--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua Thu Jul 16 21:50:59 2015 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua Thu Jul 16 22:16:35 2015 +0200
@@ -85,7 +85,7 @@
-- The map to be played
Map = "Ropes"
-- The theme to be used
- Theme = "City"
+ Theme = "Golf"
-- Create the player team
AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
@@ -102,7 +102,7 @@
SendHealthStatsOff()
-- Spawn the first target.
spawnTarget(860,1020)
-
+
-- Show some nice mission goals.
-- Parameters are: caption, sub caption, description,
-- extra text, icon and time to show.
@@ -178,12 +178,12 @@
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.
function onGearDelete(gear)
-
+
if GetGearType(gear) == gtCase then
game_lost = true
return
end
-
+
if (GetGearType(gear) == gtTarget) then
-- remember when the target was hit for adjusting the camera
last_hit_time = TurnTimeLeft
@@ -339,7 +339,7 @@
SendStat(siCustomAchievement, string.format(loc("You had %.2fs remaining on the clock (+%d points)."), (time_goal/1000), end_score_time))
else
SendStat(siGameResult, loc("You lose!"))
-
+
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), score, score_goal, end_score_targets))
SendStat(siCustomAchievement, string.format(loc("You have made %d shots."), shots))
end_score_overall = end_score_targets