Mon, 10 Aug 2015 02:39:34 +0200 |
sheepluva |
update copyright year in manpage
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Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
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Sun, 09 Aug 2015 00:49:49 +0200 |
sheepluva |
comment tweaks
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Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
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Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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Fri, 07 Aug 2015 07:30:14 -0400 |
nemo |
Fix weapon name - bug #967
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Thu, 06 Aug 2015 12:12:42 +0900 |
mikade |
HedgeEditor (bring on the bug reports, wahey!)
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Wed, 05 Aug 2015 11:33:02 -0400 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
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Mon, 03 Aug 2015 17:07:38 +0900 |
mikade |
May He Improve Our Graphics Forevermore
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Mon, 03 Aug 2015 12:24:12 +0900 |
mikade |
Add Wuzzy's SpeedShoppa challenges.
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Sat, 01 Aug 2015 00:13:05 +0300 |
unc0rr |
Make RESTART_SERVER invokable
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Sat, 01 Aug 2015 00:09:59 +0300 |
unc0rr |
Use helper function instead of ton of copypasta
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Fri, 31 Jul 2015 00:25:31 +0300 |
unc0rr |
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
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Thu, 30 Jul 2015 16:28:35 -0400 |
nemo |
darken and blur the cupcake a bit so that people stop trying to teleport on it
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Thu, 30 Jul 2015 22:19:05 +0900 |
mikade |
GetHogVoicepack,GetHogFlag,GetHogGrave
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Mon, 27 Jul 2015 11:51:05 -0400 |
Wuzzy |
Block bouncing on the anti-portal surfaces
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Thu, 23 Jul 2015 19:51:14 +0300 |
unc0rr |
Don't allow too big messages from clients
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Tue, 21 Jul 2015 23:51:58 +0300 |
unc0rr |
Put diagnostic message into log when quitting due to end of input in demo replay mode
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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Tue, 21 Jul 2015 08:28:48 -0400 |
nemo |
disable land dump when using blurry land setting.
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Sun, 19 Jul 2015 13:19:20 +0200 |
sheepluva |
some visual tweaks to art theme. sue. me.
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
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Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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Sat, 18 Jul 2015 02:44:36 +0200 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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Fri, 17 Jul 2015 10:06:00 +0200 |
sheepluva |
unpause game when finishing game
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Thu, 16 Jul 2015 22:16:35 +0200 |
sheepluva |
change theme used by sniper training, for performance reasons
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Thu, 16 Jul 2015 21:50:59 +0200 |
sheepluva |
remove 2 training missions as suggested in issue #868
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