Tue, 01 Feb 2011 07:52:50 +0100 sheepluva stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 sheepluva make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 sheepluva open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 koda merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 Henek make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 sheepluva nicklist actions:
Sun, 30 Jan 2011 19:02:32 -0500 nemo oops 2
Sun, 30 Jan 2011 18:49:55 -0500 nemo oops
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sun, 30 Jan 2011 20:04:34 +0100 sheepluva activate icon display in menus
Sun, 30 Jan 2011 21:33:39 +0300 unc0rr merge
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Sun, 30 Jan 2011 21:33:08 +0300 unc0rr Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 sheepluva nicklists:
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 14:54:08 -0500 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 29 Jan 2011 17:40:45 +0100 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
Sat, 29 Jan 2011 17:40:49 +0300 unc0rr Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 unc0rr Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 sheepluva nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sheepluva sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 sheepluva lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 sheepluva procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 Henek add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 mikade Two new gameplay modes: Tumbler and Racer.
Mon, 24 Jan 2011 14:52:55 -0500 mikade bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 sheepluva trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 Henek added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 unc0rr merge
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 unc0rr Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 nemo *sigh*
Fri, 21 Jan 2011 11:45:31 -0500 mikade Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 nemo updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 unc0rr Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 koda ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 koda disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 koda new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 nemo rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 nemo SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 koda code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Mon, 17 Jan 2011 01:44:15 +0100 koda merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 koda slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 koda closing old branch experimental3D
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 mikade merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 Henek readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 sheepluva you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 nemo Force RGBA for these too (and strip)
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