Tue, 21 Dec 2010 21:56:34 +0100 |
Henek |
added copying of weapon sets
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changeset |
files
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Thu, 27 Jan 2011 22:06:42 +0300 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 15:12:06 -0500 |
nemo |
Merge henek's changes
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changeset |
files
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Wed, 26 Jan 2011 22:26:02 +0300 |
unc0rr |
Send spectators info
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 14:42:47 +0100 |
Henek |
removing all " " in filenames under share and replacing "_" with " " in missions
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changeset |
files
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Wed, 26 Jan 2011 22:06:27 +0300 |
unc0rr |
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 10:46:52 +0100 |
sheepluva |
disable fix for issue 24 in order to fix issue 123, as suggested by koda
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changeset |
files
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Wed, 26 Jan 2011 22:04:18 +0300 |
unc0rr |
Send teams info on join
server_refactor
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changeset |
files
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Tue, 21 Dec 2010 02:17:45 +0100 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
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changeset |
files
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Tue, 21 Dec 2010 14:57:33 -0500 |
nemo |
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
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changeset |
files
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Thu, 23 Dec 2010 17:47:50 +0100 |
jose1711 |
Updated Slovak translation + merge
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changeset |
files
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Tue, 25 Jan 2011 22:23:08 +0300 |
unc0rr |
Send room config to client
server_refactor
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changeset |
files
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Mon, 20 Dec 2010 21:45:10 +0300 |
unc0rr |
- Allow user to use undo, to clear, save and load drawn maps
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changeset |
files
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Tue, 25 Jan 2011 22:13:34 +0300 |
unc0rr |
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
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changeset |
files
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Mon, 20 Dec 2010 20:55:45 +0300 |
unc0rr |
Add those stupid breaks
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changeset |
files
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Mon, 24 Jan 2011 21:33:03 +0300 |
unc0rr |
Fix typo in version information
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 22:06:38 -0500 |
nemo |
FAIL - actually assign
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changeset |
files
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Mon, 24 Jan 2011 21:32:26 +0300 |
unc0rr |
Apply new nick restrictions in server rewrite too
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 21:16:14 -0500 |
nemo |
add AI routine
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changeset |
files
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Mon, 10 Jan 2011 18:57:44 +0300 |
unc0rr |
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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changeset |
files
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Mon, 10 Jan 2011 18:29:43 +0300 |
unc0rr |
Even less craziness
server_refactor
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changeset |
files
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Mon, 20 Dec 2010 02:00:22 +0100 |
Henek |
fixed and enabled removing of game scheme from options page
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changeset |
files
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Mon, 10 Jan 2011 18:28:39 +0300 |
unc0rr |
Fix check for unique nick
server_refactor
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changeset |
files
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Mon, 20 Dec 2010 01:08:46 +0100 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
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changeset |
files
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Mon, 10 Jan 2011 18:14:05 +0300 |
unc0rr |
Fix typo
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 14:11:55 -0500 |
nemo |
fix typo in hand drawn maps
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changeset |
files
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Mon, 10 Jan 2011 18:12:13 +0300 |
unc0rr |
Bring back room and teams removing
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 13:33:45 -0500 |
nemo |
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
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changeset |
files
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Mon, 10 Jan 2011 15:42:17 +0300 |
unc0rr |
Convert function to a map
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 13:31:55 -0500 |
nemo |
Ok. This should pull 0.9.14.1 server into default
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changeset |
files
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Sun, 19 Dec 2010 13:21:14 -0500 |
nemo |
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
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changeset |
files
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Sun, 19 Dec 2010 20:45:15 +0300 |
unc0rr |
Adjust magic consts
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changeset |
files
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Sun, 19 Dec 2010 20:33:33 +0300 |
unc0rr |
Most probably it's fix to a crash
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changeset |
files
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Sun, 19 Dec 2010 20:22:48 +0300 |
unc0rr |
Remove deleteLater()
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changeset |
files
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Sun, 19 Dec 2010 20:16:07 +0300 |
unc0rr |
Some debug info
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changeset |
files
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Sun, 19 Dec 2010 20:01:24 +0300 |
unc0rr |
- Simplify map container code a bit
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changeset |
files
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Sun, 19 Dec 2010 19:24:15 +0300 |
unc0rr |
Seems like just a source of bugs
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changeset |
files
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Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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changeset |
files
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Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
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changeset |
files
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Sat, 18 Dec 2010 21:17:37 +0300 |
unc0rr |
merge
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changeset |
files
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Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
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changeset |
files
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Sat, 18 Dec 2010 21:17:12 +0300 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
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changeset |
files
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Sat, 18 Dec 2010 21:08:02 +0300 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
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changeset |
files
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Sat, 18 Dec 2010 10:46:59 -0500 |
nemo |
oops
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changeset |
files
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Sat, 18 Dec 2010 10:43:36 -0500 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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changeset |
files
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Sat, 18 Dec 2010 15:14:27 +0100 |
koda |
merge
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changeset |
files
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Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
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changeset |
files
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Fri, 17 Dec 2010 09:26:02 +0100 |
Henek |
added set button to seed edit so maps won't regenerate as often
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changeset |
files
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Sat, 18 Dec 2010 15:14:16 +0100 |
koda |
initial stats interpretation for ifrontend
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changeset |
files
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Thu, 16 Dec 2010 17:40:31 -0500 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
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changeset |
files
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Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
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changeset |
files
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Thu, 16 Dec 2010 15:26:19 -0500 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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changeset |
files
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Thu, 16 Dec 2010 15:02:35 -0500 |
nemo |
offset the sprite
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changeset |
files
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Thu, 16 Dec 2010 14:34:11 -0500 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
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changeset |
files
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Thu, 16 Dec 2010 09:18:03 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
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changeset |
files
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Thu, 16 Dec 2010 02:36:56 +0100 |
koda |
version bump
Hedgewars-iOS-1.2.1
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changeset |
files
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Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
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changeset |
files
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Thu, 16 Dec 2010 01:45:15 +0100 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
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changeset |
files
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Thu, 16 Dec 2010 00:48:32 +0100 |
koda |
store the (future) password with md5 for ifrontend
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changeset |
files
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