2011-11-10 unsquash the rescaled clouds
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
2011-11-10 Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
2011-11-09 Rearrange token types
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
2011-11-10 Add more border checks
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
2011-11-10 Make mazes filter use same variable as template filter
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
2011-11-10 fix map/template override, remove some pointless command calls
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
2011-11-09 Less precision - less confusion
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
2011-11-08 Improve type declarations parsing
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
2011-11-07 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 Might as well make the air attack team coloured too
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
2011-11-06 Even more improvements to the parser and converter
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
2011-11-06 tweak % again
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
2011-11-06 Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
2011-11-06 Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
2011-11-06 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 move two class files in a correct directory
koda [Sun, 06 Nov 2011 16:41:14 +0100] rev 6300
move two class files in a correct directory
2011-11-06 exclude hogs from density check
nemo [Sun, 06 Nov 2011 10:26:12 -0500] rev 6299
exclude hogs from density check
2011-11-06 too game breaking I think
nemo [Sat, 05 Nov 2011 21:51:50 -0400] rev 6298
too game breaking I think
2011-11-06 Include density in gear kick
nemo [Sat, 05 Nov 2011 21:24:54 -0400] rev 6297
Include density in gear kick
2011-11-06 not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
2011-11-06 Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
2011-11-05 skip when attacking as well
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
2011-11-05 This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 Some improvements to the parser
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
2011-11-05 Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05 Flatten flakes for halloween theme, based on feedback from sheepluva
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05 merge
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
2011-11-05 and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 ooops :D
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
2011-11-05 fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
2011-11-05 oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
2011-11-05 just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 avoid linking compatible code from sdl library, let's provide our own
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own
2011-11-04 Avoid overflowing event
nemo [Fri, 04 Nov 2011 19:00:41 -0400] rev 6280
Avoid overflowing event
2011-11-04 I hope this helps...
sheepluva [Fri, 04 Nov 2011 21:44:57 +0100] rev 6279
I hope this helps...
2011-11-04 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva [Fri, 04 Nov 2011 12:50:37 +0100] rev 6278
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-05 A try to improve parser move (has regressions)
unc0rr [Sat, 05 Nov 2011 09:37:17 +0300] rev 6277
A try to improve parser move (has regressions)
2011-11-03 while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
koda [Fri, 04 Nov 2011 00:38:37 +0100] rev 6276
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04 Many improvements to the parser
unc0rr [Fri, 04 Nov 2011 14:10:27 +0300] rev 6275
Many improvements to the parser
2011-11-03 Better 'else' part
unc0rr [Thu, 03 Nov 2011 23:16:26 +0300] rev 6274
Better 'else' part
2011-11-03 Starting pas2C using library called 'pretty'
unc0rr [Thu, 03 Nov 2011 23:12:22 +0300] rev 6273
Starting pas2C using library called 'pretty'
2011-11-03 - Update to compile with parsec 3.*
unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.* - Beat vars issue
2011-11-03 Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03 Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03 small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
2011-11-03 double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03 convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
2011-11-02 aaand remove also ipcport from the class interface as well
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
2011-11-02 do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
2011-11-02 don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
2011-11-02 better
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
2011-11-02 remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02 slight simplification
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
2011-11-02 move objc overlay creation after sdlwindow has been created
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
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