Convert Big Armory mission to SimpleMission format
authorWuzzy <Wuzzy2@mail.ru>
Thu, 22 Feb 2018 01:39:30 +0100
changeset 13061 b1a230d21a48
parent 13060 5ceb8b0632c4
child 13062 8b44518d1002
Convert Big Armory mission to SimpleMission format
share/hedgewars/Data/Missions/Scenario/Big_Armory.lua
--- a/share/hedgewars/Data/Missions/Scenario/Big_Armory.lua	Thu Feb 22 01:35:16 2018 +0100
+++ b/share/hedgewars/Data/Missions/Scenario/Big_Armory.lua	Thu Feb 22 01:39:30 2018 +0100
@@ -1,310 +1,59 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
-local playerHog
-local playerTeamName = loc("Pro Killers")
-local enemyTeamName = loc("Galaxy Guardians")
-local enemyTeam1 = {
-	{name=loc("Rocket"), x=796, y=1184},
-	{name=loc("Star"), x=733, y=1525},
-	{name=loc("Asteroid"), x=738, y=1855},
-	{name=loc("Comet"), x=937, y=1318},
-	{name=loc("Sunflame"), x=3424, y=1536},
-	{name=loc("Eclipse"), x=3417, y=1081},
-	{name=loc("Jetpack"), x=2256, y=1246},
-	{name=loc("Void"), x=1587, y=1231},
-}
-local gameStarted = false
-local turnNo = 0
-local toleranceTimer = nil
-local enemyHogsLeft = #enemyTeam1
-local pendingDeaths = {}
-local enemyHogs = {}
-local gameEnded = false
-local waitGears = 0
-local hasAttacked = false
-local minePlaced = false
-local delayGear = nil
-
-function onGameInit()
-	Seed = "{7e34a56b-ee7b-4fe1-8f30-352a998f3f6a}"
-	GameFlags = gfDisableWind + gfDisableLandObjects
-	TurnTime= 45000
-	CaseFreq = 0 
-	MinesNum = 0 
-	Explosives = 0 
-	Theme = "EarthRise" 
-	MapGen = mgRandom
-	MapFeatureSize = 12
-	-- Disable Sudden Death
-	WaterRise = 0
-	HealthDecrease = 0
-	
-	AddTeam(playerTeamName, 0xFF0000, "Bone", "Island", "Default", "cm_scout")
-	playerHog = AddHog(loc("Ultrasoldier"), 0, 100, "Terminator_Glasses")
-	SetGearPosition(playerHog, 543, 1167)
-
-	AddTeam(enemyTeamName, 0xF5F808, "Earth", "Island", "Default", "cm_galaxy")
-	for i=1,8 do
-		local hogID = AddHog(enemyTeam1[i].name, 0, 100, "NoHat")
-		table.insert(enemyHogs, hogID)
-		SetGearPosition(hogID, enemyTeam1[i].x, enemyTeam1[i].y)
-	end
-end
-
-function onAmmoStoreInit()
-
-	SetAmmo(amGrenade, 9, 0, 0, 1)
-	SetAmmo(amClusterBomb, 9, 0, 0, 1)
-	SetAmmo(amBazooka, 9, 0, 0, 1)
-	SetAmmo(amBee, 9, 0, 0, 1)
-	SetAmmo(amShotgun, 9, 0, 0, 1)
-	SetAmmo(amPickHammer, 9, 0, 0, 1)
-	SetAmmo(amSkip, 9, 0, 0, 1)
-	SetAmmo(amRope, 9, 0, 0, 1)
-	SetAmmo(amMine, 9, 0, 0, 1)
-	SetAmmo(amDEagle, 9, 0, 0, 1)
-	SetAmmo(amDynamite, 9, 0, 0, 1)
-	SetAmmo(amFirePunch, 9, 0, 0, 1)
-	SetAmmo(amWhip, 9, 0, 0, 1)
-	SetAmmo(amBaseballBat, 9, 0, 0, 1)
-	SetAmmo(amParachute, 9, 0, 0, 1)
-	SetAmmo(amAirAttack, 9, 0, 0, 1)
-	SetAmmo(amMineStrike, 9, 0, 0, 1)
-	SetAmmo(amBlowTorch, 9, 0, 0, 1)
-	SetAmmo(amGirder, 9, 0, 0, 1)
-	SetAmmo(amTeleport, 9, 0, 0, 1)
-	SetAmmo(amSwitch, 9, 0, 0, 1)
-	SetAmmo(amMortar, 9, 0, 0, 1)
-	SetAmmo(amKamikaze, 9, 0, 0, 1)
-	SetAmmo(amCake, 9, 0, 0, 1)
-	SetAmmo(amSeduction, 9, 0, 0, 1)
-	SetAmmo(amWatermelon, 9, 0, 0, 1)
-	SetAmmo(amHellishBomb, 9, 0, 0, 1)
-	SetAmmo(amNapalm, 9, 0, 0, 1)
-	SetAmmo(amDrill, 9, 0, 0, 1)
-	SetAmmo(amBallgun, 9, 0, 0, 1)
-	SetAmmo(amRCPlane, 9, 0, 0, 1)
-	SetAmmo(amLowGravity, 9, 0, 0, 1)
-	SetAmmo(amExtraDamage, 9, 0, 0, 1)
-	SetAmmo(amInvulnerable, 9, 0, 0, 1)
-	SetAmmo(amLaserSight, 9, 0, 0, 1)
-	SetAmmo(amVampiric, 9, 0, 0, 1)
-	SetAmmo(amSniperRifle, 9, 0, 0, 1)
-	SetAmmo(amJetpack, 9, 0, 0, 1)
-	SetAmmo(amMolotov, 9, 0, 0, 1)
-	SetAmmo(amBirdy, 9, 0, 0, 1)
-	SetAmmo(amPortalGun, 9, 0, 0, 1)
-	SetAmmo(amPiano, 9, 0, 0, 1)
-	SetAmmo(amGasBomb, 9, 0, 0, 1)
-	SetAmmo(amSineGun, 9, 0, 0, 1)
-	SetAmmo(amFlamethrower, 9, 0, 0, 1)
-	SetAmmo(amSMine, 9, 0, 0, 1)
-	SetAmmo(amHammer, 9, 0, 0, 1)
-	SetAmmo(amResurrector, 9, 0, 0, 1)
-	SetAmmo(amDrillStrike, 9, 0, 0, 1)
-	SetAmmo(amSnowball, 9, 0, 0, 1)
-	SetAmmo(amTardis, 9, 0, 0, 1)
-	SetAmmo(amLandGun, 9, 0, 0, 1)
-	SetAmmo(amIceGun, 9, 0, 0, 1)
-	SetAmmo(amKnife, 9, 0, 0, 1)
-	SetAmmo(amRubber, 9, 0, 0, 1)
-	SetAmmo(amAirMine, 9, 0, 0, 1)
-	SetAmmo(amDuck, 9, 0, 0, 1)
-
-	SetAmmo(amExtraTime, 2, 0, 0, 0)
-
-end
-
-function onGameStart()
-	SendHealthStatsOff()
-	ShowMission(loc("Big Armory"), loc("Scenario"), loc("Kill all enemy hedgehogs in a single turn."), -amBazooka, 0) 
-	SetWind(15)
-end
-
-function onGameTick20()
-	if not gameStarted and turnNo == 1 and TurnTimeLeft < TurnTime then
-		gameStarted = true
-	elseif gameStarted and not gameEnded then
-		if isPlayerAlive() then
-			if enemyHogsLeft - countPending() <= 0 then
-				TurnTimeLeft = 0
-				if delayGear then
-					DeleteGear(delayGear)
-				end
-				return
-			elseif (enemyHogsLeft > 0) and TurnTimeLeft < 40 then
-				if not toleranceTimer and waitGears <= 0 then
-					SetInputMask(0)
-					SetGearMessage(playerHog, 0)
-					if not minePlaced then
-						TurnTimeLeft = 10000000
-					end
-					if hasAttacked then
-						if minePlaced then
-							toleranceTimer = 12000
-						else
-							toleranceTimer = 7500
-						end
-					else
-						PlaySound(sndBoring, playerHog)
-						toleranceTimer = 5020
-					end
-					return
-				end
-			end
-			if toleranceTimer ~= nil then
-				if toleranceTimer % 1000 == 0 and toleranceTimer > 0 and toleranceTimer <= 5000 then
-					AddCaption(string.format(loc("Mission failure in %d s"), div(toleranceTimer, 1000)), 0xFFFFFFFF, capgrpGameState)
-				end
-				if waitGears <= 0 then
-					if toleranceTimer <= 0 then
-						lose()
-						return
-					end
-					toleranceTimer = toleranceTimer - 20
-				end
-				return
-			end
-		end
-	end
-end
-
-function onGearAdd(gear)
-	local gt = GetGearType(gear)
-	if gt == gtIceGun or gt == gtPickHammer or gt == gtSineGunShot or gt == gtCake
-	or gt == gtTeleport or gt == gtFlamethrower or gt == gtBallGun or gt == gtSeduction
-	or gt == gtAirAttack or gt == gtMine or gt == gtSMine or gt == gtAirMine
-	or (isWaitGear(gear) and gt ~= gtFlame) then
-		--[[ This is a hack to prevent the turn from instantly ending
-		after using a weapon with a retreat time of 0. For some reason, there would be
-		are also problems with the hellish-hand grenade without this hack.
-		It spawns an invisible grenade with disabled gravity at (0,0) with a
-		high timer, which will delay the end of the turn. ]]
-		if delayGear == nil then
-			delayGear = AddGear(0, 0, gtGrenade, gstNoGravity + gstInvisible, 0, 0, 2147483647)
-		end
-	end
-	if gt == gtMine or gt == gtSMine or gt == gtAirMine then
-		minePlaced = true
-	end
-	if isWaitGear(gear) then
-		waitGears = waitGears + 1
-	end
-	if gt == gtAirAttack then
-		hasAttacked = true
-	end
-end
-
-function onGearDelete(gear)
-	if isWaitGear(gear) then
-		waitGears = waitGears - 1
-	end
-	if GetGearType(gear) == gtHedgehog then
-		if GetHogTeamName(gear) == enemyTeamName then
-			enemyHogsLeft = enemyHogsLeft - 1
-			pendingDeaths[gear] = nil
-			if enemyHogsLeft <= 0 then
-				win()
-			end
-		end
-	end
-end
-
-function countPending()
-	local p = 0
-	for h, v in pairs(pendingDeaths) do
-		if v then
-			p = p + 1
-		end
-	end
-	return p
-end
-
-function isPlayerAlive()
-	if GetGearType(playerHog) == gtHedgehog then
-		if GetHealth(playerHog) == 0 then
-			return false
-		else
-			local _, gearDamage
-			_, _, _, _, _, _, _, _, _, _, _, gearDamage = GetGearValues(playerHog)
-			return (GetHealth(playerHog) - gearDamage) > 0
-		end
-	else
-		return false
-	end
-end
-
-function onGearDamage(gear, damage)
-	if GetGearType(gear) == gtHedgehog then
-		if GetHogTeamName(gear) == enemyTeamName then
-			local _, gearDamage
-			_, _, _, _, _, _, _, _, _, _, _, gearDamage = GetGearValues(gear)
-			if (GetHealth(gear) - gearDamage) <= 0 then
-				pendingDeaths[gear] = true
-			end
-		end
-	end
-end
-
-function isWaitGear(gear)
-	local gt = GetGearType(gear)
-	return gt == gtBall or gt == gtHellishBomb or gt == gtWatermelon or gt == gtMelonPiece
-		or (gt == gtFlame and band(GetState(gear), gsttmpFlag) == 0)
-		or gt == gtDrill or gt == gtAirAttack or gt == gtAirBomb or gt == gtCluster
-		or gt == gtEgg or gt == gtHammerHit or gt == gtNapalmBomb or gt == gtPoisonCloud
-		or gt == gtGasBomb
-end
-
-function onNewTurn()
-	turnNo = turnNo + 1
-	if turnNo > 1 then
-		PlaySound(sndBoring, playerHog)
-		lose()
-	end
-end
-
-function onHogAttack(ammoType)
-	-- Set hasAttacked if hog attacked NOT with a non-turn ending weapon
-	if ammoType ~= amNothing and ammoType ~= amSkip and ammoType ~= amJetpack and ammoType ~= amGirder and ammoType ~= amRubber
-		and ammoType ~= amLandGun and ammoType ~= amParachute and ammoType ~= amResurrector and ammoType ~= amRope and ammoType ~= amSwitcher
-		and ammoType ~= amExtraDamage and ammoType ~= amExtraTime and ammoType ~= amLowGravity and ammoType ~= amInvulnerable
-		and ammoType ~= amLaserSight and ammoType ~= amVampiric and ammoType ~= amPortalGun and ammoType ~= amSnowball then
-		hasAttacked = true
-	end
-	if ammoType == amSkip and enemyHogsLeft > 0 then
-		PlaySound(sndCoward, playerHog)
-		lose()
-		return
-	end
-end
-
-function lose()
-	if not gameEnded then
-		PlaySound(sndStupid, playerHog)
-		local mission, achievement
-		mission = loc("You failed to kill all enemies in this turn.")
-		achievement = loc("You failed to kill all enemies in a single turn.")
-		AddCaption(loc("Mission failed!"), 0xFFFFFFFF, capgrpGameState)
-		ShowMission(loc("Big Armory"), loc("Scenario"), mission, -amBazooka, 5000) 
-		SendStat(siGameResult, loc("You lose!"))
-		SendStat(siCustomAchievement, achievement)
-		SendStat(siPlayerKills, tostring(0), enemyTeamName)
-		SendStat(siPlayerKills, tostring(8-enemyHogsLeft), playerTeamName)
-		gameEnded = true
-		EndGame()
-	end
-end
-
-function win()
-	if not gameEnded then
-		AddCaption(loc("Victory!"), 0xFFFFFFFF, capgrpGameState)
-		ShowMission(loc("Big Armory"), loc("Scenario"), loc("Congratulations! You win."), 4, 5000) 
-		PlaySound(sndVictory, playerHog)
-		SendStat(siGameResult, loc("You win!"))
-		SendStat(siCustomAchievement, loc("You have killed all enemies."))
-		SendStat(siPlayerKills, tostring(8-enemyHogsLeft), playerTeamName)
-		SendStat(siPlayerKills, tostring(0), enemyTeamName)
-		gameEnded = true
-		EndGame()
-	end
-end
+HedgewarsScriptLoad("/Scripts/SimpleMission.lua")
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+
+local heroAmmo = {}
+for a=0, amDuck do
+	if a == amExtraTime then
+		heroAmmo[a] = 2
+	elseif a ~= amNothing then
+		heroAmmo[a] = 100
+	end
+end
+
+SimpleMission({
+	missionTitle = loc("Big Armory"),
+	wind = 15,
+	initVars = {
+		TurnTime = 45000,
+		Seed = "{7e34a56b-ee7b-4fe1-8f30-352a998f3f6a}",
+		GameFlags = gfDisableWind + gfDisableLandObjects,
+		Theme = "EarthRise",
+		MapGen = mgRandom,
+		MapFeatureSize = 12,
+	},
+	teams = {
+		{ name = loc("Pro Killers"),
+		clanID = 0,
+		flag = "cm_scout",
+		grave = "Bone",
+		hogs = {
+			{
+			name = loc("Ultrasoldier"),
+			health = 100,
+			x = 543, y = 1167,
+			hat = "Terminator_Glasses",
+			ammo = heroAmmo,
+			}
+		}, },
+
+		{ name = loc("Galaxy Guardians"),
+		clanID = 8,
+		flag = "cm_galaxy",
+		grave = "Earth",
+		hogs = {
+			{name=loc("Rocket"), x=796, y=1184, faceLeft=true},
+			{name=loc("Star"), x=733, y=1525, faceLeft=true},
+			{name=loc("Asteroid"), x=738, y=1855, faceLeft=true},
+			{name=loc("Comet"), x=937, y=1318, faceLeft=true},
+			{name=loc("Sunflame"), x=3424, y=1536},
+			{name=loc("Eclipse"), x=3417, y=1081},
+			{name=loc("Jetpack"), x=2256, y=1246},
+			{name=loc("Void"), x=1587, y=1231, faceLeft=true},
+		}, },
+	},
+	customNonGoals = {
+		{ type = "turns", turns = 1, failText = loc("You failed to kill all enemies in a single turn.") }
+	},
+	customGoalCheck = "turnEnd",
+	goalText = loc("Kill all enemy hedgehogs in a single turn."),
+})