Tue, 06 Mar 2018 04:11:17 +0100 Wuzzy Remove unused, unfinished and outdated boot camp mission
Tue, 06 Mar 2018 03:48:03 +0100 Wuzzy Complete overhaul of Basic Rope Training
Mon, 05 Mar 2018 19:26:46 +0100 Wuzzy Change misleading server error message about nicknames
Mon, 05 Mar 2018 19:21:58 +0100 Wuzzy Capitalize default hog names and server name
Mon, 05 Mar 2018 19:05:10 +0100 Wuzzy More user-friendly server messages
Mon, 05 Mar 2018 16:16:32 +0100 Wuzzy Fix frontend error dialog always displaying "failed" as last engine message after engine crash
Sun, 04 Mar 2018 00:13:38 +0100 unc0rr Having chat mode as game state was a mistake
Fri, 02 Mar 2018 19:44:09 +0100 Wuzzy Remove dead code from basic bazooka training
Fri, 02 Mar 2018 19:43:06 +0100 Wuzzy Completely redo Basic Grenade Training
Fri, 02 Mar 2018 13:57:37 +0100 Wuzzy Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wed, 28 Feb 2018 20:14:55 +0100 Wuzzy Complete redo of Basic Bazooka Training
Mon, 26 Feb 2018 22:14:40 +0100 Wuzzy Add "Turning Around" to movement training
Mon, 26 Feb 2018 21:17:36 +0100 Wuzzy Some minor convenience improvements in Basic Flying Saucer Training
Mon, 26 Feb 2018 21:09:35 +0100 Wuzzy Add Basic Movement Training
Sun, 25 Feb 2018 18:54:51 -0500 nemo falling hogs using rope were ignoring a few things (for example taking damage from rubber)
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Sat, 24 Feb 2018 15:24:36 +0100 Wuzzy Change team colors in rope knock challenge to standard color scheme
Sat, 24 Feb 2018 15:14:30 +0100 Wuzzy RC Plane Challenge: Switch to using fake crates only
Sat, 24 Feb 2018 14:59:35 +0100 Wuzzy Display score next to team bar in singleplayer challenges
Fri, 23 Feb 2018 22:43:34 +0100 Wuzzy Remove false credit of hwmap2lua.sh
Fri, 23 Feb 2018 21:06:43 +0100 Wuzzy Add szczur's script to convert .hwmap to Lua code
Fri, 23 Feb 2018 14:26:58 +0100 Wuzzy Lua API: Fix SetWind not updating flake direction
Fri, 23 Feb 2018 14:10:03 +0100 Wuzzy Fix incorrect wind bar in some missions
Fri, 23 Feb 2018 13:28:07 +0100 Wuzzy Convert The Great Escape to SimpleMission format
Fri, 23 Feb 2018 12:48:27 +0100 Wuzzy Convert Nobody Laugh to SimpleMission format
Thu, 22 Feb 2018 20:10:22 -0500 nemo Enemy hogs should at least try to get to you in low gravity
Thu, 22 Feb 2018 02:24:42 +0100 Wuzzy Convert Newton and the Hammock to SimpleMission format
Thu, 22 Feb 2018 01:39:30 +0100 Wuzzy Convert Big Armory mission to SimpleMission format
Thu, 22 Feb 2018 01:35:16 +0100 Wuzzy SimpleMission: Check regular victory at turn and or start
Thu, 22 Feb 2018 01:03:40 +0100 Wuzzy SimpleMission: Add support for failure texts in the stats screen
Wed, 21 Feb 2018 22:43:03 +0100 Wuzzy SimpleMission: Check regular victory before anything else
Wed, 21 Feb 2018 21:40:52 +0100 Wuzzy New SD flakes for Bath: skull and bones in bubble
Wed, 21 Feb 2018 21:29:30 +0100 Wuzzy Rewrite most mission texts to actually *explain* the goal
Wed, 21 Feb 2018 18:15:57 +0100 Wuzzy 2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wed, 21 Feb 2018 17:14:46 +0100 Wuzzy Add SimpleMission lua library for easier mission creation
Wed, 21 Feb 2018 15:53:30 +0100 Wuzzy Fix SD flakes attributes not set properly when SD flake count = normal flake count
Wed, 21 Feb 2018 15:05:50 +0100 Wuzzy Improve/fix messaging when multiple teams win
Wed, 21 Feb 2018 03:08:19 +0100 Wuzzy Remove "Click to resume" from quit menu as visual clutter
Wed, 21 Feb 2018 03:05:50 +0100 Wuzzy InputHandler: Shorten "Escape" to "Esc"
Wed, 21 Feb 2018 03:03:16 +0100 Wuzzy Fix quit menu showing incorrect key when using non-default bindings
Wed, 21 Feb 2018 02:37:01 +0100 Wuzzy Engine: Allow to use up to 9 placeholders in Format and FormatA
Tue, 20 Feb 2018 22:21:33 +0100 Wuzzy uInputManager: Add functions to get SDL key name
Tue, 20 Feb 2018 19:15:47 +0100 Wuzzy Fix a few German typos of main menu
Tue, 20 Feb 2018 19:07:32 +0100 Wuzzy VideoRec: Fix many effects not being recorded
Tue, 20 Feb 2018 17:52:22 +0100 Wuzzy Fix volume caption not being shown when hitting mute key
Tue, 20 Feb 2018 15:37:36 +0100 Wuzzy Lua API: Remove empty functions CampaignLock and CampaignUnlock
Tue, 20 Feb 2018 15:31:47 +0100 Wuzzy Expose 5 land flags to Lua for use with SetGearCollisionMask
Tue, 20 Feb 2018 14:03:46 +0100 Wuzzy Fix inconsistent name of SetGearAIHints
Mon, 19 Feb 2018 17:03:59 +0100 Wuzzy Portal mission: Fix health crate spawning inside land
Mon, 19 Feb 2018 13:46:40 +0100 Wuzzy Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Mon, 19 Feb 2018 11:18:13 +0100 Wuzzy Display cursor coordinates in HedgeEditor
Mon, 19 Feb 2018 09:45:36 +0100 Wuzzy Lua library Animate: StoppedGear now returns true if gear does not exist
Sat, 17 Feb 2018 20:59:56 +0100 Wuzzy Fix onEndTurn being called in multishoot
Sat, 17 Feb 2018 20:51:36 +0100 Wuzzy Battalion, Points Mode: Show points next to team bars
Sat, 17 Feb 2018 17:36:26 +0100 Wuzzy Battalion: Use AmmoTypeMax for ammo type iterations
Sat, 17 Feb 2018 12:52:47 +0100 Wuzzy Play a few more taunts in Space Invasion
Sat, 17 Feb 2018 11:25:43 +0100 Wuzzy Racer/TechRacer: Show best times next to team bars
Sat, 17 Feb 2018 00:34:00 +0100 Wuzzy Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Sat, 17 Feb 2018 00:06:34 +0100 Wuzzy Add Space Invasion game scheme with sane default configuration
Fri, 16 Feb 2018 23:42:00 +0100 Wuzzy Racer and TechRacer: Move cameera to first waypoint in Ready phase
Fri, 16 Feb 2018 21:00:37 +0100 Wuzzy ClimbHome: Show best team heights next to team name
Fri, 16 Feb 2018 20:16:34 +0100 Wuzzy Construction Mode: Show clan power next to all teams
Fri, 16 Feb 2018 19:54:21 +0100 Wuzzy Restore 5 hats to their previous full animated form
Fri, 16 Feb 2018 19:49:46 +0100 Wuzzy Lua API: Add functons: GetTeamIndex and GetTeamClan
Fri, 16 Feb 2018 19:16:35 +0100 Wuzzy Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Fri, 16 Feb 2018 12:38:30 +0100 Wuzzy Manually fix some clipping / simplify issues with a few hats
Fri, 16 Feb 2018 12:25:16 +0100 Wuzzy Resize hats with size 32×1024 to 64×512 for consistency
Fri, 16 Feb 2018 11:51:42 +0100 Wuzzy Crop non-team hats without “real” animation to static format (32×32)
Fri, 16 Feb 2018 10:47:35 +0100 Wuzzy Simplify 5 team hats to static format
Thu, 15 Feb 2018 21:47:31 +0100 Wuzzy Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Thu, 15 Feb 2018 21:39:10 +0100 Wuzzy Implement very basic stats screen for TropyRace
Thu, 15 Feb 2018 19:03:04 +0100 Wuzzy TrophyRace: Hide mission panel when player shoots rope
Thu, 15 Feb 2018 18:56:00 +0100 Wuzzy Simplify the status update panel in Trophy Race a lot
Thu, 15 Feb 2018 18:32:28 +0100 Wuzzy TrophyRace: Show fastest team times (instead of clan times)
Thu, 15 Feb 2018 16:48:04 +0100 Wuzzy TrophyRace: Show current racing time at top
Thu, 15 Feb 2018 13:49:14 +0100 Wuzzy The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
Thu, 15 Feb 2018 13:34:17 +0100 Wuzzy Scheme editor: Slightly fade disabled game modifiers into gray
Thu, 15 Feb 2018 12:13:06 +0100 Wuzzy Fix some hats “dancing on the head” by making them static
Thu, 15 Feb 2018 04:27:16 +0100 Wuzzy Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Thu, 15 Feb 2018 01:06:55 +0100 Wuzzy Change icon for King Mode
Wed, 14 Feb 2018 23:40:10 +0100 Wuzzy Fix a few typos in German translation
Wed, 14 Feb 2018 23:03:35 +0100 Wuzzy Fix some consistency issues with change hog tags control
Wed, 14 Feb 2018 22:56:32 +0100 Wuzzy Flip Switch/Precise key combintions with change hog tags
Wed, 14 Feb 2018 22:54:13 +0100 Wuzzy Switch + Change hog tags now turns on and off all tags
Wed, 14 Feb 2018 22:27:18 +0100 Wuzzy Toggle hog tag translucency with Precise + Change hog tags key
Wed, 14 Feb 2018 21:28:44 +0100 Wuzzy Add separate control for changing hedgehog tags
Wed, 14 Feb 2018 20:57:45 +0100 Wuzzy Rename AFK Mode to “Auto Skip” (bug 78)
Wed, 14 Feb 2018 17:45:33 +0100 Wuzzy Rewrite introduction in README
Wed, 14 Feb 2018 17:08:14 +0100 Wuzzy Update README about the team chat key
Wed, 14 Feb 2018 15:36:38 +0100 Wuzzy Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
Wed, 14 Feb 2018 02:48:46 +0100 Wuzzy Fix preview image for Sticks map
Wed, 14 Feb 2018 02:26:59 +0100 Wuzzy Redo SD water and SD clouds of most themes and apply sd-tint
Mon, 12 Feb 2018 23:37:08 +0100 Wuzzy Make team chat its own control and use [U] key by default
Mon, 12 Feb 2018 23:23:07 +0100 Wuzzy Show remaining ammo when using Birdy egg or RC Plane bomb
Mon, 12 Feb 2018 22:22:27 +0100 Wuzzy Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
Mon, 12 Feb 2018 20:47:45 +0100 Wuzzy Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Mon, 12 Feb 2018 20:00:26 +0100 Wuzzy Battalion (mode=king): Kill the team when the king died instea of dismissing
Mon, 12 Feb 2018 19:38:07 +0100 Wuzzy Battalion: Reduce amount of SD messages
Mon, 12 Feb 2018 19:19:43 +0100 Wuzzy Tweak some misleading Battalion texts
Mon, 12 Feb 2018 17:47:40 +0100 Wuzzy Battalion: Move crate pickup animation to crate
Mon, 12 Feb 2018 17:22:29 +0100 Wuzzy Battalion: Use official onEndTurn callback
Mon, 12 Feb 2018 16:41:40 +0100 Wuzzy Battalion: Add more health change effects
Mon, 12 Feb 2018 15:50:49 +0100 Wuzzy Battalion: Clean up and remove dead code
Mon, 12 Feb 2018 15:08:13 +0100 Wuzzy Battalion: Standardize the crate pickup message
Mon, 12 Feb 2018 14:50:06 +0100 Wuzzy Clean up Battalion error stuff
Mon, 12 Feb 2018 11:03:48 +0100 Wuzzy Add custom weapon icons for Continental supplies
Sun, 11 Feb 2018 22:11:52 +0100 Wuzzy HedgeEditor: Tweak caption colors
Sun, 11 Feb 2018 20:39:39 +0100 Wuzzy Construction Mode: Fix cursor icon being displayed on teleport
Sun, 11 Feb 2018 20:28:21 +0100 Wuzzy Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Sun, 11 Feb 2018 13:35:47 +0100 Wuzzy Construction Mode: Show selected object at cursor and crate preview
Sun, 11 Feb 2018 04:00:10 +0100 Wuzzy Construction Mode: Fix annoying extra messages when using object placer
Sun, 11 Feb 2018 02:17:58 +0100 Wuzzy Fix incorrect round counting in fruit03, too
Sun, 11 Feb 2018 02:03:09 +0100 Wuzzy Fix Killing the Specialists recording the turn count way too low
Sun, 11 Feb 2018 01:15:23 +0100 Wuzzy Construction Mode: Spawn particles over generators, tweak other particles
Sat, 10 Feb 2018 23:54:12 +0100 Wuzzy Construction Mode: Show message when respawning hog
Sat, 10 Feb 2018 23:13:23 +0100 Wuzzy Racer: Make waypoints dark in bright themes like Bath
Sat, 10 Feb 2018 22:02:08 +0100 Wuzzy Make first waypoint flash TechRacer, before hog starts racing
Sat, 10 Feb 2018 21:28:22 +0100 Wuzzy Racer: Make first waypoint flash and highlight last waypoint while placing
Sat, 10 Feb 2018 20:08:22 +0100 Wuzzy Racer, TechRacer: Fade out waypoints at the end
Sat, 10 Feb 2018 19:30:51 +0100 Wuzzy Racer, TechRacer: Change waypoint opacity on victory or failure
Sat, 10 Feb 2018 18:03:12 +0100 Wuzzy Increase opacity of Racer/TechRacer waypoints
Sat, 10 Feb 2018 15:37:47 +0100 Wuzzy Disable crate drops in HedgeEditor scheme
Sat, 10 Feb 2018 15:36:01 +0100 Wuzzy Remove some "invalid" crate drops from Construction Mode weapon scheme
Sat, 10 Feb 2018 15:16:20 +0100 Wuzzy Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Sat, 10 Feb 2018 14:20:36 +0100 Wuzzy Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Sat, 10 Feb 2018 12:59:13 +0100 Wuzzy Construction Mode: Hide power tag when it's nobody's turn
Sat, 10 Feb 2018 12:44:40 +0100 Wuzzy Add minigun to scripts. Also add a few missing ammos to BRW and RW
Sat, 10 Feb 2018 12:01:00 +0100 Wuzzy Construction Mode: Now amSwitch amount can be changed in weapon scheme
Sat, 10 Feb 2018 11:46:57 +0100 Wuzzy Always remove mine strike in Construction Mode
Sat, 10 Feb 2018 10:19:28 +0100 Wuzzy Construction Mode: Change message color
Sat, 10 Feb 2018 10:02:58 +0100 Wuzzy Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Sat, 10 Feb 2018 09:32:28 +0100 Wuzzy Refactor Construction Mode to NOT use localized strings as identifiers
Sat, 10 Feb 2018 08:28:22 +0100 Wuzzy Improve internal Construction Mode code documentation
Sat, 10 Feb 2018 06:36:07 +0100 Wuzzy Localize various Construction Mode vars
Sat, 10 Feb 2018 06:07:24 +0100 Wuzzy Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Fri, 09 Feb 2018 21:04:53 +0100 Wuzzy Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Fri, 09 Feb 2018 19:58:55 +0100 Wuzzy Construction Mode: Each team remembers its selections now
Fri, 09 Feb 2018 19:01:52 +0100 Wuzzy More Construction Mode refactoring
Fri, 09 Feb 2018 18:14:05 +0100 Wuzzy Construction Mode: Remember previous selection of pIndex
Fri, 09 Feb 2018 16:27:32 +0100 Wuzzy Construction Mode: Sort structure types roughly by importance and convenience
Fri, 09 Feb 2018 16:12:54 +0100 Wuzzy Add a few key shortcuts in Costruction Mode
Fri, 09 Feb 2018 14:56:04 +0100 Wuzzy HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Fri, 09 Feb 2018 14:33:00 +0100 Wuzzy Add healing visual effect + heal msg in scripts
Fri, 09 Feb 2018 12:52:05 +0100 Wuzzy Lua API: Add HealHog to heal hog with visual effects + message
Fri, 09 Feb 2018 12:08:12 +0100 Wuzzy Show subtle heal effect for healing hogs in health reset mode
Fri, 09 Feb 2018 11:30:04 +0100 Wuzzy Refactor health gain effects and message into util fuction HHHeal
Fri, 09 Feb 2018 10:48:24 +0100 Wuzzy Killing The Specialists: Fix health boost division
Fri, 09 Feb 2018 10:47:21 +0100 Wuzzy Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Fri, 09 Feb 2018 07:41:37 +0100 Wuzzy 2 minor spelling/grammar fixes
Fri, 09 Feb 2018 07:38:14 +0100 Wuzzy Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Fri, 09 Feb 2018 06:03:01 +0100 Wuzzy Lua API: Add SpawnSupplyCrate
Fri, 09 Feb 2018 04:37:27 +0100 Wuzzy Lua API: Add GetTeamName
Thu, 08 Feb 2018 19:02:51 +0100 Wuzzy Lua API: Add GetWind function to get current wind
Thu, 08 Feb 2018 18:42:07 +0100 Wuzzy Lua API: Add SetVampiric and SetLaserSight
Thu, 08 Feb 2018 18:10:39 +0100 Wuzzy Add callback: onEndTurn
Thu, 08 Feb 2018 15:44:08 +0100 Wuzzy Change hats exclusion rule in hats_js_anim.xhtml
Thu, 08 Feb 2018 13:54:48 +0100 Wuzzy Fix broken preview of team hats in frontend
Thu, 08 Feb 2018 09:38:35 +0100 Wuzzy Add missing beginWriteArray in scheme model code
Thu, 08 Feb 2018 09:26:24 +0100 Wuzzy Fix failure to read game scheme (.hwg) files
Thu, 08 Feb 2018 09:14:20 +0100 KoBeWi Fix how scheme files behave
Thu, 08 Feb 2018 08:50:45 +0100 KoBeWi Keep game/weapon schemes in separate files
Thu, 08 Feb 2018 07:30:19 +0100 mtg90pl Add Polish voicepack (Default_pl) by mtg90pl
Thu, 08 Feb 2018 07:09:39 +0100 Wuzzy Fix timebox being usable in SD w/ damage=0
Wed, 07 Feb 2018 12:30:11 +0100 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
Wed, 07 Feb 2018 11:03:14 +0100 Wuzzy Refactor Sudden Death starting into own function
Wed, 07 Feb 2018 08:30:50 +0100 Wuzzy Add the flag of Scotland (uk_scotland)
Wed, 07 Feb 2018 07:54:18 +0100 Wuzzy Fix green color channel on themes with sd-tint (#566)
Wed, 07 Feb 2018 07:38:37 +0100 Wuzzy Add theme fallback music settings
Wed, 07 Feb 2018 05:36:32 +0100 Wuzzy Remove unused variable in uGearsHandlersMess
Wed, 07 Feb 2018 03:56:53 +0100 Wuzzy ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wed, 07 Feb 2018 03:50:38 +0100 Wuzzy Calling SetWeapon with amNothing now unselects weapon
Wed, 07 Feb 2018 02:26:31 +0100 Wuzzy Change weapon icons of mudball and air mine
Wed, 07 Feb 2018 01:54:50 +0100 Wuzzy Lua API: Add WriteLnToChat
Wed, 07 Feb 2018 01:13:17 +0100 Wuzzy ASA, Hard Flying: Show personal best at mission start
Wed, 07 Feb 2018 00:36:04 +0100 Wuzzy Precise Shooting mission: Fix Lua errors when enemy dies after hero
Tue, 06 Feb 2018 23:56:28 +0100 Wuzzy Start changelog for 0.9.24
Tue, 06 Feb 2018 23:48:34 +0100 Wuzzy ASA: Fruit03: Show collected ammo
Tue, 06 Feb 2018 06:33:32 +0100 Wuzzy ACF3: Explode princess when skipping 12turn course failanim
Tue, 06 Feb 2018 06:23:37 +0100 Wuzzy Show # of turns left in the 12-turn parcour segment of ACF3
Tue, 06 Feb 2018 05:54:34 +0100 Wuzzy String cleanup: Double/triple exclamation marks
Tue, 06 Feb 2018 05:50:05 +0100 Wuzzy Fix various story flaws in mission descriptions of ACF campaign
Tue, 06 Feb 2018 05:47:09 +0100 Wuzzy Fix some minor formatting and grammar flaws in script strings
Tue, 06 Feb 2018 04:07:35 +0100 Wuzzy Fix various typos in translatable strings
Tue, 06 Feb 2018 04:06:49 +0100 Wuzzy Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 24 Jan 2018 22:20:10 +0100 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
Wed, 24 Jan 2018 21:05:34 +0100 unc0rr Configure for Qt5 qt5transition
Wed, 17 Jan 2018 00:59:39 +0100 unc0rr Add assert on LoadingText texture value 0.9.23
Wed, 17 Jan 2018 00:32:34 +0100 unc0rr Proper rejoin desyncs fix now 0.9.23
Tue, 16 Jan 2018 00:42:06 +0100 unc0rr The ultimate fix for rejoin desyncs 0.9.23
Sun, 14 Jan 2018 23:30:42 +0100 unc0rr Fix for freebsd qmlfrontend
Mon, 15 Jan 2018 12:15:56 -0500 nemo add a mask to the sand hog
Wed, 10 Jan 2018 23:49:47 +0100 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
Wed, 10 Jan 2018 15:27:47 +0100 koda merge
Wed, 10 Jan 2018 01:39:10 +0100 koda Apply horrible workaround to build relocatable executables 0.9.23
Wed, 10 Jan 2018 01:14:13 +0100 koda Set cmake RPATH policy to OLD 0.9.23
Sun, 07 Jan 2018 19:01:06 +0100 sheepluva fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 sheepluva also put GL2 fixes into default
Sun, 07 Jan 2018 09:48:26 +0100 unc0rr Fix referencing missing item qmlfrontend
Sun, 07 Jan 2018 01:21:42 +0100 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
Sat, 06 Jan 2018 03:17:12 +0100 sheepluva whoops, I ruined the path of the unC0Rr qmlfrontend
Sat, 06 Jan 2018 03:05:14 +0100 sheepluva fix issues and my past sins with GL2 qmlfrontend
Fri, 05 Jan 2018 22:32:11 +0100 unc0rr Fix missing default values qmlfrontend
Fri, 05 Jan 2018 16:12:19 -0500 nemo apparently this is GLES2 only
Fri, 05 Jan 2018 21:44:00 +0100 unc0rr Fix missing includes for GL2 build qmlfrontend
Fri, 05 Jan 2018 21:43:33 +0100 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
Tue, 02 Jan 2018 23:45:18 +0100 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
Tue, 02 Jan 2018 16:59:04 -0500 nemo pick up unc0rr's preview fix
Tue, 02 Jan 2018 23:20:50 +0300 unC0Rr Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
Sat, 30 Dec 2017 01:31:27 +0100 antonc27 - Present stats page always on main thread ios-develop
Sat, 30 Dec 2017 01:22:11 +0100 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
Fri, 29 Dec 2017 22:37:31 +0100 antonc27 - Fix ammos menu crash ios-develop
Fri, 29 Dec 2017 22:35:36 +0100 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
Fri, 29 Dec 2017 19:38:01 +0100 antonc27 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
Fri, 29 Dec 2017 19:34:32 +0100 antonc27 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
Fri, 29 Dec 2017 19:06:10 +0100 antonc27 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
Fri, 29 Dec 2017 16:53:37 +0100 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
Thu, 28 Dec 2017 11:58:30 -0500 nemo merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 astro dependency fixes 0.9.23
Wed, 27 Dec 2017 00:59:26 +0100 unc0rr Make playing a game possible qmlfrontend
Tue, 26 Dec 2017 18:36:30 -0500 nemo these images should have been RGBA to stay consistent with all the others
Tue, 26 Dec 2017 01:36:58 +0100 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 24 Dec 2017 16:56:22 +0100 unc0rr And more refactoring... qmlfrontend
Sun, 24 Dec 2017 00:44:16 +0100 unc0rr More refactoring in attempt to move away from frontlib qmlfrontend
Fri, 22 Dec 2017 23:59:03 +0100 unc0rr Start hacking new frontend qmlfrontend
Sun, 17 Dec 2017 21:09:59 +0100 unc0rr Start removing flib functionality qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 16 Dec 2017 23:26:13 +0100 unc0rr Add new qmlfrontend project template
Sat, 16 Dec 2017 22:58:28 +0100 unc0rr Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 unc0rr Quick dirty fix for building
Tue, 05 Dec 2017 11:36:29 -0500 nemo bump proto
Tue, 05 Dec 2017 11:35:04 -0500 nemo 0.9.23 branch 0.9.23
Mon, 04 Dec 2017 20:21:35 -0500 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 29 Nov 2017 20:38:26 -0500 nemo er. should be true I think? also... maybe this should be somewhere else
Wed, 29 Nov 2017 20:35:56 -0500 nemo This is a desyncing change. But... We might need a new release anyway. ☹
Wed, 29 Nov 2017 13:54:39 +0100 alfadur Fix chat input key being sometimes registered twice
Sat, 25 Nov 2017 11:28:44 -0500 nemo At the very least we should match the gameserver length which seems to be 40, not 60
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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