Fri, 02 Sep 2011 01:19:37 -0400 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 09 Sep 2011 04:33:14 +0200 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
Fri, 02 Sep 2011 09:04:11 +0400 unc0rr Why so serious
Fri, 09 Sep 2011 04:32:45 +0200 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Fri, 02 Sep 2011 00:24:54 -0400 nemo *sigh* I suppose I'd best avoid those trademarks...
Thu, 08 Sep 2011 20:58:07 +0200 Xeli Fixed the captions, they are now below the windbar hedgeroid
Thu, 01 Sep 2011 20:52:17 +0200 sheepluva add get away time modifier entry to changelog
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Thu, 01 Sep 2011 17:49:27 +0200 Xeli Changed SDL_PollEvent to SDL_PeepEvents
Thu, 01 Sep 2011 10:13:03 -0400 nemo merge
Thu, 01 Sep 2011 17:45:21 +0400 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
Thu, 01 Sep 2011 00:00:23 -0400 nemo button tweak, add missing left horizon
Thu, 01 Sep 2011 00:28:38 +0200 mikade onHogAttack hook. Might reposition this later.
Wed, 31 Aug 2011 15:50:39 -0400 nemo Add buttons for tag team, bottom border, unbreak smoothing
Wed, 31 Aug 2011 15:06:03 -0400 nemo Let's draw the bottom border thicker, so it is more visible
Wed, 31 Aug 2011 14:47:01 -0400 nemo Add option for a bottom border. Needs testing.
Wed, 31 Aug 2011 11:08:03 -0400 nemo Avoid burning other hog's turn
Wed, 31 Aug 2011 08:45:22 -0400 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
Wed, 31 Aug 2011 14:23:12 +0400 unc0rr - Don't reload fonts
Wed, 14 Sep 2011 22:27:22 +0200 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 unc0rr Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
Wed, 31 Aug 2011 01:32:12 -0400 nemo TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 koda fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 koda ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
Mon, 29 Aug 2011 19:28:45 -0400 nemo Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 koda updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 jose1711 Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 koda the return of SDL.patch D:
Sun, 28 Aug 2011 11:38:24 +0200 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
Sat, 27 Aug 2011 17:53:35 -0400 nemo Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 nemo Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 nemo implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 nemo Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 nemo Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 nemo Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 inu pt update
Thu, 25 Aug 2011 21:00:53 +0200 sheepluva * partial rollback of changes to camera
Thu, 25 Aug 2011 18:29:46 +0200 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 sheepluva don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 nemo another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 nemo accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 nemo oops
Wed, 24 Aug 2011 22:29:12 +0200 sheepluva THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 nemo restore screwed up test
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