Sun, 30 Aug 2009 13:53:27 +0000 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
Sun, 30 Aug 2009 08:04:59 +0000 unc0rr Some preparation for room control delegation support
Fri, 28 Aug 2009 02:52:26 +0000 koda fix windows compilation with dll (frontend and engine)
Thu, 27 Aug 2009 17:33:01 +0000 unc0rr Change password dialog to be more informative
Thu, 27 Aug 2009 17:26:21 +0000 unc0rr Ask user for a nickname on first run, suggest login name
Thu, 27 Aug 2009 12:59:21 +0000 unc0rr Add respawning mines mode as a hack.
Wed, 26 Aug 2009 20:32:27 +0000 nemo Lower bound on speech text width for proper rendering
Tue, 25 Aug 2009 20:54:11 +0000 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
Mon, 24 Aug 2009 22:57:59 +0000 nemo correct typo found by Smaxx
Sun, 23 Aug 2009 12:01:55 +0000 unc0rr Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
Wed, 19 Aug 2009 18:55:40 +0000 koda improved fix for right click on mac
Wed, 19 Aug 2009 15:17:21 +0000 koda restored volumen control (hoorray)
Wed, 19 Aug 2009 13:49:47 +0000 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
Tue, 18 Aug 2009 09:59:19 +0000 unc0rr Optimize many sprites
Mon, 17 Aug 2009 10:58:47 +0000 unc0rr Add Battlefield map
Mon, 17 Aug 2009 10:56:18 +0000 unc0rr Rename octopus grave
Mon, 17 Aug 2009 10:55:48 +0000 unc0rr Optimize sprites in Hedgehog folder
Mon, 17 Aug 2009 10:53:55 +0000 unc0rr New hats, optimize some old ones
Mon, 17 Aug 2009 10:53:03 +0000 unc0rr - Update ammo menu icons
Mon, 17 Aug 2009 06:29:34 +0000 unc0rr Allow kamikaze in move
Sun, 16 Aug 2009 16:56:34 +0000 unc0rr Fix my bad English
Sun, 16 Aug 2009 14:56:09 +0000 unc0rr Fix bazooka having timer
Sun, 16 Aug 2009 14:40:43 +0000 unc0rr Update russian translation
Sun, 16 Aug 2009 11:59:28 +0000 unc0rr Update pt_PT translation
Sun, 16 Aug 2009 11:56:10 +0000 unc0rr Better fix
Sun, 16 Aug 2009 11:55:41 +0000 unc0rr Check gear for nil in /timer command handler
Sat, 15 Aug 2009 09:34:31 +0000 unc0rr Bind zoom in/out to [ and ]
Thu, 13 Aug 2009 12:45:24 +0000 unc0rr Show player's room status (plays/spectates)
Thu, 13 Aug 2009 08:54:20 +0000 unc0rr Fix filtering
Wed, 12 Aug 2009 15:32:29 +0000 unc0rr Don't filter +left command :D
Wed, 12 Aug 2009 15:04:16 +0000 nemo oops!
Wed, 12 Aug 2009 12:53:05 +0000 unc0rr Now really fix
Wed, 12 Aug 2009 12:52:14 +0000 unc0rr Fix compilation
Wed, 12 Aug 2009 12:48:57 +0000 unc0rr reorganize functions a bit
Wed, 12 Aug 2009 12:44:42 +0000 unc0rr Implement filtering in server
Wed, 12 Aug 2009 12:27:08 +0000 unc0rr Don't spam debug log
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Tue, 11 Aug 2009 21:51:36 +0000 nemo minor saucer change Tiy had requested once.
Tue, 11 Aug 2009 19:56:01 +0000 nemo prevent overflow
Sun, 09 Aug 2009 22:07:57 +0000 nemo updated portugese translation by marco_silva
Sat, 08 Aug 2009 10:36:39 +0000 unc0rr - Update Bulgarian transation
Wed, 05 Aug 2009 15:35:56 +0000 nemo szczur comments out some english phrases
Wed, 05 Aug 2009 05:44:13 +0000 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
Wed, 05 Aug 2009 05:37:17 +0000 unc0rr More Italian announcer messages
Sun, 02 Aug 2009 17:37:45 +0000 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Sat, 01 Aug 2009 14:03:25 +0000 unc0rr Fix texture so it doesn't produce vertical lines
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Sat, 01 Aug 2009 13:59:11 +0000 unc0rr Update some translations
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Thu, 30 Jul 2009 09:35:09 +0000 unc0rr Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 unc0rr Better handle pointing with mouse cursor on zoom
Wed, 29 Jul 2009 23:01:19 +0000 nemo New graphics. Nature, City.
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Tue, 28 Jul 2009 16:29:39 +0000 unc0rr - Remove one AddProgress call
Tue, 28 Jul 2009 12:50:47 +0000 unc0rr Cleanup code a bit
Tue, 28 Jul 2009 12:50:33 +0000 unc0rr Now really fix
Tue, 28 Jul 2009 12:44:20 +0000 unc0rr Fix hedgehog stopping to slide when throwing rope (not tested)
Tue, 28 Jul 2009 12:41:01 +0000 unc0rr Better handle loosing control when on rope
Tue, 28 Jul 2009 12:32:33 +0000 unc0rr Fix hwSign to give 1 on -0 value
Sun, 26 Jul 2009 20:56:18 +0000 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
Sun, 26 Jul 2009 19:56:40 +0000 nemo Add back waves since it was really irritating Tiy
Sun, 26 Jul 2009 19:43:38 +0000 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
Sun, 26 Jul 2009 19:19:03 +0000 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
Sat, 25 Jul 2009 18:02:12 +0000 nemo Stray semi-opaque pixels fixed
Fri, 24 Jul 2009 23:50:53 +0000 nemo Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Fri, 24 Jul 2009 16:43:19 +0000 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
Fri, 24 Jul 2009 14:20:19 +0000 nemo szczur's pl update + lupdate-qt4 && lrelease-qt4
Thu, 23 Jul 2009 18:48:41 +0000 nemo add extra semi-opaque layer of water to discolour objects in the water.
Wed, 22 Jul 2009 01:50:46 +0000 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
Mon, 20 Jul 2009 19:04:10 +0000 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
Sun, 19 Jul 2009 00:57:49 +0000 koda switch to ov_fopen for simplicity
Sun, 19 Jul 2009 00:52:09 +0000 koda fix a bug where a fclose() was called after an ov_clear()
Sat, 18 Jul 2009 21:38:14 +0000 koda documentation fix
Thu, 16 Jul 2009 21:45:12 +0000 koda lowres theme data for iphone compatibility
Wed, 15 Jul 2009 00:35:59 +0000 koda sound for mortar
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Sun, 12 Jul 2009 19:12:08 +0000 koda other indentation, binding and miscellaneous fixes to openalbridge
Sun, 12 Jul 2009 15:42:54 +0000 koda fix indentation and other cosmetic changes to lib
Sun, 12 Jul 2009 13:57:20 +0000 koda corrects a wrong binding
Sun, 12 Jul 2009 13:51:29 +0000 koda updates licence and fix a memory leak (which was consuming iphone memory)
Sun, 12 Jul 2009 12:53:25 +0000 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
Sun, 12 Jul 2009 02:40:32 +0000 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
Sat, 11 Jul 2009 15:22:10 +0000 koda -fix bamboo theme (unsupported color profile)
Sat, 11 Jul 2009 13:59:27 +0000 koda hypothetical opengles improvements
Sat, 11 Jul 2009 13:47:57 +0000 koda accessory stuff for iphone
Fri, 10 Jul 2009 19:10:29 +0000 koda fix a binding that was preveting to display anything else besides hogs on iphone
Fri, 10 Jul 2009 16:56:37 +0000 nemo untested
Fri, 10 Jul 2009 16:47:45 +0000 nemo Try reenabling these two - shouldn't impact flakes
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Fri, 10 Jul 2009 14:46:33 +0000 koda moves indestructible color to green for iphone compatibility
Fri, 10 Jul 2009 00:39:16 +0000 nemo damn mortars
Thu, 09 Jul 2009 14:36:41 +0000 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
Thu, 09 Jul 2009 00:56:26 +0000 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Wed, 08 Jul 2009 15:03:57 +0000 koda additional touch support and nemo's reduced land array size
Wed, 08 Jul 2009 12:53:36 +0000 koda initial support for touch input
Tue, 07 Jul 2009 22:02:13 +0000 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Tue, 07 Jul 2009 11:56:02 +0000 nemo Accidentally switched property in last checkin
Tue, 07 Jul 2009 01:57:30 +0000 koda double column girder for embedded
Tue, 07 Jul 2009 01:53:44 +0000 nemo the -1 was a bad idea
Tue, 07 Jul 2009 01:51:46 +0000 nemo multi-column support
Tue, 07 Jul 2009 01:36:56 +0000 nemo typo :(
Mon, 06 Jul 2009 23:04:57 +0000 nemo don't link for windows, for now
Mon, 06 Jul 2009 22:57:32 +0000 koda same as before
Mon, 06 Jul 2009 22:51:41 +0000 koda forgot one line from previous commit
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 11:33:42 +0000 nemo apply dx too (from smaxx)
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:44:11 +0000 nemo Fewer bubbles for non-breathing gears
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Sun, 05 Jul 2009 13:25:02 +0000 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Fri, 03 Jul 2009 22:00:32 +0000 koda -new openal api for setting sound position
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
(0) -1000 -120 +120 +1000 +3000 +10000 tip