Thu, 02 Sep 2010 12:43:46 +0100 tiyuri Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 tiyuri New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Wed, 01 Sep 2010 18:06:52 +0200 smaxx Engine:
Wed, 01 Sep 2010 17:42:56 +0200 smaxx Engine:
Wed, 01 Sep 2010 13:03:43 +0200 smaxx Engine:
Wed, 01 Sep 2010 22:15:23 +0100 tiyuri New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 tiyuri Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 burp o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 koda help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 koda patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 koda added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 TheXception adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 koda about page done
Mon, 30 Aug 2010 15:24:49 +0200 legutus Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 koda merge
Sun, 29 Aug 2010 16:48:20 +0200 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 koda add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 koda add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 smaxx Engine:
Thu, 26 Aug 2010 22:41:36 +0200 smaxx Engine:
Thu, 26 Aug 2010 22:38:25 +0200 burp gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 tiyuri Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 tiyuri Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 arrom translation update
Wed, 25 Aug 2010 21:06:34 +0100 tiyuri Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 smaxx Frontend:
Wed, 25 Aug 2010 01:30:25 +0200 koda add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Tue, 24 Aug 2010 13:24:37 +0200 smaxx Engine:
Tue, 24 Aug 2010 01:19:17 +0200 smaxx Campaign:
Tue, 24 Aug 2010 01:17:24 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 23 Aug 2010 17:53:02 +0200 smaxx Frontend:
Mon, 23 Aug 2010 16:29:12 +0200 smaxx Frontend:
Mon, 23 Aug 2010 13:58:46 +0200 smaxx Frontend:
Mon, 23 Aug 2010 12:53:00 +0200 burp lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 burp GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 smaxx Engine:
Mon, 23 Aug 2010 00:46:06 +0200 koda small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 smaxx Engine:
Sat, 21 Aug 2010 22:54:43 +0200 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 smaxx Engine:
Sat, 21 Aug 2010 17:19:52 +0200 zuloo Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 nemo Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 nemo bleah
Fri, 20 Aug 2010 17:41:59 +0200 smaxx Misc:
Fri, 20 Aug 2010 11:52:08 -0400 nemo Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 nemo merge
Mon, 16 Aug 2010 18:43:32 +0400 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 nemo ...
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Fri, 13 Aug 2010 02:44:44 +0200 koda better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Thu, 12 Aug 2010 23:15:11 +0200 smaxx Engine:
Fri, 13 Aug 2010 13:42:18 -0400 nemo Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 burp * SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 nemo oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 tiyuri More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 smaxx Engine:
Fri, 06 Aug 2010 11:53:28 +0200 smaxx Frontend:
Fri, 06 Aug 2010 11:45:20 +0200 smaxx Engine:
Wed, 04 Aug 2010 17:30:24 +0100 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 tiyuri Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 tiyuri FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 smaxx Engine:
Wed, 04 Aug 2010 16:54:15 +0200 smaxx Engine:
Wed, 04 Aug 2010 15:57:27 +0200 smaxx Engine:
Tue, 03 Aug 2010 17:47:37 +0100 tiyuri Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 smaxx Engine:
Sat, 07 Aug 2010 23:04:43 -0400 szczur Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 tiyuri Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Tue, 03 Aug 2010 12:52:21 +0100 tiyuri One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 tiyuri Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 smaxx Engine:
Tue, 03 Aug 2010 01:33:20 +0200 smaxx Engine:
Tue, 03 Aug 2010 00:36:36 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:15:34 +0200 koda merge
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 koda resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:13:12 +0200 koda completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Mon, 02 Aug 2010 00:55:24 +0200 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 smaxx merge
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 smaxx Graphics:
Sun, 01 Aug 2010 09:17:59 -0400 nemo Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:42:40 +0200 koda merge
Mon, 02 Aug 2010 12:24:06 +0200 koda these were removed by mistake experimental3D
Fri, 30 Jul 2010 19:56:28 +0200 smaxx Engine:
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Fri, 30 Jul 2010 13:36:03 +0200 koda add some comments and fix indentation experimental3D
Fri, 30 Jul 2010 12:07:30 -0400 tiy New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 koda creating a new branch for experimental 3d stereographic rendering experimental3D
Thu, 29 Jul 2010 18:31:48 -0400 nemo I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
Thu, 29 Jul 2010 13:43:57 +0200 smaxx Engine:
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip