-08-08 Periklis Ntanasis fix bugs and some changes regarting the difficulty in desert02 spacecampaign
2013-10-03 nemo add world edges to config
2013-08-08 Periklis Ntanasis dialogs, events for hero death and side choice spacecampaign
2013-10-03 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-08-07 Periklis Ntanasis forgot to commit the new files :/ spacecampaign
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-08-07 Periklis Ntanasis fruit planet main mission first commit spacecampaign
2013-09-30 unc0rr Modify Racer script so it could work with special points
2013-08-07 Periklis Ntanasis removing the Mission prefix from the campaign front end page spacecampaign
2013-09-30 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-08-06 Periklis Ntanasis forgot to commit the description :/ spacecampaign
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-08-06 Periklis Ntanasis desert02 image and description spacecampaign
2013-09-29 nemo Make a few more gears honour world edge checks
2013-08-06 Periklis Ntanasis fix bug, not triggered event spacecampaign
2013-09-29 unc0rr merge
2013-08-06 Periklis Ntanasis stats and minor corrections, difficulty adjustment spacecampaign
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-29 unc0rr Incomplete implementation of 'special points' in drawn maps (crashes engine)
2013-08-05 Periklis Ntanasis seems ok, stats to be added spacecampaign
2013-09-28 nemo was a bit hard to read
2013-08-05 Periklis Ntanasis event for win spacecampaign
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-08-05 Periklis Ntanasis desert sidwquest map and basic script spacecampaign
2013-09-26 unc0rr - Load default binds from settings.ini
2013-08-05 Periklis Ntanasis added image and description for ice02 spacecampaign
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-08-05 Periklis Ntanasis stats in case of win spacecampaign
2013-09-21 unc0rr Hash finding and checking tool
2013-08-03 Periklis Ntanasis dialogs and events for hero lose spacecampaign
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode
2013-08-03 Periklis Ntanasis making it a little bit more difficult spacecampaign
2013-09-11 Oimat French translation updates + bug #703
2013-08-03 Periklis Ntanasis finally most of the mission mechanics seems ok spacecampaign
2013-09-09 koda update README and COPYING
2013-08-02 Periklis Ntanasis added iceplanet sidequest map and stub lua spacecampaign
2013-09-08 unc0rr Fix bug 703
2013-08-01 Periklis Ntanasis more destructible terrain and remove teleport(debug) spacecampaign
2013-09-03 nemo This probably fixes bug #700. untested.
2013-08-01 Periklis Ntanasis added image and description for desert01 spacecampaign
2013-09-03 unc0rr Fix official server build
2013-08-01 Periklis Ntanasis changing when some crates are spawned spacecampaign
2013-09-03 unc0rr /watch works in testing environment
2013-08-01 Periklis Ntanasis minor fixes spacecampaign
2013-09-02 unc0rr Start support of achievement replay query:
2013-08-01 Periklis Ntanasis stats on case of win spacecampaign
2013-08-29 unc0rr Fix checker ready status mess
2013-08-01 Periklis Ntanasis checkpoint 5 spacecampaign
2013-08-29 unc0rr Merge
2013-08-01 Periklis Ntanasis win conditionals spacecampaign
2013-08-29 unc0rr Unbreak server
2013-08-29 unc0rr Unbreak server
2013-08-01 Periklis Ntanasis 3rd battle event handler spacecampaign
2013-08-29 unc0rr Fix build
2013-08-01 Periklis Ntanasis code cleanup spacecampaign
2013-08-28 unc0rr 'c' flag for contributors
2013-08-01 Periklis Ntanasis more checkpoints spacecampaign
2013-08-28 unc0rr Push demo to idle checker on game finish
2013-08-01 Periklis Ntanasis check point 2B spacecampaign
2013-08-27 unc0rr Merge
2013-08-01 Periklis Ntanasis second battle A spacecampaign
2013-08-27 koda libavinteraction: fix typo and and compiling with modern libav
2013-08-01 Periklis Ntanasis first checkpoint with saved ammo left :) spacecampaign
2013-08-25 unc0rr Oops
2013-07-31 Periklis Ntanasis first battle event handlers, hero starting ammo and hero death event handlers spacecampaign
2013-08-25 unc0rr Extract time from file name, assuming it is stored in 'replay' folder
2013-07-31 Periklis Ntanasis hooray! more crates and mines spacecampaign
2013-08-24 unc0rr Send less garbage to the server
2013-07-31 Periklis Ntanasis first dialog added, maybe reconsider the seconds the bubbles are displayed later spacecampaign
2013-08-24 unc0rr Fix 'non-exhaustive pattern' crash
2013-07-31 Periklis Ntanasis mines added spacecampaign
2013-08-24 koda avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
2013-07-31 Periklis Ntanasis added health crate spacecampaign
2013-08-24 koda make sure that linker flags are picked by the pascal rule
2013-07-31 Periklis Ntanasis added weapon crates spacecampaign
2013-08-24 koda fix shared library loading by using the right variable
2013-07-31 Periklis Ntanasis strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
2013-08-23 koda this should prevent duplication of CMAKE_Pascal_FLAGS
2013-07-31 Periklis Ntanasis oops, hogs placing corrections spacecampaign
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info
2013-07-31 Periklis Ntanasis added hedgehogs in desert01 spacecampaign
2013-08-23 unc0rr Store TrophyRace records in database
2013-07-31 Periklis Ntanasis finally, desert's main mission mao seems complete spacecampaign
2013-08-23 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-07-30 Periklis Ntanasis ice planet main quest image and description spacecampaign
2013-08-20 unc0rr Fix indentation
2013-07-30 Periklis Ntanasis desert planet main mission addition - hwp will be added when fully finished spacecampaign
2013-08-18 unc0rr Fixes to checker
2013-07-30 Periklis Ntanasis ice01 custom stats for defeat spacecampaign
2013-08-18 unc0rr - Some fixes to official server build
2013-07-30 Periklis Ntanasis added dialog at hero win spacecampaign
2013-08-17 unc0rr Pass achievements info to extdbinterface
2013-07-30 Periklis Ntanasis increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
2013-08-05 unc0rr Declare achievements in console statistics output
2013-07-30 Periklis Ntanasis frozen hogs bug seems fixed spacecampaign
2013-08-17 Wohlstand Russian localisation of default voice
2013-07-30 Periklis Ntanasis event for game win spacecampaign
2013-08-16 unc0rr Take care of some warnings from issue 688
2013-07-30 Periklis Ntanasis cleaning up debug prints spacecampaign
2013-08-16 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-07-30 Periklis Ntanasis rounds that hogs remain frozen seems ok spacecampaign
2013-08-16 unc0rr Take care of issue #146
2013-07-29 Periklis Ntanasis 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
2013-08-13 unc0rr gfShoppaBorder
2013-07-28 Periklis Ntanasis map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
2013-08-13 nemo I'm guessing this takes care of issue #689
2013-07-27 Periklis Ntanasis added mines to the ice planet01 spacecampaign
2013-08-01 koda remove stray debug message
2013-07-27 Periklis Ntanasis merge with default spacecampaign
2013-08-01 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-07-27 koda remove many unneeded ifdefs from uTouch
2013-07-27 koda update the touch interface to the new SDL2 API
2013-07-26 koda update physlayer and sdl bindings to the new rwops interface
2013-07-26 koda remove old and unused getScreenDPI code
2013-07-25 vittorio giovara merge Italian translation updates
2013-07-25 koda remove a binary file from android assets
2013-07-25 koda patching files is so SDL1.3, we're SDL2 nowadays
2013-07-25 koda strip out libopenalbridge too
2013-07-25 koda strip out our copy of libfreetype
2013-07-25 koda strip out our copy of libtremor
2013-07-23 Vittorio Merge pull request #1 from urbels/patch-1
2013-07-23 Edža fixed urls - added new version links
2013-07-22 koda removing anonymous heads from default
2013-07-22 sheepluva fixing cLocale being empty
2013-07-22 RodolfoRG pt_BR translation updates
2013-07-19 Marco Bresciani Couple of typos.
2013-07-22 RodolfoRG pt_BR translation updates
2013-07-17 Marco Bresciani Translation for Hedgewars Mobile!
2013-07-20 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-12 Marco Bresciani Some more Italian. You know: Italians do it better! ;)
2013-07-18 nemo typo fix
2013-07-12 Marco Bresciani Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-14 volkan Updated Turkish localization
2013-07-16 koda fromAscii is deprecated in qt5
2013-07-18 nemo oups. accidentally dropped health check
2013-07-12 Marco Bresciani Many modifications (these files seems written by a non Italian):
2013-07-14 volkan updated Turkish translation
2013-07-16 koda enable -fPIC on C, CXX and Pascal targets
2013-07-12 Marco Bresciani Sorry, wife asked me to remove her name...
2013-07-12 koda typo in var name
2013-07-10 koda always set internet-enabled on the dmg
2013-07-10 koda FPFLAGS are now not needed
2013-07-10 koda use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-09 koda automate dmg creation (woo)
2013-07-19 Periklis Ntanasis more changes, events and bots fighting - also map drawing corrections spacecampaign
2013-07-09 koda use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-18 Periklis Ntanasis ice planet mission wip spacecampaign
2013-07-09 koda import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-17 Periklis Ntanasis changes about displaying the ice planet mission spacecampaign
2013-07-08 koda just set these flags directly
2013-07-17 Periklis Ntanasis ice planet map draft spacecampaign
2013-07-08 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-17 Periklis Ntanasis smaller cosmos map spacecampaign
2013-07-08 koda sopath() for linux too
2013-07-17 Periklis Ntanasis smaller moon map and check if hero health is set spacecampaign
2013-07-08 koda fufufufu (cont'd)
2013-07-12 Periklis Ntanasis custom stats in moon mission spacecampaign
2013-07-08 koda sdl2 update and typos
2013-07-11 Periklis Ntanasis added image and description for the moon mission spacecampaign
2013-07-07 koda use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-11 Periklis Ntanasis I think hog weapons and health is ok like that spacecampaign
2013-07-07 koda the same for sdl_image and sdl_ttf
2013-07-11 Periklis Ntanasis more events in cosmos about GameEnd spacecampaign
2013-07-07 koda dynamically load sdl_net information so we don't have to link it
2013-07-11 Periklis Ntanasis added saved hero health between missions spacecampaign
2013-07-07 koda fufufufu
2013-07-10 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
2013-07-07 koda use the right macro for linux ram reporting
2013-07-09 Periklis Ntanasis event to endgame when minions killed spacecampaign
2013-07-07 koda show sdl_mixer version in info page
2013-07-09 Periklis Ntanasis game ends when professor dies spacecampaign
2013-07-07 koda allow to send chat messages with numpad enter key too (regression?)
2013-07-09 Periklis Ntanasis moar event handlers and fixes spacecampaign
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-09 Periklis Ntanasis more moon code, most things work ok spacecampaign
2013-07-04 koda as-needed only at release time
2013-07-06 Periklis Ntanasis more progress on the moon main mission spacecampaign
2013-07-03 koda tcc compatibility
2013-07-05 Periklis Ntanasis progress on the main moon mission spacecampaign
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
2013-07-02 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-01 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
2013-07-01 koda tell ya what, let's just disable these tests on some platform for now
2013-07-01 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-29 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-28 unc0rr Fix "registered only" option
2013-06-29 koda minor dep order change
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-28 koda uvariables comes before uutils
2013-06-28 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-28 koda disable stack protection on bsd too (untested)
2013-06-28 koda this is internal now
2013-07-01 Periklis Ntanasis forgotten image spacecampaign
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-07-01 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
2013-06-28 unc0rr You better test build before committing even trivial patches
2013-06-28 Periklis Ntanasis y! code clean up :) spacecampaign
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-28 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
2013-06-27 unc0rr Merge
2013-06-28 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
2013-06-27 unc0rr oops, forgot this file
2013-06-28 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-28 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-10-11 koda force clang dependency when NOPASCAL is set webgl
2013-06-28 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
2013-06-27 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-24 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
2013-06-28 Periklis Ntanasis this seems to works, still wip spacecampaign
2013-06-27 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-07-03 koda tcc compatibility webgl
2013-06-28 Periklis Ntanasis more on campaign page - wip spacecampaign
2013-06-27 koda restore the GLUT check
2013-06-18 koda this hid CFLAGS webgl
2013-06-27 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
2013-06-27 koda move some osx only configuration code
2013-06-18 koda frontend compiles webgl
2013-06-26 Periklis Ntanasis added a stub moon main quest spacecampaign
2013-06-27 koda use add_flag_append more, correctly set a few flags
2013-06-18 unc0rr merge webgl
2013-06-26 Periklis Ntanasis added landing event handlers for cosmos.lua spacecampaign
2013-06-27 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-18 unc0rr engine links webgl
2013-06-25 Periklis Ntanasis reverting 2 files I accidentally changed spacecampaign
2013-06-18 koda this hid CFLAGS
2013-06-27 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-18 unc0rr Reduce number of link errors webgl
2013-06-18 koda compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
2013-06-25 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
2013-06-25 nemo I should have specified locals
2013-06-18 koda set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
2013-06-24 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-18 koda rtl always static webgl
2013-06-24 koda oops, fix setting linker flags for haskell executables
2013-06-18 koda also these two files are dependency (they are not in the list because they are special pas2c files) webgl
2013-06-24 nemo need to switch to frozen after deleteCI
2013-06-18 koda set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
2013-06-23 nemo Configuration for tag display default
2013-06-18 koda BOM, pas2c only support ASCII webgl
2013-06-23 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-18 koda new FindClang.cmake webgl
2013-06-21 nemo removed redundant band, added touch of consistency w/ everywhere else
2013-06-18 koda fix a few loose ends here webgl
2013-06-20 unc0rr First select group of templates, then pick template from selected group
2013-06-17 koda add dummy typinfo header webgl
2013-06-20 unc0rr Fix engine build when png lib isn't available
2013-06-17 unC0Rr uscript rendering webgl
2013-06-19 unc0rr Silly me
2013-06-17 koda little cleanup after so many merges webgl
2013-06-19 Periklis Ntanasis added campaign descriptions in CMakeList
2013-06-17 koda really update with default webgl
2013-06-17 koda issue 672, frontend less spammy
2013-06-17 koda This commit changes many aspect of our cmake build system
2013-06-14 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
2013-06-14 koda there is no need of escaping after all...
2013-06-13 koda this should fix rpath problem
2013-06-13 koda oops, forgot to set the path after all
2013-06-13 koda less spam
2013-06-13 koda remove two unused cmake files
2013-06-13 koda this should resolve a few issues on clean builds
2013-06-13 koda oops, use right macro name
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-13 koda merge cmake_pascal branch in default
2013-06-13 koda actually tests are there to be tested, just skip the variable assignment on windows
2013-06-13 koda Backed out changeset c4289023ddae
2013-06-13 koda don't run the broken windows test at all on windows
2013-06-13 koda gather up the linker flags in a macro
2013-06-13 koda bring windows fixes from main repo
2013-06-12 koda another code typo
2013-06-12 koda apply linker flags to all relevant targets
2013-06-12 koda explicitly set the origin linker flag so that $ORIGIN is used correctly
2013-06-12 koda add a possible lua include path
2013-06-12 koda less cached cmake output
2013-06-12 koda code typos
2013-06-12 koda use QT_DEBUG which is always added
2013-06-12 koda respect C and CXX flags
2013-06-12 koda freepascal on windows only supports shared libraries
2013-06-12 koda nitpick
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-12 koda oops, haskell uses gcc to link, correctly pass flags
2013-06-11 koda since shared libs are now our friends, let's optimise them
2013-06-11 koda aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-11 koda drop the '_'
2013-06-11 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-11 koda also physlayer can be comiled as static or shared now
2013-06-17 koda redid FindGLEW in the right way (tm) webgl
2013-06-11 koda love cmake when it works
2013-06-17 unC0Rr pas2c import webgl
2013-06-11 koda setup RPATH, bump cmake
2013-06-17 koda update with default webgl
2013-06-11 koda these check are now useless
2013-06-17 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-11 koda I hate you, I hate you with all my heart...
2013-06-16 unc0rr 'i' flag for in-room status
2013-06-11 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
2013-06-12 koda fix launching on windows
2013-06-10 koda move paths setup in separate cmake module
2013-06-12 Periklis Ntanasis merge my campaign page changes with default
2013-06-10 koda backout r1bed4aee19e0 and r3883b5dc600c
2013-06-11 koda moar cpack ignore
2013-06-11 koda merge (could have grafted)
2013-06-11 koda osx, link also foundation to physfs
2013-06-12 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
2013-06-10 koda libssp (required by stack-protector) is not available on 10.4
2013-05-27 Periklis Ntanasis issue 562, image and description for the campaign page
2013-06-10 Periklis Ntanasis added missing image
2013-06-10 Periklis Ntanasis changed variable and function name
2013-06-10 Periklis Ntanasis removing sendstats(uScript) from luaAPI
2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis fix non changing graph title and sendstat health
2013-06-08 Periklis Ntanasis correct health statsend for lua scritps
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-06 Periklis Ntanasis made lua scripts able to turn off automatic game stats
2013-06-06 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-03 Periklis Ntanasis added sendstat and sendstats support for lua scripts
2013-06-10 unc0rr More verbose initialization
2013-06-10 koda visibility unsupported on windows
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-10 koda protect all types with -fstack-protector-all
2013-06-15 unc0rr - Fix 'and not' without parentheses webgl
2013-06-10 koda stack-protector flag needs to be passed to the linker as well
2013-06-15 unc0rr Allow building with modern 'base' package webgl
2013-06-06 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-09 koda lua warning with clang webgl
2013-06-09 unc0rr These could be handy
2013-06-09 koda update with default webgl
2013-06-09 koda set linker flags where appropriate
2013-06-09 koda this was getting annoying, don't error out on warnings physfs
2013-06-08 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-08 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08 koda add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08 koda also apply linker flags to haskell programs
2013-06-07 koda add relro linker tests (issue 663)
2013-06-07 koda move compiler checks in a separate cmake module
2013-06-07 koda simplify cmake message syntax a little bit
2013-06-07 koda move platform specific and revision info code into separate cmake modules
2013-06-07 sheepluva update changelog
2013-06-07 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07 sheepluva add note about mudball causing no direct damage to changelog
2013-12-26 koda close branch 0.9.19
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
2013-06-07 unc0rr Merge
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
2013-06-05 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-08-23 unc0rr Fix build 0.9.19
2013-06-05 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-08-23 unc0rr Store TrophyRace records in database 0.9.19
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda parsing ok, stops at uGears webgl
2013-08-05 unc0rr Declare achievements in console statistics output 0.9.19
2013-06-05 sheepluva fix last remaining warning in frontend
2013-06-04 koda actually everything is CLANG'd webgl
2013-06-11 koda moar cpack ignore 0.9.19
2013-06-05 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-04 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
2013-06-11 koda sigh, this follows r63bf1f4f40f8 0.9.19
2013-06-05 sheepluva good-bye QAspectRatioLayout
2013-06-04 koda update branch webgl
2013-06-11 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
2013-06-04 koda merge 0.9.19 in default
2013-06-07 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
2013-06-04 koda trying to appease almighty unC0Rr 0.9.19
2013-06-04 koda sheepluva asked, one less gci task to do 0.9.19
2013-06-04 koda sigh (qm files should not be in package_source either) 0.9.19
2013-06-04 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
2013-06-04 koda this file is unused 0.9.19
2013-06-04 inu portoguese update 0.9.19
2013-06-04 koda apply raptor's fix on unix only 0.9.19
2013-06-04 hasufell two german sentences 0.9.19
2013-06-04 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
2013-06-04 koda more make package_source, moc and sh files 0.9.19
2013-06-04 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
2013-06-03 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
2013-06-03 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
2013-06-03 raptor fix static physfs linking on 32 bit archs 0.9.19
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-03 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
2013-06-04 unc0rr Less confusion to translators
2013-06-03 unc0rr Merge default to 0.9.19 0.9.19
2013-06-04 unc0rr Proper parameters handling of chat commands
2013-06-03 koda wow binary logic ftw 0.9.19
2013-06-04 nemo blowtorch defrosts too
2013-06-03 koda deleted .h in pascal engine 0.9.19
2013-06-03 sphrix change portal mission name and update French translation (issue 569) 0.9.19
2013-06-03 unc0rr Fix issue 652 and fix issue 645
2013-06-03 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
2013-06-03 koda merge default with .19
2013-06-03 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
2013-06-02 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
2013-05-31 nemo oups 0.9.19
2013-05-31 nemo Merge 0.9.19
2013-05-31 nemo fix locale load 0.9.19
2013-05-31 koda don't pack .hi files, frontlib and other stuff 0.9.19
2013-05-31 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
2013-05-31 koda mystery of the ending prefix 0.9.19
2013-05-30 unc0rr merge with tip 0.9.19 0.9.19-release
2013-05-30 mikade Fix broken x/y values on Dangerous Ducklings
2013-05-30 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30 unc0rr ++protocol_number; 0.9.19
2013-05-30 mikade As per request, add ice-gun (untested!)
2013-05-29 nemo merge with tip 0.9.19
2013-05-30 mikade Add how to play description to Mutant
2013-05-29 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29 unc0rr merge 0.9.19
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 szczur polish translation update
2013-05-29 sphrix grammar
2013-05-29 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29 nemo cancel on slide
2013-05-29 koda two little changelog entries
2013-05-29 koda .hgignore update
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-28 nemo *hate*
2013-05-28 koda windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28 koda on Windows link libgcc statically to reduce the number of dlls
2013-05-28 nemo < 256 is "thawing"
2013-05-28 nemo fix mispositioned map.png
2013-05-27 koda add 'random' dependency to server .cabal file (please test)
2013-05-27 nemo don't resurrect frozen
2013-05-27 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-27 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27 unc0rr '@' for server admin status, '+' for room admins
2013-05-27 unc0rr Remove admin rights from old admin when he delegates room ownership
2013-05-27 nemo should unfreeze on your turn
2013-05-27 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27 unc0rr Merge
2013-05-24 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24 nemo Fix config save problems, bug #510
2013-05-24 nemo Add a mask, tweak changelog a bit
2013-05-24 nemo few more changes
2013-05-24 tiyuri Final starbound
2013-05-23 koda perhaps unneeded, but...
2013-05-23 koda lupdate
2013-05-23 unc0rr Store suffix of .qm files instead of locale name
2013-05-23 nemo Remove repetition. This map doesn't need to be so wide.
2013-05-23 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22 nemo sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22 nemo as long as a generic placeholder tint is in place. can't just exit
2013-05-22 nemo fix dud mine explosion
2013-05-22 tiyuri Add shrooms map
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21 koda further limit asm
2013-05-21 Periklis Ntanasis place better the current replay button
2013-05-21 koda tip to highlight the new /rnd command
2013-05-21 unc0rr merge
2013-05-21 nemo ಠ_ಠ
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 unc0rr Allow messages containing word separators in server's additional console commands
2013-05-21 unc0rr Fix issue 570 (GoBack() slot connected twice)
2013-05-21 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21 unc0rr Rooms list/chat splitter from issue 612
2013-05-21 unc0rr Update ru localization
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-21 unc0rr Use old method of locale detection, fallback to new one in case of problems
2013-05-21 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21 nemo less pixelated tentacles
2013-05-21 nemo yes. forgot this one too
2013-05-21 nemo add haunty mask, fix tentacle mask
2013-05-21 tiyuri Tentacles map. Fix cmakes for the others
2013-05-20 nemo Mass rename to group the StarBound derived maps together.
2013-05-20 tiyuri Oaks map
2013-05-20 tiyuri Haunty map
2013-05-20 nemo maybe a little edging will help?
2013-05-20 tiyuri Grassy map
2013-05-19 nemo forgot to crush
2013-05-19 tiyuri Bones map
2013-05-19 tiyuri Crystal map
2013-05-18 sheepluva update rope icon and icegun icon
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-17 sheepluva tweak freezer icon a little more
2013-05-17 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-16 unc0rr merge
2013-05-16 sheepluva lupdate
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-16 ChipHome updated italian translation
2013-05-16 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15 nemo few more changelog entries
2013-05-26 nemo change to RGB
2013-05-14 nemo more stuff we thought of
2013-05-14 nemo few things I thought of
2013-05-14 nemo use bubbles underwater
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo Actually, let's use *4 since could be fired from lower down
2013-05-14 nemo more drowning fixes
2013-05-14 nemo check for gear being current ammo
2013-05-14 nemo yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13 koda fix issue 590, load nick after asking for it...
2013-05-13 koda range checking for more engine command line parameters, issue 600
2013-05-03 Periklis Ntanasis fix comparison error in Campaign mission 1
2013-05-13 unc0rr Restore ready toggle for room admins (issue 432)
2013-05-13 nemo Needs to reset net button, not toggle it.
2013-05-12 nemo use less collision space for the holes
2013-05-12 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-12 nemo Change net button back on leaving main page.
2013-05-12 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 nemo cases have no health
2013-05-10 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-10 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09 nemo oops
2013-05-09 nemo *sigh* freakin "with"
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-05-07 nemo Fix voice naming. Case problems.
2013-05-07 nemo remove redundant abs, and some incorrect 1+ to damage
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-07 nemo
2013-05-07 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-06 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05 nemo *sigh*
2013-05-05 nemo oops
2013-05-05 nemo pass the target
2013-05-04 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04 nemo oops
2013-05-04 nemo try to guess at barrel state. prob should flag it..
2013-05-04 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-04 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-02 unc0rr merge :P
2013-05-02 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-05-02 nemo this should improve consistency of mortar cluster spread and snowball knocks
2013-05-01 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
2013-04-30 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
2013-05-01 nemo this is fairer
2013-04-29 unc0rr Use tr() properly
2013-04-27 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-21 nemo yep. I did forget to put this back
2013-04-21 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-20 koda merge 0.9.19 in dev
2013-04-20 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
2013-04-20 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
2013-04-20 koda this macro is not defined on ppc 0.9.19
2013-04-20 koda hardcode full compiler path when compiling for ppc 0.9.19
2013-04-20 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
2013-04-20 koda resolve divdi3 on ppc 0.9.19
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
2013-04-20 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-19 nemo merge
2013-04-19 volkan turkish translation updates
2013-04-19 unc0rr - Revert division hack nonsense
2013-04-18 unc0rr Store colors in human-readable form
2013-04-18 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-17 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-17 nemo why would we ever want to divide by 0?
2013-04-17 unc0rr hwFloat division is ~1.6 times faster now
2013-04-17 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-15 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15 unc0rr Fix issue 603
2013-04-15 unc0rr Implement issue 308 with '|' as separator
2013-04-14 koda let's go with what nemo suggests
2013-04-14 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-14 unc0rr Check for admin role right in the sql statemenet
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13 koda added two security flags to windows linking
2013-04-12 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-11 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-20 koda CASE FOLDING!!! 0.9.19
2013-04-11 unc0rr Reduce AI skills more on high Level values
2013-04-17 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
2013-04-10 thunderstruck implementation of a restart-game button. location and appearance is not final :P
2013-04-16 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
2013-04-10 unc0rr This isn't necessary anymore
2013-04-16 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
2013-04-10 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
2013-04-16 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-16 sheepluva description tweaks 0.9.19
2013-04-09 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-15 sheepluva fix octorama preview 0.9.19
2013-04-08 unc0rr - Better fix to friends joins/quits highlighting problem
2013-04-15 Matisumi french translations 0.9.19
2013-04-07 dag10 Merge.
2013-04-15 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
2013-04-07 sheepluva merge
2013-04-07 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-15 Randy fixed slash for fruit theme 0.9.19
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-14 Matisumi engine translation update, french 0.9.19
2013-04-06 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-14 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
2013-04-05 koda reintroduce the notice for restarting frontend after changing language
2013-04-14 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
2013-04-05 koda check for network for feedback dialog too
2013-04-13 mikade remove delays from "one of everything" weaponset 0.9.19
2013-04-05 koda reintroduce the notification message in case you access dlc page without internet connection
2013-04-13 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
2013-04-05 koda fix displaying the right version of windows in system info
2013-04-11 Marco Bresciani IT translation file completed. 0.9.19
2013-06-13 koda close branch cmake_pascal
2013-04-05 koda feedback, display ram size in MB
2013-04-12 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
2013-04-29 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
2013-04-05 koda little feedback rewording
2013-04-07 Randy Hats! 0.9.19
2013-04-29 koda this makes Xcode generator test pass cmake_pascal
2013-04-05 koda use SDL_Threads everywhere
2013-04-07 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
2013-04-29 koda fpc sysroot should belong to user configuration cmake_pascal
2013-04-05 nemo drill test tweak based on watching AI play
2013-03-15 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
2013-04-04 koda remove now-unused function webgl
2013-03-26 koda cmake netiquette cmake_pascal
2013-04-04 Randi add shading
2013-04-04 koda merge with latest default branch 0.9.19
2013-04-04 unc0rr Fix pos() return type webgl
2013-03-26 koda restore the osx build disabling universal app support cmake_pascal
2013-04-04 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
2013-03-26 koda add and use the integrated version check cmake_pascal
2013-04-04 koda forgot these from raa2ffd427f6a
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-03 koda update branch again webgl
2013-03-26 koda set directories to be included externally, in the project file cmake_pascal
2013-04-04 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-02 unc0rr No more hwengine.desktop here webgl
2013-03-24 koda gather all libs in a single list cmake_pascal
2013-04-04 Randi Fruit theme
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-03-24 koda remove old code cmake_pascal
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-03-24 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
2013-04-02 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-03-22 koda no need of ar and ranlib for pascal cmake_pascal
2013-04-02 koda update webgl branch webgl
2013-04-02 koda fix osx build
2013-03-22 koda finish off by replacing remaining Ada occurencies cmake_pascal
2013-04-01 unc0rr Think this is what was meant by koda
2013-03-22 koda disable static libraries with fpc cmake_pascal
2013-04-01 unc0rr Hey, there was inc(Radius, 4)
2013-03-22 koda oops cmake_pascal
2013-03-31 volkan updated turkish frontend translation
2013-03-21 koda drop processor flags cmake_pascal
2013-03-31 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-21 koda add support for creating shared pascal libraries cmake_pascal
2013-03-30 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-20 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
2013-03-29 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-19 koda below this i cannot break the loop cmake_pascal
2013-03-29 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-19 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
2013-03-29 sheepluva merge
2013-03-19 koda minor and partial casing commit cmake_pascal
2013-03-29 nemo *sigh* this shouldn'tve been removed in first place.
2013-03-19 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
2013-03-29 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-19 koda move avwraper compilation in its own folder cmake_pascal
2013-03-28 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-19 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
2013-03-28 Urbertar Fix compilation error. Remove default value of ShowMessage title param
2013-03-28 sheepluva fix build
2013-03-19 koda oops cmake_pascal
2013-03-27 koda minor refactor of MessageDialog
2013-03-19 koda move sdlmain compilation in its own folder cmake_pascal
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-19 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
2013-03-27 koda unused
2013-03-19 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
2013-03-27 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-19 koda wow windows works too with minor changes cmake_pascal
2013-03-27 koda application bar blinks when someone pings you (issue 492)
2013-03-19 koda config time pascal flags interpretation cmake_pascal
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-19 koda oops cmake_pascal
2013-03-26 Urbertar Change AI behavior for drill rocket
2013-03-26 sheepluva merge
2013-04-04 unc0rr Fix shortcut which is created by NSIS 0.9.19
2013-03-19 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
2013-03-26 koda when no url is specified, default to official gameserver (issue 350)
2013-03-23 koda lupdate 0.9.19
2013-03-19 koda move one flag cmake_pascal
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-23 koda add wiki link for the scheme handling 0.9.19
2013-03-19 koda apply the new macro to C flags too cmake_pascal
2013-03-23 Urbertar Remove some duplicating code from uLandGraphics.pas
2013-03-23 inu pt translation update 0.9.19
2013-03-19 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
2013-03-23 unc0rr Also check length
2013-03-23 koda initial changelog update 0.9.19
2013-03-19 koda internal handling of some osx-only pascal flags cmake_pascal
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-22 sheepluva add fort section to credits file
2013-03-19 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 sheepluva remove engine warnings
2013-03-19 koda utility macros for adding compiler flags cmake_pascal
2013-03-22 sheepluva changing fort name to better reflect its contents
2013-03-19 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
2013-03-22 koda adding jaree to credits
2013-03-21 sheepluva make https links work properly
2013-03-18 koda typo cmake_pascal
2013-03-22 koda scheme association for linux (although it stops during connection)
2013-03-21 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-18 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
2013-03-21 sheepluva don't poison the dead, it's not cool.
2013-03-21 sheepluva fix player info
2013-03-18 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
2013-03-21 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-20 sheepluva add lobby chat features to room chat
2013-03-18 koda better support for cmake directory and fpc output paths cmake_pascal
2013-03-20 unc0rr Add space for better visual performance
2013-03-18 koda move paths setup inside cmake_lang files cmake_pascal
2013-03-20 Randi Eiffel Tower fort
2013-03-18 koda this should make cmake-pascal stuff work on linux too cmake_pascal
2013-03-19 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-18 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
2013-03-17 koda add one button to improve sharing of hwplay:// schemes
2013-03-17 koda help text for pagenetserver
2013-03-17 koda do not host server on well-known ports
2013-03-17 koda use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 koda ingore moar keys
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-03-16 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 unc0rr Hard math to fix issue 571. Well, not really hard math,
2013-03-15 nemo oups
2013-03-15 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 nemo Call steps on focus instead. fix typo
2013-03-13 nemo Experiment in undisabling the brick theme flake
2013-03-13 nemo Crashed here last game
2013-03-12 koda better message, as suggested by inu
2013-03-12 koda return after ram size on win
2013-03-12 unc0rr Merge
2013-03-12 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 inu No more std::string in feedbackdialog.cpp
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-03-11 nemo grrrr
2013-03-10 koda fix bug 552 - reset network button state after use
2013-03-11 nemo this should ensure those other voices play a bit more often.
2013-03-10 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 koda oops forgot to move header
2013-03-10 unc0rr Prepend, not append
2013-03-10 nemo fix highlander - needed new script load function
2013-03-10 nemo unbreak build
2013-03-10 koda hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 koda cleanup file loading, this codepath can be used to load url schemes
2013-03-10 koda fix loading files on osx too, the cause was different than other systems
2013-03-10 koda move signal handler in hwapplication
2013-03-09 koda alignment
2013-03-09 koda introducing the bestest flag of all
2013-03-09 unc0rr - Put compiled units into more appropriate dir
2013-03-09 koda forgot to update lib names here
2013-03-09 koda sigh
2013-03-08 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 koda stripping
2013-03-08 koda adjust casing
2013-03-08 koda readd revision info to the cpack generated package
2013-03-08 koda move cpack stuff in its own cmake file
2013-03-08 koda fix linking on osx
2013-03-12 unc0rr Merge
2013-03-08 nemo typo
2013-03-08 Marco Bresciani A bit more of Italian translation... in progress. :)
2013-03-08 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 unc0rr Unbreak build without stl compatibility
2013-03-07 koda merge
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda update option list
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 koda link png library in code on osx
2013-03-07 Urbertar Fix frozen hog rendering
2013-03-07 unc0rr Fix check for flag
2013-03-08 mikade hopefully closes issues 541, 312 and 503
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-03-06 nemo fix fade to black in training
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-06 nemo skip frozen hogs in switch
2013-03-06 nemo Add missing feedback button translation
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda Backed out changeset 4cccc0520988
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda write FindGHC.cmake for haskell stuff
2013-03-06 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 koda user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 koda comas and capitals
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 koda split version information in engine too
2013-02-28 koda drop useless option, automatically set revision and debug info
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda mysterious merge
2013-02-28 koda support WARNING message status on cmake 2.6 (bug 524)
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 koda close branch icegun
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 nemo merge icegun branch w/ default icegun
2013-02-28 Urbertar Merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 sheepluva small update of german engine translation
2013-02-28 nemo aaagh. remove dead code. again.
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 koda physfs strikes back
2013-02-27 nemo define ice edge colour
2013-02-27 koda enable asm only on intel/amd machines
2013-02-27 nemo remove dead code
2013-02-27 koda merge physfslayer in default
2013-02-27 Urbertar Draw ice on water
2013-02-27 koda .hgignore
2013-02-27 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 nemo merge w/ default icegun
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
2013-02-26 Urbertar Make little refactoring icegun
2013-02-26 Urbertar Check is lanscape already ice icegun
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-26 Urbertar Change shape of ice to round icegun
2013-02-26 Urbertar Don't calculate edges of map as edges of landscape icegun
2013-02-26 Urbertar Check bounds of landscape in drawice procedure icegun
2013-02-26 nemo forgot this loop icegun
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 unc0rr Merge
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 nemo slight tweak to colours icegun
2013-02-24 nemo add some missing wrapping.
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-25 koda savesurf icegun
2013-02-23 unc0rr Fix issue 507 (not highlighting friends joins)
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 koda close thei branch physfslayer
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-22 nemo oops. forgot this one.
2013-02-25 koda moar docs update physfslayer
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
2013-01-26 koda some whitespaces from ios files
2013-01-26 koda complete tabs and trailing whitespace formatting on frontend
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26 koda uConsole on a diet
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva small cleanup
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-25 unc0rr Some fixes
2013-01-25 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-23 koda ios, show fps when debugging
2013-01-23 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 unc0rr Fix official server build
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Removed constant repainting of bgwidget on every frame.
2013-01-21 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20 koda reuse the same words with tr() and .arg() in bandialog
2013-01-20 koda fix out of source build
2013-01-20 unc0rr Merge
2013-01-20 dag10 Centered desc label. (Fixes issue 461)
2013-01-19 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Some ignoring
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-18 koda improve tips (issue 472)
2013-01-18 lowdread pt_BR.txt update
2013-01-18 inu pt_PT update
2013-01-17 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-17 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17 unc0rr Merge
2013-01-16 dag10 Can now change theme for static and mission maps.
2013-01-15 unc0rr No
2013-01-15 dag10 Fixes build.
2013-01-15 dag10 Added "what we use" section to "about" page. From GCI.
2013-01-14 dag10 Fixed feedback submission by correcting Content-Type.
2013-01-14 dag10 Fixed disabled QSpinBox border color.
2013-01-14 dag10 Organized options into more relavant tabs.
2013-01-14 unc0rr - Fix another ton of bugs and misbehavior
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 dag10 GCI2012: Abstract Page Load
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 dag10 GCI2012: No More Hovering
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-14 koda GCI2012: Subscribe for Network
2013-01-14 koda keep engine target name consistent across platforms
2013-01-14 koda provide a nice mission description, feel free to improve
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-14 unc0rr Merge
2013-01-13 unc0rr Fix build
2013-01-13 dag10 Hat selection reworked
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2013-01-10 martin_bede Fix tons of warnings
2013-01-10 unc0rr Throw away stupid Data.Seq
2013-01-09 unc0rr Fix build
2013-01-08 vitiv Merged default
2013-01-07 martin_bede lua API functions to enable or disable game flags
2013-01-07 nemo correct rope tip
2013-01-08 vitiv Added "New account" button when connectiong to the official server
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-04 unc0rr - Unbreak build with .pro file
2013-01-02 martin_bede Tips are now loaded from an xml file.
2013-01-03 koda simplified physfs cmake
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04 koda GCI2012: Resolution Freedom
2013-01-03 vitiv Tweaked the resolution option layout.
2013-01-02 martin_bede GCI2012: Unix Qt Signals
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 koda simplify entering/leaving pages debug
2013-01-03 vitiv Changed resolution labels on options page.
2013-01-02 koda also have uTouch follow the new NewTurn policy
2012-12-31 vitiv merged changes
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-30 koda don't discard older cmake_c_flags
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2012-12-28 koda ok, enable the splashscreen for win only
2012-12-29 vitiv Added Support for variable windowed resolution.
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda NSIS workaround no longer necessary
2013-01-02 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
2012-12-27 koda disable splash on linux
2012-12-30 Michael Hartman Small GL message webgl
2012-12-27 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-30 Michael Hartman uStore.pas: Correctly point to shaders webgl
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-30 Michael Hartman Added shaders and -GL2 option webgl
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
2012-12-27 koda typo when using DATA_INSTALL_DIR
2012-12-25 koda update branch with default webgl
2012-12-27 unc0rr Fix build
2012-12-25 dag10 GCI2012: Feedback Redo
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 nemo Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24 koda merge
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-24 koda adjust rpath on osx too for libengine
2012-12-24 nemo fix sky
2012-12-23 nemo Shoppa tournament 2012 winners
2012-12-23 nemo trophyrace with names removed
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda remove FPFLAGS and GHFLAGS from cache every time
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda bye bye cBits
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-18 unc0rr Use physfs here too flibqtfrontend
2012-12-16 sheepluva add hwengine.desktop to hgignore
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-15 Ondrej Skopek Documented an unclear method call
2012-12-15 Ondrej Skopek Reloads PAGE_SETUP values after clearing passwordhash
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Ondrej Skopek Merge from parent
2012-12-14 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 Ondrej Skopek fixed minor problem with saving hash
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Ondrej Skopek Removed commented-out unused code
2012-12-14 nemo *sigh*
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-14 nemo Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-10 nemo uint32_t -> quint32
2012-12-10 koda Fix linux build broken in ra1577759bf62 (probably)
2012-12-10 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 unc0rr Fix windows build broken in raf97cdbb7713
2012-12-10 koda cmake set variable and typo
2012-12-10 Drew Gottlieb GCI2012: Autoupdate Button in Settings
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-12-16 unc0rr Implement some more callbacks flibqtfrontend
2012-12-09 koda partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-09 koda less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-09 Drew Gottlieb hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-08 unc0rr Unbreak build flibqtfrontend
2012-12-08 unc0rr Unbreak build
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 koda strip available ram entry, add notice for entering email flibqtfrontend
2012-12-08 koda strip available ram entry, add notice for entering email
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login flibqtfrontend
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build flibqtfrontend
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07 Marco Bresciani updated frontend translation flibqtfrontend
2012-12-07 Marco Bresciani updated frontend translation
2012-12-06 sheepluva fix some comments and add basic doxygen file flibqtfrontend
2012-12-06 sheepluva fix some comments and add basic doxygen file
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen) flibqtfrontend
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage ) flibqtfrontend
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage )
2012-12-06 koda GCI2012: Refactor Authors Page flibqtfrontend
2012-12-06 koda GCI2012: Refactor Authors Page
2012-12-05 koda tinker around the info delivery... flibqtfrontend
2012-12-05 koda GCI2012: Sound Option, Hear Only Music
2012-12-05 Martin Bede GCI2012: Embed System Info flibqtfrontend
2012-12-05 koda tinker around the info delivery...
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). flibqtfrontend
2012-12-05 Martin Bede GCI2012: Embed System Info
2012-12-05 Mitchell Kember Merge
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages. flibqtfrontend
2012-12-05 unc0rr Command to delegate room to other player
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names. flibqtfrontend
2012-12-05 unc0rr Change room name if room admin is kicked
2012-12-05 unc0rr Command to delegate room to other player flibqtfrontend
2012-12-05 unc0rr Stop syncing when recieved 'o' message
2012-12-05 unc0rr Change room name if room admin is kicked flibqtfrontend
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-12-05 unc0rr Better check for bans
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
2012-12-05 unc0rr Show others if spectator is in game
2012-12-05 unc0rr Better check for bans flibqtfrontend
2012-12-05 unc0rr Show who's in game to spectators
2012-12-05 Mitchell Kember Merge
2012-12-05 unc0rr Show others if spectator is in game flibqtfrontend
2012-12-05 unc0rr "Registered users only" room flag
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-05 unc0rr Show who's in game to spectators flibqtfrontend
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05 unc0rr "Registered users only" room flag flibqtfrontend
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
2012-12-04 koda backout rea7541f77944 since development of frontlib is on another branch
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-12-04 koda don't set stereomode when stereo is disabled
2012-12-04 koda don't set stereomode when stereo is disabled flibqtfrontend
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads flibqtfrontend
2012-12-04 koda readd this debug line, commented out, could be useful
2012-12-04 koda readd this debug line, commented out, could be useful flibqtfrontend
2012-12-04 koda can reopen engine again...
2012-12-04 koda can reopen engine again... flibqtfrontend
2012-12-04 koda third merge, yay
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'. flibqtfrontend
2012-12-04 koda second merge
2012-12-04 unc0rr Register flib_gameconn callbacks flibqtfrontend
2012-12-04 koda first merge
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'.
2012-12-03 unc0rr Create hedgewars.ini if not exists manually,
2012-12-03 Ondrej GCI2012: Navigation Output
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-03 koda don't allow resizing videorec widgets
2012-12-03 koda GCI2012: Move Video Preferences in Settings Tab
2012-12-03 Mitchell Kember Merged changes from upstream.
2012-12-02 Mitchell Kember Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-03 unc0rr Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-02 Mitchell Kember Merged with upstream.
2012-12-03 unc0rr Unbreak build with freepascal < 2.6.0
2012-12-02 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-03 koda caught a few more possible glitches in engine cmakefile
2012-12-02 Mitchell Kember Merged koda's fix for the hwengine bug.
2012-12-03 koda MERGE
2012-12-02 Mitchell Kember Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02 unc0rr Fix check for file existance
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 unc0rr - Disable in-room bans
2012-12-02 koda fix compiling engine (bug introduced in r33868aea694c)
2012-12-02 Drew Gottlieb GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02 koda unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02 O. Michael Hartman GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02 koda resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 nemo fix mask only
2012-12-01 Ondrej GCI2012: User/Pass Single Prompt
2012-12-01 koda GCI2012: Move Freepascal discovery code into a CMake module
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-01 unc0rr Fix QSettings problems:
2012-12-01 unc0rr Some fixes
2012-12-01 koda shorten tip
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-12-01 Joe Doyle (Ginto8) Fix more errors. It compiles!
2012-12-01 koda also this can be deleted
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Fix some stupid errors I caused
2012-12-01 koda minor xcodeproj update
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-12-01 Bryan Dunsmore Refactor Freepascal module.
2012-12-01 nemo oups
2012-12-01 Bryan Dunsmore Move noexecstack flags to Freepascal module and refactor.
2012-12-01 koda remove unneeded @2x images
2012-12-01 Bryan Dunsmore Move code for Freepascal to separate CMake module.
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-11-30 koda set window modality for new ban dialogs
2012-11-30 unc0rr Fix warning
2012-11-30 unc0rr Bans manager
2012-11-30 unc0rr - Fix UNBAN bug
2012-11-30 unc0rr Case insensitive test for banned nickname
2012-11-30 unc0rr Implement ban by nickname
2012-11-30 koda GCI2012: Too many variables
2012-11-30 koda GCI2012 - In-Game Chat Commands
2012-12-02 Mitchell Kember Google Code-in: Move video preferences in settings tab
2012-11-30 Rowan D GCI2012: Command Line Parsing
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-11-30 koda use the correct symbol
2012-11-30 Mitchell Kember Use same macro for hiding video record button and keybinding
2012-11-30 m4tx GCI2012: Lowercase CMake functions (main files only)
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Mitchell Kember Google Code-in: Hide "video record" keybind option
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-29 nemo *sigh*
2012-11-30 unc0rr merge flibqtfrontend
2012-11-29 unc0rr A bit of refactoring
2012-11-30 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-30 unc0rr Merge flibqtfrontend
2012-11-29 zero579911 GCI: use player's name for the default team
2012-11-30 Medo Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
2012-11-29 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-11-27 Medo Added default weaponset to frontlib hwconsts flibqtfrontend
2012-11-28 nemo merge
2012-11-26 unc0rr No more crashes when running quick game flibqtfrontend
2012-11-28 Bryan Dunsmore GCI2012: Empty list help text (Issue 375)
2012-11-25 unc0rr Try to setup weapon sets for quick game flibqtfrontend
2012-11-27 unc0rr Remove limit on hedgehogs number
2012-11-25 unc0rr Merge from default to have recent fixes flibqtfrontend
2012-11-26 unc0rr koda, koda... could have checked your claims
2012-11-24 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24 jose1711 Updated Slovak translation
2012-11-24 koda add ios project to physfs
2012-11-24 jose1711 merge
2012-11-24 koda INSTALL and README updates
2012-11-24 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-23 jose1711 Updated Slovak translation
2012-11-23 unc0rr Load sounds with the help of physfsrwops library
2012-12-01 koda merge webgl
2012-11-23 unc0rr Refactor identifiers names
2012-12-01 koda GCI2012: Check for Clang Version in CMake webgl
2012-12-01 Bryan Dunsmore Refactor Clang module. webgl
2012-11-23 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
2012-11-23 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-25 unc0rr Oops, temporary objects involved flibqtfrontend
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-23 koda show console on win when debugging to see frontend messages
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-22 koda update var name webgl
2012-11-22 unc0rr Oops, sorry, libphysfs.dll
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-22 unc0rr - Fix saving .ini files
2012-11-23 unc0rr Remove debug messages flibqtfrontend
2012-11-21 koda updated branch webgl
2012-11-22 koda revisit the debugfile section
2012-11-22 unc0rr Fix some frontlib bugs flibqtfrontend
2012-11-21 koda moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 unc0rr Follow IANA suggestions better
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 koda Bad unC0Rr
2012-11-21 unc0rr Bad koda!
2012-11-21 koda little cmake cleanup, search installed modules first, then our own
2012-11-21 koda how this happened?
2012-11-21 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 unc0rr Some fixes to build process
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
2012-11-20 koda thou shall not use system headers for crossplatformness
2012-11-20 koda physfs compilation on windows
2012-11-20 koda use lua headers correctly
2012-11-19 unc0rr Fix typo
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 unc0rr Merge
2012-11-19 koda fix deprecation warnings for libav sources
2012-11-19 koda meh
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-18 unc0rr Merge from 0.9.18
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-18 nemo oops
2012-11-13 koda oops webgl
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 koda link main on osx webgl
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 koda mutatis mutandis
2012-11-13 koda some CMake cleanup webgl
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-11-15 Xeli up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 nemo fix build webgl
2012-11-16 unc0rr Keeping bruteforce physfslayer
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-11 koda and install it too webgl
2012-11-16 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda comments and runtime list of files to convert and compile webgl
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda cmake linking for engine in c webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-15 nemo oops
2012-11-11 koda better clang search webgl
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-14 unc0rr Don't accept in-room flags when not in room
2012-11-11 koda merge xymeng pas2c webgl
2012-11-13 unc0rr merge with default physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-13 unc0rr Some tweaks to AI
2012-11-11 nemo fix demo playback
2012-11-08 nemo couple of nots
2012-11-08 nemo merge
2012-11-08 unc0rr Various tweaks to recent AI change
2012-11-08 nemo this wasn't needed IMO
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo oups
2012-11-11 koda search for more clang names webgl
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-09 koda no globs, sources not yet generated webgl
2012-11-07 unc0rr merge
2012-11-09 koda correct includes and clang detection webgl
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-07 unc0rr More strictness on room bans
2012-11-09 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
2012-11-07 nemo strip BOM
2012-11-09 koda add a few cmakefiles for c engine and rtl webgl
2012-11-07 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-09 koda add FindGLEW.cmake module webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-08 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
2012-11-07 koda merge
2012-11-08 koda split WEBGL and NOPASCAL cmake options webgl
2012-11-07 nemo add gstMoving to avoid sticking
2012-11-08 koda better GL.h (which was needed after all) webgl
2012-11-06 unc0rr Don't zero TeamHealth, only show empty health bar
2012-11-08 koda add xymeng's pas2c header webgl
2012-11-06 unc0rr Spam log with checksums
2012-11-08 koda empty or old files webgl
2012-11-06 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-08 koda well this was silly webgl
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 koda add xymeng's rtl port webgl
2012-11-06 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-07 koda move stuff out of engine folder webgl
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda verbose pas2c for parsed args webgl
2012-11-06 nemo issue #458
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-07 koda haskell usability on windows webgl
2012-11-06 nemo support ridiculously large maps
2012-11-05 koda add CMakeFile for pas2c, add WEBGL config option webgl
2012-11-05 unc0rr Oops, fix room info on room admin change
2012-11-13 unc0rr dos2unix hedgewars.pro physfslayer
2013-06-03 koda close branch 0.9.18
2012-11-05 koda move pas2c files in their own directory and add a warning about argument order webgl
2012-11-05 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-07 unc0rr Build physfs lib before engine physfslayer
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-05 unc0rr Fix function prototype physfslayer
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
2012-11-04 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
2012-11-04 nemo bad koda
2012-11-05 unc0rr Start work on physfs support in engine physfslayer
2012-11-18 unc0rr Fix crash in kamikaze 0.9.18
2012-11-04 koda pas2c can read files without changing the process directory webgl
2012-11-04 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-05 unc0rr - Load teams via physfs physfslayer
2012-11-07 koda advice from hasufell 0.9.18
2012-11-04 koda pas2C is slowely becoming parametric webgl
2012-11-04 nemo oups
2012-11-04 unc0rr merge with default again physfslayer
2012-11-05 nemo strip bad line 0.9.18
2012-11-03 koda let's start to introduce bugs in haskell stuff too webgl
2012-11-04 nemo merge .18 lua
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-11-03 unc0rr Send notification about 1 player in room on room creation
2012-11-04 hasufell play nicer with system flags 0.9.18
2012-11-03 koda leak
2012-11-04 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
2012-11-03 koda this version of tremor requires a nil check on close_func
2012-11-04 hasufell fix parallel compilation 0.9.18
2012-11-03 koda merge from 0.9.18
2012-11-04 nemo *sigh* 0.9.18
2012-11-03 nemo more fixes 0.9.18
2012-11-02 nemo Script typos 0.9.18
2012-11-02 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
2012-11-01 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
2012-11-01 koda many osx sparkle fixes 0.9.18
2012-11-02 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-04 unc0rr Wee, now frontend is able to load translation file physfslayer
2012-11-01 koda fix name 0.9.18
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 unc0rr Merge with default physfslayer
2012-11-01 koda merge from default 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
2012-11-01 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-01 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
2012-11-01 nemo Small fixes to b-day image. For next year I 'spose
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 unc0rr Fix 0.9.18 desync: 0.9.18
2012-11-01 koda merge again
2012-11-01 koda updated Info.plist 0.9.18
2012-11-01 koda merge with 0.9.18
2012-11-01 ChipHome small it.txt update 0.9.18
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
2012-11-01 koda Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
2012-10-31 nemo !@#$ 0.9.18
2012-10-31 nemo add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
2012-10-31 nemo merge trunk w/ final 0.9.18
2012-10-31 nemo merge w/ trunk 0.9.18
2012-10-31 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
2012-10-31 sphrix portal challenge 0.9.18
2012-10-31 nemo birthday style 0.9.18
2012-10-31 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
2012-10-31 unc0rr Update ai actions tracing subsystem 0.9.18
2012-10-31 unc0rr Fix white background in players list on halloween, christmas and easter 0.9.18
2012-10-31 unc0rr Merge from default 0.9.18
2012-10-31 unc0rr Clear in-game flag when user joins room
2012-10-30 koda libav name refactor
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
2012-10-30 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-30 Vatten new script specialising in altering weapon behaviour 0.9.18
2012-10-29 koda merge from stable
2012-10-29 szczur polish language update (+ closes issue 322) 0.9.18
2012-10-29 nemo consistent line endings 0.9.18
2012-10-29 nemo consistent line endings
2012-10-29 nemo fix reserved hats from scripting 0.9.18
2012-10-29 nemo fix reserved hats from scripting
2012-10-29 Star remove cleaver gradient 0.9.18
2012-10-29 Star remove cleaver gradient
2012-10-29 koda merge trunk in 0.9.18 0.9.18
2012-10-29 koda dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29 unc0rr Change messages a bit
2012-10-29 unc0rr Mutant script
2012-10-29 nemo Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29 Xeli Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 nemo darken and contrast the gray images to distinguish more easily from pink
2012-10-29 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-29 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29 unc0rr boo, koda
2012-10-29 koda this commit is a no-op
2012-10-29 koda close engine shortcut, from the discussion in issue 317
2012-10-28 koda disable fps widget when recording
2012-10-28 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-28 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28 koda increase framerate and bitrate (issue 427)
2012-10-28 nemo double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28 unc0rr Slight update of russian translation
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28 Xeli add SDL as an dependency hedgeroid
2012-10-28 sheepluva let animation objects delete themselves after they are not being used anymore
2012-10-28 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
2012-10-28 nemo more like here
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-28 nemo Workaround for visual bug. Issue #442
2012-10-28 Xeli merge hedgeroid branch with tip hedgeroid
2012-10-28 koda add flag of the soviet union (issue 297)
2012-10-28 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28 koda merge
2012-10-28 koda forgot to remove these files when reverting tremor
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-28 koda disable audio dampening on mobile
2012-10-27 szczur polish translation update (bug448)
2012-10-28 nemo issue #428 - move power to after team labels
2012-10-27 sheepluva german engine translation update
2012-10-27 sheepluva german Qt-Frontend translation update
2012-10-27 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
(0) -10000 -7680 tip