Thu, 25 Jun 2009 10:49:05 +0000 |
nemo |
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
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Wed, 24 Jun 2009 23:53:02 +0000 |
nemo |
rename jetpack to flying saucer
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Wed, 24 Jun 2009 19:47:32 +0000 |
unc0rr |
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
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Wed, 24 Jun 2009 15:59:32 +0000 |
unc0rr |
koda's OpenAL conversion:
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Mon, 22 Jun 2009 13:49:16 +0000 |
nemo |
extra check suggested by unc0rr
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Mon, 22 Jun 2009 00:27:55 +0000 |
nemo |
allow brief ground touches
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Mon, 22 Jun 2009 00:22:42 +0000 |
nemo |
Kill saucer if it touches the ground, Tiy's new graphic
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Mon, 22 Jun 2009 00:17:09 +0000 |
nemo |
set vector to negative *after* applying upward vector
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Mon, 22 Jun 2009 00:14:24 +0000 |
nemo |
disable selection sprite, nudge ship into the air on launch
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Sun, 21 Jun 2009 22:43:38 +0000 |
nemo |
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
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Sun, 21 Jun 2009 18:00:43 +0000 |
unc0rr |
Oops, fix database process interaction
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Sun, 21 Jun 2009 17:48:05 +0000 |
nemo |
Oops. Forgot the ugly graphic
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Sun, 21 Jun 2009 17:47:57 +0000 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
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Sun, 21 Jun 2009 15:46:48 +0000 |
nemo |
thanks unc0rr (corrected flag - also check on turn time)
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