--- a/ChangeLog.txt Sun Dec 09 22:19:31 2018 +0100
+++ b/ChangeLog.txt Sun Dec 09 22:28:46 2018 +0100
@@ -3,6 +3,7 @@
=============== 1.0.0 (unreleased) =================
+ New chat command: “/help room” (shows room chat commands within the game)
+ Colorize switching arrows, pointing arrow and target cross in clan color
+ * Hide most HUD elements in cinematic mode
Lua API:
+ New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause
--- a/hedgewars/uWorld.pas Sun Dec 09 22:19:31 2018 +0100
+++ b/hedgewars/uWorld.pas Sun Dec 09 22:28:46 2018 +0100
@@ -1200,7 +1200,7 @@
r: TSDL_Rect;
s: shortstring;
offsetX, offsetY, screenBottom: LongInt;
- replicateToLeft, replicateToRight, tmp: boolean;
+ replicateToLeft, replicateToRight, tmp, notHiddenByCinematic: boolean;
{$IFDEF USE_VIDEO_RECORDING}
a: Byte;
{$ENDIF}
@@ -1449,7 +1449,8 @@
// This scale is used to keep the various widgets at the same dimension at all zoom levels
SetScale(cDefaultZoomLevel);
-// Cinematic Mode: Effects
+notHiddenByCinematic:= true;
+// Cinematic Mode: Determine effects and state
if CinematicScript or (InCinematicMode and autoCameraOn
and ((CurrentHedgehog = nil) or CurrentHedgehog^.Team^.ExtDriven
or (CurrentHedgehog^.BotLevel <> 0) or (GameType = gmtDemo))) then
@@ -1458,7 +1459,10 @@
begin
inc(CinematicSteps, Lag);
if CinematicSteps > 300 then
- CinematicSteps:= 300;
+ begin
+ CinematicSteps:= 300;
+ notHiddenByCinematic:= false;
+ end;
end;
end
else if CinematicSteps > 0 then
@@ -1468,22 +1472,8 @@
CinematicSteps:= 0;
end;
-// Cinematic Mode: Render black bars
-if CinematicSteps > 0 then
- begin
- r.x:= ViewLeftX;
- r.w:= ViewWidth;
- r.y:= ViewTopY;
- CinematicBarH:= (ViewHeight * CinematicSteps) div 2048;
- r.h:= CinematicBarH;
- DrawRect(r, 0, 0, 0, $FF, true);
- r.y:= ViewBottomY - r.h;
- DrawRect(r, 0, 0, 0, $FF, true);
- end;
-
-
// Turn time
-if UIDisplay <> uiNone then
+if (UIDisplay <> uiNone) and (notHiddenByCinematic) then
begin
{$IFDEF USE_TOUCH_INTERFACE}
offsetX:= cScreenHeight - 13;
@@ -1522,34 +1512,14 @@
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4 + offsetY, cScreenHeight - offsetX, 0);
end;
-// Captions
- DrawCaptions
end;
-{$IFDEF USE_TOUCH_INTERFACE}
-// Draw buttons Related to the Touch interface
-DrawScreenWidget(@arrowLeft);
-DrawScreenWidget(@arrowRight);
-DrawScreenWidget(@arrowUp);
-DrawScreenWidget(@arrowDown);
-
-DrawScreenWidget(@fireButton);
-DrawScreenWidget(@jumpWidget);
-DrawScreenWidget(@AMWidget);
-DrawScreenWidget(@pauseButton);
-DrawScreenWidget(@utilityWidget);
-{$ENDIF}
-
// Team bars
-if UIDisplay = uiAll then
+if (UIDisplay = uiAll) and (notHiddenByCinematic) then
RenderTeamsHealth;
-// Lag alert
-if isInLag then
- DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
-
// Wind bar
-if UIDisplay <> uiNone then
+if (UIDisplay <> uiNone) and (notHiddenByCinematic) then
begin
{$IFDEF USE_TOUCH_INTERFACE}
offsetX:= cScreenHeight - 13;
@@ -1583,7 +1553,7 @@
end;
// Indicators for global effects (extra damage, low gravity)
-if UIDisplay <> uiNone then
+if (UIDisplay <> uiNone) and (notHiddenByCinematic) then
begin
{$IFDEF USE_TOUCH_INTERFACE}
offsetX:= (cScreenWidth shr 1) - 95;
@@ -1610,6 +1580,41 @@
end;
end;
+// Cinematic Mode: Render black bars
+if CinematicSteps > 0 then
+ begin
+ r.x:= ViewLeftX;
+ r.w:= ViewWidth;
+ r.y:= ViewTopY;
+ CinematicBarH:= (ViewHeight * CinematicSteps) div 2048;
+ r.h:= CinematicBarH;
+ DrawRect(r, 0, 0, 0, $FF, true);
+ r.y:= ViewBottomY - r.h;
+ DrawRect(r, 0, 0, 0, $FF, true);
+ end;
+
+// Touchscreen interface widgets
+{$IFDEF USE_TOUCH_INTERFACE}
+DrawScreenWidget(@arrowLeft);
+DrawScreenWidget(@arrowRight);
+DrawScreenWidget(@arrowUp);
+DrawScreenWidget(@arrowDown);
+
+DrawScreenWidget(@fireButton);
+DrawScreenWidget(@jumpWidget);
+DrawScreenWidget(@AMWidget);
+DrawScreenWidget(@utilityWidget);
+DrawScreenWidget(@pauseButton);
+{$ENDIF}
+
+// Captions
+if UIDisplay <> uiNone then
+ DrawCaptions;
+
+// Lag alert
+if isInLag then
+ DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
+
// Chat
DrawChat;