Sat, 18 Sep 2010 01:50:29 +0200 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 nemo aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 nemo inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 smaxx Frontend:
Tue, 14 Sep 2010 22:13:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 21:07:06 +0200 smaxx Frontend:
Tue, 14 Sep 2010 19:06:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 18:43:14 +0200 smaxx Merge
Tue, 14 Sep 2010 12:17:39 -0400 nemo Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Tue, 14 Sep 2010 17:42:51 +0200 smaxx Frontend:
Tue, 14 Sep 2010 13:45:19 +0200 smaxx Engine:
Tue, 14 Sep 2010 13:05:49 +0200 smaxx Engine:
Tue, 14 Sep 2010 00:17:22 -0400 inu updated pt
Mon, 13 Sep 2010 21:59:49 -0400 inu typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 nemo more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 nemo clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 nemo Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 nemo resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 archl updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 nemo Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 nemo Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 nemo Fix kamikaze portal loop
Sun, 12 Sep 2010 23:43:20 +0200 smaxx Sounds:
Sun, 12 Sep 2010 17:38:14 -0400 szczur This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
Sun, 12 Sep 2010 20:43:11 +0200 glykorin Fix wrong sized, wrong colored Splash.png in Art theme
Fri, 10 Sep 2010 20:46:19 +0200 smaxx Engine:
Fri, 10 Sep 2010 16:42:11 +0200 smaxx Engine:
Thu, 09 Sep 2010 23:13:11 -0400 nemo Fix swapped x/y in drill rocket test
Thu, 09 Sep 2010 14:16:44 -0400 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Wed, 08 Sep 2010 19:01:11 -0400 nemo Probably fix missing hats.
Wed, 08 Sep 2010 18:18:01 -0400 nemo Remove ready timer halting game ticks in chat
Wed, 08 Sep 2010 17:34:18 -0400 nemo Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Tue, 07 Sep 2010 22:28:33 -0400 inu Minor text changes
Mon, 06 Sep 2010 18:36:50 -0400 nemo Update to 0.9.45 from 0.8.81
Mon, 06 Sep 2010 18:23:26 -0400 nemo Didn't notice Tiy sneak some images in
Mon, 06 Sep 2010 23:14:12 +0100 tiyuri Underwater updates and fixes by Palewolf
Mon, 06 Sep 2010 18:22:48 -0400 nemo Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Mon, 06 Sep 2010 20:40:58 +0100 tiyuri New compost music from HG
Mon, 06 Sep 2010 21:09:58 +0200 smaxx Frontend:
Mon, 06 Sep 2010 15:53:24 +0200 smaxx Frontend:
Sun, 05 Sep 2010 11:26:17 -0400 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
Sat, 04 Sep 2010 16:24:11 +0200 koda Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sat, 04 Sep 2010 15:49:34 +0200 koda Removed tag Hedgewars-iOS-1.0
Sat, 04 Sep 2010 03:26:19 +0200 koda merge
Sat, 04 Sep 2010 03:09:16 +0200 koda Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
Sat, 04 Sep 2010 02:09:24 +0200 koda typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 21:01:00 -0400 archl updated translation
Fri, 03 Sep 2010 02:03:44 +0200 koda also remove sinegun from the ifrontend for whatever reason
Fri, 03 Sep 2010 01:54:29 +0200 koda *patch by arrom: fix installation of fort images
Fri, 03 Sep 2010 01:41:51 +0200 smaxx Engine:
Fri, 03 Sep 2010 01:26:58 +0200 smaxx Engine:
Thu, 02 Sep 2010 19:22:37 -0400 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
Fri, 03 Sep 2010 00:31:13 +0200 koda add a noconsole symbol, update the project file for appstore distribution
Fri, 03 Sep 2010 00:01:04 +0200 koda merge
Thu, 02 Sep 2010 23:44:35 +0200 koda a little more intuitive team editing
Thu, 02 Sep 2010 23:03:10 +0200 TheXception Frontend: improve statsPage (clean up translation strings)
Thu, 02 Sep 2010 22:37:24 +0200 koda discrimination between ai and humans
Thu, 02 Sep 2010 21:55:11 +0100 tiyuri Fixed Sky files
Thu, 02 Sep 2010 21:49:36 +0400 unc0rr use built-in method QString::isEmpty()
Thu, 02 Sep 2010 19:21:41 +0200 smaxx Engine:
Thu, 02 Sep 2010 17:55:37 +0100 tiyuri Fix graphic issue
Thu, 02 Sep 2010 17:30:38 +0100 tiyuri another small update to sheep
Thu, 02 Sep 2010 17:21:53 +0100 tiyuri Completely rework sheep theme
Thu, 02 Sep 2010 20:19:27 +0400 unc0rr zero span is undefined, use -1 instead
Thu, 02 Sep 2010 14:12:02 +0200 smaxx Locales:
Thu, 02 Sep 2010 12:49:12 +0100 tiyuri Adding new weapon descriptions
Thu, 02 Sep 2010 12:45:22 +0100 tiyuri Added descriptions for new weapons
Thu, 02 Sep 2010 01:49:16 +0200 koda remove now useless toggle, add ai team
Wed, 01 Sep 2010 19:31:32 -0400 nemo Fix for issue #20
Thu, 02 Sep 2010 12:43:46 +0100 tiyuri Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 tiyuri New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Wed, 01 Sep 2010 18:06:52 +0200 smaxx Engine:
Wed, 01 Sep 2010 17:42:56 +0200 smaxx Engine:
Wed, 01 Sep 2010 13:03:43 +0200 smaxx Engine:
Wed, 01 Sep 2010 22:15:23 +0100 tiyuri New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 tiyuri Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 burp o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 koda help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 koda patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 koda added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 TheXception adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 koda about page done
Mon, 30 Aug 2010 15:24:49 +0200 legutus Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 koda merge
Sun, 29 Aug 2010 16:48:20 +0200 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 koda add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 koda add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 smaxx Engine:
Thu, 26 Aug 2010 22:41:36 +0200 smaxx Engine:
Thu, 26 Aug 2010 22:38:25 +0200 burp gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 tiyuri Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 tiyuri Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 arrom translation update
Wed, 25 Aug 2010 21:06:34 +0100 tiyuri Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 smaxx Frontend:
Wed, 25 Aug 2010 01:30:25 +0200 koda add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Tue, 24 Aug 2010 13:24:37 +0200 smaxx Engine:
Tue, 24 Aug 2010 01:19:17 +0200 smaxx Campaign:
Tue, 24 Aug 2010 01:17:24 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 23 Aug 2010 17:53:02 +0200 smaxx Frontend:
Mon, 23 Aug 2010 16:29:12 +0200 smaxx Frontend:
Mon, 23 Aug 2010 13:58:46 +0200 smaxx Frontend:
Mon, 23 Aug 2010 12:53:00 +0200 burp lua function SetEffect to set and remove THogEffects
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