--- a/share/hedgewars/Data/Locale/en.txt Wed Sep 01 22:18:13 2010 +0100
+++ b/share/hedgewars/Data/Locale/en.txt Thu Sep 02 12:43:46 2010 +0100
@@ -1,492 +1,500 @@
-; English locale
-
-00:00=Grenade
-00:01=ClusterBomb
-00:02=Bazooka
-00:03=Homing Bee
-00:04=Shotgun
-00:05=PickHammer
-00:06=Skip
-00:07=Rope
-00:08=Mine
-00:09=Desert Eagle
-00:10=Dynamite
-00:11=Baseball Bat
-00:12=Fire Punch
-00:13=sec
-00:14=Parachute
-00:15=Air Attack
-00:16=Mine Strike
-00:17=Blow Torch
-00:18=Construction
-00:19=Teleportation
-00:20=Switch Hedgehog
-00:21=Mortar
-00:22=Whip
-00:23=Kamikaze
-00:24=Cake
-00:25=Seduction
-00:26=Watermelon Bomb
-00:27=Hellish hand-grenade
-00:28=Drill Rocket
-00:29=Ballgun
-00:30=Napalm
-00:31=RC Plane
-00:32=Low Gravity
-00:33=Extra Damage
-00:34=Invulnerable
-00:35=Extra Time
-00:36=Laser Sight
-00:37=Vampirism
-00:38=Sniper Rifle
-00:39=Flying Saucer
-00:40=Molotov Cocktail
-00:41=Birdy
-00:42=Portable Portal Device
-00:43=Piano Strike
-00:44=Old Limburger
-00:45=Sine Gun
-00:46=Flamethrower
-00:47=Sticky Mine
-00:48=Hammer
-
-01:00=Let's fight!
-01:01=Round draw
-01:02=%1 wins!
-01:03=Volume %1%
-01:04=Paused
-01:05=Really quit (Y/Esc)?
-01:06=Sudden Death!
-01:07=%1 remaining
-01:08=Fuel
-01:09=Synchronizing...
-01:10=Using this utility won't end your turn!
-01:11=This weapon or utility is not yet available!
-01:12=Last round till Sudden Death!
-01:13=%1 rounds till Sudden Death!
-01:14=Get ready, %1!
-
-; Event messages
-; Hog (%1) died
-02:00=%1 has kicked the bucket!
-02:00=%1 has seen the light!
-02:00=%1 never saw that coming!
-02:00=%1 waves goodbye!
-02:00=%1 has gone to a better place!
-02:00=%1 meets his maker!
-02:00=%1 can hang on no longer!
-02:00=%1 has done his duty!
-02:00=%1 makes the ultimate sacrifice!
-02:00=%1 departs this mortal coil!
-02:00=%1 makes like a tree and leaves!
-02:00=%1 has timed out!
-02:00=%1 says peace out!
-02:00=%1 will be fondly remembered!
-02:00=%1 has an aneurysm!
-02:00=%1 leaves behind a wife and child
-02:00=%1 has launched his last bazooka
-02:00=%1 has tossed his last grenade
-02:00=%1 has baked his last cake
-02:00=%1 has swung on his last rope
-02:00=%1 has called his last airstrike
-02:00=%1 has pumped his last shotgun
-02:00=%1 has thrown his last melon
-02:00=%1 has drawn his last deagle
-02:00=%1 took one shot too many
-02:00=%1 could really have used a health crate
-02:00=%1 has gone to play a better game
-02:00=%1 has ragequit life
-02:00=%1 fails
-02:00=Poor poor %1...
-02:00=%1 prefers wormux
-02:00=%1 has been blocking shots with his face
-02:00=%1 is a hero amongst me...err..hogs
-02:00=%1 finds his place in Valhalla
-02:00=%1 has left the building
-02:00=%1 goes the way of the dinosaurs
-02:00=%1 brings hedgehogs one step closer to extinction
-02:00=%1 brings a tear to my eye
-02:00=%1 is an ex-hog
-02:00=%1 is pushing up the daisies
-02:00=%1 has ceased to be
-02:00=Say goodbye to %1
-02:00=No hope left for %1
-02:00=%1 faces the final curtain
-02:00=Smoke 'em if you got 'em, %1
-02:00=%1 suffers a Spontaneous Massive Existence Failure
-02:00=%1 has passed on
-02:00=%1 is stone dead
-02:00=%1 is no more
-02:00=%1 has expired
-02:00=Bereft of life, %1 rests in peace
-02:00=%1 joins the choir invisible
-02:00=Farewell %1, we hardly knew ye!
-02:00=%1 had a low tolerance for being shot
-02:00=%1 could have used an extra life
-02:00=Is there a doctor in the house?
-
-; Hog (%1) drowned
-02:01=%1 plays submarine!
-02:01=%1 mimics the Titanic!
-02:01=%1 swims like a stone!
-02:01=%1 floats like a brick!
-02:01=%1 checks out the deep end
-02:01=%1 goes glug glug glug
-02:01=%1 goes splash
-02:01=%1 forgot his armbands
-02:01=%1 really should have taken swimming lessons
-02:01=%1 left his surfboard at home
-02:01=%1 is washed up
-02:01=%1 is one soggy hog
-02:01=%1 forgot to bring his life jacket
-02:01=%1 goes splish splash splish
-02:01=%1 is sleeping with the fishes
-02:01=%1 thinks the water physics suck in this game
-02:01=%1 looks thirsty
-02:01=the sea claims %1
-02:01=%1 is lost at sea
-02:01=%1 should have brought his scuba gear
-02:01=%1 gets a burial at sea
-02:01=%1 has that sinking feeling
-02:01=%1 is practicing his backstroke
-02:01=%1 goes in search of the Titanic
-02:01=%1 is not Jesus
-02:01=%1 is finding Nemo
-02:01=%1 springs a leak
-02:01=You've gotta wonder how many hogs are down there
-02:01=%1 makes the ocean slightly higher
-02:01=%1 didn't enlist in the Navy
-02:01=%1 is doing his impersonation of a dead fish
-02:01=At least you didn't go down the toilet, %1
-02:01=Sonic couldn't swim and neither can %1
-02:01=%1 wants to play Ecco the dolphin
-02:01=%1 has gone to visit Aquaria
-02:01=%1 has found the lost city of Atlantis
-02:01=%1 aims for the lead role in Bioshock 3
-02:01=Your doggy paddle could use a little work, %1
-02:01=%1 should have brought a jet ski
-02:01=%1 doesn't like watersports
-02:01=%1 is forever blowing bubbles
-02:01=%1 is short of a raft
-02:01=%1 thinks salt water is good for the skin
-02:01=%1 gets salt water in his wounds
-02:01=%1 has walked the plank
-02:01=%1 has a bath
-02:01=%1 is wet wet wet
-02:01=%1 gets his quills wet
-02:01=It's Davy Jones' locker for %1
-
-; Round starts
-02:02=Let's fight!
-02:02=Armed and ready!
-02:02=Let's get ready to rumble!
-02:02=Let's get it on!
-02:02=Let's get this party started
-02:02=Last hog standing wins
-02:02=Let's go!
-02:02=Let's rock!
-02:02=Let's jam!
-02:02=It's beginning...
-02:02=This is the start of something big
-02:02=Welcome to Hedgewars
-02:02=Welcome to the front lines
-02:02=Crush your enemies!
-02:02=May the best hog win
-02:02=Victory or death
-02:02=To the victor goes the spoils
-02:02=Losing is not an option
-02:02=Cry havoc! Let loose the hogs of war!
-02:02=Hedgewars, brought to you by Hedgewars.org
-02:02=GL HF
-02:02=Just count yourself lucky you're not up against Tiyuri
-02:02=Just count yourself lucky you're not up against unC0Rr
-02:02=Just count yourself lucky you're not up against Nemo
-02:02=Just count yourself lucky you're not up against Smaxx
-02:02=Just count yourself lucky you're not up against Jessor
-02:02=Give it your all!
-02:02=The losers do the cleaning up!
-02:02=Let the fight of the millenium begin
-02:02=Let the fight of the century begin
-02:02=Let the fight of the decade begin
-02:02=Let the fight of the year begin
-02:02=Let the fight of the month begin
-02:02=Let the fight of the week begin
-02:02=Let the fight of the day begin
-02:02=Let the fight of the hour begin
-02:02=Do your best!
-02:02=Destroy the enemy!
-02:02=Good luck
-02:02=Have fun
-02:02=Fight the good fight
-02:02=Fight dirty
-02:02=Fight with honour
-02:02=Don't give up
-02:02=Never surrender
-02:02=Rock 'em and sock 'em!
-02:02=Let the fragfest begin!
-02:02=I hope you're ready for a tussle!
-02:02=Go Go Go!
-02:02=Hedgehogs advance!
-02:02=Bring it to them!
-02:02=Have no fear!
-02:02=Be brave and conquer
-
-; Round ends (win; unused atm)
-02:03=...
-
-; Round ends (draw; unused atm)
-02:04=...
-
-; New health crate
-02:05=Incoming aid!
-02:05=Medic!
-02:05=First aid from the skies!
-02:05=A health pack for you
-02:05=Good health.. in box form!
-02:05=The doctor calls
-02:05=Fresh band-aids!
-02:05=This will make you feel better
-02:05=A Hi-Potion! Whoops wrong game
-02:05=A pick-me-up!
-02:05=Grab it
-02:05=A healthy snack
-02:05=A remedy to pain
-02:05=Correct Dosage: as many as you can find!
-02:05=Urgent delivery
-02:05=Supplies!
-
-; New ammo crate
-02:06=More weapons!
-02:06=Reinforcements!
-02:06=Lock and load!
-02:06=I wonder what weapon is in there?
-02:06=Supplies!
-02:06=What could be inside?
-02:06=Christmas comes early in Hedgewars
-02:06=A present!
-02:06=Special delivery!
-02:06=It was a nightmare getting this through customs
-02:06=Destructive toys from the heavens
-02:06=Warning! Contents Volatile
-02:06=Pick it up or blow it up, choice is yours
-02:06=Goodies!
-02:06=Mmmmm Ammo
-02:06=A box of destructive power
-02:06=Airmail!
-02:06=Whatever's in that box, it ain't pizza
-02:06=Get it!
-02:06=Weapon drop incoming
-02:06=Don't let the enemy grab that!
-02:06=Shiny new toys!
-02:06=A mysterious box!
-
-; New utility crate
-02:07=Tooltime!
-02:07=This could come in handy...
-02:07=Utilities!
-02:07=Utilise this box
-02:07=Watch out below
-02:07=More utilities!
-02:07=Tools for you!
-02:07=This should be good!
-02:07=Use this wisely
-02:07=Ooo this box is heavy
-02:07=You might need this
-
-; Hog (%1) skips his turn
-02:08=%1 is sooo boring...
-02:08=%1 couldn't be bothered
-02:08=%1 is one lazy hog
-02:08=%1 is thoughtless
-02:08=%1 gave up
-02:08=You snooze you lose, %1
-02:08=%1 shamelessly skips
-02:08=%1 is really lazy
-02:08=%1 needs a little more motivation
-02:08=%1 is a pacifist
-02:08=%1 has a breather
-02:08=%1 has a rest
-02:08=%1 chills out
-02:08=%1 has no faith in his own abilities
-02:08=%1 decides to do nothing at all
-02:08=%1 lets the enemy destroy itself
-02:08=%1 would be terrible at parties
-02:08=%1 hides out
-02:08=%1 has decided to pass on this opportunity
-02:08=%1 decides the best thing he can do is...nothing
-02:08=%1 is a big wuss
-02:08=Buck Buck Buck, %1 is a chicken
-02:08=%1 is looking a little yellow
-02:08=%1 is a coward!
-02:08=%1 is waiting for sudden death
-02:08=%1 is not the fighting type
-02:08=%1 is reconsidering his purpose in life
-02:08=%1 was never much of a good shot anyway
-02:08=%1 didn't want to join the army in the first place
-02:08=Stop wasting our time, %1
-02:08=I'm dissapointed in you, %1
-02:08=Come on, you can do better than that %1
-02:08=%1's will has broken
-02:08=%1 apparently has better things to do
-02:08=%1 is scared stiff
-02:08=%1 has fallen asleep
-
-; Hog (%1) hurts himself only
-02:09=%1 should practice aiming!
-02:09=%1 seems to hate himself
-02:09=%1 is standing on the wrong side!
-02:09=%1 makes like an emo
-02:09=%1 was holding his weapon the wrong way around
-02:09=%1 is a little sadistic
-02:09=%1 is a masochist
-02:09=%1 has no instinct of self-preservation
-02:09=%1 messed up
-02:09=%1 screwed up
-02:09=That was a poor shot, %1
-02:09=%1 is a little too careless with dangerous weapons
-02:09=%1 should consider a change of career
-02:09=Worst. Shot. Ever!
-02:09=No no no %1, you shoot at the ENEMY!
-02:09=%1 should only be destroying the enemy
-02:09=%1 moves one step closer to suicide
-02:09=%1 aids the enemy
-02:09=That was stupid %1
-02:09=%1 lives by the mantra of "no pain, no gain"
-02:09=%1 is confused
-02:09=%1 hurt itself in its confusion
-02:09=%1 has a knack for embarrassing himself
-02:09=%1 is a klutz!
-02:09=%1 is clumsy
-02:09=%1 shows the enemy what he's capable of
-02:09=%1 can't be expected to be perfect all the time
-02:09=Don't worry %1, pobody's nerfect
-02:09=%1 totally did that on purpose
-02:09=I won't tell anyone if you don't, %1
-02:09=How embarrassing!
-02:09=I'm sure nobody saw that %1
-02:09=%1 needs to review his field manual
-02:09=%1's weapon clearly malfunctioned
-
-; Hog shot an home run (using the bat and another hog)
-02:10=Home Run!
-02:10=A bird, a plane, ...
-02:10=That one is out!
-
-; Hog (%1) has to leave (team is gone)
-02:11=%1 has to go to bed!
-02:11=%1 seems too busy to play
-02:11=Beam him up, Scotty!
-02:11=%1 has to go
-
-; Weapon Categories
-03:00=Timed Grenade
-03:01=Timed Grenade
-03:02=Ballistic Weapon
-03:03=Guided Weapon
-03:04=Gun (multiple shots)
-03:05=Digging Tool
-03:06=Action
-03:07=Transport Utility
-03:08=Proximity Bomb
-03:09=Gun (multiple shots)
-03:10=BOOM!
-03:11=Bonk!
-03:12=Martial Arts
-03:13=UNUSED
-03:14=Transport Utility
-03:15=Airborne Attack
-03:16=Airborne Attack
-03:17=Digging Tool
-03:18=Utility
-03:19=Transport Utility
-03:20=Action
-03:21=Ballistic Weapon
-03:22=Call me Indiana!
-03:23=(Really) Martial Arts
-03:24=The cake is NOT a lie!
-03:25=Costume Kit
-03:26=Juicy Grenade
-03:27=Fiery Grenade
-03:28=Ballistic Weapon
-03:29=Ballistic Weapon
-03:30=Airborne Attack
-03:31=Remote Controlled Bomb
-03:32=Temporary Effect
-03:33=Temporary Effect
-03:34=Temporary Effect
-03:35=Temporary Effect
-03:36=Temporary Effect
-03:37=Temporary Effect
-03:38=Gun (multiple shots)
-03:39=Transport Utility
-03:40=Incinerating Grenade
-03:41=Huge fan of Squawks
-03:42=I'm making a note here...
-; the misspelled "Beethoven" is intentional (-> to beat)
-03:43=Performing Beathoven's deadly sonata
-03:44=Quite old and very smelly
-
-; Weapon Descriptions (use | as line breaks)
-04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
-04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
-04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
-04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
-04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
-04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
-04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
-04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
-04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
-04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
-04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
-04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
-04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
-04:13=UNUSED
-04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons
-04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
-04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
-04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
-04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
-04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
-04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
-04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
-04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
-04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
-04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
-04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
-04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
-04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
-04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
-04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
-04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
-04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
-04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
-04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
-04:34=Can't touch me!|Attack: Activate
-04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
-04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
-04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
-04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice)
-04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons
-04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
-04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
-04:42=HUGE SUCCESS| | |(but missing texts!)
-04:43=(missing text)
-04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to be nearby!|1-5: Set grenade's timer|Attack: Hold to throw with more power
-
-; Game goal strings
-05:00=Game Modes
-05:01=The following rules apply
-05:02=Forts: Defend your fortress; vanquish your enemies!
-05:03=Low Gravity: Watch your step
-05:04=Invulnerability: Hogs are (almost) invulnerable
-05:05=Vampirism: Hogs will be healed for the damage dealt
-05:06=Karma: Hogs will be damaged for the damage dealt
-05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
-05:08=Place Hedgehogs: Place your hogs before the game starts
-05:09=Artillery: Hogs can't walk to change position
-05:10=Indestructible Terrain: Most weapons won't destroy terrain
-05:11=Shared Ammo: All teams of the same color share their ammunition
-05:12=Mine Timers: Mines will detonate after %1 second(s)
-05:13=Mine Timers: Mines will detonate instantly
-05:14=Mine Timers: Mines will detonate after 0 - 3 seconds
-05:15=Damage Modifier: All weapons will do %1% damage
+; English locale
+
+00:00=Grenade
+00:01=ClusterBomb
+00:02=Bazooka
+00:03=Homing Bee
+00:04=Shotgun
+00:05=PickHammer
+00:06=Skip
+00:07=Rope
+00:08=Mine
+00:09=Desert Eagle
+00:10=Dynamite
+00:11=Baseball Bat
+00:12=Fire Punch
+00:13=sec
+00:14=Parachute
+00:15=Air Attack
+00:16=Mine Strike
+00:17=Blow Torch
+00:18=Construction
+00:19=Teleportation
+00:20=Switch Hedgehog
+00:21=Mortar
+00:22=Whip
+00:23=Kamikaze
+00:24=Cake
+00:25=Seduction
+00:26=Watermelon Bomb
+00:27=Hellish hand-grenade
+00:28=Drill Rocket
+00:29=Ballgun
+00:30=Napalm
+00:31=RC Plane
+00:32=Low Gravity
+00:33=Extra Damage
+00:34=Invulnerable
+00:35=Extra Time
+00:36=Laser Sight
+00:37=Vampirism
+00:38=Sniper Rifle
+00:39=Flying Saucer
+00:40=Molotov Cocktail
+00:41=Birdy
+00:42=Portable Portal Device
+00:43=Piano Strike
+00:44=Old Limburger
+00:45=Sine Gun
+00:46=Flamethrower
+00:47=Sticky Mine
+00:48=Hammer
+
+01:00=Let's fight!
+01:01=Round draw
+01:02=%1 wins!
+01:03=Volume %1%
+01:04=Paused
+01:05=Really quit (Y/Esc)?
+01:06=Sudden Death!
+01:07=%1 remaining
+01:08=Fuel
+01:09=Synchronizing...
+01:10=Using this utility won't end your turn!
+01:11=This weapon or utility is not yet available!
+01:12=Last round till Sudden Death!
+01:13=%1 rounds till Sudden Death!
+01:14=Get ready, %1!
+
+; Event messages
+; Hog (%1) died
+02:00=%1 has kicked the bucket!
+02:00=%1 has seen the light!
+02:00=%1 never saw that coming!
+02:00=%1 waves goodbye!
+02:00=%1 has gone to a better place!
+02:00=%1 meets his maker!
+02:00=%1 can hang on no longer!
+02:00=%1 has done his duty!
+02:00=%1 makes the ultimate sacrifice!
+02:00=%1 departs this mortal coil!
+02:00=%1 makes like a tree and leaves!
+02:00=%1 has timed out!
+02:00=%1 says peace out!
+02:00=%1 will be fondly remembered!
+02:00=%1 has an aneurysm!
+02:00=%1 leaves behind a wife and child
+02:00=%1 has launched his last bazooka
+02:00=%1 has tossed his last grenade
+02:00=%1 has baked his last cake
+02:00=%1 has swung on his last rope
+02:00=%1 has called his last airstrike
+02:00=%1 has pumped his last shotgun
+02:00=%1 has thrown his last melon
+02:00=%1 has drawn his last deagle
+02:00=%1 took one shot too many
+02:00=%1 could really have used a health crate
+02:00=%1 has gone to play a better game
+02:00=%1 has ragequit life
+02:00=%1 fails
+02:00=Poor poor %1...
+02:00=%1 prefers wormux
+02:00=%1 has been blocking shots with his face
+02:00=%1 is a hero amongst me...err..hogs
+02:00=%1 finds his place in Valhalla
+02:00=%1 has left the building
+02:00=%1 goes the way of the dinosaurs
+02:00=%1 brings hedgehogs one step closer to extinction
+02:00=%1 brings a tear to my eye
+02:00=%1 is an ex-hog
+02:00=%1 is pushing up the daisies
+02:00=%1 has ceased to be
+02:00=Say goodbye to %1
+02:00=No hope left for %1
+02:00=%1 faces the final curtain
+02:00=Smoke 'em if you got 'em, %1
+02:00=%1 suffers a Spontaneous Massive Existence Failure
+02:00=%1 has passed on
+02:00=%1 is stone dead
+02:00=%1 is no more
+02:00=%1 has expired
+02:00=Bereft of life, %1 rests in peace
+02:00=%1 joins the choir invisible
+02:00=Farewell %1, we hardly knew ye!
+02:00=%1 had a low tolerance for being shot
+02:00=%1 could have used an extra life
+02:00=Is there a doctor in the house?
+
+; Hog (%1) drowned
+02:01=%1 plays submarine!
+02:01=%1 mimics the Titanic!
+02:01=%1 swims like a stone!
+02:01=%1 floats like a brick!
+02:01=%1 checks out the deep end
+02:01=%1 goes glug glug glug
+02:01=%1 goes splash
+02:01=%1 forgot his armbands
+02:01=%1 really should have taken swimming lessons
+02:01=%1 left his surfboard at home
+02:01=%1 is washed up
+02:01=%1 is one soggy hog
+02:01=%1 forgot to bring his life jacket
+02:01=%1 goes splish splash splish
+02:01=%1 is sleeping with the fishes
+02:01=%1 thinks the water physics suck in this game
+02:01=%1 looks thirsty
+02:01=the sea claims %1
+02:01=%1 is lost at sea
+02:01=%1 should have brought his scuba gear
+02:01=%1 gets a burial at sea
+02:01=%1 has that sinking feeling
+02:01=%1 is practicing his backstroke
+02:01=%1 goes in search of the Titanic
+02:01=%1 is not Jesus
+02:01=%1 is finding Nemo
+02:01=%1 springs a leak
+02:01=You've gotta wonder how many hogs are down there
+02:01=%1 makes the ocean slightly higher
+02:01=%1 didn't enlist in the Navy
+02:01=%1 is doing his impersonation of a dead fish
+02:01=At least you didn't go down the toilet, %1
+02:01=Sonic couldn't swim and neither can %1
+02:01=%1 wants to play Ecco the dolphin
+02:01=%1 has gone to visit Aquaria
+02:01=%1 has found the lost city of Atlantis
+02:01=%1 aims for the lead role in Bioshock 3
+02:01=Your doggy paddle could use a little work, %1
+02:01=%1 should have brought a jet ski
+02:01=%1 doesn't like watersports
+02:01=%1 is forever blowing bubbles
+02:01=%1 is short of a raft
+02:01=%1 thinks salt water is good for the skin
+02:01=%1 gets salt water in his wounds
+02:01=%1 has walked the plank
+02:01=%1 has a bath
+02:01=%1 is wet wet wet
+02:01=%1 gets his quills wet
+02:01=It's Davy Jones' locker for %1
+
+; Round starts
+02:02=Let's fight!
+02:02=Armed and ready!
+02:02=Let's get ready to rumble!
+02:02=Let's get it on!
+02:02=Let's get this party started
+02:02=Last hog standing wins
+02:02=Let's go!
+02:02=Let's rock!
+02:02=Let's jam!
+02:02=It's beginning...
+02:02=This is the start of something big
+02:02=Welcome to Hedgewars
+02:02=Welcome to the front lines
+02:02=Crush your enemies!
+02:02=May the best hog win
+02:02=Victory or death
+02:02=To the victor goes the spoils
+02:02=Losing is not an option
+02:02=Cry havoc! Let loose the hogs of war!
+02:02=Hedgewars, brought to you by Hedgewars.org
+02:02=GL HF
+02:02=Just count yourself lucky you're not up against Tiyuri
+02:02=Just count yourself lucky you're not up against unC0Rr
+02:02=Just count yourself lucky you're not up against Nemo
+02:02=Just count yourself lucky you're not up against Smaxx
+02:02=Just count yourself lucky you're not up against Jessor
+02:02=Give it your all!
+02:02=The losers do the cleaning up!
+02:02=Let the fight of the millenium begin
+02:02=Let the fight of the century begin
+02:02=Let the fight of the decade begin
+02:02=Let the fight of the year begin
+02:02=Let the fight of the month begin
+02:02=Let the fight of the week begin
+02:02=Let the fight of the day begin
+02:02=Let the fight of the hour begin
+02:02=Do your best!
+02:02=Destroy the enemy!
+02:02=Good luck
+02:02=Have fun
+02:02=Fight the good fight
+02:02=Fight dirty
+02:02=Fight with honour
+02:02=Don't give up
+02:02=Never surrender
+02:02=Rock 'em and sock 'em!
+02:02=Let the fragfest begin!
+02:02=I hope you're ready for a tussle!
+02:02=Go Go Go!
+02:02=Hedgehogs advance!
+02:02=Bring it to them!
+02:02=Have no fear!
+02:02=Be brave and conquer
+
+; Round ends (win; unused atm)
+02:03=...
+
+; Round ends (draw; unused atm)
+02:04=...
+
+; New health crate
+02:05=Incoming aid!
+02:05=Medic!
+02:05=First aid from the skies!
+02:05=A health pack for you
+02:05=Good health.. in box form!
+02:05=The doctor calls
+02:05=Fresh band-aids!
+02:05=This will make you feel better
+02:05=A Hi-Potion! Whoops wrong game
+02:05=A pick-me-up!
+02:05=Grab it
+02:05=A healthy snack
+02:05=A remedy to pain
+02:05=Correct Dosage: as many as you can find!
+02:05=Urgent delivery
+02:05=Supplies!
+
+; New ammo crate
+02:06=More weapons!
+02:06=Reinforcements!
+02:06=Lock and load!
+02:06=I wonder what weapon is in there?
+02:06=Supplies!
+02:06=What could be inside?
+02:06=Christmas comes early in Hedgewars
+02:06=A present!
+02:06=Special delivery!
+02:06=It was a nightmare getting this through customs
+02:06=Destructive toys from the heavens
+02:06=Warning! Contents Volatile
+02:06=Pick it up or blow it up, choice is yours
+02:06=Goodies!
+02:06=Mmmmm Ammo
+02:06=A box of destructive power
+02:06=Airmail!
+02:06=Whatever's in that box, it ain't pizza
+02:06=Get it!
+02:06=Weapon drop incoming
+02:06=Don't let the enemy grab that!
+02:06=Shiny new toys!
+02:06=A mysterious box!
+
+; New utility crate
+02:07=Tooltime!
+02:07=This could come in handy...
+02:07=Utilities!
+02:07=Utilise this box
+02:07=Watch out below
+02:07=More utilities!
+02:07=Tools for you!
+02:07=This should be good!
+02:07=Use this wisely
+02:07=Ooo this box is heavy
+02:07=You might need this
+
+; Hog (%1) skips his turn
+02:08=%1 is sooo boring...
+02:08=%1 couldn't be bothered
+02:08=%1 is one lazy hog
+02:08=%1 is thoughtless
+02:08=%1 gave up
+02:08=You snooze you lose, %1
+02:08=%1 shamelessly skips
+02:08=%1 is really lazy
+02:08=%1 needs a little more motivation
+02:08=%1 is a pacifist
+02:08=%1 has a breather
+02:08=%1 has a rest
+02:08=%1 chills out
+02:08=%1 has no faith in his own abilities
+02:08=%1 decides to do nothing at all
+02:08=%1 lets the enemy destroy itself
+02:08=%1 would be terrible at parties
+02:08=%1 hides out
+02:08=%1 has decided to pass on this opportunity
+02:08=%1 decides the best thing he can do is...nothing
+02:08=%1 is a big wuss
+02:08=Buck Buck Buck, %1 is a chicken
+02:08=%1 is looking a little yellow
+02:08=%1 is a coward!
+02:08=%1 is waiting for sudden death
+02:08=%1 is not the fighting type
+02:08=%1 is reconsidering his purpose in life
+02:08=%1 was never much of a good shot anyway
+02:08=%1 didn't want to join the army in the first place
+02:08=Stop wasting our time, %1
+02:08=I'm dissapointed in you, %1
+02:08=Come on, you can do better than that %1
+02:08=%1's will has broken
+02:08=%1 apparently has better things to do
+02:08=%1 is scared stiff
+02:08=%1 has fallen asleep
+
+; Hog (%1) hurts himself only
+02:09=%1 should practice aiming!
+02:09=%1 seems to hate himself
+02:09=%1 is standing on the wrong side!
+02:09=%1 makes like an emo
+02:09=%1 was holding his weapon the wrong way around
+02:09=%1 is a little sadistic
+02:09=%1 is a masochist
+02:09=%1 has no instinct of self-preservation
+02:09=%1 messed up
+02:09=%1 screwed up
+02:09=That was a poor shot, %1
+02:09=%1 is a little too careless with dangerous weapons
+02:09=%1 should consider a change of career
+02:09=Worst. Shot. Ever!
+02:09=No no no %1, you shoot at the ENEMY!
+02:09=%1 should only be destroying the enemy
+02:09=%1 moves one step closer to suicide
+02:09=%1 aids the enemy
+02:09=That was stupid %1
+02:09=%1 lives by the mantra of "no pain, no gain"
+02:09=%1 is confused
+02:09=%1 hurt itself in its confusion
+02:09=%1 has a knack for embarrassing himself
+02:09=%1 is a klutz!
+02:09=%1 is clumsy
+02:09=%1 shows the enemy what he's capable of
+02:09=%1 can't be expected to be perfect all the time
+02:09=Don't worry %1, pobody's nerfect
+02:09=%1 totally did that on purpose
+02:09=I won't tell anyone if you don't, %1
+02:09=How embarrassing!
+02:09=I'm sure nobody saw that %1
+02:09=%1 needs to review his field manual
+02:09=%1's weapon clearly malfunctioned
+
+; Hog shot an home run (using the bat and another hog)
+02:10=Home Run!
+02:10=A bird, a plane, ...
+02:10=That one is out!
+
+; Hog (%1) has to leave (team is gone)
+02:11=%1 has to go to bed!
+02:11=%1 seems too busy to play
+02:11=Beam him up, Scotty!
+02:11=%1 has to go
+
+; Weapon Categories
+03:00=Timed Grenade
+03:01=Timed Grenade
+03:02=Ballistic Weapon
+03:03=Guided Weapon
+03:04=Gun (multiple shots)
+03:05=Digging Tool
+03:06=Action
+03:07=Transport Utility
+03:08=Proximity Bomb
+03:09=Gun (multiple shots)
+03:10=BOOM!
+03:11=Bonk!
+03:12=Martial Arts
+03:13=UNUSED
+03:14=Transport Utility
+03:15=Airborne Attack
+03:16=Airborne Attack
+03:17=Digging Tool
+03:18=Utility
+03:19=Transport Utility
+03:20=Action
+03:21=Ballistic Weapon
+03:22=Call me Indiana!
+03:23=(Really) Martial Arts
+03:24=The cake is NOT a lie!
+03:25=Costume Kit
+03:26=Juicy Grenade
+03:27=Fiery Grenade
+03:28=Ballistic Weapon
+03:29=Ballistic Weapon
+03:30=Airborne Attack
+03:31=Remote Controlled Bomb
+03:32=Temporary Effect
+03:33=Temporary Effect
+03:34=Temporary Effect
+03:35=Temporary Effect
+03:36=Temporary Effect
+03:37=Temporary Effect
+03:38=Gun (multiple shots)
+03:39=Transport Utility
+03:40=Incinerating Grenade
+03:41=Huge fan of Squawks
+03:42=I'm making a note here...
+; the misspelled "Beethoven" is intentional (-> to beat)
+03:43=Performing Beathoven's deadly sonata
+03:44=Quite old and very smelly
+03:45=The power of science
+03:46=Hot Hot Hot!
+03:47=Stick these somewhere useful!
+03:48=It's Hammer time!
+
+; Weapon Descriptions (use | as line breaks)
+04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
+04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
+04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
+04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
+04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
+04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
+04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
+04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
+04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
+04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
+04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
+04:13=UNUSED
+04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons
+04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
+04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
+04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
+04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
+04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
+04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
+04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
+04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
+04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
+04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
+04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
+04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
+04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
+04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
+04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
+04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
+04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
+04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
+04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
+04:34=Can't touch me!|Attack: Activate
+04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
+04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
+04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
+04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice)
+04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons
+04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
+04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
+04:42=This portable portal device is capable |of instantly transporting you, your enemies, |or your weaponry between two points on the |terrain. |use it wisely and your campaign will be a...|Huge Success!|Attack: Shoot a portal|Tab: Cycle portal colours
+04:43=Make your musical debut an explosive success! |Drop a piano from the heavens, but beware.. |someone needs to play it, and that may cost you |your life!|Cursor: Select target region|F1-F9: Play the piano
+04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to be nearby!|1-5: Set grenade's timer|Attack: Hold to throw with more power
+04:45=All those physics classes have finally |paid off, launch a devastating Sine |wave at your foes. |Watch out, this weapon packs quite a kick.|Attack: Shoot
+04:46=Cover your foes with sizzling liquid flame.|Heartwarming! |Attack: Activate|Left/Right: Modify spitting power
+04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (Or both!)|Attack: Hold to shoot with more power (twice)
+04:48=Why should the moles get all the abuse? |Wacking a hog can be just as fun! A good |blow from this hammer will shave off one |third of a hogs health and plunge them |underground|Attack: Activate
+
+; Game goal strings
+05:00=Game Modes
+05:01=The following rules apply
+05:02=Forts: Defend your fortress; vanquish your enemies!
+05:03=Low Gravity: Watch your step
+05:04=Invulnerability: Hogs are (almost) invulnerable
+05:05=Vampirism: Hogs will be healed for the damage dealt
+05:06=Karma: Hogs will be damaged for the damage dealt
+05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
+05:08=Place Hedgehogs: Place your hogs before the game starts
+05:09=Artillery: Hogs can't walk to change position
+05:10=Indestructible Terrain: Most weapons won't destroy terrain
+05:11=Shared Ammo: All teams of the same color share their ammunition
+05:12=Mine Timers: Mines will detonate after %1 second(s)
+05:13=Mine Timers: Mines will detonate instantly
+05:14=Mine Timers: Mines will detonate after 0 - 3 seconds
+05:15=Damage Modifier: All weapons will do %1% damage