nemo [Thu, 25 Jun 2009 10:49:05 +0000] rev 2194
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
nemo [Wed, 24 Jun 2009 23:53:02 +0000] rev 2193
rename jetpack to flying saucer
unc0rr [Wed, 24 Jun 2009 19:47:32 +0000] rev 2192
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
- Fix openal's warning (trying to fadeout not loaded music)
unc0rr [Wed, 24 Jun 2009 15:59:32 +0000] rev 2191
koda's OpenAL conversion:
- Freezes program for fadein/fadeout time
- Has a problem with quickplay
nemo [Mon, 22 Jun 2009 13:49:16 +0000] rev 2190
extra check suggested by unc0rr
nemo [Mon, 22 Jun 2009 00:27:55 +0000] rev 2189
allow brief ground touches
nemo [Mon, 22 Jun 2009 00:22:42 +0000] rev 2188
Kill saucer if it touches the ground, Tiy's new graphic
nemo [Mon, 22 Jun 2009 00:17:09 +0000] rev 2187
set vector to negative *after* applying upward vector
nemo [Mon, 22 Jun 2009 00:14:24 +0000] rev 2186
disable selection sprite, nudge ship into the air on launch
nemo [Sun, 21 Jun 2009 22:43:38 +0000] rev 2185
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
unc0rr [Sun, 21 Jun 2009 18:00:43 +0000] rev 2184
Oops, fix database process interaction
nemo [Sun, 21 Jun 2009 17:48:05 +0000] rev 2183
Oops. Forgot the ugly graphic
nemo [Sun, 21 Jun 2009 17:47:57 +0000] rev 2182
Ugly graphic for jetpack - jetpack should be essentially functional.
nemo [Sun, 21 Jun 2009 15:46:48 +0000] rev 2181
thanks unc0rr (corrected flag - also check on turn time)