Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
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changeset |
files
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Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
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changeset |
files
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Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
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files
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Tue, 29 Jun 2010 15:52:13 -0400 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
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files
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Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
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files
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Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
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files
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Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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files
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Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
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files
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Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
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files
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Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
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changeset |
files
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Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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files
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Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
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changeset |
files
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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files
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Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
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files
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Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
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files
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Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
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changeset |
files
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Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
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files
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Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
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changeset |
files
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Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
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files
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Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
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changeset |
files
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Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
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files
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Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
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files
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Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
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changeset |
files
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Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
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files
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Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
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files
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Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
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files
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Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
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files
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Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
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files
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Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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files
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Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
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files
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Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
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files
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Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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files
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Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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files
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Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
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files
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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files
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Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
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files
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Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
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files
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Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
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files
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Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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files
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Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
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changeset |
files
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Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
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changeset |
files
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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files
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Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
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files
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Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
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files
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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files
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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files
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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files
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Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
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files
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Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
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changeset |
files
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
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files
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
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changeset |
files
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Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
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changeset |
files
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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changeset |
files
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Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
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changeset |
files
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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files
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Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
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changeset |
files
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Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
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changeset |
files
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Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
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changeset |
files
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Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
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changeset |
files
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Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
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changeset |
files
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Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
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changeset |
files
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Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
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changeset |
files
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Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
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changeset |
files
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Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
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changeset |
files
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Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
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changeset |
files
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Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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changeset |
files
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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changeset |
files
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Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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changeset |
files
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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changeset |
files
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Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
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changeset |
files
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Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
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changeset |
files
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Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
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changeset |
files
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Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
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changeset |
files
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Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
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changeset |
files
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Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
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changeset |
files
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Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
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changeset |
files
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Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
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changeset |
files
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Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
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changeset |
files
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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changeset |
files
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Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
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changeset |
files
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Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
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changeset |
files
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Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
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changeset |
files
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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changeset |
files
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Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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changeset |
files
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Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
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changeset |
files
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Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
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changeset |
files
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Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
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changeset |
files
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Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
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changeset |
files
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Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
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changeset |
files
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Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
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changeset |
files
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Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
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changeset |
files
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Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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changeset |
files
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Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
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changeset |
files
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Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
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changeset |
files
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Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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changeset |
files
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Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
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changeset |
files
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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changeset |
files
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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changeset |
files
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Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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changeset |
files
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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changeset |
files
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Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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changeset |
files
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Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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changeset |
files
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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changeset |
files
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Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
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changeset |
files
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Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
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changeset |
files
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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changeset |
files
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
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changeset |
files
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Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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changeset |
files
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