2011-11-10 |
nemo |
unsquash the rescaled clouds
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files
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2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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files
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2011-11-09 |
unc0rr |
Fix inifinite loops
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changeset |
files
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2011-11-09 |
unc0rr |
Rearrange token types
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files
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2011-11-10 |
nemo |
Add more border checks
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files
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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files
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2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
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files
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2011-11-09 |
unc0rr |
Less precision - less confusion
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files
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2011-11-08 |
unc0rr |
Improve type declarations parsing
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files
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2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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files
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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files
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2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
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files
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2011-11-06 |
nemo |
tweak % again
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files
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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files
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2011-11-06 |
nemo |
Add missing grayscale conversions
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files
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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files
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2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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files
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2011-11-06 |
koda |
move two class files in a correct directory
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files
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2011-11-06 |
nemo |
exclude hogs from density check
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files
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2011-11-06 |
nemo |
too game breaking I think
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files
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2011-11-06 |
nemo |
Include density in gear kick
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files
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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files
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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files
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2011-11-06 |
nemo |
Don't set moving if on flat surface
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files
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2011-11-05 |
nemo |
skip when attacking as well
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files
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2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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files
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2011-11-05 |
unc0rr |
Some improvements to the parser
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files
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2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-05 |
unc0rr |
merge
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files
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-11-05 |
koda |
ooops :D
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files
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2011-11-05 |
koda |
fix signedness of sdl bindings
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files
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2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
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2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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2011-11-04 |
nemo |
Avoid overflowing event
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files
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2011-11-04 |
sheepluva |
I hope this helps...
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files
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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files
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2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
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files
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2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-11-04 |
unc0rr |
Many improvements to the parser
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2011-11-03 |
unc0rr |
Better 'else' part
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2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
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2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
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2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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files
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2011-11-03 |
koda |
small tweak to ingamemenu class
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files
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2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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files
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2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
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2011-11-02 |
koda |
do not forget to keep track of teams here
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2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
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2011-11-02 |
koda |
better
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files
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2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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files
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2011-11-02 |
koda |
slight simplification
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files
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2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
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