add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
--- a/hedgewars/uWorld.pas Tue Aug 23 16:37:57 2011 -0400
+++ b/hedgewars/uWorld.pas Wed Aug 24 13:33:53 2011 -0400
@@ -1159,7 +1159,7 @@
with CurrentHedgehog^ do
if (Gear <> nil) and ((Gear^.State and gstHHChooseTarget) <> 0) then
begin
- if CurAmmoType = amNapalm then
+ if (CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) then
DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF);
i:= GetAmmoEntry(CurrentHedgehog^)^.Pos;
with Ammoz[CurAmmoType] do